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18.Aug.2003
IOSPIRIT (website)


IOSPIRIT: Summer break
The software producer IOSPIRIT will have a summer break. Felix Schwarz won't be available from 18.08.2003 until the 27.8.2003 via phone, fax or email. Of course you'll still be able to order online. But the order handling maybe delayed until the 27.8.2003. (nba) (Translation: sk)

[News message: 18. Aug. 2003, 20:19] [Comments: 0]
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18.Aug.2003
Scenia (Website)


Amiga Demoscene Archive: Updates
Amiga Demoscene Archive (A.D.A.) updated. There are now charts for Demo, Intro 4k, Intro64k Slideshow and Musicdisk. Futhermore there are now screenshots of the legendary discmag Grapevine by the british LSD group and of the demo "Chronic" by Passion, winner of the Sealand Party 1996. (nba) (Translation: sk)

[News message: 18. Aug. 2003, 20:18] [Comments: 0]
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18.Aug.2003
Thomas Steiding (E-Mail)


e.p.i.c. interactive at Games Convention in Leipzig
e.p.i.c. interactive entertainment gmbh will be presenting its portfolio of games for niche platforms at the Games Convention in Leipzig from 21.8.-24.8.2003. The port of "Northland" will make its debut at Games Convention for the Mac. With a little luck also a first version of "Northland" will be shown for the Pegasos. You will find us at Leipzig in exhibition centre 3 at the stand of our distribution partners in the pc market bb Verlagsgesellschaft (Stand G31). (nba)

[News message: 18. Aug. 2003, 17:32] [Comments: 0]
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18.Aug.2003
amiga.org (ANF)


AmiWest 2003:Detailed show report by Daniel Miller
After Daniel Miller allready wrote two live reports from the AmiWest (Part 1 DE/EN and Part 2 DE/EN) he published a photo enriched review of the show at titlelink. (nba) (Translation: sk)

[News message: 18. Aug. 2003, 16:47] [Comments: 0]
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18.Aug.2003
ANN (ANF)


AmiWest 2003: Showreport by Lou Vidal
Lou Vidal, president of the Queens Amiga User Group, composed a report about the AmiWest 2003 show. This an some photos made there are available at the titlelink. (nba) (Translation: sk)

[News message: 18. Aug. 2003, 16:47] [Comments: 0]
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18.Aug.2003



Aminet Uploads until 18.08.2003
Aminet additions since the last report: more ... (ps) (Translation: sk)

[News message: 18. Aug. 2003, 16:45] [Comments: 0]
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18.Aug.2003
Cloanto (ANF)


Amiga Forever and Amiga Explorer now at www.amigaforever.com
In preparation of a major overhaul and given increasing bandwidth consumption, the Amiga Forever and Amiga Explorer pages have been moved from the cloanto.com web site to a new host at www.amigaforever.com. At the same time, several new and updated articles and tutorials have been published in the FAQ section at www.amigaforever.com. (nba)

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17.Aug.2003
Cyborg (ANF)


New GUI system in search of a name
A new GUI system is still in search of a fitting name. Under the title link there are the first screenshorts of a GUI system currently available in the first Alpha version. Currently it offers replacements for Slider, Button, String, Integer, BevelBox, Text, Number and Gadgets. Furthermore the new gadgets "Editor" (text editor functionality), "Blue-Box" (Windows-BlueProgressbar in all colours) as well as "Roundbutton" are offered. more ... (nba) (Translation: cb)

[News message: 17. Aug. 2003, 23:54] [Comments: 0]
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17.Aug.2003
Richard Kapp (ANF)


GFX-BASE: Review of Hollywood
Today a new review has been released on GFX-BASE. This time Bojan Milovic has reviewed the multimedia/presentation software Hollywood for GFX-BASE - exclusively on his TV station in Serbia (RTV JedinsTVo, Novi Pazar), where Hollywood was tested for several weeks on the Amiga used there. Therefore - besides some screenshots of the program - you will also see photos of RTV JedinsTVo. (nba) (Translation: cb)

[News message: 17. Aug. 2003, 23:50] [Comments: 0]
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17.Aug.2003
Marc Cloppenburg / AMIGAplus (ICQ)


New AmigaOS4 screenshots published
Under the title link you can find new official screenshots of AmigaOS 4.0 which show the debugging functionality of the up and coming operating system for PowerPC Amigas. (nba) (Translation: cb)

[News message: 17. Aug. 2003, 23:49] [Comments: 0]
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17.Aug.2003
AmigaWorld (ANF)


Fortnightly Q&A's with Fleecy Moss - episode 17
The English online magazine AmigaWorld has published episode 17 of the regular questions and answers session with Fleecy Moss, CTO at AMIGA, Inc. (Update 2012-03-15, cg: as the original document is no longer available, the following content was moved into our database):

1) alx: You have mentioned that OS5 should include "Orthogonal Persistence". I roughly understand that this means that you don't need to explicitly "save" a file, but can you give us a rough idea of what it is, how it would appear to the user, and how it would impact AmigaOS in particular?

Fleecy: First of all, here is a decent definition of Orthogonal Persistence (OP) which I googled.

"In geometry, orthogonal means "involving right angles" (from Greek ortho, meaning right, and gon meaning angled). The term has been extended to general use, meaning the characteristic of being independent (relative to something else). It also can mean: non-redundant, non-overlapping, or irrelevant. In computer terminology, something - such as a programming language or a data object - is orthogonal if it can be used without consideration as to how its use will affect something else. In itself, a programming language is orthogonal if its features can be used without thinking about how that usage will affect other features. Pascal is sometimes considered to be an orthogonal language, while C++ is considered to be a non-orthogonal language.

Features of a program that is compatible with its own earlier versions - this is called backward compatible - have an orthogonal relationship with the features of the earlier version, because they are mutually independent; you don't have to worry about how the use of one version's features will cause an unintended effect because of an interaction with those of the other version. Both the features and the programs can be said to be mutually orthogonal.

The length of time data is kept in storage in a computer system is known as its persistence. Orthogonal persistence is the quality of a programming system that allows a programmer to treat data similarly without regard to the length of time the data is kept in storage. Data is stored for varying lengths of time; some is stored very briefly and some is stored relatively permanently. Frequently, a programmer must use different approaches and separate coding to access data depending on whether it is stored for a long time or a short time. Using a programming system with orthogonal data persistence allows the programmer to treat data the same way regardless of its persistence characteristic, saving programming time and making it easier to enforce referential integrity (a type of constraint applied to ensure correct data validity)."

To a user, as you say, the biggest difference is that there is no distinction between objects being used at a specific time and those that are stored on a disk and which have to be loaded and saved. An object just 'is' and you access it directly using just one method. This affects the whole model of data usage, whether for a user or for a developer. You just access the object and it is there.

For AG2, this will mean that the user doesn't consider the individual data object 'as is', but will make use of semantic organisation - embedding the object itself into multiple relationships which can use any sort of paradigm, from explicit sets (a set in which the user puts an object because they want it there) to implicit sets (the set of all png files, for example). Such a system can simply build a hierarchical container relationship, which would manifest itself as the existing file system model, but to only use it for this would be a profound waste.

It sounds very different but it is actually a far more natural activity that the system existing computers use, which is very closely tied to hardware restrictions. In fact you are already using a similar system almost everyday - the Internet. An HTML page is a container for all sorts of data objects and you click on them to access them. It is a limited and controlled environment and uses a very simplistic space model but it provides a good example.

2) Crumb: When will we have an updated datatype/codec system? The level of optimization of Action/Moovid is quite good... but making a codec system we would see Premiere-like aplications developed more easily.

Fleecy: The entire datatypes system is up for an AG2 review for AmigaOS4.1. There is no point in implementing the new system until the new graphics and audio services are in place anyway since we'd have to reimplement all the codecs to take advantage of the new services.

3) Crumb: What about DVD Write support? There's no software for writting DVDs yet :-/

Fleecy: That's probably the only thing we won't be fitting into AmigaOS4.0 but it is pencilled in for AmigaOS4.1.

4) CanGuy: Apple is apparently replacing AppleTalk with Rendezvous. Has Amiga looked into using Apple's Rendezvous (or similar technologies like the IETF's in-development Zeroconf technolgy or jrendezvous, an open-souce implementation of the Rendezvous protocol) as an alternative to Envoy?

Fleecy: The "Rendezvous" protocol is a set of procedures for finding local services (printing, file sharing, etc.) offered in the local network and for assigning IP addresses to hosts. It's just that and does not imply any sort of file sharing or printing protocol. The Zeroconf protocol(s) are still in flux, but Apple took the plunge to deploy (and to publish MacOS X sample source code for the implementation) a solution. Hardly anybody else seems to be using it so far. And it may be wise to wait a little longer for information to trickle in how well it works and for other implementations to become available and to mature (the Apple supplied code is rather MacOS X specific).

For the time being, the TCP/IP stack to ship with AmigaOS4 will support automatic address assignment using one of the protocols of the Zeroconf specification. But that's it so far.

5) Asemoon: What do you consider the AmigaDE's most promising selling point or addition compared to standard Intent2 technology?

Fleecy: The content centric elements. Intent2 is a product that is focused heavily on the feedback the Tao-Group have received from their customers. These are chiefly OEMs and IHVS who are after embedded solutions to drive their hardware products. AmigaDE is focused on supplying content above that layer, and so we have not only a highly flexible packing, distribution and deployment solution but also services for content developers which free them from having to do common tasks - a good example being Astorage and AmiDB.

6) Jose: Do you sitll have the rights to the tick (or checkmark, as somepeople call it) logo? And the Amiga word in italic as it's stamped on the case of our Classic Amigas?

Fleecy: I believe so but I haven't checked. It's not within my domain.

7) Morka: Will be in OS4 something like Windows update or Symantec LiveUpdate?

Fleecy: There is a fundamental issue when considering an automatic maintenance system, and that is how do we have both a 100% knowable system and also allow power users to tinker? An AMS needs to assume that it has complete control of the maintenance domain (or at least that there is a formal way of identifying all changes that may have been made to its last knowable image) otherwise it will base its maintenance on knowledge that may just be completely wrong. A good example of this is the Windows architecture. Changes made through formal mechanisms are reflected in the registry but users can still move into the actual filing system itself and make changes which may/may not be reflected in the registry.

We are already looking at such a system but it will initially be for closed solutions - auto updates for Smartphones, STBS, Games consoles and the like. We have to look at whether power users would accept such control or else implement some sort of transaction logging/journaling and lock down all possible points of change.

8) mjohnson: Is Amiga reaching out to digital camera developers and producers of film scanners (Canon, Nikon, Minolta, Fuji, Kodak, Olympus), to enable the availability of drivers and custom viewer/raw-file software for these products for the A1/OS4? (or will it come for OS5) Also, will (digital image)-card readers be usable through OS4 without too much fuss?

Fleecy: The answer here is the same as for any third party hardware that requires drivers. We have approached and been approached by many of the big players but their answer is almost always the same - we'll support you when you have a market base that makes commercial sense for us.

Luckily there are many standards in play, and with the new datatypes system, there will be a good foundation for third parties to step in and offer solutions. Once we can get the market base to an attractive size then we will revisit these companies.

9) alx: A while ago, Amiga published a timeplan on their website for what features will be in OS4.x and 5. Will there be a new one released to reflect, for instance, the features of OS4.2 that are now in OS4.0?

Fleecy: As with any project plan, things change so yes, we will release a new snapshot of where we are going but it won't be until after AmigaOS4.0 is released. Given the complexity and number of threads in the AmigaOS4.0 development, it is always the case that some take a shorter time, some take a longer time, and with that, some of the developers decided that they'll start work on things pencilled in for AmigaOS4.1, except that they are very quick and are finished before AmigaOS4.0 is ready.

We may just release the overall feature plan from AmigaOS4.0 to AmigaOS5.0 rather than trying to release individual products that may constantly change.

10) alx: I understand that in one of the later 4.x OSes, the current implementation of workbench, icons etc will be replaced. Few other desktop operating systems that I can think of have had this chance for a fresh start in a long time - what features will you be able to introduce that will make the Amiga's implementation superior to other OSes?

Fleecy: The interactive environment obviously sits on top of a variety of foundation services - graphics, audio, events, composition etc and so there is little point in changing large parts of the AG1 system when they will have to be reimplemented when the AG2 foundations services are implemented.

You are correct though that we have a chance to start from scratch with the entire interactive environment and we are deep into that process at the moment, concentrating on developing a much better workflow model. To be honest, this is far more important that 32 bit icons and skinnable frames - these things are just eye candy and relatively simple to implement, although they rarely make an environment better to use. There are many examples of gorgeous looking interfaces and applications, particularly games where the project managers have completely missed the point - an interface is for doing things with, not staring at. Looks are important but secondary and as always with Amiga, we are seeking to advance the total experience, not a specific (and most obvious) part of it.

We are intending to really push the boundaries here, and some of the concepts and models need to go through IP assessment before they are made publicly so don't be surprised if you don't hear about it for some time, and then it is suddenly upon you. I'm not trying to dodge the question but interface design has been stuck for the last decade and we think we have some ideas that could break through that deadlock.We aren't about to give them away.

(Copyright © 2003 Amigaworld.net. All rights reserved.
Originally available at http://amigaworld.net/modules/fleecymoss/index.php?cat_id=18
You may freely redistribute this article, providing that a URL is provided to the original source,
and the copyright notices remain intact)
(nba) (Translation: cb)

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17.Aug.2003
AWeb Mailingliste


AWeb: KHTML port for Amiga
Since yesterday the developers of AWeb, an open source based Web browser for the Amiga, are cooperating with the developers of KDE and KHTML. The goal of the concerted efforts is the porting of KHTML to the Amiga and its clone systems. (nba) (Translation: cb)

[News message: 17. Aug. 2003, 23:44] [Comments: 0]
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16.Aug.2003



Aminet ploads until August, 18th 2003
Here are the new added Aminet uploads since our last news: more ... (ps) (Translation: wk)

[News message: 16. Aug. 2003, 21:29] [Comments: 0]
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16.Aug.2003
amiga.org (website)


Audio Evolution 4 debutes at Benelux Amiga Show 2003
At the Benelux Amiga Show/ Benelux Pegasos Show taking place in Rotterdam (Netherlands) from October, 4th to October, 5th will for the first time the audio sequencer "Audio Evolution" coming for AmigaOS 4 presented to the public. The introduction will be held by the developer Davy Wentzler. (nba) (Translation: wk)

[News message: 16. Aug. 2003, 15:21] [Comments: 0]
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16.Aug.2003
MorphZone.org (ANF)


AMOS goes Open Source
The sources of the programming environment AMOS have been released as Open Source to make a continuation of development or a port to other platforms by third party developers possible. The download of the sources is possible via the Aminet (download: AMOS 1.3 Sources, AMOS Compiler Sources) (nba) (Translation: wk)

[News message: 16. Aug. 2003, 15:16] [Comments: 0]
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16.Aug.2003
Jürgen Sachs (ANF)


Router remote control: AImonc v0.24 released
Jürgen Sachs has released version 0.24 of AIMonc on his homepage. Among other things were some bugs fixed that could have caused system crashes. AImonc is an Imonc client for the Amiga to remote control a Fli4l router. more ... (nba) (Translation: wk)

[News message: 16. Aug. 2003, 15:11] [Comments: 0]
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15.Aug.2003
Captain HIT (ANF)


Wzonka-Lad sources released under GPL
Wzonka-Lad had been one of the best Gameboy emulators for the 68k AGA Amiga. Since a long time, though, there haven't been neither any updates nor any news. Now has the author released the sources of the emulator under GPL. So there's now hope that there may come some updates should there be a programmer to continue the development. (nba) (Translation: wk)

[News message: 15. Aug. 2003, 23:25] [Comments: 0]
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15.Aug.2003
Golem IT-News (website)


Golem: Games Convention speeches: How to become a games developer?
Quite many enthusiastic gamers dream of becoming a developer in the games industry. But only a small number has really an imagination of the qualifications needed for this and how a typical working day of a games developer looks like. The Berlin team SEK will do some educational work at the Games Convention 2003 in Leipzig (Germany) about this topic. Read the full (German) article at Golem IT-News following the title link. (nba) (Translation: wk)

[News message: 15. Aug. 2003, 17:08] [Comments: 0]
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15.Aug.2003
Horst Diebel (ANF)


Amiga Society: News about BBoAH and Schlachtfeld
The Big Book of Amiga Hardware by Ian Chapman had been updated again and comes now with even more comprehensive information. more ... (nba) (Translation: wk)

[News message: 15. Aug. 2003, 17:02] [Comments: 0]
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15.Aug.2003
Diverse


Software news in short (15.08.2003)
Since the last software news update have some applications received further development. Below we write about the changes: more ... (nba) (Translation: wk)

[News message: 15. Aug. 2003, 15:12] [Comments: 0]
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15.Aug.2003
AMIGAplus


News from Sweden: Amiga magazine "Azine"
For all Amigans knowing the wonderful Swedish language has the Amiga Computer Group (ACG) made the first three issues of the Swedish print magazine "Azine" available for download as PDF files. The current issue and the coming one can be ordered as print issue at the ACG following the title link. more ... (nba) (Translation: wk)

[News message: 15. Aug. 2003, 14:54] [Comments: 0]
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14.Aug.2003
morphos-news.de (Website)


Genesi: Thoughts About Future Development (Update)
In a posting on the online magazine morphos-news.de Raquel Velasco and Bill Buck of Genesi S.à.r.l. express a few thoughts and ideas having to do with Genesi, the Pegasos product series and the state of computing in general. Read the complete English language article at morphos-news.de under the title link.

Nachtrag (15.08.03, 20:27, nba): Martin Heine did a German language translation of this "executive updates." This may be read at pegasosppc.de: "Our View of Things." (nba) (Translation: dm)

[News message: 14. Aug. 2003, 19:18] [Comments: 0]
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14.Aug.2003
Olaf Köbnik (E-Mail)


Amiga Arena: Full Version of "Teeny Weenys AGA"
Thanks to the efforts of Malcolm Lavery the platform game "Teeny Weenys AGA" is available for free download at Amiga Arena. "Teeny Weenys AGA" is a game in the style of "Lemmings". Other games from Malcolm Lavery will follow.

Additionally, the lucky winner of the "amiga-news.de" T-Shirts have been named. A great big thanks to all who took part. More raffles will follow. (nba) (Translation: dm)

[News message: 14. Aug. 2003, 19:12] [Comments: 14 - 03. Dec. 2007, 05:42]
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14.Aug.2003



Mai Logic: Information About Articia P Chipset
Mai Logic has made known some information about the Articia P chipset. This information may be read in the PDF document under the title link. Excerpts from the document:

Articia P's groundbreaking architecture enables five buses to run concurrently in one package. The five buses are CPU bus, memory bus, and three configurable peripheral buses-- 32-bit AGP4X for industry-strength multimedia performance, 64-bit 133/66MHz PCIX for high-bandwidth connectivity, and 32-bit 66/33MHz PCI for legacy, low-speed devices.

With its 166 MHz Front Side Bus, 333 MHz DDR memory controller, superb AGP4X core logic, dual 64-bit PCIXs, programmable Interrupt Controller, DMA controllers, integrated Clock Generator, and Global Timers, Articia P yields an unbeatable mix of power, performance, and value.

Articia P engineering samples are expected to be available in Q3, 2003. For any inquiries, please email us at marketing@mai.com. (nba) (Translation: dm)

[News message: 14. Aug. 2003, 19:03] [Comments: 0]
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14.Aug.2003



Mai Logic: Information about the Articia Sa Chipset
Mai Logic has made knoew some information about their Articia Sa chipset. This may be read in the PDF document under the title link. Excerpts from the document:

Articia Sa is a highly-integrated PowerPC companion chipset. Harnessing the industry-leading CPU bus speed of 166 MHz, the cutting-edge 333 MHz DDR SDRAM, the stunning graphic capability from AGP4X, and the extended data throughput of 64-bit PCI, the multi-missioned Articia Sa brings down system cost while offering phenomenal performance. more ... (nba) (Translation: dm)

[News message: 14. Aug. 2003, 19:01] [Comments: 0]
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14.Aug.2003
Patrick Henz (ANF)


Pictures for YAM with "My Virtual Model"
A little link tip: On the website My Virtual Model a three dimensional model may be generated free of charge, which is a neat gimmick for YAM users, who may use the face in their address books. (nba) (Translation: dm)

[News message: 14. Aug. 2003, 18:59] [Comments: 0]
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14.Aug.2003
McFly (ANF)


Big Update of the Amiga-PPS-Homepage
After a few difficulties with the webspace there is a big update of the Amiga-PPS-Homepage. 15 new presenations have been added. The archive now includes 47.

All of the new presenations include a prefs-setter. With this one may now enjoy Amiga-PPS full-screen in a resolution of 800x600.

Additionall, a new category has been added, in which the user may introduce his own presentations. Manager McFly would be happy if you like it. (nba) (Translation: dm)

[News message: 14. Aug. 2003, 18:55] [Comments: 0]
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12.Aug.2003
David Brunet (E-Mail)


Magazine: Obligement N°40
Issue 40 of the French Amiga/MorphOS magazine is now available. You can read is this issue : latests Amiga news, report of AmigaOS 4 On Tour, report of the NASS 2 Show, interview of Thomas Steiding (Epic) and Alex Dillenseger (Amiga Power), review of Immortal and Football-O-Rama, hardware with USB scanners and The Pegasos-Arcade-machine, articles about MorphOS 1.4, AROS, FPDF, PixLoad, and lots of other interesting things. more ... (nba)

[News message: 12. Aug. 2003, 19:23] [Comments: 0]
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12.Aug.2003
Up Rough (ANF)


Music: New Releases from Up Rough
Amiga-demoscene-group Up Rough released three new modules and a new Amiga-intro. News in detail: more ... (nba) (Translation: nba)

[News message: 12. Aug. 2003, 12:29] [Comments: 0]
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11.Aug.2003
exotiC (ANF)


PTPlay Version 1.1 released
Version 1.1 of ptplay is now available. ptplay is shell program for playing protracker files. Additional information is to be found at the titlelink. more ... (nba) (Translation: sk)

[News message: 11. Aug. 2003, 12:53] [Comments: 0]
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11.Aug.2003
Brad Webb (E-Mail)


Amiga Update Newsletter Special: AmiWest 2003 Report
Brad Webb, publisher of the monthly 'Amiga Update Newsletter' released a special edition about the AmiWest 2003. A report by Joanne Calhoun is available at the titlelink. (nba) (Translation: sk)

[News message: 11. Aug. 2003, 03:27] [Comments: 0]
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