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30.Apr.2022



THEA500 Mini: Video tutorial for fixing too fast WHDLoad games
In his video the YouTuber 'Crazy Burger' explains how to fix the speed of WHDLoad games which apparently run too fast on the 'THEA500 Mini'. (dr)

[News message: 30. Apr. 2022, 09:32] [Comments: 0]
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29.Apr.2022



Platformer: Developer for Amiga port of 'Flea' wanted
As John Girvin from Nivrig Games (e.g. Turbo Santa or Turbo Tomato) reports, developer Alastair Low (Lowtek Games) said in a conversation on Twitch that he would be open to a port of his platformer 'Flea' to the Amiga. The game was originally funded and released through a Kickstarter campaign for the Nintendo Entertainment System, but ports are now also available or in development for Dreamcast and Windows. The source code was written using Nesmaker. According to John Girvin, this project "looks very doable". (dr)

[News message: 29. Apr. 2022, 17:28] [Comments: 0]
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29.Apr.2022
Passione Amiga (ANF)


Italian print/PDF magazine: Passione Amiga, issue 7
The Italian magazine 'Passione Amiga' is available in digital (3 Euro) or printed (7,50 Euro) form. Its current issue consists of 42 color pages and includes the following topics:
  • Review of the new THEA500 Mini
  • Video games: SkillGrid, Malaga Vice, Scramble500, SpikeDislike, DepthCharge
  • AmiGameJam 2021 Special
  • Copyright, abandonware, free download and use of historical brands
  • Hardware: HC508 MKII for A500
  • Interviews with: Simone Bevilacqua (Retream), Marco Salemi (Blizzard Entertainment) and Grazia Pizzuto
  • And also: Games news, Tech news, Demo scene, New Talents, MailBox
(snx)

[News message: 29. Apr. 2022, 13:58] [Comments: 0]
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29.Apr.2022



Video: Installation of AmiKit XE on Apollo V4 system
In a short video Willem Drijver has demonstrated how to install the Workbench distribution AmiKit XE on a system equipped with a Apollo-V4. (dr)

[News message: 29. Apr. 2022, 10:16] [Comments: 0]
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28.Apr.2022



Programming language: AmiBlitz 3.9.2 / 'Amiga Blitz Basic Game Jam' announced
At the end of March the new major release 3.9.0 of the programming language AmiBlitz was made available. Today with version 3.9.2 a second bug fix release was added. Changes:
  • fixed some enforcer hits
  • fixed drawing problem with text cursor
  • updated several guide files
  • added a new blitzlib "crc.obj" by Ray Brooks (@rayui) to the distribution

At the same time, indie game developer Dan 'zooperdan' Thoresen (Wheel of Fortune implementation 'YAWoFFA') has announced the Amiga Blitz Basic Game Jam: From June 1 to September 1, 2022, Amiga developers are invited to write and submit games in AmiBlitz or Blitz Basic. The idea behind this contest is to increase the number of programmers and the knowledge around the Amiga and the use of Blitz Basic and AmiBlitz to create games. This means that all games submitted must include source code so that beginners have examples to study and learn from.

So if you always wanted to deal with a new programming language or apply your knowledge, you now have the opportunity to do so. Only games for 68k Amigas with AmigaOS are allowed: MorphOS, AmigaOS 4 and AROS are excluded. Also, submissions requiring Vampire cards, graphics cards or other special hardware will not be accepted. More details at the link above. (dr)

[News message: 28. Apr. 2022, 22:19] [Comments: 0]
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28.Apr.2022
MorphZone (Webseite)


MorphOS: Web browser Wayfarer 3.5 (2nd update)
Jacek 'jacadcaps' Piszczek has released version 3.3 and then as a bugfix version 3.4 of his MorphOS web browser 'Wayfarer'. Changes:
  • HTTP HEAD requests to resources would poison the Curl disk cache with 0-byte files, leading to websites failing to load/work correctly
  • Minor speed improvements in JavaScriptCore and timing code
  • Improved refresh speeds when typing text on websites showing animated contents as you type
  • The HLS player will iterate through all streams of the master playlist now if a selected sub playlist fails to play
  • Re-worked post-seeking playback restart to avoid auto-start of streams that start playback from non-0 position
  • Fixed audio buffer under-run handling
  • Invisible video streams fixed not to enable overlay
  • Improved invalid certificate error handling UI flows
  • Disabled touch events support
  • minor fix for HTTP AUTH regression
Download: wayfarer.lha (26 MB)

Update: (29.04.2022, 06:48, dr)
According to the developer, some mis-compilation has crept in that negatively impacted stability of recent builds in some situations. Hi has fixed that by releasing verion 3.5.

Update 2: (01.05.2022, 07:38, snx)
The author informs there are additional problems that seem to have been introduced with version 3.3 and recommends to revert back to Wayfarer 3.2 (wayfarer3.2.lha, 26 MB) for now. (dr)

[News message: 28. Apr. 2022, 06:08] [Comments: 1 - 01. May. 2022, 07:48]
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28.Apr.2022
Seiya (ANF)


PDF magazine: REV'n'GE 133 (Italian/English)
The PDF magazine REV'n'GE ("Retro Emulator Vision and Game") is available in English and Italian editions. The game reviews of REV'n'GE compare the releases of classic games on different computer systems with each other.

The current edition features the Amiga games 'Dune' (Amiga CDTV), 'Green Beret', 'Gunship 2000', 'Scramble' and 'World Championship Speedway'. (dr)

[News message: 28. Apr. 2022, 05:55] [Comments: 0]
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28.Apr.2022
Gunnar (ANF)


Apollo Team: Deluxe remake of Menace in development
Already in August last year Kevin Saunders, graphic designer, artist and game designer (Boss Machine and RESHOOT PROXIMA 3), announced the HD conversion of the Menace game for Vampire Amigas with an animated end boss on his homepage (amiga-news.de reported). As Gunnar von Boehn reports, the Apollo team has now started working on the Amiga shooter and published a first demo video. The features of the remake:
  • true smooth 50 FPS scrolling
  • High resolution
  • truecolor with alpha blending
  • dual player cooperate fun
  • stereo 16bit music in combination with 16bit game soundFx in CD-quality
The final game is supposed to contain all six original levels and fully animated end bosses. The game requires over 200 MB of FastRAM as well as a 68080 CPU and Super-AGA chipset. The game will be released as a commercial title with box. The source files including all data files of the first level will be published as part of the programming series "Amiga Homeschooling" to demonstrate to interested people how to program games for Amiga and Saga. programmieren kann.

Download of the preview demo: MENACE4.exe (103 MB) (dr)

[News message: 28. Apr. 2022, 05:39] [Comments: 0]
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28.Apr.2022
Twitter


Graphics card ZZ9000: New, experimental firmware for 'Zorro 3' systems (update)
Lukas F. Hartmann's ZZ9000 is a graphics card with connections beyond that (network, USB, SD cards), which can be pre-ordered in different versions (amiga-news.de reported). Now he provides an experimental, new firmware for 'Zorro 3' systems, which fixes fixes spurious register write misses. All those who encountered graphics and audio glitches should test this 'BOOT.bin' and report.

Download: zz9000-fwpack-110-20220502b.zip (1 MB)

Update: (30.04.2022, 22:11, dr)

Meanwhile a new test version of Zorro 3 firmware for ZZ9000/ZZ9000AX is available with improved resampling and DSP lowpass filter. Download link updated. (dr)

[News message: 28. Apr. 2022, 05:15] [Comments: 2 - 03. May. 2022, 10:03]
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27.Apr.2022
(ANF)


Event: Ticket sale for Amiga37 started
On October 15 and 16, 2022 in Mönchengladbach (Germany) the Amiga37 will take place (amiga-news.de reported). Now the ticket sales have started. Tickets can be bought on a separate website (title link). (dr)

[News message: 27. Apr. 2022, 06:03] [Comments: 0]
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26.Apr.2022



Emulator: vAmigaWeb v2.0 Beta 4
vAmigaWeb is an Amiga emulator for the web browser or a Progressive Web App (PWA) based on the Amiga emulator for MacOS, vAmiga. Parallel to the current update of the Amiga emulator, the developer 'mithrendal' has also updated his application with the latest vAmigaCore and implemented a new boarderless strategy regarding the automatic detection of the display area. (dr)

[News message: 26. Apr. 2022, 06:54] [Comments: 0]
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26.Apr.2022



Video: 10 Minute Amiga Retro Cast #123 - Review of accelerator board A630
In issue 123 of his '10 Minute Amiga Retro Cast', Douglas Compton has reviewed the A630 accelerator board for the Amiga 600, developed by Archi-TECH. (dr)

[News message: 26. Apr. 2022, 06:00] [Comments: 0]
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25.Apr.2022
Cathal (ANF)


Kickstart patch for using NTSC Agnus chips on PAL systems
At the title link, 'Cathal' has published his project, with the help of which the NTSC version of the 2 MB Agnus custom chip can also be used for PAL systems. However, patching the Kickstart ROM file requires Windows. He writes about it:

"In view of the scarcity of PAL 2 MB Agnus chips and their ever-increasing prices, I have written a small program that can patch a Kickstart ROM so that you can also use an NTSC 2 MB Agnus chip and it will automatically switch to PAL when the computer is switched on.

The patching itself is done under Windows and the patcher needs a current .Net runtime, which should be installed automatically by a current Windows if not available.

The programme is published with source code on my GitHub page. In the future, there will also be a GUI and other supported Kickstart versions. Currently, it is used via the Windows commandshell."

The following Kickstart ROM versions are supported for now:
  • Kickstart 1.2, Rev. 33.192, checksum: $56F2E2A6
  • Kickstart 1.3, Rev. 34.5, checksum: $15267DB3
  • Kickstart 3.1, Rev. 40.63, checksum: $9FDEEEF6
  • Kickstart 3.1.4, Rev. 46.143, checksum: $BE662BCF
  • Kickstart 3.2.0, Rev. 47.69, checksum: $35D98F3
  • Kickstart 3.2.1, Rev. 47.102, checksum: $4CB8FDD9
(snx)

[News message: 25. Apr. 2022, 10:27] [Comments: 0]
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25.Apr.2022
Willem Drijver (ANF)


Video: ApolloBoot Omni R8 - Starting different operating system versions
At the title link, Willem Drijver undertakes a "journey through time" in his video in the form of different operating systems, which he starts one after the other in real-time on his Apollo V4 standalone.

For this purpose, ApolloBoot Omni was used in advance, a pre-configured utility for easier installation and start-up of the different operating systems from various AmigaOS versions to AROS, Atari TOS and Mac OS. (snx)

[News message: 25. Apr. 2022, 10:13] [Comments: 0]
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25.Apr.2022



Video tutorial: How to program Wordle in AMOS on the AMIGA
In his latest video, Robert Smith shows how to program Wordle in AMOS on the AMIGA. He says the tutorial is suitable for beginners and includes an example of the binary search algorithm, which is very useful when searching for a word in the list. (dr)

[News message: 25. Apr. 2022, 06:52] [Comments: 0]
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25.Apr.2022



Game announcement: Andrew Vaisey's puzzle game 'Spheroid
Andrew Vaisey is a very versatile and busy developer who describes himself as an "8/16bit graphician, musician & coder", but has always had a connection to the Amiga as well. He has been creatively active in graphics and music on the C64 since the 1980s. In the 1990s, he used Amiga-based software for pixelating (various versions of 'Deluxe Paint'), composing (various versions of MED, OctaMED, and Protracker), and coding (AMOS and Blitz Basic 2). Since the 2000s, he has used Windows PC-based cross-development software tools for pixelling and composing.

As a member of various demo groups he produced numerous C64 demos, but also games.

As Andrew told us, he had managed to bring his Amiga 1200 back to life some time ago and was thus able to transfer all the files previously thought to be 'lost' to his development laptop: unfinished AMOS games, some BLITZ BASIC 2 applications, and a lot of DPIII images and MED/OctaMED/ProTracker modules.
This included a game he had developed in AMOS on the Amiga about 27 years ago, whose origin was based on an earlier, simpler version for the C64 (circa 1990). When he recently restored all the data from his old HD, the AMOS version no longer ran. However, he liked the idea of the game and so he started to rewrite it from scratch in Blitz Basic 2 using the old graphics.

'Spheroid' is a puzzle game in which you move a metal ball through a maze of tiles to reach the exit within the given time and the maximum number of moves allowed. Different tiles have different properties and affect the ball in different ways. As long as you keep moving, the time does not count down.

This week Andrew will release a 10-level demo version, the final version should have around 50 levels. He kindly provided us with it in advance, so that we could get a first impression.

After a long loading time, the game greets us with a start screen that informs us about the different properties of the tiles. The main protagonist, the metal ball, rolls from the left edge of the screen into the center of the "O" of 'Spheroid' as a loving detail at the beginning. And the driving music that runs later in the game sets the mood for the tricky tasks ahead!


But the final version will have additional intro music and several level soundtracks as well. In the levels, the player is shown the colors of the tiles at the upper, right edge, which can be entered safely and without losing one's life. And so the first two levels progress quite quickly, as they are pleasantly clear:


However, the same applies here: Pride comes before the fall. If you are a bit too energetic and enthusiastic, the ball will run over the edge of the playing field and a life will be lost... The ball will also explode if you mistakenly enter a tile with an "illegal" color. Beside the normal tiles there are the special tiles explained at the beginning:
  • voids - your ball falls into oblivion
  • cracked - tile falls away after you move off it
  • mine - tile explodes after you move off it
  • transporter - transports your sphere to the other transporter on screen
  • grooves - vertical & horizontal, can only move in the groove direction
  • ice - slides your sphere in the direction you were moving
  • conveyor - moves your sphere in the conveyor arrow direction
  • bridge switch - activates the 'bridge' tile to cross any gaps
  • colour switch - changes an unsafe colour tile into a safe colour tile
  • wall - blocks your path
  • exit - exits the level!
I bravely "rolled forward" to level five:


Here you have to use a bit more brainpower in advance, since you have to look closely at the tiles with the arrows and thus calculate in advance where it will ultimately land. But: mastered! I got stuck at level six for the time being...


Here there are "meanly" not only the blue slide fields, but also normal, blue blocks. Since the color of the fields that can be entered without danger changes again and again and blue did not belong in this level, this was the end for me.

The final version will also have a passcode system that allows you to continue tinkering in exactly the level you failed at last. And not only the game itself is a welcome, nice change for in between, also the lovely little details like the shadow of the spinning ball or the sound effects e.g. when displaying the next level show that Andrew was at work here with joy and mind.

The final version of Spheroid will have the following features:
  • a raytraced loading screen
  • loading music
  • new title screen music
  • between 50 and 60 levels
  • 4 or 5 in-game tunes
  • a passcode system to skip completed levels
  • a ray traced ending screen
  • available to buy on physical media
  • available to download as a disk image
  • compatible with all Amiga versions!
That's when we say: Thank you Andrew! And good luck for the final development. We'll update the message as soon as the demo will be available. (dr)

[News message: 25. Apr. 2022, 06:11] [Comments: 0]
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24.Apr.2022
Andreas Falkenhahn (ANF)


Hollywood 9.1 released

Press release: Airsoft Softwair, the hardest working men in code business, are proud to announce the immediate availability of Hollywood 9.1. This is a maintenance release which contains mostly bug fixes amid a few new features. It is available free of charge for all customers who bought a Hollywood 9.0 license and can be downloaded from the restricted download area using the personalized user accounts.

Hollywood is the ultimate cross-platform programming language and multimedia application layer that can be used to create all sorts of games and applications. It supports over 900 inbuilt commands that are documented in detail on over 1000 pages. Furthermore, it features a wide variety of plugins that empower programmers to use all kinds of modern technologies like OpenGL, SDL, a true cross-platform GUI toolkit that uses native widgets, PDF import/export, SVG support, SQL support, SSL/TLS and extensive network protocol support and so much more. There really is hardly anything that Hollywood can't do it and Hollywood can do it on all platforms imaginable because it is available in native versions for AmigaOS3, AmigaOS4, MorphOS, WarpOS, AROS (x86), Linux (arm, ppc, x86, x64), macOS (ppc, x86, x64), Windows (x86, x64), Android and iOS.

To celebrate the 20th anniversary of Hollywood in 2022 we even offer a special 20 euros discount on the full version of Hollywood for a limited time only. This is the perfect chance for all people who don't own Hollywood yet to grab their own copy and to explore the wonderful world of Hollywood and be fascinated by the gigantic functionality of this unique piece of software and all of the plugins that come with it! (dr)

[News message: 24. Apr. 2022, 18:56] [Comments: 0]
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24.Apr.2022



MorphOS: Software collection Chrysalis 3.16
Yannick 'Papiosaur' Buchy's Chrysalis is a preconfigured collection of programs, games and emulators and now is available in version 3.16 for MorphOS 3.16.

Changes:
  • SilkRAW 1.3 (Domenico Lattanzi)
  • OpenTTD 12.2 (BeWorld)
  • Symmetrix 1.0 (Matthias Böcker)
  • UpTime 1.5a (Matthias Böcker)
  • GrafX 2.8 (BeWorld)
  • MouseEyes 1.4 (Matthias Böcker)
  • Exutil 1.1.2 (Ulrich Beckers)
  • MouseCoords 1.4 (Matthias Böcker)
  • ModernArt 3.3 (Matthias Böcker)
  • SDL2 (BeWorld)
  • bePlayer 1.3 (BeWorld)
  • Odyssey 1.26 standalone version (MorphOS Team)
  • Blues R3 (BeWorld)
  • AmiSSL 4.12 68k (Jens Maus)
  • GenesisPlus 2.2 (Kelly Samel)
  • FinalBurnNeo 1.0.0.3WIP (BeWorld)
  • ScummVM 2.5.1 (BeWorld)
  • Pixy 1.0a r3 (Tony Canazza)
  • MUIBase 4.4 (Steffen Gutmann)
  • WitchCleaner 2.20 (Templario)
  • and more...
Download: Chrysalis_3.16.iso (1 GB) (dr)

[News message: 24. Apr. 2022, 14:14] [Comments: 0]
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24.Apr.2022



Email client: YAM development discontinued
The last Nightly Build is almost a year old: As the authors of the Amiga email client YAM now confirmed to us on request, the development has been stopped.

The reasons for this are manifold: Basically it became more and more obvious over the years how difficult it was to develop something for the Amiga platform. The lack of progress in the operating system itself makes it more and more difficult to make Amiga programs in general and YAM in particular fit for the current (security) standards compared to other systems (Linux, Windows, macOS). Almost every feature has to be developed for every platform (AmigaOS 3.x, AmigaOS 4, AROS, MorphOS) completely by oneself, because the respective operating system does not provide it. Thus one would have to port the complete SSL system in the newest version to all platforms. If UTF8 is to be supported as a universal standard for encoding any text, the complete conversion in both directions would have to be developed 100% in-house, because the operating system supports UTF8 only insufficiently, if at all. In return, however, the expectations of the users are linked to the progress of the other systems: An Amiga should still be able to do the same as other systems. This expectation can be fulfilled to a certain degree, but only with enormous development effort. This enormous additional effort, however, is in contrast to the ever decreasing number of developers. The remaining YAM developers have completely detached themselves from the Amiga and are now pursuing projects on other platforms.

In the past it had also not been possible to inspire new developers to work on YAM (and also on all other projects). Depending on that: YAM (like the other projects) is an open source project. If you like, you are welcome to create a fork of it and start developing immediately.

Finally, a brief summary of the history:

In our German database, there is a first entry about version 2 of the e-mail client 'YAM' from October 23, 1998. The original author Marcel Beck started the development of a first, very limited version already in 1995. The program was so popular that there was even a dedicated newsletter. In just such a newsletter the author then announced in October 2000 that he would give up development due to lack of time. Version 2.2 was the last one published by him. In June 2001 the YAM Open Source Team released his first version 2.3. (dr)

[News message: 24. Apr. 2022, 13:18] [Comments: 0]
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24.Apr.2022



Aminet uploads until 23.04.2022
The following files have been added until 23.04.2022 to Aminet:
fd-kickthesofa.lha       demo/aga   797K  68k Demo - GERP 2022
soul_strain.lha          demo/aga   160K  68k Demo - Revision 2022
swaptro_v2_0.adf         demo/disk  880K  68k Wild demo - Revision 2022
tek-transhuman_pachin... demo/disk  8K    68k Transhuman / Pachinkoland - G...
gloot.zip                demo/euro  98K   68k Demo - Revision 2022
lax-extremeboost.lha     demo/euro  513K  68k Demo - Revision 2022
APX-Blood.lha            demo/intro 9K    68k 4k intro - Revision 2022
chickenstomp.adf         demo/intro 880K  68k Intro - Syntax Society Easter...
desire-ramonticgetawa... demo/intro 97K   68k 40k intro - GERP 2022
hexjunkierc3.zip         demo/intro 5K    68k 4k intro - Revision 2022
logicOS.zip              demo/intro 306K  68k Intro - Revision 2022
nah_techno_insignia.zip  demo/intro 15K   68k 4k intro - Revision 2022
notyetphonk.zip          demo/intro 7K    68k Intro - Revision 2022
ukramiga32b_v2.zip       demo/intro 4K    68k 32b intro - Revision 2022
Void-BunnyCracktro.lha   demo/intro 163K  68k "Cracktro" for Feedback 12
Void-CircleUndercover... demo/intro 64K   68k Intro from Revision 22
dS_UP-A1.adf             demo/mag   880K  68k Diskmag - March 2022
JP19.zip                 demo/mag   1.5M  68k Jurassic Pack #19
tek-crapbox-11.adf       demo/misc  880K  68k Demopack - April 2022
Void-Dreams38.zip        demo/misc  570K  68k Demopack - Revision 2022
Home-Coming.adf          demo/sound 880K  68k Music Disk - January 2022
mst-mc1.lha              demo/sound 115K  68k Mysterious Chips 1 by Mystic
Void-Feedback12.lha      demo/sound 2.8M  68k Pack with music from GERP 2022
vbcc_bin_morphos.lha     dev/c      2.7M  MOS Optimizing ISO C compiler, PP...
vbcc_bin_powerup.lha     dev/c      1.4M  PUP Optimizing ISO C compiler, PP...
vbcc_bin_warpos.lha      dev/c      1.2M  WOS Optimizing ISO C compiler, PP...
vbcc_target_m68k-kick... dev/c      486K      ISO C compiler, AmigaOS 1.2/1...
ld80.lha                 dev/cross  70K   MOS L80 replacement linker
zmac.lha                 dev/cross  284K  MOS Z80 Macro Cross Assembler
Fracman.lha              game/misc  147K  68k The 'Arcade' game revisited
Gotcha199.lha            game/think 56K   68k Pair two numbers to get the 1...
SilkRAW_AROS.lha         gfx/misc   2.0M  x86 GUI for Dave Coffin's program...
SilkRAW_MorphOS.lha      gfx/misc   2.1M  MOS GUI for Dave Coffin's program...
SilkRAW_OS4.lha          gfx/misc   2.4M  OS4 GUI for Dave Coffin's program...
AmiVms.lha               misc/emu   3.3M  68k Simulates OpenVMS commands
cc1541.lha               misc/emu   152K  MOS Create Commodore 1541 floppy ...
australianlocale.lha     util/sys   1K        Modified country locale for A...
(snx)

[News message: 24. Apr. 2022, 07:05] [Comments: 0]
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24.Apr.2022



OS4Depot uploads until 23.04.2022
The following files have been added until 23.04.2022 to OS4Depot:
vlink.lha                dev/cro 174kb 4.0 A portable linker, written in AN...
arabic_console_device... dri/inp 3Mb   4.1 An arabic console device, line &...
silkraw.lha              gra/mis 2Mb   4.1 GUI for Dave Coffin's progr...
(snx)

[News message: 24. Apr. 2022, 07:05] [Comments: 0]
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