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17.Nov.1999
Daniel Bindel in ANF


Lambda site update
The Lambda site has been updated again. Intensive work is being done on the OpenGL implementation and other interfaces (3D, graphics and steering) are under development. (ps)

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17.Nov.1999
Amigaland in ANF


AmigaLand show report with pictures
The German show report from the Home Electronics World '99 describes the experience from the perspective of the AMIGALAND team. Interesting because giving an impression of the thoughts of an Amiga retailer, Mrs. Vokinger. (German only, however.) (ps)

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17.Nov.1999
Steve Crietzman by e-mail


COSA Progress Update
Read the "Open Letter to the Amiga Community" by COSA, which summarizes all news about the COSA project:

From:       "Steve Crietzman" president@savetheamiga.org.uk
Subject:    Open Letter to the Amiga Community
Date:       Wed, 17 Nov 1999 13:01:03 -0000

An Open Letter to the Amiga Community:

 COSA Progress Update

 November 17, 1999

 Dear Fellow Amigans:

 COSA feels it is time that we followed up on our open letters to Tom
Schmidt with a letter to the people that really matter: you, the
members of the Amiga community.

 We have so much news to report, and so much progress has been
made in recent weeks, that we felt it was time that we the community
on to date on our progress.

I want to start by thanking everyone who has written us with good
comments and suggestions over the past several weeks.  I also
want to assure you all that we have read each and every e-mail
message sent to us very carefully, and considered the issues you
have raised in great detail.

It is clear to us that there is still a great deal of confusion amongst the
community as to what COSA is doing, and what we are trying to achieve.
The responsibility for this lies with me, for not properly communicating
our plans to the Amiga community.  I would like to make amends for that
now, by taking a leaf out of Jim Collas's book, and providing you with
regular updates on our progress from this point forwards.

I would like to start by tackling the main issues of confusion: explaining
who COSA is, where we came from, and why we're here.

COSA, the Campaign to Open Source AmigaOS, had it's beginnings
soon after the Amiga executive updates of September 14th and
17th.  We were formed to bring together the Amiga community, and
to discuss ways forward for the Amiga.

On October 4th, after several weeks of discussion and exchanging of
ideas, we came to the conclusion that what makes the Amiga special
and unique, is the operating system.  The technology may be falling
behind, but our operating system still has something special and unique
to offer the world, and that's what has really kept us with the platform
through the last several years.

With this in mind, our discussions then focused on ways to preserve and
expand the Amiga operating system.  We discussed many
possibilities.  But we realised we also needed to think long-term.  Not
just about the immediate future of the operating system, but it's long-
term survival and growth, in a highly competitive, ever-changing
computing industry.

We concluded that to survive in this market, Amiga OS needs to be
overhauled and upgraded.  It needs to be brought up-to-date to take
advantage of new hardware and concepts in software engineering that
have emerged over the past six years.

Amiga OS also needs to be made available to the masses.  As much
as we wish it wasn't true, the traditional Amiga market is shrinking.  The
classic Amiga range is no longer competitive or attractive to the masses,
and therefore people will not be rushing to their local computer stores to
buy new Amigas.

For it's long-term survival and growth, Amiga OS also needs to be made
available to a wide variety of CPUs, or what Jim Collas referred to as
"operating environments."

Devoid of Gateway's official support for an aggressive expansion of the
Amiga OS in this way, we need to search for another large group of
people with the necessary commitment and ability to "make it happen."

We need to look no further than the high degree of talent that already
exists in the Amiga developer community.  We have AROS.  We have the
Aminet freeware developers.  We have commercial developers.  And
we have over 100 registered developers who have already pledged
to work on an open-source Amiga OS if it becomes available.

Collectively, the worldwide Amiga development community has the
manpower and experience necessary to bring the Amiga operating
system into the 21st century, and keep the Amiga vision alive.

The Amiga community needs to unite like never before.  We can no
longer rely on anyone but ourselves, because there is no-one else
left.

No Commodore.  No Escom.  No Gateway.

Just the Amiga community of users, developers and dealers - no
parent company to guide us.

With no parents, it becomes time we became responsible for
ourselves - that we collectively pull our resources together, and
convince Gateway to let the community have a go where others
have failed.

COSA has been in contact with many key players in the Amiga
community to discuss the way forward.  These include Amiga
International, Amino, Haage and Partner, AROS, Project IMP,
PowerOS, and even Tom Schmidt at Amiga Inc.  We are
partners in this process.

Collectively, we are working together to create a roadmap for the
future development of the Amiga operating system.

It is important people realise that we are not creating a new
Amiga OS.  We are not replacing it, either.  Our proposal is for the
community to collectively drive future upgrades of the current Amiga
operating system.  To take what we already have, and build upon
it.

By "community," we do not exclude anyone.  Anyone with an Amiga
or who understands the Amiga is included.  Haage and Partner,
the current developers of OS 3.5, are most certainly not excluded
from taking part in this process.

Our vision includes Haage and Partner at the forefront of Amiga
OS development, supported by a worldwide team of open-source
developers.  We are hopeful of reaching an agreement/compromise
with H&P over a role for their company and developers in the future
development of an open-source AmigaOS.

Together, we hope to present a united plan to Amiga Inc to bring the
Amiga operating system closer to the community.  It is way past time
that the community takes charge of it's own destiny, and we believe
open-sourcing the OS is the easiest and most common-sense, long-
term way to do this.

In the coming weeks, a Frequently Asked Questions section will
be created on COSA's website to address the most common
questions, concerns, ideas, and thoughts presented to us.  We
will also be publishing a green paper that details a possible
migration from the current closed-source system to an inclusive
open-source system, whereby everyone - Haage and Partner,
AROS, PowerOS, Aminet developers, everyone - is able to
contribute and work on the Amiga OS project - building on
what we already have, and improving it.

The weeks and months ahead hold much promise.  All we ask
from you, the community, is to give us time, and a little breathing
room.

We do not yet have all the answers, but as time passes, more and
more questions are being asked, more answers to these questions
found, and the mist that obscures the path ahead is clearing.

We realise the community has been let down many times in the past,
and we do not expect to earn your trust or faith overnight. All we ask
is that you give us a chance, and that you give us time.  We hope,
however, that over the long-term, COSA will be able to earn your
trust and restore your faith in the Amiga platform and it's future.

Because at the end of the day, it is the Amiga community that we
serve.  COSA is here to help bring the community together, into
discussion and dialogue, and help us collectively find a way out of
the fog that currently obscures the future of everyone's favourite OS.

>From recent events, it would seem that AROS, Project IMP,
PowerOS, Haage and Partner, Amiga International and COSA
are all in total agreement that discussion and co-operation, and
not competition, is the way forward for our community.

COSA has succeeded in bringing these groups to talk to each
other.  Now COSA hopes to play a role in finding an open-source
solution that will satisfy these groups and bring a bright future to
the Amiga operating system, and we intend to do just that.

If we stand together as a community, we can collectively ensure
the success of our favourite operating system, AmigaOS.  If we are
divided, we will all collectively fail.

We ask that the community gives the process that COSA has fostered
a chance to develop and grow, and allow these groups to co-operate with
each other and find a common settlement that will be of benefit to
Amigans everywhere.

Your own contributions to this process would be much appreciated.
Visit our website for details on how you can help this process succeed.

COSA is here to help Amigans everywhere by giving Amiga OS a bright
future.

Best regards,

Steve Crietzman
President, Campaign to Open Source AmigaOS
On behalf of our members and partners
http://www.savetheamiga.org.uk/
(ps)

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17.Nov.1999
Alexander Lohmann in ANF


New MAME version for PowerPC
Download: mameppc36b8.lha - 4.2 MB (ps)

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17.Nov.1999
Jens Langner in ANF


Picasso96 version 2.0 released
After months of development, the Picasso96 team has decided to release the *final* version 2.0. Many changes and optimizations have been done since the last release in February 1999, and now the new Picasso96 version has really earned the tilte *final*. It should be installed on every system with gfx board. One of the new features, among others, is support for the Draco Altais gfx board. More details at the title link. Download: Picasso96.lzx - 493 kB and the PGP signature Picasso96.lzx.sig. (ps)

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17.Nov.1999
Carl Licke


Upd8 Update Version 1.1
With this program, you can check websites you keep visiting for changes. The program informs you which pages have changed.
For me, Upd8 is a program I couldn't live without :-). (ps) (ps)

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17.Nov.1999
The FMP in d.c.s.a.m


Karsten Obarski Tribute Project
With Karsten Obarski, a man is standing behind track-based sound programs like Soundtracker, Fasttracker, Impulsetracker, Screamtracker etc., who wrote the first program of this kind, Soundtracker, and in the golden era of Amiga provided the soundtrack for many games. But hardly anybody knows his name.

The Karsten Obarski Tribute Project has three goals:
  • make the name and person Karsten Obarski known for what he did and which music he created
  • collect as many greetings for him as possible
  • make contact with him and deliver the greetings

To achieve this, FMP is looking for support. You can place one of three tribute banners on your homepage, and send information and comments about Karsten Obarski. A music contest is planned. (ps)

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17.Nov.1999
Apex Designs


Payback Status Report #4
In part due to the soundtrack, in part to make the game as good as possible, the scheduled release date of Payback has been moved from December '99 to end of February 2000. Because of this, there will be more extras etc. in the game.

No matter what, development is making constant progress. The code for sound mixing is now available in assembler, and has no impact on the game's framerate. A special feature of the sound engine is that it can mix up to 100 sounds together to fit the 12 available channels by playing the loudest ones. This makes it possible to add sounds to virtually every object (fire, phones, walking people etc.).

The special scripting language has been expanded by commands allowing non-linear paths of action. Now, all the levels have to be created.

Four additional screenshots are available. (ps)

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17.Nov.1999
Amiga.org


TWOM2: Ghelae and the Death-Sword
F1 Software announced a new fantasy adventure, TWOM2. Goal is to save the world (uh, really? ;-) (mb)) by leading Ghelae through the fantastic world Kawamoon with its orcs, werewolves, dragons and goblins.

The game offers over 30 interactive characters, detailed graphics, numerous puzzles and more. Scheduled release date is December 5th, 1999. (ps)

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17.Nov.1999
Amiga.org


MMU.library v40.51 released
Version 40.51 of the MMU-library as well as several library-related tools have been released on Aminet. The library enables ROM-mapping, memory-protecting parts of an application and more.

Download: util/libs/MMULib.lha (ps)

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17.Nov.1999
Amiga.org


The Amiga Volunteer Project
The Amiga Volunteer Project (TAVP) is a non-profit organisation targeted at supporting software development for the Amiga, so high-quality programs are released faster and the software situation for the Amiga is improved.

To achieve this, the organisation is currently contacting Amiga developers to ask them if they need help, and in which areas.

TAVP itself is looking for people interested in working for the organisation for free. Wanted are programmers, musicians and more.

Additionally, TAVP is contacting several PC developers for porting their programs to Amiga, and possibly earn some money for the organisation by selling them. This money would be used for the organisation. The founders are not interested in making money themselves with the organisation.

Whoever is interested in participating in TAVP, can send an e-mail to official_tavp@hotmail.com. The e-mail should state name, country and computer equipment as well as a description of how one intends to help the project. (ps)

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17.Nov.1999
amiga-news.de


www.irseesoft.de
A supplementary driver disk has been announced for mid December, offering the following drivers for TurboPrint:
  • Canon BJC 1000, 2000, 4400, 6100, 7100
  • Epson Stylus Photo 750, 1200
  • Epson Stylus Color 460, 660, 760, 860, 900
(ps)

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17.Nov.1999
Falk Lücke by e-mail


Eternity News - Tales of Tamar
It's cold outside... but the latest news offer the ultimate possibility to change your system into a secondary heater, so get it running!

The German Tales of Tamar Demo 1 is ready, and will soon be released on the AmigaFuture cover CD. Soon after the AmigaFuture release, the demo will be given to the other magazines, too, not without being fully localized. A little bit later the demo will be released to the general public, too.

The demo is not fully playable, it offers a first feeling of the world Tamar. IRC-chat, FTP-download and online games are already functional, however, and updates are planned, like a build-in Mastermind clone in ToT outfit...

The upcoming second Tales of Tamar demo will be able to play as stand-alone version in connection with the server, but the round-based game will be time-limited...
As can easily be seen from these words, development has not stopped despite the long absence of an update to the version number on the homepage http://www.tamar.net; it is making big progress. (ps)

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17.Nov.1999
Steffen Haeuser in fidonet.AMIGA.GER


Heretic II
Heretic II was presented on the show. One system had problems making Heretic run. Steffen Haeuser writes about it:
On Saturday it turned out the problem was a bug of my chunkyppc.library (yes, it's my fault :) I will fix the bug tonight). chunkyppc.library ran correctly when CGX was installed. When Picasso96 was installed, too. But not if both are running parallel (on two different gfx boards). And that was the problem with the second system, so there is no specific problem by Heretic 2. (ps)

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17.Nov.1999
Martina Jacobs in ANF


New 68060.library and FlashUpdate by Phase5
On the Phase5 FTP site, there are new libs for MC68060 and a new FlashUpdate for PPC boards available.
68060.library version 46.7: Lib ID String corrected, Init for LC/EC060 disabled, some switches for the utility.library path reenabled.
FlashUpdate: ppc.library version 46.28, new 68060/ppc.library for Blizzard (see above) and new CDRive file system. (ps)

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16.Nov.1999
Stuart Walker by e-mail


Wipeout 2097 troubles
There is a serious problem when installing the Warp3D archive which is located on the Wipeout2097 CD. Some libraries don't have a larger version number than the Warp3D libraries of the Warp3D V2 archive, so that the Warp3D installer doesn't copy the appropriate files. This results into a PPC exception requester opening after the setup requester is confirmed, and after the screen resp. window becomes black. This probably only happens, if a Warp3D V2 installation was already present and if the new archive from the CD was installed afterwards.

To solve this problem, the following should be done:
1. Delete the file 'LIBS:Warp3DPPC.library' (or uninstall Warp3D as a whole)
2. Reinstall the Warp3D archive from the WO2097 CD or copy the file 'Warp3DPPC.library' to LIBS: by hand. (ps)

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16.Nov.1999
Jörn Plewka by e-mail


Twister1200 available again since HEW! High End, Low Cost...
Due to a misunderstanding, some cards have been sold on the show not including documentation. Be careful during installation, the new card is now installed head-down towards the keyboard of the A1200! Twister1200 Rev. 2 has been modified mechanically by DCE. As reasons cost saving and compatibility to other products is named. Support is still provided by Katodev, by e-mail, WWW, Fax and, if need be, phone after 6:00 PM.

We, Katodev, have been asked by users attending the show why another serial card is reintroduced to the market. After testing, also at the HEW, and experiences made by users, still no other competitor is able to ensure a flawless transmission with only mediocre transmission speeds (keyword: auto flow control). Reasons are limitations in hard- or software. High transmission speeds are therefore in jeopardise. Additionally, contrary to promises, a competitor's product creates a rather high CPU-load in comparison. Compatibility to Melody1200 is also contrary to promises not possible for any competing product without soldering. If Miami's load-decreasing EOF mode is supported by others is unknown. All statements without guarantee, misunderstandings might have occured. (ps)

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16.Nov.1999
Marko Seppänen by e-mail


Image Engineer PlugIn - special offer
Read the press release from Image Engineer, which offers certain PlugIns for a limited time for very special prices:

Image Engineer plug-in discount!

Shareware plug-ins under name Visual Engineering for image manipulation program, Image Engineer, are now very very cheap. After pricecheck I decided to drop prices permanently and for a limited time shock you with an unbeatable offer.

For now on these will be the official prices:
  • Visual Border 25 $
  • Visual Logo 25 $
  • Visual Puzzle 9 $

SHOCKING OFFER!!

To the end of November, there will be a special offer. First, with either Visual Border and Visual Logo, you'll get Visual Puzzle for free. But, that's not all. If you order both Visual Border and Visual Logo together, you will not just get Visual Puzzle for free, but you'll get these 3 plug-ins for a shockprice:
  • Visual Border & Visual Logo = 45 $ (250 FIM, 43 EUR)
    +Visual Puzzle for FREE

ORDERING

Secure credit card ordering is a quick way to register.

Use URL - https://secure.reg.net/product.asp?ID=5195

all orders sent before 1.12.1999 are valid.

File "VE-Main.lha" downloadble at website of Visual Engineering and with some days of delay from Aminet, has detailed information about registration using different methods.

All minor and major updates with new effects are FREE OF CHARGE. And look at the amount of FREE plug-ins, you already have.

SHORT DESCRIPTIONS OF PLUG-INS:

(Please see the website of Visual Engineering for eye-candy)
  • Visual Border
    Takes an image and applies different kind of border effects to it. Useful for a website designer and as a video background graphic maker.
    In numbers there's currently roughly more than 50 different types of effects, but as you can easily apply different kind of border -effects to the same image, there's actually thousands of different kind of effects.
    Image Engineer itself offers possibility to use alphachannel masks, but Visual Border uses them more effectively.
  • Visual Logo
    Takes black and white text and outputs different kind of logos.
    Currently there's tens of different kind of effects with easy to use adjustments.
    Philosophy of Visual Logo is that all the effects can easily be composited together, so there's actually lots of different kind of effects.
  • Visual Puzzle
    Takes an image and creates a random puzzle.
    There's corner pieces, edge pieces and the rest.
    It's possible to create own puzzlepieces.

INTERNET

Visual Engineering website (new sample images added)
http://wwnet.fi/users/smarko/visual

Image Engineer website
http://www.amigaworld.com/support/imageengineer

EMAIL

Marko Seppänen
marko.seppanen@wwnet.fi

PS. Image Engineer works fine with new and shiny Amiga OS 3.5. (ps)

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16.Nov.1999
Robert Kon by e-mail


Transmeta: Crusoe
January 19th, 2000, is scheduled to see the introduction of the new Crusoe processor. The source code contains a "secret" message. (ps)

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16.Nov.1999
Andreas Magerl by e-mail


APC & TCP - new products
Since the HEW, four new products for Amiga are available from APC & TCP. The CD-ROM "The Best of Airsoft Softwair" contains a collection of the FULL versions of the group that did CD32 Installer, NewInstaller, Rainboot and more.

The Scene Archives 9 is a sequel of the successful scene demo CD-ROM "The Best of Scene Archives".
A strategy game for Amiga is finally available again: SeaSide. Currently, only the German version is available. An English version will be released in some weeks. The game requires AGA, 4 MB RAM and a CD-ROM drive.

With the Info/Beginner CD-ROM, the club offers a CD which is especially targeted at Amiga newbies and club members. Readily installed tools everyone should have are included on the CD-ROM as well as all demo versions of APC&TCP, all issues of NoCover, the complete homepage (which is in itself 300 MByte in size), and various material by different club members. The CD-ROM is only available directly from APC&TCP, and is of course continuously expanded and updated. (ps)

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16.Nov.1999
Aaron Digulla in ANF


DNS Server for AROS.ORG down
The DNS server for the AROS.ORG domain is down. The project continues nevertheless! The FTP server is in the meantime available at ftp://sbb.hepe.com/pub/aros/; the WWW server not, sadly. (ps)

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