07.May.2003
chip.de (ANF)
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Chip: Apple: Entry-level Macs faster and cheaper
»Apples educational computers eMac
becomes faster and cheaper. The new product palette includes models with up to 1 GHz clocked G4-CPUs.«
Read the full article by the title link. (ps) (Translation: ub)
[News message: 07. May. 2003, 14:34] [Comments: 0]
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07.May.2003
Andreas Magerl (E-Mail)
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Amiga Future: Interview with Jens Langner
By the title link there is an interview with Jens Langner which was done by Anton Preinsack for the Amiga Future.
(ps) (Translation: ub)
[News message: 07. May. 2003, 14:24] [Comments: 0]
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07.May.2003
Golem - IT News (ANF)
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Golem: First details of the new PalmOS game handheld
Golem reports that the company Tapwave works on a game handheld which will be powered by PalmOS. The device works with an ARM 9 processor from Motorola
and an ATI gfx chip. It will be intended more for the older gamers and could become a rival to the GameBoy and the Nokia nGage.
»Tapwaves Helix should reach the quality of game consoles
Yesterday the 5th of May 2003 Tapwave announced in the U.S the foundation of the company officially which is existing since May 2001. Tapwave want to bring a game handheld, codenamed Helix, based on PalmOS which shall reach a game consoles quality to the market by the end of this year. The rough technical specs are known already.«
Read the full article by the title link. (ps) (Translation: ub)
[News message: 07. May. 2003, 12:02] [Comments: 0]
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07.May.2003
SpawnPPC (ANF)
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WarpOS programmer needed for PD project
Dear Amiga users,
I'm Emanuele, from Italy.
I need help from a WarpOS programmer. I have the latest UAE source code
version (V. 0.8.22) with all Amiga modifies. I need just to compile it
but I'm not a WarpOS programmer. Please, any programmer who
would partecipate with me, contact me via
e-mail.
Thanx for all and excuse me for my bad english.
(ps) (Translation: ub)
[News message: 07. May. 2003, 11:57] [Comments: 0]
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07.May.2003
ppcnux.de (ANF)
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ppcnux.de: A1 sales are good
At ppcnux.de the Pegasos and A1 is covered sometimes.
»The A1 sales are well. Especially compared to the PegasosPPC.
The A1 might be seen as a success in sales.«
Read the full article by the title link.
Also interesting might be the article
"PowerPC: Wird es auch andersrum gehen?".
»many AmigaOS users from the old days have left for Apple.
Some of them are gone to Linux running on a Mac (PPC). But there is a given interest of these people: Will the AmigaOS4 or MorphOS have a chance at the Apples or IBM PPC?« (ps) (Translation: ub)
[News message: 07. May. 2003, 01:49] [Comments: 0]
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07.May.2003
Tom Duin (ANF)
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CDDA_SwapMostLeast released and CLI2WB 1.1 update
CDDA_SwapMostLeast converts CDDA_MostSignificant (MOTOROLA)
to CDDA_LeastSignificant (INTEL) CD audio format and reverse. It can
convert more files, has an 'advanched' configurable save routine and can be started from Workbench. It's written in 68K machine code. Another program, CLI2WB, is updated to version 1.1 It launches easily Shell (CLI) commandline from Workbench. Configurable in its icons tooltypes. Give ASL requester own title, button, and filematching pattern and more.
(nba) (Translation: ub)
[News message: 07. May. 2003, 00:03] [Comments: 0]
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06.May.2003
Pixel Art (E-Mail)
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StartMenu: Preview of Pixload Version 3.5
You will find a preview of the start menu Pixload version 3.5 on the Pixel-Art website.
If you have any suggestions and/or improvements you can send a mail to pixelart@wanadoo.fr.
(ps) (Translation: gf)
[News message: 06. May. 2003, 19:37] [Comments: 0]
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06.May.2003
Christoph Gutjahr (ANF)
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'Super Tennis Champs' free for download
The former commercial game "Super Tennis Champs" is now with consent of the author
Elton Bird free for download. A HD-Installer for
"Super Tennis Champs" is available at the Aminet.
(ps) (Translation: gf)
[News message: 06. May. 2003, 19:28] [Comments: 0]
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06.May.2003
GFX-BASE
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GFX-BASE: Review of the Pegasos by Stefan Blixth
On GFX-BASE you will find a review of the Pegasos by Stephan Blixth published here.
(ps) (Translation: gf)
[News message: 06. May. 2003, 15:29] [Comments: 0]
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06.May.2003
ELBOX COMPUTER (E-Mail)
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Elbox: Free Shipping with Purchase of Mediator
Elbox Computer, manufacturer of hardware and software
for Amiga computers, announces free shipping for all Mediator
purchases from the Elbox Online Store between 05 - 20 May 2003.
For details, see the Special Offer page under the titlelink. (nba)
[News message: 06. May. 2003, 14:17] [Comments: 0]
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06.May.2003
A.D.A.
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A.D.A.: Breakpoint- and Gathering-Updates
Four new demos and intros from the Breakpoint Party 2003 and The Gathering 2003 were added to the demo-online-collection "Amiga
Demoscene Archive":
- Timur Lenk/Spaceballs and Ephidrena. Another corcker from the famous duo Slummy/Spaceballs and Loaderror/Ephidrena. 1st place at Breakpoint 4k intro competition. As always, stunning music, cool effects, good looking. Nothing more to add, just check it out! Highly recommended!
- Magia/The Black Lotus. Another TBL demo, another winner at Germany's Easter demo party. Check out the credits behind this demo and you know that it will be good. Notably a return from Desktop/CNCD with fab logos, and Blaizer/The Silents on the music. Recommended.
- Light 2/Iris. What a surprise this was. Iris seem to have decided to leave the oldskool style finally behind them and they surprise with this amazing demo. Utmost respect must go to Dr.Doom who not only coded the whole thing, but pixelled all the graphics work and did a very fine job on that. Music by Tricktrax is cool too. Again, higly recommended.
- Fake Electronik Lightshow/Ephidrena. 2nd place at The Gathering 2003 in a joined PC demo compo. Nothing much to say here. Download this and see what demomaking is all about. Phat tune, wicked visuals, synchro, energy, ... Extremely highly recommended ;).
(nba)
[News message: 06. May. 2003, 14:08] [Comments: 0]
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05.May.2003
Martin Rebentisch (DaFreak) (ANF)
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Music: Liquid Skies records #033
The music label "Liquid Skies record" of the Amiga scene published
a new music file. This time the release #033 contains a MP3-Tune in
the Trance style with the title "Free" by their newest member Ritzu.
Made with the Amiga!
!NEWS!
- Ritzu (in the demo scene member of PicSaintLoup & appendix) joins as a musician -
!NEWS! (ps) (Translation: sk)
[News message: 05. May. 2003, 23:48] [Comments: 0]
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05.May.2003
ScummVM Amiga Ports Seite (ANF)
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ScummVM 0.4.0 work in progress & new demo
ScummVM 0.4.0 will be published with in the next weeks. With ScummVM
LucasArts Classic Adventures can be played on new systems.
So it is now possible to play games like 'Day of the Tentacle' and 'Sam and Max on the road' on the Amiga and other systems, since there ports for many other systems.
The main programmers are currently working on the new version 0.4.0.
The following new features are planned:
- BENEATH A STEEL SKY - Integration (although it does not belong to the LucasArts games, similarly as Simon The Sorcerer 1 & 2)
- Integration of the old EGA versions of Monkey Iceland, Maniac Mansion, Zak McKracken, Loom and Indy3
As soon as the 0.4.0-Port for the Amiga is available, by Adam Waldenberg (WarpScumm), the following will be possible:
- FULL THROTTLE - VOLLGAS (for the first time completely playable on the Amiga!!)
- THE DIG (also for the first time completely playable on the Amiga!!)
- THE CURSE OF MONKEY ISLAND (..for the first time on the Amiga!!)
The original Windows versions of the games are needed for ScummVM. (ps) (Translation: sk)
[News message: 05. May. 2003, 22:18] [Comments: 0]
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05.May.2003
OpenBSD (Website)
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Unix: OpenBSD 3.3
On 1 May 2003 the version 3.3 of the Open Source Unix operating system
"OpenBSD" was released. This release contains among other things the following components:
- XFree86 4.2.1
- Gcc 2.95.3 (+ patches)
- Perl 5.8.0 (+ patches)
- Apache 1.3.27, mod_ssl 2.8.12, DSO support (+ patches)
- OpenSSL 0.9.7beta3 (+ patches)
- Groff 1.15
- Sendmail 8.12.9
- Bind 9.2.2 (+ patches)
- Lynx 2.8.2rel.1 with HTTPS support added (+ patches)
- Sudo 1.6.7
- Ncurses 5.2
- Latest KAME IPv6
- KTH Kerberos 1.1.1
- Heimdal 0.4e (+ patches)
- OpenSSH 3.6
OpenBSD supports different systems, among them i386, Mac68k, the Pegasos and 68k-Amigas (in version 3.2).
Further information is available at the title link. Information about the Amiga version (of wich the current release will be the last one) can be found at www.openbsd.org/amiga.html.
(nba) (Translation: sk)
[News message: 05. May. 2003, 15:01] [Comments: 0]
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05.May.2003
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Aminet Uploads until 05.05.2003
Here the Aminet Uploads which were added since our last message:
AmiDiction.lha comm/tcp 26K+Online Dictionary
BabelDoc.lha comm/tcp 34K+Translate docs or strings from one langu
ReCatItPro_SP.lha dev/misc 7K+ReCatIt Pro 1.0 spanish catalog v1.0.0
cfd.lha disk/misc 73K+Use CompactFlash cards in your PCMCIA sl
fat95.lha disk/misc 132K+Win95/98 compatible file system
SFS.lha disk/misc 210K+Smart Filesystem copyrighted by John Hen
nocover110.lha docs/mags 2.1M+Great german diskmagazine
PegasosReview.txt docs/rview 10K+A review of the Pegasos PPC computer sys
ZoneXplorer.lha gfx/fract 2.9M+Modular,true color fractal explorer (PPC
Reko2As.lha gfx/ifx 2K+Convert Reko cardsets to AS-.....
imdbDiff030425.lha misc/imdb 2.2M+Diffs for the Internet MovieDatabase
FullMetalPlan.lha mods/misc 189K+Custom module from "Full Metal Planete"
Lotus2.lha mods/misc 5K+Custom module from "Full Metal Planete"
PurpleSatDay.lha mods/misc 122K+Custom module from "Purple Saturn Day"
EP_Protracker.lha mus/play 16K+EaglePlayer "Protracker" external replay
EP_PSA.lha mus/play 9K+EaglePlayer "Professional Sound Artists"
fraphix_001.lha pix/anim 249K+Demo of FraphiX's power (27.01.1997)
fraphix_002.lha pix/anim 307K+Demo of FraphiX's power (11.10.1995)
fraphix_003.lha pix/anim 209K+Demo of FraphiX's power (23.01.1997)
HTMLstrip.lha text/hyper 26K+HTML stripper which can also replace HTM
(ps) (Translation: sk)
[News message: 05. May. 2003, 14:04] [Comments: 0]
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04.May.2003
Amig@lien (ANF)
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Descent: Freespace Server
This Sunday Amig@lien are putting a Freespace server on the Web. The IP address as well as possibly necessary information can be obtained in the Amiga Freespace Forum (see title link). Up to four players may connect to the server at any one time. The reason is that unfortunately only one ISDN line is available for this (should the offer prove successful, it might be possible to offer channel bundling on some Sundays).
You can play with the patched PC version and of course also with the Amiga version (all versions except demo). (ps) (Translation: cb)
[News message: 04. May. 2003, 19:32] [Comments: 0]
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04.May.2003
AmigaWorld.net (ANF)
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Weekly Q&A's with Fleecy Moss - episode 8
The English online magazine AmigaWorld has published episode 8 of the regular questions and answers session with Fleecy Moss, CTO at AMIGA, Inc. (Update 2012-03-17, cg: as the original document is no longer available, the following content was moved into our database):
1) IonMane: Some software is now available for DE, yet I had difficulty finding out info on it, or even where to buy it. How do you plan on marketing it, do you plan to get in on shelves in supermarkets/department stores?
Fleecy: In discussions with potential partners, we have discovered that they are keen to rebadge and sell it themselves, for example the MS PocketPaks using Amiga Anywhere. They want to do this for several reasons, whether it be to use their existing marketing resources and branding or else to build up their own marketing brand, for example we are working with a company that has a rather unique expansion capability and they want to use Amiga Anyware products to show it off. Due to this, we are having to create a multi thread marketing strategy that promotes Amiga Anyware as a whole without damaging any of the particular marketing threads and opportunities.
The power of the underlying AmigaDE technology is that we can create multiple deployment models - cards, players, standalones etc and each one represents a separate marketing domain.
To answer your question, we already have one chain in the US (CompUSA) shipping the cards, Microsoft are pushing these cards to other chains and are investigating expansion opportunities. Other potential partners are at various stages but most seem to want to control the marketing. To bring it all together, we will be revising the Amiga Anyware website so that the different deployment types and different pieces of content will have their own separate resources so you will be able to search through the available content, find out in which products it ships and locate their availability.
2) Doobrey: Are there any plans( or even pipedreams) to have an AmigaOne or derivative as an "all on board" system (ie video, sound etc. all on the motherboard) for STB or embedded use?
Fleecy: We have several hardware vendors ranging from small to huge who are interested in the AmigaOS on a variety of devices that span the digital device market, all the way upto servers and workstations. Most of these devices already exist as either prototypes or reference designs and the companies involved are looking for an advanced multimedia capable operating system. We are keeping them closely informed as to the progress of AmigaOS4.0 and are already including requirements from them into the specification for AmigaOS4.1 and beyond.
3) ShadesOfGrey: For those of us who've already made that decision, and those of us considering this decision. How does Amiga Inc. plan to entice us back to AmigaOS 4 AND 'AmigaOS 5'? To be a bit more precise, once the die-hard community has been satisfied (or perhaps placated) by the release (or is the proper term is launch) of AmigaOnes and/with AmigaOS 4. Does Amiga Inc. have any formative plans for recapturing the dormant Amiga user and developer community?
Fleecy: Obviously we want to sell the AmigaOS into as many markets as possible and I have hinted at how we intend to do this in previous Q&A sessions. I do not want to go into too much detail since competitors are constantly on the lookout for any details of our plans so that they can adopt or stymie them as suits their agenda.
4) Treke: Don't you think that the success of 'mainstream' platforms (I think windoze) is also based on the ease of development (mass development) for them ? Has Amiga plans to make available some RAD tools for Amiga OS 4.x or AmigaOS 5.x ?
Fleecy: It is a fact that the success of a platform is down to the amount of content available for it. Whilst the AmigaOS does have a huge backlog of quality content, we need to create new content that takes advantage of the new features of AmigaOS4.0 (and beyond that of AG2). Having a friendly and easy to use development environment set which appeals to all levels of developer, from hobby to commercial is crucial to the growth of the content portfolio and we have plans to attend to this whilst also pushing the development envelope in terms of technologies.
5) IonMane: Could you tell us about SHEEP?What is it, and where does it fit into Amiga Incs. plan?
Fleecy: This follows on from Q4. We want a single, simple universal language that can be used to 'talk' to the environment, whether that be an extended shell, scripts, querying or shells. Such a language would sit at the heart of our future environment, making it a more social, more interactive experience that graphical manipulation and projection.
6) IonMane: Just how powerful is the DE player?Is it possible, for example, to write a Office suite with the capabilities of MS office/Open Office?
Fleecy: Firstly, the AmigaDE is a technology set for the creation of products. The DE Player was a prototype product that allowed for content portability. Amiga Anyware was our first proper commercial product, allowing for multiple deployment options against a content portfolio. As to how powerful is it? It is as powerful as its host in terms of performance and in terms of capabilities, we are expanding them all the time - enhanced 2D, 3D support, data storage and organisation options. It is more than capable of providing a productivity environment which in reality is a lot less demanding that many of the games being written or already available. We need to add a few more GUI gadgets to make it more productivity friendly but they are in the pipeline.
7) IonMane: If this is possible, is it possible to take this exact program and use it directly on say a Linux, Mac or AmigaOne? (providing the DE player is available for these platforms?
Fleecy: That is the point of the AmigaDE and we have already demonstrated this, with the same content runnning on both Linux, Embedded Linux, Symbian, Windows, PocketPC and across Arm, MIPS, SHn, and x86 processors. We just have to make sure that the DE environment is available for the particular deployment HW/SW.
8) horizone: The Commodore 64 got you right into a BASIC interpreter 2 seconds after powerup and the original Amiga included AmigaBasic. I think DOS included a basic too... WindowsXP at least have Paintbrush and a bunch of small games to start having fun with out of the box. How will the newbie AmigaOne owner get started with creative and fun stuff without spending more money on full games and apps right away?
Fleecy: What we are intending to do is offer a contributions drawer, where third parties can provide freeware, shareware and either full or limited versions of their commercial products. In this way the user has a good selection of powerful applications with which to experiment right out of the box and the third party developers gain maximum access to the potential customer base for their products. We had talked to developers and users about the very problem you describe and this is the solution that they suggested.
9) ssolie: How does Amiga Inc. influence and control the development path of AmigaOS when you do not have direct control over the source code? For example, Hyperion may add/remove/change features that would be counterproductive to your goals.
Fleecy: Far too much has been made of the fact that ownership of the AmigaOS rests with Hyperion at the moment, mostly by those with an interest in encouraging mischief. It was done as a protective measure to ensure that if anything happened to Amiga Inc then the community wouldn't have to put up with another x years of uncertainty. The actual development process itself is already well documented and agreed at the highest levels. I have also mentioned before that AmigaOS4.0 is unique in that it is mostly about moving from old hardware to a new abstract hardware definition whilst the Amiga Generation 2 (AG2) project is about advancing the capabilities of the product as a whole; as such Hyperion, with its expertise in classic hardware, porting and PPC architectures is far more qualified to make that transition than the staff at Amiga Inc.
10) JubalHarshaw: I was wondering what direction the AmigaDE side of things will move in... as far as what markets besides the current one. (forgive me if that's not clear, English isn't my strong point yet :) What I mean is, where is it moving into, and where do you see AmigaDE making the biggest impact?
Fleecy: AmigaDE will continue to flesh out its capabilities in response to the demands made on it by its derivative products and the customers of those products. For example, the enthusiastic response to the Gamecard technology, one of the Amiga Anyware deployments is causing us to extend the Quickstart, Autostart and PIPO (Pop In/Pop Out) feature sets. At its heart though, AmigaDE will always be a portable content solution whilst for dedicated products such as desktops and workstations which require a full environment, the AmigaOS will be enhanced and pushed.
As far as impact, AmigaDE derivatives will have most impact where a product domain has a heterogeneous profile. So, in a market where content solutions are more important than implementations, such as the embedded market, the ability of the DE to offer the same content across those many different product implementations will be valuable whereas in a product domain where one manufacturer and implementation dominates then it will have less of an impact (although even in this case, the high efficiency of the AmigaDE coupled with the quality of the content makes a compelling case all of its own.
Over time, the idea of a multi product matrix will become a very powerful driver for the AmigaDE. A digital home with a mix of devices that ranges from PDAs, Tablets, TVs, Consoles, Laptops, Smartphones, DVD players and even washing machines, air conditioning and automobiles will benefit immensely from something like the AmigaDE, which attempts to create a single, contiguous solution above the various devices.
(Copyright © 2003 Amigaworld.net. All rights reserved.
Originally available at http://amigaworld.net/modules/fleecymoss/index.php?cat_id=9
You may freely redistribute this article, providing that a URL is provided to the original source,
and the copyright notices remain intact) (ps) (Translation: cb)
[News message: 04. May. 2003, 19:29] [Comments: 0]
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03.May.2003
Klaus Arnold (ANF)
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Tournament: Kick Off 2 WC 2003 in Igersheim on June, 7th 2003
After the great success of the Kick Off 2 World Championship 2002 in Osnabrück, in which 32 contestants participated, it continues on June, 7th 2003. The incumbent world champion organizes the tournament this time in Igersheim, a small town near Würzburg (Germany).
There's only a small number of places free and therefore everybody who wants to participate should hurry and register via an entry into the guestbook.
P.S. Of course it will be played only with the Amiga version!
(ps) (Translation: wk)
[News message: 03. May. 2003, 23:20] [Comments: 0]
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03.May.2003
Rüdiger Engel (ANF)
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Photos of 4. VFCe in Munich
The Vintage Computer Festival Europe,
taking place this year for the 4th time and also opening tomorrow, is a
real pleasure for fans of old computers from the 1960s, 1970s and 1980s.
I'd had a look at the show today and made some photos that can be found
following the title link.
There were many computers to be seen and to be used by yourself in all
since the early sixties of the last century, from pure calculating
machines via the home computers of the eighties to workstations and
mainframes by Control Data and Cray Research. The last mentioned ones
can only be seen within an excursion about the
Projekt Cray-Cyber which is
very recommendable. To see a CDC 960 with NOS on it in action is an
absoloute highlight!
People living near Munich with at least a little interest for working
old computers shouldn't miss the VCFe - tomorrow the festival is opened
till 17.00 o'clock.
(ps) (Translation: wk)
[News message: 03. May. 2003, 22:21] [Comments: 0]
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03.May.2003
Michael Böhmer (ANF)
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Update of E3B website
The E3B website has been updated. Among other things has the USB list of supported devices been updated and the photos of ROMulus and ALGOR were replaced by those of the produced cards.
(ps) (Translation: wk)
[News message: 03. May. 2003, 17:58] [Comments: 0]
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03.May.2003
Amiforce (ANF)
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Amiforce: new Amiblitz2.32 distribution
Today was a new full distribution of Amiblitz2.32 uploaded.
In the last distribution had unfortunately been some errors included. Besides, there had been no up-to-date German versions of Amiblitz2 (compiler) and PED (editor) in the archive. Because of these in conveniences was this archive completely removed.
The new distribution now contains completely updated German versions, the guide has been enhanced und has been translated completely into German. Furtheron were some errors in the install script fixed.
Amiblitz2.32 brings together with bugfixes the following improvements/enhancements:
- Fixed Gadtools.lib that i.e. removes the limitation to four colors in shape gadgets.
- MUI is now completely supported thanks to MUI2.res.
- AHI is now really supported.
- OpenGL is now via StormMesa possible.
Regarding the last point it is important to consider the stack size in the Amiblitz2 icon of at least 300 KB. This must not be lowered in no case if OpenGL shall be used. A GL demo is included in the distribution.
Archives Digger95 and Diamantus corrected:
The game Digger95 seemed to be transferred incompletely during the upload.
This has now been fixed. In the Diamantus archive had been two different versions. This has possibly irritated some users. The older version was removed and only the most up-to-date version remains in the archive.
The archives were compressed with LHA level6 unfortunately causing some problems while decompressing with the XAD.library and older versions of LHA.
In the future this shall not happen again.
In the next days we'll place finally something in the music section again. Had been calm in this area a long time. ;-)
(ps) (Translation: wk)
[News message: 03. May. 2003, 17:03] [Comments: 0]
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