12.Aug.2008
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Emulator: WinUAE 1.5.1
The latest version of the well-known Amiga-emulator WinUAE includes several bug fixes. Additionally there are some improvements at the screen modes:
New features in version 1.5.1:
- Added support for Direct3D pixel shader filters (very fast compared
to software filters, pixel shader 2.0+ compatible display card
required), plain Direct3D filter performance improved.
Latest (August 2008 or later) DirectX required
- In windowed mode all resolution or chipset/RTG mode switches
resize the window instead of window closing and opening
- Aspect ratio setting added to RTG and filter panels
- Window resize enabled in windowed mode (chipset mode)
- Added Picasso96 option "Always scale in windowed mode" which enables
window resizing and disables automatic resize. Keeps aspect ratio
automatically
- Only reset fullscreen mode when resolution or depth changes
- On the fly USB mouse/joystick insert/removal does not modify
currently selected input device(s) in Ports-panel
- Enable ini-mode (registry replacement) if .ini
(without .exe) is found. Previously always used winuae.ini
With version 1.5.0 introduced bugs were fixed:
- Failed to start with some display card/driver combinations
- Regular (non-RDB) OFS formatted hardfiles didn't mount under KS 1.3
- Memory corruption in configuration file handling causing random
crashes when loading or saving configuration files
- Configuration files in subdirectories didn't load if configuration
cache was enabled
- RTG hardware mouse cursor may have been invisible (or had
wrong graphics) in some cases after resolution change
- Switching between non-interlaced and interlaced modes caused random
"scanline" graphics corruption
Further bug fixes:
- Built-in HRTMon crashed in JIT modes
- Interlace modes fixed in "normal" (non-doubled/scanline) modes
- Fixed borderblank graphics corruption in interlaced modes
- Fixed possible crashes when switching Windows desktop resolution or
when using quick user switching
- "Kickstart Replacement" fixed
- PCMCIA SRAM emulation didn't work in memory expansion mode
- Emulation paused if "stop sound while inactive/minimzed" was enabled
- Improved directory filesystem statefile support
- AVI recording crash if only audio recording was enabled
- Native DLL support fixed
- Forced fullscreen refresh rates didn't work in some cases
- Multiple identical (same serial number) USB game controllers do not
confuse input system anymore
- Major blitter slowdown in some AGA modes
- ADF was not updated if disk write was aborted (Cadaver save disk)
- Crash when USB mouse/joystick was removed or inserted before
emulation was started
(cg) (Translation: dr)
[News message: 12. Aug. 2008, 18:01] [Comments: 0]
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