11.Sep.2001
Andreas Falkenhahn (E-Mail)
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Emulator: Screenshots of Akiko (CD32-Emulator)
Informations and screenshots of the new CD32 emulator Akiko
for Windows were just released on the Airsoft Softwair homepage.
(http://www.airsoftsoftwair.com/)
Akiko runs with the help of an adapted version of WinUAE. Owners
of the "The Best Of Airsoft Softwair Gold Edition CD-ROM" can
download a first version now. This version already supports over
80% of the CD32 games including CD audio and joypad emulation.
(ps)
[News message: 11. Sep. 2001, 20:26] [Comments: 0]
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11.Sep.2001
Andreas Magerl (E-Mail)
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Amiga Future: Interview with Bjorn Lynne
Today, an interview with Bjorn Lynne was published on the Amiga Future
Homepage. Lynne might be known by most of the users by the name of
"Dr. Awesome" of the "Crusaders". He composed all of the music for the
Crusaders demos, Megademos, and EuroChart.
As usual the English version can be found at the English section of the
site.
(ps) (Translation: mj)
[News message: 11. Sep. 2001, 20:26] [Comments: 0]
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11.Sep.2001
Thomas Steiding (E-Mail)
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e.p.i.c. interactive: Status Update
Empire builder Knights and Merchants is in dublication and will be shipping
on september 19th. You can find more information on this real time strategy
game in the projects section.
RPG/strategy mix GORKY 17 is finally coming along nicely. Here is a longer
report on what is done and what still needs to be finished:
Conversion of the game data was among the toughest things with this project.
One reason for this was that a Little Endian engine was required; the other
was that the engine requires filemapping which is not available in Mac OS.
These problems are now fixed (only some minor endian problems in the Load
function need attention).
Gorkys 3D engine is running fine except for some colour problems as you can
see from the screenshots below. The Zoom function also has a couple of minor
problems. Porting of the engine was extremely difficult, because the
original developers used a lot of Intel ASM routines. The remaining problems
with the 3D engine are currently worked on and should be fixed within the
next couple of days. The speed of the game is great even at this stage. On a
350 Mhz G3 it ran at the same speed as the PC version on a 700 Mhz machine.
The game logic seems to be working fine, but intense beta testing on this
part is set to start this week. Sound and video playback is not yet
implemented. The other remaining problem is memory usuage. The game
currently requires a lot of memory, especially under MacOS 9 where you will
need about 200 MB to start the game . These problems do not exist with the
MacOS X version.
Below you will find the first public screenshots from the Macversion. Note
that they have been taken from the german version of the game. The first
public presentation of GORKY 17 will be at the Paris show later this month.
Another project that is in the final stages of development is an arcade fun
shooter. This is our first original release and it will come as a budget
title to MacOS, Windows and MorphOS. Expect more information on this title
in our projects section soon.
(ps)
[News message: 11. Sep. 2001, 20:26] [Comments: 0]
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11.Sep.2001
Sebastian Bauer (ANF)
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SimpleMail Alpha 0.10
Version 0.10 of SimpleMail was released. Changes since last version:
- configurable headers in the reading window,
- Message/rfc822 content type support,
- encrypted mails can be read now (pgp 2.6.x),
- enhanced filter,
- automatic linefeed in the writing window,
- other smaller enhancements.
(ps)
[News message: 11. Sep. 2001, 18:20] [Comments: 0]
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11.Sep.2001
Anu Seilonen (ANF)
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Event: Saku 2001 Displayed New Amiga Products
Saku 2001, the biggest Amiga event in Finland and organized by the Finnish Amiga Users Group, gathered about 300 visitors around Finland on September 1st. The venue was organized completely by volunteers and it proved that there is still a dedicated following of the Amiga in Finland.
Y
One of the highlights of Saku 2001 was the demonstration by Cloanto's Michael C. Battilana. He showed the latest JIT compiler version of Amiga Forever emulation software, which will be available as a free upgrade to all Amiga Forever users. Michael also hinted that Cloanto will soon release a completely new software to the Amiga emulation community.
AmigaDE Party Pack was demonstrated with three computers, two if which also ran the AmigaDE Player demo version, which was supplied for Saku 2001 by Amiga Inc. Other programme included an Amiga demo marathon in the auditorium, a Payback game competition, Mediator PCI demonstration and a popular Vaporware registration service. ImageFX, Aladdin 4D, Shogo and AmigaOS 3.9 were also available for testing. The event also generated interest among the media.
Finnish Amiga Users Group wishes to thank all the event contributors and visitors for joining Saku 2001 and making it a memorable event. A photo report and an IRC log will be published later this week. A webcam picture
collection will also be available soon.
(ps)
[News message: 11. Sep. 2001, 18:18] [Comments: 0]
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11.Sep.2001
Michael Asse (ANF)
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New design and status update "Amiga FFE - Project"
At last a reworked version of the homepage is online, from today.
This now (hopefully ,-) ) is more clear and more tidy than the last version.
Moreover the soundtrack can be downloaded in midi format (to have a try with Amidi) and
all of the sound effects in wave and 8SVX format.
A little late, but nevertheless the project definition now was determined, so the basic frame
of the project was set up.
As a next step now the IS analysis will come. For this anybody can send information about
FFE to me. To prevent a "Yes, but what information shall I send?", just have a look at
the (finally added) job list.
But many sections still are "under construction". Should there be any mistakes already now
(dead links, typing errors, etc.), just send an e-mail.
Short summary: The AmigaFFE-Project is an "everyone's invited" project which shall lead to
an Amiga port of the game Frontier First Encounters.
(ps) (Translation: mj)
[News message: 11. Sep. 2001, 18:18] [Comments: 0]
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11.Sep.2001
Ralph Ewers (ANF)
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Offtopic: World Trade Center and Pentagon target of terror attacks
Even though this is off topic:
I just heard from radio and TV that both towers of the World Trade Center in New York, USA,
tumbled down. At least two airplanes directly crashed into those. Also the Pentagon is on fire -
probably by a car bomb or even another airplane (crash). New York looks direful. Any transatlantic flights
to the USA have been stopped.
(ps) (Translation: mj)
[News message: 11. Sep. 2001, 18:14] [Comments: 2 - 14. Sep. 2001, 16:15]
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10.Sep.2001
Tao Group
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Tao Group: Tao Receives $18 Million Investment
»Tao Receives $18 Million Investment From Bowman Capital Partners, NEC,
Sharp & Sony
Bowman's Cameron to Join Tao Board of Directors
Reading, England, 10th September, 2001 -- Tao Group, Ltd. announced today
that it has received an equity investment of approximately $18 million
from a team of investors led by Bowman Capital Partners. Tao has developed
intent®, a binary portable, language independent, high performance,
multimedia platform that is now used by many of the world's leading OEMs
in their client products for home and mobile networks.
Hazel Cameron, general partner at Bowman and who heads up the firm's
European operations, will serve on Tao's board of directors.«
The complete press release is available at the title link. (ps) (Translation: sk)
[News message: 10. Sep. 2001, 20:35] [Comments: 0]
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10.Sep.2001
WHDLoad
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Installer: WHDLoad - new packages
WHDLoad lets you install floppy-based games to your harddisc.
The following packages were changed or added:
- 10.09.01 new: Indiana Jones & The Temple of Doom (Lucasfilm/Atari Games/Mindscape) done by JOTD
- 10.09.01 improved: Gobliins 2 (Cocktel Vision) supports another version
- 10.09.01 new: Aaargh! (Arcadia Systems) done by CFOU!
- 09.09.01 new: Drakkhen (Infogrames) done by CFOU!
- 09.09.01 improved: Volfied (Empire) supports NTSC version too
- 09.09.01 new: Ooops Up (Demoware) done by CFOU!
- 09.09.01 new: Black Sect (Lankhor) done by CFOU!
- 09.09.01 fixed: RanX (UBI-Soft) wrong slave in archive fixed
- 09.09.01 fixed: IK+ (Archer MacLean) highscores and demo fixed
- 09.09.01 new: Vector Exterminator (Shining) done by Psygore (ReadMe,Image)
- 09.09.01 new: Kick Off 2 (Anco Software) done by Galahad
(ps) (Translation: sk)
[News message: 10. Sep. 2001, 20:03] [Comments: 0]
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10.Sep.2001
Stephan Rupprecht
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Stephan Rupprecht: Software Updates
Stephan Rupprecht released the following updates on his homepage:
envhandler.lha - 14K - 09-08-01 - a happyenv replacement (1.12a)
prtman39.lha - 195K - 09-08-01 - Printmanager for AmigaOS3 (39.33a)
Image2Icon.lha - 67K - 09-08-01 - creates thumbnail icons 68k+WOS (1.19a)
(ps) (Translation: sk)
[News message: 10. Sep. 2001, 19:59] [Comments: 0]
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10.Sep.2001
Amigan Software
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Game: Worm Wars Version 6.8
Version 6.8 of Worm Wars released. OS2.4+, PAL/DblPAL and MC68020+ are assumed. There are a new creature (a bird), support for a CD32-gamepad, animations, turbo mode, and some bugfixes.
Download: wormwars.lha (734 KB)
(ps) (Translation: sk)
[News message: 10. Sep. 2001, 19:44] [Comments: 0]
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10.Sep.2001
ANN
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ANN: new scripts
Christian Kemp, maintainer of Amiga Network News, is working on some new scripts for the page. He plans to use PHP and MySQL and to integrate old archives. Due to this reason the full service of ANN will not be available for some days. Christian Kemp will inform on the homepage about the actual progress of the transformation.
(ps) (Translation: sk)
[News message: 10. Sep. 2001, 19:27] [Comments: 0]
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10.Sep.2001
AmigArt
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Event: ITExpo/COMDEX Show Report
Tony Mulvihill summarized his impressions of the ITExpo/Comdex,
in Melbourn, and published this show report at the title link.
(ps) (Translation: sk)
[News message: 10. Sep. 2001, 19:08] [Comments: 0]
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10.Sep.2001
Olaf Köbnik (E-Mail)
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Amiga Arena: Interview with Felix Schwarz (Innovative)
Amiga Arena - Interview Project
One the few active developers in the commercial software market is
Felix Schwarz of Innovative, known by fxPaint, fxScan, and VHI Studio.
Amiga Arena asked Felix Schwarz about the current development status of
is products and their future.
(ps) (Translation: mj)
[News message: 10. Sep. 2001, 18:04] [Comments: 0]
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10.Sep.2001
Mikey C (ANF)
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World of Amiga south east
Only two spaces remain and the entire exhibitor's area will be sold out for this year's show!
If you are an Amiga dealer and would like to take the opportunity to retail at one of the worlds largest Amiga shows, please send an email to exhibitors@worldofamiga.com
Due to a cancellation, both spaces can be purchased for £50.00 ukp.
Note to Attending dealers, your information packs will be sent out this week. Please act upon receipt and return as soon as possible.
Tickets for this year's event are £3.50 (ukp) and are limited. To avoid disappointment please contact our exclusive telephone/mail order dealer, Fore-Matt Home Computing, on +44 (0)8700 11 22 34. Don't forget if you order more than 5 tickets you only pay £3.00 (ukp) for each ticket.
All this plus the WOASE discussion forums from www.worldofamiga.com
World of Amiga southeast is sponsored by Amiga Active Magazine
(ps) (Translation: sk)
[News message: 10. Sep. 2001, 17:59] [Comments: 0]
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10.Sep.2001
Czech Amiga News
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Event: Amiga Fleamarket Extravaganza '01
The 15th computershow, organized by the Amiga Metroplex Commodore
Computer Club (AmigaMCCC), will be held on the 20.10.2001 at the
Brookside Convention Center , Hurst, Texas (Dallas/Forth Worth Area).
Further details are available at the title link.
(ps) (Translation: sk)
[News message: 10. Sep. 2001, 14:58] [Comments: 0]
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10.Sep.2001
H. Ogino, Amiga Nut, Inc. (ANF)
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JAPAN AMIGA USER GROUP organized
On September 8th, 2001 JAPAN AMIGA USER GROUP (JAUG) was organized by
H. Ogino, owner of the only Amiga dealer in Japan named "Amiga Nut, Inc.
(formerly namded: Systcom Limited and then after Tokio Trading Co., Ltd.)
since 1990, JAUG hope overseas' Amiga users and developers to know that
many powerful Amiga users are still existing in Japan and waiting for
Amiga's new computer to be out soon.
JAUG also hope to contribute Amiga community in a way. All activities of
JAUG now or later would be uploaded as JAUG news on amgia-news.de,
JAUG's homepage with online magazine and a lot of other tips would be
available soon in English and Japanese (The title link's URL is
temporarily adopted). It is our hope that all the Amiga users and
developers would support us accordingly.
(ps) (Translation: sk)
[News message: 10. Sep. 2001, 13:01] [Comments: 0]
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10.Sep.2001
Ralf Himmel (E-Mail)
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Event: Pictures of the Sharp exhibiton at the IFA-Berlin
Ralf Himmel visited the IFA and made a small movie. Due to the fact that this movie has a size of 15mb he extracted some pictures and wrote some lines about what is depicted.
The special thing about the AmigaDE seems to be that the whole control panel fly into the visible screen area from the left
picture 1 (48 KB).
The controls of a game are looking realy cool. Picture 2 (64 KB) shows a megaball version. The blue background and the board came from the left side of the screen.
A program can be started by touching on a graphic of the controlpanel. Picture 3 (73 KB) shows a tetris clone. Apart from the costs it could become one of the most beautiful gameboys ever.
Picture 4 (82 KB) depicts the device running a 'normal' application that needs more power of the cpu then the AmigaDE (at least in my oppinion). This picture also shows that the display is still readable even if your point of view is not vertical above the device. (ps) (Translation: sk)
[News message: 10. Sep. 2001, 11:28] [Comments: 0]
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09.Sep.2001
amigadev.net
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AmigaDE: memory_profiler_0colon2
On 5. September 2001 Fleecy Moss released an update for the memory profiler
for the AmigaDE SDK.
In this version the macros were moved to '/ami/sys/inc/', since the '/ami' directory
was supposed to contain anything regarding Amiga, including programs and files coming
from Amiga, third-party developers, and users. '/ami/sys/' will be the basic directory
for any Amiga in-house development.
Tao extended the ami_get_tmem macro with the possibility to determine the array.
Download: dev/vp/memory_profiler_0colon2.zip (5K),
Readme
(sd) (Translation: mj)
[News message: 09. Sep. 2001, 20:22] [Comments: 0]
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09.Sep.2001
amigadev.net
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AmigaDE: shapes - Sprites with C++
On 7. September 2001 David White released the sprite example 'shapes' for
the AmigaDE SDK, which was written in C++.
This example opens a window with 50 sprites using the three pix-maps - one
for the sprite, one for the background, and one for a copy of the background in order
to restore the overwritten area.
Download: demo/ave/shapes.lha (31K),
Readme
(sd) (Translation: mj)
[News message: 09. Sep. 2001, 20:22] [Comments: 0]
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09.Sep.2001
tamar.net
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Tales of Tamar: LARP meeting, Amiga and Atari update
From 21. to 23. September 2001 the first medieval 'Tales of Tamar' meeting
will take place near Kassel,
Germany.
On that weekend a LARP-Con (a mixture of adventure, entertainment, fun, and suspense)
will take place in a comfortable and romantic ambient. LARP means LiveAdventureRolePlaying
and gives the Tales of Tamar players the chance to put their game character from the game
into reality. Everything will be of medieval style. The players will have to wear proper clothing,
they will talk medieval, there will be fights between the Draks and some players and in the
evening they will discuss the current political situation on Tamar and drink Met
(medieval honey wine).
Among others a medieval band will be there and even the radio station EinsLive ! This radio
station has several millions listeners each day and they want to do an one-hour broadcast about
the Con and Tales of Tamar.
Since the Amiga show planned for that date was canceled especially Amiga users are
heartily invited to attend that meeting. Detailed information about the LARP-Con are to
find here.
A new race was put to the world of Tamar in the AMIGA version V0.37 - the Orks.
So the ancient war between Orks and humans is blazing again. The Orks are a non-human race
and controlled by the ToT-server, only. Usually they come from the mountains and try to
create their own realms. They strictly start to fight against human players and will leave
nothing undone to displace the humans from Tamar, again.
Now it's the players' turn. They might have to put aside their quarrels in order to be able
to have the armies available required to fight the Orks.
Time will show if they will succeed.
The following was entirely ported from the Amiga version to the ATARI version V0.24:
the town, the tavern, the online chat, the mail editor, rune stone, the rain, the green triangles (vacation mode).
This makes the Atari version becoming more and more interesting. Also for that section still testers are wanted.
The Tales of Tamar team welcomes Atari users.
(sd) (Translation: mj)
[News message: 09. Sep. 2001, 20:22] [Comments: 0]
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