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Archiv 'New hardware and software products'


16.Sep.2023



Visual Novel: Mansion of Madness
Sami Vehmaa has published his first Visual Novel game with AmiBlitz 3: in "Mansion of Madness", you are hired by the reporter Erica to search for the missing YouTuber Jasko. He wanted to investigate the myth of a demonic being and has now disappeared (YouTube video). According to the author, the game offers an average playtime of 15 minutes with five different exits. At least an Amiga with a 68030 processor and 30 MB RAM are required. (dr)

[News message: 16. Sep. 2023, 12:51] [Comments: 0]
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14.Sep.2023
Michael Kafke (ANF)


Game: ASM - Das Computer-Spiel (The Director's Cut) released (German)
The game about the former computer game magazine "ASM - Aktueller Software Markt", published from 1986 to 1995, which was announced in May, is now available, but as German version only.

Originating from a programming competition in 1991, the graphic adventure was revised, extended and provided with new music by Roland 'Triace' Voß for twelve months with the help of editors of that time, so that it could now - "just 32 years later" - be completed as "Director's Cut".

As chief editor Manfred 'Manni' Kleimann, the player moves through the editorial building in point-and-click style from the first-person perspective as in "Die Kathedrale" or "Uninvited" and tries to track down the secret of his own memory loss. The game doesn't take itself seriously and wants to let friends of humor à la "Spaceballs", "The Naked Gun" or Monty Python get their money's worth.

In addition to a download version, the game is also available as a physical product, which contains a CD for Amigas with an appropriate drive, including CDTV and CD³², as well as a poster, three disk stickers, an ASM wooden cube and a 20-page manual (in the optical style of an ASM from 1991). Stefan Bayer has exclusively contributed a brand new "Donald Bug" comic for the manual.

"ASM - The Computer Game" runs on any Amiga from Kickstart 1.3 with at least 1 MB RAM. A hard disk installer is also included. The game is controlled by keyboard and mouse, the use of a joystick is optional. A hard disk with 3 MB free memory and 2 MB RAM are recommended. (snx)

[News message: 14. Sep. 2023, 10:47] [Comments: 0]
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04.Sep.2023
Willem Drijver (Apollo Team) (ANF)


Apollo team working on a port of "Robin Hood: Legend of Sherwood"
Willem Drijver from the Apollo team informs us that the team is working on porting the Realtime Strategical Robin Hood: The Legend of Sherwood to the Apollo hardware. The game was published in 2002 for Windows and ported to MorphOS by e.p.i.c. / Runesoft in 2006. When approached by amiga-news.de, Gunnar von Boehn (Apollo team), who was involved in the MorphOS port back then, confirms that the team is in contact with the rightsholders and that the intention is to distribute the Apollo version of Robin Hood commercially.

Drijver has published a video showcasing the current state of the project, he describes the work done on the "experimental exercise" (Drijver) so far as follows:

"RHLOS is a great RPG game from SpellBound released in 2002 and intended for Pentium PCs (233Mhz/64Mb). Current stage of the project is that we have succeeded in getting the game somewhat up-and-running on V4. The FPS is obviously not on the level that we would like it to be, but basic gameplay is already possible...

For compiling we used the ApolloCrossDev setup for Linux which is another (beta) project from Apollo team. Graphics routines are changed from SDL based APIs to native Apollo Blit and Scroll routines, partly in Assembler. Sound routines are also rewritten and are now using Apollo Arne instead of SDL. There is still some work to be done on the mixer and effect routines, but we are confident to make that work also.

There is still a lot of work to be done to get RHLOS up to a level where it could be released in any form or shape. But we share this first results with you with the intention to raise interests within the Amiga (development) community. If you feel you have the skills and time to help us in this project, we are looking for you to join us! (please PM me on Discord @WillemDrijver)." (cg) (Translation: cg)

[News message: 04. Sep. 2023, 01:31] [Comments: 0]
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