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12.Aug.2008



Emulator: WinUAE 1.5.1
The latest version of the well-known Amiga-emulator WinUAE includes several bug fixes. Additionally there are some improvements at the screen modes:

New features in version 1.5.1:
  • Added support for Direct3D pixel shader filters (very fast compared to software filters, pixel shader 2.0+ compatible display card required), plain Direct3D filter performance improved. Latest (August 2008 or later) DirectX required
  • In windowed mode all resolution or chipset/RTG mode switches resize the window instead of window closing and opening
  • Aspect ratio setting added to RTG and filter panels
  • Window resize enabled in windowed mode (chipset mode)
  • Added Picasso96 option "Always scale in windowed mode" which enables window resizing and disables automatic resize. Keeps aspect ratio automatically
  • Only reset fullscreen mode when resolution or depth changes
  • On the fly USB mouse/joystick insert/removal does not modify currently selected input device(s) in Ports-panel
  • Enable ini-mode (registry replacement) if .ini (without .exe) is found. Previously always used winuae.ini

With version 1.5.0 introduced bugs were fixed:
  • Failed to start with some display card/driver combinations
  • Regular (non-RDB) OFS formatted hardfiles didn't mount under KS 1.3
  • Memory corruption in configuration file handling causing random crashes when loading or saving configuration files
  • Configuration files in subdirectories didn't load if configuration cache was enabled
  • RTG hardware mouse cursor may have been invisible (or had wrong graphics) in some cases after resolution change
  • Switching between non-interlaced and interlaced modes caused random "scanline" graphics corruption

Further bug fixes:
  • Built-in HRTMon crashed in JIT modes
  • Interlace modes fixed in "normal" (non-doubled/scanline) modes
  • Fixed borderblank graphics corruption in interlaced modes
  • Fixed possible crashes when switching Windows desktop resolution or when using quick user switching
  • "Kickstart Replacement" fixed
  • PCMCIA SRAM emulation didn't work in memory expansion mode
  • Emulation paused if "stop sound while inactive/minimzed" was enabled
  • Improved directory filesystem statefile support
  • AVI recording crash if only audio recording was enabled
  • Native DLL support fixed
  • Forced fullscreen refresh rates didn't work in some cases
  • Multiple identical (same serial number) USB game controllers do not confuse input system anymore
  • Major blitter slowdown in some AGA modes
  • ADF was not updated if disk write was aborted (Cadaver save disk)
  • Crash when USB mouse/joystick was removed or inserted before emulation was started
(cg) (Translation: dr)

[News message: 12. Aug. 2008, 18:01] [Comments: 0]
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