amiga-news ENGLISH VERSION
.
Links| Forum| Kommentare| News melden
.
Chat| Umfragen| Newsticker| Archiv
.

27.-29.09.24 • Classic Computing • Pfedelbach
25.-27.10.24 • AmiWest • Sacramento (USA)
31.10.-03.11.24 • Amiga-Meeting Nord • Neumünster (Germany)

18.Aug.2003
IOSPIRIT (Website)


IOSPIRIT in der Sommerpause
Der Software-Hersteller IOSPIRIT macht Sommerpause. Vom 18.08.2003 bis zum 27.08.2003 ist Felix Schwarz daher weder per Telefon noch per Telefax oder E-Mail erreichbar. Natürlich können Sie während dieser Zeit ohne Einschränkungen online bestellen - die Abwicklung (insbesondere bei Paketversionen) kann sich auf Grund der Sommerpause aber bis auf den 27.08.2003 verschieben. (nba)

[Meldung: 18. Aug. 2003, 20:19] [Kommentare: 0]
[Per E-Mail versenden]  [Druck-Version]  [ASCII-Version]
18.Aug.2003
Scenia (Website)


Amiga Demoscene Archive: Weitere Updates
Das Amiga Demoscene Archive (A.D.A.) wurde in den letzten Tagen erneut in vielen Bereichen aktualisiert. Neu hinzugekommen sind Charts in den Kategorien Demo, Intro 4k, Intro 64k, Slideshow und Musicdisk. Außerdem wurden Screenshots vom legendären Diskettenmagazin Grapevine der britischen Gruppe LSD sowie von der Demo "Chronic" von Passion, dem Sieger der Sealand Party 1996, online gestellt. (nba)

[Meldung: 18. Aug. 2003, 20:18] [Kommentare: 0]
[Per E-Mail versenden]  [Druck-Version]  [ASCII-Version]
18.Aug.2003
Thomas Steiding (E-Mail)


e.p.i.c. interactive auf der Games Convention in Leipzig
e.p.i.c. interactive entertainment gmbh hält auf der diesjährigen Games Convention in Leipzig vom 21. bis 24. August 2003 die Fahne für die Nischenplattformen hoch. Auf der GC feiert die Portierung von "Reise nach Nordland - Geschichten aus der Cultures Welt" für den Apple Macintosh Premiere. Eventuell wird auch eine erste Version von "Reise nach Nordland" für den Pegasos zu sehen sein. Sie finden den Tübinger Spielespezialisten in Leipzig in Halle 3 am Stand der Partnerfirma im PC-Bereich der BB Verlagsgesellschaft (Stand G31). (nba)

[Meldung: 18. Aug. 2003, 17:32] [Kommentare: 0]
[Per E-Mail versenden]  [Druck-Version]  [ASCII-Version]
18.Aug.2003
amiga.org (ANF)


AmiWest 2003: Ausführlicher Report von Daniel Miller
Nachdem Daniel Miller schon zwei (Teil 1 DE/EN und Teil 2 DE/EN) Live-Berichte von der AmiWest verfasst hat, finden Sie nun unter dem Titellink einen englischsprachigen ausführlichen und bebilderten Gesamtbericht. (nba)

[Meldung: 18. Aug. 2003, 16:47] [Kommentare: 0]
[Per E-Mail versenden]  [Druck-Version]  [ASCII-Version]
18.Aug.2003
ANN (ANF)


AmiWest 2003: Showreport von Lou Vidal
Lou Vidal, Präsident der Queens Amiga User Group, hat einen kompletten Showbericht zur AmiWest 2003 veröffentlicht. Weiterhin stehen unter dem Titellink eine Reihe von Fotos von der Veranstaltung online. (nba)

[Meldung: 18. Aug. 2003, 16:47] [Kommentare: 0]
[Per E-Mail versenden]  [Druck-Version]  [ASCII-Version]
18.Aug.2003



Aminet Uploads bis 18.08.2003
Hier die seit unserer letzten Meldung neu hinzugekommenen Aminet Uploads:
zip100-250_gi.lha    pix/gicon  145K+By Raul Silva, the Best GlowIcons for Io
zip100-250_ni.lha    pix/icon   173K+By Raul Silva, the Best NewIcons for Iom
(ps)

[Meldung: 18. Aug. 2003, 16:45] [Kommentare: 0]
[Per E-Mail versenden]  [Druck-Version]  [ASCII-Version]
18.Aug.2003
Cloanto (ANF)


Amiga Forever und Amiga Explorer jetzt unter www.amigaforever.com erreichbar
In Vorbereitung auf eine Generalüberholung und aufgrund eines zunehmenden Bandbreitenverbrauchs wurden die Websites zu den Software-Titeln Amiga Forever und Amiga Explorer von der Hersteller-Website zu einem neuen Host unter www.amigaforever.com (Titellink) verlegt. Gleichzeitig wurden verschiedene neue und aktualisierte Artikel und Tutorials im FAQ-Bereich auf dieser Website veröffentlicht. (nba)

[Meldung: 18. Aug. 2003, 16:44] [Kommentare: 0]
[Per E-Mail versenden]  [Druck-Version]  [ASCII-Version]
18.Aug.2003
Olaf Köbnik (E-Mail)


Amiga Arena: History-Bericht 1999
Der zweite Teil der "Amiga Arena History" ist online und beschreibt die Geschehnisse rund um das Projekt im Jahre 1999. 1999 war nicht nur für die Amiga Arena ein Jahr mit vielen Höhen und Tiefen, auch die Amiga-Gemeinde wurde 1999 ein weiteres Mal auf die Probe gestellt. Mit der Veröffentlichung des zweiten Teils der Amiga-Arena-Geschichte gibt es auch neue Screenshots, diesmal u.a. mit der Ur-Version der Amiga Arena. (nba)

[Meldung: 18. Aug. 2003, 16:40] [Kommentare: 0]
[Per E-Mail versenden]  [Druck-Version]  [ASCII-Version]
17.Aug.2003
Cyborg (ANF)


Neues GUI-System sucht Namen
Ein neues GUI-System sucht noch nach einem passenden Namen. Unter dem Titellink gibt es die ersten Screenshots von einem zurzeit in der ersten Alpha-Version erhältlichen GUI-System. Es bietet zurzeit Ersatz für Slider, Button, String, Integer, BevelBox, Text, Number und Gadgets. Dabei werden die neuen Gadgets "Editor" (Texteditor-Funktionen), "Blue-Box" (Windows-BlueProgressbar in allen Farben) sowie "Roundbutton" angeboten.

Features sind zurzeit u. a.:
  • 24 AlphaChannel Transparenz, Slider können ihre Griffgrafiken bereits on-the-fly transparent machen
  • Gadgets können auch ohne Applikationsunterstützung umpositioniert und resized werden, und werden später Save/Load-Funktion für Interna haben.
  • Da Gadgets als Objekte arbeiten, können sie auch von der GUI getrennt und einer anderen GUI hinzugefügt werden, wobei Sie den Inhalt und die Eigenschaften beibehalten.

Bei genug Interesse soll das Projekt als Open-Source-Projekt veröffentlicht werden. (nba)

[Meldung: 17. Aug. 2003, 23:54] [Kommentare: 0]
[Per E-Mail versenden]  [Druck-Version]  [ASCII-Version]

17.Aug.2003
Richard Kapp (ANF)


GFX-BASE: Review von Hollywood
Auf der GFX-BASE ist heute ein neues, englischsprachiges Review erschienen. Diesmal hat Bojan Milovic für die GFX-BASE die Multimedia/Präsentations-Software Hollywood getestet - und das ganz exklusiv auf seiner TV-Station in Serbien (RTV JedinsTVo, Novi Pazar), wo Hollywood auf dem dort verwendeten Amiga einige Wochen getestet wurde. Davon sind - neben einigen Screenshots des Programmes - auch Fotos von RTV JedinsTVo zu sehen. (nba)

[Meldung: 17. Aug. 2003, 23:50] [Kommentare: 0]
[Per E-Mail versenden]  [Druck-Version]  [ASCII-Version]
17.Aug.2003
Marc Cloppenburg / AMIGAplus (ICQ)


Neue AmigaOS-4-Screenshots veröffentlicht
Unter dem Titellink finden Sie neue, offizielle Screenshots von AmigaOS 4.0, die die Debugging-Funktionen des kommenden Betriebssystems für PowerPC-Amigas zeigen. (nba)

[Meldung: 17. Aug. 2003, 23:49] [Kommentare: 0]
[Per E-Mail versenden]  [Druck-Version]  [ASCII-Version]
17.Aug.2003
AmigaWorld (ANF)


Fortnightly Q&A's mit Fleecy Moss - Runde 17
Das englischsprachige Online-Magazin AmigaWorld hat die Folge 17 der zweiwöchentlichen Fragen und Antworten an und von Fleecy Moss, CTO bei AMIGA, Inc., veröffentlicht (Update, 15.03.2012, cg: Meldung um das eigentliche Interview ergänzt, da das ursprüngliche Dokument nicht mehr verfügbar ist):

1) alx: You have mentioned that OS5 should include "Orthogonal Persistence". I roughly understand that this means that you don't need to explicitly "save" a file, but can you give us a rough idea of what it is, how it would appear to the user, and how it would impact AmigaOS in particular?

Fleecy: First of all, here is a decent definition of Orthogonal Persistence (OP) which I googled.

"In geometry, orthogonal means "involving right angles" (from Greek ortho, meaning right, and gon meaning angled). The term has been extended to general use, meaning the characteristic of being independent (relative to something else). It also can mean: non-redundant, non-overlapping, or irrelevant. In computer terminology, something - such as a programming language or a data object - is orthogonal if it can be used without consideration as to how its use will affect something else. In itself, a programming language is orthogonal if its features can be used without thinking about how that usage will affect other features. Pascal is sometimes considered to be an orthogonal language, while C++ is considered to be a non-orthogonal language.

Features of a program that is compatible with its own earlier versions - this is called backward compatible - have an orthogonal relationship with the features of the earlier version, because they are mutually independent; you don't have to worry about how the use of one version's features will cause an unintended effect because of an interaction with those of the other version. Both the features and the programs can be said to be mutually orthogonal.

The length of time data is kept in storage in a computer system is known as its persistence. Orthogonal persistence is the quality of a programming system that allows a programmer to treat data similarly without regard to the length of time the data is kept in storage. Data is stored for varying lengths of time; some is stored very briefly and some is stored relatively permanently. Frequently, a programmer must use different approaches and separate coding to access data depending on whether it is stored for a long time or a short time. Using a programming system with orthogonal data persistence allows the programmer to treat data the same way regardless of its persistence characteristic, saving programming time and making it easier to enforce referential integrity (a type of constraint applied to ensure correct data validity)."

To a user, as you say, the biggest difference is that there is no distinction between objects being used at a specific time and those that are stored on a disk and which have to be loaded and saved. An object just 'is' and you access it directly using just one method. This affects the whole model of data usage, whether for a user or for a developer. You just access the object and it is there.

For AG2, this will mean that the user doesn't consider the individual data object 'as is', but will make use of semantic organisation - embedding the object itself into multiple relationships which can use any sort of paradigm, from explicit sets (a set in which the user puts an object because they want it there) to implicit sets (the set of all png files, for example). Such a system can simply build a hierarchical container relationship, which would manifest itself as the existing file system model, but to only use it for this would be a profound waste.

It sounds very different but it is actually a far more natural activity that the system existing computers use, which is very closely tied to hardware restrictions. In fact you are already using a similar system almost everyday - the Internet. An HTML page is a container for all sorts of data objects and you click on them to access them. It is a limited and controlled environment and uses a very simplistic space model but it provides a good example.

2) Crumb: When will we have an updated datatype/codec system? The level of optimization of Action/Moovid is quite good... but making a codec system we would see Premiere-like aplications developed more easily.

Fleecy: The entire datatypes system is up for an AG2 review for AmigaOS4.1. There is no point in implementing the new system until the new graphics and audio services are in place anyway since we'd have to reimplement all the codecs to take advantage of the new services.

3) Crumb: What about DVD Write support? There's no software for writting DVDs yet :-/

Fleecy: That's probably the only thing we won't be fitting into AmigaOS4.0 but it is pencilled in for AmigaOS4.1.

4) CanGuy: Apple is apparently replacing AppleTalk with Rendezvous. Has Amiga looked into using Apple's Rendezvous (or similar technologies like the IETF's in-development Zeroconf technolgy or jrendezvous, an open-souce implementation of the Rendezvous protocol) as an alternative to Envoy?

Fleecy: The "Rendezvous" protocol is a set of procedures for finding local services (printing, file sharing, etc.) offered in the local network and for assigning IP addresses to hosts. It's just that and does not imply any sort of file sharing or printing protocol. The Zeroconf protocol(s) are still in flux, but Apple took the plunge to deploy (and to publish MacOS X sample source code for the implementation) a solution. Hardly anybody else seems to be using it so far. And it may be wise to wait a little longer for information to trickle in how well it works and for other implementations to become available and to mature (the Apple supplied code is rather MacOS X specific).

For the time being, the TCP/IP stack to ship with AmigaOS4 will support automatic address assignment using one of the protocols of the Zeroconf specification. But that's it so far.

5) Asemoon: What do you consider the AmigaDE's most promising selling point or addition compared to standard Intent2 technology?

Fleecy: The content centric elements. Intent2 is a product that is focused heavily on the feedback the Tao-Group have received from their customers. These are chiefly OEMs and IHVS who are after embedded solutions to drive their hardware products. AmigaDE is focused on supplying content above that layer, and so we have not only a highly flexible packing, distribution and deployment solution but also services for content developers which free them from having to do common tasks - a good example being Astorage and AmiDB.

6) Jose: Do you sitll have the rights to the tick (or checkmark, as somepeople call it) logo? And the Amiga word in italic as it's stamped on the case of our Classic Amigas?

Fleecy: I believe so but I haven't checked. It's not within my domain.

7) Morka: Will be in OS4 something like Windows update or Symantec LiveUpdate?

Fleecy: There is a fundamental issue when considering an automatic maintenance system, and that is how do we have both a 100% knowable system and also allow power users to tinker? An AMS needs to assume that it has complete control of the maintenance domain (or at least that there is a formal way of identifying all changes that may have been made to its last knowable image) otherwise it will base its maintenance on knowledge that may just be completely wrong. A good example of this is the Windows architecture. Changes made through formal mechanisms are reflected in the registry but users can still move into the actual filing system itself and make changes which may/may not be reflected in the registry.

We are already looking at such a system but it will initially be for closed solutions - auto updates for Smartphones, STBS, Games consoles and the like. We have to look at whether power users would accept such control or else implement some sort of transaction logging/journaling and lock down all possible points of change.

8) mjohnson: Is Amiga reaching out to digital camera developers and producers of film scanners (Canon, Nikon, Minolta, Fuji, Kodak, Olympus), to enable the availability of drivers and custom viewer/raw-file software for these products for the A1/OS4? (or will it come for OS5) Also, will (digital image)-card readers be usable through OS4 without too much fuss?

Fleecy: The answer here is the same as for any third party hardware that requires drivers. We have approached and been approached by many of the big players but their answer is almost always the same - we'll support you when you have a market base that makes commercial sense for us.

Luckily there are many standards in play, and with the new datatypes system, there will be a good foundation for third parties to step in and offer solutions. Once we can get the market base to an attractive size then we will revisit these companies.

9) alx: A while ago, Amiga published a timeplan on their website for what features will be in OS4.x and 5. Will there be a new one released to reflect, for instance, the features of OS4.2 that are now in OS4.0?

Fleecy: As with any project plan, things change so yes, we will release a new snapshot of where we are going but it won't be until after AmigaOS4.0 is released. Given the complexity and number of threads in the AmigaOS4.0 development, it is always the case that some take a shorter time, some take a longer time, and with that, some of the developers decided that they'll start work on things pencilled in for AmigaOS4.1, except that they are very quick and are finished before AmigaOS4.0 is ready.

We may just release the overall feature plan from AmigaOS4.0 to AmigaOS5.0 rather than trying to release individual products that may constantly change.

10) alx: I understand that in one of the later 4.x OSes, the current implementation of workbench, icons etc will be replaced. Few other desktop operating systems that I can think of have had this chance for a fresh start in a long time - what features will you be able to introduce that will make the Amiga's implementation superior to other OSes?

Fleecy: The interactive environment obviously sits on top of a variety of foundation services - graphics, audio, events, composition etc and so there is little point in changing large parts of the AG1 system when they will have to be reimplemented when the AG2 foundations services are implemented.

You are correct though that we have a chance to start from scratch with the entire interactive environment and we are deep into that process at the moment, concentrating on developing a much better workflow model. To be honest, this is far more important that 32 bit icons and skinnable frames - these things are just eye candy and relatively simple to implement, although they rarely make an environment better to use. There are many examples of gorgeous looking interfaces and applications, particularly games where the project managers have completely missed the point - an interface is for doing things with, not staring at. Looks are important but secondary and as always with Amiga, we are seeking to advance the total experience, not a specific (and most obvious) part of it.

We are intending to really push the boundaries here, and some of the concepts and models need to go through IP assessment before they are made publicly so don't be surprised if you don't hear about it for some time, and then it is suddenly upon you. I'm not trying to dodge the question but interface design has been stuck for the last decade and we think we have some ideas that could break through that deadlock.We aren't about to give them away.

(Copyright © 2003 Amigaworld.net. All rights reserved.
Originally available at http://amigaworld.net/modules/fleecymoss/index.php?cat_id=18
You may freely redistribute this article, providing that a URL is provided to the original source,
and the copyright notices remain intact)
(nba)

[Meldung: 17. Aug. 2003, 23:46] [Kommentare: 0]
[Per E-Mail versenden]  [Druck-Version]  [ASCII-Version]
17.Aug.2003
AWeb Mailingliste


AWeb: Portierung von KHTML für den Amiga
Seit gestern arbeiten die Entwickler von AWeb, einem Webbrowser für den Amiga auf Open-Source-Basis, mit den Entwicklern von KDE und KHTML zusammen. Ziel der gemeinsamen Bemühungen ist die Portierung von KHTML auf den Amiga und dessen Klon-Systeme. (nba)

[Meldung: 17. Aug. 2003, 23:44] [Kommentare: 0]
[Per E-Mail versenden]  [Druck-Version]  [ASCII-Version]
16.Aug.2003



Aminet Uploads bis 16.08.2003
Hier die seit unserer letzten Meldung neu hinzugekommenen Aminet Uploads:
bitlbee_amiga.lha    comm/irc   620K+BitlBee: An IRC to other chat networks g
md_autocheck.lha     comm/mail   13K+Fix for MD's missing mail autocheck.
BabelDoc.lha         comm/tcp    37K+Translate docs or strings from one langu
antiSPAM.lha         comm/thor    3K+AntiSPAM script/config/HOWTO for THOR
triangle.lha         demo/aga   467K Shey-deed by try'n'gel. released at asm0
mwi-Excess09.lha     demo/mag   2.4M+Polish scene magazine by Madwizards!
jrm-hata.lha         demo/sound 328K+DA JoRMaS: H t  (3rd at Assembly 2003 ol
SFSCheck.lha         disk/misc   58K+Utility to check a SmartFileSystem devic
WipeDisk.lha         disk/misc    7K+Quickly erase all data on a disk
Saga.lha             game/board 326K+Saga 1.31: Conversion of TSR boardgame
FS_MultiPack02.lha   game/data   46K+Descent: Freespace 1 MOD
FS_MultiPack03.lha   game/data   57K+Descent: Freespace 1 MOD
FS_MultiPack04.lha   game/data   54K+Descent: Freespace 1 MOD
FS_MultiPack05.lha   game/data   64K+Descent: Freespace 1 MOD
FS_MultiPack06.lha   game/data   45K+Descent: Freespace 1 MOD
FS_MultiPack07.lha   game/data   57K+Descent: Freespace 1 MOD
FS_MultiPack08.lha   game/data  109K+Descent: Freespace 1 MOD
ExodusSGm.lha        game/hint  503K+Exodus Moroi Saved Games 1-20
WormWars.lha         game/misc  538K+Worm Wars 7.54: Advanced snake game
damage.lha           game/shoot 676K+A little killing game... Download IT!
dmg.lha              game/shoot 346K+A little killing game... Download IT!
trilero68k.lha       game/think 679K+Trilero Simulator
trileromos.lha       game/think 735K+Trilero Simulator
watchNplay.lha       game/wb    433K+Effects, games, and utilities. -V2.4-
Ham32k.lha           gfx/conv    12K+Display 32000 colours with OCS/ECS chips
MicroPaint209.lha    gfx/edit   492K+Paint program with effects / BMP support
DIYrekoIII.lha       gfx/ifx     34K+Create REKO, Soliton and AS-... cardsets
jhead.lha            gfx/misc    76K+Jhead - Digicam Jpeg exif header manipul
Mentat.lha           misc/edu   234K+Mentat 0.7 english2english Longman dicti
MentatData_a-d.lha   misc/edu   1.9M+Mentat 0.7 english2english Longman dicti
MentatData_e-l.lha   misc/edu   1.9M+Mentat 0.7 english2english Longman dicti
MentatData_m-r.lha   misc/edu   1.8M+Mentat 0.7 english2english Longman dicti
MentatData_s-z.lha   misc/edu   1.9M+Mentat 0.7 english2english Longman dicti
MaguilaB2.lha        misc/emu    12M+MAGUILA GUI for MorphOS MAME
SIM4004.lha          misc/emu   135K+Intel 4004 processor simulator (1.0)
djnick-han.lha       mods/8voic 522K+RaveTheBrain 8ch MED by djnick/d-tronic
djnick-mad.lha       mods/8voic 495K+RaveTheBrain 8ch MED by djnick/d-tronic
djnick-ary.lha       mods/hardc 391K+Rave the Brain album djnick/d-tronic
djnick-cyz.lha       mods/hardc 191K+Old hc module by djnick/d-tronic
djnick-dza.lha       mods/hardc 452K+Rave the Brain album by djnick/d-tronic
djnick-fan.lha       mods/hardc 289K+Old 4ch techno mod by djnick/d-tronic
djnick-voi.lha       mods/hardc 293K+Old hc rave by djnick/d-tronic
djnick-wel.lha       mods/hardc 218K+From Teknoactive album by djnick/d-troni
101_maszynista.lha   mods/ijont 777K+10ch psychedelic ;) DBM by Ijon Tichy
djnick-sko.lha       mods/instr 344K+Rap med for VaNaMa by djnick/d-tronic
raunio.lha           mods/jorma 195K+Raunio by Vesuri (from H t )
djnick-dan.lha       mods/melod 243K+Dance song by djnick/d-tronic
djnick-fal.lha       mods/piano 271K+Ballad song by djnick/d-tronic
djnick-she.lha       mods/piano 127K+Old ballad song by djnick/d-tronic
djnick-bro.lha       mods/slow  439K+Ballad song by djnick/d-tronic
djnick-int.lha       mods/slow  399K+Old breakbeat by djnick/d-tronic
djnick-lor.lha       mods/slow  128K+Old electro ballad by djnick/d-tronic
djnick-nme.lha       mods/slow  574K+Old trip-hop mod by djnick/d-tronic
djnick-boo.lha       mods/techn 372K+Old competition song by djnick/d-tronic
djnick-cap.lha       mods/techn 164K+Module for a game by djnick/d-tronic
djnick-cyb.lha       mods/techn 430K+Module for competition by djnick/d-troni
djnick-don.lha       mods/techn 267K+Taken from Teknoactive album by djnick/d
djnick-fuc.lha       mods/techn 190K+Teknoactive album by djnick/d-tronic
djnick-mak.lha       mods/techn 352K+Old breakbeat by djnick/d-tronic
djnick-mal.lha       mods/techn 285K+Old breakbeat mod by djnick/d-tronic
djnick-mar.lha       mods/techn 238K+Techno dance mod by djnick/d-tronic
djnick-par.lha       mods/techn 346K+Rave the Brain mod by djnick/d-tronic
djnick-rav.lha       mods/techn 332K+Rave the Brain breakbeat by djnick/d-tro
djnick-red.lha       mods/techn 192K+Dance rave rmx mod by djnick/d-tronic
djnick-und.lha       mods/techn 221K+Teknoactive mod by djnick/d-tronic
djnick-wha.lha       mods/techn  88K+Old techno mod by djnick/d-tronic
djnick-you.lha       mods/techn 453K+Rave the Brain album djnick/d-tronic
djnick-eru.lha       mods/tranc 352K+Old acid trance mod by djnick/d-tronic
SF_icons.lha         pix/gicon  523K+Icons from Super Frog [by cYbo]
ZIP100-250_GI.lha    pix/gicon  149K+By Raul Silva, the Best GlowIcons for Io
MrCarlitoWb-01.jpg   pix/wb     222K+Screenshot of my Workbench 3.9 
Tree17.lha           util/cli    15K+Lists Directory content tree-like
WarpTIFFdt.lha       util/dtype 310K+TIFF datatype V45.4 (68k,WarpOS,MorphOS)
froggui.lha          util/misc   23K+GUI for FroggerNG
ReportPlus.lha       util/misc  323K+Report+ 5.71: Multipurpose utility
(ps)

[Meldung: 16. Aug. 2003, 21:29] [Kommentare: 0]
[Per E-Mail versenden]  [Druck-Version]  [ASCII-Version]
16.Aug.2003
amiga.org (Website)


Premiere von Audio Evolution 4 auf der BeneluxAmigaShow 2003
Auf der vom 4. bis 5. Oktober in Rotterdam stattfindenden Benelux Amiga Show / Benelux Pegasos Show 2003 wird erstmals in der Öffentlichkeit der für AmigaOS 4 kommende Audio-Sequencer "Audio Evolution 4" vorgestellt. Die Präsentation übernimmt der Entwickler Davy Wentzler. (nba)

[Meldung: 16. Aug. 2003, 15:21] [Kommentare: 0]
[Per E-Mail versenden]  [Druck-Version]  [ASCII-Version]
16.Aug.2003
MorphZone.org (ANF)


AMOS goes Open Source
Die Sourcen der Programmierumgebung AMOS wurden als Open Source freigegeben, um eine Weiterentwicklung oder Portierung auf andere Plattformen durch Drittentwickler zu ermöglichen. Der Download der Sources ist aus dem Aminet möglich (Download: AMOS 1.3 Sources, AMOS Compiler Sources) (nba)

[Meldung: 16. Aug. 2003, 15:16] [Kommentare: 0]
[Per E-Mail versenden]  [Druck-Version]  [ASCII-Version]
16.Aug.2003
Jürgen Sachs (ANF)


Routerfernsteuerung: AImonc v0.24 erschienen
Jürgen Sachs hat die Version 0.24 von AIMonc auf seiner Homepage veröffentlicht. Unter anderem wurden einige Bugfixes vorgenommen, die zu einem Systemabsturz führen konnten. Bei AImonc handelt es sich um einen Imonc-Client für den Amiga zur Fernsteuerung eines Fli4l-Routers.

Mit AImonc lassen sich die wichtigsten Funktionen, wie Online, Offline, Circuitauswahl, Wahlmodus (Auto/Manuel), Reboot und System Halt steuern. Zusätzlich werden einige Informationen über den Router angezeigt. (nba)

[Meldung: 16. Aug. 2003, 15:11] [Kommentare: 0]
[Per E-Mail versenden]  [Druck-Version]  [ASCII-Version]
1 1058 2110 ... <- 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 -> ... 2130 2408 2691 [Archiv]
 
 Aktuelle Diskussionen
.
QEmu-PPC Windows Build
Das Forum kommt mir (Chrome) spanisch vor... =)
Scala MM400: Letzte verfügbare Version?
Heute vor 30 Jahren ging Commodore pleite
ICU library für 68k erstellen?
.
 Letzte Top-News
.
Amiga-Emulator für macOS: vAmiga V3.0b1 (15. Sep.)
Bildeditor: PyDPainter 2.0.0 für Windows, Linux und macOS (03. Sep.)
AROS: Vollversion der Textverarbeitung Final Writer 7.1 (26. Aug.)
AROS: Demoversion der Textverarbeitung Final Writer 7.1 (25. Aug.)
Schwarmfinanziertes Buch: Retro Gaming Library - Amiga Edition (englisch) (18. Aug.)
Betriebssystem für den Amiga: Zweite Alphaversion von "Serena OS" (13. Aug.)
MorphOS: Fortgesetzte GMail-Unterstützung durch Iris fraglich (11. Aug.)
Printmagazin: Passione Amiga, Ausgabe 18 (09. Aug.)
Amiga Kit: A600GS erhältlich / Paolo-Cattani-Spiele vorinstalliert (04. Aug.)
Debbie-Harry-Portrait von Andy Warhol und Bilddateien wiederaufgetaucht (01. Aug.)
.
 amiga-news.de
.
Hauptseite konfigurieren

 
 
.
Impressum | Datenschutzerklärung | Netiquette | Werbung | Kontakt
Copyright © 1998-2024 by amiga-news.de - alle Rechte vorbehalten.
.