06.Mar.2025
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Game Construction Kit: RedPill 0.9.48
RedPill, developed by Carlos Peris, is a game construction kit written in Amiblitz 3.99, which allows the development of games from various genres (e.g. Agonman). RedPill is compatible with AGA and ECS, the "player" for playing the finished creations requires a total of 1.5 MB RAM. Jens 'Farbfinsternis' Henschel has written a tutorial.
In the new version 0.9.48, the possibility of realistically resolving circular collisions has been added, among other things (video). All changes:
- Includes trigger help in PDF, thanks to Andres De Pedro.
- First version of the thumbnail system, for screen to screen games, in Level
Properties screen.
- Action trigger Play Anim now supports playing an animation backwards.
- Added new action trigger Resolve Col(lisions) for realistic circle collision
behaviour.
- Added example ex_action_resolve to show how to use the new trigger
- Added actiton Set Text Image to set an image to be used in the dialogs, the
face of a character or an item, for example.
- Updated ex_UI_bars project to show Set Text Image trigger usage.
- Changes in scroll to allow bigger sprites.
- Image to tiles improvements.
- Changes in file requesters to improve RTG compatibility.
- More safe code when parent of an object is being deleted in the editor.
- Fix for action trigger impact.
- Fix for pick frame in spritesheets bigger than zero.
- Fix for show tile collisions not being updated during runtime.
- Now particles are cleaned when moving to another level.
- UI improvements
- Code refactor
- Amigaguide helper corrections, thanks to Joaquin Ferrero.
(dr)
[News message: 06. Mar. 2025, 05:22] [Comments: 0]
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