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Archive 06/2000


11.Jun.2000



Convention Photos II
Todays Convention Photos have subtitles. We will follow up on yesterdays convention photos. A detailed convention report is soon to follow.



Petro Tyschtschenko
distributin paraphernalia


Jens Langner
AmIDE and P96 Speed


Jens Langer and Jens Tröger
J.T. (Installer)


Haage & Partner support team
Gunnar Gertzen
Martin Steigerwald
Sebastian Becker


Stefan Robl
AmiCamedia digicam software


Christoph Dietz (AC + amiga-news.de)
Thomas Steiding (Epic)
Bill McEwen (Amiga Inc.)


T.o.T. team von Eternity
Martin Wolf (idea/concept/code)
Daniel Bindel (animation coding)
Markus Holler (musik)
Patrick Beerhorst (website)


Screenshots
Tales of Tamar












Virtual Dimension
Michael Schäfer
Dennis Pauler


Amiga-Club
Werner Diesch


Amiga-Club
Uwe Horn


APC & TCP


APC & TCP


Screenshot T.o.T.


Milan Computer
Axro GmbH


Petro Tyschtschenko
signing the SDK donated to the
amiga-news.de lottery


Petro drawing prices
during amiga-news.de lottery


Petra Struck's arm gets
airbrushed by Rolf Tingler


Rolf Tingler
(Airbrush Paradise Tingler)


Rolf in Action


Epic Marketing


Stefan Ossowski
(Schatztruhe)


Falke-Verlag:
Nico Barbat
Ali Goukassian


Tom Neidhardt
(Workbench-Enhance-System)


Felix Schwarz
(fxPaint)


KDH-Datentechnik:
Frau Horbach und Tochter





Haage & Partner


Stefan Kost
(SoundFX)


Stefan Kost
(SoundFX)


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11.Jun.2000



Convention Links
At AmigaNation you will find a convention report and 2 MPEG`s from Bill McEwens speech. More pages to be added soon.

Haujobb
AmigaAfair: 3.4MB of convention pics
Marcus Neeroort: Many picturees from the convention. Also Amiga History from 1982-2000 and software to download.
Fun Time World: report and photos
amiga-news.de: report from Bill McEwen`s speech and pictures
www.playamiga.de: convention report with emphasis on games
Amiga-Online: four pics from the convention
www.kultpower.de: Pictures from the convention in different resolutions.

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11.Jun.2000
CS&E via Email


Amiga Survivor Relaunch
Crystal Software and Electronics will relaunch the print Magaine "Amiga Survivor" at the World of Amiga Convention. It will be in A4 format and will contain reports from well known and new writers. As a warm-up there will be an A5 format release that will de distributed to distributors and others that are waiting since May 17th for the proposed first publication date. Those that subscribe at the convention also get the chance to win a 2.5" Harddrive and copies of Max Rally. The Magaize can be ordered via the Titlelink in the CS&E store.

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11.Jun.2000
Andreas Falkenhahn per E-Mail


SNES9xGUI V2.3 and TUP 1.8 released
Today a new versions of SNES9xGUI and TUP were released. The new SNES9xGUI verison now supports AGA HAM mode. TUP now has a Tooltype that prevents it from entering itself into the Tools menu. Bother new versions are available for immediate download.

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11.Jun.2000
Fun Time World


Vapor now has T-Shirts (100% Bug free), with the Vapor Logo.
Order via the Vapor T-Shirts site.

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11.Jun.2000
Fun Time World


Amiga-SDK for Stundents for Free
According to Fun Time World in accordance woith Bill McEwen there will be a free student version of the Amiga-SDK.

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11.Jun.2000
HiSoft via Email


HiSoft build Network
HiSoft writes: It doesn`t happen very often that one gets the chance to earn money with such a small amount of effort. All that you have to do is to put one or more of our products for sale on your website with the "HiSoft Affiliates Network" button next to it. The button will link to the product page of our website and send us your "Highsoft Systems Affiliates ID" through which we will credit you a commision. How high can it be? Depending upon the product anyywhere from 5-15% The "How-to-Page" explains all the details and all the codes you need to guarantee your commision. If you would like to become a "HiSoft Systems Affiliate" just check out this link and fill out the form, and soon you will be ready to go!

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11.Jun.2000
Falk Lueke via Email


Prelude 1200 Soundcard at the Convention
Eternity is offering the last production run (according to A.C.T.) of the Prelude 1200 Soundcard. - Internal design for the clock port - up to 16bit/ 64khz sampling frquency - Chrystal soundchip, full duplex - inputs for Line, Aux, Mic (with pre-amp) - throughput of the Paula signal - AHI support - includes drivers, libraries and software Price 298,- DM

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11.Jun.2000
Henk Jonas via E-Mail


Metaview Update
On my website I have released the new version of Metaview. The most important new features are the functionel picture index, the ability to send pictures to other programs from the picture index and a better GM import - that now supports mathematical coordinates.

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10.Jun.2000



Pictures from the Neuss show
Petra Struck has put together some pictures from the Word of Alternatives in Neuss and commented them.

More to come. If you don't need English comments for the pictures or cannot wait to see the pics, have a lock at the Pictures from the first day of the show and Pictures from Bill McEwen's presentation at the show Translated comments are comming soon (mj)



Petro Tyschtschenko
spreads items for followers, unhandsomely


Jens Langner
AmIDE und P96 Speed


Jens Langer and Jens Troeger
J.T. (Installer)


Haage & Partner Support-Team
Gunnar Gertzen
Martin Steigerwald
Sebastian Becker


Stefan Robl
AmiCamedia Digicam software


Christoph Dietz (AC + amiga-news.de)
Thomas Steiding (Epic)
Bill McEwen (Amiga Inc.)


T.o.T.-Team from Eternity
Martin Wolf (Idee/Konzept/Progr.)
Daniel Bindel (Animations-Progr.)
Markus Holler (music)
Patrick Beerhorst (internet presence)


Screenshots
Tales of Tamar












Virtual Dimension
Michael Schaefer
Dennis Pauler


Amiga-Club
Werner Diesch


Amiga-Club
Uwe Horn


APC & TCP


APC & TCP


Screenshot T.o.T.


Milan Computer
Axro GmbH


Petro Tyschtschenko
autographs the SDK
spent for the lottery.


Petro as fairy of luck
at the lottery of amiga-news.de


Petra Struck gets an airbrushed tatoo
planted on her arm by Rolf Tingler (APT)


Rolf Tinger
(Airbrush Paradise Tingler)


Rolf acting


Epic Marketing


Stefan Ossowski
Schatztruhe


Falke-Verlag
Nico Barbat
Ali Goukassian


Tom Neidhardt
Workbench-Enhance-System


Felix Schwarz
fxPaint


KDH-Datentechnik
Mrs. Horbach and doughter





Haage & Partner


Stefan Kost
SoundFX


Stefan Kost
SoundFX


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10.Jun.2000
Martin Baute


Report about presentation at the Neuss show

PIC00001.JPG (50809 bytes)

More pictures of the presentation.


In a "conference room" (built out of some plastic walls which were put up, one desk, and an insufficient amount of chairs) Bill McEwen was talking about Amiga's future for nearly 45 minutes. There was a couple to listen to. So, let's rewind the dictaphones, and put together what was most imortant....

After the beamer could be woken up by the fifth trying, with plenty of drive and humor McEwen payed up (&qout; Wellcome to the Amiga sauna...."). From the start he cleared the roumor that Amiga would be in delay of payment for Gateway. Amiga owes Gateway no money. More than that, Amiga isn't in dept at all.

Further he introduced Dean Brown (DKB) as Director of Hardware once more. Mr. Brown would be responsible for creating referenz hardware for interessted third-party developers to look about. A game handheld device would allready be finished, which was in use by Amiga internally to impress interessted parties with the features of the new operating environment. Based on a StrongARM with 250 Mips, a port for a Sony Memory Stick, and a coloured display this device might figure well - and it was finished after one week of development!

About the new Vice President of Engineering McEwen showed himself mysteryous. This man might not get introduced bevore the 10th of Juli, cause he still is employed by another company - "one that is large, and is in trouble, you know...", and with this words a gesture of tearing something apart....

Further on information about the performance characteristics of the Java[TM] Virtual Machine - which is, acording to Mr. McEwen 22 times faster in handling multimedia content than any other JVM does (!)

McEwen set clear too, that he wouldn't ask the Amiga Community for patience. The fact, that this show is happening, that the audience is pressing into this (admittedly too small) room would argument enough that Amiga users are patient - over 5 years, allready. But he continues to set clear, that he and his associates are working for the same number of month to fulfill those high expectations.

As a first evidence of success Mr. McEwen took Amiga's SDK to the show, which - as he stated emphatic - still would be very incomplete, and would target experienced developers in main. The end-users will still have to wait for a seizable product for some time. E.g. there still is no sound support, streaming support or 3D graphics support included with the SDK, which will follow later (e.g. 3D support after about 3 month).

In the case of the critical theme of marketing McEwen admited, he still didn't employe a VP of Marketing - he thinks first to develope a product that would worth a respective marketing would be more important, than making generous announcements which can't get fulfilled with the best Amiga tradition.

Next he talked about the original plans to provide a deverloper's box by combining hard and software together. Because of the Amiga user's negative replies to this, they made up their minds - which required a lot of changes an additional programs (e.g. installer scripts). Now the software of the SDK was released; the HW/SW developer's box would follow after about 2 weeks.

Amiga would target "Ubiquity in Computing": mobile phones, PDAs, multimedia processor servers, a new desktop, a new game console, all of that with the same operating environment - something like that would never have been there.

Applications with this would be fully scalable. After a developer has decided were to put his applications, this one application could climb up the ",Food Chain" as high as it was wanted to. So, a game coded for a handheld would even run on a multiprocessor server. But on the other hand an application writen for a server wouldn't run on a mobile phone - or better to say - only very, very slow....

Processors allready supported by the operating environment would be PPC, M.core, X68, StrongARM, ARM, Sh/3,4,5, MIPS and a number of other CPUs, which they can't name (at this time), cause they are under NDAs with the manufacturers.

At the end Bill was talking about the JavaOne, a show that happend in San Francisco last week, and at which the Tao Group had a booth. The same demonstration shown here at the Amiga show there was running on a Sega DreamCast, on set-top-boxes, a StrongARM notebook, and a X86 computer. Only this was enough to magnetise the audience, and then they would have taken out a mobile phone on which a Pole Position clone could run, in spite of the low performance of 3,5 Mips. This would have been the same mobile phone which Scott McNeilly (Sun) had with him when he entered the stage at the CES in January, &qout;I've tolled you that once we will have Java[TM] running on such a device, once a day" - just, that it wasn't Sun's Java[TM] Virtual Machine running on that mobile phone....

And Linux wouldn't be the only operating system that would come into question as a host for the new Amiga. Other hosts would be Windows, WindowsNT, Linux, WindowsCE, QNX, and OS/9 (a market leading OS from Microware for set-top boxes). Host support for iTron, Epoc, VxWorks, and PalmOS would be in development, and close to be finished.

The cooperation between the Tao Group and Amiga Mr. McEwen illuminated in quite another way. It wasn't necessary that they would use only Tao's products. In fact they would have access to 50 developers at the Tao Group to create things needed by Amga.

Furthermore the BOOPSI libraries were portetd. This porting would be allready finished. They would now do testings and optimizations. The new scripting language (SHEEP) would also be finished during the next month - the rights for ARexx belong to a third-party manufacturer, and because of that they would develope another language. The catchword renderware was spoken, too. The new operating environment would be prepared even for this. .

And then Bill McEwen had a very special goody to offer: Once the single parts of the operating environment will be put together there will be the AmigaOne - a new multimedia desktop, developed and designed by Amiga, even if manufactured by thir-party manufacturers. McEwen didn't want to say more about that at that early stage, the way to go would still be very long.

Since it is a few minutes after midnight, and tomorrow there will be another day of the show waiting I'll finish for now. This was only the first half of the presentation. I'll report about the other half tomorrow....

...part two

McEwen continued on OEMs and ISVs - the latter being companies willing to support Amiga, but unable to "take their eyes off" what they are doing for a living right now. Eleven such ISVs had given their source code to Amiga - free of charge, free to port.

Of course, the well-known partners of the Tao-Group were mentioned: Sun, Sony, Motorola, JVC and others. McEwen recommended reading the press release from the Tao site (about the certification of their Java machine) - Amiga is in dealings with all those companies mentioned.

Then, McEwen showed pictures of his former office, and of the new "Amiga World Headquarter". Five other companies were located there, building high-end electronics for other companies for demonstratiuon purposes - with Amiga being able to use their equipment for free.

Then, Bill McEwen started demonstrating the new OS, hosted under Red Hat Linux on a notebook. He stressed that there was no hardware acceleration involved (which, as said before, will follow in August). It is difficult to put into words, but we saw lightning-fast Java demos, some 2D games, the well-known Boing demo, some free moving Boing balls you could grab and shoot inot the air with the mouse, a unicode browser, 2D filters, the transparent "Clock" window (where you could grab a ball through the clock - everything running on top of Linux, without any flicker or slow-down. Well, not true, I saw it flickering: when McEwen was starting the OS a second time, in a different window, the first one froze for a split-second, to continue as fast and fluently as before, while McEwen started the same number of demos again in the second window.

The demo was very impressive given the early stage of development, the pictures only grab a small portion of it.

McEwen was unable to elaborate on further plans, but recommended an article in Byte magazine from 1994, linked from the Amiga homepage; some of these things would redefine Distributed Computing completely.

Towards the end, McEwen answered some questions. I recorded the whole presentation on tape, but some questions couldn't be heard over the background noise, and some answers made no sense without the questions. I transscribed what I could make sense of, and left out one or two sentences I could not make sense of. As soon as I get my hands on the right adapter cable, I will make a MP3 recording of the tape (which was recorded with permission from Mr. McEwen).

F: What about the classic OS?
McEwen: We are using the pieces whereever it makes sense.

F: Will there be an emulation for it?
McEwen: We already have an emulator working. Testing is already done, we are now optimizing it so it runs very very fast. You guys know Brian King? You know where he works? He is a good man, Brian. He's helping us. So we're working to speed it up right now, it's a little slow. So we are in the process of optimizing it.

McEwen: Before somebody asks, you're asking if I'm gonna porting it to PPC. No. I'll tell you why. No matter who I've spoken with, R.J. Mical, Carl Sassenrath, Alan Havemose, everyone of them has looked at this in the past. It's an 18-month to 24-month process, and all of them agree it will only be 80% complete. Because I'd had to re-engineer the AGA chipset, I'd have to re-engineer Agnus, Denise, all those things are tied directly to the OS. In fact the hardest thing for Havemose in building the 3.1 were all those bugs that were in those chips they have to account for. So right now it would be too costly for us to make the moves necessary to capitalize on the market, we need to move forward. It doesn't help me to be everywhere. It doesn't help me to build a scaleable operating system, which is what we need to be to win. Making just another system on a chip is not enough. We need to be able to go to Sony, go to Panasonic, go to all those guys and say "pick your chip".

F: (Schlecht zu verstehen, Frage über die Hardware-Anforderungen des SDK, ob es ein spezieller Prozessor sein muß.)
McEwen: The SDK, if you are able to run Red Hat Linux you should be fine. We tested it on Red Hat and Corel. So you should be absolutely fine on that.

F: Will it also run on the Amiga?
McEwen: Not right now, no. We don't have anything on the 68000. We are hoping to work with our other friends so when you got PPC, which we know Linux can run on there, we can run on top of that. And we will be able to run native, on those, on the PPC cards. That's one of our biggest problems right now, you've got commitments from people delivering, and nothing is happening.

F: Do you plan to change the design of the interface?
McEwen: It is designed with the flexibility similar to today so you can make it the way you want. There will be defaults, so an Amiga users might want to have Workbench as their default, but for other consumers, they might to want it different. You will have defaults with the flexibility to change it the way you want.

F: (nicht zu verstehen) McEwen: If you are running Linux on a PPC card within an Amiga, alright? We have not tested it yet, however the two manufacturers have tested it and said it can run.

F: (nicht zu verstehen)
McEwen: Not with the first build, no. Part of it is a tools issue, the tools needed to utilize it. We have two companies right now in the process of making an IDE specifically for us, so that won't be required in the future. Everything is not in here (SDK), we know that, and there are certaily things to change; however, we felt it important enough to get people to understand writing for VP and some changes. Chris Hinsley, who created this, as you know, is an Amiga gaming guy; and I think you will find, as most have found as they began to play with this, it's extremly similar, in many ways as we write today. So it will be a very wuick curve, but there will be a curve. So we want it to get into peoples hands first, so they can begin working with it, utilize it, begin writing some applications, you know. Get familiar, so when we add the other components to it, you will be able to get moving much quicker.

F: (schlecht zu verstehen, eine weitere Frage zur Kompatibilität mit alten Anwendungen)
McEwen: In fact we already have an emulator that is working. It's not in this build, since we are in optimization, yes. In fact we're also looking into a hardware solution to do it.

F: Everything on the SDK is usable on an Amiga PPC?
McEwen: Nonono. What's on here is designed right now to work with Red Hat on an x86 platform or on Corel, ok? When it's completed, and you have an executive OS running, everything is fine, it can run. Again, we haven't tested it yet, according to third parties it can run on a PowerPC accelerator within an Amiga, as long as Linux is there. We haven't tested it yet, so I'm not telling you yes it can. We want to test it first. We've got two machines in the house we are doing it on.

F: (schlecht zu verstehen, eine Frage über die zu erwartende Verfügbarkeit von Software für das neue System)
McEwen: We have 131 applications already dedicated.
F: Also games?
McEwen: Most of them are games. There is a very large Indian company who does a lot of interactive games [...] they already commited to us and will be moving all their games over to Amiga. They have 63 games themselves, all of them for multiuser interactive gaming over the net.

F: (nicht zu verstehen) McEwen: Oh, oh, the multiple screens? Yeah, that's fine. What you see today from a visual perspective you still can get, ok? All the multiple layers, etcetera, that's still here, that's ok. That's what you were asking, right?

Thank you!

There were presentations before this one. The first, at eleven, was missed because I was still on my way to Neuss. The second one was so crowded I couldn't get inside, but I managed to record some parts of his speech, enough to catch up the fact that SUN will probably advertise the Amiga JDK to their user base. Report by: Martin Baute

All mentioned trademarkes are trademarks or registered trademarks of the respective onwner.

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10.Jun.2000
Czech Amiga News


1000 pounds for a game
Crystal Software and Electronics Ltd. is looking for talented games devlopers for the Amiga sector and has initiated a contest to motivate people that didn't think about game development before.

Whoever does send a finished game, or at least a demo, to CS&E by August 31st, 2000, can win a contract as well as 1000 pounds advance payment. All other submissions accepted by CS&E will recieve at least 100 pounds and a contract offer by the company.

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10.Jun.2000
Fun Time World


New version of CGXReport
The version of CGXReport released June 9th, 2000 now supports CyberGraphX 4.2 pre7 cards and envs.

Download: CGXReport41g.lzh

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10.Jun.2000
Fun Time World


HSMathLibs for MC68881/82 v44.41
On June 9th, 2000 CyberdyneSystems has released version 44.41 of the HSMathLibs for the math co-processors MC68881/82. In this version, all known bugs have been removed, and the Installer script reworked.

Download:
HSMathLibs_881-demo.lha (about 30 kB)
HSMathLibs_881-demo.lzx (about 20 kB)

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10.Jun.2000
Czech Amiga News


Seal Show on September 10th, 2000
On Sunday, September 10th 2000, the South Essex Amiga Link User Group is hosting an own show in Basildon, Essex.

The show will be sponsored by Analogic Computers who, like Amiga Inc., will provide prices for the contests taking place during the show.

Analogic, Eyetech, FORE-MATT Home Computing, Crystal Interactive Software (Gilbert Goodmate) and others have already announced themselves as exhibitors.

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09.Jun.2000
Stefan Ossowski via eMail


Aminet 37 CD-ROM available in time for Neuss fair
The Aminet CD 37 - June 2000 - contains almost a gigabyte (unpacked) of software in thousands of archives. Since Aminet CD 36, more than 500 MByte of new stuff was added. As special highlight, the Aminet 37 CD features the unlimited full version of the 3D ego shooter Zombie Massacre.

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09.Jun.2000
Stefan Popp via eMail


News from Escena
Escena writes:
Since the last announcements, several things have happened. Contrary to all prophecies of doom, we are still sticking with the ambitious Brainstormer project. Certain difficulties and situations sometimes demand a detour. We haven't lost our aims from sight and follow them continously, even though often not with the focus we would have loved to see.

You'll find the changes that were made during the course of development here; the current status here. We will stay in touch and will give a few interim reports in this space in future.

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09.Jun.2000
Elbox via eMail


MEDIATOR PCI 1200 Busboard
On the "World of Alternatives" which starts tomorrow in Neuss, Germany, Elbox will present at the booth of Vesalia the new MEDIATOR PCI 1200 Busboard. Also the following Elbox products will be available for buying there: Elbox Tower for A1200 and A4000, FastATA Controller, 16.6 MB/s with AllegroCDFS for A1200 and for A4000, the Mroocheck PC-Mouse Interface, and the 4xEIDE'99 Interface with AllegroCDFS.

Return-Path: support@elbox.com.pl

Date: Fri, 09 Jun 2000 12:21:27 +0200
Organization: ELBOX COMPUTER
Subject: MEDIATOR PCI busboard for Amiga 1200

Elbox Computer is proud to announce the new exciting product:

MEDIATOR
PCI busboard for Amiga 1200

MEDIATOR features:
* PCI busboard for Amiga 1200 in: E-BOX (Winner Tower, Power Tower)
  and Infinitiv tower cases
* 4 PCI slots - PCI 2.1 compatible
* Transfer rates between PCI cards up to 132 MB/s
* Transfer rates between A1200 motherboard and PCI
cards
  up to two times faster than between A4000 and ZORRO III cards
* Ready to run with existing Amiga 68k and PPC accelerator cards
* Two available hardware versions:
  for A1200T (MEDIATOR PCI 1200)
  for A1200T with ZORRO IV busboard (MEDIATOR PCI ZIV)

PCI - Amiga bridge is a  PCI 2.1 compliant implementation for
connecting PCI devices, thus allowing expansion of Amiga with
all kinds of industry standard hardware products.

Elbox Computer will also be offering some cost-effective PCI
add-on modules:
* Graphic cards based on processors:
        S3 Virge 8MB
        3dfx Voodoo 3 16MB
        3dfx Voodoo 5 32MB
* MPEG-2 hardware decoder based on EM8400 processor
* Ethernet card 100Mb/s
* Sound card based on Yamaha 744 processor
* USB Controller

For the add-on modules, Elbox Computer will provide the necessary
software tools and drivers.

MEDIATOR PCI ZIV will be available from Power Computing
and Vesalia Computer beginning with mid-July 2000.

MEDIATOR PCI 1200 will be available beginning with August 2000.

Best regards,
Darek Smietana
***************************************************
  Darek Smietana    Sales Manager  ELBOX COMPUTER
  mailto:sales@elbox.com       fax: +4812 6564981
***************************************************


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09.Jun.2000
Hynek Schlawack via eMail


New patches for slrn+
I finally got around for putting the newest patches into my Amiga port of slrn+ and it is available for download as release 4 on my homepage. This time I haven't put the sources into the main archive so that people who have no interest in the sources have to download only about 500,000 bytes. The sourcecodes can be found on my homepage, however.

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