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19.Feb.2023 |
Puzzle game: Connect 1.2 In the puzzle game "Connect" (screenshots), you have to connect a series of ICs in such a way that each chip receives exactly the number of connections printed on its package. Developer Frank Röger has written about the now released version 1.2: "Our visit to the Amiga Wintertreffen (Germany) brought some fun as well as some insights: Connect still has some minor bugs. For example, we found that on a Recalbox (Raspberry Pi + emulation) Connect runs rather suboptimal. The problem is that the game controllers support more than one fire button, which leads to the joystick for the Amiga being configured as a 2-button joystick. We were not able to change this and had to live with it at the meeting. However, that doesn't mean we have to live with it forever and have summarily added support for the 2-button joystick. So now it shouldn't matter which fire button is pressed. Next point of criticism was (once again) the installation routine. The moment Connect was installed into a subfolder, there was no longer an icon for the Connect folder. We were surprised that we didn't notice this during testing, but have corrected it with the new version. Thanks to Gothor for pointing this out! The user Afebriwyn has taken the initiative and created a WHDLoad slave for Connect. The special thing about it is that you can run the game without graphic errors even with loaded P96 drivers or very fast CPUs. Thanks to Afebriwyn for this work. However, we have 2 notes about this: 1. If you use a 68060, you have to use NOMMU in the ToolTypes. The same applies to other CPUs, which are emulated by any FPGAs or the like. If you don't do this, the game will abort with an error message at startup. 2. Because the slave is provided by a third party developer LogicalByte does not support the slave. If you encounter any problems, please contact the e-mail address given in the readme. Thank you for your understanding. We wish you a lot of fun!" (dr) [News message: 19. Feb. 2023, 13:16] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
19.Feb.2023 |
Aminet uploads until 18.02.2023 The following files have been added until 18.02.2023 to Aminet: Void-Dreams39.zip demo/misc 698K 68k Demopack - February 2023 Void-FB14-AmigaOS4.zip demo/sound 4.6M OS4 Musicdisk with mods from GERP... Void-FB14-Classic.lha demo/sound 2.5M 68k Musicdisk with mods from GERP... libogg.lha dev/lib 325K OS4 Library for handling OGG files libvorbis.lha dev/lib 1.0M OS4 Libraries for handling Ogg Vo... TilesSlide.lha game/actio 81K 68k Align 3-4 tiles of the same c... Space_Travel.lha game/misc 59K MOS C port of Ken Thompson's Spac... AmiVms.lha misc/emu 3.5M 68k Simulates OpenVMS commands hippoplayerupdate.lha mus/play 386K 68k Updated HippoPlayer avalanche.lha util/arc 84K AOS ReAction unarchive GUI for xf... avalanche_de.lha util/arc 8K German catalog for Avalanche ... Avalanche_FR.lha util/arc 7K French catalog for Avalanche ... avalanche_guide_de.lha util/arc 7K German translation of Avalanc... ChangeExp.lha util/misc 2K 68k Change Expansion-Devices, esp... FlipSide_v2.2.lha util/misc 16K 68k Switch screens via the Mouse-... SniffEmu.lha util/sys 12K 68k check if system is running in... AnalogClock.lha util/time 40K 68k Resizeable analog transparent... StartWin.lha util/wb 104K 68k Two bugged workbench launchba...(snx) [News message: 19. Feb. 2023, 10:01] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
19.Feb.2023 |
OS4Depot uploads until 18.02.2023 The following files have been added until 18.02.2023 to OS4Depot: libogg.lha dev/lib 325kb 4.0 Library for handling OGG files libvorbis.lha dev/lib 1Mb 4.0 Libraries for handling Ogg Vorbi... drally.lha gam/dri 3Mb 4.1 AmigaOS4/SDL2 Port of Open Sourc... amystromwifiswitch.lha uti/mis 2Mb 4.0 Control and query the myStrom Wi...(snx) [News message: 19. Feb. 2023, 10:01] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
19.Feb.2023 |
AROS Archives uploads until 18.02.2023 The following files have been added until 18.02.2023 to AROS Archives: chocolatekeen.i386-aros.zip gam/pla 427kb Game engine for Commander Keen (... beastieworker.i386-aros.zip gam/puz 1Mb OpenGL sokoban game in 3d (10 le... lunapaint.i386-aros.zip gra/edi 756kb Updated Lunapaint with better da... animplayer.i386-aros.zip vid/mis 2Mb Anim player with playlist support(snx) [News message: 19. Feb. 2023, 10:01] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
19.Feb.2023 |
MorphOS-Storage uploads until 18.02.2023 The following files have been added until 18.02.2023 to MorphOS-Storage: FinalBurnNeo_1.0.0.3GI... Emulation FinalBurn Neo, an Emula... dRally.lha Games/Race Open Source Engine / De... Fallout2-ce_1.2_R2.lha Games/RPG Open source Fallout 2 Image2PDF_1.4.lha Graphics/Convert Convert JP(E)Gs and PNG...(snx) [News message: 19. Feb. 2023, 10:01] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
19.Feb.2023 |
WHDLoad: New installers until 18.02.2023 Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 18.02.2023: (snx) [News message: 19. Feb. 2023, 10:00] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
19.Feb.2023 Cizar via Discord/CS-Lab Warp#general (ANF) |
CS-Lab: Further Warp 1260 and/or Warp 1240 boards can be assembled As Greg Donner reports at the title link, CS-Lab will soon receive 50 more FPGAs that were ordered a year ago. So the production of Warp 1260 and Warp 1240 turbo boards can be resumed. Potential buyers therefore can contact CS-Lab now or already send in processors for testing. (snx) [News message: 19. Feb. 2023, 10:00] [Comments: 1 - 20. Feb. 2023, 18:59] [Send via e-mail] [Print version] [ASCII version] |
19.Feb.2023 Andreas Magerl (ANF) |
Print magazine: Amiga Future, issue 161 - preview and excerpts Preview and excerpts of Amiga Future issue 161 (March/April 2023) have been published online meanwhile at the title link. Contents include an interview with Colin Vella and a review of AmiCygnix 1.7. Amiga Future magazine is available as an English and a German printed magazine and can be bought directly from the magazine's editorial office as well as several Amiga dealers. (snx) [News message: 19. Feb. 2023, 10:00] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
18.Feb.2023 |
Floppy disk images on PC and Mac: Greaseweazle Firmware 1.3 Keir Fraser's "Greaseweazle" does - similar to Kryoflux - read the magnetic information on a floppy disk independently from the format used and saves as much information as possible to generate a so-called "Flux Level Image" in Supercard format (SCP), which enables reading and back-writing of copy-protected disks (amiga-news.de reported) The adapter gets connected between a floppy disk drive - e.g. a standard 3.5" PC one - and a USB port of the PC or Mac. Today version 1.8 of the Greaseweazle firmware has been released providing the following changes:
[News message: 18. Feb. 2023, 15:19] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
18.Feb.2023 TheoTheoderich |
Developer log: Single player mode in "Settle the World"? A week ago, Christian 'TheoTheoderich' Wiegel published an intro update for his turn-based building and trading game "Settle the World" (amiga-news.de reported). In the feedback, the wish was expressed to integrate a single-player mode including at least one computer opponent into the game. In a recent developer log, the programmer now outlines how this could be implemented: "To say it in front...this will not be easy. Settle the World was an entry for BlitzBasic Jam 2022 and was supposed to be finished within six months. It was designed as a purely local multiplayer game due to the tight time constraints of the competition. Unfortunately, this ensures that visual feedback for players is actually stored everywhere in the programme code. This means, for example, that a window appears when a unit has no more movement points, or a window appears when a Pioneer has no more tools, etc. The calls to these information windows are built into the programme parts of the units and may of course not be called up during movements of computer-controlled units. Either all program parts will now be rewritten for universal use by players and computer opponents, or the computer opponents will receive their own program parts, which will, however, massively increase the file size of Settle the World (and with it the Fast RAM requirement). Unfortunately, I realised yesterday that many Statements and Functions cannot simply be rewritten for shared use. That would be equivalent to a complete rewrite in many parts and so I won't be doing that. It would probably lead to a mess in the code that I wouldn't understand after a few weeks and so I would stop the project. Like dozens of projects on Amiga and PC in the last 20 years. Settle the World should be saved from this "fate", however, because the game is really close to my heart! So I will include the part of the computer opponents as additional program code, which is mostly separate from the actual code. This won't be easy, I've never done anything like this before. To get a feel for what work is needed, I just started over the last two days and marked one of the players as a computer opponent. This opponent doesn't start with loaded ships like the player, but directly with a first city. So I wrote a function that determines a "perfect" position for a city. The basis is the starting position of the respective player, i.e. the position where the player's ships normally spawn. Now all fields in a radius of 12 fields are checked for a suitable position. For this purpose, the surrounding fields of each land field are rated according to certain criteria. How it works:
So far, this works quite reliably on all the maps I have tested. However, it has already taken me two evenings... It's going to be a very, very lengthy project to integrate a computer opponent..." (dr) [News message: 18. Feb. 2023, 08:20] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
17.Feb.2023 |
Unofficial successor: "It Returned From The Desert" for Windows Tim Rachor's "It returned from the desert" (official release trailer) is an unofficial successor of the Amiga game It came from the desert for Windows (amiga-news.de reported), which now was released on Steam for 8,99 Euro. (dr) [News message: 17. Feb. 2023, 05:50] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
17.Feb.2023 |
Video: Hidden developer messages Piracy was rife on the Amiga, and almost every game was cracked by various scene groups. In his latest video, Kim Justice presents the messages and rants left in the code by developers for these crackers, which were sometimes angry but mostly hilarious. (dr) [News message: 17. Feb. 2023, 05:42] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
17.Feb.2023 |
SCSI-SD adapter: ZuluSCSI firmware 1.2.1 ZuluSCSI is a new generation of file-based SCSI hard disk and CD-ROM drive emulators (review of an user). ZuluSCSI emulates a SCSI-I or SCSI-2 hard disk using an SD memory card (amiga-news.de reported). Version 1.2.1 of the firmware has been released. Changes:
[News message: 17. Feb. 2023, 05:25] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
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