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Amiga events
01.-02.08.25 • Amiga/040 • Mountain View (USA)
11.-14.09.25 • Classic Computing 2025 • Hof (Germany)
17.-19.10.25 • Amiga40 • Mönchengladbach (Germany)
14.-16.11.25 • Flashback-Symposium #02 • Jößnitz (Germany)

15.Jul.2025



Blog Epsilon's World: AmigaOne A1222 in 2025
In his latest, thoroughly detailed blog entry, Epsilon takes a fresh look at the AmigaOne A1222 - this time focusing on its status in 2025.

As a long-time beta tester, he describes his experiences with the final hardware and the current status of AmigaOS 4.1, providing insights into everyday use, performance, and compatibility with various applications and games. He also shows how the system has evolved since the first tests and explains what improvements and limitations buyers can expect today. (nba)

[News message: 15. Jul. 2025, 14:18] [Comments: 0]
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15.Jul.2025
George Sokianos


auraFly: New tool for focusing using sounds
AuraFly is a new tool developed by George Sokianos that helps users focus better, work or study in a more relaxed manner, and create a personal atmosphere of well-being. The program combines up to three natural sounds, such as wind, summer night, campfire, or white noise, to create a customized soundscape.

The tool with a graphical user interface is available for AmigaOS 3, AmigaOS 4, MorphOS, and AROS and can be downloaded for a voluntary donation. (nba)

[News message: 15. Jul. 2025, 13:50] [Comments: 0]
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14.Jul.2025



Motorola68k emulation: Emu68 V1.0.5.1
Michal Schulz has released an update to his Motorola68K emulation Emu68 for the ARM architecture, focusing on the PiStorm and PiStorm32lite (amiga-news.de reported). Version 1.0.5.1 offers two important changes, which Michal Schulz writes about:

1. New Firmware for PiStorm32Lite

Claude Schwarz has prepared updated firmware for PiStorm32Lite devices, which should work much better in combination with Mediator boards. It has been extensively tested on the hardware we have available and appears to function properly.

2. Improvements Toward Better Networking

As many of you know, the current wifipi driver is functional but far from ideal. It lacks country-specific radio settings, limiting channel availability, and only AES WPA-2 works reliably. There are also occasional lock-ups during large data transfers.
For a while, I've been saying we need more developers working on hardware drivers - and it's finally happening! A developer from Poland has started working on an Ethernet driver for Pi4/CM4 models, and he's already made excellent progress. Version 1.1 of his emu68-genet driver is now available on GitHub.

His driver required a small change in Emu68. He submitted a pull request a while ago, and I've now updated it to make it more broadly compatible. The original patch worked great but conflicted slightly with Pi3 models. Since the Pi3 uses an Ethernet adapter integrated with its onboard USB hub, the Genet driver shouldn't even attempt to run there.

I've also applied a similar adjustment for the classic PiStorm (used in A500 and A2000). That said, there's no guarantee it will work, as Pi4 or CM4 compatibility with classic PiStorms varies. If it works for you - consider yourself lucky! (dr)

[News message: 14. Jul. 2025, 22:42] [Comments: 0]
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14.Jul.2025



User interface for BlueSCSI on Amiga: BlueSCSIUI V1.0
In early 2024, Robert Smith used his DaynaPORT driver to create a SANA II driver for the Amiga based on Lukas F. Hartmann's MNT ZZ9000 network driver and using the BlueScsi v2 WIFI version to enable the Amiga to access the Internet (video, amiga-news.de reported).

Now, with version 1.0 of BlueSCSIUI, he has released a user interface for BlueSCSI for AmigaOS 2.0 and higher that supports configuration and diagnosis of the DynaPORT driver. (dr)

[News message: 14. Jul. 2025, 06:16] [Comments: 0]
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14.Jul.2025



Preview video: AGA port of HyperSports
Jean-François 'jotd' Fabre has taken on the porting of Konami's arcade machine Hyper Sports as his next project and presents a first short preview video, still without sound. (dr)

[News message: 14. Jul. 2025, 05:53] [Comments: 0]
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14.Jul.2025



Mingo's Commodore Blog: Commodore and Easter Eggs (German)
In a new post on his "Mingo's Commodore Blog," South Tyrolean Domingo Fivoli has compiled a list of Easter eggs in various C16, C64, and Amiga games, such as "Lotus Espirit Turbo Challenge 2 and 3" and "Arkanoid." (dr)

[News message: 14. Jul. 2025, 05:49] [Comments: 0]
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13.Jul.2025



Interview: Markus Tillmann about the Warhol connection and amiga40-highlights
Organizer Markus Tillmann talks to amiga-news.de about the upcoming amiga40 event in October and why the Amiga still has such a vibrant community 40 years after its launch. He also reveals what visitors can expect at the next event, including previously undisclosed guests of honor. The interview was conducted by Nico Barbat.

Amiga-News (AN): Markus, 2025 is a double anniversary: the Amiga turns 40 and your event series celebrates its 10th anniversary. You probably never planned a career as an event organizer. How did you go from studying business administration to organizing Germany's biggest Amiga event?

Markus Tillmann (MT): The idea wasn't mine or our team's. In 2015, there were already a few celebrations planned for the 30th anniversary of the Amiga. The pioneers were the guys from the Netherlands, who had already got a lot of things off the ground. At the same time, there were also events in America and England. We were actually the last ones to join in.

In the A1K forum, several users expressed their desire for an anniversary event in Germany. That was the catalyst. At the time, I was completing my degree in business administration, and the idea arose that we could take on the planning and organization of the event as our project work - as our final thesis for the degree.

AN: The success of your events has grown steadily over the years. How do you reflect on this development - does it still surprise you?

MT: The fact that the visitor count has continued to rise over the years was not necessarily a given, considering that Commodore has been insolvent for a few years now. But the whole thing is simply kept alive and running by the fans and the community. When we planned amiga30, we didn't know: would 100, 200, 300 people come? It was all totally uncertain. Then we had a great turnout, and that has continued to increase over the years. With the current location, we have the capacity to actually let in up to 1,100 visitors a day, and we are currently well on our way to achieving that.

AN: So there are tickets available again for last-minute bookers?

MT: Yes, tickets are available again (purchaseable at www.amigaevent.de/ticket, editor's note). Due to the change of location, we were able to offer 100 additional tickets. Of those, 60 are already gone, but there are still tickets available for Friday, Saturday, and Sunday.

AN: What's awaiting everyone who already has a ticket or can still get one? What program highlights can you already reveal?

MT: We try to incorporate something new at every event. This year, we set up a repair corner for the first time - I'm very excited to see how visitors will respond. The idea has been around for a while, but we also want to encourage people outside the die-hard community to get their Amiga out of the basement or attic. Maybe there are people who haven't turned on their Amiga in 20 years and don't even know if it still works. We offer a place for them to come: "Just bring your computer, have it checked out, and find out what needs to be done."

Next, then, the SetPatch party enters its second round: On Friday evening, we'll be celebrating in Gladbach's old town. The FastLoaders from Norway will once again be headlining alongside other musical acts. From a financial point of view, the party is pretty crazy, but we wanted to pull out all the stops for the 40th event.

Even more, there will be an exhibition for the first time, thanks to Petro Tyschtschenko and Mario Schweder. We will set up something fancy and present a few interesting Amigas.

AN: Such an exhibition has surely only been made possible by the change of location. What new opportunities does this open up?

MT: We were extremely satisfied with the Kunstwerk venue, which was a cool location. In comparison, the Red Box or NEW Box seems rather unspectacular, but we simply have more space - that's a big plus.

We are now able to arrange everything on one level, spread across two rooms: the foyer is used for the user tables, the exhibition, and the stage with the stage program. Then we hold a hall where all the exhibitors will be. We also have a fairly large backstage area. This takes the pressure and cramped feeling off us, as we now have a room where we can conduct interviews in peace, for example.

The stage is comparatively modern. We have a projector available - these are little things we weren't provided in the Kunstwerk.

This year, there will also be several entrance gates for exhibitors to unload their vehicles, which will make things more relaxed. And since the hall is located near the stadium, we have over 4,000 parking spaces available.

I am very excited about the new location myself and hope that it will have a positive impact on exhibitors and visitors alike, creating an even better trade fair atmosphere.

AN: You mentioned the location, the technology, and logistical issues. How big is the organizational team that has to tackle these challenges?

MT: Thorsten and I are the core team. We have lots and lots of helpers who take care of various projects - Paul Kitching does a lot of the graphics, and many people from the community offer their help. It's often just a matter of finding the time to organize everything alongside their normal jobs and other private commitments. We usually start about a year in advance, but you need that time. It's always a huge effort to get commitments, for example. Sometimes it all depends on a single response that is needed to finish a poster.

This year was also a bit of a financial challenge because everything is becoming more expensive and the change of location has increased costs. That caused us a lot of headaches for a long time, but things are easing up now because we've been able to sell a lot of tickets. We've had a really positive response, which is very motivating.

AN: This huge response is sure to motivate the guests of honor as well - seeing how enthusiastic the community still is. Which prominent guests can you already announce for amiga40?

MT: AmigaBill will open the event. Petro Tyschtschenko will show parts of the collection of the former Commodore Museum of the Streiff & Helmold company. Amiga developer Dave Haynie will be there again, for the sixth time. Commodore legends RJ Mical and Ron Nicolson have also confirmed their attendance, as have musician Chris Hülsbeck and journalist Hans Ippisch. Games graphic designer Simon Butler will be traveling from England, as will David Pleasance and Colin Proudfoot, who will talk about their Commodore rescue plan after the company went bankrupt in the mid-1990s.

A special guest I am particularly looking forward to seeing, also because it will be his first time here, is Peter Keshishian. He was team leader for the Amiga department at Commodore back then. He lives in America, but happens to be in Germany at the same time - which is a stroke of luck for us.

And then there's Jeff Bruette. His story is truly remarkable: he was the one who showed Andy Warhol how to use the painting program at the legendary Amiga presentation in New York in 1985. Until recently, he still owned the original diskette containing Warhol's digital artwork, which was then auctioned off for US$ 26 million. He will be talking to us about these historic moments.

AN: That's a guest list that's sure to stir up a lot of positive nostalgia. When you cast your eyes to the future, where do you see the Amiga and its community in the next ten years?

MT: I just hope that developments continue in all areas and that people don't lose motivation. We want to contribute to this with the event. I hope that the various companies and rights holders will finally communicate in a solution-oriented manner and understand that users are pretty annoyed by these endless disputes.

At Amiga 40, we will try to bring some parties together around one table and start a dialogue. The most important thing is to keep motivation high within the community and to demonstrate that there are enthusiastic people who want to continue actively developing and working creatively for the Amiga.

In recent years, it has always been the community and its self-driven developments that have kept the Amiga system alive. This valuable work must not be jeopardized by endless legal battles.

AN: Markus, thank you very much for talking to us, and good luck with amiga40! (nba)

[News message: 13. Jul. 2025, 12:26] [Comments: 0]
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13.Jul.2025



Aminet uploads until 12.07.2025
The following files have been added until 12.07.2025 to Aminet:
Modular.adf                    demo/sound 880K  OS3 Modular                                  
PcmciaFD.lha                   driver/med  13K  OS3 PCMCIA Sony FA-P1 flopp...          
F1GP2025Carset.lha             game/data    9K  GEN 2025 Carset for F1GP                     
Xenomorph_2025_Redpill.zip     game/misc   12M  OS3 Xenomorph 2025 (AGA) by...       
AGF-02.lha                     mags/misc   25M  GEN Amiga Germany Fanzine                    
AGF-03.lha                     mags/misc   30M  GEN Amiga Germany Fanzine                    
AmiArcadiaMOS.lha              misc/emu    10M  MOS Signetics-based machine...        
AmiVms.lha                     misc/emu   3.9M  OS3 Simulates OpenVMS comma...               
DOSBox_RTG.lha                 misc/emu   1.1M  OS3 Amiga port of DOSBox                     
Mame106MiniMix1.5.lha          misc/emu   7.0M  OS3 MAME 0.106 MiniMix R1.5                  
NAFCYI1993S1-B00.zip           text/bfont 1.7M  GEN NAFCYI Spring 1993 (BMP...           
NAFCYI1993S1-00.zip            text/pfont 1.7M  GEN NAFCYI Spring 1993 (PS ...            
avalanche_de.lha               util/arc     7K  GEN German catalog for Aval...             
UHCTools.lha                   util/misc   53K  VAR UHC Tools installer                      
(snx)

[News message: 13. Jul. 2025, 07:54] [Comments: 0]
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13.Jul.2025



OS4Depot uploads until 12.07.2025
The following files have been added until 12.07.2025 to OS4Depot:
arabic_console_device... dri/inp 3Mb   4.1 An arabic console device, line&a...
(snx)

[News message: 13. Jul. 2025, 07:54] [Comments: 0]
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13.Jul.2025



MorphOS-Storage uploads until 12.07.2025
The following files have been added until 12.07.2025 to MorphOS-Storage:
less-679.lha              Development/GeekGadgets   A paginator similar to ...
MCE_15.50.lha             Games/Editor              Multi-game Character Ed...
Wayfarer_10.3.lha         MorphOS-update            Wayfarer is the latest ...
sqlite-3.34.0.a.lha       Office/Database           SQL database engine
(snx)

[News message: 13. Jul. 2025, 07:54] [Comments: 0]
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13.Jul.2025



WHDLoad: New installers until 12.07.2025
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 12.07.2025: (snx)

[News message: 13. Jul. 2025, 07:54] [Comments: 0]
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13.Jul.2025



Music album: Remute² available for the Amiga
The album Remute² by Denis 'Remute' Karimani, which runs and has been composed on the Amiga, is now available as a CD or for download. The Amiga CD³² is recommended, the Amiga 1200 or 4000 with CD-ROM drive as well as common emulators are also supported. (snx)

[News message: 13. Jul. 2025, 07:54] [Comments: 0]
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12.Jul.2025
Mr Cool


New Commodore owners with new website and first products (update)
Two weeks ago, Youtuber Christian 'Perifractic' Simpson announced that an unnamed group of investors had taken over Commodore and that he would be the new CEO. Today, the "new" Commdore is advertising its first product in a short video: The "C64 Ultimate", available in three different editions, combines a breadbox case - presumably from RetroFuzion - with the FPGA-based C64 replica Ultimate 64 Elite-II and an unknown USB keyboard with a C64 look. The devices should be available from October or November, but interested parties can already order and pay for the devices now - which are limited to 10,000 or 6400 units, depending on the version.

A FAQ on the new website is intended to clarify some open questions, while the team section gives an overview over the people involved or working as consultants.

Update: (13.07.2025, 9:45, cg)

In the Free Edition of the new "Compute's Gazette", a very euphoric summary of the Commodore takeover, obviously written in close co-operation with Simpson, mentions a purchase price of USD 2.16 million. (cg)

[News message: 12. Jul. 2025, 23:58] [Comments: 0]
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12.Jul.2025



Preview video: M.I.L.V. - Danmaku #9 (bullet hell shooter)
"M.I.L.V." ("Missile Intercepting Lethal Vehicle") is the current name of the bullet hell shooter, which originally had the working titles "Hyperborea" and "Danmaku" and is being developed by Daniel 'Daytona675x' Müßener (code), Holger Crome (graphics) and Roland 'Triace' Voss (music). The ninth preview video is intended to illustrate the current status; according to Müßener, the following changes have been made since the last version:
  • as promised, an improved hitbox indicator.
  • new self-made sound effects.
  • power-ups (weapon+, bomb+, life+ and the typical MP item).
  • continues.
  • 6 highscore tables, one for each difficulty level and 1p/2p.
  • more bullet- and pattern-types.
  • in-game messages. Currently used for the typical WARNING before the boss, but also for the level-end bonus score adding as the system allows for placeholders and procedural text adjustments on the fly.
  • pixel perfect occlusion. Every background tile can have a mask to be used for occlusion effects on enemies. E.g. ground enemies can appear from behind rocks or move below bridges or hide below trees, stuff like that. This works with all types of enemies.
  • of course background changes like explosion craters take such occlusion masks into account too.
  • also note that fully occluded enemies cannot be shot and won't shoot. Finally some good usage for the blitter's zero flag :)
  • background brightness can be adjusted in the main-menu. Well, we all get older and this may certainly help some people to easier distinguish bullets and enemies from the background.
  • in the rare case of a frame-drop, the game will now lock to 25Hz for about a second to avoid micro-stuttering.
  • replaced some enemy placeholders (no pumpkins from the Halloween video anymore). Especially sliced and added a mod of the famous Dodonpachi tank boss,
  • mostly to give Crome some hints on how to partition his own bosses.
  • satellite mode. For now this is just available through the hidden cheat menu, I don't know if I'm going to make this an official game mode. Anyway, if activated the 2nd player ship will follow the 1st player ship and shoot with the other gun. I added this for nice video recording if my daughter is not available for a 2P session :)
  • lots of other stuff (e.g. many fixes / optimizations, fresh scoring system, improved tool-chain, ship movement speeds adjusted to be more DDP-alike, particles on player death, etc. etc.)
  • Crome prepared backgrounds for three levels so far. Enemies come last because I first prepare enemy patterns and swarms so that he knows the max dimensions before drawing...
  • a new name: "Missile Intercepting Lethal Vehicle" - or M.I.L.V. SWIV is my favorite Amiga shmup and this is another nod to those guys.
(cg)

[News message: 12. Jul. 2025, 23:42] [Comments: 1 - 14. Jul. 2025, 14:08]
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12.Jul.2025
Andreas Magerl (ANF)


Print magazine: Issue 149 of Amiga Future available online
The English and German issue 149 (March/April 2021) of the print magazine ‘Amiga Future’ can now be read on the magazine's website in the form of image files of the individual pages. Remaining copies of the magazine and a higher-resolution PDF version can be purchased from the publisher. (cg)

[News message: 12. Jul. 2025, 23:28] [Comments: 0]
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12.Jul.2025



Do it yourself: Programmable ROM module KickSmash32, Version 1.8
KickSmash32 is a Kickstart ROM replacement module that can be programmed directly under AmigaOS as well as via USB-C from Linux and provides eight flash banks for different ROM files. Since version 1.6, the Amiga 1200, Amiga 3000 and 4000 models, as well as the Amiga 4000CR and Amiga 3000T, are supported.

The newly released Version 1.8 offers the following changes:

hostsmash
  • Now replays Kicksmash output to user when flash programming failure occurs. This will allow one to see an error that the Kicksmash FW emitted..
  • Improved auto byte order swapping to detect more ROM types
ROM switcher
  • Fixed bug where clicking + or - for Long Reset settings was broken.
  • Spacebar now switches between PAL and NTSC.
Kicksmash FW
  • Worked around flash chip bug (0x90 to address 0x55) again.
  • Fixed flash programming bug which caused missed data from the USB host. This bug was introduced at the workaround for the M29F160 flash chip bug.
  • Added "set sw_timeout" command to set the ROM Switcher timeout
  • Added "set sw_bank" command to set the ROM Switcher bank
smash
  • Added "set sw_timeout" command to set the ROM Switcher timeout
  • Added "set sw_bank" command to set the ROM Switcher bank
Documentation
  • Updated FAQ to give better reason why to use Kicksmash.
  • Updated FAQ with specific example of upgrading Kickstart to 3.2.3.
  • Miscellaneous updates to the FAQ.
  • Improved grammar in HW build and programming instructions.
  • Updated SW hostsmash, smash, and smashftp documentation.
(dr)

[News message: 12. Jul. 2025, 08:18] [Comments: 0]
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11.Jul.2025
Reddit


macOS: Picture Viewer PixDeluxe and QuickLook plugin for iff files
The developer of Send2adf and ADF.inder (amiga-news.de reported) offers another two tools for macOS:
PixDeluxe makes it possible to browse through large collections of Amiga iff image files and convert them to PNG format if required. It also offers a new plugin for QuickLook, with which iff files can now be viewed again without having to open them. (dr)

[News message: 11. Jul. 2025, 21:42] [Comments: 0]
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11.Jul.2025



Amiga emulator for macOS: vAmiga 4.3b1
Version 4.3b1 of Dirk Hoffmann's Amiga emulator vAmiga for macOS offers the following changes:
  • RetroShell has a new navigator console for inspecting the file system of floppy disks and hard drives. To enter the console, open Retro shell and type "navigator" or use Shift-TAB to cycle through consoles
  • The Shift Lock key now works as a warp-mode override switch
  • Fixed a A1000 related WOM bug
(dr)

[News message: 11. Jul. 2025, 20:51] [Comments: 0]
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11.Jul.2025



Tetris variant: A100, version 1.02
In the Tetris variant "A100" (Video), new bricks are placed by the player on a square playing field, eliminating the "pieces falling down" mechanism of the original game. Once all positions in a column or row are occupied, the column/row is emptied. (amiga-news.de reported). Now a WHDLoad version is offered as well. Besides, version 1.02 fixes a bug in the ADF version when quitting the game. (dr)

[News message: 11. Jul. 2025, 20:41] [Comments: 0]
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11.Jul.2025
Reddit


Video: TheMiniCD32 as hobby project
In a video, 'Toolzzi Games' presents the current status of its self-developed "TheMiniCD32" project, a miniaturised version of the CD32. It is based on a Raspberry Pi 4 with a self-written start interface. PUAE is used as the emulator because, as the developer explains, it processes games with CDDA audio much better. Once all the development work has been completed, it is planned to offer the project as a self-assembly kit. (dr)

[News message: 11. Jul. 2025, 06:40] [Comments: 0]
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10.Jul.2025



Emu68: Imager Tool 1.0.5.2 for Windows
The "Imager Tool" enables PiStorm users to prepare an SD card with the Motorola68K emulation Emu68 and a preconfigured AmigaOS 3 installation. Changes since our last news item:
  • 1.0.5.2: Improved the Online script to better handle where connections do not work. Where connections have failed but WirelessManager remains connected, WirelessManager is closed so the log can be accessed on the Amiga (previously the log was inaccessible as WirelessManager locks the file). The logs for WirelessManager, AddInterface from Roadshow and sntp are all concatenated and written to RAM:WirelessLogs.Txt so the user can see all the information in one place for troubleshooting
  • 1.0.5.1: Added check for encrypted Cloanto Kickstart ROMs so the user is alerted if they have chosen this ROM since it will not work on PiStorm without being decrypted
(cg)

[News message: 10. Jul. 2025, 23:05] [Comments: 0]
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10.Jul.2025
Amiga Kit (E-Mail)


Emulator hardware: Update 46.1.1151 for A1200NG and A600GS
Another software update has been released for AmigaKit's A600GS emulator platform and the ARM-based A1200NG motherboard. It is available for download to registered AmiSphere customers and includes the following changes:
  • Upgrade PlayVideo to 46.7 Avoids using NewMinList() as this is version 50 or above only. Now put up information requester if start without avcodec backend present.
  • Integrate latest builds of PeterKs icon.library for enhanced PNG datatype loading and other bugs fixes.
  • Zune: fix up behaviour of MUIV_Window_Width_MinMax()
  • Zune: Fix incorrect parsing of underscores in escape sequences resulting in the incorrect shortcut key in SimpleButtons and else where.
  • Zune: Fix duplicate GoActive methods sent to already active objects
  • Upgrade to Assign 46.11
  • Update to UnArchiver 46.4 29/06/2025
  • Update filesysbox.library to 54.7
  • Update smbfs handler to 53.10
  • Checking of license keys for add-on functionality like the CPU Boost product now takes place immediately after the first login after registration, so no longer requires autologin to be enabled.
Amigakit reccomends to disable the auto install of avcodec on startup: most users seem to upgrade with ease, but a few are having issues resulting in an update loop. To install avcodec suite manually, go to the advanced update section and choose it from the list. (cg)

[News message: 10. Jul. 2025, 23:02] [Comments: 0]
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10.Jul.2025



Emulator: Mame106Minimix 1.5
Mame106Minimix is a port of the Multiple Arcade Machine Emulator to AmigaOS 3, which requires a very fast 68k computer - the author primarily has PiStorm cards in mind. Changes in version 1.5:
  • Vector graphics games are implemented (starwars,asteroid,startrek, cosmic chasm,... more or less 20 games.)
  • Vector screens have specific configuration to tune resolution, remanence, and a special glow effect for vector screens
  • StarWars, Gauntlet, 720 degree, and all games using the "POKEY" sound chip (Atari) got 30% or 40% accelerated
  • "Turbo OutRun" and "F1GP Star 1&2" gets the same treatment as outrun and chasehq: input menu panel with more explicit controls, wheel and gear optionnaly displayed
  • MUI supports dedicated appicon (skin/appicon.info) , and amigaguide can be opened from help key
  • driver list can now be correctly sorted by screen mode, it's useful to sort vector games
  • In-game menu "Game Information" now tells the actual Intuition Screen Mode found
  • Amigaguide Documentation updated
  • corrections for some screen rotation cases
  • the little bitmaps in menu does not crash on big resolution anymore
  • some colors trashed in 8bit screens corrected
  • Numerous little corrections here and there
(cg)

[News message: 10. Jul. 2025, 22:46] [Comments: 0]
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10.Jul.2025



Amiga emulator: Amiberry 7.1.0 and Amiberry-lite 5.8.10
Amiberry is an Amiga emulator based on the current WinUAE version, while its little brother Amiberry-lite is based on WinUAE 4.4 and is intended for slower hardware - up to the Raspberry Pi 4. Version 7.1.0 of Amiberry is now available, Amiberry-lite has arrived at Version 5.8.10. (cg)

[News message: 10. Jul. 2025, 22:43] [Comments: 0]
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09.Jul.2025
Amiga Future (website)


AROS: Progress in May/June 2025
At the title link Nick Andrews has summarized the progress of the open source, AmigaOS 3.1 API compatible operating system AROS in the last two months.

For example, a TIFF datatype has been implemented, the gfx.hidd has been extended by SSE/AVX-optimized conversion routines and the GCC patches have been updated to GCC 15. (snx)

[News message: 09. Jul. 2025, 05:37] [Comments: 0]
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