08.Feb.2023
Void
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AmigaOS 4: FeeDBack #14 - 4-channel tracks of Gerp demo party
The demo group 'Void' has published the 4-channel tracks of the demo party "Gerp 2023", which took place from 20. until 22. January in Sweden, as music pack. (dr)
[News message: 08. Feb. 2023, 09:51] [Comments: 0]
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08.Feb.2023
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Encryption protocol: AmiSSL 5.7 (AmigaOS 3/4)
Version 5.7 of the open source encryption protocol AmiSSL has been released, now based on the latest version OpenSSL 3.0.8, with updated root certificates and some improvements. The changes in detail:
- Updated OpenSSL backend to full compatibility with the latest OpenSSL 3.0.8 (7.2.2023) version, which includes one high, seven moderate and one low severity fixes for newly identified vulnerabilities:
- Fixed NULL dereference during PKCS7 data verification.
- Fixed X.400 address type confusion in X.509 GeneralName.
- Fixed NULL dereference validating DSA public key.
- Fixed Invalid pointer dereference in d2i_PKCS7 functions.
- Fixed Use-after-free following BIO_new_NDEF.
- Fixed Double free after calling PEM_read_bio_ex.
- Fixed Timing Oracle in RSA Decryption.
- Fixed X.509 Name Constraints Read Buffer Overflow.
- Fixed X.509 Policy Constraints Double Locking security issue.
- Updated root certificates to latest Mozilla-based bundle provided by https://curl.se/docs/caextract.html dated 10.1.2023.
- Correctly clear thread locks before using InitSemaphore() on OS3.
- Prevent OS4 load time emulation corrupting the data in the PPC ASM optimised routines by moving data from .text section to .rodata.
- Removed redundant code in PPC ASM optimised routines.
- Removed unused PPC POWER8 specific ASM optimised routines.
Download AmigaOS 3: AmiSSL-5.7-OS3.lha (3,3 MB)
Download AmigaOS 4: AmiSSL-5.7-OS4.lha (3,1 MB)
Download SDK: AmiSSL-5.7-SDK.lha (2,3 MB) (dr)
[News message: 08. Feb. 2023, 06:07] [Comments: 0]
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06.Feb.2023
Amiga WARP Organization (ANF)
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Amiga WARP Calendar 2023
Continuing their tradition from 1997, members of Croatian Amiga WARP organization have published two new calendars for year 2023 that are available in PDF format in English and Croatian language at the title link.
Download:
WARP_Calendar_2023.pdf (2 MB)
WARP_Calendar_2023_ENG.pdf (2 MB)
WARP_Calendar_2023_Line_ENG.pdf (2 MB) (snx)
[News message: 06. Feb. 2023, 13:18] [Comments: 0]
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06.Feb.2023
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MP3 player: Reel Deck V1.00
In October 2022 Sami Vehmaa had released a first version 0.60 of his MP3 player "Reel Deck" for Amigas with graphics card (amiga-news.de reported). Now version 1.0 has been released with four more GUI variants and an integrated volume control including various visualization options.
The player currently costs two Euros and is primarily intended for emulators or Apollo cards due to the high CPU requirements. AmigaOS 3.x and at least 20 MB RAM are required. (dr)
[News message: 06. Feb. 2023, 09:37] [Comments: 0]
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06.Feb.2023
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Text adventure: Developer log to "Pacuvia the Sheep"
In a recent developer log entry, Domenico 'Diduz' Misciagna, author of the text adventure "The Daring Rescue of Pacuvia the Sheep" (amiga-news.de reported), explains which problems and peculiarities he encountered when creating the Amiga version in AMOS Pro 2.0: for example, the handling of nested conditions (IF / THEN / ELSE / ENDIF) in general QuickBasic code on the one hand and AMOS on the other hand differed. And even though he didn't need any of the features of AMOS Pro 2.0, he was forced to upgrade from his preferred version 1.3 because the sample bank editor it contained didn't play his sound files without problems. (dr)
[News message: 06. Feb. 2023, 09:22] [Comments: 0]
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05.Feb.2023
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Aminet uploads until 04.02.2023
The following files have been added until 04.02.2023 to Aminet:
Golem.lha biz/misc 505K 68k Business management software ...
Envoy_FR.lha comm/net 5K French catalog for Envoy 3
parForth.lha dev/lang 426K x86 pForth compiled with AROS fun...
REDPILLGameCreator.lha dev/misc 2.9M 68k Game Creator with AGA support
dMagnetic.lha game/text 361K 68k Interpreter for Magnetic Scro...
AmiMineSweeper.lha game/think 42K 68k Minesweeper for Amiga
RoyaltyAround.lha game/think 2.8M 68k Royalty Around solitaire card...
png2bbc.lha gfx/conv 613K MOS BBC Micro sprites from PNG im...
fxPAINT_FR.lha gfx/edit 16K French catalog for fxPAINT 2.02
PoligoniRegolari.lha gfx/show 21K 68k 99 sides regular poligon
AmiModRadio.lha mus/play 2.8M 68k Play modules from Internet so...
mhimdev.lha mus/play 12K 68k MHI driver for mpeg.device
ltx-cb12.lha util/boot 4K 68k CBoot v1.2 - Ultimate Boot Se...
NDos.lha util/boot 20K 68k Boot menu 4 games on floppies
iGame.lha util/misc 318K 68k Front-end for WHDLoad
pasfetch.lha util/moni 195K MOS Pascal fetch for MorphOS (PoC)
ScreenTime.lha util/time 66K 68k Screen clock with calendar
(snx)
[News message: 05. Feb. 2023, 08:28] [Comments: 0]
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05.Feb.2023
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OS4Depot uploads until 04.02.2023
The following files have been added until 04.02.2023 to OS4Depot:
thewidowii_e-card.lha dem/mis 5Mb 4.0 This is e-Card with the advertis...
igame.lha uti/mis 318kb 4.0 Front-end for WHDLoad
litexl.lha uti/tex 2Mb 4.1 A lightweight text editor writte...
(snx)
[News message: 05. Feb. 2023, 08:27] [Comments: 0]
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05.Feb.2023
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AROS Archives uploads until 04.02.2023
The following files have been added until 04.02.2023 to AROS Archives:
thewidowii_e-card.lha dem/mis 5Mb This is e-Card with the advertis...
parforth.i386-aros.lha dev/lan 426kb pForth v27 compiled with AROS fu...
royaltyaround.i386-aros.lha gam/car 3Mb solitaire card game
mcc_thebar-26.15fix1.i386... lib/mui 337kb Mui Custom Class
(snx)
[News message: 05. Feb. 2023, 08:27] [Comments: 0]
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05.Feb.2023
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MorphOS-Storage uploads until 04.02.2023
The following files have been added until 04.02.2023 to MorphOS-Storage:
NewRulesForTools.lha Audio/MIDI/BarsnPipes NewRulesForTools.lha
CatalogTranslation.lha Audio/MIDI/BarsnPipes CatalogTranslation.lha
BarsnPipes_1.3.lha Audio/MIDI/BarsnPipes A high-end MIDI sequenc...
BarsnPipes-EasyStart.lha Audio/MIDI/BarsnPipes Two small scripts: one ...
RulesforSkins.lha Audio/MIDI/BarsnPipes RulesforSkins.lha
SDK_MichaelRees.lha Audio/MIDI/BarsnPipes SDK_MichaelRees.lha
WildMIDI_0.4.5.lha Development/Library WildMIDI is a simple so...
pasfetch.lha Development/Monitoring Pascal fetch for MorphO...
OttoMatic_4.0.1.lha Games/Action 3D OttoMatic for modern sy...
MightyMike_3.0.2.lha Games/Action Pangea Software's Might...
TheWidowII-eCard.lha Games/Adventure The Widow II: Evil's Re...
iGame_2.2.1_FR.lha Games/Launcher French catalog for iGam...
iGame_2.2.1.lha Games/Launcher A frontend to launching...
Fallout2-ce_1.2_R0.lha Games/RPG Open source Fallout 2
dMagnetic_0.35.lha Games/Text Interpreter for Magneti...
png2bbc_1.14.lha Graphics/Convert BBC Micro sprites from ...
LiteXL_2.1.1r1.lha Text/Edit Lite XL is a lightweigh...
PageStream5_FR_1.1.lha Translations French translation of P...
(snx)
[News message: 05. Feb. 2023, 08:27] [Comments: 0]
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05.Feb.2023
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WHDLoad: New installers until 04.02.2023
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 04.02.2023:
- 2023-01-30 improved: Manix (Millennium) protection bug fixed, uses real files, 68000 quit key, highscore saving, trainers added (Info)
(snx)
[News message: 05. Feb. 2023, 08:27] [Comments: 0]
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05.Feb.2023
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Game Construction Kit: RedPill 0.9.16
RedPill, developed by Carlos Peris, is a game construction kit written in Amiblitz 3.9, which allows the development of games from various genres (see short tests of two Redpill games). RedPill is compatible with AGA and ECS, the "player" for playing the finished creations requires a total of 1.5 MB RAM. Jens 'Farbfinsternis' Henschel has written a tutorial.
The new version 0.9.16 offers seveal fixes, improvements and optimisations. (dr)
[News message: 05. Feb. 2023, 07:51] [Comments: 0]
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05.Feb.2023
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DIY project: Building an Amiga 2000 (part 7)
'Drygol' is a member of the demoscene group Lamers and basically deals with retro computers in the form of restorations, upgrades etc. On his site Retrohax.net he not only offers various retro articles, but also runs a blog. Among other things he describes there his project 'Tesseract', the building of an Amiga 2000 from scratch with all maximum modifications. His project is based on the GitHub project of 'Floppie209', a replica of the Amiga2000 motherboard with Sprint layout. After six reports (1, 2, 3, 4, 5, 6), now he has published the last part of the blog series which summarizes the project and shows a lot of pictures. (dr)
[News message: 05. Feb. 2023, 07:39] [Comments: 0]
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05.Feb.2023
Christian 'xeno74' Zigotzky (Mail)
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Action adventure: "Otto Matic" 4.0.1 for MorphOS and Linux
The developer 'jorio' had published a few days ago on GitHub the version 4.0.1 of the action adventure "Otto Matic" for Windows, Mac and Linux, originally published by "Pangea Software", as well as the corresponding source code (changelog).
This has now been compiled by 'BeWorld' for MorphOS and Christian 'xeno74' Zigotzky for Linux PPC 32-Bit (direct download, 137 MB). (dr)
[News message: 05. Feb. 2023, 06:41] [Comments: 0]
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05.Feb.2023
nivrig (Twitter)
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Music album: "Amiga Collection" by Stamen
'ST Arts' is an amateur musician from Finland who likes to compose melodic electronic music, mainly synthpop and space synth music with influences from the mod/demo scene. Thereby 'ST Arts' stands as a generic term for all his musical work, regardless of genres (interview from 2008). When he bought an Amiga 500 in 1992 and started making music with ProTracker, he gave himself the artist name 'Stamen' and published tracks on Aminet and The Mod Archive.
Now he has released the album "Amiga Collection" on the online music service "Bandcamp", which contains tracks from 1994 to 1999 and can be downloaded for a price to be determined by the user. (dr)
[News message: 05. Feb. 2023, 06:17] [Comments: 0]
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04.Feb.2023
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Floppy disk images on PC and Mac: Greaseweazle Tools 1.8
Keir Fraser's "Greaseweazle" does - similar to Kryoflux - read the magnetic information on a floppy disk independently from the format used and saves as much information as possible to generate a so-called "Flux Level Image" in Supercard format (SCP), which enables reading and back-writing of copy-protected disks (amiga-news.de reported)
The adapter gets connected between a floppy disk drive - e.g. a standard 3.5" PC one - and a USB port of the PC or Mac. Today version 1.8 of the Greaseweazle Tools was released providing the following changes:
- IMD: Read & write IMD image files
- IMG, diskdef: Allow sector padding in IMG files
- gw read: No seeking to cyl 0 on retry, by default
- HFE: Fix data rate of FM tracks
- SCP: Fix checksum calculation, and verify on import
(dr)
[News message: 04. Feb. 2023, 16:07] [Comments: 0]
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04.Feb.2023
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Preview video: Temptations port for CD32
The developer 'S0Y' is continuing to work on his CD32 port of Temptations, the platform game originally released for MSX-1 in 1988 (amiga-news.de reported). In a new preview video, he now gives a taste of the second level of the game. (dr)
[News message: 04. Feb. 2023, 07:12] [Comments: 0]
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03.Feb.2023
Indie Retro News (Webseite)
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Tech demo of an arcade game: RemGame
'RemGame' (video) is the author's first C/ASM project on the Amiga. He describes it as a "tech demo", and he has yet to come up with a game design to go with it. RemGame uses a sprite multiplexer and can thus display up to 104 moving sprites. The colours of the sprites are changed via copper list in each grid line. Together with the scrolling background displayed in HAM mode, up to 1400 colours are displayed on the screen simultaneously, even on an A500. In a forum discussion, the author answers users' questions and offers the current version for download. (cg)
[News message: 03. Feb. 2023, 23:59] [Comments: 0]
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02.Feb.2023
Alfred Faust (ANF)
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MIDI sequencer: BarsnPipes 1.3 for MorphOS
In January, Alfred Faust made available a MorphOS port of the MIDI sequencer BarsnPipes, which he maintains. A now released update was created with the support of Frank Mariak and Antoine Dubourg from the MorphOS team, it eliminates some critical bugs and optimises the MIDI transmission. In addition, the user interface has been better adapted to MorphOS, for example, all screen modes of MorphOS can now be used.
Furthermore, new MIDI tools have been created to manage up to 16 USB MIDI interfaces of BarsnPipes - i.e. each MIDI interface transmits 16 MIDI channels (instruments). Thus, theoretically, up to 256 independent MIDI channels (instruments) could be used in BarsnPipes.
According to the author, the programme now runs much more stable on the various MorphOS systems and has become more user-friendly. In addition, the latest version now starts even if no MIDI interfaces are connected. (cg)
[News message: 02. Feb. 2023, 23:09] [Comments: 0]
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31.Jan.2023
GitHub
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WHDLoad: Graphical user-interface iGame 2.2.1
iGame is a MUI-based frontend for starting WHDLoad games (amiga-news.de reported). Recently George 'walkero' Sokianos (editor 'Lite XL' or MediaVault) has released version 2.2.1 for AmigaOS 2.04 and higher, AmigaOS 4 and MorphOS, providing the following changes:
- Added
- Turkish catalog contributed by Serkan Dursun
- Fixed
- Now the 68K cpu specific versions are included in the archive. In v2.2.0 all versions where the same 68000 binary because of a missing flag in compilation
- Willem Drijver contributed with a fix on Execute tooltype, which was not working well.
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30.Jan.2023
Seiya (ANF)
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PDF magazine: REV'n'GE 142 (Italian/English) / Interview with the publisher
Besides the Italian original issue, the PDF magazine REV'n'GE ("Retro Emulator Vision and Game") is also available in English. The magazine's reviews compare, if available, the different ports of classic games to the various platforms of their time.
The latest issue includes articles about the Amiga games "Encounter" and "NEONnoir". 'Seiya', the editor of REV'n'GE, was available for a short interview. Many thanks!
Amiga-News (AN): Hello 'Seiya'. Thank you for taking the time and of course for your magazine. How did you come to publish this fanzine/magazine?
Seiya: I always liked writing game reviews, but I didn't know how to write them, I didn't even know what software to use. I originally wrote the reviews for a forum (text and pictures) with some videos I had made specifically for the Amiga. In 2012 or 2013 I was contacted by a group that did online reviews only in Italian with a professional layout system and I was enchanted. There was a team with a chief editor and other people writing reviews. Not quite what I was looking for, but better than nothing.
AN: What happened after that?
Seiya: After not being very happy with a second, similar attempt either, I decided to start my own fanzine: the first issue will be published in February 2014, and I will bring out three more issues in the same month. The goal was to publish at least four issues every month, 48 issues per year.
After the first month I realised that it was not feasible because there was no time to correct, check for errors and then review something interesting. The first issues were written in a hurry, without checking for mistakes, with a lot of hardware articles. And it was all about Amiga and PC because those were the systems I knew best, so I knew which games I wanted to try.
AN: How many issues per month were there then?
Seiya: There was a problem with the name, because it was REVenGE! and, as written, had a meaning that hardly suited a retro games publication.
The name casually suggested to me "Retro Emulation Video and Game", but the "and" was not in the name because it was spelled "en". Then I had the idea to say that "en" is the Italian pronunciation of "and". A group of users on an Italian hardware and retro gaming forum suggested I call it REV'n'GE! because "Retro Emulation Video & Game" was more credible, and so REV'n'GE! was born, as it is today.
From this issue 17 onwards, the magazine/fanzine changed its mentality and finally became what it should have been since its first issue, and issue after issue I try to improve it both in text and in spelling and grammar mistakes.
AN: Why also in English?
Seiya: The fanzine/magazine is read more abroad than in Italy and although it was translated into English by Google and manually corrected by me, it was and is very understandable and therefore very popular in the countries where the language is not English.
AN: And what is the situation today?
Seiya: Today, one issue is published per month, on the 25th of each month, including summer and Christmas. Each issue is written in the previous month in order to be able to write both the Italian and English editions.
AN: How do you choose the games you present?
Seiya: The games I review are actually chosen quite randomly. Sometimes I look at screenshots, other times when reading the forums I see that some users have problems with a game or are talking about it for various reasons and I decide to review it.
As the name of the fanzine has de facto become "Retro Emulator Vision and Game", the various systems are all emulated and I try to review games whose emulation is closest to the original hardware.
For the Amiga, for example, I choose games for the Amiga 500, which the emulator emulates perfectly, or in any case the basic A1200, which can be emulated well. For Atari ST games, those that run well on the basic model. For DOS games, I usually use PCeM, which emulates their chosen hardware well, and I also choose titles that run on an 8086 between 4 and 10 Mhz. 8-bit computers are emulated just as well as the current systems and so the reviews are comparable even on real hardware.
AN: How exactly is an issue created?
Seiya: I do one test a day and in total it takes about 15 days. Then I create the videos, put them online and copy the links to the videos into the fanzine. Then I read through everything again to prepare the translation into English. I read the Italian version and the English translation again to make the last corrections. Then about 18 days have passed. I usually start on the 5th of each month and try to finish around the 23rd or 24th of each month.
AN: When do you take time for the tests and reviews?
Seiya: I write the fanzine in the morning, and spend about an hour or two on the reviews. Sometimes the emulator doesn't work or the game doesn't start. Then I have to look for another game. I look for information if I don't have the manuals or discover something on the net that gives me the idea to write something. Then I play on one computer in real time and write reviews on another computer at the same time.
The reviews are not as detailed as in commercial magazines because I decided to talk about it a bit and then leave the reader with the desire to play it for themselves and see if what I wrote is correct and shares my opinion. (dr)
[News message: 30. Jan. 2023, 06:16] [Comments: 1 - 30. Jan. 2023, 13:37]
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29.Jan.2023
Kofi
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Editor: Lite XL 2.1.1r1 for AmigaOS 4 and MorphOS
George 'walkero' Sokianos has just released version 2.1.0r1 of the editor Lite XL for AmigaOS 4 and MorphOS (amiga-news.de reported) and explained:
"Today I released a new version of LiteXL for both AmigaOS 4 and MorphOS 3. This includes the latest code from the upstream repository, with all the changes up to the 8th of January 2023. This brings our port in sync with the latest available versions in other systems.
In this release, a bug reported by one user is fixed, which had to do with the OS4 version and the system locale. This was pretty much the same reason as with the MorphOS version which was fixed a couple of releases back.
Other than that, a few more plugins were added in the add-ons folder adding extra features to the editor. My beloved is the one that makes LiteXL utilise the .editorconfig files. This way the editor keeps on having a consistent coding style per project. Especially useful if you work on projects with different programming languages. You can find more information about the .editorconfig files at editorconfig.org.
Also, the binary now is named lite-xl, to be aligned with the naming of other system releases. Not a big difference, but you might need to update your system to use this new name in docks etc.
I'd like to thank all of my supporters for the donations and for keeping me motivated, to continue working on my Amiga projects. That's a great community to be part of."
(dr)
[News message: 29. Jan. 2023, 15:08] [Comments: 0]
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