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21.Apr.2003
Richard Körber (ANF)


Tool: Identify 37.1- inoffical release
Richard Körber wrote:
The Identify LIBRARY can be used to identify Zorro boards and supply further system specifications. I published the project under LGPL on Sourceforge.

Recently Thore Boeckelmann released an update of the Identify LIBRARY (V37.1) in the AmiNet. This publication happened without my knowledge. I do not exactly know either what was changed in the V37.1. According to the mails of users, whom I received since then, however this release seems to work incorrectly.

Up to further I recommend to install for safety's sake again the version released by me last (see URL to the title). I have already contacted Thore and hope that we can release an official update soon. (ps) (Translation: sk)

[News message: 21. Apr. 2003, 12:58] [Comments: 0]
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21.Apr.2003
Andreas Weyrauch (A.W.Design) (ANF)


Screenshots of AmigaOneXE and Linux/Mac
On the homepage of pointdesign one can find some screenshots depicting the AmigaONE G4 XE running LinuxPPC and MacOnLinux. (ps) (Translation: sk)

[News message: 21. Apr. 2003, 11:28] [Comments: 0]
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21.Apr.2003
AmigaWorld (ANF)


Weekly Q&A's with Fleecy Moss - episode 6
The English online magazine AmigaWorld has published episode 6 of the regular questions and answers session with Fleecy Moss, CTO at AMIGA, Inc. (Update 2012-03-17, cg: as the original document is no longer available, the following content was moved into our database):

1) realize: How do you intend to get people to develop native OS4 apps? ( This is what will make you sink or swim)

Fleecy: By offering direct support to them, a variety of incentives and most importantly, a succesful new platform that both allows them to do what they can't do on other platforms and which allows them to make money and enjoy themselves.

2) Desmon: Why hasn't Amiga.inc stepped into the Amithlon/Umilator argument and taken on the distribution themselves?

Fleecy: It is a very complicated situation in which multiple parties have taken positions that have made it difficult for any solution that is acceptable to all to develop. We are as interested in seeing a resolution as everyone else but a lot needs to happen to achieve this.

3) Dave_P: Why do you still bother? I am serious. With all the mud that is thrown day in day out, the small Amiga userbase, the innuendo and flack. Why exactly do you bother to get out of bed and not take an IT job in the mainstream industry but continue persist with the Amiga against such odds?

Fleecy: We have a firm view of the future that many people find exciting and, despite the volume of noise, most of it is from a relatively small group of people who have a varied set of reasons for making that noise. That is not to say we don't deserve it - we are the first to admit that mistakes have been made but there have also been other circumstances that have made our progress difficult. Luckily, the majority of Amigans have stayed Amigans because they are committed to having the best digital platform on the market and, as with us, we are in it for that target, not for the sight seeing on the way.

4) ssolie: Amiga Inc. has been accused of spreading FUD (fear, uncertainty and doubt) do to its past announcements and delays in shipping product. Does Amiga Inc. have a policy regarding FUD and if so, what is that policy?

Fleecy: We have made mistakes in our PR and communications strategies. As I have said previously, we are caught between those who want lots of information and those who only want information about shipping products or what they call 'tangible news'. We have been rightly criticised for saying too much about some developments that have not worked and wrongly criticised for others, as in the case of the Nokia Media Terminal and Sendo, both signed deals that fell apart after announcement not because of us but because the products were then pulled by their parent companies.

Our current policy is to make PRs only about things that can be proved. In this way we hope to win back the trust of those who believe we have misled them, although it will annoy those who want more information.

5) Doobrey: With regards to all the FUD and mud slinging, what is your opinion of the legality of MorphOS ?

Fleecy: As an officer of the company, my opinion is that of Amiga Inc. As CTO I concentrate on technical issues and our legal department concentrates on issues of legality.

6) z5: how many people are working at Amiga Inc?

Fleecy: That is internal information and I don't have exact numbers but we operate with a small group of employees and a larger distributed number of contractors.

7) SlimJim: AInc often refer to "internal developers" when talking about what is being done behind the scenes. In contrast to the people working on AOS4, very little is known about AInc's "own" development muscle. Can you give some more information about these famed "internal developers"?

Fleecy: No. Last time we did that, a few of them got mail bombed.

8) Dandy: I can remember of an official AInc-Announcement of July 14th, 2001, stating that "StormC" of Haage & Partner had been chosen by AInc as official developing environment for the next generation Amiga platform. Is this statement still valid?

Fleecy: No. We haven't heard from H&P for over a year now and the last thing I heard was that they were threatening to give up on Amiga and move to other platforms. We are investigating doing our own development environment.

9) alx: In Week 3 Q4, you mentioned how ExecSG was now capable of running OS3.9. Can you confirm that integration of emulation (the main setback) is now finalised?

Fleecy: The test suites for OS3.9 and OS4.0 on the CSPPC are progressing rapidly and despite a few glitches caused by the CSPPC itself, we have found very few problems. The test suites are not complete yet so I can't say it is finalised but we have been very pleased with the performance, stability and compatability so far.

10) jumpship: Is AmigaINC planning on comissioning a standard case for the AmgiaONE? Maybe not for this release, but for the future?

Fleecy: We have discussed it in terms of a marketing identity but there are no firm plans yet.

(Copyright © 2003 Amigaworld.net. All rights reserved.
Originally available at http://amigaworld.net/modules/fleecymoss/index.php?cat_id=7
You may freely redistribute this article, providing that a URL is provided to the original source,
and the copyright notices remain intact)
(ps) (Translation: sk)

[News message: 21. Apr. 2003, 01:12] [Comments: 0]
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20.Apr.2003
Gunnar Bernhardt (ANF)


Emulator: WinUAE Version 0.8.22R6
Yesterday version 0.8.22 Release 6 of the Amiga emulator 'WinUAE' for Windows by Toni Wilen has been released.

Download:
WinUAE0822R6.exe
WinUAE0822R6.zip

Changes in WinUAE 0.8.22 Release 6 of 19th April 2003 compared to the previous version:

Bugs fixed:
  • increased compatibility
  • display emulation graphics corruption in some programs (NOTE: some very old games, for example Eliminator, require OCS Agnus)
  • sprites outside display window emulated partially (Banshee AGA, Alien Breed 3D)
  • audio emulation fixes (noise and random popping)
  • input configuration fixes
  • crash when creating new CD32 NVRAM-file
  • compressed disk images can be write-enabled
  • more compatible with newer CDTV extended ROMs (still no CDROM controller emulation)
  • disk emulation fixes (writing freeze, drive type, disk eject/insert, more compatible disk change detection, writing to multiple drives simultaneously)
  • stuck middle button when "Middle Mouse-Button -> ALT-TAB" was enabled
  • don't crash if zlib.dll is missing
  • lost mouse input events when using high refresh rate mouse
New features:
  • compressed state files
  • rewritten and more compatible serial port emulation, serial link game support
  • more compatible blitter speed in non cycle-exact mode (Spindizzy Worlds, PP Hammer..)
  • turbo-floppy speed enables fast writing
  • disable screensaver when WinUAE is active
  • improved configurable CPU idle-function
  • screenshots saved to ScreenShots-directory
  • input configuration joystick port swap and device disable-button implemented.
A German mirror ist available under http://www.webwood.de. (ps)

[News message: 20. Apr. 2003, 10:09] [Comments: 0]
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19.Apr.2003
Dietmar Knoll (ANF)


GAUHPIL: Many areas updated
The GAUHPIL (Geographical Amiga Users Home Page Internet List) is a list created and moderated by Dietmar Knoll about websites of Amiga users that is sorted geographically according to continents and countries. Today the following areas have been updated:
  • Europe
  • New Links List
  • Lost Links List
  • History 2003
(ps)

[News message: 19. Apr. 2003, 22:22] [Comments: 0]
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19.Apr.2003
Martin Heine (ANF)


G4 Upgrade card to be released on July 1st, 2003
Bill Buck and Raquel Velasco have announced that the promised G4 CPU Upgrade card for Pegasos1 owners will be available on July 1st, 2003 for 200Euro. Pegasos1 owners can buy it at www.pegasosppc.com when pegasos-usa.com is integrated into the new site. There will also be a new software bundle available then.

Bill and Raquel also confirmed that the CPU cards for the Pegasos II are the same as the CPU cards for the Pegasos I. That way every Pegasos II user, who already got a Pegasos I, can use his old Pegasos I CPU card and Pegasos I users can buy Pegasos II CPU cards.

They also made clear that this offer has no impact on the Pegasos-I-trade-in offer. You can still get a Pegasos II including a G4 processor card for your old Pegasos I machine plus 200 Euro. (ps)

[News message: 19. Apr. 2003, 15:50] [Comments: 0]
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19.Apr.2003
Diverse


Short Software News (19.04.2003)
 
Emulator: Mame for MorphOS Version 0.67
- Mame0.67 added (bug fixes and overlay support) see readme.txt for more information.

Tool: MCP Version 1.42
MCP ("MasterControlProgram") from Dieter Groppé version 1.42

Emulator: A/NES CGFX v1.31
The cool feature added here is the autoframerate option that makes miracles (well close to) for your NSF's assuming you usually don't have a fast enough computer to play them back at correct speed. Worth to check out anyway hopefully. You'll find the latest archive in the download section. Be sure to run the installer aswell if your earlier A/NES CGFX version is < v1.30 since the installation procedure now installs more files than previous versions. Anyway, enjoy the release and have a Happy Easter! :-)

Game: Worm Wars Version 7.41
Download: WormWars.lha 585 KB

Game: Payback GBA report Nr. 6

MorphOS.net: New xpkmaster
Update: Mr. Skjæret has released an updated xpkmaster for MorphOS. It needs a previously installed xpkmaster setup: xpkmaster_bin.lha

(ps)

[News message: 19. Apr. 2003, 14:42] [Comments: 0]
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18.Apr.2003
Hans-Jörg Frieden (ANF)


IncaGold and Hyperion announce license agreement
 
IncaGold and Hyperion Entertainment enter into comprehensive license agreement

Leuven, Belgien, April 18, 2003

IncaGold GmbH and Hyperion Entertainment VOF announced today that they entered into a comprehensive license agreement which will see many of IncaGold's current and future entertainment software titles converted for the Amiga, Linux and Macintosh platforms.

Hyperion's first target for conversion is 'Midnight Racing' which offers players the excitement of realistic night driving using a state of the art 3D engine.

"We are understandably very pleased with this agreement as signing with IncaGold will allow us to bring IncaGold's outstanding and ever-growing portfolio of games to our target audiences", said Ben Hermans, managing partner of Hyperion Entertainment.

Daniel Aurell, Director at IncaGold, added, "We are pleased to have found such a competent partner in this field to take our PC entertainment products to other home computing platforms. We are looking forward to together with Hyperion bringing many of our titles to the Amiga, Linux and Mac systems in the coming months."

About Hyperion Entertainment VOF
Hyperion Entertainment is a privately held Belgian-German company, founded in March of 1999. The company specialises in 3D graphics and the conversion of top-quality entertainment software from Windows to niche-platforms including Amiga, Linux (x86,PPC) and MacOS (OS 9/X). Hyperion Entertainment has undertaken contract-work in the field of 3D graphics for companies such as Monolith and has developed a mature, fast, small foot-print technology to bring 3D graphics to low power digital devices such as PDA's and STB's. Hyperion is currently working on AmigaOS 4.0, a vastly enhanced PPC native incarnation of the groundbreaking multimedia OS introduced by Commodore in 1985.

ABOUT INCAGOLD
IncaGold is a world-wide leader in the development and publishing of casual gaming entertainment on PC CD-ROM. Founded in 1996, the company operates sales and development offices in Brazil, Finland, Japan, New Zealand, Slovakia, Switzerland and the United Kingdom. (ps)

[News message: 18. Apr. 2003, 22:05] [Comments: 0]
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18.Apr.2003
Ron van Herk (ANF)


Genesi at CeBIT Australia
Genesi would like to invite all visitors to the CeBIT Australia 2003 event to visit our booth. We will be exhibiting in hall 5, booth 561.

The show is from May 6th - 8th in the Sydney Convention and Exhibition Center, Darling Harbour, Sydney. For more information please check the official CeBIT Australia 2003 website: www.cebit.com.au. (ps) (Translation: dr)

[News message: 18. Apr. 2003, 18:41] [Comments: 0]
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18.Apr.2003
Christian Krenner (ANF)


Extreme Amiga 600 Upgrading Page: Amiga 600 with USB-ports!
There is another update of the "Extreme Amiga 600 Upgrading Page". The site documents the upgrade of an Amiga 600. The current highlight: The Amiga 600 was equipped with USB-ports and therefore should be the only A 600 with which you can use USB devices. (ps) (Translation: dr)

[News message: 18. Apr. 2003, 18:41] [Comments: 0]
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18.Apr.2003
Christoph Gutjahr (ANF)


Eyetech: AmigaOneXE delivered since Wednesday
Alan Redhouse (Eyetech) gave a statement on AmigaOne mailing list (title link) and explained that the delivery of the AmigaOneXE has started on Wednesday.

First of all other dealers will be delivered, then "developers" which ordered an AmigaOneSE 12 months ago, then customers which ordered a motherboard from Eyetech and finally the buyers of complete systems.

Alan supposes that all orders will be executed until the end of the month. (ps) (Translation: dr)

[News message: 18. Apr. 2003, 18:41] [Comments: 0]
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17.Apr.2003



amiga-news.de Wishes You a Happy Easter!


© Rolf Tingler
(ps)

[News message: 17. Apr. 2003, 23:58] [Comments: 1 - 18. Apr. 2003, 17:41]
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17.Apr.2003
Michael Lanser (ANF)


Realms of Power - Internet Page Online
The Internet page for the game Realms of Power was placed online today. There you'll find information about and screenshots of the game, and its state of development.

Realms of Power is a round-based strategy game. It has a powerful resemblance to the game Civilization, and has a few characteristics of the game Colonization as well. The parameters of the game world are wideranging and generally adjustable. So it is left to you to decide if you play a cold or a war planet, if you prefer vast oceans or almost entirely land surfaces.

16 peoples are ready, to be played by or against humans. These are, for example, the Germans, the English, the French, the Romans, the Zulus, or also the Egyptians. The individual units (like airplanes, tanks, destroyers or battle vehicles) wait only to be built and sent against the enemy. But perhaps you would rather negotiate a peace and send a diplomat?

In order to be able to build the individual units and the urban projects (such as churches, factories, barrracks, or harbors) the hard work of the steadily growing numbers of city folk, who process the differentiated raw materials (such as wood, stone, coal, or oil as well). And naturally it may also not be forgotten, to arrange the supply of food for the workers. In order to make adjustments to the quantities of raw materials, it is also possible to conduct trade with friendly peoples. But only as long as they do not become your enemies - and that happens sooner than maybe you would like, because the goal is to rule the world after all! Or do you prefer to conquer a neighboring planet with a few colonists. If this world can't be yours, then perhaps the next?

System Requirements
Minimum configuration:
Amiga with OS3.1, 68020 @ 14 Mhz, 1 MB Chip, 16 MB FastRAM, graphic card, CD-ROM, hard-drive.
Recommended configuration:
Amiga with OS3.1, 68060 @ 50 Mhz, 2 MB Chip, 32 MB FastRAM, graphic card, CD-ROM, hard-drive.
(ps) (Translation: dm)

[News message: 17. Apr. 2003, 22:58] [Comments: 0]
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17.Apr.2003



Aminet Uploads 17th April, 2003
Here are the new Aminet uploads since our last report:
boulderdaesh.lha     game/jump  906K+V5.13, BoulderDaesh RTX Main Archive
RebootStartV42.lha   game/patch  59K+Degrader & run any game from Workbench
ZoneXplorer.lha      gfx/fract  2.8M+Modular,true color fractal explorer (PPC
BoingPFX.lha         pix/back   330K+Backgrounds for WBpatterns...
i5000.lha            pix/gicon  1.2M+Big Misc GlowIcons Collection [by cYbo]
IceAge.lha           pix/gicon  405K+Icons from Ice Age [by cYbo]
NewHomer.lha         util/misc  110K+Talkin' Homer V1.85 (updated)
(ps) (Translation: dm)

[News message: 17. Apr. 2003, 19:35] [Comments: 0]
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17.Apr.2003
Mariusz Wloczysiak (E-Mail)


Elbox: Spider II Sales Begin
We are glad to inform that the Spider II USB 2.0 High-Speed controller with drivers for Mediator and Amithlon is on sale now. The detailed specification of the Spider II USB 2.0 controller: see the product page. (ps) (Translation: dm)

[News message: 17. Apr. 2003, 15:41] [Comments: 0]
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17.Apr.2003
Guido Mersmann (ANF)


AmigaOS Game: BoulderDäsh RTX V5.14 - Rockford is Back!
With version 5.14, the shareware game BoulderDäsh RTX is almost final. Almost all program parts have been reworked and rewritten. BoulderDäsh has become a bit faster and smaller through this, but also more compatible.

Through some partially fundamental changes, it became possible for me to equip the game and level editor with additional functions that were missing for years and desired by many users.

I'd like to point out once more that although I removed the keyfile routines and the associated limitations, BoulderDäsh is still shareware.

Simultaneously, I'd like to extend my heartfelt appreciation to the many registered users. You've kept us going through the years! Version 5.14 is on the way to Aminet and should appear there by the next update.

Guido Mersmann (ps) (Translation: dm)

[News message: 17. Apr. 2003, 15:23] [Comments: 0]
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17.Apr.2003
Amiforce (ANF)


Amiforce Celebrates Its 2nd Birthday
For the second birthday of the site the following things have been prepared for you:

German Amiblitz 2.30 full distribution:
The distribution has been completely updated and once more contains Amiblitz2 and PED in their latest stable releases, in the German and English languages. Besides the German Amiblitz2.guide, the installation scripts have also been translated, with help in the chosen language, just as all necessary ASSIGNs and system components are installed. The guide has been carefully reworked in the license section, to make clear and understandable the fact that software assembled with Amiblitz doesn't have to be GPL! An update archive will be added in a short time.

German AmiblitzML archive:
A few days ago, the archive of the German Amiblitz2 mailing list was added to Aminet. Thanks to Antidote for the great work.

Classic games:
In the Games Fun area there is a new designation covering never-released classic games. The games were developed in AMOS and account of that they don't run on graphic cards. Except for that the programs have no special requirements and even run without special arrangement on a '060. The developer Dietmar Graemer would be happy to hear some feedback. For this purpose every info box has a contact form, with which one may easily and without problems directly contact the developers. Dietmar is interested in further development and also in new games. This is dependent on your interest. Enrico Graemer is no longer interested in future development, so there is no contact form for him.

Included are the following games:
  • Digger95:
    A really addictive game, which also has graphics that look great even today. A lot of people will remember Digger. At one time this was a classic on the KC computer of then East Germany.
  • Diamantus:
    Diamantus is based on a play method similar to Digger95. There's also much fun to be experienced here. The game makes a tidy impression, and with a lot of levels there is little chance of boredom.
  • Wirtschworker:
    With 500 levels this is the most wideranging game, and Wirtschworker is also a lot of fun. I can promise you right now that your gray brain cells are going to get a workout. ;)
  • Lotto Number Generator:
    This is not a game, but it wouldn't make sense to make a separate category for it. This program doesn't need a whole lot of explanation, and maybe it brings happiness to someone or other.
The programs come with instructions. Soon, the programs will be described on the website, but we haven't had time to do this yet. The most important information is nevertheless contained on the pages for the games. Have fun!

Game announcement (3D shooter for OS4):
There's a new game project in development. The end result is to be a 3D-Shooter that appears for Windows and Amiga OS4. At this time it's developed on Windows. As soon as the AmigaOne with OS4 is set to go, the porting of the completed parts may begin.

The heart of the whole thing is an already much-progressed 3D engine: Cruiser3D. After the outstanding development of the engine it will naturally be near to the development of a complete game. The 3D-Shooter will probably be in the horror genre, but we are not committing ourselves.

A small excerpt of the characteristics of Cruiser3D:
  1. Conversion of models (characters) from well-known games such as Q1, Q2, HalfLife, Serious Sam, Unreal I + II etc. (to the extent that the data formats are usable)
  2. Terrains of height maps for outdoor levels
  3. BSP for indoor levels
  4. Dynamic lighting and shadows (shadows are 25% ready)
  5. Mirrow effects (about 50%)
  6. Particle system
  7. Pathfinder (25% ready)
  8. Flocking (known from role playing and fantasy games)
  9. SkyBox
  10. Enormously high velocity
  11. Planned are formats such as C4D, Monzoom and so on
Through the following link you can see one of the quickly put-together scenes. To be seen are known (textured) models and other elements, which are animated. The free camera movement unfortunately can't be seen here, and the particle system can also not really be appreciated.

The screenshot is unfortunately very quickly made. Everything was thrown together in a hurry. Soon, more information will follow, and an area will be established at Amiforce to track the status.

Heartfelt wishes of happiness from amiga-news.de team for the second birthday of Amiforce! (ps) (Translation: dm)

[News message: 17. Apr. 2003, 07:38] [Comments: 0]
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16.Apr.2003
Constantinos Nicolakakis (E-Mail)


Tool: SRename 3.7.0 beta
Constantinos Nicolakakis has published the beta version 3.7.0 of the tool 'SRename'. With this tool, working with AmigaOS 3.0 or better, it is possible to rename files comfortably. The latest version got the following features and bugfixes:

New features in this version:
  • Automatic renaming when new filename already exists. "Noautoren" (nar) option has been added to deactivate it.
  • "Noautopsep" (nap), "Noautossep" (nas), "Autopsep" (aup), "Autossep" (aus), options added to control the handling of prefix and suffix separators when prefix and suffix is created or deleted.
  • "Addonly" (ao) secondary argument added to "Prefix", "Main" and "Suffix" selectors. When used it prevents existing components from being modified, and components are added if they don't already exist.
Bugfixes:
  • Redirection of filename and comment with "Tofilename" and "Tocomment" can now work in Immediate and Reuse (cached) mode as required by the user, instead of the previous fixed partially cached mode.
  • 2 core bugs fixed that broke the renaming process with certain action combinations.
  • Parser bug fixed occasionally broke the parsing process if commands with secondary arguments were used.
  • Some memory misallocations fixed.
Other changes:
  • Now the usage text is printed if no arguments are given.


Download: SRename370beta.lha (ps) (Translation: ub)

[News message: 16. Apr. 2003, 22:35] [Comments: 0]
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16.Apr.2003
Raziel (ANF)


Web filter tool: Privoxy version 3.0.2
Since the 25th of March there is an update of the free open source project Privoxy at the Sourceforge page available. The version 3.0.2 fixes smaller bugs and has an increased blocking system for unliked websites or pop ups. There are several versions available, among these are AOS, MorphOS and ohters (e.g. Unix or even WinniesDOS). With the daily use there were no hard erors reported, compared to the recent version 3.0.0 it even gained some stability. (ps) (Translation: ub)

[News message: 16. Apr. 2003, 22:23] [Comments: 0]
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16.Apr.2003



Aminet uploads 04-16-2003
Here are the recent uploads since the last announcement:
cddbfreedb.lha       comm/tcp     6K+Cddb.library dropin replacement using fr
ABML03-0502.lha      dev/basic   52K+ABlitzML archiv only in german
lucyplayDevBas.lha   dev/basic   82K+Using LucyPlay library from HBasic
amigazette_12.lha    docs/mags  1.2M+AMIGAzette 12th issue (04.07.2002) (ital
EvenMore.lha         text/show  670K+V0.61: Proportional font textviewer
AmberRAM.lha         util/sys    58K+Replacement RAM disk
(ps) (Translation: ub)

[News message: 16. Apr. 2003, 11:36] [Comments: 0]
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16.Apr.2003
Patric Klöter (ANF)


Petro Tyschtschenko has his 60th birthday!
Patric Klöter writes:
Today our good friend Petro Tyschtschenko celebrates his 60th birthday. In the name of all Amiga users I would like to congratulate him from heart and give him the best wishes for the future and for his health.

That he is still in a close contact to the Amiga even in his "post Amiga Inc. time" is to notify not at least with his attendance at various Amiga user meetings. Amiga has been and still is his life, who after the ESCOM bankrupt in 1996 would have worked without any rest without being paid and would have looked for a new mother company for the "Computer that won't die" until he found one (1997, Gateway 2000 Inc.). Only one who had a lot of passion for the thing and believe in the success can do so.

Petro Tyschtschenko went through nearly 20 years of Commodore/Amiga history with two bankrupts (Commodore and ESCOM) and four different Amiga companies, Commodore-Amiga, Inc. (1984-1994), AMIGA Technologies GmbH (1995-1996), AMIGA International, Inc. (1997-2001) and AMIGA, Inc. (since 1997 and after the purchase by AMINO, Inc. since 2000).

During the hard times he got allways support from his family, who were queued back during his Amiga rescue actions from time to time.

I think we can be grateful to Petro, for that what he did during the last years for us and the Amiga. Without him the AmigaOS would most probably still lack at version 3.1.

Thank you, Petro!

The team of amiga-news.de also would like to gratulate honestly and warmly to the 60th birthday. Who would like to know more about the work of Petro for the Amiga is invited to do so within our glossar. (ps) (Translation: ub)

[News message: 16. Apr. 2003, 10:25] [Comments: 0]
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Group of investors represented by Youtuber Perifractic buys Commodore (28. Jun.)
AmiKit In A Box: Raspberry Pi 5 with Workbench distribution (25. Jun.)
MorphOS: Web browser Wayfarer 10.0 (16. Jun.)
MorphOS: Software collection Chrysalis 3.19 (15. Jun.)
Legal dispute: Hyperion can be held liable for copyright infringements (13. Jun.)
Youtuber claims to have received an offer to buy the Commodore brand (08. Jun.)
Programming competition: AmiGameJam 2025 started (05. Jun.)
Martin Ulrich, co-developer of Ports of Call, has passed away (03. Jun.)
Print/PDF magazine: BrewOtaku, #6 (29. May.)
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