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06.Dec.2011 Amigaworld.net (Webseite) |
Game: Dragon Memory The memory game Dragon Memory was ported to AROS, MorphOS and AmigaOS 4 using SDL and OpenGL. Without an OpenGL-driver it will not work or use a software renderer if available. Download: DragonMemory.lha (6 MB) (snx) (Translation: dr) [News message: 06. Dec. 2011, 17:21] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
06.Dec.2011 Relec Software & Hardware (ANF) |
MorphOS: Commercial use of a Hollywood program as an interactive terminal Press release: Christoph and Sébastien Poelzl, two nice representatives of RMS-Communications, have made a project of interactive terminal based on Hollywood under MorphOS. It consists of a 22" touch-screen using the USB stack Poseidon under MorphOS installed on a 1,5 GHz Mac mini. This device is in commercial service at the private hospital Bois-Cerf in Lausanne/Switzerland (Photos: 1, 2, 3, 4). The interactive device is a sign post for patients and visitors, showing them their way through the building. This interactive terminal project ist part of a much more important framework which will have to implement touch-sensitive screens which can go upto 42" and even beyond. They can be proposed on various markets and could be placed in luxury hotels, tourist information offices and in other private or public areas. In parallel RMS-Communications has commissioned and collaborated with Andreas Falkenhahn of Airsoft Softwair to develop Hollywood applications on iPad. Hollywood has recently been ported to the iPad (ARM architecture) by order of a commercial customer who needs to use it on tablet devices in clinics and hotels (amiga-news.de reported). A small demo video of Hollywood running on iPad has been uploaded to YouTube. Unfortunately, it will most likely not be possible to integrate iPad support into Hollywood's cross-compiler because of several technical and legal restrictions that iPad apps are subjected to. For commercial customers, however, several solutions to get their Hollywood projects converted into iPad apps can be offered. Furthermore that's not all, as Christoph Poelzl of RMS-Communications works in close collaboration with Andreas Falkenhahn, Hollywood Designer's developer, thus having the privilege of betatesting his products. At Alchimie 111111 in France he was allowed to show the next version of Hollywood Designer 3.1. About RMS-Communications: RMS-Communications is known and recognized as an innovative agency at the level of advertising and communication in French-speaking Switzerland. It's unique feature is the work with MorphOS (on Pegasos and Apple Mac), involving a lot of software writing. It was also already noticed by collaborating with Relec on some events. Moreover RMS-Communications received the first "Communication and offer of service Trophy" during the Multimedia Exhibition of Colmar (France) in 2009 for the development of its management software for SMEs, based on MorphOS. The jury of Colmar had been convinced by all the alternative advantages of MUIBase SME: cross-platform, portable, very friendly and a smooth graphic interface for a complete solution and sold at moderate costs to SME (small and medium-sized enterprise): Feature article (PDF, french only). (snx) [News message: 06. Dec. 2011, 17:01] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
01.Dec.2011 Carsten Siegner (ANF) |
MorphOS: Open Streetmap converter osm_to_png Carsten Siegner's osm_to_png converts maps data from the OSM-format used by openstreetmap.org to PNG picture files. Download: osm_to_png.lha (2,4 MB) (cg) (Translation: dr) [News message: 01. Dec. 2011, 15:26] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
30.Nov.2011 Amiga.org (Webseite) |
AmigaOS 4: Let's Play Lets Play is a colouring game for young kids (screenshots). A solution bigger than 1024x768 is required. The source code is included. Download: letsplay.lha (2 MB) (snx) (Translation: dr) [News message: 30. Nov. 2011, 07:28] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
30.Nov.2011 Jens Henschel (ANF) |
Developer tool: Monkey-Target (Update) Jens Henschel wrote: Mark Sibly created Blitz Basic for the Amiga and afterwards several derivates for PC. In this way Blitz Basic, Blitz Plus, Blitz 3D and Blitz Max were created. The last Blitz-Basic variation was called Monkey and made it possible going back to the Amiga. Monkey is not a real compiler but a so called transpiler which translates the source languages Monkey into any other. I succeeded in compiling the Monkey code for AmigaOS 3.x or AROS. MorphOS and AmigaOS 4 were already implemented but they include some exceptions which have to be solved. Monkey is not Freeware but costs 120 US-Dollar. But Monkey allows you to compile a source code without changes for Android, iOS, GLFW, XNA, HTML5 and now for AmigaOS 3.x and AROS as well. Please note: Currently there is not a port of the des Monkey-framework "Mojo" (graphic modul for simple 2D-games) for AmigaOS and not ports of "amigaos3" for other targets. This will happen soon. For now it was important to support AmigaOS/AROS etc. A port of Mojo is in developemnt. Installation:
Update: (09:23, 01.12.11, snx) As commented by the author, the archive has been updated yesterday noon. Main feature is the usability of the Amiga target also with the demo version of Monkey. The latter is functionally unrestricted, only limitation is the non-commercial usage. (snx) (Translation: dr) [News message: 30. Nov. 2011, 07:15] [Comments: 1 - 01. Dec. 2011, 09:39] [Send via e-mail] [Print version] [ASCII version] |
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