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Archiv 'New hardware and software products'


04.Nov.2001
Dirk Baeyens (E-Mail)


AmigaDE: New games - MazeMonster, Gobbler, Tikino
There were new games released at the AmigaDE shop including the PacMan like game 'MazeMonster' developed by Motion Studios, the Snake game 'Gobbler' by Pulsar Interactive with several worlds, and the think-game 'Tikino' by Technomages with 25 levels. (sd) (Translation: mj)

[News message: 04. Nov. 2001, 17:58] [Comments: 0]
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04.Nov.2001
sylvio.k@gmx.de (ANF)


Game: DeepSILENCE-SOMS - New version
After having some server problems the website of the action adventure 'SOMS' is up-to-date, again.

There is a new SOMS version, new pictures, and the forum is working now. Also the newsletter gets delivered accoring to the rules. The following has changed since the prior SOMS version:
  • A new level.
  • New effects like bouldering (press 'b').
  • Watter reflects clouds and the main character.
  • Children and hares are running around.
  • A house was added to the map, but you cannot go inside, yet.
  • Smaller speed-ups and bugfixes.
(sd) (Translation: mj)

[News message: 04. Nov. 2001, 15:09] [Comments: 0]
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01.Nov.2001
Marius Schwarz (ANF)


'Object Oriented Programming for Anybody' entered first level
Marius Schwarz wrote:
The first wattle got taken, the project OOP4A: "Object Oriented Programming for Anybody" passed it's first functioning test. What is this all about? Well, I don't dislike JAVA, but on the Amiga it actually is "a bit" too slow and I would not be able to write that with my favourit programming language. So, what would be more clear than to develop a system for OOP in person.

Actually the concept is a quite simple one. With help of the oop.library one can create objects and use thier methods. A preprocessor translates the classes into extended Amiga shared libraries, which then become instanced to objects by the oop.library.

Since it is possible to use libs on the Amiga with any popular programming language, any language can also deal with objects. Writing a preprocessor for the language completes circle. And because there is a fixed format for objects the class files may be interchanged among one another.

What is required now are classes, masses of first class classes ;-) (ps) (Translation: mj)

[News message: 01. Nov. 2001, 23:30] [Comments: 0]
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31.Oct.2001
H&P and Hyperion Entertainment (ANF)


Freespace supports virtual memory
The 68k-version of Freespace also runs on systems with 32 MB memory and virtual memory (you can use a freely available VMM-program for it) if there is at least 24.5 MB of free physical memory. In this case the reduction of speed is under 2%. The corresponding hints for the installation will be added to Freespace. With the help of it also users which have only 32 MB of memory can play Descent Freespace: The Great War.

Future games of Hyperion Entertainment will also support the Virtual Memory System of OS 4.0 to give users of PowerPC the opportunity to get along with a lower amount of memory. (Translation: dr)

[News message: 31. Oct. 2001, 19:49] [Comments: 0]
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31.Oct.2001
Golem.de


Golem: AmigaOne does not start in 2001
»Development of AmigaOS 4.0 and of AmigaOne were momentarily stopped
According to Eyetech the AmigaOne will be not introduced this year because Amiga Inc. could not set on the development of the belonging AmigaOS 4.0 and could not pay its partners because of financial problems. But it seems that there is still some hope and the new Amiga computer based on a PowerPC-architecture is supposed to be marketed at the beginning of 2002.«
Have a look at the title link for the full article. (ps) (Translation: dr)

[News message: 31. Oct. 2001, 13:44] [Comments: 0]
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