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20.-25.08.25 • Retro Area @ gamescom 2025 • Cologne (Germany)
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15.Nov.2021
Nivrig Games


Game announcement: Arcade action game 'Turbo Santa'
After the huge success of Turbo Tomato, John Girvin of Nivrig Games has announced his next game for the 68k Amigas: In Turbo Santa, the player must fill in for Santa Claus, who has fallen asleep, and try to deliver presents in time to save Christmas.


The story: "Christmas Day has come to The Garden. The children are starting to wake up and wander around, still half-asleep, looking for the presents Santa has left them. But none are to be found!

Gather magical gifts as they appear and toss them to the dreaming children. Don't miss, and watch out for the GRONCH dashing around stealing presents! Take too long and the children will wake up to no presents and Christmas will be ruined!"

Turbo Santa (video) has been announced for December and will be available for free. It will require 1Mb Chip Ram and Kickstart 2.04. Music is by DJ METUNE. (dr)

[News message: 15. Nov. 2021, 18:19] [Comments: 0]
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14.Nov.2021



Aminet uploads until 13.11.2021
The following files have been added until 13.11.2021 to Aminet:
more ... (snx)

[News message: 14. Nov. 2021, 07:42] [Comments: 0]
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14.Nov.2021



OS4Depot uploads until 13.11.2021
The following files have been added until 13.11.2021 to OS4Depot:
more ... (snx)

[News message: 14. Nov. 2021, 07:42] [Comments: 0]
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14.Nov.2021



MorphOS-Storage uploads until 13.11.2021
The following files have been added until 13.11.2021 to MorphOS-Storage:
more ... (snx)

[News message: 14. Nov. 2021, 07:42] [Comments: 0]
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14.Nov.2021
Timo Kloss (ANF)


Adventure: Release date and final trailer for Ermentrud - Hero with Horse
More than twenty years after its first announcement, release date of the point-and-click adventure "Ermentrud - Held mit Pferd" (Ermentrud - Hero with Horse) has been set: In about four weeks, on December 10, 2021, the game will be available for AmigaOS 3.x, AmigaOS 4 and MorphOS (as well as Windows, Mac OS and iOS). A video introduces the game. (snx)

[News message: 14. Nov. 2021, 07:42] [Comments: 0]
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14.Nov.2021



Graphics card: Status update on the ZZ9000
In 2018 the ZZ9000 as the successor of the FPGA-based and open source Zorro II/III compatible graphics board MNT VA2000 could be preordered. The ZZ9000 combines a RTG graphics board, AGA scandoubler and network card equipped with two 666-MHz-ARM coprocessors for applications demanding high processing power like accelerated graphic rendering or JPEG and MP3 decoding. Besides, an USB port provides support for USB mass storages.

Now on the product site the following statement was published: "Due to the global chip shortage, we have decided to stop selling ZZ9000 temporarily. We have preordered all necessary parts to build and ship all existing orders. The current shipping target for 92% of existing orders is January 2022 and the rest in March 2022. Thank you for your patience and support." (dr)

[News message: 14. Nov. 2021, 07:21] [Comments: 0]
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13.Nov.2021



Tools for ARexx development: RxEnv V1.2
At the beginning of September we reported on Carl Svensson's project RxEnv which is supposed to add a 'REPL' to the ARexx development environment.
REPL is for 'Read, Eval, Print, Loop' and offers the option to enter any ARexx code in an interactive window and get immediately response. This might be helpful to find bugs in the code (see this article).

His intension and the story of his project, Svensson has explained in his article The Joy Of Limitations: Writing an ARexx REPL in ARexx. Now he has released version 1.2 of RxEnv with the following changes:
  • Implemented immediate mode in the REPL.
  • If an error occurs, rxpp now exits with return code 20 instead of return code 1.
  • Added malloc() checks to rxpp.
  • Added the pprx script.
  • Minor cleanups in REPL code.
(dr)

[News message: 13. Nov. 2021, 08:43] [Comments: 0]
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12.Nov.2021
Youtube / 8-Bit Guy (ANF)


8-BitArcade-Adventure: "PETSCII Robots" announced for Amiga
PETSCII Robots by popular Texas youtuber 8 Bit Guy is an arcade adventure game originally developed for the Commodore PET, whose in-game "graphics" consisted entirely of PETSCII characters (video). more ... (cg)

[News message: 12. Nov. 2021, 23:27] [Comments: 0]
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11.Nov.2021
Scene World Podcast (ANF)


Scene World Podcast Episode #127 - Nicola and Anthony Caulfield
In their new podcast episode, Jörg Dröge and Arthur Heller talk to Nicola and Anthony Caulfield, a filmmaking team from London. They are responsible for documentaries like "From Bedrooms To Billions" and its sequel "The Amiga Years" . Their current project, called "The Rubber-Keyed Wonder", is about the ZX Spectrum. Interview starts at 9:47 minutes. (snx)

[News message: 11. Nov. 2021, 20:48] [Comments: 0]
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11.Nov.2021
Sven Scheele (ANF)


Event: Interface XXIX in Kiel (Germany) on November 27, 2021
On saturday, November 27, 2021, the next "Interface" retrocomputing event takes place in Schwentinental near Kiel, Germany. Details can be found in our german news-item. (snx)

[News message: 11. Nov. 2021, 20:39] [Comments: 0]
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11.Nov.2021
amigaworld.net


Anniversary: 20 years AmigaSource
For 20 years now Scott Pistorino collects on his site AmigaSource all information around the Amiga. On October 19, 2001 he introduced his project on amiga-news.de. Beside several interviews with Ben Hermans or Fleecy Moss from 2002 there are numerous categories like software, hardware, demos etc. Because Pistorino changed to a new database some time ago, some articles are not yet available again. In the future he plans to add links to all official Amiga systems like X1000, A1222 etc. as well as systems of external developers like MiSTer, Vampire, Raspberry Pi etc. We say congratulations! (dr)

[News message: 11. Nov. 2021, 07:15] [Comments: 2 - 14. Nov. 2021, 13:31]
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10.Nov.2021



AmigaOS 4.1: Start of video and discussion series
Each Friday on 19:30 Uhr CET George Sokianos, author of the AmigaOS 4.1 application MediaVault, explains on Twitch the AmigaOS and had so far focused on version 3.2. Those videos he also has uploaded to YouTube. Since last Friday now he talks about AmigaOS 4.1 and explains among others in the first episode the AmigaOS 4.1 FE file structure, the different Prefs utilities and what can be done with them and why the WBStartup folder is removed and what took its place. (dr)

[News message: 10. Nov. 2021, 21:31] [Comments: 0]
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09.Nov.2021
AmigaImpact


New preview video: Souverän Soccer
Daniel 'Daytona675x' Müßener (Wings Remastered, MiniGL4GL4ES, Tower 57) is working on a soccer game with 3D view called "Souverän Soccer" (amiga-news.de reported) which is supposed to run on unaccelerated Amiga 1200 and CD32 with 50 fps.

Meanwhile the author has published the 20. preview video from which here two screenshots have been taken:


The crowd asset is a temporary placeholder, taken from Super Soccer (SNES). About the history of the game the author wrote:
"Around 1994 or so, when I lived in Ecuador, my friend Patricio Maldo and I were pretty much the only Amiga users all around, everybody else was into PC. Therefore software supply was pretty bad and we usually had to wait until the next trip to Germany to stock up.

Although I actually hate soccer, we both spent hours over hours with the soccer management simulations "Starbyte Super Soccer" and "Bundesliga Manager Pro" (and he constantly beating me ;) ). Our verdict was clear: Starbyte had the more interesting features whereas Bundesliga Manager had the superior presentation with its great goal sequences.

What we wanted was a mixture of both, so I started coding one. I'm pretty sure it was Patricio who came up with the name "Souverän!".

Back then I used GFA Basic on my A500 with 1MB. By the time it was pretty cool, had lots of advanced features, but the primary reason for using it was: I simply had nothing else ;)

For the goal sequences I came up with something special: SNES Super Formation Soccer like 3D view! I had seen this in an issue of the german games mag "VideoGames", used those mags a lot for inspiration. Well, it was not fullscreen, of course, limited to 4 color IIRC, consisting out of some 10 precalculated base pictures (thanks to DeluxePaint's 3D functions) and parallax scrolling chunks of 5 rows of pixels or so. Was actually pretty cool nevertheless :)

Unfortunately I ran into some RAM limitations at some point, IIRC it was some issue with GFA Basic itself, something like no more arrays available or so, so the project died when it was already fairly advanced.

So, this here is a tribute to this project from ~25 years ago :)." (dr)

[News message: 09. Nov. 2021, 06:23] [Comments: 0]
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09.Nov.2021
AmigaImpact


Emulator: FS-UAE 3.1
The author Frode Solheim wrote:
"While I'm primarily working on FS-UAE & Launcher 4, I've seen the need to do some updates to version 3 as well. Especially for macOS users where 3.0.5 is not working very well on the latest macOS releases. But it has useful fixes for other platforms as well, including a fix for using .lha archives on Windows and a compatibility fix for using QEMU-UAE on recent Linux distros. I haven't announced version 3.1 on fs-uae.net yet, among other things because I don't have installers prepared yet, and I also haven't had time to make sure that FS-UAE Arcade runs correctly. Apologies for not having a more smooth upgrade path, but I simply haven't had time.

I have made a post over at the English Amiga Board with links to FS-UAE & Launcher version 3.1. I recommend that most users using 3.0.5 upgrade to this version." (dr)

[News message: 09. Nov. 2021, 05:50] [Comments: 0]
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