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Amiga events
13.-15.06.25 • Flashback-Symposium #02 • Jößnitz (Germany)
01.-02.08.25 • Amiga/040 • Mountain View (USA)
11.-14.09.25 • Classic Computing 2025 • Hof (Germany)
17.-19.10.25 • Amiga40 • Mönchengladbach (Germany)
14.-16.11.25 • Flashback-Symposium #02 • Jößnitz (Germany)

16.Jul.2016



Demo party: Evoke (Cologne, 12.08. bis 14.08.)
In August, this year's edition of the demo party 'Evoke' will take place in the AbenteuerHallenKALK in Cologne. As usual, various demo, graphics and music competition will be held. There are no categories planned for retro computers, but 8 or 16 bit productions can be submitted to the 'alternative platform' competition - this might require supplying proper hardware for playing the demo though. Competitions for pixel graphics and Protracker modules are available this year.

The crowd-funded documentary 8-Bit Generation: The Commodore Wars will be screened during this year's Evoke. (cg) (Translation: cg)

[News message: 16. Jul. 2016, 22:13] [Comments: 0]
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16.Jul.2016
Rupert Hausberger (ANF)


Javascript: Scripted Amiga Emulator 0.9.0
Rupert Hausberger's "Scripted Amiga Emulator" is written in Javascript and HTML5. Among many changes in version 0.9.0 there are usability of Amiga Forever ROMs, emulation of 68020/68030 CPU and AGA chipset and support of HDF and Extended ADF files as well as Mac emulators ShapeShifter and A-Max.

Features:
  • Models
    • A1000/A1000-Velvet (new)
    • A500/A2000
    • A500+
    • A600 (new)
    • A1200 (new)
    • A3000 (partial, new)
    • A4000/030 (partial, new)
  • CPUs
    • 68000
    • 68010 (new)
    • 68020/68030 (new)
      • 32-bit support.
      • Cache support.
      • Prefetch support.
    • Variable speeds.
  • Chipset
    • Original-Chip-Set (OCS)
      • A1000-Agnus (8361 PAL, 8367 NTSC) emulation. (new)
    • Enhanced-Chip-Set (ECS)
      • Partial (Agnus/Denise only) or full emulation. (new)
    • Advanced Graphics Architecture. (AGA) (new)
    • PAL/NTSC-regions.
    • Sprites-only or full collision-detection.
    • Full blitter support.
    • Full copper support.
    • Full gayle support (A600/A1200) (new)
      • IDE
      • PCMCIA
    • Real-Time-Clock (RTC) types
      • MSM6242B
      • RF5C01A
    • Complex-Interlace-Adapter (CIA):
      • Different Time-Of-Day (TOD) sources. (Vertical Sync/Power Supply) (new)
      • ROM overlay emulation. (maps ROM from e.g. 0xf80000 to 0x000000 at reset) (new)
      • A1000 Velvet prototype CIA (6526) emulation. (new)
  • RAM
    • 256-2048K Chip-ram. (0x000000)
    • Up to 1536K Slow-/Bogo-ram. (0xC00000)
    • Up to 64M onboard Fast-ram for A3000/A4000. (new)
    • Up to 8M Zorro2 expansion Fast-ram. (0x200000)
    • Up to 8M Zorro3 Chip-ram. (new)
    • Up to 1024M (1G) Zorro3 expansion Fast-ram. (new)
    • 512K Chip-/512K Bogo-ram to 1024K Chip-ram aliasing. (new)
    • 24-/32-bit support. (32-bit memory is required for original A3000/4000-roms and emulation) (new)
  • ROM
    • All kinds of standard and extended kickstart roms.
    • Support for encrypted Cloanto-roms. (Amiga Forever) (new)
    • Special A1000 kickstart handling. (new)
    • ROM-patcher, which does remove unneeded resident libraries. (new)
    • ROM-mirroring. (mirrors ROM to 0xA80000 or 0xE00000) (new)
    • ShapeShifter-support. (new)
    • AMAX-support. (Mac emulator) (new)
    • ROM-info from internal database. (new)
  • Floppy
    • Supported diskimage-types
      • Standard ADF, read/write (*.adf)
      • Extended ADF (EXT1/EXT2), read/write (*.adf) (new)
      • PCDOS, read/write (*.img) (new)
      • DMS (DiskMasher), read only (*.dms) (new)
      • SCP (SuperCardPro), read-only (*.scp) (new)
      • EXE, read-only (*.exe) (new)
    • Up to 4 Double-/High-density drives. (DF0-DF3)
    • Variable drive-speeds. (Original-Turbo).
    • Drives are write-protectable. (new)
    • Diskimage creation feature. (new)
  • Mount (new)
    • Supported hardfile-types
      • Standard, read/write (*.hdf)
      • Virtual, read/write (*.vhd)
    • Up to 4 Onboard-IDE units (IDE0-IDE3) with supported ATA-modes
      • ATA 1
      • ATA 2
      • ATA 2 Strict
    • PCMCIA-slots, configurable as
      • SRAM
      • HDD
    • Units are write-protectable.
  • Video
    • HTML5 WegGL- or Canvas2D-rendering.
    • 2/4 bits-per-pixel modes. (new)
    • Lores-/Hires-/Superhires-types.
    • Doublescan-types.
    • Frameskip. (renders every 2nd frame only)
    • Centering. (new)
  • Audio
    • HTML5 WegAudio-processing.
    • Samplerates from 11025-48000 Hz.
    • Mono or Stereo.
    • Lowpass filter for A500/A1200. (A1200 new)
    • Variable Stereo-channel separation. (new)
    • Different interpolation modes (Anti, RH, Crux) (Anti new)
  • Ports
    • HTML5 mouse-position and buttons import.
    • HTML5 keyboard import.
    • Joystick emulation via keyboard.
    • Mapping of some special keys for pinball-games.
    • Serial-port. (output to developer-console)
Changes in version 0.9.0 (15.07.2016)
  • CPU
    • Completely rewrote the core.
    • Added support for the 68010. (5 instructions, 3 registers)
    • Added support for the 68020. (27 instructions, 2 registers)
    • Added support for the 68030. (4 instructions)
    • Exploded each instruction to it's own size-form and sometimes additionally to it's type form.
    • For faster access, each instruction does now have it's customized parameter-object.
    • Effective-address access and decoding are now done via 6+1 highspeed function-tables, each 64 entries long.
      This does save up to 12 (3*2*2) switch statements per instruction.
    • Condition-code checking is now done via a 16 entries long function-table instead of a switch-function with 16 entries.
    • Optimized condition-code calculations.
    • Fixed/removed DIVU-remainder calculation, also new and faster DIVS.
    • New and faster versions of ABCD, NBCD, SBCD, ASL, ASR, LSL, LSR, ROL, ROXL, ROR, ROXR.
    • Fixed MOVEP instruction.
    • Fixed all 68000/68010 execution-time calculations.
    • Program-counter calculations are not hardcoded any more.
    • Ported high-level functions from actual WinUAE.
  • General
    • Re-ported and optimized the following parts from actual WinUAE:
      Audio, Blitter, CIA, Config, Copper, CPU-highlevel, Custom, Disk, Drawing, Events,
      Expansion, Filesys, Gayle, Hardfile, IDE, Memory, Roms, Playfield, RTC and Serial
  • Chipset
    • Custom-chip registers are now accessed via a 256 entries long function-table instead of a switch-function with 256 entries.
    • Added support for the A1000-Agnus.
  • CIA
    • Added support for different TOD sources.
    • Added support for ROM overlay.
    • Added support for A1000 Velvet prototype.
  • Blitter
    • Minterms are now calculated via a 256 entries long function-table instead of a switch-function with 256 entries.
  • RAM
    • Added Zorro3 and 32bit support.
    • Added support for chip-/bogo-ram aliasing.
    • Access is now done via function-tables (banks) instead of area-selecting switch-functions.
  • ROM
    • Added support for encrypted Cloanto-roms. (Amiga Forever)
    • Added special A1000 kickstart handling.
    • Added ROM-patcher, which does remove unneeded resident libraries.
    • Added support for ROM-mirroring.
    • Added ShapeShifter-support.
    • Added a ROM-info page.
    • Updated AROS-ROMs to actual version SVN52764.
  • Floppy
    • Added 3.5" DD ESCOM and 3.5" DD/HD PC only drive-types.
    • Added support for the diskspare-format.
    • Added support for PCDOS-images.
    • Added support for DMS-images. (DiskMasher)
    • Added support for SCP-images. (SuperCardPro)
    • Added support for EXE-images.
    • Disk can now be inserted from the database.
    • Drives are now write-protectable.
    • Added a disk-info page.
  • Mount
    • Added support for hardfiles. (*.hdf/*.vhd)
    • Added support for Onboard-IDE (A600/A1200)
    • Added support for PCMCIA-slots (A600/A1200)
    • Units are write-protectable.
  • Playfield
    • Added AGA-support.
    • Added support for 16 bits-per-pixel (R5G6B5) rendering.
    • Got rid of an internal temp-buffer. So in WebGL-mode, we render to the texture directly now.
    • Added options for video-centering.
  • Video
    • The output-driver is now selectable.
    • Added support and options for brightness, contrast and gamma.
    • Added alpha-channel support.
    • Added line-change indicator. (debug)
  • Audio
    • Added "Anti"-samplehandler.
    • Added A1200 lowpass-filter.
    • Added support for stereo-channel separation.
    • Rewrote handling of WebAudio-stuff.
  • Events
    • If supported by the browser, timing-functions does use performance.now() instead of Date.now(),
      which increases the precision by the factor of 1000.
    • Optimized switching between pause/run. Thanks 'majcherek2048'.
  • Input
    • Added distinction between left/right shift/alt keys. The config-entry "Map L/R-Shift to L/R-Arrows" is gone.
  • Config
    • Completely reworked the advanced config page.
    • Changed all SAEV_Config_* to SAEC_Config_* to match the new namespace. Sorry for that :/
    • Many new options. Not listed here, see sae/config.js for details.
  • API
    • Deprecated and removed the old API function "SAE()". We're on javascript, so let's use: (new API)
      "var sae = new ScriptedAmigaEmulator(); [...] var error = sae.start(); [...]" See index.js for details.
    • Reworked error-handling for API-calls. Now an error-code (SAEE_*) is returned on any API-call.
  • Common
    • Introduced global functions, references, variables and constants for more speed. See sae/amiga.js for details.
    • Moved all entries from constants.js to their specific place and renamed them to match the new global name-space.
    • Updated asynchronous file-transfers to latest standards.
    • Added proper GPL-header to the source-files.
    • Moved the "Your game and demo..."-section from the main-site to the readme.
    • Fixed linkage to contributors websites.
    • Added SAE-specific-links to the info-box in the main-page.
    • Added an disassembler tool.
      "var sda = new ScriptedDisAssembler(); [...] var result = sda.disassemble();" See disass.js for details.
(snx)

[News message: 16. Jul. 2016, 05:25] [Comments: 0]
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15.Jul.2016
Amiga Future (Webseite)


Tutorial: Assembler programming guide for demos
'dissident' has summarized his 25 years of experience in programming Amiga assembler in an English-language AmigaGuide file which helps you writing demos.

Download: CoderAid.lha (65 KB) (snx) (Translation: dr)

[News message: 15. Jul. 2016, 05:35] [Comments: 0]
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15.Jul.2016



PDF-Magazine: REV'n'GE 59 (Italian/English)
The PDF-magazine REV'n'GE ("Retro Emulator Vision and Game") is available in Italian as well as in an English-language translation. REV'n'GE compares and reviews games on vintage computers.

Among others the latest issue includes articles about the Amiga games "Perihelion" and "Starlord". (cg) (Translation: dr)

[News message: 15. Jul. 2016, 00:10] [Comments: 0]
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14.Jul.2016
Amiga Future (Webseite)


Dealer: "Marcus Computer" closes down business
After one and a half year, for lack of time Marcus Bräuker will close down his Amiga shop. "Marcus Computer" delivered hardware and software as well as Accessories and helped enhancing computer systems. Because of the business closure, "in the next few days, all products will be greatly reduced." (snx) (Translation: dr)

[News message: 14. Jul. 2016, 18:21] [Comments: 0]
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11.Jul.2016
Amiga.org (Forum)


OpenStreetMap viewer: Mapparium 0.6
Marcus 'ALB42' Sackrow has released version 0.6 of the OpenStreetMap viewer Mapparium for all Amiga systems.

Changes:
  • ADD: Image List with EXIF position Data
  • ADD: Image preview
  • ADD: AREXX commands for Add images to imagelist
  • ADD: Menu for Main window and ImageList
  • ADD: Active Route color
  • ADD: Overall statistics
  • FIX: Color settings
(snx) (Translation: dr)

[News message: 11. Jul. 2016, 07:34] [Comments: 0]
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11.Jul.2016
Amiga.org (Webseite)


FPGA: Apollo-Core update "Silver7"
The Apollo core is a FPGA-reimplementation of the m68k-series of Motorola which also provides a seperate graphic mode called SAGA. The core currently is used in the accelerator board "Vampire 600 V2".

Among others the update "Silver7" provides tools for Mac-OS as well as the version of the Vampire for the Amiga500 which still is in development. The developers would appreciate any kind of feedback and ask you to use the IRC-channel #Apollo-Team on Freenode.

Changelog:
  • Added CHK2, CAS2, CMP2 for Mac OS programs
  • Added EXTW/L instruction fusing
  • Added FAST-IDE for V500
  • Added HDMI bootpic (credits to flype and Crom00)
  • Added MOVEX (Little Endian Move)
  • Enabled 85% of BranchTargetCache
  • Enabled PEA/BSR/JSR/RTS in 2nd pipe
  • Fixed BFEXTU and BFEXTS flag bugs (thanks JimDrew)
  • Fixed MOVES, NCBD, PACK and TRAPcc bugs
  • Optimized SUBQ/BNE loop pattern
  • Removed Fusion memory reserve (broke some games)
(snx) (Translation: dr)

[News message: 11. Jul. 2016, 07:34] [Comments: 0]
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10.Jul.2016
amigaimpact.org (Webseite)


Jump'n Run: Vampire - Curse of the night
"Vampire: Curse of the Night" is a jump'n run game developed with Backbone. It has three levels each with a final enemy. In total 12 different enemies appears, for which some hundreds of animation frames have been drawn - the biggest enemy has 80 frames.


'Vampire' is available in three diffferent versions, either as ADF-image or as HD-archive: Additional to the final versions v2, there is also v2-speedup, from which the status panel was removed and thus has remarkably more speed. Besides, also the original release ("v1") is still available. This is not so much polished compared with the other version and has a shorter second level, but has instead a lower level of difficulty. All versions at least require a 68020-processor and 2 MB RAM.

Download:

Vampire-COTN_v2_HD.zip (230 KB)
Vampire-COTN_v2.adf (880 KB)
Vampire-COTN_v2speed_HD.zip (226 KB)
Vampire-COTN_v2speed.adf (880 KB)
Vampire-COTN_v1_HD.zip (207 KB)
Vampire-COTN_v1.adf (880 KB) (cg) (Translation: dr)

[News message: 10. Jul. 2016, 16:50] [Comments: 0]
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10.Jul.2016



Aminet-Uploads until 09.07.2016
The following archives have been added to Aminet until July 9th, 2016:
arenas.lha               game/data  613K      New Arenas for BurnOut
AmiArcadia.lha           misc/emu   4.1M  68k Signetics-based machines emul...
AmiArcadia_OS4.lha       misc/emu   4.4M  OS4 Signetics-based machines emul...
AmiArcadiaMOS.lha        misc/emu   4.3M  MOS Signetics-based machines emul...
geo_tag_1.1.lha          util/wb    2.5M  MOS Geo tag addon for mapparium
(snx) (Translation: dr)

[News message: 10. Jul. 2016, 07:05] [Comments: 0]
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10.Jul.2016



OS4Depot-Uploads until 09.07.2016
The following archives have been added to OS4Depot until July 9th, 2016:
arabic_console_device... dri/inp 2Mb   4.1 An arabic console device
amiarcadia.lha           emu/gam 4Mb   4.0 Signetics-based machines emulator
lix.lha                  gam/puz 6Mb   4.0 Interactive Rodent Simulator (Le...
(snx) (Translation: dr)

[News message: 10. Jul. 2016, 07:05] [Comments: 0]
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10.Jul.2016



WHDLoad: New installers until 09.07.2016
Using WHDLoad, you can install games, scene demos and intros from cracking groups to your harddisk that were only working from floppy disks previously. The following installers has been added until July 9th, 2016:
  • 2016-07-03 improved: Final Fight (Capcom) removed floppy drive access (Info)
(snx) (Translation: dr)

[News message: 10. Jul. 2016, 07:05] [Comments: 0]
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09.Jul.2016
amigaimpact.org (Webseite)


Amiga-Emulation on ARM: HAPPIGA 1.3
Happiga is a Debian-based Linux distribution for ARM-based computers like the Raspberry Pi, which directly boots into the Amiga emulator UAE4ARM. An AGA-Amiga with a 68040 processor and sufficient RAM are emulated, Picasso96 is installed as well. There is also a preconfigured Samba share to enable the data exchange with other systems.

Changes in version 1.3:
  • updated Raspbian, the firmware of the Rpi and UAE4ARM
  • support for bsdsocket.library (internet)
  • 128 MB Z3 RAM support
  • added a Happiga menu (for optimization FT2/FT3, the choice of handle etc.)
  • added a system update (to no longer have to redo its SD for each update), Fusion of the .happiga and happiga directories for this is easier
  • some small fixes
(cg) (Translation: dr)

[News message: 09. Jul. 2016, 23:30] [Comments: 0]
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09.Jul.2016



Status update: FPGA graphic board MNT VA2000
On a1k.org, Lukas 'mntmn' Hartmann summarized the current state of development of his FPGA-based graphic board VA2000 (we reported). Meanwhile the final prototype (photograph) is on the way to him. When the board has been received, he will start implementing a Z3-mode. Users, who have preordered the board, can choose between immediate delivery (current firmware) or delayed delivery (Z3-enhanced firmware).


As FPGA now the LX25 instead of the originally planned Spartan-6 LX9. Besides, there is also a socket board having 36 pins, which can be used for extensions.

The firmware currently supports 8, 16 and 32 Bit modes and can scale up the screen 2x or 4x. For the mouse pointer there is also a hardware sprite.

In order to avoid any legal issues, Hartmann has written his own P96-header and used them to develop a driver. He also is in contact with one of the former CGX authors, who is going to release a cleared Driver Development Kit for CybergraphX, but before needs to get an A3000/A4000.

The VA2000 is an open source project. All sources and documents are available in a Github repository under a free licence. Hartmann wants to thank all suporters and especially all those who preodererd a board. They are the reason to be motivated. (cg) (Translation: dr)

[News message: 09. Jul. 2016, 23:06] [Comments: 0]
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07.Jul.2016



Game project: Scourge of the Underkind (preview video)
On his website, graphic artist Wayne Ashworth documents the development of a game, which programmer Magnus Tegström and him are working on. "Scourge of the Underkind" is meant as a tribute to games like Gods, Chaos Engine and Alien Breed, is written in assembler and will have 16 levels, presented in 50 frames per second.

Ashworth releases videos documenting the development process. The latest video shows the latest version of the engine. There is no certain release schedule. Wayne Ashworth said: "If I said Christmas 2016 I would be incredibly optimistic." (cg) (Translation: dr)

[News message: 07. Jul. 2016, 23:28] [Comments: 0]
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07.Jul.2016
amigafuture.de (Webseite)


Printed Magazine: Amiga Future, issue 121 (Update)
The English and German issue 121 (July/August 2016) of the printmagazine Amiga Future have been released and can be ordered directly from the magazine's editorial office or from various Amiga dealers. This issue's topics include reviews of the graphics card GBAII++ and of BAUERSoft as well as a developer's log of the Shoot'em Up Reshoot. The cover CD includes an exclusive copy of the Jump'n Run SqrXz 4 for OCS Amigas.

Update: (09-07-2016, 15:30, cg)

Apparently there were problems during the printing process, and some subscribers were sent magazines with the first and last three pages missing. Affected customers should get in touch with the publisher, who will supply a replacement copy free of charge. (cg) (Translation: dr)

[News message: 07. Jul. 2016, 19:12] [Comments: 0]
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07.Jul.2016



Jump'n Run: Solid Gold Collector's Edition can be preordered
At the end of 2013, Frank Wille released his Amiga 500 jump'n run Solid Gold. From September, on amiga.net.pl a "Collector's Edition" will be available in a big box. The package will contain:
  • large cardboard box with colored wrapper
  • bonus ingame level
  • CD in white box (like DVD with cover)
  • printed color manual
  • two floppy labels
  • floppy disk with label (in option)
The price of "Solid Gold Collector's Edition" is 7,50 Euro plus 4,75 Euro shipping. For additional 1,13 Euro the box also will contain a disk. (cg) (Translation: dr)

[News message: 07. Jul. 2016, 19:03] [Comments: 0]
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07.Jul.2016
amigaworld.net (Webseite)


AROS: Commercial emulator frontend EmuLa 1.4
EmuLa ("Emulator-Launcher") recognizes ROMs or disk images using their checksum. After scanning your device, you will get a list of recognized roms which you can click to run and "if that rom need an emulator not yet installed in your system EmuLa will download it, install it and run the selected game!"

Currently Game Boy, Game Boy Color, Game Boy Advance, NES and Genesis / Mega Drive (stil not finished) are supported. Supported emulators were not mentioned. EmuLa is developed with Hollywood. The version for AROS will be released first - ports for AmigaOS 4, MorphOS, Windows, MacOS and Linux will be released later.

There is a free basic version of EmuLa - some features are disabled - which is free. The full version can be rented for about one Euro per month. Currently you can get a "LIFETIME subscription" as a "limited time offer" for 15 Euro. You have to pay via Paypal. (cg) (Translation: dr)

[News message: 07. Jul. 2016, 18:21] [Comments: 0]
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