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14.Nov.2021 |
Aminet uploads until 13.11.2021 The following files have been added until 13.11.2021 to Aminet: MAXsTelnet.lha comm/maxs 330K How to use MAXsBBS with telnet Andy_and_Blondie.lha demo/intro 61K 64K intro Mattonite.lha game/actio 972K 68k Arkanoid like PAL game almost... TilesSlide.lha game/actio 71K 68k Align 3-4 tiles of the same c... Abu_Simbel_Profan_-TF... game/misc 7.9M 68k Abu Simbel Profanation The Fu... Umoria.lha game/role 765K MOS Robert A. Koeneke's classic r... AmiDuke_AGA.lha game/shoot 726K 68k Amiga port of Duke Nukem 3D jfsw.lha game/shoot 1.7M 68k Shadow Warrior Amiga Port darkest-hour.i386-aro... game/text 88K x86 Old-fashioned text adventure ... bas2tap-mos.lha misc/emu 100K MOS Sinclair BASIC file to TAP co... Euro-Update.lha misc/os 424K Official Euro-Update for Amig... MMV8_Complete.lha mus/edit 1.7M 68k MusicMaker V8 Version 3.0 (Co... SamplesCreator.lha mus/edit 40K 68k Samples creation and saving SamplesCreatorDemos.lha mus/misc 172K Some samples created by Sampl... MMV8_Player.lha mus/play 34K 68k MusicMaker V8 Player Tama_Backdrops.lha pix/back 249K AOS 3.2 dark themed WB backdrop StandardMagicWB.lha pix/mwb 2.4M Standardised MagicWB Icon Set BNumsRTGPack.lha pix/theme 26M 68k Birdie Num Nums RTG Themes Pa... MCP133b1.lha util/cdity 517K 68k THE Ultimate WB Enchancer! RxEnv.lha util/rexx 36K 68k ARexx development tools xvslibrary.lha util/virus 100K 68k External Virus Scanner Librar... GTPropPatch.lha util/wb 4K 68k Enables PROPNEWLOOK knobs/scr... RandomBackdrop.lha util/wb 8.2M 68k Up to 255 random backdrops wi...(snx) [News message: 14. Nov. 2021, 07:42] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | ||
14.Nov.2021 |
OS4Depot uploads until 13.11.2021 The following files have been added until 13.11.2021 to OS4Depot: nmtm.lzx gam/adv 20Mb 4.0 Point and click adventure game chwiloka.lha gam/puz 8Mb 4.1 Memory game(snx) [News message: 14. Nov. 2021, 07:42] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | ||
14.Nov.2021 |
MorphOS-Storage uploads until 13.11.2021 The following files have been added until 13.11.2021 to MorphOS-Storage: ModExplorerNG.lha Audio/Players A module player by J?rg. RxEnv_1.2.lha Development/Arexx ARexx development tools SDL_2.0.16_Libraries.lha Development/Library All Libraries SDL 2.0.1... bas2tap_2.6.lha Emulation/Misc Sinclair BASIC file to ... EasyRPG_Player_0.7.0.lha Emulation A program that allows t... REminiscence_0.4.9.lha Games/Adventure REminiscence is a re-im... ScummVM_2.6.0GIT.lha Games/Adventure 2D Point-and-Click adve... SpaceCadetPinball.lha Games/Misc Decompilation of 3D Pin... Umoria_5.7.15.lha Games/Role Robert A. Koeneke's cla... PassPocket_1.1.lha Misc Password manager utility(snx) [News message: 14. Nov. 2021, 07:42] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | ||
14.Nov.2021 |
Graphics card: Status update on the ZZ9000 In 2018 the ZZ9000 as the successor of the FPGA-based and open source Zorro II/III compatible graphics board MNT VA2000 could be preordered. The ZZ9000 combines a RTG graphics board, AGA scandoubler and network card equipped with two 666-MHz-ARM coprocessors for applications demanding high processing power like accelerated graphic rendering or JPEG and MP3 decoding. Besides, an USB port provides support for USB mass storages. Now on the product site the following statement was published: "Due to the global chip shortage, we have decided to stop selling ZZ9000 temporarily. We have preordered all necessary parts to build and ship all existing orders. The current shipping target for 92% of existing orders is January 2022 and the rest in March 2022. Thank you for your patience and support." (dr) [News message: 14. Nov. 2021, 07:21] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | ||
13.Nov.2021 |
Tools for ARexx development: RxEnv V1.2 At the beginning of September we reported on Carl Svensson's project RxEnv which is supposed to add a 'REPL' to the ARexx development environment. REPL is for 'Read, Eval, Print, Loop' and offers the option to enter any ARexx code in an interactive window and get immediately response. This might be helpful to find bugs in the code (see this article). His intension and the story of his project, Svensson has explained in his article The Joy Of Limitations: Writing an ARexx REPL in ARexx. Now he has released version 1.2 of RxEnv with the following changes:
[News message: 13. Nov. 2021, 08:43] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | ||
09.Nov.2021 AmigaImpact |
New preview video: Souverän Soccer Daniel 'Daytona675x' Müßener (Wings Remastered, MiniGL4GL4ES, Tower 57) is working on a soccer game with 3D view called "Souverän Soccer" (amiga-news.de reported) which is supposed to run on unaccelerated Amiga 1200 and CD32 with 50 fps. Meanwhile the author has published the 20. preview video from which here two screenshots have been taken:
The crowd asset is a temporary placeholder, taken from Super Soccer (SNES). About the history of the game the author wrote: "Around 1994 or so, when I lived in Ecuador, my friend Patricio Maldo and I were pretty much the only Amiga users all around, everybody else was into PC. Therefore software supply was pretty bad and we usually had to wait until the next trip to Germany to stock up. Although I actually hate soccer, we both spent hours over hours with the soccer management simulations "Starbyte Super Soccer" and "Bundesliga Manager Pro" (and he constantly beating me ;) ). Our verdict was clear: Starbyte had the more interesting features whereas Bundesliga Manager had the superior presentation with its great goal sequences. What we wanted was a mixture of both, so I started coding one. I'm pretty sure it was Patricio who came up with the name "Souverän!". Back then I used GFA Basic on my A500 with 1MB. By the time it was pretty cool, had lots of advanced features, but the primary reason for using it was: I simply had nothing else ;) For the goal sequences I came up with something special: SNES Super Formation Soccer like 3D view! I had seen this in an issue of the german games mag "VideoGames", used those mags a lot for inspiration. Well, it was not fullscreen, of course, limited to 4 color IIRC, consisting out of some 10 precalculated base pictures (thanks to DeluxePaint's 3D functions) and parallax scrolling chunks of 5 rows of pixels or so. Was actually pretty cool nevertheless :) Unfortunately I ran into some RAM limitations at some point, IIRC it was some issue with GFA Basic itself, something like no more arrays available or so, so the project died when it was already fairly advanced. So, this here is a tribute to this project from ~25 years ago :)." (dr) [News message: 09. Nov. 2021, 06:23] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | ||
09.Nov.2021 AmigaImpact |
Emulator: FS-UAE 3.1 The author Frode Solheim wrote: "While I'm primarily working on FS-UAE & Launcher 4, I've seen the need to do some updates to version 3 as well. Especially for macOS users where 3.0.5 is not working very well on the latest macOS releases. But it has useful fixes for other platforms as well, including a fix for using .lha archives on Windows and a compatibility fix for using QEMU-UAE on recent Linux distros. I haven't announced version 3.1 on fs-uae.net yet, among other things because I don't have installers prepared yet, and I also haven't had time to make sure that FS-UAE Arcade runs correctly. Apologies for not having a more smooth upgrade path, but I simply haven't had time. I have made a post over at the English Amiga Board with links to FS-UAE & Launcher version 3.1. I recommend that most users using 3.0.5 upgrade to this version." (dr) [News message: 09. Nov. 2021, 05:50] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
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