06.Jul.2020
|
Individual Computers: New power supply units can be preordered
From now on it is possible to preorder new power supply units from Individual Computers for the keyboard Amigas A500, A600 and A1200. The delivery is planned for 10th August. The offered solution consists of a common laptop power supply unit as well as a second unit put between the power supply unit and the computer which is in a C64 module case featuring additional Amiga specific elektronics and the power switch.
According to the developer the "CA-PSU", available for 75 Euro, "is the first power supply on the market that fully complies with the original Commodore specifications, introducing cable drop compensation for best regulation that even settles the voltage drop in the input filter of the target computers. This means that the voltage on the main 5V rail will never deviate more then 0.9%, measured inside the computer - no matter if the computer is in vanilla configuration or heavily expanded. Conventional power supplies will either supply too-high voltage to a vanilla machine, or too-low voltage to an expanded machine, causing malfunction or even defects."
(cg) (Translation: dr)
[News message: 06. Jul. 2020, 18:02] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
06.Jul.2020
Indie Retro News (Webseite)
|
Playable demo: Shoot'em Up 'Ftype'
'Ftype' written in AmiBlitz 3 (video) is a classic, vertically scrolling shooter including a bonus system. The game is still at a relatively early stage of development which the author describes as "stress-test". Destination platform in an non-expanded A1200. The game is supposed to be run also on an A500 provided a compatibility problem with the Amiblitz compiler will be fixed.
(cg) (Translation: dr)
[News message: 06. Jul. 2020, 17:46] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
06.Jul.2020
Indie Retro News (Webseite)
|
Emulator: WinUAE 4.4.0
Version 4.4.0 of the well-known Amiga emulator WinUAE has been released.
New features/improvements:
- 68000 address and bus error (bus errors are not used in Amiga) stack frames are now 100% accurate, including all undefined behavior like partially updated flags or registers. Last missing part that wasn’t fully accurate previously.
- 68010 emulation is now cycle-accurate. Including loop mode.
- 68030 MMU emulation simplified and optimized.
- CPU tester detected rare CPU/FPU bugs fixed.
- Multiple CPU tester detected undocumented CPU and FPU (all models) behavior emulated, mainly edge cases that almost never happen normally. More information in detailed changelogs.
- Debugger assembler and disassembler updates and fixes.
- 1x-8x CPU multipliers are now also supported in prefetch (more compatible) CPU mode.
- Implemented Paula serial port emulation receive break condition detection support.
- “diskchange rdh0:” can be now used to eject drag&drop mounted directory/file/archive harddrive.
- On screen led floppy leds have brighter border if inserted disk is write protected.
- If 2 light pens/guns enabled and if gun 2 moves, enable only gun 2 crosshair. Previously gun 1 move enabled both crosshairs.
- “Default” filter mode now enables aspect ratio correction and scales to window/screen size only when display size is too large or too small.
- Ignore ncap/winpcap dll version because recent ncap versions have smaller version number than old winpcap versions.
- GUI Reset button now copies current full GUI config to active config, including options that normally can’t be changed on the fly.
- FPU default is back to 64-bit. Very few programs require 80-bit accuracy, it wasn’t worth the speed loss.
- Black borders are not anymore enabled in autoscale center mode.
- Few custom chipset and CIA emulation updates.
- Added easy to use and transparent printf()-like debug logging method for developers.
Fixed bugs:
- If disk read DMA was started without any selected drive(s), it was always emulated in turbo mode.
- Screen capture to clipboard created blank image if 256 color or less RTG mode and capture before filtering was set.
- When ejecting directory filesystem that points to plain file or archive, not all host file handles were closed properly.
- Switching GUI panels left stale entry in internal array, possibly causing random crash after switching panels many times.
- Config file (*.uae) icon is now correct again.
4.3.0 bugs fixed:
- Some RTG to RTG mode resolution switches didn’t resize windowed mode correctly.
- CD32 pad red button didn’t always work as a normal fire button, depending on how it was configured.
- CD32 ROM delay loop patch was skipped. Broke CD32 CD if CPU speed was too fast.
New emulated hardware:
- Hardital Dotto (clone of ICD AdIDE)
(cg) (Translation: dr)
[News message: 06. Jul. 2020, 17:37] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
05.Jul.2020
|
Aminet-Uploads until 04.07.2020
The following archives have been added to Aminet until July 4th, 2020:
MUIbase-4.2.lha biz/dbase 5.7M MOS Programmable relational datab...
MCC_BetterString-11.3... dev/mui 316K MOS BetterString custom class for...
MCC_NList-0.126.lha dev/mui 2.0M MOS NList custom classes for MUI
MCC_TextEditor-15.54.lha dev/mui 870K MOS TextEditor custom class for MUI
MCC_TheBar-26.20.lha dev/mui 1.6M MOS Next Generation Toolbar MUI C...
FloppyFile.lha disk/misc 8K 68k Floppy imager with raw disk s...
Atheros5000sp.lha driver/net 7K atheros5000.device 1.6 spanis...
Maluva.lha game/edit 228K MOS DAAD extension
MCE-MOS.lha game/edit 2.9M MOS Multi-game Character Editor
PAWS2DAAD.lha game/edit 172K MOS PAWS/Quill database extractor
Chimaera.lha game/text 128K OS4 rethinking the Colossal Cave ...
AmiLines_3.00_rus.lha game/think 23K Russian catalog file for AmiL...
Soliton_RU.lha game/think 321K Russian translation for Solit...
amipc-engine.lha misc/emu 44K 68k PC-Engine/TurboGrafx Emulator
Armakuni.lha mods/8voic 491K Armakuni 7ch NR Party Mix
NR2020.lha mods/8voic 404K 8ch Ninja Remix 2020 Theme
NRWasted2020.lha mods/8voic 281K 5ch Wasted Ninja 2020 by HKvalhe
MooAMPlifier16.lha mus/misc 41K MooAMPlifier 16colored skin 1.6
Morpheus_1.77.lha text/dtp 3.1M MOS Word processor
Rival-V1.3a-MOS.lha util/dir 431K MOS Recursively compare/merge two...
vtx_dt.lha util/dtype 65K OS4 viewdata/videotex/teletext fr...
IconLib_46.4.lha util/libs 1.3M 68k free icon.library in optimize...
InstallerLG.i386-aros... util/sys 112K x86 Commodore Installer replacement
InstallerLG.ppc-morph... util/sys 145K MOS Commodore Installer replacement
(snx) (Translation: dr)
[News message: 05. Jul. 2020, 06:47] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
05.Jul.2020
|
OS4Depot-Uploads until 04.07.2020
The following archives have been added to OS4Depot until July 4th, 2020:
vtx_dt.lha dat/ima 65kb 4.0 Dtype for CEPT-3/videotex/telete...
shaderjoy.lha gra/vie 4Mb 4.1 Display fragment shaders
sdl2.lha lib/mis 10Mb 4.1 Simple DirectMedia Layer 2
mcc_betterstring.lha lib/mui 316kb 4.0 BetterString custom class for MUI
mcc_nlist.lha lib/mui 2Mb 4.0 NList custom classes for MUI
mcc_texteditor.lha lib/mui 870kb 4.0 TextEditor custom class for MUI
mcc_thebar.lha lib/mui 2Mb 4.0 The MUI Toolbar custom class
(snx) (Translation: dr)
[News message: 05. Jul. 2020, 06:47] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
05.Jul.2020
|
MorphOS-Storage-Uploads until 04.07.2020
The following archives have been added to MorphOS-Storage until July 4th, 2020:
AmiArcadia_26.5.lha A Signetics-based machines emulator.
AtomicBomberman_2.10.lha A fan rewrite of the Win95 game *** Atomic Bombe...
CosmoEngine.lha A new game engine for playing Cosmo's Cosmic Adv...
InstallerLG_0.1.0a48.lha Commodore Installer replacement.
InvidiousPlayer.lha InvidiousPlayer.lha
Libfreetype_2.10.2.lha MorphOS port of LibFreetype 2.10.2 by BeWorld.
libmpg123_1.26.1.lha mpg123 with libmpg123 1.26.1 - Fast console MPEG...
Maluva_0.9.lha DAAD extension
MCE_11.9.lha Multi-game Character Editor by James Jacobs.
Morpheus_1.77.lha Word processor with Unicode support
MUIbase_4.2.lha Programmable relational database w/ GUI by Steff...
PAWS2DAAD_2.2.lha PAWS/Quill database extractor
Rival_1.3a.lha Recursivelly compare and merge contents for two ...
(snx) (Translation: dr)
[News message: 05. Jul. 2020, 06:47] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
05.Jul.2020
|
WHDLoad: New installers until 04.07.2020
Using WHDLoad, you can install games, scene demos and intros from cracking groups to your harddisk that were only working from floppy disks previously. The following installers have been added until July 4th, 2020:
(snx) (Translation: dr)
[News message: 05. Jul. 2020, 06:47] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
05.Jul.2020
Amigaworld.net (Webseite)
|
AmigaKit: 4MB Fast Memory Expansion for Amiga 600
Probably based on this public projects the British retailer AmigaKit has 4MB Fast Memory expansion for the Amiga 600 produced. The expansion is compatible to the 1-MB chip RAM expansion and to the PCMCIA adapter.
(snx) (Translation: dr)
[News message: 05. Jul. 2020, 06:47] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
04.Jul.2020
|
Individual Computers: Indivision AGA Mk3 can be pre-ordered
From now on you can pre-order the third generation of the scandoubler/flickerfixer "Indivision AGA" from Individual Computers. The currently offered version is meant for A1200 and A4000T - this one requires a minor modifications to the A4000T mainboard by the user - computers.
This third generation now "supports synchronisation of the output signal with the computer's V-Sync signal" which "allows sliky-smooth animations and perfect scrolling without tearing". This requires a monitor supporting a refresh rate of 50 Hz.
The developers also wrote: "Another improvement over the predecessor models is automatic monitor recognition: The configuration tool can detect what size of monitor is connected and make suggestions for ideal output frequencies that are within the specifications of the monitor. This reduces the "first setup" to a matter of minutes, maybe even seconds if you're using one of the presets for popular display panel sizes that we provide.
Indivision AGA Mk3 is plugged over the Lisa chip. For the first time, a second connection is required to take advantage of all features of the product: An additional adapter is clipped on top of a CIA chip to route keyboard signals to the flicker fixer. This gives way for a huge practical improvement over previous versions of the flicker fixer: You can now make small adjustments to the output picture format, including positioning and re-sizing of the output picture without the need to load the configuration tool. While Indivision predecessors required the user to exit a game, load the config tool, make adjustments and then re-boot into the game, you can now open a simple menu using a hot-key combination, make adjustments with the keyboard or mouse and then exit this live configuration menu - all this without leaving the game or demo that's currently running."
The new Indivision AGA is suppoed to be delivered from 10th August.
(cg) (Translation: dr)
[News message: 04. Jul. 2020, 23:47] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
03.Jul.2020
Scene World Podcast (ANF)
|
Scene World Podcast Episode 91: David Pleasance talked about his new book
In the 91th issue of the Scene World podcast, Jörg Dröge and Arthur Heller have interviewed David Pleasance (Commodore UK) talking about his time at Commodore and his new book From Vultures to Vampires.
(cg) (Translation: dr)
[News message: 03. Jul. 2020, 21:48] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
03.Jul.2020
Indie Retro News (Webseite)
|
Preview video: Single screen platform game "Chicken Chaser"
"Chicken Chaser" is a single screen platform game being created with the construktion kit RedPill. A new video on Youtube shows the latest stage of development.
(cg) (Translation: dr)
[News message: 03. Jul. 2020, 21:45] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
02.Jul.2020
Amiga Future (Webseite)
|
Emulator for Mac OS: vAmiga 0.9.8.4
Dirk Hoffmann's vAmiga is supposed to become a new, user-friendly Amiga emulator for Mac-OS computers (amiga-news.de reported). Yesterday version 0.9.8.4 was released which fixes an audio bug introduced in version 0.9.8.1 (list of changes).
(snx) (Translation: dr)
[News message: 02. Jul. 2020, 20:56] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
02.Jul.2020
Andreas Magerl (ANF)
|
Print magazine: Amiga Future, issue 145
The English and German issue 145 (July/August 2020) of the print magazine Amiga Future has been distributed today. It can be ordered directly from its editorial office and from Amiga dealers that stock the magazine.
Content of the current issue includes reviews of "The Queens Footsteps" and "Distant Suns" as well as a special about the Action Replay Amiga 500. (snx)
[News message: 02. Jul. 2020, 20:56] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
01.Jul.2020
|
Company history: Commodore's involvement in a financial scandal in 1965
Many users know that Jack Tramiel's company Commodore was experiencing financial difficulties back in the 60s and could only continue existing by the help of Irving Gould. That those financial difficulties are related to a financial scandal some users might know as well. But you cannot find detailed information in the Internet or in books.
The brief summary of this story published by Brian Bagnall in his first part of Commodore's history encouraged the American "Zube" to look for more details. For a limited time he could read the 3000 page final report of the investigative commission which examined the crash of the Canadian financial
institution Atlantic Acceptance Corporation - this finance company which in the middle of the sixties did hold many shares of the "Commodore Business Machines".
In the text which "Zube" already published in 2007 he painted a very gloomy picture of the persons involved. But he explicitly states that he did not had sufficient time for reading the whole documents and that he is not an expert.
(cg) (Translation: dr)
[News message: 01. Jul. 2020, 23:54] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
01.Jul.2020
David Brunet (ANF)
|
New articles on Obligement website
The articles below have been added to the website of the french AmigaOS and MorphOS magazine Obligement during the last two months. All translations are welcome. Please contact David 'Daff' Brunet for more information.
- May/June 2020 news
- News: The Annuaire Amiga is 20 years old!
- Old articles from Joystick 4 to 6:
- News: Amiga 3000, at last!
- Interview with David Ward
- Review: Crack Down, Review: Rotox
- Interview with Laurant Weill
- Review: 688 Attack Sub
- Review: Budokan
- Point of view: Hubert Auriol tests racing games on Amiga
- Interview with Nick Wilson and Matthew Stibbe
- Review: Aquanaut
- Review: Lords Of War
- Review: Player Manager
- ...
- Interview with Leonard Tramiel (Atari)
- Interview with Bruno Peloille (MorphOS developer)
- Review: MUIMapparium 0.8
- Review: Heroes Of Might And Magic 2
- Review: Strife
- Hardware: MIST 1.4 (update)
- Point of view: Why did Commodore launch the Amiga 600?
- Point of view: The problems that caused the bankruptcy of ICD
- The Amiga history of Peter Molyneux
- Classic Reflections - What happened to MicroniK?
- Tutorial: Utilization of Open Firmware
- DIY: Replacing the clock battery of an Amiga 2000
- Special quiz about MacroSystem.
(cg) (Translation: dr)
[News message: 01. Jul. 2020, 23:29] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
30.Jun.2020
|
Game Construction Kit: Scorpion Engine
The "Scorpion Engine" developed by Erik 'earok' Hogan allows you to develop game running on an A500 with a screen rate of 50 Hz. The editor runs under Windows. Graphics are imported as PNG files, levels created by using the editor Tiled. For sounds, music and animations the Amiga formats are used (mod, 8svx, anim5).
For some days an update is available which additional to the full example project Amigo the Fox includes diverse changes and improvements:
- Mid-air platformer control is drastically improved, though there's still some refinements to be done
- Ability to set collision handling per direction. It's now possible to define that an enemy will bounce off walls but won't bounce when hitting the floor from height, for example
- Ability to configure a platformer actor so it won't walk off it's platform (this is done from the 'collision down' parameter)
- Previously, a "player projectile" type couldn't collide with the player itself. This has been fixed, allowing for objects that collide with both the player and other objects
- Removal of various unused parameters for simplicity
- Improved efficiency of animated tile system
- AGA enhancement: Fades are super smooth 24 bit. On OCS machines, fades remain at 12 bit
- AGA enhancement: Color palette is 24 bit. On OCS machines, palette remains at 12 bit
- Map compilation has been made much more powerful. You can include any number of background and foreground layers and the compiler will merge them all down to a tight and efficient tileset, containing no visually redundant tiles
- A1000 officially supported
- ECS/AGA enhancement: Border blank. Border is always black, even when index 0 of palette isn't
- Various improvements for Backbone importer
- Default fonts are included with every new project (cheers to Koyot for this)
- Commercial derived sample games have been depreciated, and will be replaced and removed in future updates. They were never meant to be finished, they were simply meant to show that commercial quality, console like games are entirely possible in the engine. They'll be replaced with similar games featuring free assets
- Various other minor tweaks to support 'Amigo the Fox' and future Scorpion games
(cg) (Translation: dr)
[News message: 30. Jun. 2020, 01:56] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
30.Jun.2020
Indie Retro News (Webseite)
|
Mahjong clone: BlitzWays
"BlitzWays" (video) is a puzzle game inspired by Mahjong which the author Sebastian Hartmann has completed after 28 years and released last Saturday at the demo party Gubbdata 2020 in Lund (Sweden). The game requires at least 1 Megabyte Chip-RAM as well as Kickstart 2.0.
(cg) (Translation: dr)
[News message: 30. Jun. 2020, 00:20] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
29.Jun.2020
Indie Retro News (Webseite)
|
Preview video: Action and role play game "EON" (AGA)
Since 2014 the game "EON" has been developed using a Construction Kit for Windows featuring action and role play elements which now is supposed to be ported to AGA Amigas. In a preview video the developers has given some insights into the current stage of development. According to the authors the game "is designed to make use of the dual playfield and scroll parallax for almost the entire game". The destination platform is an A1200 or a CD32 without any upgrades.
(cg) (Translation: dr)
[News message: 29. Jun. 2020, 23:05] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
29.Jun.2020
Amiga Future (Webseite)
|
Flashback 20/20 feat. Amiga 35: Postponed to 26. and 27. June 2021
Due to the Corona pandemic the organizers of the "Flashback 20/20 feat. Amiga 35" had already postponed the event from June to September 2020. But also this date had to be canceled. Therefore the event now was postponed to the next year and will take place from 26. to 27. June 2021. If you want to return you ticket please visit this website.
(cg) (Translation: dr)
[News message: 29. Jun. 2020, 22:48] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
29.Jun.2020
Amiga Future (Webseite)
|
PDF magazine: REV'n'GE 111 (Italian/English)
The PDF magazine REV'n'GE ("Retro Emulator Vision and Game") is available in Italian as well as in an English-language translation. REV'n'GE compares and reviews games and programs on vintage computers.
Among others the latest issue includes an article about the Amiga game "Bridge Strike" and the multimedia product "10 on 10: DemoCD" dedicated to the demos of
programs and games.
(cg) (Translation: dr)
[News message: 29. Jun. 2020, 22:40] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
29.Jun.2020
Amigaworld (Webseite)
|
Amigakit: Zorro-II-RAM card ZORRAM A2000
The ZORRAM - must not be confused with the Zorro-III-RAM card by the same producer introduced 2010 - is a memory expansion for a Zorro-II slot of the A2000. Using the jumper you can select between 0, 5,5 or 8 megabyte memory. The card supports autoconfig and is compatible to all revisions of the A2000 mainboard.
(cg) (Translation: dr)
[News message: 29. Jun. 2020, 22:38] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|