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Amiga events
13.-15.06.25 • Flashback-Symposium #02 • Jößnitz (Germany)
01.-02.08.25 • Amiga/040 • Mountain View (USA)
11.-14.09.25 • Classic Computing 2025 • Hof (Germany)
17.-19.10.25 • Amiga40 • Mönchengladbach (Germany)
14.-16.11.25 • Flashback-Symposium #02 • Jößnitz (Germany)

19.Mar.2023



Interview: Ravi Abbott (Kickstart - UK Amiga Expo, The Retro Hour)
Ravi Abbott is known for his various documentaries and videos such as "Downfall Amiga, after Commodore" or Amiga Computer Buyers Guide 2022, runs the podcast The Retro Hour together with Dan Wood, writes for the Amiga Addict, is a DJ and has as his latest project to bring back a combination of user meeting and fair for Amiga fans to the UK after several years with "Kickstart" (amiga-news.de reported). We asked Ravi Abbott about his motives and motivation for all these projects:

Amiga-News (AN): Ravi, thank you so much for taking the time to talk to us. I assume the preparations for the Kickstart are keeping you busy. How did you come up with the idea for this event?

Ravi Abbott (RA): Years ago, the UK used to host large events such as World of Amiga, which I attended as a young person and miss the atmosphere it provided. Unfortunately, there hasn't been a consistent event in the UK for all Amiga users to come together for many years.
Having attended international events, I've always wondered why this is the case. In the past, there have been some fantastic events such as VCF 2020 at Bletchley Park, Amiga 30 in Peterborough, and the impressive big user group meeting Workbench.
A national event was planned before COVID-19 hit, but unfortunately, it was cancelled. As someone with experience in the events industry, I decided to take on the challenge of creating a self-sufficient and consistent annual event model in the middle of England.

AN: What was your motivation and what makes it different from others like AmiWest (USA) or Amiga 37 (Germany)?

RA: Since the Amiga is currently experiencing a surge in popularity, I was motivated to seize this opportunity and grow the event as much as possible. Events like Amiga37 and Amiga Ireland have been a tremendous source of inspiration, with their impressive turnouts, energetic vibes, and well-organized music performances influencing our event. Markus has done an excellent job, and we ensured that we selected a date that wouldn't conflict with these incredible events. We would like to emulate the success of Amiwest, which has consistently run for years.

Although we don't have exact numbers, committing to vast spaces is challenging especially in this tough financial time. However, I believe we've struck the perfect balance between the number of attendees, a fantastic venue (the oldest professional football club in the world), and interest, which allows us to build on this foundation every year and improve the event each time. Our focus on creativity and the future is central to our vision, and we're eager to celebrate the great history of Amiga developers, musicians, and artists in the UK with visitors from around the globe.

AN: Well, our readers do know you by the podcast "The Retro Hour" and many interesting videos. So, please tell me, what is your motivation to do this? What drives you? What do you want to achieve?

RA: I have always enjoyed exploring technology and the stories about how it developed and people's unique paths to entering the industry. Computer technology has grown so quickly that often great stories and achievements are missed, lost, or untold. Mainstream media has always been dismissive of gamers, and retro technology often discusses gaming without intelligence or thought, even though it has helped develop so much of our current lives. We wanted to start a podcast where developers and creatives could talk directly to the audience with honesty and respect. One day, I hope the podcast and videos can help people studying video games in the future or simply be interested in the subject. It's so important to get these stories told because throughout the time we have recorded the podcast, sadly, some of our guests have passed away.

AN: And is it "just a hobby" or is it a full time job?

RA: I first started doing a podcast as a hobby. Doing it weekly for 7 years has pretty much turned it into a part-time job and takes up a lot of my time, but we all really enjoy it, and that's why it has lasted so long. Another addition to the podcast is hosting panels at gaming shows and events, which I really enjoy. Covid was a big reset time for everybody and personally helped me take more risks. We set up Amiga Addict Magazine at the start of Covid, and that's also now turned into a part-time job as well!

I don't think I could ever be a full-time YouTuber due to hating video editing, and my release schedule being very inconsistent. I enjoy doing YouTube videos, but I never really focus on massively growing my channel. I just hope people enjoy the videos I do make.

I am currently organizing a huge UK Amiga Expo for 600 people. I have a background in the events industry in the UK and really enjoy going around the world to Amiga events. Currently, they seem to be very popular worldwide, but the UK is missing out, so I hope this event can become a regular thing and a home for the UK Amiga community to get together.

AN: As we can read in your YouTube description, Commodore Amiga is your main passion and you love it since you were a kid. When was the idea born to use the Amiga not only to play games, but to conduct interviews and make videos?

RA: The Amiga was such a groundbreaking machine; it fueled creativity. Not only could you play games, but you could also make them! These days, we see packages by companies like Adobe on modern machines. Many students are taught the same software on the same machines, and it feels more restricted and compliant to me. The Amiga broke the boundaries of what you could do with a machine. If you could dream it, you could make it. This is what I really love about the machine. I would love to see these ideas applied to modern computing in some way and people breaking free of the mold.

AN: Of course, we need to know: which was your first Amiga model and are you still owning an Amiga?

RA: I used to own an A2000, which was my first Amiga, but unfortunately, I no longer have it. Currently, I have two A600s which I use for DJing, a CD32 with a Terrible First TF360 prototype, an A4000 with a ZZ9000 card and toaster stickers, and a unique Amiga A600 laptop that I have been constructing to function on lithium batteries and enclosed in a Lego case.

AN: Have you tried your hand at programming? If so, what caused this career to fail? ;)

RA: I have tried programming but really found the emerging web much more interesting. As part of my career I have been working as a web developer coding in HTML, JAVAScript, PHP and other languages. Coding is always fun and I enjoy the creativity but it also requires a lot of focus and learning the new standards which can hold you back if you’re not faster than the competition adapting to the latest Trend.

AN: What do you think is the fascination with retro computers in general and the Amiga in particular? Nowadays, we're always looking for the newest and fastest, aren't we?

RA: The limitations of computing have always fascinated me. The ability to create something amazing with just a small piece of code or a small processor is like magic. The demoscene is a standout in digital culture and has led to so many developments. The best thing about retro computing is that it saves machines that would otherwise be dismissed. When I use a new machine, I feel guilty if I'm just using it to browse the web, knowing there is so much power on the system that's unused. The Amiga is great for hacking, upgrading, and learning. The foundations of my computer knowledge come from Workbench and learning to code from the back of magazines, something you don't tend to see anymore in the culture of using plugins or engines. Getting down to the metal has a strong appeal.

AN: Making a video is one thing. But how do you prepare? How do you choose a topic and how do you go about it? Do you first research all the necessary information, then create a "shooting plan" and then write your script? You are using much video material: how do you find it? And how easy is it to get permissions to use it?

RA: I usually look at YouTube and see if there is a gap in knowledge or a subject that people have not covered before. Then, I research the subject by looking at magazines from the time, chatting with friends about it, and ensuring that I have consistent research and references. Once that is done, I record a voice-over and write a script. The main issue is using footage. I try to contact the owner of the footage, but I also make sure that the clip is short and fits YouTube policies. It’s amazing how much incredible footage is out there if you look at old show videos on sites like archive.org or the waybackmachine.

AN: What is the advantage and possibly also the disadvantage of a video compared to an essay/book? For the future, can you imagine writing a book?

RA: Video editing can be a slog. Editing a video takes a long time, and there are so many aspects to consider, such as getting the sound right, acquiring permissions, and meeting YouTube's guidelines. Additionally, ensuring that the video is neither too long nor too short can be challenging. While video editing is not my preferred form of content creation, I enjoy writing. For the past two years, I have served as the Community Editor for Amiga Addict magazine. Recently, I launched a Kickstarter campaign for a book based on 'The Retro Hour Podcast.' This journey has been interesting and has allowed me to improve my writing skills, as well as learn about the publishing, editing, and printing processes.

AN: What would you like to see in the future of the Amiga? Do you think it makes sense to invest time and money in the development of new hardware and software or should we rather enjoy what we have and use and expand it?

RA: The Amiga scene is growing rapidly around the world, with more hardware and software being developed than in years past. This is a fantastic development, and I hope it continues. For many, the Amiga represents an escape to simpler times, and I worry that in the future, people may not understand or appreciate that. However, the key aspect that people will always appreciate is the ability to do amazing things with limited machines, and not dismiss them as obscure or irrelevant. The demoscene will always push the boundaries of the Amiga, but emerging scenes such as music and art also offer creative opportunities that I hope will continue for generations to come.

AN: Ravi, thank you very much for the interview and good luck for the Kickstart!

The Kickstart will take place on 1 and 2 July 2023 in Nottingham (UK) at Meadow Lane football ground, home of the oldest professional football club in the world. Guests include Mike Dailly of DMA Design ("Lemmings") and Simon Phipps of Core Design, creator of Rick Dangerous. The aftershow party will feature live music from DJ Formula, DJ H0ffman, HarleyLikesMusic and Vogue Renege. The event has room for 600 Amiga fans, tickets can be purchased now. (dr)

[News message: 19. Mar. 2023, 06:30] [Comments: 0]
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18.Mar.2023
AmiKit (Twitter)


Workbench distribution: AmiKit XE 12 for Raspberry Pi and Windows/Mac/Linux
AmiKit has released version 12.0 of its Workbench distribution AmiKit XE for Raspberry Pi 4/400 (changes) as well as for Windows/Mac/Linux (changes).

In addition to the specific changes, this upgrade brings an improved emulation engine with optimised configuration for better stability, performance and gaming experience. Likewise, AmiKit now offers a new white and dark look. There are three new theme presets.

Epsilon's World introduces the new version of the Workbench distribution in detail in a recent blog entry. (dr)

[News message: 18. Mar. 2023, 20:25] [Comments: 0]
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18.Mar.2023
Amigafrance (Forum)


Preview video: Game "Loony Ledges"
After his game Capacitor's Revenge (amiga-news.de reported), 'PixelPlop' is now porting a game he wrote a while ago on the PC but never released to the Amiga. The video shows a first state of the game, which is written in C. (dr)

[News message: 18. Mar. 2023, 07:47] [Comments: 0]
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18.Mar.2023



AmigaOS 4: Email client Sylpheed 3.0.3r3 for AmiCygnix released
In mid-2020 Edgar Schwan had released the first version 3.0.3 of the email client Sylpheed for AmiCygnix.

Sylpheed is an e-mail program based on the GTK+-GUI-Toolkit. The design and the user-interface is similar to many well-known programs from the Windows world, e.g. Outlook Express (screenshot).

The third candidate of version 3.0.3 provides the following changes:
  • The second release of Sylpheed 3.0.3 had problems with SSL connections. The program has now been linked with OpenSSL 1.0.2o and should now work again. An update for a current version of OpenSSL is planned.
  • All programs, including the tools of "bogofilter 1.2.5" and "compface 1.5.2", have been linked with the current libraries.
  • Spell checker updated.
(dr)

[News message: 18. Mar. 2023, 07:12] [Comments: 0]
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17.Mar.2023



Mastodon client: Video presentation to Amidon development status
Dimitris 'MiDWaN' Panokostas, author of the Amiga emulator Amiberry, is developing a Mastodon client for AmigaOS 3 (amiga-news.de reported). During the last meeting of the Commodore Users Europe he has presented the latest development status of Amidon. Currently the requirements are:
  • AmigaOS 3.x
  • 68020+ CPU
  • MUI 3.9 minimum. Looks better with MUI 4.0 and 5.0 but HTMLview currently does not work under these versions.
  • 8MB of RAM minimum
(dr)

[News message: 17. Mar. 2023, 20:54] [Comments: 0]
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17.Mar.2023



Game soundtrack: TETRIS - Extended Mix
In addition to complete albums (for example Jaguar XJ220 Remix album), Bert 'D4XX REMIX' Brüggemann releases single remixes: yesterday he has published the extended remix of the Tetris theme (YouTube-Video), on Bandcamp available for two euro (or more). (dr)

[News message: 17. Mar. 2023, 08:44] [Comments: 0]
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17.Mar.2023



Maze game: Early version of Cube
Sami Vehmaa is in the process of writing another game with AmiBlitz3 for fast Amigas with graphics cards or emulators: in "Cube" (YouTube video), the player has to find his way out of a kind of labyrinth. In the present early version 0.10, the demo version is identical to the commercial version. (dr)

[News message: 17. Mar. 2023, 05:53] [Comments: 0]
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17.Mar.2023



AROS: Devlogs to AmiFox
About a week ago we reported that Marcus 'ALB42' Sackrow is also working on an AROS version of his browser AmiFox in addition to AmigaOS 3. In two new blog entries he now reports about the further development: thanks to a new version of the AmiSSL library AmiFox runs on AROS ABIv0 with encrypted https connections to the server.

And he reported how he sets up an AREXX port under the MUI equivalent Zune so that AmiFox can work with one of his other programmes such as AmiTube or MUIMapparium (YouTube video). (dr)

[News message: 17. Mar. 2023, 05:38] [Comments: 0]
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16.Mar.2023



MorphOS: Real-time strategy games Vanilla Conquer RA and TD V1.1
A week ago Mark 'bigfoot' Olsen released his port of the second part of the real-time strategy series Command & Conquer, Red Alert (RA), for MorphOS based on the open source project Vanilla Conquer. Now he has not only made version 1.1 available, which contains a bug fix for users playing on 4:3 or 5:4 monitors, but has also released version 1.1 of his port of the first part of the Vanilla Conquer project, Tiberian Dawn (TD). This now also offers TinyGL support and thus the same improvements as his RA port. (dr)

[News message: 16. Mar. 2023, 05:52] [Comments: 0]
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16.Mar.2023
Andreas Falkenhahn (ANF)


Hollywood: Parallel Realities SDL2 Tutorials
The SDL2 tutorials of Parallel Realities demonstrate how to program different game types with SDL2 (e.g. Shoot'em'up, Jump'n'run etc.) Hollywood user Dwayne Jarvis has now ported these tutorials for the RebelSDL plugin for Hollywood. The video linked under the title link shows how the shoot'em'up from the SDL2 tutorials runs on an X5000 with Hollywood. (dr)

[News message: 16. Mar. 2023, 05:27] [Comments: 0]
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16.Mar.2023
WhatIFF? (ANF)


AmigaGuide magazine: Issue 9 of "WhatIFF?" published
"WhatIFF?" is an English Amiga magazine in AmigaGuide format. Unlike other magazines or journals, WhatIFF? does not deal with games, but is primarily intended for users who want to work creatively with their Amigas (amiga-news.de reported).

Now issue 9 was published containing the following articles:

Reviews
  • BFG9060 Accelerator Card
  • TerribleFire 1230 Accelerator Card
  • A1200.net KeyCaps
  • Amiga Case Badges
  • AmiCygnix upate v1.7 for AmigaOS 4.1
  • SoundBox
  • Aminet Goodies
Game Reviews
  • Tanks Furry
Tutorials
  • Watch YouTube Videos On Your Amiga Pt:2 ECS Users
  • Creating Mods in OctaMED that are ProTracker Compatible
  • LightWave 3.5 - 101 Creating a Star Field Prt 2
  • Brilliance - Essential Shortcuts
  • Choosing a Joystick
Articles
  • ST-01: The Legacy
  • Kickstarting Your Zen
Interviews
  • Andreas Maglerl (Amiga Future)
  • Tony Horgan (CU Amiga)
  • Douglas Compton (10 Minute Amiga Retro Cast)
  • Christian Wiegel (Settle The World)
Invents Corner
  • Latest Updates
Additional Content
  • Cover Disk #1 - Settle The World Slideshow
(dr)

[News message: 16. Mar. 2023, 05:24] [Comments: 0]
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16.Mar.2023



m68k assembly: "Amiga Assembly" plugin V1.8.1 for Visual Studio Code
"Amiga Assembly" is a plugin for Visual Studio Code to support assembly language for the Amiga Motorola 68000 machines and emulators. Today Paul Raingeard has released version 1.8.1 which now mark binaries as executable on macOS again and thus fixes a bug of the recently published version 1.8.0 (amiga-news.de reported).
On GitHub a detailed documentation is available. (dr)

[News message: 16. Mar. 2023, 05:10] [Comments: 0]
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15.Mar.2023



Amiga emulator: vAmiga.net
In 2019, developer Dirk Hoffmann started to develop vAmiga, a new, user-friendly Amiga emulator for MacOS machines that emulates an A500, A1000 or A2000. This is available in the current version 2.3. Based on this, two WebAssembly implementations were created directly for the browser:
  • vAmigaWeb by 'mithrendal' is primarily intended for mobile devices
  • vAmiga Online by Christian Corti is supposed to be a 1:1 adaptation of the Mac desktop version
Now Dirk Hoffmann has written his own browser implementation with vAmiga.net with the support of the two developers mentioned above.
As he explains to us, his web port has experimental status and currently only supports a selection of the features that the Mac version of vAmiga offers (for example, no snapshots are supported and there is no virtual keyboard). The idea arose from the motivation to familiarise oneself with web development. He makes further development dependent on feedback from users. (dr)

[News message: 15. Mar. 2023, 06:30] [Comments: 0]
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13.Mar.2023
MorphZone (Forum)


MorphOS: Web browser Wayfarer 5.0
Jacek 'jacadcaps' Piszczek has released version 5.0 of his Wayfarer web browser for MorphOS, a major update that introduces the WebKit engine WebKitGTK 2.38.5, which was only released in the middle of last month. Wayfarer 5 also introduces the User Scripts Manager known from Odyssey. Furthermore, it is now also possible to relocate the cookies database to RAM while running, to reduce the amount of writes to SSD drives and improve performance.

Download: wayfarer.lha (29 MB)
(dr)

[News message: 13. Mar. 2023, 19:07] [Comments: 0]
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13.Mar.2023



AmigaOS 4: X11 environment AmiCygnix 1.7r2
Edgar Schwan's AmiCygnix is a Unix environment for AmigaOS 4. It is not an emulation, but all programs are compiled natively for AmigaOS 4 (screenshot). AmiCygnix provides a directory and data structure similar to that of a Unix installation.

Version 1.7r2 fixes some bugs of version 1.7 which was released at the beginning of 2023 (amiga-news.de reported):
  • The English gui file for the prefs editor "XServer-Access" was broken. Is fixed now.
  • The "echo" command of coreutils was buggy. Is fixed now.
  • Slightly bugfixed AmiCygnix Unix shell (acxsh, a special version of the abc-shell).
  • The integrated root certificates for GnuTLS and OpenSSL have been updated.
  • Updated Italian translations. Thanks to Samir Hawamdeh!
  • Fixed a minor bug in the Install script.
(dr)

[News message: 13. Mar. 2023, 11:35] [Comments: 0]
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13.Mar.2023



Amiga emulator: vAmigaWeb - support for real mouse on iPad
vAmigaWeb is an Amiga emulator for the web browser or a Progressive Web App (PWA) based on the Amiga emulator vAmiga for MacOS.

Just a week ago, the developer 'mithrendal' had updated his emulator - we reported yesterday - to now add another feature: support for real mice on the iPad.

As he explains to us, "it is now possible to connect any mouse to an iPad (the MagicKeyboard even has a trackpad built in), but the movement data of web applications is not (yet) retrieved via the so-called PointerLock API". This makes it difficult to control Amiga games or the Workbench with a real hardware mouse. Since he now has an iPad himself, he was able to implement a fallback solution that does not require the PointerLock API standard, but "works amazingly well". (dr)

[News message: 13. Mar. 2023, 06:18] [Comments: 0]
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13.Mar.2023



m68k assembly: "Amiga Assembly" plugin V1.8.0 for Visual Studio Code
"Amiga Assembly" is a plugin for Visual Studio Code to support assembly language for the Amiga Motorola 68000 machines and emulators. Today Paul Raingeard has released the new version 1.8.0. Changes:
  • new FS-UAE / WINUAE versions
  • BLTCON Helper
  • binaries are embedded in the extension
  • Bug fixes
On GitHub the author provides a detailed wiki. (dr)

[News message: 13. Mar. 2023, 05:44] [Comments: 0]
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12.Mar.2023



Crowdfunding: Book "STAMIGA: The Flame Wars" funded
Microzeit from Germany and Editions64K from France are going to publish "STAMIGA: The Flame Wars", a book that is supposed to illuminate the competition for the number 1 home computer between the Amiga and the Atari ST in the mid and late 1980s (amiga-news.de reported). Before the deadline on Monday morning, the required amount has been reached so that the book project will be realised. Delivery is planned for December 2023, and discounted offers are currently still available. (dr)

[News message: 12. Mar. 2023, 20:38] [Comments: 0]
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12.Mar.2023
Andreas Falkenhahn (ANF)


Hollywood X: Add-ons released
Press release: Airsoft Softwair, the hardest working men in code business, are proud to announce the immediate availability of a number of add-ons for Hollywood X. The following add-ons are now available for download from the official Hollywood portal:
  • Hollywood Player 10.0 for all supported platforms (also available for your smartphone/tablet on Google Play)
  • Hollywood SDK 10.0 for developing your own plugins (includes examples and over 500 pages of documentation in various formats)
  • Hollywood 10.0 add-on for Cubic IDE (kindly provided by Michael Jurisch)
  • Hollywood 10.0 online reference manual (over 1200 PDF pages, alternatively available as HTML, CHM, and AmigaGuide)
  • Hollywood SDK 10.0 online reference manual (over 500 PDF pages, alternatively available as HTML, CHM, and AmigaGuide)
  • Hollywood APK Compiler 4.4 for compiling Hollywood scripts to APK/AAB files for Android
  • Remedios 1.3 for compiling Hollywood scripts for iOS
The release of these add-ons completes the Hollywood X release. Please visit the official Hollywood portal at the title link for download and more information. (snx)

[News message: 12. Mar. 2023, 19:35] [Comments: 0]
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12.Mar.2023
Alfred Faust (ANF)


MorphOS: MIDI-Tools 1.4 for BarsnPipes 1.3
Alfred Faust writes: Antoine 'tcheko' Dubourg has thankfully improved and developed the camdusbmidi.class for MorphOS in a very short time to such an extent that it now also manages MIDI data transmission with the so-called multiport USB MIDI interfaces without any restrictions.

For this I have adapted the MIDI-In and MIDI-Out tools in BarsnPipes. Now it is possible to manage up to 256 (16x16) separate MIDI channels (instruments) in BarsnPipes with a multiport USB MIDI interface. However, these multiport USB MIDI interfaces must be built according to the USB MIDI standard. They are available in good music stores and also online (e.g. Thomann). (snx)

[News message: 12. Mar. 2023, 19:29] [Comments: 0]
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12.Mar.2023



PiStorm32-lite: Assembly instructions of CM4 adapter published
Claude Schwarz' PiStorm connects a Raspberry Pi to the CPU socket of an Amiga via an adapter and uses the British single-board computer to emulate a fast m68k processor. The lite version is supposed to take into account the current difficult situation in the procurement of components and in principle be cheaper (amiga-news.de reported). Basically, the adapter is intended for use with a PI3A, PI3B, PI4B or PiZero2. But for some time now, Emu68 developer Michal Schulz had been working on the development of an additional adapter that would allow the operation of a Compute Module 4 instead of a Raspberry Pi (amiga-news.de reported).

The work on the CM4 adapter and on adapting Emu68 to it is now complete, so Schulz has published the corresponding circuit diagrams and building instructions on GitHub.


The CM4 is basically a Raspberry Pi4 on an even smaller board without peripherals, which is intended more for industrial applications. Since the CM4 does not have the usual 40-pin header, it cannot be operated alone with the PiStorm. Schulz's CM4 adapter board is needed for this.
Basically, the developer tells us, there are already many adapter boards for CM4 on the market, but they have a problem: they would fit together with the PiStorm32-lite, but would not have the right size to ultimately fit everything in the Amiga's expansion slot. There is a risk of overheating and short circuits.

The adapter board he designed was specially intended for the PiStorm32Lite and fit together like a glove. Furthermore, there is enough space for a heat sink and fan. In addition, his adapter board has a ribbon cable connection to which an IO card developed by Claude Schwarz (also to be released soon) can be connected, with which the relevant connections such as HDMI, Ethernet or USB can be routed out of the back of the A1200. This will reduce cable clutter. Finally, the CM4 adapter offers an NVMe slot. There is no driver for it yet, but in the future it will be possible to connect an NVMe hard drive. (dr)

[News message: 12. Mar. 2023, 13:56] [Comments: 0]
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