30.Mar.2001
Dennis Lohr via E-Mail
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New Song by Psyria
Psyria is a music project which produces songs exclusively with the AMIGA.
After about seven weeks, the Psyria homepage was updated.
Dennis Lohr wrote:
»First of all, a new song (MP3) is available for download in top
quality. The song "Sleppy Miriam" was transformed by request of the original
composer "Techno Overdose" into a club mix. The original song is available at
Techno Overdose.
Further, I am negotiating with my "old" record company again.
Soon, there will be a new contract. The release of the first record
was (if all goes well) aimed for summer 2001 on "Masonic Records
distributed by Virgin Europe". (Keep your fingers crossed :-))
Also, I'd like to remind of the other songs which are available for download,
as well as the forum and guestbook. Everybody can post his comments on the
songs, the homepage and anything else there.«
[News message: 30. Mar. 2001, 00:13] [Comments: 0]
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29.Mar.2001
Schatztruhe
|
Aminet CD 42 - 04/2001
Aminet CD 42 - April 2001 - contains over 800 MB (unpacked) of software in
more than 900 archives. Since Aminet CD 41 numerous MBs of innovations have been
added.
As special highlight Aminet 42 contains the full version of SuperView Productivity Suite by
Andreas R. Kleinert with cheap opportunity to upgrade
to SuperView Productivity Suite II.
[News message: 29. Mar. 2001, 23:54] [Comments: 0]
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29.Mar.2001
Pawel Filipczak on ANF
|
New TaskiSMS
Pawel 'Paplo/Taski' Filipczak, Taski has published
version 3.51 of his program TaskiSMS. Using this program short messages (SMS) can be sent
cia cell phone to 112 countries.
- Some bugs in the main program fixed.
- New Plug-in for Switzerland (DiAx).
- New Plug-in for the Czech Republic and Slovakia (D1cz)
- More send information.
- Updated Polish translation (others to follow, soon)
You can download the demo version from the TaskiSMS website
or from AmiNet.
[News message: 29. Mar. 2001, 22:50] [Comments: 0]
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29.Mar.2001
Bernd on ANF
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Fireball under Additional Address
Additionally to http://fireballmag.2000pages.com
we are now also reachable under http://www.amiga-fireball.da.ru.
[News message: 29. Mar. 2001, 22:43] [Comments: 0]
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29.Mar.2001
Dynamite Team on ANF
|
Dynamite Update 1.1- Download Now!
Today a new version of the online game dynAMIte has been published which of course
is better, more colourful, and louder. Some bugs were fixed, a new bonus and a new
chat command (/msg) were added. One new feature e.g. is the "Afterburner" which lets
the flames last a bit longer.
For the time being Pulpfiction is the first server this new version runs on.
And the rest (especially the mostly fastest server, RNO) hopefully would not take too
long to 'wake up'.
Download: dynAMIte.lha - 2,2 MB
[News message: 29. Mar. 2001, 22:40] [Comments: 0]
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29.Mar.2001
Virus Help Denmark
|
VirusExecutor V2.09 Released
Version 2.09 of the anti virus program 'VirusExecutor' has been released.
Here are the details:
Name: VirusExecutor v2.09
Archive name: VirusExecutor.lha
Archive size: 258.021 Bytes
Release date: 29. März 2001
Programmer: Jan Erik Olausen
Recommends: xvs.library (included), xfdmaster.library, reqtools.library
New in Version 2.09:
- OS 3.9 ROM-Updates added.
- SystemPatch added.
[News message: 29. Mar. 2001, 19:45] [Comments: 0]
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29.Mar.2001
Alfred Sturm
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New Aminet Uploads
LocalePL_OS39.lha biz/dbase 79K+Polish locale for OS3.9 ver 1.5
tummy_020.lha biz/dbase 887K+The Ultimate Magic Yard V1.05
tummy_040.lha biz/dbase 888K+The Ultimate Magic Yard V1.05
tummy_060.lha biz/dbase 887K+The Ultimate Magic Yard V1.05
NickServAuth.lha comm/irc 1K+NickServ identify AmIRC script
UidlRem.lha comm/mail 4K+Automatic daily YAM .uidl file deleter :
TaskiSMS.lha comm/tcp 343K+Sends SMS to GSM phones (MUI).
Puchdemo.lha demo/slide 1.4M+Really stupid slideshow demo. Swedish.
muimaster020.lha dev/mui 98K+Muimaster.library 020 patch
TextEditorExam.lha dev/src 11K+ReAction texteditor.gadget example
charlemagne.lha docs/anno 744K+New C64 CD to release!
AIOV45.lha docs/mags 437K+Amiga Information Online, Issue 45 (Marc
AquaDemo.lha game/demo 2.6M+Demo of Aqua a great new commercial adve
FlashNG.lha game/misc 74K+Small GPL Arkanoid clone with RTG suppor
angband.lha game/role 726K+Angband 2.9.2 - Roguelike solo RPG
kangband.lha game/role 842K+Kangband 2.9.2 - Roguelike solo RPG
MagicNumbers10.lha game/think 33K+A small but good mind game
SvIVFix917.lha gfx/misc 5K+*Fix* for SViewIV V9.17 (24.3.2001)
imdbDiff010316.lha misc/imdb 2.0M+Diffs for the Internet MovieDatabase
listchopper.lha misc/imdb 11K+Prevent buffer overflow in MovieMUI 3.5a
ThatsWhat.lha mods/s3m 239K+That's what friends are for
TIM_0040.lha pix/3dani 1.3M+TIM's rendered animations (Cinema4D)
GameIcons.lha pix/gicon 490K+Great GlowIcons for MANY Amiga games.
fomst28.jpg pix/henz 309K+NCC-1701D (Star Trek)
fomst29.jpg pix/henz 280K+Romulan Warbird (Star Trek)
Hipsamtab1.jpg pix/misc 57K+A picture of the best Amiga on earth! (r
Hipsamtab2.jpg pix/misc 53K+A picture of the best Amiga on earth! (r
Hipsamtab3.jpg pix/misc 51K+A picture of the best Amiga on earth! (r
Cruiser.jpg pix/trace 54K+D7 Klingon Cruiser
StationK7.jpg pix/trace 62K+Classik Series Star Trek"The K7 Station"
theworld.jpg pix/views 100K+Poem with background pic
guideml2.lha text/hyper 51K+Cool AmigaGuide -> HTML converter (V2.1)
AutomaticRead.lha text/misc 40K+An Automatic Reader that speaks your tex
CGXrndLIB.lha util/boot 1.6M+Random Bootpic.library Selector
titleshadow.lha util/boot 20K+Add shadows or outines to your window ti
WoW.lha util/conv 40K+Text converter (Html, Ww6, Rtf, AGuide,
akJFIF-dt.lha util/dtype 215K+AkJFIF-dt V44.97 (JPEG, 68000-060, PPC/M
akPNG-dt.lha util/dtype 230K+AkPNG-dt V44.97 (PNG, 68000-060, PPC/MOS
akPNG-PPC.lha util/dtype 79K+AkPNG-dt PPC plugin V44.97
akTIFF-dt.lha util/dtype 226K+AkTIFF-dt V44.97 (TIFF, 68000-060, PPC/M
WarpPSDdt.lha util/dtype 44K+Adobe Photoshop datatype V44.1 (68k,War
ArgueGUIColl.lha util/misc 53K+Argue GUI for SoftCinema, Moovid, Visage
ReqAttack_mgr.lha util/misc 5K+RAPrefsMUI hungarian catalog
[News message: 29. Mar. 2001, 15:36] [Comments: 0]
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29.Mar.2001
Thomas Steiding via E-Mail
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"Knights and Merchants" to be Ported to MAC
e.p.i.c. interactive entertainment porting "Knights and Merchants"
e.p.i.c. interactive entertainment GmbH has signed an license agreement
to port the real time strategy game "Knights and Merchants" to MAC.
The world "Knights and Merchants" plays in is a counterpart to the medieval
age. Expect for the imaginary geography of our world all of the game contents
were take from the European and especially from the Anglo-Saxo medieval times
around 1200 u.C.. There are no additional fantastic elements as like e.g
tale creatures used. The player takes the role of a simple captain serving the
kings commands. Due to a confederacy against the king and his empire the
captain (the player) gets assigned the job to defend the royal provinces remaining.
Expect for this land the kingdom has fallen apart to many small principalities and
counties. After disposal of the ancient empire was lost the king himself in his
capital city gets threatened by hostile forces. This is the starting situation
the player faces at the beginning of the game. The players task is to reconquer
all of the provinces which have belonged to the ancient empire.
The game "Knights and Merchants" can be taken for a strategical economy simulation.
Cardinally the economic part represents the main element of this game running in
real-time. With numerous medieval buildings in combination with then customary producer
goods can manufacture several wares. He lets build and maintain buildings and streets by
his 'bondslaves'. The economic structures are simulated in detail whereby each ware is
produced using several raw materials and passes the respectively number of manufacturing
sites. All of those manufacturing systems are visualized in detail and comprehensible
enabling the player to fast and reliable control economy. The result of all productive
activities is the manufacture of weapons and armaments. Mentionable in this are the
logistics the player prearranges by the structure of transport rout (streets). All of
the wares must be transported between the houses by assistants which marks down
planning of the town, production times, and buildings, thus the efficiency of economy.
Also in this the player gets the transported wares graphically displayed. All game
figures have their specific operational area and do their work independently. The do not
depend on any control by the player. The players opportunities are limited to indirect
commands for creating buildings, streets, corn fields, etc.. Only the military units can be
directly commanded by the player.
More information about "Knights and Merchants" are to find at the projects section of
our homepage:
http://www.epic-interactive.com.
Consulting Thomas Steiding via telephone arose that there is no version for Amiga planned for
the time being, because apparently there is not enough demand.
Well, this game sounds quite interesting. Maybe we are able to assure Thomas Steiding of the antipode. ;-)
[News message: 29. Mar. 2001, 14:42] [Comments: 0]
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29.Mar.2001
Richard Kapp via E-Mail
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NARR-Site Update
Again there are three new downloads on the Narr-Site:
SendStuff v.0.3Beta - a program to send files to other directories or devices by drag'n'drop.
MagicSets - 3 nice 256-colour sets for the newly released WB game 'MagicNumbers'.
CoolsOS - 3 backdrops for the Workbench (very stylish and good matching for high-resolutions).
Moreover the is a new status update, again.
[News message: 29. Mar. 2001, 14:23] [Comments: 0]
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29.Mar.2001
Michael Rupp on ANF
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Update: TAWS v0.7 is Online
A new version of TAWS - the Amiga Workbench simulation - is now online. TAWS is a pure
JavaScript simulation of the Amiga Workbench for Win32 Internet Explorer 5.x, just for fun and
of course in dedication for the Amiga. ;-)
Innovations are:
- Real Amiga-Menue
- Implementation of the menue commands «Open», «Close» and «Close Workbench ...»
- Preferences program for user settings which even can be saved (pay regard to the simulated BOOPSI elements)
- Background patterns for windows and Workbench
- Configurable fonts, font size and colours
- OS3.5 Icon-Dragging-Patch (for dragging several icons without SHIFT key)
- SolidWindows-Patch (no fram while dragging or enlarging windows, but those will be redrawn immediately)
- PowerWindows-Patch (window parts can be placed out of the visible area)
- ClickToFront-Patch now can be disabled, too
- Transparency while dragging icons (configurable, too)
Feedback is always welcomed, as well as your favourite patterns which
I think about to implement into TAWS, then.
[News message: 29. Mar. 2001, 11:26] [Comments: 0]
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29.Mar.2001
AmigArt
|
The Coolest Amiga on Earth!
Among yesterday's Aminet uploads AmigArt has found three pictures by
Mikael Persson from
Sweden showing his super-cool Amiga built into an "Amiga" table (Aminet-Readme):
Our Danish translator Viggo has done a raw translation
of the readme text:
What do you think about my new Amiga? Cool, eh? I started to work on it right after
Christmas, so it took more than four month to finish this thing. Are my grandfather and
I just slow, are we?
The frame contains of aluminium rods with two hardened 6 mm glass plates put in between.
The drawing was done by print office. Inside of the table there are two strong and above all
silent fans for cooling the system. There are also four fluorescent tubes of 18 watts each -
this can make the thing warm.
On the forefront you can see the floppy drive next to the CD-ROM drive and the on/off switch (on the left).
The other switches are to control a "lightning control station" with which I can let the light inside of
the table blink in different colours (note: like in a disco). On the backside of the table (not visible
on the picture) there are infrared units and all of the Amiga ports (note: serial, parallel, etc). Inside
of table there is an Amiga 4000 which was completely reconstructed. Please, pay attention to the wireless
keyboard and mouse on the table.... and the best of all... the TFT flatscreen, which even works with my
Amiga.
This was a brief description. If you would like to get more information just write to me!
Of course I have got many pictures of my Amiga's reconstruction.
I also do other things. As soon as I can get a little help I will build a new Amiga table
which even will be lifted to the ceiling after use.
Regards, Mikael Persson (Englisch translation by mj)
[News message: 29. Mar. 2001, 02:18] [Comments: 0]
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29.Mar.2001
Grzegorz Juraszek via E-Mail
|
New PCI-Board "Prometheus"
Announcement - Warsaw, March 29, 2001
We are pleased to introduce you to our latest product - "Prometheus"
card for Amiga.
It is the most advanced PCI bridge adapter available for Amiga
computers equipped with Zorro III expansion slots. With "Prometheus",
a world of cheap, standard PCI cards opens before you! Some features
of the product:
- Works with any Zorro III equipped Amiga, regardless of the
turbo/processor card installed in the system,
- Four 32-bit PCI slots clocked with 33 MHz,
- Fits any tower case, also works with desktop A3000/4000s when open,
- Works with other Zorro III cards, supports AutoConfig (TM),
- Real transfer rates between Amiga and PCI cards - up to 12 MB/s,
- Real transfer rates between PCI cards - up to 120 MB/s,
- Additional on-board connector for the power supply,
- Professionally designed four-layer printed-circuitboard with
gold-galvanized contacts - complies the PCI standard specifications.
Together with the "Prometheus" card we bundle a CD-ROM with:
- Drivers for the Voodoo3 graphics card, developed in close
co-operation with Hyperion and the authors of Picasso96. 2D drivers
work under the P96 system, 3D functions are available through Warp3D,
- Drivers for a sound card and a network card,
- A completely FREE software development kit for programmers. There is
no need to sign NDA and no additional fees - we want to make
"Prometheus" the most open PCI bridge solution as far as the drivers
development goes,
- Demo versions of the games that use the 3D functions of Voodoo3:
Heretic 2, Shogo.
The "Prometheus" package also contains multi-lingual reference manual
(also in English), holders for the bridge and PCI cards and the
extension cord for a graphics card.
Prometheus - no promises, just solutions.
Our webpage: http://www.matay.pl
For information about Prometheus in English, contact Grzegorz Juraszek:
e-mail: fei@matay.pl or cel. phone: +48 609 394778 (from 10 am to 6 pm).
[News message: 29. Mar. 2001, 01:43] [Comments: 0]
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29.Mar.2001
Jan Andersen via E-Mail
|
Virus Help Denmark created Support Shop
Virus Help Denmark, the Virus experts
from the upper north, have created their own support shop with merchandising articles like T-shirts,
sweatshirts, coffee cups, and mouse pads with the Virus Help Denmark logo at cafepress.com.
The profit of 2USD for each unit sold will benefit the anti virus programmers (which are not only commercial programmers).
[News message: 29. Mar. 2001, 00:46] [Comments: 0]
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29.Mar.2001
Andreas Falkenhahn via E-Mail
|
Updater v1.3 for the The Best Of Airsoft Softwair Gold Edition CD-ROM
For the program updater, on the 'The Best Of Airsoft Softwair Gold Edition CD-ROM' enabling access to updates,
a new version was released. With this new version it is no more necessary to type in the serial code each time, but it
will be saved local. The program can be downloaded from the update section on the Airsoft Softwaire homepage (title link).
[News message: 29. Mar. 2001, 00:19] [Comments: 0]
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28.Mar.2001
Diverse Sources
|
Software News
Aqua
There is a new demo version of the recently published adventure game
'Aqua'
by Emerald Imaging. The game is distributed by
Crystal Interactive.
Download: AquaDemo.lha
Tales of Tamar
There is a new Amiga client v0.34 for registered beta testers of
Tales of Tamar
which is a round game based on the Internet.
For the first time with version v0.34 it is possible to create armies on Tales of Tamar. You have to
equip your armies on ToT with the help of bought or self produced weapons and arming. The damage of
an army depends on the level of arming and the quality of the weapons as well as the class of the
arming depends on the arming of an army.
There are over 50 several weapons such as a one-handed weapon, two-handed ones, crossbow or
complex besieging weapons like catapult or trebuchet.
There are also 15 different opportunities of equipping the army with arming.
You can only produce several weapons when gaining a certain level of research. Armies can be generated,
renamed, increased, split, connected, deleted and trained.
MUI PPC for MorphOS
PPC MUI 3.9 Public Release 2 has been published for MorphOS.
Please read the documentation before installing it!
Download: MUI_Release2.lha - 969 kB
Amster V0.8a
Today version v0.8a of the Napster-client Amster has been
published for Amiga computers. Amster is a client for exchanging MP3-files which supports features
like chatting, search, download, announcement-lists and so on.
Downlaod: Amster-main.lha - 199 kB and
Amster-locale.lha - 352 kB
AutoPDF V1.2
With this small but very useful script by Designburo.nl you
can convert Ghostscript-files to PDF-files with your Amiga.
Download: AutoPDF_Archive.lha
ilbm-PPC-Datatype
Stephan Rupprecht has published version 45.3 of his
ilbm-PPC-datatype.
Download: ilbmdtPPC.lha - 10 kB
[News message: 28. Mar. 2001, 17:06] [Comments: 0]
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28.Mar.2001
AmigActive
|
AmigActive issue #19 Available from Today on
From today on issue #19 of the english print magazine 'AmigaActive' is available with
the following topics:
- Payback! - Smell the burning rubber...
- Zoned! - Digital Art.
- Powered Up! - The latest on MorphOS.
- Netted! - The Eye-Surf.
- Bitmap Bonus! - Paging Mr. Montgomery...
[News message: 28. Mar. 2001, 15:56] [Comments: 0]
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28.Mar.2001
Heise [Newsticker]
|
Heise: Strato-Domains Offline Possibly Because of Attack
Since yesterday many websites which are hosted at Strato cannot be accessed any longer. Many Amiga-sites
are also concerned.
Heise writes:
«An attack to the Strato-server cannot be excluded any longer - in contrary to the loss of current
which Strato called to be the reason. The press spokesman Sören Heinze called the incident as a
"abnormal shutdown of the memory unit" and told heise online that he accepts a report against unknown
in the next time. KPNQwest technician said that an attack from outside is almost impossible. Heinze
didn't want to exclusive any possibility as the reason for the offline.»
The full article under the title link.
[News message: 28. Mar. 2001, 15:45] [Comments: 0]
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28.Mar.2001
Darkage
|
Amiga Classix 3
Next month there will be a new multi platform game collection CD called 'Amiga Classix 3'
(Windows, MAC and Amiga) which contains many nice classical Amiga games distributed by
E.p.i.c. Interactive Entertainment.
[News message: 28. Mar. 2001, 15:25] [Comments: 0]
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28.Mar.2001
Richard Kapp on ANF
|
GFX Games Database: Interview with Giles Burdett
On GFX-games-database there is an English spoken interview with Giles Burdett, the programmer
of the WB-game called Connect4, where he speaks about his new and old projects and where he expresses
his opinion about MorphoS, AmigaDE, Amiga magazines and much more. Have fun reading the interview!
[News message: 28. Mar. 2001, 14:11] [Comments: 0]
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28.Mar.2001
Thomas Unger via E-Mail
|
The Kickstart Archives V1.1
The most important innovation of version 1.1 of KICKSTART ARCHIVES is the integrated freeware-search-engine
"S@lz&Pfeffer Leicht 1.0" by Rainer Eschen.
With the help of a pre-calculated JavaScript-file it is possible searching the websites offline
on the CD-R. The search engine does not depends on platforms and is directly integrated in the index-tree
of KICKSTART ARCHIVES. It is only expected a web-browser which supports frames and JavaScript-standard 1.1.
There is a german spoken help function at any time. But there must be said that interpreting the
ca. 8 MByte script-file when starting the search engine takes ca. 10 minutes on a 900 MHz Pentium III-system (WinME, IE 5).
But each search for a string takes just ca. one second. (Remark: THE KICKSTART ARCHIVES themselves
and images are put on a harddrive of Amiga 2000 with Blizzard 2060 and 64MByte RAM under AmigaOS 3.5.
The images are burned with MakeCD 3.2.)
[News message: 28. Mar. 2001, 14:06] [Comments: 0]
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28.Mar.2001
Horst Diebel on ANF
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Strategy game Schlachtfeld
The strategy game SCHLACHTFELD is supposed to be developed on.In order to give some users a first
impression the side is being created in the link. If there is sufficient interest there will be also
a seperate domain.
Up to now you can find the intro-story, a first opinion poll, a forum, a download area and several
outlines to the units in the game.
Please have a look at our side and maybe you've got an idea which things still could be integrated.
[News message: 28. Mar. 2001, 02:09] [Comments: 0]
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