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Amiga-Veranstaltungen
01.-02.08.25 • Amiga/040 • Mountain View (USA)
11.-14.09.25 • Classic Computing 2025 • Hof (Bayern)
17.-19.10.25 • Amiga40 • Mönchengladbach
14.-16.11.25 • Flashback-Symposium #02 • Jößnitz (Sachsen)

06.Apr.1999
AmiDog


AmiGenerator (Sega MegaDrive/Genisis Emulator für Amiga)
Update Version 1.03, neue Features: schnelle CGFX-Unterstützung (benutzt direkten gfx memory access), die Palette wird nun nur bei Anfrage gewechselt, GUI und Screens werden geschlossen, wenn AmiGenerator beendet wird. Download: AmiGenerator.lha. (ps)

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06.Apr.1999
AmiDog


AmiDog's Movie Player Version 1.0
Neue Features: volle CGFX-Unterstützung (8bit/16bit/32bit benutzt direkten gfx memory access). Sound benutzt AUDIO: und AHI. Download: AMP100.lha. (ps)

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06.Apr.1999
AMIGA


Open Letter von Jim Collas/Update der wichtigsten Aktivitäten (Executive Update)
Erster "Open Letter To The Community" von Jim Collas
Update der wichtigsten Aktivitäten

OPEN LETTER TO THE COMMUNITY
April 1999

This is my first open letter to the Amiga community. In many ways, I am honored by the opportunity to address such a great community of people and represent such a unique brand as Amiga. There are many remarkable Amigans, both former and current, that are responsible for Amiga's impressive products and its spirit of revolutionary innovation. These are the people that created the Amiga phenomena and the people that persevered through these tough times. Amiga communities from across the world have kept the Amiga spirit alive. I can't claim any responsibility for the early success of Amiga or the current endurance. I can only praise the people responsible and hope that I can help bring a new era of greatness to Amiga and fulfill the hopes of the Amiga community.

The St. Louis show a few weeks ago was the first Amiga show I attended as president of Amiga. From the feedback I have received, the show was a great success. The show was well organized with good attendance and was also a lot of fun. The number of people who attended was approximately 1,200 but more important is the fact that there was a 14% increase in attendance from last year. I made my debut as president of Amiga and I want to thank everyone who welcomed me to the community. I especially want to thank those who welcomed me until 3:00 a.m. in the morning and taught me that Amigans really know how to have fun. You know who you are.

In St. Louis, I had the opportunity to spend a significant amount of time with people in the Amiga community. Several times during the show, I publicly made the statement that the Amiga community is the greatest community in the computer industry. I am now more convinced of this than ever. The Amiga community is the most innovative, dedicated, heroic and enduring community in the computer industry. I am amazed at what the community has done with little or no support from a corporate entity. You have endured through extremely tough times and kept the spirit of Amiga alive and strong.

Unfortunately, some of the difficulties the Amiga community has endured in the last two years stem from some misguided decisions made by Amiga Inc. It is now obvious to me that some very big mistakes were made in defining a path for Amiga in the last two years. The low priority and support given to Amiga by our parent company, Gateway, aggravated this situation. Gateway was preoccupied during this period with significant internal restructuring to strengthen its core business for the future. The intentions relative to Amiga were good but the situation was mismanaged. Some people have told me that I should stop talking about past mistakes and only look toward the future. I agree with this but I also want people to clearly understand that I realize how much our past mistakes have hurt the community and delayed progress. This is important because I do not want to repeat these mistakes so be patient as I discuss this one last time.

In my opinion, the biggest mistake was the decision not to evolve the current Amiga architecture as we developed the next generation. This hurt the current Amiga community the most. The right decision would have been to overlap product generations just as Apple did during the Apple II to Macintosh transition. Apple evolved the Apple II architecture by introducing the Apple III even after Apple came out with the Mac. The Apple III wasn't a big seller but it helped Apple II hardware and software companies and allowed them time to transition their products to the new Mac platform.

In hindsight and from the vantage of the Amiga community, not evolving the current architecture may look like an incredibly stupid mistake but it was not as obvious to people coming from the PC industry. I am not trying to justify this flawed decision but to give some insight as to how such a decision could be made. Living in a computer industry dominated by Wintel PCs skewed the thinking of people making this decision. In a computer industry dominated by Wintel PCs, computers are obsolete within six to twelve months. The inefficiency of the architecture requires a continuous upgrading of CPUs, graphics, and storage devices in order to deliver acceptable improvements in features and functions. This is what happens in an industry where revolutionary innovation has been replaced by constrained evolution. From this PC centric view, no one could imagine that a computer architecture that stopped evolving in the early '90s could have any life left in it. Obviously this view was very limited and flawed as the Amiga community has proven over-and-over again how much life was left in the current Amiga architecture.

It is obvious that the community would currently be stronger if we had made the decision two years ago to evolve the current Amiga architecture. Two years have now passed and we are faced with a tough question. Is there still life left in the current architecture? I believe that there is. The release of O/S 3.5 in late July or early August will allow the current architecture to live on for a few more years. In addition to O/S 3.5 we are looking at supporting companies that are looking at hardware enhancements to the current architecture. We will also support emulation of the current Amiga architecture on the next generation Amiga so that people can use most of their old software. I am spending time with key people in the Amiga community to finalize transition plans between the current Amiga and the next generation.

Now, it's time to talk about the future! I know this has been an extremely difficult and painful period for the Amiga community but I would like to put that chapter of the Amiga story behind us and look toward the future. We have a difficult road ahead of us with many important decisions to be made on our future plans. I will not make the mistake again of not understanding the Amiga community, its requirements, and its dynamics. St Louis was a good start for me but I require even more input to better understand the situation. As all of you know, the Amiga community is very strong in Europe with many Amiga companies and extremely impressive individuals. I am planning a trip to Germany and the U.K. in late April to meet with more leaders in the Amiga community. The objective of my trip is partially to communicate our current thinking but mostly to listen and understand. I want to understand the opinions of prominent people in the Amiga community. I will use this input to finalize our future architecture and plans. I especially need help in planning out how we will transition from the old architecture to the new architecture in such a way that keeps the Amiga community healthy.

One thing clearly requested by the Amiga community was BETTER COMMUNICATION on the activities at Amiga. I promise to improve our communication starting with this letter and continuing with frequent postings on our Web site as well as increased interaction with the community. Our participation in the St. Louis show and my upcoming trip to Germany and the U.K. are good examples of our efforts in this area. The letter you are currently reading is posted on our Web site in the new "Executive Update" section that I will personally be updating on a monthly basis. In this section you will also find an update on major activities listed after the monthly letter to the community. I think this is a good start and we will continue improving our communication as we go forward. If you have any input on my executive update web page or on how to improve our communication please send your suggestions via email to executive@amiga.com. You can also send email to me directly at jim.collas@amiga.com but I get significant amounts of email so it may take me a few days to respond. The executive@amiga.com email address goes to my assistant who in turn directs the email to the Amiga executive that can most effectively reply.

I know that I have yet to prove my dedication or win your confidence but I hope to do so over the coming months. As many of you already know, I stepped out of a senior executive position with Gateway that was a very prominent position in the PC industry to lead Amiga. I did this because I believe strongly in what Amiga stands for. I believe in the Amiga spirit of revolutionary innovation. I believe that the PC revolution is over because innovative revolution has been replaced by constrained evolution. I believe that there is a new computer revolution on the horizon, one that will fulfill the promise of bringing the power of computing to the masses. Most importantly, I believe that Amiga will play a significant role in this new computer revolution. But Amiga can't do this without the full support of the Amiga community. The Amiga community is one of the greatest and most innovative communities in the computer industry. It is a revolutionary army waiting to strike and reclaim its prominent position in the computer industry. I truly believe this from the depths of my heart and I promise to use all of my experience, resources, industry contacts, and energy to give Amiga a strong and aggressive push. I hope I will not let you down.

Let's keep the momentum going as we come back for the future.

Sincerely,
Jim Collas
President, Amiga

UPDATE ON MAJOR ACTIVITIES April 1999

Operations/Planning:
  • We have combined Amiga, Inc and Amiga Intl under a single corporate entity. The name of the new company is simply Amiga. Amiga Intl is a subsidiary of Amiga and will remain in Germany under Petro's leadership. As part of this we have combined our Web sites into a single Web site.
  • We have secured funding for a significant budget to drive our plans.
  • Our executive headquarters have been moved to San Diego.
  • We are opening up San Jose engineering facilities to support our rapid engineering expansion.
New Staff:
  • In February we officially hired Dr. Allan Havemose as VP of S/W engineering.
  • In February we also hired Jim Von Holle as VP of OEM Sales and marketing.
  • Allan has hired Richard Lipes from Silicon Graphics as a director of S/W engineering for graphics and A/V.
  • Within 2 weeks I will announce a new Chief Technology Officer (CTO) and VP of advanced technology (you will be impressed) as well as a new VP of finance and operations (you will be impressed again).
  • In the next few weeks we will begin advertising in major newspapers to recruit engineering resources for our San Jose facility.
Major Development Programs:
  • O/S 3.5 - This product is being developed by Haage & Partner under contract from Amiga. The target release date is late July or early August. We will also be talking to Amiga hardware development companies about possibilities for hardware products targeted at the O/S 3.5 release.
  • AmigaSoftTM Operating Environment (OE) - We are developing our next generation operating environment including operating system, user interface, and some revolutionary software structures to be disclosed at a later date. Target beta version is 3Q99 with final in late 4Q99.
  • Next generation hardware architecture - Being developed as a foundation for all next generation Amiga products.
  • AmigaSoftTM development system - This is planned in 3Q99 along with the beta release of the new AmigaSoftTM Operating Environment.
  • Initial next generation computer - We are developing the next generation computer that will be used to launch the next generation systems architecture and operating environment. Target release date is late 4Q99.
Shows and Community Activities:
  • Amiga had a strong presence at the St. Louis show. We also spent a significant amount of time talking to leaders in the Amiga community.
  • I am planning a trip to Germany and the U.K. in late April in order to discuss future Amiga plans with leaders of the Amiga community in Europe. Petro is coordinating this.
  • We are working on supporting and getting finalized plans for a 1999 World of Amiga show in London.
  • We are planning for the Cologne show in November.
  • We are planning for the Las Vegas Comdex in November.
  • Petro is developing reseller, distributor, and magazine support programs to help the Amiga community.
  • We are also working on some user group support programs.
Nachtrag 07.04.1999:
Martin Baute hat beide Text übersetzt. Den offenen Brief von Jim Collas und auch das Update. (ps)

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06.Apr.1999
Amiga Aktuell


Amiga Aktuell 04/99 online
Ausgabe 04/99 der Amiga Aktuell ist online. (ps)

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06.Apr.1999
AmigaAMP


Neues PlugIn Development Kit V.1.2 verfügbar
Download: AmigaAMP-PDK12.lha (ps)

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06.Apr.1999
AWD [New Links]


Neue Bilder von der Amiga99 Show in St. Louis
Neue Bilder von der Amiga99 Show in St. Louis. (ps)

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06.Apr.1999
Aminet [New Uploads]


Aminet Uploads vom 06.04.1999
EvilsDoom_demo.lha   biz/demo   2.3M+EvilsDoom Demo RolePlayGame
Sword_demo.lha       biz/demo   440K+Sword Demo Jump&Run Game
Wildfire7_3D.lha     biz/demo   742K+Wildfire\7 DEMO (7.14) - 3D Operators
Wildfire7_3DF.lha    biz/demo   453K+Wildfire\7 DEMO (7.14) - 3D Text Operato
Wildfire7_Demo.lha   biz/demo   1.7M+Wildfire\7 DEMO (7.14) MAIN FILES (no)PP
Wildfire7_PPC.lha    biz/demo   384K+Wildfire\7 DEMO (7.14) - PPC Files
GetAllHTML.lha       comm/tcp    15K+Auto-download/check entire web sites! (v
CompressHTML.lha     comm/www    69K+HTML (De)Compressor/Preprozessor (German
RandAnim.lha         comm/www    12K+Start any browser with random xfer anim 
xhatchfiles1_3.lha   comm/xeno   33K+Hatches any file in a FileEchoarea
jrm-guil.lha         demo/sound 463K+DA JoRMaS: Guillotine (a Mekka & Symposi
jrm-ulst.lha         demo/sound 923K+DA JoRMaS: Ulsteri (3rd at The Gathering
scm.lha              dev/lang   660K+Scheme interpreter for R5RS
PManager.lha         dev/misc    45K+Visual C project manager v2.4
Amimag12a.lha        docs/hyper 683K+AmigaGuide version of Amimag
agsaku28.lha         docs/mags  1.7M+AmigaGuide-Saku #28. Finnish diskmag.
saku28d1.lha         docs/mags  456K+Saku #28 (2/99). Finnish diskmag. 1/2
saku28d2.lha         docs/mags  494K+Saku #28 (2/99). Finnish diskmag. 2/2
LatexREKO.lha        game/data  544K+Latex girls cardset for Klondike AGA
startrekprg.lha      game/think 1.0M+Updated Star Trek Game! Hires graphics!
Upgrade40.lha        gfx/misc     2K+Run Photogenics 1.2aSE with OS release 3
AudioMixer.lha       hard/hack    4K+Active Stereo Mixer
uae-app_013.lha      misc/emu    25K+UAE-ADF Mount+Unmount Workbench-Interfac
wlz80core.lha        misc/emu    13K+Wzonka-Lad's FAST GB-Z80 source code
TCalcStats2.lha      misc/math  337K+Statistical Analysis using TurboCalc 5
hccb09tw.lha         mods/hardc 187K+The Terror Within - Brutal T 09
hccb10js.lha         mods/hardc  82K+Justification - Tronix 10
mp3ted.lha           mus/edit     6K+MP3 TAG Editor with GUI
EP_BennDaglish.lha   mus/play     5K+EaglePlayer Benn Daglish external replay
EP_Polski.lha        mus/play    24K+Catalog files for Eagleplayer V2.01
MindSID.lha          mus/play   227K+A nice SID-player with GUI
ProlitePlus.lha      pix/icon   748K+Prolite Icons, YAM2 & DOpus images, etc!
StuBench.lha         pix/wb      56K+My 8 colour WorkBench 3.1 screen
Skriptmanagr13.lha   text/edit  197K+Create Script, AmigaGuide ->simple to do
TransFont_2.2.lha    text/font   54K+Bitmap font code page converter
Guided.lha           text/hyper  46K+Amigaguide editor 
HSCCaps.lha          text/hyper   9K+Generates caps in HTML (src inc.)
GB-Folding.lha       text/misc   11K+Change "return" in GuoBiao chinese text
GBDetect.lha         text/misc   11K+Fix corrupted GuoBiao chinese texts
HanZiPlus.lha        text/misc   57K+HanZiPLUS utilities
Map-GuoBiao.lha      text/misc   15K+Ascii -> GuoBiao chinese texts
Epson_400.lha        text/print  14K+Epson Stylus 400/440 Driver for WB V1.8
Epson_600.lha        text/print  14K+Epson Stylus 600 Driver for WB V1.10
NilNull.lha          util/cli    11K+New NULL device and RunBack replacement
a2h.lha              util/conv    6K+Converts ASCII text to html (V1.00)
HSMathLibs_881.lha   util/libs   73K+Very fast replacement for all math libra
A1200PPC.lha         util/moni    1K+SysSpeed Module - A1200 BlizzardPPC
VClock_1.5.lha       util/time  329K+Real Voice Speaking Clock v1.5
(ps)

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06.Apr.1999
Schatztruhe


Aminet CD 30 ab 12.04.99 verfügbar
Die Aminet CD 30 - April 1999 - beinhaltet nahezu ein Gigabyte (ungepackt) an Software in Tausenden von Archiven. Seit der Aminet 29 CD sind über 500 MB an Neuheiten hinzugekommen. Alle Programme sind Deutsch beschrieben; viele verfügen über eine deutsche Dokumentation. Als besonderes Highlight enthält die Aminet 30 eine Vollversion des 3D-Action-Shooters Gloom 3. (ps)

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06.Apr.1999
clickBOOM


Napalm Update 1.3
Alle registrierten User können dieses Update auf der Portalseite downloaden. (ps)

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06.Apr.1999
Haage & Partner


Haage & Partner Umfrage 99
Die Website von H&P soll noch besser werden, diese Umfrage soll zeigen, was Sie von der Homepage halten und wie sie verbessert werden kann. (ps)

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06.Apr.1999
Haage & Partner


Überarbeiteter Support-Bereich
Die jeweiligen Supportbereiche wurden aktualisiert und überarbeitet. Zu fast allen Bereichen gibt es jetzt auch eine spezielle FAQ-Seite mit Antworten auf die häufigsten Fragen. Supportbereich. (ps)

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06.Apr.1999
AMIGA


Bilder vom MekkaSymposium 1999
Am 2. April 1999 fand in Fallingbostel der Demo-Scene Event MekkaSymposium 1999 statt. AMIGA International, Inc., vertreten durch Petro Tyschtschenko, nahm an der Veranstaltung teil. (ps)

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06.Apr.1999
Schatztruhe


Photogenics 4 bald lieferbar
Unter dem obigen Link können Sie sich schonmal die ganzen neuen Features des neuen Photogenics 4 anschauen. Der Preis bei Schatztruhe wird bei DM 179,- liegen, ein Upgrade von älteren Versionen wird DM 119,- kosten. (ps)

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06.Apr.1999
Martin Wolf per eMail


You Dont Know Jack ... (bei Eternity zu haben)
Als QuizKandidat werden Sie von der Hektik hinter der Bühne in den Wahnsinn einer Jack-Show katapultiert. You Dont Know Jack, das Quiz mit dem gnadenlosen Showmaster Jack. Beantworten Sie seine Fragen richtig, gibt's einen Haufen Kohle. Liegen Sie falsch, kann es Sie das letzte Hemd kosten. You Dont Know Jack, die einzige Quiz Show, in der Hochkultur und Popkultur permanent aufeinaderprallen.
- 40 Stunden knackige Sprüche ohne Wiederholung!
- bis zu 3 Spieler spielen an einer Tastatur
- Hammerartige Musik und Soundeffekte
lohnt sich wirklich! (Anmerkung des Verkäufers B) )
Systemvorraussetzung: Amiga (über Mac-Emu)/Mac/PC (Hybrid-CD)
System 7.1
68040/25 Mhz
Grafikkarte
16 MB Ram
Preis: 79,- DM

Ich kenne das Spiel, es macht wirklich Spaß, besonders mit mehreren Spielern, und kann es daher bedenkenlos empfehlen :-). (ps)

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06.Apr.1999
Thomas Raukamp per eMail


AmigaOS wieder online und komplett umgearbeitet
Die Website des Printmagazins AmigaOS ist komplett neu gestaltet worden. Neben einer Artikelübersicht gibt es verschiedene Service-Übersichten, z.B. PPC Programme. Auch eine Download-Area zu verschiedenen Workshops wurde eingerichtet. Die Website ist jetzt sehr viel übersichtlicher und bietet viele nützliche Informationen. Herzlichen Glückwunsch, eine gelungene Überarbeitung. (ps)

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05.Apr.1999
Dry Ice


Der neue Browser Dry Ice macht Fortschritte
Lexer version 0.22 (05.04.99)
ADDED: The attribute HTTP-EQUIV
ADDED: The attribute CONTENT
ADDED: The attribute BORDER
ADDED: The attribute COLSPAN
ADDED: The attribute SIZE
ADDED: The element TR
FIXED: Tags that are split over several lines
       (caused the duplication bug)
FIXED: The attribute TYPE
CHANGED: Internal changes, v0.22 is
 smaller than the previous version
(ps)

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05.Apr.1999
AudioLabs


ProStationAudio PPC
ProStationAudio V1.20 ist fertig. Die neue Version unterstützt nun beide Systeme 680x0 und 680x0 mit PPC. Download für die Demo psadm120.lha, sowie die Dokumentation V0.92 psatd092.lha. Das AVO-1 PlugIn für Voiceovers mußte durch das Update ebenfalls aktualisiert werden, Download unter AVO-1.lha. Alle anderen ALPS PlugIns sind kompatibel zur neuen Version 1.20. (ps)

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05.Apr.1999
Peter Elzner per eMail


Neue Level für Diamond Caves II verfügbar
DC2Lvl-Jewels5.lha für Amiga und Jewels5.zip für WIN95.
Jewels5 enthält 99 neue Level für den Teamwork-Modus (2 Spieler). (ps)

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05.Apr.1999
Michael Pfeiffer per eMail


WaveTracer DS
Da sich beim WaveTracer DS in Bezug auf den Vertrieb in Kürze größere Änderungen ergeben, werden ab sofort keine Registrierungen der Shareware-Version mehr entgegengenommen, auch wenn in der mitgelieferten Dokumentation noch was anderes steht. Weitere Informationen werden, sobald sie verfügbar sind, sofort über die VIRTUAL News verbreitet. (ps)

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05.Apr.1999
Jan Andersen per eMail


Neuer VirusWarning.Guide V2.7
vht-vg27.lha.
Virus Help Denmark sucht Grafiken für deren Homepage. Sie brauchen 2 Bilder, die den Namen "Virus Help Team Support" beinhalten sollen. Das erste Bild muß ein Maß von 100x50 (256 Farben) haben, und das zweite 500x75 (256 Farben). Animationen sind erlaubt. Als Gegenleistung gibt es einen Key-file von VirusChecker II zu gewinnen. Die Bilder können bis zum 1. Juli 99 eingesandt werden. (ps)

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05.Apr.1999
Ronny Moldenhauer per eMail


Neues Fullspectrum PlugIn Update für AmigaAMP
Weitere Informationen und Download auf der PlugIn Seite von AmigaAMP. (ps)

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04.Apr.1999
Sunsite


Neue Linux und Apus Kernel
Neue Linux und Apus Kernel. (ps)

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04.Apr.1999
Haage & Partner


Permedia2 Treiber Update für Warp3D V2.0
Weitere Infos zur Version 2.0 (ps)

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04.Apr.1999
AWD [News]


Finnische Usergruppe kündigt Saku 99 an
Die Finnish Amiga User Group wird dieses Jahr zum dritten Mal ihr jährliches Event Saku abhalten. Dieses Jahr wird die Saku99 am Samstag, den 04. September 1999 in dem Science Centre Heureka in Vantaa, nähe Helsinki stattfinden. Petro Tyschtschenko wird auch an diesem Treffen teilnehmen. (ps)

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04.Apr.1999
Shadow Works Software


NewsRog 1.6 Update
NewsRog1.x-1.6.lha (ps)

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04.Apr.1999
Amiga Radio News


SPECIAL SATURDAY SHOW REPORT
arn.mp3 oder arn.ra (ps)

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04.Apr.1999
Aminet [New Uploads]


Aminet Uploads vom 04.04.1999
AFM3.lha             comm/mail   43K+AFM3 - Aminet Ftp by Email (MUI+YAM)
GetAllHTML.lha       comm/tcp    15K+Auto-download/check entire web sites! (v
GnS-Away.lha         demo/aga   1.7M+*WINNER* Demo at TRiP'99 by GENESIS.
pjz_tg99.lha         demo/slide 1.0M+Partyslide and report fresh from TG99.
trp-as1.lha          demo/sound 2.1M+Australian Style #1 by Trip
AsmPro.lha           dev/asm    159K+Asm-Pro V1.16 mc680x0 macro assembler
AFM2_Source.lha      dev/basic   10K+AFM2_01 Source Code for BB2
CNKI.lha             dev/basic   34K+Converts a brush/animbrush to .CNK file
AutodocV132.lha      dev/misc    46K+A really neat autodoc viewer v1.32 (OS3.
AIOPetro.lha         docs/anno   13K+Petro Tyschtschenko interviewed in AIO i
EmailAIO.txt         docs/anno    1K+Get AIO magazine each month via email, t
BAB5_Gde.lha         docs/hyper  38K+Babylon 5 Episode Guide (115a)
ClassesGuide.lha     docs/lists  10K+A Guide of Amiga custom BOOPSI classes. 
Aakt0499HTML.lha     docs/mags  232K+AMIGA aktuell - German infotainment maga
Amiga4ever6.lha      docs/mags  857K+Issue 6 of the German Freeware Mag
JAFEB.lha            docs/misc  243K+JUST-AMiGA mailing list msgs for all of 
jamar.lha            docs/misc  166K+JUST-AMiGA mailing list msgs for all of 
BomberBlaster.lha    game/2play 290K+Work in progress demo of great Super Bom
SpodRacer.lha        game/2play 1.6M+Full version of this Destruction Derby i
DC2Lvl-Jewels5.lha   game/data  524K+99 new Levels for Diamond Caves II
gm_backdrop10.lha    game/data  113K+Replacement Backdrops for F1GP
gm_backdrop11.lha    game/data  181K+Replacement Backdrops for F1GP
gm_cart1999.lha      game/data   15K+Cart Datafile for F1GP
FaYoh.lha            game/jump  435K+Full version of a GianaSisters-style pla
VE-gausedge.lha      gfx/edit     2K+Visual Eng. - Gaussian edge v1.55
VE-gausfeather.lha   gfx/edit     1K+Visual Eng. - Gaussian feather v1.21
VE-logotexture.lha   gfx/edit     2K+Visual Eng. - Logo texture v1.15
VE-primcolors.lha    gfx/edit     2K+Visual Eng. - Primary colors v1.81
VE-shadow.lha        gfx/edit     4K+Visual Eng. - Shadow v3.19
ay-colly6.lha        mods/chip   50K+Collection of the best AY musics for DT.
ballfish.lha         mods/jorma  60K+Ballfish by Pekka Pou (Elektro, from Sun
meeting.lha          mods/jorma 232K+Meeting by Vesuri (House, from Ulsteri)
Freedom_rmx.lha      mods/melod  82K+Spoochy's 13th OctaMed mod.
Maiga_rmx.lha        mods/melod  87K+Spoochy's 15th OctaMed mod.
gethood.lha          mods/piano 144K+Spoochy's 14th OctaMed mod.
tvns-badmix.lha      mods/techn 285K+Spoochy's 17th OctaMed mod.
Denoman.lha          mods/tranc 126K+Spoochy's 12th OctaMed mod.
Traminglo.lha        mods/tranc 170K+Spoochy's 16th OctaMed mod.
bsb.lha              pix/art     38K+An Anti-BSB Pic
RPG-Icons.lha        pix/art     32K+154 Icons painted for never released RPG
Klingons.jpg         pix/mark   265K+Bird-of-Prey, Vor'Cha and Negh'Var
QuesWB.lha           pix/wb      73K+My new style workbench grab :)
RM4mat.lha           text/misc   10K+Remove format code in GB texts (chinese)
CheckX.lha           util/arc    33K+V1.56 Check for Archives/Packers/Viruses
ViNCEd.lha           util/shell 709K+ViNCEd, the final CON: solution. ^Z, TAB
ViNCUpdate.lha       util/shell 212K+ViNCEd, the final CON: solution. ^Z, TAB
StringSnip.lha       util/sys    12K+Much better editing features in string g
KaiClock.lha         util/time   64K+KaiClock V2.2. A clock for WB
(ps)

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04.Apr.1999
Amiga ICQ Support


StrICQ Version 0.1295
Download: STRICQ_1295.lha (ps)

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04.Apr.1999
Matthias Henze per eMail


Erste öffentliche Version (V.44.40) der HSMathLibs für MC68881/82
Diese Version ist für registrierte und unregistrierte Anwender. Download: HSMathLibs_881-demo.lha (ps)

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04.Apr.1999
Olaf Köbnik per eMail


Amiga Arena Umfrage
Die Amiga Arena möchte ihr Angebot noch mehr den Userwünschen anpassen und startet aus diesem Grund eine Umfrage. Um rege Teilnahme wird gebeten, damit das Angebot noch attraktiver werden kann. (ps)

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03.Apr.1999
Jürgen Reinert


TTime-Deluxe Update Version 3.12
Update auf Version 3.12 mit den (unter Vorbehalt) ab 01.04.99 gültigen T-Online-Tarifen, Ferntarife und leicht veränderter Spezial-Tariftabelle. (ps)

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03.Apr.1999
Amiga RC5 Team Effort


Thomas Tavoly eine Woche in Urlaub
Aus diesem Grund werden die Statistiken und Neuzugänge bei Amiga RC5 Team Effort erst nach seinem Urlaub akualisiert. Auch die Mailingliste ist in dieser Zeit geschlossen, da es noch keinen geeigneten Spamfilter gibt. Erhole Dich gut aTmosh :-) (ps)

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03.Apr.1999
AC Forum [Thomas Raukamp]


AmigaOS Website down
Viele haben es schon bemerkt, die Website von AmigaOS ist z.Zt. nicht erreichbar. Um jeglichen Gerüchten vorzubeugen, es handelt sich um ein temporäres Problem :-).
Thomas (der Chefredakteur) schreibt:
     Die Domain www.amigaos.de (die Zeitschrift) spielt gerade verrückt: Der Fehler liegt beim Provider. Da so etwas (wie eine Erkältung) grundsätzlich zu Feiertagen kommt, kann ich nicht garantieren, daß wir das in den kommenden 3 Tagen geklärt bekommen, so daß unsere Homepage vielleicht erst wieder ab der kommenden Woche online ist. Liegt also nicht an der amigaOS ;).
BTW: Allen ein frohes Ostern
Thomas

Nachtrag 04.04.1999: Die AmigaOS Website ist wieder erreichbar. (ps)

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03.Apr.1999
Heise Newsticker


Vermutlicher Autor des Melissa-Virus festgenommen
Mit der Hilfe von AOL wurde heute David L. Smith (30) aus Aberdeen, New Jersey, unter dem Verdacht festgenommen, der Autor des bekannten Makrovirus Melissa zu sein. Seit dem ersten Auftreten gibt es schon eine ganze Reihe von Varianten.
     Bislang wurde die Spur auf die unter dem Pseudonym auftretenden Virenbastler VicodinES oder ALT-F11 zurückverfolgt (s.a. Auf der Suche nach dem Urheber von Melissa). Die Websites Source of Kaos und Codebreakers wurden im Zuge der Ermittlungen durch die neu eingerichtete FBI-Abteilung National Infrastructure Protection Center geschlossen. Bekannt war jedoch seit einigen Tagen, daß Melissa erstmals von dem AOL-Account eines gewissen Scott Steinmetz ausgesendet wurde, der aber abgestritten hatte, etwas mit dem Makrovirus zu tun zu haben. Offenbar hatte der Verdächtige David Smith bereits vor 15 Monaten eine Möglichkeit gefunden, dessen Account für eigene Zwecke zu nutzen. Smith, der nach Aussage des Sprechers des Staatsanwalts, ein "Computermensch" sei und von seinem privaten PC aus den Virus versendet haben soll, wird der Störung öffentlicher Kommunikation und des Diebstahls beschuldigt und muß laut Wired News mit einer Gefängnisstrafe von bis zu 40 Jahren sowie einer Geldstrafe bis 480000 Dollar rechnen. (ps)

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03.Apr.1999
aMozilla


Neues eZine
In diesem eZine können Sie sich über den aktuellen Stand des aMozilla Projekts und dessen Entwicklung informieren. (ps)

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03.Apr.1999
AWD [New Links]


CanDo Developer Edition
CanDo Developer Edition. (ps)

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03.Apr.1999
Sharksoft


HomeCinema 1.22 verfügbar
Downlaod Demo: HomeCINEMA.lha (ps)

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03.Apr.1999
Aminet [New Uploads]


Aminet Uploads vom 03.04.1999
svconvert.lha        biz/dopus    6K+Convert pictures using SViewII and Dopus
(ps)

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03.Apr.1999
Vapor.com


AmTelnet 1.23 beta
AmTelnet 1.23 beta für registrierte User, Download: amtelnet_123beta.lzx. (ps)

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02.Apr.1999



Logowettbewerb bei amiga-news.de
Robert Niessner und Bernhard 'Lutz' Lukas von AmigaScene haben noch weitere Variationen ihrer Logos eingesendet:

Set 4 "rot"

Logo 200 x 80
200 x 80
Logo 400 x 40
400 x 40
Logo 92 x 92
92 x 92
Logo 87 x 30
87 x 30
Logo 87 x 40
87 x 40


Set 5 "dunkel"

Logo 200 x 80
200 x 80
Logo 400 x 40
400 x 40
Logo 92 x 92
92 x 92
Logo 87 x 30
87 x 30
Logo 87 x 40
87 x 40 (ps)

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02.Apr.1999
amiga.org


StarGate 2.0
Der Mailer kann nun auch NNTP News. Download: StarGate2.lha (1.4 MB) (ps)

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02.Apr.1999
Felix Schwarz per eMail


UltraConv V4 ist verfügbar
Ultraconv NG V4 ist da. Die neue Version bietet unzählige neue Effekte und Möglichkeiten sowie Unterstützung für eine ganze Reihe neuer Formate wie QT und AVI. Nach einiger Verzögerung ist Version 4 nun fertiggestellt und kann bei RBM Digitaltechnik (http://www.rbm.de/) bestellt werden.Weiterhin gab es ein umfassendes Ultraconv-Homepage-Update!!. Registrierte Ultraconv-Benutzer erhalten ein Update zu Sonderkonditionen. Fragen Sie hierzu bitte direkt bei RBM nach. (ps)

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02.Apr.1999
Vapor.com


AmTelnet 1.22 beta
AmTelnet 1.22 beta für registrierte User, Download: amtelnet_122beta.lzx. (ps)

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02.Apr.1999
Aminet [New Uploads]


Aminet Uploads vom 02.04.1999
ACHTUNG MUI4.0 User-Archiv ist ein FAKE!!!!
Gestern war im Aminet MUI4.0usr zu haben. Es handelt sich um ein FAKE. Dieses Archiv wurde definitiv nicht von Stefan Stuntz abgeladen. Er befindet sich in Urlaub. Sollte sich jemand dieses MUI4.0 gesaugt haben, nicht installieren, bzw. alles wieder löschen und MUI3.8 installieren. Ob sich in dem Archiv ein Virus befindet, konnte ich noch nicht in Erfahrung bringen.

Nachtrag: Per eMail teilt mir Christian Graf noch folgendes mit:
MUI 4.0 war ein schlechter Aprilscherz :-(. Es ist die alte 3.8 Distribution, bei der die Versionsnummern in der Dokumentation abgeändert worden sind. Im Verzeichnis Goodies wurde das Program "ClickForColors" verändert. Wenn das Programm gestartet wird, öffnet es die bsdsocket.library und schickt eine eMail mit nicht so nettem Inhalt an Stefan Stuntz.

HomeCINEMA.lha       biz/dbase   95K+V1.22 - THE German Video Database
Flash-300399.lha     biz/p5     940K+30.03.99 CyberStorm PPC/MK3 & Blizzard P
TCounter.lha         comm/misc   47K+Counter for Online-Costs (german) Versio
queso.lha            comm/tcp    13K+QueSO/6.6 find out what OS a host runs
HTTPResume_Ru1.lha   comm/www    43K+Russian localization for HTTPResume v1.5
IBrowseScripts.lha   comm/www   175K+V1.71 Handy scripts for IB and more
WebColour.lha        comm/www    15K+Creates HTML code for coloured text
a2-phtna.lha         demo/aga   3.1M+SHEDULE ONE demo by phase truce & nah-ko
C-P_Frost.lha        demo/aga   1.0M+Frostbyte by Core, 1st at Midwinter99. R
GenderBender_F.lha   demo/aga   859K+GenderBender - Fixed PPC Version
wpz-frozen08.lha     demo/aga   846K+Frozen Pack#o8 - Astrosyn 2 Party Editio
wpz-frozen09.lha     demo/aga   300K+Frozen Pack#o9 - Astrosyn 2 Party Editio
obligement14.lha     demo/mag   825K+Obligement #14 - Famous FRENCH fanzine !
wpz-info04.lha       demo/mag    88K+WhelpzInfo issue#o4. Minimagazine about 
IntuiExtend20b.lha   dev/amos   409K+Extention pour Amos v2.0b/AmosPro v1.12+
BlitzLstMAR99.lha    dev/basic  738K+Messages Posted To The Blitz List Mar 99
audio_in_e.lha       dev/e       11K+Audio examples using audio and ahi devic
CyberAVI_QT_Sr.lha   dev/misc   716K+CyberAVI and CyberQT complete source cod
saved11.lha          disk/moni  103K+Hex editor v1.1, specially for editing s
a590faq.txt          docs/help   20K+How to bring your A590 up-to-date FAQ
CDG201.lha           docs/hyper 207K+List of AMIGA-CDROMs V2.01 (German Only)
loto_f.lha           docs/hyper 480K+French demo version of LotoGUIDE (lotery
Aakt0499GFX.lha      docs/mags  394K+AMIGA aktuell - German infotainment maga
Aakt0499GUIDE.lha    docs/mags   97K+AMIGA aktuell - German infotainment maga
afd-copy-ru.lha      docs/misc    4K+AFD-copyright (russian)
ProGammon.lha        game/board  91K+An interesting game of backgammon. v2.83
pf_demo.lha          game/demo  562K+The upcomming release from Alive. v1.1
superbobdylan.lha    game/jump  546K+A Super Mario-inspired platform game
ovenbird.lha         game/misc  313K+An arcade-adventure - Ovenbird v0.50
ovenbirded.lha       game/misc  239K+Editors for Ovenbird v0.50
civhack.lha          game/patch 197K+Saved game editor for Civilization
WHDKatakis.lha       game/patch  18K+HD Installer for Katakis
WHDStryx.lha         game/patch  29K+HD Installer for Stryx
cblast.lha           game/shoot 1.1M+Fine game like Dungeon Master & Hired GU
Wolf3D.lha           game/shoot  96K+Wolfenstein 3D Amiga Port v0.15 (68k)
JPEG-Box.lha         gfx/conv   209K+JPEG generator for WWW graphics V4.10 (6
PNG-Box.lha          gfx/conv   223K+PNG generator for WWW graphics V4.10 (68
bsdemo.lha           gfx/edit   135K+Demo of vector modular drawing program
SvII-1.lha           gfx/misc   250K+SViewII V8.30 (31.3.99) - Part 1/8
SvII-3a.lha          gfx/misc   135K+SViewII V8.30 (31.3.99) - Part 3a/8
SvII-3b.lha          gfx/misc   213K+SViewII V8.30 (31.3.99) - Part 3b/8
SvII-4.lha           gfx/misc    41K+SViewII V8.30 (31.3.99) - Part 4/8
SvII-5.lha           gfx/misc    51K+SViewII V8.30 (31.3.99) - Part 5/8
SvII-6.lha           gfx/misc    62K+SViewII V8.30 (31.3.99) - Part 6/8 (opti
SvII-7.lha           gfx/misc   113K+SViewII V8.30 (31.3.99) - Part 7/8 (opti
SvII-PPC.lha         gfx/misc   942K+Update for SViewII PPC modules V23.1
SvIIFix830.lha       gfx/misc     5K+*Fix* for SViewII V8.30 (1.4.99)
Show.lha             gfx/show   678K+Cybergfx only picture viewer (040+PPC) V
FMradio.lha          hard/drivr  40K+FMRadio (for Wizard-Radio)
IOBlixSerUpd.lha     hard/drivr  15K+IOBlixZ2 and IOBlix1200 serial driver bu
ScanTrax.lha         hard/drivr 803K+HP/Epson Scanner-Driver V2.2
bluepol.lha          misc/math   65K+Count point position to polygon(+algor.)
adriatic.mpg         mods/mpg   2.9M+Adriatic. Hard/Classictrance (MP3) tune 
bas_ines.lha         mods/wmr   1.0M+IMM: "I've Never Seen" by BASiC
oo-press.lha         mods/wmr   394K+IMM: "Press Play on Tape" by Xyltburk
wolf_cc.lha          mods/wmr   559K+IMM: "The Omega Point" by WolfSong & CC
sciura.lha           mods/xm    462K+Crazy mod without any sense!
WaveTracer.lha       mus/edit   1.0M+Extensive sound-editor/ -converter/ -cre
OverheadFanT3D.mpg   pix/mpg    793K+Volumetric light through a fan.Tornado3D
SJI-Aurora-Pre.lha   pix/nicon  505K+SadJesterIcons Aurora Set Prerelease
DND.lha              pix/wb       8K+Picture of drag`n`drop.library in use.
m2aeur10.lha         text/misc    5K+Convert Microsoft euros to Amiga
wordwrap.lha         text/misc   35K+Reformat ASCII texts to new width, V2.3
DMS2HD1_4.lha        util/arc    42K+Unpacks DMS archives to HD v1.4
Altabber.lha         util/cdity  26K+Windoze-like Alt-Tab 1.5 (w/ source)
SRename.lha          util/cli    51K+Advanced rename/renumber CLI program.
CASCADEv1_0e.lha     util/dir   679K+Multitool for CLI,Dirs,Filemanagment
ilbmdt44.lha         util/dtype   8K+Improved ilbmdt (44.19)
ARC32.lha            util/misc  117K+Aminet Readme Creator 3.2
dreamcdguide.lha     util/misc  214K+256 colours interface for Aminet and Dre
ViNCEd.lha           util/shell 709K+ViNCEd, the final CON: solution. ^Z, TAB
SavInstaller.lha     util/sys   214K+C= Installer replacement (Mar 30, 1999)
DCF77.lha            util/time   29K+DCF77 time signal receiver software
MemMon.lha           util/wb     26K+MemMon 1.92 Monitors mem levels, can giv
Sgrab.lha            util/wb     44K+Screen grabber with GUI (1.10)
TextLoaderNG.lha     util/wb    287K+V1.13 Converts Docs(Word,WPerfect,AWrite
TheBossV2_10b.lha    util/wb    122K+An easy-to-use and powerful system manag
tombraid.lha         util/wb    711K+Tombraider Workbench Theme
(ps)

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02.Apr.1999
suite101.com


John Chandlers allmonatlicher Artikel bei suite101.com
Thema April: Amiga News Update (ps)

[Meldung: 02. Apr. 1999, 08:00] [Kommentare: 0]
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02.Apr.1999
Peter Sander per eMail


iBrowse 2 kommt!
Peter Sander hat mir freundlicherweise eine Kopie von der Hisoft-Mailingliste geschickt. Danke. Dort schreibt HiSoft:
iBrowse 2 kommt! Nein. Ja. Ehrlich. Wir meinen es WIRKLICH so. iBrowse 2 wird WIRKLICH kommen. Not real soon now but very soon now. Einige der neuen Features: JavaScript 1.2 Support, aktualisiertes HTML inkl. HTML 4, verbesserte GUI, verbesserte Voreinstellungen, verbesserter Cache und vieles mehr. Besuchen Sie die HiSoft Website nach Ostern für weitere News. (ps)

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01.Apr.1999
Foundation Support


Foundation Update 1.24
Wie von Paul versprochen, ist das neue Update 1.24 vor Mitternacht verfügbar :-), Download FoundationUpd24.lha.

Nachtrag 03.04.1999: Wer sich Foundation direkt nach Mitternacht gesaugt hat, und Probleme mit AGA hat, muß sich das Update nochmals holen, da Paul zwei Stunden später ein neues Update mit gleicher Versionsnummer eingespielt hat, wo diese Probleme beseitigt wurden. (ps)

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01.Apr.1999
amiga.org


AHI Autor Martin Blom verläßt Amiga
Hoffentlich ein Aprilscherz.
Nachtrag 02.04.1999: Glück gehabt, es war ein Aprilscherz :-) (ps)

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01.Apr.1999
Heise Newsticker


Aprilscherze im Netz :-)
Ansonsten schauen Sie sich noch folgende Amiga Seiten an :-)
WORLD EXCLUSIVE! von Amiga Uni
CGX Treiber für den neuen dualen TNT2 CyberVisionTNT² von der CyberGraphX Seite
MicroSoft übernimmt alle Online Magazine von AmiSite (ps)

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01.Apr.1999
AWD [News]


Noch ein Interview mit Petro Tyschtschenko von Waaslandia Amiga-Only Club
Noch ein Interview mit Petro Tyschtschenko von Waaslandia Amiga-Only Club. (ps)

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01.Apr.1999
Olaf Köbnik per eMail


Amiga Arena News
Die Programme EASys und Gratkartei sind absofort in der Amiga Arena zum Sonderpreis erhältlich! (ps)

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01.Apr.1999
Aminet [New Uploads]


Aminet Uploads vom 01.04.1999
Amplifier_Dopu.lha   biz/dopus    0K+Load MPEG AUDIO files into Amplifier wit
DeliTracker2_D.lha   biz/dopus    1K+Load Modules into DeliTracker2 with Dopu
VE-addspaceb.lha     gfx/edit     2K+Visual Eng. - Add space B v1.03
SvII-2.lha           gfx/misc   209K+SViewII V8.30 (31.3.99) - Part 2/8
SvII-8.lha           gfx/misc   211K+SViewII V8.30 (31.3.99) - Part 8/8 (opti
houseBreed.lha       mods/house  40K+A happy house PT module by Breed
lns30jungleEp1.lha   mods/jungl 376K+JungleEp p1 - Devils delegate
lns30jungleEp2.lha   mods/jungl 330K+JungleEp p2 - a lovely bomb
lnsR4_diarrea.lha    mods/jungl 372K+Summer diarrea - jungle
A2-MRb338.lha        mods/misc   30K+Astrosyn`2 - Rebirth-338 music compo ent
astralBreed.lha      mods/techn  36K+A little techno PT module by Breed
lns28_tomatEp1.lha   mods/techn 236K+Tomat Ep p1 - A happy tomato
lns28_tomatEp2.lha   mods/techn 134K+Tomat Ep p2 - meanwhile
lns29_arson.lha      mods/techn 230K+Premeditated arson - techno house
lns31technoEp1.lha   mods/techn 172K+Techno ep p1 - Monster
lns26_hardEp1.lha    mods/tranc 389K+Hardtrance ep p1 - snowblower
lns26_hardEp2.lha    mods/tranc 494K+Hardtrance ep p2 - On sale
lns27_goaEp1.lha     mods/tranc 585K+Goa Ep p1 - empty brain
lns27_goaEp2.lha     mods/tranc 450K+Goa Ep p2 - segregation of objekts
nearBreed.lha        mods/tranc 159K+A little trancy PT module by Breed
RachelRuns.jpg       pix/art    232K+Rachel Raccoon finishes running with a p
A2-G24bit_1.lha      pix/misc   2.2M+Astrosyn`2 - 24bit gfx compo entries [1/
A2-G24bit_2.lha      pix/misc   1.5M+Astrosyn`2 - 24bit gfx compo entries [2/
A2-GAscii.lha        pix/misc     7K+Astrosyn`2 - ascii graphics compo entrie
A2-GPixel_1.lha      pix/misc   1.3M+Astrosyn`2 - pixel compo entries [1/2]
A2-GPixel_2.lha      pix/misc   1.9M+Astrosyn`2 - pixel compo entries [2/2]
A2-GTrace_1.lha      pix/misc   1.1M+Astrosyn`2 - raytracing gfx compo entrie
A2-GTrace_2.lha      pix/misc   2.1M+Astrosyn`2 - raytracing gfx compo entrie
Notes1.5.lha         text/dtp   283K+ProPage4 Notes-print-Genie Deu&Eng
mpgerman.lha         util/misc    3K+German Catalog for Miamiphone V1.5
SummerGer.lha        util/time    3K+German Catalog for sguard V 1.0
(ps)

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01.Apr.1999
Sven Drieling per eMail


Powerbrei News
Bei Powerbrei können Sie zwei interessante Artikel lesen:
Amiga OS V3.5 kommt, Die Geschichte zu AmigaOS 3.5 von 1995 bis März 1999 inklusive der OS 3.5 Features und ein paar zusätzlichen Informationen.
Interview zu OS V3.5, mit Petro Tyschtschenko, Markus Nerding und Olaf Barthel, Schwerpunkt: Geschichte und Features von AmigaOS 3.5. (ps)

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01.Apr.1999
Michael Garlich von Titan per eMail


Siedler II wird doch nicht kommen :-(
Da verschiedene Informationen zu Siedler II durchs Netz geistern, habe ich Michael Garlich von Titan Computer per eMail gefragt, was los ist. Ich konnte (oder wollte) einfach nicht glauben, das wir auf Siedler II doch verzichten müssen, aber lesen Sie die Antwort selbst, in der es neben der Erklärung zu Siedler II auch noch News zum Twister Projekt und zu BurnIT gibt.

From: Titan Computer Amiga Hard&Software <MacFly@TitanComputer.de>
To: Petra Struck <petra.struck@online-club.de>
Date: Thu, 01 Apr 1999 10:18:08 +0100
Subject: Re: mailto:MacFly@TitanComputer.de

Hallo Petra,

Am 27-Mär-99 schriebst Du:
> Hallo MacFly,
>
> ich wende mich nochmal an Euch wegen SiedlerII.
> Es geistern ja mittlerweile jede Menge "News" zu
> diesem Thema durch Netz.

Ja, das ist richtig jeder, jeder User hat seine ganz eigenen "News". Fakt
ist, daß Blue Byte die Lizenz zurückgezogen hat, unter dem fadenscheinigen
Argument, daß sie zu sehr mit der Umsetzung belastet werden würden. Die
einzige Belastung für sie wäre gewesen eine CD mit den nötigen Daten
zusammen zustellen, 2-3 Stunden Arbeit sind das besten Falls.
Wir haben, nachdem diese "Begründung" kam, nocheinmal schriftlich
garantiert, daß wir keinerlei technischen Support Seitens Blue Byte
benötigen. Leider hält es Herr Hertzler nicht einmal für nötig auf unser
Angebot zu reagieren. Also somit ist Siedler 2 für uns gestorben.

>
> Einige sagen, SiedlerII sei komplett gestrichen.
> Meine letzte Info war, daß Ihr von Blue Byte nicht
> den nötigen Support bekommt.

Wir haben alles soweit fertig es fehlen nur noch die Daten von BlueByte.
Aber mittlerweile reicht es mir, denn seit nun mehr als 1 Jahr zieht sich
der Quatsch hin und außer heißer Luft ist bei BlueByte nichts zustande
gekommen. Sie benötigten sage und schreibe 7 Monate, um eine Entscheidung
zu fällen. Die erhielten wir dann Anfang Oktober, da hieß es per Telefon
durch Herrn Simon "Ok, sie haben die Lizenz, schicken Sie uns die Verträge
zu" Gesagt getan und wieder passiert wochenlang nichts, ständig wurden wir
auf neue Termine vertröstet, bis dann im Januar die Absage erteilt worden
war.
Daraufhin habe ich nocheinmal mein Mindestlizenzgebot erhöht, sowie
schriftlich garantiert, daß wir keine Support von Blue Byte in Anspruch
nehmen und auch nach dem Release der Usersupport von uns übernommen wird.


Um mal ein paar positive News abzugeben. Wir haben zusammen mit ACT(Apollo)
und Haage ein PPC G3/G4 Projekt für den A1200 ins Leben gerufen.

Das Twister Projekt zeichnet sich durch folgende techn Merkmale.
(Gerüchteweise haben einige Spezialisten dies als Viper-projekt im Umlauf
gebracht das ist natürlich Quatsch gewesen.)

G3/G4 Karten von 300-450Mhz, 2 Ram Sockel für bis zu 512MB SGram (100Mhz),
512kb 2nd Level Cache, 2MB Flashrom on board für 68xxx Emulation und Karten
Bios, 2 local PCI Slots mit je 100 Mhz für RivaTNT2 Gfx-Karte mit 8MB SGRam
und einem UW-SCSI Kontroller

Der geplante VK für die G3 Karte mit 300 Mhz sind DM 999.- Release 4 Quartal
99

RivaTNT addon DM 349.-
UW-SCSI-Kit   DM 299.-


Bei BurnIT gibt es auch was Neues V2.25 ist released worden:

- Support des Joliet-File Formates
- mpeg3 encoder für das Audiostudio
- Bugfix für Trackanzahl es sind jetzt die vollen 99 Track per CD möglich
nicht nur wie bis
  her 98 (Anmerk. gab wirklich jemanden, der sich wegen diesem einen Track
aufgeregt hat)

Mfg

Michael Garlich

*** E-Mail: MacFly@TitanComputer.de             ***
*** Web   :http://www.TitanComputer.de          ***
(ps)

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01.Apr.1999
Andreas Kleinert per eMail


SViewII PPC/WOS Information
Andreas Kleinert schreibt:
Wie Sie vielleicht bemerkt haben, hat SViewII 8.30 und PNG/JPEG-Box V4.10 nun auch teilweise WOS Support (noch nicht alle PPC Module sind konvertiert von .svm zu .dll). Wie auch immer, in der Veröffentlichung vom 31.03.99 ist ein Fehler passiert, bitte beachten Sie folgendes:
Es ist ein Bug in der svppclaunch.library V1.0, alle PPC User sollten sich Aminet:gfx/misc/SvIIFix830.lha downloaden, da in diesem Paket die neue library V1.1 enthalten ist.
Diese Version hat allerdings auch einen kleinen Bug: LOADELF_WOS=ON ist default, sollte aber =OFF sein (können Sie einfach in den SVPrefs per Hand in =OFF ändern).
Es handelt sich nicht um einen Aprilscherz ;).
Weitere Informationen finden Sie auf der Website von Andreas Kleinert.
Andreas hat mir die svppclaunch.library geschickt, alternativ können Sie die neue Version 1.1 auch hier downloaden (svppclaunch11.lha).

Englische Originalmitteilung:

Date: 01 Apr 99 14:24:37 +0100
Subject: SViewII PPC/WOS information
To: aakt@gmx.de, petra.struck@online-club.de, webmaster@amiga.org
From: Andreas_Kleinert@t-online.de (Andreas R. Kleinert)

Hi,

 as you may have noticed, SViewII 8.30 and PNG/JPEG-Box V4.10
 now also do offer basic WOS support (although not all of
 the PPC modules already have been converted from .svm to .dll).

 However there did happen a small mistake with the 31 March release,
 so please note the following:

 There's a BIG bug in svppclaunch.library V1.0 and all PPC users should download
 Aminet:gfx/misc/SvIIFix830.lha as well - it does include V1.1 of the library.

 This version already has been detected to have another small bug: LOADELF_WOS=ON
 is default, which should have been =OFF (simply go to SVPrefs and change it
 manually to =OFF).


 P.S.: This isn't an April fools mail ;)

--
Andreas_Kleinert@t-online.de  or via @gmx.de | ARK@News.wwbnet.de
Or try good, old: FidoNet 2:2457/350.18 --- *SuperView* development
PerSuaSiVe SoftWorX - Software Engineering Amiga/Wintel and more
Visit http://wdo.de/ark/ for information, free downloads, registration
(ps)

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01.Apr.1999



Logowettbewerb bei amiga-news.de
Auch heute sind neue Logos eingetroffen. Diese Logos haben Robert Niessner und Berhard 'Lutz' Lukas zusammen erstellt. Die beiden sind sicher vielen durch ihre Beiträge beim Online-Magazin AmigaScene bekannt, welches hoffentlich bald wieder erscheint ;-).

Set 1 "gefranst"

Logo 200 x 80
200 x 80
Logo 400 x 40
400 x 40
Logo 92 x 92
92 x 92
Logo 87 x 30
87 x 30
Logo 87 x 40
87 x 40


Set 2 "eckig"

Logo 200 x 80
200 x 80
Logo 400 x 40
400 x 40
Logo 92 x 92
92 x 92
Logo 87 x 30
87 x 30
Logo 87 x 40
87 x 40


Set 3 "rund"

Logo 200 x 80
200 x 80
Logo 400 x 40
400 x 40
Logo 92 x 92
92 x 92
Logo 87 x 30
87 x 30
Logo 87 x 40
87 x 40 (ps)

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01.Apr.1999
Amiga Uni


Amiga Uni Website mit neuem Layout
Amiga Uni zeigt sich in einem komplett neuen Gewand. Viele neue Features, wie interne Suchmaschine, regelmäßige Umfragen, neue Kolumnen, IRC-Chanel und Mailingliste wurden eingebaut. Außerdem gibt es einen interessanten Artikel über Screens. (ps)

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31.Mär.1999
Oxygenic per eMail


TCounter Version 1.4 und IFF-SoundANIMs
Die neue Version des TCounters unterstützt die neuen TOnline®-Gebühren jetzt inclusive der Einwahlgebühr. Natürlich kann der TCounter nach wie vor auch für andere Provider konfiguriert werden.

Neu: IFF-SoundANIMs
Neu im Aminet finden sich ebenfalls die IFF-SoundANIMs "Sub" und "Voyager" die aus CDXL-Files generiert wurden. Dabei wurde der Sound natürlich verbessert und liegt statt in Mono jetzt in Stereo mit Dolby-Surround® kompatibler Codierung vor. Mit diesen SoundANIMs ist ein direkter Vergleich zwischen CDXL und dem erweiterten IFF-ANIM-Format möglich. (ps)

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31.Mär.1999



In eigener Sache
Durch einen dummen Fehler habe ich gerade ca. 10 eMails gelöscht, die ich noch nicht beantwortet hatte. Wenn also jemand keine Antwort bekommt, bitte eMail nochmals schicken. Hoffentlich sind keine Logos dabei verloren gegangen. (ps)

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31.Mär.1999
Paul Nolan


Photogenics 4.0 - neue Website online
Photogenics 4.0 ist auf der Amiga99 Show in St. Louis von Paul Nolan vorgestellt worden. In Kürze werden Sie es auch kaufen können. Es wird 59.99 UK Pounds, oder $99.99 US Dollars kosten. Ein Upgrade von älteren Versionen wird 45 UK Pounds, oder $75 US Dollars kosten. In Deutschland wird Photogenics 4.0 über Schatztruhe vertrieben werden. (ps)

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31.Mär.1999
CCC per eMail


Chaos Communication Camp
Subject: 6/7/8 august 1999: chaos communication camp
Date:    Wed, 31 Mar 1999 22:02:56 +0200
From:    Chaos Update <chaos-update-owner@lists.ccc.de>
To:      "Chaos Update" <chaos-update@lists.ccc.de>

Liebe Hacker,

vor einiger Zeit hat die intergalaktische Kontaktgruppe des CCC ein
Notsignal empfangen: im Raumschiff Herz Aus Gold ereignete sich an Bord
ein schwerwiegender Computerfehler und bedarf nun einer dringenden
Reparatur. Die Kontaktgruppe verständigte sich mit der Bordcrew auf eine
Reparatur unter Gravitationsbedingungen auf unserem Planeten. Die
Vorbereitungen laufen auf Hochtouren und im August wird das Raumschiff
nun endlich landen.

     http://www.ccc.de/camp/story.html

Anläßlich der Ankunft der Herz Aus Gold organisiert der Chaos Computer
Club eine Drei-Tage-Hack-Session im Freien für Nerds, Hacker und Phreaks
aus der ganzen Welt. Die Veranstaltung steht in der Tradition der HEU
(93) und HIP (97) in Holland und damit für viel Spaß am Gerät. Gemeinsam
werden wir die Herz Aus Gold schon wieder flott machen.

     http://www.ccc.de/camp/camp.html

Das Camp findet vom 6. bis 8. August 1999 auf einer Wiese in der Nähe von
Berlin statt. Wir werden die notwendige Infrastruktur für einen
angemessenen Hackerurlaub bereitstellen (Strom, Internet und
Möglichkeiten zur Nahrungsaufnahme) und die Aktivitäten auf dem Gelände
koordinieren.

Du bist eingeladen, Dein Zelt und Deinen Computer mitzubringen und Deine
Geräte an das Campnet und damit an das Internet anzuschließen. Die
Internetverbindung wird befriedigend breitbandig ausfallen. Mehr Details
zur Technik später.

Alle Informationen (zur Zeit nur in englisch) finden sich unter

     http://www.ccc.de/camp

Die deutsche Web Site und eine umfangreiche FAQ sind in Vorbereitung.
Weitere Informationen werden über die camp-announce Mailingliste
erhältlich sein. Wer alle Informationen zum Camp automatisch erhalten
will, kann sich durch eine leere Mail an

     camp-announce-subscribe@lists.ccc.de

auf der Liste eintragen lassen.

Wir hoffen auf eine rege und aktive Beteiligung auf dem Camp (das Camp
wird für 1500-2000 Leute ausgelegt). Wir erwarten eine Vielzahl von
Projekten zu den unterschiedlichsten Themen (Kryptographie, Free
Software, Chipcards, Astronomie, Meteorologie). Wer Lust hat, eigene
Projekte auf dem Camp zu realisieren, sollte sich mit der Orga-Crew in
Verbindung setzen: crew@camp.ccc.de.

Für die Presse wird es besondere Richtlinien geben, die derzeit noch
ausgearbeitet werden. Auch dazu später mehr.

Chaos Computer Club
März 1999
(ps)

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31.Mär.1999
Salva (Support Phase5) per eMail


Erfreuliche Nachrichten aus dem Phase5 Lager
Die nötigen Vorbestellungen sind in kürzester Zeit eingegangen. Lesen Sie die eMail von Salva, der im Support von phase5 arbeitet. Es kommt Bewegung in den Amiga-Markt :-).

Nachtrag: Aktualisierte G3/G4-Seite bei Phase5 nun auch in Deutsch.

From:    Salva <Salva.Fernandez@rhein-main.netsurf.de>
To:      Petra Struck <petra.struck@online-club.de>
Date:    Wed, 31 Mar 1999 20:54:22 +0000
Subject: G3/G4 Projekt

Hallo Petra,

es gibt erfreuliche Neuigkeiten aus dem phase 5 Lager !

Bitte setze doch diese Mail in Ihrer ursprünglichen Form
in das Netz. Danke

Nachdem ich heute ein ausführliches Gespräch mit Wolf Dietrich
hatte, haben sich folgende neue bzw. ergänzende Tatsachen
heraus kristallisiert.

Das Cyberstorm G3/G4 Projekt wird, nach den ja derart schon
massenhaften Vorbestellungen, die innerhalb kürzester Zeit aufgekommen
sind, in den nächsten 2-3 Wochen aufgegriffen und somit komplett
im Laufe der Zeit realisiert. Eine Vision wird somit wahr.
Wer hätte noch vor Kurzem an eine G3/G4 Beschleunigerkarte
von phase 5 gedacht.
Herr W. Dietrich ist auf Wünsche und Vorschläge der User, Händler,
Programmierer, sowie verschiedenen Entwicklern, eingegangen um
einen weiteren Meilenstein in der Geschichte des Amigas zu setzen.
Herr Dietrich hat die Zeichen der Zeit wahrgenommen um dadurch
auf eine verheissungsvolle Technologie des nächsten Jahrtausends
zu setzen.
Bestandteil des Gespräches war unter anderem auch die Frage nach
einer Grafikkarte. Die existierenden Grafikkarten verfügen derzeit über
einen sehr leistungsfähigen Permedia 2 Prozessor, welche
an einem dafür speziell angefertigten Hochleistungsbus an der
Cyberstorm PPC oder Blizzard PPC angeschlossen wird.
Auf der Cyberstorm G3/G4 soll dieser Grafikkartenanschluß aus
Platz- und kostenbedingten Gründen nicht vorhanden sein.
Deswegen wird derzeit über eine Grafikkarte mit z.B. einem high Speed
3D Grafikprozessor Permedia 3 von 3D Labs und Texas Instruments,
mit z.B. 32MB VideoRAM vehement nachgedacht.

Ein anderer wesentlicher Aspekt bzw. Gesichtspunkt trägt
offenbar die schon ehemals verkündigte Multiprozessor-Technologie.
Hier möchte man gegenüber anderen Computersystemem,
durch die Integration von 2 oder gar 4 ZIF Prozessorsockeln,
dem Amiga einen Vorsprung bieten können.
Man überlege sich z.B. eine Cyberstorm G4 mit zwei 300MHz G4 PPC
Prozessoren zu verwirklichen. Eine solche Karte würde nicht
die Verdopplung des Preises von 899 EURO heisen, sondern könnte z.B.
für ca. 1.199 EURO verwirklicht werden.
Bei vorhandener Software, die die Altivec Technologie der G4 Prozessoren
unterstützt, sind Geschwindigkeitssteigerungen gegenüber dem G3 Prozessor
um gar 4-5 mal schneller, durch aus realistisch. Durch Multiprocessing ist
der Rechner dann wahrhaftig nicht mehr zu "bremsen". ;-)

Hiervon abgesehen können Interessierte weiterhin Vorbestellungen
tätigen, da erst bei Beginn der Erstellung von den ersten Karten die Kunden
nochmals gefragt werden, welche Version Sie denn gerne hätten bzw.
bei zukünftigen Änderungen wird auf Kundenwünsche eingegangen.

Das natürlich jetzt auch noch die Amiga 1200 User unsere Unterstützung
erhalten, ist eine klare Entscheidung, der man nicht oder nur ungern aus-
weichen würden. Das Projekt der Blizzard G3/G4 Karten ist auch hiermit
eindeutig beschlossen und wird mit höchster Sorgfalt entwickelt werden.
Nichts desto trotz ist dies auch eine kleine Reaktion auf anderweitige
Vorankündigungen, die gerade kurz nach unserer plötzlich erscheinen.
Wodurch ein Mitbewerber hier versucht, auf bestimmter Art und Weise auf
dieses Projekt wie auch auf das Geschäft zu intervenieren.
Das ist also ganz meine persönliche Meinung bzw. mein persönlicher Eindruck.
Wie heisst es so schön......Konkurrenz belebt das Geschäft, obwohl
ich in der Hinsicht weniger an die Konkurrenz glaube, als an andere
Sachen....
Die Vergangenheit hat gegenteilige Fakten auf den Tisch gelegt, wie z.B.
das plötzliche nicht Erscheinen auf bestimmten Amiga Messen und so
ne..........

Zum Zeitpunkt sitzen seit 19 Uhr in Frankfurt die führenden und leitenden
Kräfte des Amiga Marktes zusammen, um der Zukunft des Amigas
mit höchster Kreativität und neuen Impulsen die genialen Innovationen
der Firma phase 5 digital products zu unterstützen.

Petro Tyschtschenko, Jürgen Haage sowie Wolf Dietrich beraten
derzeit die Situation des Amigas, um signifikante wie auch
effiziente Pläne für die Zukunft zu schmieden.

Bin gespannt mit welchen ereignisreichen Ergebnissen hierbei
zu rechnen ist.

Die neue, große und hoffnungsvolle Amiga Phase [5;)] hat hiermit begonnen.

Vorbestellungen meiner begeisterten Kumpels, sowie die meinerseits
sind schon längst abgegeben worden. Die Vorauskasse bezahle ich gern,
wenn die Vorankündigungen der Leistungen eingehalten wird. Dann
lohnt sich das Ganze sehr. Wer der Meinung ist, daß ca. 2.000,- DM zuviel
für eine G3/G4 Karte sei, der soll doch bitte sich eine aktuelle Macintosh
Zeitschrift holen und nach den Preisen von G3 ZIF Prozessor-Modulen
Ausschau halten. Er wird bemerken, daß das günstigste G3 400MHz Modul,
wo nur der Prozessor und der Backside-Level-Cache drauf ist, ca. 1.700,- DM
bezahlt. Übrigens ist das günstigste Angebot auch von phase 5. Wer sich
einen
G3 Prozessor-Modul von z.B. NewerTek holt, der wird dann locker noch ein
paar Scheinchen hinlegen müssen.
Somit erhält man für ca. 300,-DM eine Cyberstorm G3/G4 mit 1-4 ZIF Sockeln,
UW-SCSI onboard, zwei SD-RAM Bänke, zukunftsträchtige FireWire Ports,
PCI 2.1 Interface, 1 Direktslot für z.B. eine Permedia 3 GKarte sowie den
512KB FlashROM. Von der 68k Emulation mal abgesehen.
Also was wollt Ihr denn noch ?

In diesem Sinne...........

Where do you want to be tomorrow ?

Gruß

Salva


See you later .....
--

``````````````````````\_______________________________/`````````````````````````
                         |    »»»SALVAFACTORY©«««   |

``````````````````````````````````````````````````````````````````````````````````````````````
AMIGA POWER against monopolism ! Stop that lousy WINTEL-System !

REMEMBER: ITS NOT THE CHIPS OR MIPS......,THE OS IS THE BOSS!

AMIGA 4000T MICRONIK^CYBERSTORM PPC PHASE V DUALBOARD
    WITH MOTOROLA 604e 233MHZ & 68060 66MHZ PROCESSOR
 WITH ULTRA-WIDE SCSI CONTROLLER & IBM DCHS 9 GIG UW-SCSI
152MB-TOTAL-FAST-RAM^CYBERVISION PPC WITH T.I. PERMEDIA 2
`N` 8MB SG-RAM^SILICON GRAPHICS 20" MONITOR^YAMAHA SOUND
ITH ISDN-MASTER II REV.8^MACROSYSTEMS VLAB MOTION SVIDEO
NONLINEAR EDITING STATION WITH TOCCATA SOUND & MOVIESHOP
SOFTWARE^DIGITAL BROADCASTER 32 PROFESSIONAL NONLINEAR
EDITING STATION FROM DIGITAL MICRONIKS^FRAMEMACHINE AND
PRISM 24 S-VIDEO-GRABBER FROM ELECTRONIC DESIGN...........etc.
                                                ///
                                               ///
                                         \\\  ///
                                           \X//
...................and he`s still the SURVIVOR. Long live the Amiga
community.

                        ------AMIGA RULEZ-------

                   DON. SALVADOR FERNANDEZ GOMEZ

                            FON___+49 (0) 6101 500039
                            FAX___+49 (0) 6101 127579
                            BBS___+49 (0) 6101 127579
                            GSM___+49 (0) 172 6532859
                          http://www.aranea.net/~sfernand
                e-mail: Salva.Fernandez@rhein-main.netsurf.de
                       e-mail2: donjuan@stud.fh-frankfurt.de

                    AMIGA - THE LAST LINE OF DEFENSE
(ps)

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31.Mär.1999
Village Tronic


Picasso96 rtg.library und NCR77C32 Quick-Fixes
rtg.lha Version 40.3515 vom 30.03.99, NCR.lha Version 6.270 vom 25.03.99, Änderungen siehe Picasso 96 Quick Fixes. (ps)

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31.Mär.1999
Haage & Partner


Neue Bilder in der Tornado3D Galerie
In die Tornado3D-Galerie von Haage & Partner sind neue Bilder von exzellenter Qualität aufgenommen worden. Es ist wirklich einen Blick wert. (ps)

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31.Mär.1999
Martin Baute per eMail


Hilfe - ISDN?
Martin, unser Fachmann fürs Englische :-), hat sich eine Fritz!X-Box gekauft und braucht Hilfe (s.u.). Da ich die DataBox SpeedDragon von Hagenuk habe, kann ich leider nicht helfen. Vielleicht findet sich unter den Lesern ja ein Experte, der bereit ist, Martin zu helfen. Entweder per eMail an Martin direkt oder eine Nachricht im Amiga News Forum, denn vielleicht interessiert ja auch noch andere, ob und wie das funktioniert.

Nachtrag vom 01.04.1999:
Das Problem ist gelöst, Martin schreibt mir:
1&1 zeigt sich kulant: man schickt mir die SpeedDragon, und die Fritz!X muß ich erst bei Erhalt der SpeedDragon zurückschicken. Preislich lag wohl ein Mißverständnis vor (die Hotline hatte ja 100,- DM Aufpreis gennannt), der Versand berechnet nur 30,- DM. Man mailt sich demnächst mit ISDN...

From:    Martin Baute <solar@baud.de>
To:      Petra Struck <petra.struck@online-club.de>
Date:    Wed, 31 Mar 1999 12:46:37 +0100
Subject: Hilfe - ISDN?

Hallo,

soeben hat der Postbote mein ISDN-Paket gebracht. Enthalten ist u.a. eine
Fritz!X PC-Box (externes ISDN-Modem).

Nun spricht das Handbuch an allen Ecken von CAPI. Ich hatte bei der Hotline
vor der Bestellung extra gefragt, ob die Fritz!X auch per AT-Befehle an-
gesteuert werden kann, was bejaht wurde.

Nur, im Handbuch steht nix davon!

Du hast doch ISDN? Gibt es da irgendwelche Software, die ich mir besorgen
müßte, oder soll ich auf Teufel komm raus Miami auf die Fritz!X loslassen,
und zusehen, was passiert?

(Wenn's schiefgeht, wäre ich vom Internet abgeschnitten... :-( )

Mit freundlichen Grüssen
--
    Martin Baute          /// Amiga A1200 Towerhawk - PowerPC 603e / MC68060
 => solar@baud.de <=     /// Newsmaster & VersionWatch at http://www.baud.de
Member of Team AMIGA \\\/// Member of the Bielefeld Amiga Users & Developers
100% Microsoft free!  \XX/ "Move, and you're dead." "I am dead, and I move!"

Amiga, MS-DOS, Windows: The Good, the Bad and the Ugly...

Hier noch ein Ausschnitt aus einer zweiten Mail von Martin:

Allerdings habe ich gerade etwas herumexperimentiert, und Miami kann mit
der Fritz!X nicht das geringste anfangen. Sieht so aus, als hätte ich mich
zu früh auf die heile ISDN-Welt gefreut... :-(

Ich werde jetzt erst einmal versuchen, mein 33.6k Modem als Analoggerät
an die Fritz!X anzuschließen. Dann hätte ich immerhin schon mal ISDN-
Telefonie plus 33.6k Internet plus zwei Kanäle plus drei Rufnummern. Auf
die Voice-/Fax-Funktionen sowie den 64k-Zugang werde ich dann wohl
verzichten müssen. (Wozu, zum Henker, habe ich mir eigentlich so voreilig
STFax zugelegt? Gargl... :-( )

Na, vielleicht dann unter OS 5... :-/ Schade, die Fritz!X ist vom Funktions-
umfang her einfach klasse, günstig (149,- DM bei ISDN-Neuantrag) und sehr
leicht erhältlich (1&1, Conrad). Rennt da draußen evtl. irgendjemand rum,
der einen Fossil/CAPI-Treiber für die Fritz!X stricken könnte?

Und noch eine Message ist gerade eingegangen:


On 31-Mär-99, Petra Struck wrote:

> Martin Baute (solar@baud.de)
> schrieb am: 31-Mär-99 um 12:46:37
> zum Thema:  Hilfe - ISDN?

> Hallo Martin,

>> soeben hat der Postbote mein ISDN-Paket gebracht. Enthalten ist u.a. eine
>> Fritz!X PC-Box (externes ISDN-Modem).

Ein Anruf bei der 1&1 Hotline erbrachte folgendes:

Man entschuldigte sich zerknirscht für das Mißverständnis: AT-Befehle
verstünde die Fritz!X nur über einen (mitgelieferten) Spezialtreiber -
für Windows... :-/

Man bot mir an, die Fritz!X zum Differenzbetrag gegen eine Hagenuk
SpeedDragon umzutauschen.

Kurze Frage an die ISDN-Kenner: Taugt die SpeedDragon? Was ich gerne
hätte, wäre 64k-ISDN Datentransfer, Voice, AB, Fax (STFax vorhanden)
und eine Möglichkeit zum Anschluß eines analogen Telefons (letzteres
muß nicht unbedingt, wäre aber nett). Ach ja, und AT-Befehle sollte
sie beherrschen - aber da Miami Voreinstellungen für die SpeedDragon
hat, gehe ich davon mal aus. Bringt die SpeedDragon mir das?
Und was kriege ich an Mehrwert gegenüber der Fritz!X für die 100,- DM
Preisunterschied?

Dann höre ich auch auf zu nerven... ;-)

Regards

    Martin Baute          /// Amiga A1200 Towerhawk - PowerPC 603e / MC68060
 => solar@baud.de <=     /// Newsmaster & VersionWatch at http://www.baud.de
Member of Team AMIGA \\\/// Member of the Bielefeld Amiga Users & Developers
100% Microsoft free!  \XX/ "Move, and you're dead." "I am dead, and I move!"

"If you strike me down I shall become more powerful
than you can possibly imagine."
- Obi-Wan Kenobi

Nachtrag vom 01.04.1999

1&1 zeigt sich kulant: man schickt mir die SpeedDragon, und die Fritz!X
muß ich erst bei Erhalt der SpeedDragon zurückschicken. Preislich lag
wohl ein Mißverständnis vor (die Hotline hatte ja 100,- DM Aufpreis
gennannt), der Versand berechnet nur 30,- DM. Man mailt sich demnächst
mit ISDN...
(ps)

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Logowettbewerb bei amiga-news.de
Ich bin schwer beeindruckt :-). Bastian Kinne hat sich wirklich was einfallen lassen! Nicht nur, daß er wunderschöne Logo kreiert hat, er hat sich Gedanken über das gesamte Layout gemacht (welches in der Tat zur Zeit nicht der Weisheit letzter Schluß ist). Das Ergebnis seiner Arbeit können Sie sich unter http://home.pages.de/~snakee/amiganews/index.html anschauen. Eine, wie ich finde, hervorragende Arbeit, echt genial :-). Hier ist ein Profi am Werk, was die Website von Bastian eindrucksvoll beweist.

Bastians Logo-Vorschlag:


300 x 65 (ps)

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31.Mär.1999
Amiga.org


Siamese Status Amiga PCI-Karten
Siamese (ps)

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31.Mär.1999
Czech Amiga News


Phoenix Fighters neue Website und Demoversion
Phoenix Fighters von Alive Mediasoft Ltd. hat eine neue Website. Das neue Demo Version 1.1 (575 kb) können Sie hier downloaden, und hier das pf_demo.readme. (ps)

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31.Mär.1999
Haage & Partner


SoftLogic zieht um
Die Firma SoftLogik (PageStream) zieht in diesen Tagen um. Daher ist sie weder telefonisch, noch per Fax oder E-Mail zu erreichen. Auch die Domaine www.softlogik.com ist nicht aktiv. In ca. 2 Wochen sollte alles wieder erreichbar sein. (ps)

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31.Mär.1999
Aminet [New Uploads]


Aminet Uploads vom 31.03.1999
bulllister.lha       comm/cnet    5K+Bull Lister Version 1.0
KewlStory_12.lha     comm/maxs   49K+Let your callers make up a story, 1.2
MagicFile_46.lha     comm/maxs  178K+Automated file menus & more for MAXs, 4.
EMR-ResTito.lha      demo/aga   3.9M+"Restito" by Embora - 6th at Astrosyn`2
PHT-Schedule.lha     demo/aga   3.1M+"Schedule One" by Phase Truce - 7th at A
DKG-BreezeNow.lha    demo/intro   5K+5th place at Astrosyn'99!
noe_ppc_c2p.lha      dev/asm    195K+Ppc c2p converters (8bpp and 15bpp)
gtshape.lha          dev/basic    3K+Blitz2 - code for fixing GTShapes
FlashROM_11.lha      disk/cdrom  16K+Amiga tool to change the flash ROM of Pl
b5guide.lha          docs/hyper 102K+Babylon 5 Episode Guide
ovenbird_src.lha     game/misc   41K+Source codes for Ovenbird v0.50
RushHour_16a.lha     game/misc  344K+Switch trafficlights, like C64 Traffic
MortalKombat2H.lha   game/patch   5K+MortalKombat2_Hd {4 disks)
PowerView.lha        gfx/show    75K+JPEG Viewer (CGFX and AGA) for PPC-Amiga
PowerView.readme     gfx/show     2K+JPEG Viewer for AGA and PPC (BETA!)
imdbDiff990319.lha   misc/imdb  1.5M+Diffs for the Internet MovieDatabase
mw_trust.lha         mods/wmr   1.4M+IMM: "Trust" by wOOd/Acid Demons
MMULib.lha           util/libs  218K+Library to ctrl the MC68K MMUs, beta
ShowMem.lha          util/moni   15K+Shows memory fragmentation via gfx
BenchTrash.lha       util/wb    185K+Global trashcan for WB, with eject suppo
(ps)

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Logowettbewerb bei amiga-news.de
Grandios, wieder sind neue Logos und Banner hier angekommen. Es ist übrigens überhaupt kein Problem, wenn jemand mehrere Sets einreicht. Je mehr Auswahl, umso besser :-). Nur weiter so, ich freue mich schon auf die nächsten Einsendungen. Was mir besonders gefällt: Die Logos fangen an, einen "Rand" zu bekommen :-).

Logos von Stefan Keilwert

Logo 200 x 80
200 x 80
Logo 400 x 40
400 x 40
Logo 92 x 92
92 x 92
Logo 87 x 30
87 x 30
Logo 87 x 40
87 x 40


Logos Set 2 von Jochen Abitz

Logo 200 x 80
200 x 80
Logo 400 x 40
400 x 40
Logo 400 x 40
400 x 40
Logo 87 x 30
87 x 30
Logo 87 x 40
87 x 40
Logo 92 x 92
92 x 92
(ps)

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30.Mär.1999
Oxygenic per eMail


WaveTracer DS Mark V
Die neue Version des WaveTracer DS bietet folgende Veränderungen: Sämtliche Lade- und Speichermodule sowie fast alle Effektmodule wurden komplett überarbeitet, beschleunigt, fehlerbereinigt und für den PPC vorbereitet. Somit ist diese Version des WaveTracer DS die letzte, die nur für den 680x0-Prozessor zu haben ist. Die erste WarpOS®- / PPC-Version wird in Kürze verfügbar sein.
     Weiterhin sind einige neue Speichermodule (AIFF 8, 16 und 32 Bit, RIFF-WAVE 8 und 16 Bit, URAW 8 und 16 Bit, jeweils für bis zu 6 Kanäle), Lademodule (AIFC bis 32 Bit, AIFF bis 32 Bit, Sun®- / DEC®- Audiofiles 8 bis 32 Bit bzw. bis IEEE64, URAW 8 und 16 Bit, jeweils für bis zu 6 Kanäle) sowie Effektmodule (Rectifier) hinzugekommen. Das Egalizer-Effektmodul wurde um einen Parameter erweitert, der auch komplizierte Offset-Ausgleiche ermöglicht. Der WaveTracer DS Mark V ist im Aminet und auf der VWP-Homepage erhältlich. (ps)

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30.Mär.1999
Salva per eMail


Neue Flashupdates von Phase5 vom 30.03.1999 online
FlashUpdates-300399.lha, lesen Sie auch das entsprechende readme. Das Problem mit dem Endlos-Loop wurde beseitigt. (ps)

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Sunsite


Linux-Apus-Kernel 2.2.3pre1 (68k) vom 23.03.99
Hier gibt es den Linux-Apus-Kernel 2.2.3pre1 (68k) vom 23.03.99. (ps)

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Aminet [New Uploads]


Aminet Uploads vom 30.03.1999
sakkare.lha          biz/dopus  177K+Awesome theme for magellanII
sshnote.txt          comm/net     0K+Note regarding comm/net/SSH.lha.
GetAllHTML.lha       comm/tcp    13K+Auto-download entire web sites! (v0.61 )
MyHost.lha           comm/tcp     7K+Shows your host on one or all interfaces
FLP-Elthiag.lha      demo/aga   3.3M+"Elthiag" by Floppy - 3rd at Astrosyn`2
UDP_Chat.lha         dev/basic   94K+UDPfuncsV2.3 for Blitz-good for Net game
E-List9811.lha       dev/e      127K+All November 98 msgs on the AmigaE Maili
E-List9812.lha       dev/e       50K+All December 98 msgs on the AmigaE Maili
E-List9901.lha       dev/e       49K+All January 99 msgs on the AmigaE Mailin
E-List9902.lha       dev/e       53K+All February 99 msgs on the AmigaE Maili
AutodocV131.lha      dev/misc    28K+A really neat autodoc viewer v1.31 (OS3.
ReCatItProGRca.lha   dev/misc     5K+ReCatItPro v1.00 Greek catalog
MakeCDdeutschD.lha   disk/cdrom 322K+German documentation for MakeCD V3.2b
BUFF_Gde.lha         docs/hyper 100K+Buffy Vampire Slayer Episode Guide (51)
ACNews_9.lha         docs/mags   62K+E-zine focused on Amiga News: #9-Mar 99
SCSI_PCMCIA.lha      docs/misc  124K+Allows you to connect a SCSI PCMCIA read
startrekanm.lha      game/think 3.1M+Optional Anims My Star Trek Game
startrekprg.lha      game/think 998K+Updated Star Trek Game! Hires graphics!
Sezioni.lha          misc/misc  112K+Sezioni v2.0 DEMO (ITALIAN)
SpaTra06.lha         misc/misc   32K+Spanish Translations Pack 06 v0.10
Totogol.lha          misc/misc  132K+Totogol v3.6 DEMO (ITALIAN)
TotoSei.lha          misc/misc   61K+TotoSei v1.0 DEMO (ITALIAN)
lns22_peasants.lha   mods/techn 169K+British peasants - minimalism
lns23_cranium.lha    mods/techn 247K+My cranium is gone - minimalism
lns13_childe.lha     mods/tranc 281K+Children of the sun - softtrance
lns14_black.lha      mods/tranc 152K+The black death - softtrance
lns15_stack.lha      mods/tranc 296K+Smoke stack - hardtrance
lns16_desert.lha     mods/tranc 211K+Desert hero - hardtrance
lns17_light.lha      mods/tranc 346K+Let there be light - hardtrance
lns18_netto.lha      mods/tranc 405K+Nude in netto - hardtrance
lns19_pressure.lha   mods/tranc 235K+Endangered by pressure - acid+goa
lns20_secret.lha     mods/tranc 181K+Secret world - softtrance
lns21_Ra.lha         mods/tranc 188K+The eye of Ra - softtrance
lns24_coin.lha       mods/tranc 515K+Co-incidence - softtrance remix
lns25_tmt.lha        mods/tranc  31K+The morning trip - goa
bp_melt.lha          mods/wmr   553K+IMM: "Melt" by balistic/DiSC
ds-above.lha         mods/wmr   386K+IMM: "Above the Clouds" by Dawnstar
Sub.lha              pix/anim   844K+Sub anim with sonar sound in IFF-SoundAN
MODiskIcons12.lha    pix/icon   104K+Icons for 3.5" Magneto-Optical disks
(ps)

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Czech Amiga News


Update SFS
Das Update zu SmartFileSystem Version 1.58 SFS_BETA.lha ist nicht kompatibel mit älteren Versionen von SFS, also Anleitung genau lesen! Mit SFSalv.lha von Jörg Strohmayer können defekte SFS-Partitionen wiederhergestellt werden. (ps)

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AWD [New Links]


Übersicht über alle alten und neuen Amiga-Browser
Eine Übersicht über alle alten und neuen Amiga-Browser. (ps)

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AWD [News]


Siamese Systems bietet Multi-Board Computer System Gehäuse an
Do-it-yourself Fans können in diesem Gehäuse mehrere Systeme unterbringen. Weitere Einzelheiten unter http://www.siamese.co.uk/. (ps)

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AWD [News]


Randomize bietet Bundle ScanQuix/Umax Scanner an
Weitere Einzelheiten unter http://www.randomize.com/scannerbundle.html. (ps)

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AC-Forum [Nucleon]


Neue Flashupdates von Phase5 vom 29.03.1999 online
FlashUpdates-290399.lha, lesen Sie auch das entsprechende readme.
Auf der Powerup-ML lese ich, daß man dieses Update nicht auf der Blizzard 603e benutzen soll, da das System beim Startup in einen Endlos-Loop gerät und die BVision auch nicht arbeitet. Falls Sie schon geflasht haben, "S" drücken und wieder das Update vom 24.03.99 einspielen. (ps)

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30.Mär.1999
C.S. Bridge Deady per eMail


KOSH summary Nr. 13
From:    "Colin-Stewart Bridge Deady" <csbdeady@mythicz.u-net.com>
Date:    29 Mar 99 23:33:47 +0000
Subject: Summary 13
To:      kosh-general@kosh.net

This is a MIME encoded multipart message. The fact that you are reading
this means you don't have a MIME capable mail program. You might still
be able to read part of the mail's content, but some of it may require
a MIME capable mail reader to decode. Following are some URLs where
you can find MIME-capable mail programs for common platforms:

  Amiga............: MicroDot-II  http://www.vapor.com/
  Unix.............: Metamail     ftp://ftp.bellcore.com/nsb/
  Windows/Macintosh: Eudora       http://www.qualcomm.com/

General info about MIME can be found at:

  http://www.cis.ohio-state.edu/hypertext/faq/usenet/mail/mime-faq/top.html

--=_=8<==MD237000DDB-2E5C69D0==8<=_=
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Hi all

Summary 13 enclosed. Many thanks to Robert Wise and John Chandler who
helped out with writing it.

It's a long one - a very long one - and I decided to keep John's
excellent contribution in a separate file to reduce the size of the
main file - although admittedly this is a larger_than_average summary.

If we get this many contributions to the general mailing list in the
future I will need help summarising the ML on a regular basis -
alternatively -please- take a lot of topics to the appropriate other
lists as I can't summarise them for lack of time.

Regards
-Bridge


--
http://www.mythicz.u-net.com | csbdeady@mythicz.u-net.com
ICQ:29145054 | DT-MUD:sunsite.auc.dk:4242
Amigan | Vegan | KOSHan Go for a swim in the object sea,
http://www.kosh.net | Storm of the Eye GUI-PBEM http://www.2bp.com/

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X-MD2-FilePath: Work:mythicz/ksum13.txt

KOSH [Kommunity Orientated Software Hardware]

Weekly Summary

Week Commencing: 20th March 1999

Number: 013

Mailing List: kosh-general

In the mailing list this week, the following items were discussed. Please do
not email the scribe regarding any of these topics, it is not his job to answer
these questions but merely to report  the topics of conversation. If you have
any queries about this summary, please email ben@kosh.net, stating the Summary
Number, and Mailing List Name, and he will try to answer your queries.

The Summary this week was completed jointly by myself, Bridge Deady, Robert
Wise and John Chandler. I have incorporated Robert's sections into the main
summary but I have enclosed John's separately to allow for different
pagination.

a)

Subject: Keyboard mapping

Summary of debate: An idea posted is that it would be useful if you could swap
                   keys of the keyboard in software. For example, if you wanted
                   to replace "x" with "y" you would just run the appropriate
                   mini application, specify the keys to swap and choose OK.
                   This would allow people who would like keys to be mapped
                   slightly differently to be able to accomplish this.

                   It was further suggested that this could later be
                   implemented in hardware by allowing physical hotswapping of
                   keys on a keyboard. Does USB have the bandwidth and features
                   to enable this?

                   Each key could have the character it represents embedded in
                   it, interfacing through a quick-connect/disconnect plug. An
                   advantage of this is that if a key stopped working you could
                   just buy a new key rather than a new keyboard. If you needed
                   more space for a larger alphabet you could just clip on a
                   new section to the board and populate it with your chosen
                   keys. Perhaps this interfacing could be achieved with PIC
                   chips cut down to size?

                   It was pointed out that this is all part of a larger picture
                   about the ability to input into a computer in a native
                   language. To this end it would be nice to get involvement
                   from people in Asia in KOSH. The system should support many
                   languages as standard (presumably via language objects).

                   Keyboards could be handled via a keyboard driver object. The
                   actual keyboard can be anything the user wants to use. A
                   stream of input messages come from the keyboard which could
                   be unicode characters or special events (eg: Help key)/ If
                   its a smart keyboard (like USB) it will automatically start
                   the correct driver.

                   Suggested that a lot of what has been said could be
                   accomplished by a configurable touch screen although it
                   would lack tactile feedback. Tactile feedback could possibly
                   be handled via a gell that becomes progressively harder as
                   an electric field is applied to it - at the points where it
                   is pressed.


                   Different keyboard input objects based on Unicode could
                   handle any input required. Alternatively have an intermediate
                   object between the keyboard input object and the input
                   handler object, which may translate.

                   The Dworak keyboard that maps the most used keys closest to
                   where one has ones fingers was mentioned.

                   Could each key have a LED like the one on the Amiga Caps
                   Lock key?




b)

Subject: Cooling KOSH (was Waterproofing KOSH)

Summary of debate: Perhaps by using conductive fluid pipes in the computer one
                   could cool it.

                   Another idea would be to have slots on top of the machine
                   (not the side where they currently are), but this would take
                   us back to the first problem - coffee spills and dust.
                   Therefore the slits could be at the top edges of the case
                   facing out of either side with a slight V-shape in the
                   inside top of the case directing hot air that rises to these
                   outlets. Any foreign bodies entering these outlets could be
                   made to fall down channels in the inner side of the machine
                   and hopefully not enter the fragile innards.


c)

Subject: Chunky pixel and bit plane graphics modes

Summary of debate: When we get around to designing KOSH graphics cards can we
                   try to use the advantages of both systems mentioned above?

                   By connecting the vsync signal from the graphics card to a
                   hardware interrupt pin on the CPU we can make real-time
                   window dragging look smooth and fluid.

                   KOSH should use the inbuilt interrupt feature of many
                   graphics cards to accomplish this.

                   KOSH graphics cards could contain some form of copper, maybe
                   a more advanced version that allows 2D operation (which
                   would speed up the GUI).

                   Further questions raised: do we want a graphics card at all
                   when instead we could use a modular design, keeping the RAM,
                   DAC and custom chips as separate, scalable and optional
                   modules?

                   Do we want shared memory for graphics, data and sound like
                   the Amiga's chip RAM?



d)

Subject: Memory protection

Summary of debate: Would it be possible with today's memory management units to
                   protect private members of a single object?

                   Dave Haynie has previously suggested a system using flexible
                   context objects, which can live in at least four different
                   protection levels (app, global, object, and system).

                   Only if you wanted to devote a large chunk of memory to each
                   such object. An MMU, for good reason, works in page-sized
                   increments.

                   Could there be a standard way to lock an object in memory
                   for reading and writing to prevent another task or person
                   from changing the object that is curently being used?

                   Only if you wanted to devote a large chunk of memory to each
                   such object. An MMU works in page-sized increments.

                   However from the Amiga we can see that a system can be
                   stable without protection - it also shows where protection
                   is needed.

                   Only write-protection is needed to avoid having
                   applications trash each other's memory. However security
                   reasons would mean that you may not want someone to scan all
                   your documents and therefore read-protection is also needed.

                   What mechanism might exist to identify methods that a given
                   object understands? How would it be possible to tell that a
                   particular subclass of text object manipulator understands
                   font styles or not, or some similar thing? Not necessarily
                   determining whether it responds to a specific method, but
                   whether it has an equivalent method.

                   To physically protect objects from being altered by
                   malfunctioning classes each object could have its own memory
                   space. Knowing when to protect the object is as important as
                   actually protecting it.


e)

Subject: Book recommendations

Summary of debate: Booch's book about Object Oriented Analysis and Design,
                   (Grady Booch. 0-8053-5340-2) comes recommended.
                   Also recommended is Software Inspection by Gilb and
                   Graham (0-201-19246-2, 0-201-63181-4), which gives good
                   ideas about how to increase the quality of software.

                   Scribe's note: Books are summarised on the kosh booklist
                   website - see a previous summary for the URL.



f)

Subject: KOSH training

Summary of debate: Many people involved with KOSH may not that well versed in
                   the technology behind the proposals. Mario Saitti is willing
                   to help set up a system for KOSH to teach structured
                   programming methodology/Data Structures/SSADM/computational
                   to anyone interested.

                   Suggested that we should be thinking about teaching OO, not
                   structured programming. Structure programming doesn't really
                   go well with the object sea.

                   OO Design could also be a very valuable skill for all KOSH
                   members.

                   Could such training "courses" actually be devised?
                   Supplementing such training with books was recommended.


g)

Subject: Against hosted

Summary of debate: One scribe-e pointed out that they are against running hosted
                   versions of KOSH. Their reasoning is that there may be little
                   point in redefining computing to use modern methodology if we
                   put it atop of a base that is at least 20 years old. While
                   ensuring market compatibility is the compromise worth it?


h)

Subject: Why there should be an Object Sea

Summary of debate: One scribe-e pointed out they currently view the object sea
                   as just a set of descriptors and protocols made up of sub
                   classes which determine how the system will handle the
                   object.

                   The advantages of this approach include the fact that it
                   promotes really serious, heavy use of code reuse and
                   polymorphism. Together, these can lead to both better
                   performance and far more reliable code. It is then easy to
                   add behaviours to the system.

                   why is there a need for a frozen form?

                   A datatype still needs to open the JPEG file, close it later,
                   perhaps committing or forgetting edits at the same point.


i)

Subject: COMAL, REBOL, JIT & Basic KOSH

Summary of debate: Should KOSH come with a BASIC-like interpreted language?

                   A COMAL interpreter included with KOSH as standard was also
                   suggested. COMAL is very widely supported.

                   How about REBOL which is a messaging based interpretive
                   language currently going towards version 2.0 and developed
                   by Carl Sassenrath? See: http://www.rebol.com <=Some like
                   REBOL, others are less impressed.

                   Why bother with an interpreted language when with KOSH we
                   are thinking of the possibility of programs compiling at
                   either install or run time from a slim binary type of
                   format? How about a JIT compiled language as we would not
                   lose significantly in time that way?

                   Suggested is making a computer language that is more like
                   the equations that scientists and people in general have
                   been using all their life. Pointed out that we may not want
                   to create a new language. Mentioned that instead of a
                   compiled language one that halts and hilighted errors would
                   be good.

                   The standard compiler shipped with KOSH could be simple with
                   a more advanced highly optimised version available for
                   purchase.

                   In regard to OO rather than structured programming, see
                   Farenheit at http://www.sgi.com for some of the newest
                   declarative systems.


j)

Subject: CORBA links

Summary of debate: See:
                   http://www.corba.org ? Try searching for papers and AOOC.
                   http://www.cetus-links.org/ have some links that might be of
                   interest.

                   Also see: http://www.omg.org (or something similar) - the
                   parent organization is something like "Open Management
                   Group".




k)

Subject: Structured design methodology

Summary of debate: Suggested that we could all write a few lines on structured
                   design methodology and someone could summarize it for the
                   glossary.


l)

Subject: Accessing KOSH (continued)

Summary of debate: A completely aural interface for the system could be very
                   useful for those who are completely blind.

                   However this could have disadvantages such as if the
                   interface was left turned on next to a radio. Perhaps
                   preface commands to the computer with another word (aka Star
                   Trek).

                   Any audio control should be able to understand conceptual
                   terms - most likely via some AI.

                   A true 2-colour screen could be useful for someone who is
                   colourblind.

                   Avoiding colour clash (a form of colour blindness) when
                   certain colours are placed on other colours should be
                   paramount in KOSH.

                   Braille keyboards and a Braille screen were further
                   suggested.

                   Circular radar like pulses going to a mouse pointer when you
                   press a shortcut key could be used to help keep track of the
                   pointer.

                   The Amiga and Mac ability to flash the screen when there is
                   an error as well as provide a beep should be included.

                   We should also look at alternatives to keyboard + mouse
                   including joystick control amongst many possibilities.

                   Mario Saitti has suggested that issues like these would need
                   an entire working group of their own.



m)

Subject: DLL's

Summary of debate: Was mentioned by a number of people that we should stay away
                   from a system similar to Windows DLL files as these can
                   create severe problems when things go wrong.


n)

Subject: Garbage collection

Summary of debate: Garbage collection from LISP could be used. Object Seas
                   based on their existence are suggested as the way to go.


o)

Subject: Localised languages

Summary of debate: Locale on AmigaOS allowed easy adaptation to many languages.
                   By incorporating this in some form into KOSH the system as a
                   whole becomes even more inclusive.

                   To fully internationalise KOSH it was suggested that a
                   mixture of languages should be useable at once. An example
                   given was Swedish in a wordprocessor but something else in
                   the other applications.

                   KOSH from the ground up should be designed to be flexible
                   and powerful in respect to language implementation including
                   Kanji which appears to be very complex.


p)

Subject: Punch cards

Summary of debate: KOSH should support punch cards as there is a lot of data
                   stored on them which is currently difficult to access.

                   It was pointed out that this could be achieved by placing
                   the punch card in a scanner and then interpreting the
                   resulting picture.


q)

Subject: KOSH-OO-help ML

Summary of debate: A mailing list with the above title was suggested by John
                   Gustafsson so him, Dave and others can post a mail now and
                   then about something about OO and those interested could
                   talk about it.


r)

Subject: Get together

Summary of debate: Suggested we should all get together to celebrate the
                   release of KOSH 1.0 when it is out. Joel Newkirk wants to
                   know if we want to go to a party at his place? Such an
                   opportunity will give us all a chance to meet each other.
                   Dave Haynie then goes and invites us all to his place for a
                   Summer party in the year 2000 - what a nice gesture!. Mario
                   Saitti then makes further offers around the theme of a get
                   together.

                   Oh and ideas for the place to celebrate KOSH 2.0 are coming
                   in now as well:P


s)

Subject: Hardware Procurement WG

Summary of debate: Joel Newkirk suggests the above working group to establish
                   means of procuring hardware for testing, kommunity needs,
                   individual purposes, etc at the lowest available prices.
                   Maybe establish a specific physical/legal base in the state
                   of Delaware, which is conveniently free of sales tax, yet in
                   a convenient location at the heart of the US East Coast
                   Metro-Belt.


t)

Subject: Users as objects

Summary of debate: Suggested that we could tread users as objects or a set of
                   objects, with permissions for various things and levels
                   being objects or object-related as well.

u)

Subject: Multiuser systems

Summary of debate: Mentioned that would we need a multiuser system? With KOSH
                   being designed so that it is fast, easy and fun to use
                   rather than a mainframe OS with terminals and users perhaps
                   multiuser is unnecessary.

                   However multiuser systems may be a must for any connected
                   computer. File sharing would be hard and inefficient without
                   a multiuser system.

                   The multiuser model could be defined and then set the single
                   user model as the degenerate case.

                   By being able to boot the system into a configuration mode
                   that is free of user context software and hardware could be
                   easily added globally.

                   Data, applications and hardware could all be user-specific
                   (with the ability to add other users) or global in their
                   availability. Therefore we could have just one KOSH
                   distribution with many different levels of users. Sharing
                   like this could also be done over a network.

                   If every KOSH machine is fully multi-user it would mean that
                   identifying oneself to any machine would allow access to all
                   of that users resources and settings. Suggested that KOSH
                   should see multiuser as adding "personal" resources and
                   access privileges to the generic system.


v)

Subject: Resolving handles

Summary of debate:  Resolving handles and finding methods/interfaces is likely
                    to take at least some processor time. Suggested these
                    things could be cached.

                    Further suggested is that we could have some objects built
                    at install time and updated at runtime if applicable, to
                    handle the resolving, on the machine the application or
                    object's installed on. The OS then wouldn't have to do a
                    new complete resolve each time the object were to be
                    invoked.


w)

Subject: KOSH Vocabulary WG

Summary of debate: Ruward F. Leenstra has suggested that it is time to create
                   the above named working group. As this will help with
                   reading Dave's paper on the Object Sea by defining and
                   explaining the terms contained within it.

                   A lot of interest was shown in this idea.


x)

Subject: KOSH FAQ

Summary of debate: Suggested that for subjects covered by KOSH mailing lists we
                   could have a frequently asked questions section of the web
                   site.


y)

Subject: Object synchronization

Summary of debate: One of the concepts arising in the discussions is the ability
                   to synchronize object by transferring the events (methods)
                   from one system to another. If the objects in question are
                   identical then no problem exists. If they are different, but
                   significantly similar then the same effect could be achieved,
                   in a limited fashion. The question is how can we determine
                   what methods a given object will respond to, and if those
                   methods are globally standard or intrinsic to that object?

                   By looking at the objects class hierarchy, the class
                   definition will determine the methods an object will
                   understand.

                   Suggested that we let the object manager be responsible for
                   almost everything related to this.  Instead of calling an
                   object directly or using an object that pre-exists, we could
                   call the object manager to rebuild an appropriate object. All
                   calls to the object manager should be abstract under this.

                   Object Synchrony developed as an approach where two compatible
                   objects on different systems are synchronized by duplicating
                   the events therein or methods sent thereto between 2+ objects.

z)

Subject: Alternatives to the monitor

Summary of debate: Audio cues discussed in depth. They have advantages over
                   simply enlarging the text on screen, although having the
                   ability to work split at the OS level (not just in
                   applications) with one half at 100% magnification and the
                   other at anything you choose would be neat.

                   See http://www.cast.org - Center for Applied Special
                   Technology. Part of their purpose is to expand the
                   accessibility of computers. Their Blobby tool at
                   http://www.cast.org/blobby is very useful to check web pages
                   for accessibility.

                   Suggested KOSH could contact relevant organisations (eg:
                   Royal Society for the Blind in the UK) and tell them that we
                   are interested in getting opinions of our ideas from
                   experts in the field, and that we are eager to try to
                   incorporate capabilities they can show to be helpful.

                   It was stated by someone who is visually impaired that a
                   windowing system is useless for the blind and if you are
                   otherwise visually impaired such a system is poor.


1a)

Subject: Window shapes

Summary of debate: At the moment almost all windows are rectangular. If KOSH
                   implemented a form of masks from the outset the windows
                   could be any shape desired.


1b)

Subject: VB Problems

Summary of debate: See the following re Visual Basic and problems with it:
http://www.vb-zone.com/upload/free/features/vbpj/1999/mckinney/mckinney1.asp#1


1c)

Subject: Mouse movement

Summary of debate: The mouse pointer in KOSH must not be jerky, it must be
                   completely fluent.


1d)

Subject: More mouse control

Summary of debate: A small trackball under the finger on top of a mouse could
                   be used in addition to the mouse itself for panning and
                   zooming etc.

                   How about a horizontal wheel as well as the vertical one.

                   Mice that sense rotation were suggested.

                   Pointed out that if the drivers were written better the
                   support for the mouse could be automatic without an
                   application exactly having to support it.

                   A trackball or a trackpad in the center of a split keyboard
                   was suggested as an alternative.


1e)

Subject: Cartesian Coordinates

Summary of debate: Cartesian Coordinates were suggested to be used with the
                   Object Sea as 2D and 3D objects. However they can be
                   difficult to deal with a lot of non-rectilinear objects and
                   waveforms.


1f)

Subject: Alternative caching method

Summary of debate: Could we create a new 'protected' directory object that is
                   accessible only to the parent task and appears and
                   disapears along with it? This could be useable to get
                   around a new EU ruling that caching is against copyright
                   law.


1g)

Subject: Mutual NDA

Summary of debate: To protect KOSH work and the work of individuals involved it
                   may be necessary at some stage in the future to use mutual
                   non disclosure acts in some areas of the Kommunity - namely
                   in certain Working Groups set up for certain reasons. Anyone
                   could have access to this but they would have to sign a
                   mutual NDA with KOSH, Inc. to gain access.


1h)

Subject: High Performance Computing Users (HPCU) Group Annual Conference

Summary of debate: See: http://www.hpcu.org re the above, or the email posted
                   by Giorgio Gomelsky (gio1@interport.net) on the 26th March
                   entitled "Fwd: Computers/computation/standards" which is a
                   forwarded message calling for computer papers on an array of
                   topics.


1i)

Subject:  Using a new object model rather than an existing one.

Summary of Debate:  Several features were proposed for the KOSH object
                    model which do not exist in current object models
                    (specifically C++'s.)  One of these features is
                    method transparency/translucence.  Using this
                    feature it is possible to create a transparent/
                    translucent container class which receives methods
                    and passes those methods along to the objects the
                    class contains.  Method transparency/translucence
                    can be utilized by an object to "broadcast" a
                    method to many recieving objects.  There was some
                    concern that this would be wasteful, in that during
                    a broadcast many objects could receive methods they
                    do not implement, and be forced to ignore those
                    methods.  Used appropriately, however, the ability
                    to "broadcast" methods would be a powerful tool.
                    An example of a translucent container would be a
                    generic-disc-object-container.  This would be a
                    container class that held all the information
                    necessary to store an object that exists in memory
                    on the disc.  The advantage of this is that while
                    the object is in memory it is not burdened with the
                    information about how it is stored on disc, and the
                    information about how to store an object on disc
                    can be implemented once, rather than over and over
                    again for each class.

                    Another feature proposed for the KOSH object model
                    was bidirectional polymorphism.  Here methods can
                    be sent to a class which does not implement those
                    methods but may implement them at some point in the
                    future.


1j)

Subject:  "Model-View-Controller" GUI Implementations

Summary of Debate:  Under this common method for GUI implementation
                    each GUI component is broken into three pieces.
                    The Model consists of the logical representation of
                    the component, the View consists of the visible
                    representation of the component, and the Controller
                    consists of mechanisms to which the component
                    responds.  This model originated in Smalltalk and
                    is used in QNX and in modified form in Java
                    JFC (SWING)


1k)

Subject:  Polymorphism

Summary of Debate:  Polymorphism was described as a subclass being
                    functionally the same class as it's parent class.
                    It was noted that this would be useful when
                    attempting to synchronize heterogenous objects.  As
                    long as the objects shared a common ancestry they
                    would have a set of common methods.  C++ uses
                    "pure virtual methods" in it's handling of
                    polymorphism, which are methods that are left
                    unimplemented in a parent class and must be
                    implemented in all subclasses of the parent.


1l)

Subject:  Object Links

Summary of Debate:  Anyone wanting to read more about object
                    orientation should check out the following:
                    Very Introductory Stuff
                    http://www.soft-design.com/softinfo/objects.html
                    Smalltalk ("Squeak" is a popular free subset
                    implementation)
                    http://www2.ncsu.edu/eos/info/ece480_info/project/
                        spring96/proj63/www/index.html
                    http://squeak.cs.uiuc.edu/
                    http://www.ddj.com/articles/1999/9901/9901k/
                        9901k.htm (funny)
                    http://www.stic.org/

                    Eiffel
                    http://www.eiffel.com/doc/manuals/language/intro/
                        page.html

                    Java
                    http://128.95.4.112/homes/gjb/doc/java-lang/
                        index.htm
                    http://www.javasoft.com/docs/books/tutorial/
                    http://www.javasoft.com/beans/docs/spec.html


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Object Technology & Resources Summary

** Efficiency, Flexibility & Classes

The discussion mentioned the trade-offs required to balance efficiency and flexibility. Concerns about
making unnecessary calls to objects which may not implement a specified method was countered with the
fact that broadcasting requests can often be more efficient than implementing suitability tests.

It was also pointed out that it is better to build an object in runtime from appropriate classes using
predefined methods. An 'upgrade flag' would be present in the system: objects could be 'frozen' to assist
with performance, but re-built by the object manager during each upgrade. Classes unable to fulfil a
functional requirement are ignored - this leaves a missing function, but is highly unlikely to cause
anything to fail.

Properties of objects shouldn't be restricted in general - UI characteristics, for example, could
legitimately be inherited by 'non-UI' objects in order to, say, provide display and user-interaction
parameters. Developing hybrid weirdity (great term!) is another reason for being able to want methods
mutating, but without the object code changing. A functional flow interface with user interaction provides
an example of this: streaming data and live interaction with adaption being performed - methods adapting
to the quality and quantity of data to change the visualisation. Dynamic artwork is also mentioned, as is
being able to change colour representation or whatever. To quote Paula Lieberman:

	"let's add some purple dye up there at time N, and at time N+1 change the dye to yellow, and
	when I press the Escape key, make it violent chartreuse with an A minor chord on a organ sample
	at fff....."

In essence, you need to be able to ensure the flexibility is there to cope with the things we didn't
originally anticipate. [John's note: truly creative stuff comes from really bending things totally out of
shape - if you can't do that, creativity is limited]. The needs of users can often be different from the needs
of programmers, which suggests we must make it easy for developers to create the software the users
want, and not their own 'toy pet'.

** Selfmodifying Code

Comments on selfmodifying code spawned some interesting points. Experience of LISP has given a sour
opinion of selfmodifying code to many, and it is indeed a bad idea in most cases (selfmodifying code, that
is - not LISP!). Modern computers, with varying cache capabilities, can easily have performance
degraded by selfmodifying code. Well, if you do it wrongly it can - but if you do it right it can improve
things quite considerably. [John's note: compare to the issue of 'goto' - while a bad thing for almost all
situations, it does have its uses when handled properly].

The cache problem can be handled sufficiently by flushing the first level cache. However, as cache sizes
get bigger and more processors are added you have more caches to flush. The Intel Merced, for example,
will probably have an 8 MB cache, and be present in multiple-CPU configurations.

Furthermore, it's important not to get confused about what selfmodifying code is:  it's code directly
changed during execution. However, if this code is actually rewritten to cover different cases as multiple
sections of code accessed through conditional branching you can develop alternatives for most uses of
selfmodification without cache problems and the like which can degrade performance. Of course, you
could create versions of functions/methods for a given system and just swap a pointer to direct code to the
right method - selfmodification would then only occur at the moment code is first loaded up. It was
mentioned that selfmodification should even be physically forbidden through techniques such as write-
protection of memory.

Are some of us trying to out-optimise modern optimising compilers by any means necessary? Apart from
keeping code compact (not really much of a necessity these days and still achievable through other means)
selfmodification can be replaced by more considered, structured programming approaches.

** Structured Programming

Ah, structured programming... In particular, criticism about universities and other institutions
(particularly in the west) not placing enough emphasis on structured design and programming techniques.
[John's note: Oxford Brookes University, UK taught me structured programming and design with great
emphasis, so not all universities are bad].

Good languages mentioned for teaching structured programming included Pascal and Modula-2 (praise to
Wirth!) as well as Java, while C and C++ came under fire for being unnecessarily complex,
unstructured and unfriendly. C++ has also helped destroy some companies, apparently! [John's note:
Sounds like C++ and ISO 9000 are related...]


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Heise Newsticker


Microsoft -- gefünftelt zu neuen Visionen
Bill Gates und seine rechte Hand, Steve Ballmer, haben ein umfassendes Konzept zur Umstrukturierung des Microsoft-Konzerns vorgelegt. (ps)

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Amiga News & Stories


Interview mit Dave Haynie (News vom 17.03.99) nun auch in Deutsch
Martin Baute hat das Interview von Sharon Cleary mit Dave Haynie übersetzt. Das Original-Interview finden Sie hier. (ps)

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Amiga Extreme


Umfrage: Tornado3D für WarpUp
Eigentlich keine Umfrage, denn einmal mehr sollen 100 Leute die Vollversion von Tornado3D bestellen, dann würde auch eine Tornado3D WarpUp-Version zu haben sein. (ps)

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SEAL


WOA 99
Laut SEAL wird die World of Amiga 99 definitiv am Wochenende des 24./25. Juli 1999 in London stattfinden. (ps)

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29.Mär.1999
AmiSITE


YAM2NN wird open source
Der Autor von YAM2NN (macht aus YAM auch einen Newsreader) Karol Bryd stellt den Sourcecode interessierten Programmierern unter GNU-Lizenz zur Verfügung. Wer das Programm ausprobieren möchte, kann es hier downloaden, yam2nn.lha. Es ist die Version 0.85 vom 26.03.1999. (ps)

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Foundation Support


Foundation News
Am 01.04.1999 wird die Version 1.24 veröffentlicht. Dieses Update wird die größten "sichtbaren" Änderungen enthalten, da alle Texturen der Gebäude mit einem flexibleren System gerendert werden. Ab Version 1.24 wird man auch die Möglichkeit haben, die alten "flat shade effect" zu nutzen, um dadurch nochmals die Geschwindigkeit zu steigern. Dieses Update braucht außerdem nochmals 2MB weniger auf der Festplatte und aufgrund des neuen real-time texture mapping ist der Memory-Verbrauch auch kleiner. (ps)

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Czech Amiga News


AmTelnet 1.20beta
Diese Version funktioniert nur mit Keyfile. (ps)

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ANN


G3 Umfrage von ANN und Czech Amiga News

Welche G3 Karte (wenn überhaupt) würden Sie für Ihren Amiga kaufen?

 Escena G3 Karte
 Phase5 CyberStorm G3/G4
 met@box joeCARD
 Unentschlossen (will aber kaufen)
 Kaufe keine
 Nur Resultate ansehen (nicht wählen)

(ps)

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Amiga Extreme


IRC-Log Digital Images
IRC-Log von einem Chat mit Digital Images. (ps)

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29.Mär.1999
Amiga Aktuell


Phase 5 mit Änderungen, Preissenkungen und A1200-G3/G4-Boards
(Originaltext von Phase5)

AMIGA-aktuell-Special +++ AMIGA-aktuell-Special +++ AMIGA-aktuell-Special

Phase 5 mit Aenderungen, Preissenkungen und A1200-G3/G4-Boards (29.03.99)
-------------------------------------------------------------------------

Die Ereignisse ueberschlagen sich: Nachdem vor wenigen Tagen auch die Firma
Metabox G3-Boards angekuendigt hat, zieht nun Phase 5 mit einer Reihe von
Aenderungen nach. So soll es nun auch G3/G4-Karten fuer den A1200 geben.
Desweiteren wurden die Preise der A3000/4000-Boards gesenkt, bei
gleichzeitiger Integration neuer technischer Features.
Hier die englischsprachige Ankuendigung, die deutsche wird, wenn sie
rechtzeitig erscheint, in AMIGA aktuell 4/99 zu finden sein:

»Note for german readers / Hinweis fuer deutsche Leser: Die deutsche
Version dieser erweiterten Ankuendigung wird am 31.03.99 ins Web gesetzt.
Wir bitten um Ihr Verstaendnis, dass wir derzeit einen kurzen Vorlauf fuer
englische Ankuendigungen haben.

phase 5 digital products is excited to announce that the next step in
ground-breaking technological progress will take place soon. Since we
first announced the Cyberstorm G3/G4 project just 10 days ago, the
overwhelming response by the Amiga Community has not only convinced us to
extend the original Cyberstorm G3/G4 project to an extended Amiga G3/G4
product line. Driven by the excitement of so many Amiga users, we have
spent many hours of additional consideration meanwhile, discussing the
requests and demands by the user community, and going into technical
details and cost optimization. Today we can present some exciting news,
which also make some of the statements of the original announcement and
the update obsolete already. However, if you had not informed yourself
about this development before, please read these original announcements
which contain information about conditions and time frames for this new
product generation.

Following the history of world's most established processor upgrade
technology for Amiga computers, and implementing the experience of the
innovator who made the PowerPC technology for the Amiga a reality, we at
phase 5 digital products have also decided to make this new technology
available to a much larger user base, and doing what we always did in the
past years with our stunning products: Offer more value for less money!
And that's what we will be doing again - so go ahead and read about the
new additional features at the new lower prices!

New models: By introducing a second product, the Blizzard G3/G4, we will
also provide the stunning G3/G4 technology and performance to the users of
A1200 Tower systems. Two models - one with G3 and one with G4 processors -
can be ordered now. We are also now taking orders for the 300MHz G4
version of the Cyberstorm G3/G4.

New features: All G3/G4 boards from phase 5 digital products come with SCSI
on board - UltraSCSI on the A1200 versions, UltraWide SCSI on the
A3000/A4000 version. Our proven SCSI technology, which has been providing
unmatched performance since seven years, will provide full backwards
compatibility with existing SCSI devices. But even more than that: With
the integration of 400Mbit/s FireWire ports, all our G3/G4 boards open the
door to this future industry standard, including the world of digital video
devices

New prices: By proceeding with the related projections and calculations,
and going into the details, we have been able to determine new and
improved pricings which will make these stunning products even more
attractive. Plus, we have changed the pricing to EURO (for Europe) and US$
(for outside Europe).

New Order & Prepayment conditions: In order to proceed quickly with the
finalization and production of this new product line, we still require the
originally announced quantity of back orders with a prepayment deposit. All
customers who support our development will receive a major discount, as
announced before (please see below for the new prices and discounts for
the different models). But phase 5 digital products is also ready to take
orders now without prepayment, for the suggested retail prices listed for
the different products. These orders will not be shipped by phase 5
digital products directly, but forwarded to local dealers and
distributors.

So far the overview of the major changes in the project. Now here comes the
list of the extended and updated new G3/G4 product line for the AMIGA by
phase 5 digital products. Right now, users can choose out of the following
four models:

BLIZZARD G3/300 for A1200 Tower systems

   o 300 MHz PowerPC750 processor with 1MB fast Backside-Cache

   o Ultra SCSI on board for backwards compatibility with a large number of
     existing SCSI devices, providing a performance of up to 20MB/s

   o Three 400MBit FireWire ports (IEEE-1394), allowing the connection of
     up to 63 devices, and opening the world of digital video to the AMIGA

   o up to 1 GB SDRAM

   o PCI-Bridge-Connector: This interface, a fully PCI 2.1 compliant
     implementation, allows the connection of PCI devices or PCI
     backplanes, thus allowing the expansion of the Amiga with all kinds
     of industry standard hardware products

   o suggested retail price of EURO 669.00 (Europe) or US$ 729.00 (outside
     Europe)

   o Customers who are ready to pay a prepayment deposit of EURO 125 / US$
     140 will take advantage of the discounted prepaid price of EURO
     589.00 or US$ 639.00 including worldwide free postal delivery - and,
     of course, will be among the first to receive their Cyberstorm G4
     board!

BLIZZARD G4/300 for A1200 Tower systems

   o 300 MHz PowerPC7400 processor (G4 with Altivec) with 1MB fast
     Backside-Cache

   o The breathtaking multimedia performance of the 128-Bit Altivec vector
     processing unit will open new dimensions to all kind of applications
     which are optimized on the G4 chip

   o Ultra SCSI on board for backwards compatibility with a large number of
     existing SCSI devices, providing a performance of up to 20MB/s

   o Three 400MBit FireWire ports (IEEE-1394), allowing the connection of
     up to 63 devices, and opening the world of digital video to the AMIGA

   o up to 1 GB SDRAM

   o PCI-Bridge-Connector: This interface, a fully PCI 2.1 compliant
     implementation, allows the connection of PCI devices or PCI
     backplanes, thus allowing the expansion of the Amiga with all kinds
     of industry standard hardware products

   o suggested retail price of EURO 749.00 (Europe) or US$ 829.00 (outside
     Europe)

   o Customers who are ready to pay a prepayment deposit of EURO 125 / US$
     140 will take advantage of the discounted prepaid price of EURO
     659.00 or US$ 729.00 including worldwide free postal delivery - and,
     of course, will be among the first to receive their Cyberstorm G4
     board!

CYBERSTORM G3/400 for A3000/A4000 systems

   o 400 MHz PowerPC750 processor with 1MB fast Backside-Cache

   o UW-SCSI on board, providing a performance of up to 40MB/s and
     backwards compatibility with a large number of existing SCSI devices

   o Three 400MBit FireWire ports (IEEE-1394), allowing the connection of
     up to 63 devices, and opening the world of digital video to the AMIGA

   o up to 1 GB SDRAM

   o PCI-Bridge-Connector: This interface, a fully PCI 2.1 compliant
     implementation, allows the connection of PCI devices or PCI
     backplanes, thus allowing the expansion of the Amiga with all kinds
     of industry standard hardware products

   o suggested retail price of EURO 949.00 (Europe) or US$ 1049.00 (outside
     Europe)

   o Customers who are ready to pay a prepayment deposit of EURO 125 / US$
     140 will take advantage of the discounted prepaid price of EURO
     829.00 or US$ 919.00 including worldwide free postal delivery - and,
     of course, will be among the first to receive their Cyberstorm G3
     board!

CYBERSTORM G4/300 for A3000/A4000 systems

   o 300 MHz PowerPC7400 processor (G4 with Altivec) with 1MB fast
     Backside-Cache

   o The breathtaking multimedia performance of the 128-Bit Altivec vector
     processing unit will open new dimensions to all kind of applications
     which are optimized on the G4 chip

   o UW-SCSI on board, providing a performance of up to 40MB/s and
     backwards compatibility with a large number of existing SCSI devices

   o Three 400MBit FireWire ports (IEEE-1394), allowing the connection of
     up to 63 devices, and opening the world of digital video to the AMIGA

   o up to 1 GB SDRAM

   o PCI-Bridge-Connector: This interface, a fully PCI 2.1 compliant
     implementation, allows the connection of PCI devices or PCI
     backplanes, thus allowing the expansion of the Amiga with all kinds
     of industry standard hardware products

   o suggested retail price of EURO 899.00 (Europe) or US$ 989.00 (outside
     Europe)

   o Customers who are ready to pay a prepayment deposit of EURO 125 / US$
     140 will take advantage of the discounted prepaid price of EURO
     779.00 or US$ 859.00 and worldwide free postal delivery - and, of
     course, will be among the first to receive their Cyberstorm G4 board!

All prices do not include VAT / MwSt. or any other local taxes or duties
which may apply. Specifications and prices are subject to change.

A note about Software: For the add-on features such as the SCSI interfaces
or the FireWire ports, phase 5 digital products will provide the necessary
software tools and drivers, and also cooperate with other developers.
Additionally, we are in negotiations about licensing useful software to
ship with our G3/G4 boards, and will take care that support of the
upcoming AmigaOS developments is realized.

Another note on the prepayment & discount: Remember, the prepayment which
enables you to take advantage of the discounted price, will go on a
special notary account as announced earlier. The amounts collected there
will not become available to us before we actually ship the products; they
are a deposit which support our efforts to bring out the new products for
the Amiga which the users have been asking for, thus representing a
partnership between the Amiga community and us in realizing this stunning
new technology for the Amiga.

If this new list of stunning product offerings includes the G3/G4 model
which you want for your Amiga 1200 Tower/3000 (T)/4000(T), then do not
hesitate but go ahead and support us in supporting the future of the Amiga
by placing

Your CYBERSTORM G3/G4 or BLIZZARD G3/G4 preorder NOW!

IMPORTANT: If you have already placed an order during the last 10 days,
please DO NOT place a new order! We will email or mail you in the next
days, to verify if your order may be changed to a different model.«

(Quelle: Phase 5 digital products)

--

E-Mail-Abos von AMIGA aktuell koennen unter Angabe der gewuenschten
Version (1. AMIGAGuide oder HTML; 2. mit oder ohne Grafiken) kostenlos auf
den WWW-Sites http://www.mediaspace.net/amigaaktuell und
http://www.vmc.de/aakt bzw. per E-Mail (aakt@gmx.de) eingerichtet werden.

© 1999 Carsten Schroeder - Der Inhalt dieser Mail darf nur vollstaendig
und ohne Aenderungen weiterverbreitet werden.

AMIGA-aktuell-Special +++ AMIGA-aktuell-Special +++ AMIGA-aktuell-Special
(ps)

[Meldung: 29. Mär. 1999, 08:00] [Kommentare: 0]
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29.Mär.1999



AMIGA Update Newsletter von Brad Webb #990328
======================================================================
   _    __      _     <>_   __      _    ||
  /\\    |\    /||    ||   /  `    /\\   ||  A M I G A   U P D A T E 
 /__\\   | \  / ||    ||  || ___  /__\\  ||     -News and Rumors-
/    \\_ |  \/  ||_  _||_  \__// /    \\_||   (An Occasional e-mail
         KEEP THE MOMENTUM GOING         ||       Newsmagazine)
======================================================================
        AMIGA and the Amiga logo are trademarks of Amiga, Inc.      
----------------------------------------------------------------------
990328

         A M I G A   R C 5   T E A M   N E E D S   H E L P 

       C O R R E L   R U M O R   S P O T T E D   O N   N E T 

         P U R E   P P C   F R O M   P H A S E   5   . . .

               . . .A N D   F R O M   M E T @ B O X 

              U G N   T A P S   H E N R Y   C H U N G 

               P A L M B A C K U P   R E L E A S E D 

              N E W S   F R O M   D V S   D I R E C T 

           B E T T E R W E B   F R O M   P A N T H E O N 

                 T W O   N E W   F R O M   A T E O 

         C L I C K B O O M   A U C T I O N   F O R   A L L 

                  A M I G A   R A D I O   N E W S 

            N E W I C O N S   4 . 5   A V A I L A B L E

           A N O T H E R   M O Z I L L A   P R O J E C T 

                 T H O R   2 . 6   R E L E A S E D

       W I L D F I R E   7   F R O M   N O V A   D E S I G N 

 
Editor's Thoughts and Introduction:
 This must be the PPC issue. Just as we were sending the last issue
off, we learned of a very interesting PPC board from Phase 5 but
weren't able to get a good story for that issue. We do have a story in
this one. Then, as we were preparing this issue, we learned that
another similar board had also been announced. This one is from
met@box, formerly known as Pios. We've information on both boards
below. We sure hope there's room in the market for both.
 News is always a bit slow after a major show such as the Amiga 99
show which just ended, but despite that we have many interesting items
for you to read. Just about all of it positive; the sort of news we
most enjoy sending your way.
 Brad Webb,
 Editor
----------------------------------------------------------------------
E-mail to the E-ditor:

20 Mar '99

Hello Brad,

In regards to the guy that asked about a printer
driver for a HP 690C. If that is a DeskJet 690C
TurboPrint which is the finest print package I've
seen has a driver for it.

regards,

Lee
~~~~~~
Lee,
 Several people wrote in to point that out. Thanks for being one of
them, and further thanks to all the AU readers who did so. Amigans
have always responded well to requests for help and information, and
clearly the readers of AU are on the top of the list.
 Brad
======

19 Mar 1999 

Hello Brad,

 I just recieved your newsletter, I am suprised you didn't recieve
more feed back about the show. Maybe it's because the community is
still taking it all in. I attended the show with my parents and my
brother (who is a programmer and made an announcement of his own :-) )
and we felt a sense of excitement and hope for the future. I would
have to admit some of Jim Collas' speech could be called political by
the doubters (and was) but I felt a sincere atmosphere.
 
 It always impresses me how a regular Joe can talk so freely with any
of these powerful people at the head of Amiga Inc./Amiga
International. Every one seemed to be receptive to any input and
sincerely listened. I don't think I'd be too far out on a limb to say
you wouldn't walk up to the likes of Bill Gates and get a glance and a
nod let alone listening and asking pertinent questions.
 
 My brother and I spent some time with a group of revellers in one of
the suites after the pub closed on Saturday night. Among this group
were Jim Collas, Jeff Schindler, and Joe Torre. My feeling was that
Jim Collas is much like a 'regular' guy and he really has a grasp of
what we feel as an Amiga community. He asked us in his speech to give
him a chance and I don't think we will have to wait long, but we will
have to wait. What's a little longer.
 
 Some changes can already be noted. We were told Amiga.com and
Amiga.de would be integrated and that has already happened. An
agressive time-line has been announced for the release of OS3.5 and
AmigaSoft4.0OE. BTW: the distinction between OE and OS is an operating
environment encompasses an operating system and operator experience.
Sounds like the Amiga feeling to me.
 
 My brother was talking from a developers point of view w¡th some
users at the show. These users seemed to have a common point of view I
heard expressed: "why should I pay for an OS3.5 upgrade when I already
have Miami/Ibrowse/NewIcons/etc." My brother's point was that the
enhanced functionality from a programmers point of view made the
likelyhood of greater development for Amiga Classic very real and the
users would naturally migrate to 3.5, 3.6, 3.7...
 
 Overall I came away from St. Louis w¡th some great Amiga hardware, a
feeling of greater excitement than I have felt in a long time, and a
chance to meet and greet with the new President/CEO of Amiga Inc.

We're BACK!  Can you feel it???

Jody 
~~~~~~
Jody,
 Thanks for your take on the show, and especially a programmer's
perspective on the upgrades to the Classic OS. Web users will probably
have noted that the two Amiga web sites are now unified in content as
you point out.
 We just got the official count of attendees from the show: 1,142. Not
bad for an Amiga show, especially on a weekend when Mother Nature
aimed a snowstorm at St. Louis.
 Brad
======

21 Mar 1999 

Hi.

 I've been reading your March 19th edition. I was disturbed by part of
Dr. Havemose's open letter. He said --
 
 "I know that the MMC speculation has been fun, but there
unfortunately isn't much to speculate about. We just have not had to
make a decision yet, so we haven't !"
 
 How in the name of sweet reason does Amiga Inc expect QNX to write a
version of Neutron for the MMC if they don't know which chip it is?
Look, I appreciate that ol' "Visa Bill" Gates doesn't need to know
what Amiga Inc is up to, but their partners had better!
 
 Be afraid. Be very afraid.
 
 Allan
~~~~~~
Allan,
 Your letter makes a nice counterpoint to the mostly upbeat mail we've
had since Amiga 99 ended. Unfortunately, you raise a very good
question. Even more unfortunately, I don't have any kind of an answer
for it. I hope someone somewhere does, preferably at Amiga.
 Brad
======

20 Mar 1999 

Dear Brad, 
 Do you know of any reason as to why AMIGA SHOWS are not held in
N.Y.C.? Also since Gateway is the BIG DADDY why don't they advertise
the NEW AMIGA'S on T.V. Fact is, there are still many people that have
never even heard of the AMIGA.Leastwise not here on the East coast. If
a prson walks into an appliance or computer store(RADIO SHACK) and
asks for AMIGA software, they look at you like your"re an alien.


GOOD LUCK AND GOOD HEALTH-JIM
~~~~~~
Jim,
 I've been amazed myself there are no shows in New York or Chicago.
There used to be some good ones in both cities. Anyone out there want
to organize one, especially since the good folks in Ohio won't be
having theirs this year?
 As for advertising the new Amigas, that's probably premature at this
point. It's usually a bad idea to sell "futures" so until the next
models are ready to ship, ads will have to wait. However, when we get
to that point I hope Amiga Inc. will do a better job than the former
Amiga owners did. Wouldn't take much.
 Brad
======

20 Mar 1999 

Hi Brad,
 Thanks for the great newsletter and supporting the amiga. One reason
for this E-mail is the article I read in the March 10 issue of TV
Technology on page 4. the article talks about Echostar's set-top Dish
Network and names Gateway as a partner and custom-builder of these
machines. Is this part of Amiga future?

Ron 
~~~~~~
Ron,
 Hadn't heard of that but it's most interesting. I don't know if the
Amiga plays into this or not, but we'll be keeping our eyes open for
further information. Thanks for sending this along.
 Brad
======

25 Mar 1999 

Just found your Web Site and I'm very impressed.
Had put my Amiga2000 in the closet a few years
ago and just recently dusted it off. Now I'm even
on the WWW with A L L Amiga hardware/software.
But... that's another story.

I'm writing regarding Tony's e-mail to you on
12/18/98 regarding replacement of old battery in
Amiga.

I bought a new battery at the Amiga99 show in St.
Louis recently.

Maybe you could publish the steps (exactly for be-
ginners) on how to remove old battery and install
the new one. Looks like some soldering involved.
Called local computer store. They want $65 per hr
with 1/2 hr minimum.

Thanks.

gary
~~~~~~
Gary,
 You raise a good topic. However, don't have a set of instructions for
replacing batteries. Does anyone know of a goos site on the web or a
text docment that covers this?
 Brad
----------------------------------------------------------------------

        A M I G A   R C 5   T E A M   N E E D S    H E L P 

7 Mar 99 

Hello Amigans,

 The Amiga RC5 team could sure use your help. The rc5 contest is a
worldwide experiment in distributed computing. The goal is to crack a
heavily encrypted code using the spare crunching power from computers
being used in all walks of life. Its a pretty noble cause--after all
who knows when this technology might really come in handy to quickly
solve a real world crises--but more importantly, its a cut throat down
and dirty fight to prove which platform has the user loyalty and
computing power it takes to find the winning key.
 
 Out of 5,854 registered teams, the Amiga RC5 team is currently in a
dogfight for third place daily. However, ever since the rc5 stats page
exploded early this year, the team hasn't grown as quickly. The daily
stats are back up now, so we can check progress once again...
 
http://stats.distributed.net/rc5-64/tlist.php3?low=1&
limit=100&source=y

 Please consider downloading the rc5 client from the link below, and
adding Myzar to your WBStartup drawer. Its just that simple to join
the team. The Amiga's excellent priority driven preemptive
multitasking OS will allow you to crunch keys in the background
without denting your daily performance, no matter what processor your
Amiga uses. Everything you need to be up and crunching in a few
minutes is on the Amiga RC5 homepage, in the download and misc
sections.

http://distributed.amiga.org/

Thank you for considering joining the team,

-Steve.
-http://www.amigapro.com
-The website for the Amiga performance enthusiast. 
----------------------------------------------------------------------

       C O R R E L   R U M O R   S P O T T E D   O N   N E T 

23-Mar-99

 {Found the following fascinating item in the Amiga Newsgroups. For
now, best regarded as a rumor ... I think. Brad}

 Apparently Corel (the makers of CorelDRAW and WordPerfect among
others) have announced in Com-Digit Journal, that they will port their
Corel-Office package for the next generation Amiga. The magazine
comments: "If the Amiga was supplied with this software at a
competitive price, it could be a real threat to PCs."
----------------------------------------------------------------------

         P U R E   P P C   F R O M   P H A S E   5   . . .


 Oberursel, March 19, 1999: Once again phase 5 digital products is
happy to announce a groundbreaking new development, which will
represent an extract of phase 5's leading-edge technologies and the
many years of expertise in designing upgrade products for Amiga
computers. After a long time of evaluating the market, we have decided
to support the existing Amiga user base and the new developments at
Amiga Inc. with a next generation product, which will offer highest
performance, future compatibility and a bridge to industry standards.
This product will be a powerful PPC accelerator for A3000/A4000
systems (and other Amiga systems expanded with an A4000 compatible CPU
slot) and the upcoming Amiga OS 3.5, as well as future versions of the
Amiga OS.
 
 The new accelerator, the CYBERSTORM G3/G4 board, is a pure
PowerPC-based processor card. It will ship with a fast PowerPC750 or
PowerPC7400 (G4 with Altivec), which is installed in a ZIF socket.
This ZIF socket is fully compliant with the Interposer standard from
IBM and Motorola, which is also used in PowerMacs and other systems,
what will allow easy upgrading, if required by the user in the future.
In the base version with a 400MHz PowerPC750 processor and 1MB
backside Cache @ 200MHz, the CYBERSTORM G3/G4 will provide an
impressing peak performance of up to 19.2 SPECint95 and 13.1 SPECfp95
(source: IBM website 03/18/99). In real-world applications, this
allows incredible application performance, which is estimated to reach
15 -20 times the performance of a 50MHz 68060 processor (with native
PowerPC coded or PowerPC optimized applications). The CYBERSTORM G3/G4
will use standard SDRAM running at 100MHz, providing a peak memory
transfer rate of 582 MB/s, and has two DIMM sockets which will support
up to 1 GB main memory. An on-board PCI 2.1 interface will allow the
connection of all kind of industry standard devices and cards. The
on-board Flash ROM with 512kB size can be used to install software
necessary for system-startup and other functionalities. By default,
this Flash ROM will only contain a basic boot-strap functionality
(hardware write protected) which will allow to install any kind of
system software from disks; this functionality will be fully
documented and freely available to everybody.
 
 By it's design concept, the CYBERSTORM G3/G4 is the perfect solution
for running native PowerPC coded Operating Systems as well as emulated
68k OS segments. As a processor card which fits into the A4000
compatible fast slot, it allows to run 100% native PowerPC code, and
has full access to all system hardware functionalities and interrupts
which is not the case with add-ons that are not installed in the fast
slot, but e.g. in a Zorro slot. With it's ability to be the master
system CPU, the PowerPC on the CYBERSTORM G3/G4 does not need an
additional 68k processor which is the case in other designs. Beside
the technical advantages of this approach, it offers the user the
opportunity to e.g sell an existing 68060 processor card in the
second-hand market, thus lowering the cost of the upgrade to the
PowerPC G3/G4 generation.
 
 phase 5 digital products will NOT built or deliver any software or
hardware add-ons for the CYBERSTORM G3/G4. The CYBERSTORM G3/G4 will
be open to third party developers in a wide way:

 o Software support will be realized with the new developments from
Amiga Inc. and Haage&Partner, especially with the upcoming Amiga OS3.5
with PowerPC support, and upcoming 68k emulator products.
Additionally, the CYBERSTORM G3/G4 is perfectly suited for the
implementation of other Operating Systems such as Linux, which have
already been realized on earlier PowerUp boards.
 
 o For hardware add-ons, the implemented PCI 2.1 interface will allow
third-party vendors to design PCI bus backplanes, and write drivers
for any common PCI card on the market. The interface is implemented as
a single connector, to which other vendors can connects e.g. PCI cards
or PCI backplanes, or design a physical link to PCI slots on bus
expansion boards.
 
 However, due to the current market status, we can only justify the
realization of this project with a significant number of preorders. We
will therefore have to collect a total of 1,000 orders from customers
(end users, dealers, or distributors). For each of these orders, we
will also ask for a down-payment of DM 250, which will be collected on
a notary account and will only be made available to us at the time we
deliver the CYBERSTORM G3/G4 product to the customers. This gives
security to all customers who want to support this exiting new project
and get stunning G3/G4 performance for their Amiga, and will give
security to us when we make the necessary investments.
 
 What will be the cost of this product, and are there benefits for
preordering?
 
 The regular list price for the CYBERSTORM G3/G4, including
 
 o the CYBERSTORM G3/G4 mainboard with an Interposer ZIF socket for
G3/G4 processor modules, 2 SDRAM DIMM sockets for up to 1 GB memory,
512 kB Flash ROM for system software (system software not provided
with the board), a fully implemented PCI 2.1 interface with one
connector (for PCI backplanes provided by third party vendors)
 
 o one G3 CPU module, with a PowerPC750 processor with 400MHz and one
Megabyte Backside Cache with 200MHz clock rate
 
 will be DM 1,995 plus local taxes (in Germany: DM 2.299,- incl.
MwSt). This price is based on the current price projections for
components and parts for the 3rd quarter 1999, and will be updated
whenever major components such as the CPUs fall in price.
 
 A price for a CYBERSTORM G3/G4 model with the new XPC7400 (G4 with
Altivec) processor is not yet determined, and will depend on the
pricing of these new processors. As soon as we have these pricings, we
will determine a list price for this product.
 
 For those Amigans who are ready to support this major technological
step forward by placing one of the necessary preorders, we offer a
special benefit: Customers who are ready to order this board in
advance, at the conditions mentioned herein, will get this stunning
product for a special discounted preorder price of DM 1,750 plus local
taxes, including world-wide free delivery by economy postal service.
And even more: If the regular list price drops before the preordered
CYBERSTORM G3/G4 boards start to ship, the discounted preorder price
will be reduced by the same amount.

How will the whole project proceed, and be finalized?

 First of all, we will now be looking forward to the response of the
Amiga community to this project. The basic concepts of the CYBERSTORM
G3/G4, as well as major parts of the design (such as the SDRAM
controller and the PCI bridge) have been developed at phase 5 digital
products during the past year, as building blocks of other projects
that we are working on; in other words, most of the product is already
"in the drawer". From the day we can make the decision to start the
project finalization, we estimate roughly four months until the
product can be shipped to the customers. Therefore, the shipping date
will largely depend on the time which we need to collect the
preorders.

The project has four stages:

 1. Announcement and preorder phase.
 
 We now collect preorders from customers all over the world. Please
only place a preorder - which is not yet legally binding - if you are
really ready to buy the CYBERSTORM G3/G4, and if you are ready to
later pay the prepayment. If many users place preorders now, but then
cancel or refuse to prepay, this will hurt the project flow
significantly. If you are not definitely interested in this stunning
new technology, please don't place an order.
 
 2. Notification phase.
 
 Once we have received the necessary 1,000 preorders - the sooner, the
 better, of course - we will open the notary account, and send
 notifications to all customers which will include a proforma invoice
 and the terms of the contract, as well as information about the usage
 of the prepayments. At the same time, we will also release updated
 product information and updated pricing, if available. All customers
 will be asked to pay the prepayment with 3 weeks to the notary
account.
 
 Important: The prepaid amounts will not become available to phase 5
digital products before we actually ship the CYBERSTORM G3/G4 boards
to the customers who have ordered. If we fail to deliver the product
within a certain time from date of notification, the prepaid money
will be reimbursed. The prepaid money will not be reimbursed if the
customer cancels his order for any reason.
 
 3. Development phase

 Design finalization and verification, including rapid prototyping and
full in-system test will require appx. 3 months. During this time, we
will also work in close contact with other developers, and support
software development on the new boards.
 
 4. Release & Shipment
 
 Once the CYBERSTORM G3/G4 is released for production, we will go into
the assembly, and start to fullfill the preorders. The first boards
will ship appx. 4 weeks after the start of the production. We will
fullfill the preorders in the order we have received them. After the
preorders are fullfilled, we will decide if we continue to built
CYBERSTORM G3/G4 boards for the regular market, what will depend on
the market situation and the demand forecasts at this time.
 
 If you want to take part in this stunning new development for the
AMIGA, which finally will bring the latest G3/G4 technology to the
AMIGA and support the new developments by AMIGA Inc. and their
partners, then go ahead and PLACE YOUR CYBERSTORM G3/G4 PREORDER NOW!
----------------------------------------------------------------------

             . . .   A N D   F R O M   M E T @ B O X 


PRESS ANNOUNCEMENT: FOR IMMEDIATE RELEASE

Hildesheim/ Germany, March 26, 1999

JoeCard G 3 goes AMIGA !

 met@box AG (formerly known as PIOS Computer AG) is proud to announce
the newest member of it´s award-winning JoeCard family: the AmiJOE.
 
 The AmiJOE will be the first pure PowerPC solution for the existing
Amiga platform. AmiJOE will implement the powerful G3 PowerPC
architecture which will enable the Amiga to outperform today´s
personal computers.
 
 The met@box engineering team decided to make the AmiJOE available not
only to users of the high end Amiga Systems, but also to the many
people being committed to their A 1200. The basic specifications of
the AmiJOE products are:
 
 o PowerPC 750 (Lonestar) G3 Processor
 o 333 or 400 MHz
 o 1.024 Kbyte Backside Cache
 o 66 MHz Local Bus Speed (A 1200)
 o 100 MHz Local Bus Speed (A 2000/ A 3000/ A 4000)
 o Universal Serial Bus (USB)
 o Realtime Clock (RTC) (A 1200 only)
 o PCI compatible Connector for future expansion (A 2000/ A 3000/ A
4000 only) - Socket für SDRAM Modules - Flash ROM for easy Software
upgrade
 
 The AmiJOE for the A 1200 is clocked at 333 Mhz at a recommended
street price of 599 EUR, while the AmiJOE for the A 2000/ A 3000/ A
4000 is clocked at 400 Mhz with a recommended street price of 899 EUR.
Prices do not include VAT/MWSt.
 
 met@box AG is ready to take orders without any prepayments. First
product shipments are planned for the beginning of Q3 1999. Purchase
orders please send to sales@joecard.com

http://www.joecard.com
----------------------------------------------------------------------

             U G N   T A P S   H E N R Y   C H U N G 

FOR IMMEDIATE RELEASE
25th March 1999

 The User Group Network (UGN) is pleased to announce the selection of
Henry Chung as the Asia Coordinator for the UGN. Henry will help
represent user groups located from Pakistan to the Far East. Henry,
like the other Worldwide Coordintators, will collect information from
user groups in his area when needed, as well as forward on to them
information from the UGN, Amiga Inc., and developers.
 
 Henry is one of the many Coordinators who represent the UGN's
Worldwide committment to supporting Amiga User Groups everywhere. The
UGN Area Coordinators function as the Board of Directors. Their
decisions make sure that the UGN goals and plans are beneficial to
all. They will do their best to ensure that all Amiga User Groups are
supported. The UGN is not about one person, or one country. It's about
all of us!

 The User Group Network is an organization dedicated to the
advancement of the Amiga oriented User Groups worldwide. The UGN will
work cooperatively with all to establish a valuable resource to share
and dissemminate information to Amiga User Groups. See what the UGN
can offer your User Group at http://ugn.amiga.org.
----------------------------------------------------------------------

             P A L M B A C K U P   R E L E A S E D 

2 Mar '99

W.F.M.H. is happy to announce that PalmBackup has been released.

 If you own an Amiga and 3Com's Palm Pilot Personal, Palm Pilot
Professional, Palm III organizer, IBM's WorkPad or derivatives, this
software is for you!.

INTRODUCTION

 During the development of our PalmSuite for Amiga software, the
PalmLink library was released. As we needed to find out if that
library gives us any gain compared to our connection stack, we quickly
adapted some tools we got here, to use PalmLink library. The
PalmBackup is the result of that.

FUNCTIONALITY

PalmBackup features:

   o backup of user preselected organiser databases
   o restore
   o configurability of almost any option it offers.
   o multi user support
   o internal cache system (once you list your unit, PalmBackup will
   o keep the list of the remote files).
   o advanced manager for installing, removing, purging etc
   o fully system compatible
   o quick, fast and efficient code
   o fully localized
   o and more...

AVAILABILITY

W.F.M.H. home site:

http://amiga.com.pl/

Aminet mirrors: comm/misc/PalmBackup.lha
----------------------------------------------------------------------

             N E W S   F R O M   D V S   D I R E C T 

5 Mar '99

 DVS Direct to Handle Assembly and Distribution of RBM Digitaltechnik
Products in the US
 
 RBM Digitaltechnik of Eschwege Germany is the maker of several
innovative products for the Amiga Computer including the TowerHawk
expansion chassis. The TowerHawk expansion chassis is design to
convert the Amiga 1200 and Amiga 4000 desktop computers into a full
tower configuration. The TowerHawk 1200ex is the world's first Amiga
1200 expansion system that fully supports Newtek's Video Toaster Flyer
system. Other RBM products include IOBlix Multi - I/O - interfacecard:
4 serial ports and optional 10base/100base ethernet modules.
 
 DVS Direct will also be integrating Complete Amiga Based systems
using the TowerHawk and A1200 . This will ensure an abundant supply of
Amiga Host systems for the Video toaster Flyer as well as other Amiga
specific applications using The Amiga 1200 Motherboard and TowerHawk.
DVS Direct will be stocking TowerHawk components here in the US thus
eliminating lead time for shipping. DVS Direct is also manufacturing
an ISA adapter card to allow use of ISA power devices in the
TowerHawk. For more information the TowerHawk go to our website at
http://www.dvsdirect.com/

DVS Direct
69 Beaver Dr. Suite 110
DuBois PA 15801
PH 814 371 5640
FAX 814 371 2033
----------------------------------------------------------------------

            B E T T E R W E B   F R O M   P A N T H E O N 

FOR IMMEDIATE RELEASE - March 8, 1999

 Pantheon Systems LLC today announced its BetterWeb web publishing hub
service, which includes free home page publishing, great web
publishing hints and tips, and a unique set of commentaries and news
items for the web-savvy and web-beginner alike.
 
 Users with free web sites on BetterWeb are granted access to
BetterWeb's ultra-easy web-based site management tool, which makes
publishing and managing your web site a breeze. No clumsy FTP
programs, just view and manage your site completely within your web
browser!
 
 In addition, all BetterWeb users are automatically enrolled in the
BetterWeb search engine, and have access to a set of excellent tools,
including a hit counter and online discussion forums. Moreover,
BetterWeb's servers are connected to the fastest Internet backbones,
so you'll never have a delay calling up your free home page.
 
 Since the BetterWeb site management tool is completely CGI-driven, it
is compatible with all Amiga browsers, including A-Web II 3.2, IBrowse
1.2, and Voyager 2.9x. To get started publishing your own, free home
page, point your browser to: http://www.betterweb.net
----------------------------------------------------------------------

                 T W O   N E W   F R O M   A T E O 

12 Mar '99

Two product announcements from Atéo Concepts.

Pixel64 ZorroIII

 Atéo Concepts is designing a new version of the Pixel64 named Pixel64
ZIII.
 
 This new version of the Pixel64 will plug on a ZIII slot of the A3000
or A4000 (Sorry, no ZII support...)
 
 3D features for the Pixel64!!!
 
 Atéo Concepts is working on a 3D expansion for the Pixel64. This
expansion will be based on the Voodoo chip (version 2 or 3). The 3D
expansion will be available for all the Pixel64 version. The release
date is not yet available.
 
 Full information about these news on
http://www.ateo-concepts.com/amiga/eproj.html

----

AteoNet

 The cheaper Ethernet card for the Amiga are now available. Two models
exists, a simple Ethernet with RJ45 output and a full version with
RJ45, BNC and AUI output.
 
 More information and order on
http://www.ateo-concepts.com/amiga/eateocards.html

ATEO CONCEPTS
Le Plessis
44220 COUERON
FRANCE

Tel : +33 (0)2 40 85 30 85

Fax : +33 (0)2 40 38 33 21
E-mail : info@ateo-concepts.com
Web : http://www.ateo-concepts.com/
----------------------------------------------------------------------

         C L I C K B O O M   A U C T I O N   F O R   A L L 

 Toronto, March 20, 1999: clickBOOM announces a fully automatic
real-time online Auction place now open to all Amiga users.
 
 After a month of successful operation at The Portal and due to a high
demand, clickBOOM has taken the next step, making Amiga Auctions
available to everyone.
 
 This is where all the action is -- you can bid on or sell
Amiga-related items at the one and only place of its kind on Amiga.
Finally there is a place for Amiga users to be able to trade their
hardware in a simple and absolutely private manner.
 
 1. Amiga Auctions is the place where you will find the best Amiga
deals, guaranteed.
 
 2. Bidding is absolutely free.
 
 3. If you have an Amiga-related item to sell, Amiga Auctions is the
place - hold an auction and have other Amiga users bid on it. It's
fully automatic - create a new auction in less than 5 minutes, and
don't worry about it until you make a sale at the highest offered
price. Best of all, it's free if your item doesn't sell!
 
 4. Advanced options such as Automatic Bidder, three types of
Auctions, notification, etc.
 
 5. English and German, with more languages coming soon.
 
 To see all of the Auctions just visit
http://clickboom.com/auctions
 
 If you wish to bid on, or sell items, fill out a simple form to
register yourself, and you will automatically receive access within
seconds.
 
 Portal users should continue accessing Auctions through The Portal.
----------------------------------------------------------------------

                  A M I G A   R A D I O   N E W S 

March 20, 1999

 The User Group Network (UGN) is pleased to announce the arrival of
Amiga Radio News. Amiga Radio News the first Amiga news source to
broadcast live to the Internet using streaming audio! Amiga User
Groups can download and playback this weekly Amiga news update. Every
Friday, a new update will uploaded to Amiga Radio News. Amiga Radio
News is located at http://ugn.amiga.org/arn/.
 
 In order to listen to the Amiga Radio News you will need to download
an Amiga compatible streaming audio player that supports either ADPCM
or GSM 6.10. Fortunately two such players exist and are available off
Aminet. ADPCM_Package.lha is needed for the ADPCM file, and GIR06.lha
is needed for listening to the GSM encoded file. In the future Real
Audio, MP3, and 8SVX file formats may be added.
 
 The User Group Network is an organization dedicated to the
advancement of the Amiga computing platform and the fostering of Amiga
oriented User Groups worldwide. The UGN will work co-operatively with
the owners, licensees, user groups, and the users to establish and
expand a customer support base for licensed Amiga computer products.
The UGN will endeavor to provide a single, centralized resource for
the promotion and assistance of User Groups and users world-wide. The
UGN Web Page is located at "http://ugn.amiga.org".
----------------------------------------------------------------------

             N E W I C O N S   4 . 5   A V A I L A B L E

NewIcons 4.5 is now available for download. See below for the list of
feature
changes and fixes.

Now the bad news. If you haven't heard already, Eric Sauvageau, our
programmer, has ceased further development of NewIcons. While he still has
his A1200, he is now spending most of his time on his new PC.
Unfortunately,
this is the second time I've had to annnounce the loss of our main coder to
another platform (Nicola left the project after version 2). Eric has been
kind enough to do one last version to optimize things further and fix some
minor bugs.

Fortunately, after nearly seven years of updating, the NewIcons System is
highly optimized, and as stable as ever, and there are thousands of you out
there using it every day. As was the case with Nicola, the NewIcons System
has been a labor of love, rather than a commercial enterprise. Neither
Eric,
nor Nicola asked for one dime for all their hard efforts. I'm glad I've
been
a part of this project from the start, as it really exemplifies the spirit
of the Amiga community. Eric still hangs out as an IRC operator on the
Amiganet IRC network, and you can still catch him there often.

You may be worried that this is the end of NewIcons...NOT SO! I will
continue
to pump out more icon sets and other NewIcons related graphics, and I'm
sure
many others will also. AmigaOS 3.5 is still in development (it's true), and
I have a good feeling that the NewIcons concept of dynamically remapped,
palette independent icons will, in some form, be integrated into the 3.5
operating system. When that happens, you can be assured that the images
you're using today will still be usable, NewIcons patches or not.


Overview of version 4.5:

   o 4.5 is mostly meant to be an housekeeping version. It mostly consists
of
     fixes and minor improvements. It also denotes the departure from 2.04
     support. We'll keep the low-end version of the library so that
     applications can still use it to display/remap icons, but the patch
     itself will now require V39 (Kickstart 3.0).

   o Most of the patch code was rewritten, speeding them up and making them
     smaller (some patches are now fully in ASM rather than a mixture of E
     and ASM).
----------------------------------------------------------------------

             A N O T H E R   M O Z I L L A   P R O J E C T 


9 Mar '99

 MOZZAM is a project to port the Mozilla OpenSource browser to the
Amiga platform. It used to be called AMozilla, but has recently been
renamed to avoid confusion with another ongoing project with a
similiar goal (but different approach).
 
 MOZZAM utilizes the MXlib, my own X server library which utilizes MUI
to provide a native X client API to applications. The ultimate goal
behind MOZZAM is to be in sync with the Unix source tree of Mozilla
and, on the long run, to simply do
  ./configure
  make
  make install


 with any new Mozilla source release on a gcc equipped Amiga. MXLib
will be made public later on as an OpenSource resource to ease porting
of other well known applications from the Linux world to AmigaOS.
----------------------------------------------------------------------

                  T H O R   2 . 6   R E L E A S E D

28 Feb 99 

 Ultima Thule Software is happy to announce that THOR 2.6 (finally)
has been released.


                                - THOR -

                               Release 2.6

            Copyright (C) 1993-1999 Ultima Thule Software,
                         All Rights Reserved.

 THOR 2.6 is an advanced multi-format offline reader, supporting the
QWK, Fido, UUCP, SOUP, Bluewave, Omen, ABBS, MBBS and Hippo (BBBS)
message formats. It will also handle TCP-connections with NNTP, SMTP
and POP3, with extensive MIME support.

Changes from 2.5a to 2.6:
~~~~~~~~~~~~~~~~~~~~~~~~~
THOR:

 - New Save window added.
 
 - The main listview has complete support for proportional fonts now.
There's a slight speed penalty involved with using proportional fonts
due to some extra calculations required for the wrap code, but it
shouldn't be too bad.
 
 - Fixed so that GETCURRENTSYSTEM from an ARexx enter/leave script
will report the correct conference at all times.
 
 - SAVEMESSAGE from ARexx has several new arguments.
 
 - The conferences window now has a tree-view layout, with
configurable folder setup etc.
 
 - Trippled the minimum stack size due to reports of a possible
problem with the stack on advanced multipart messages.
 
 - You will now be allowed to Edit Data on a Forward Msg event and add
a text comment, or remove the previous text comment.
 
 - Previous search results will now be cleared in all conferences and
not just those that matches the current result.
 
 - The TAB key or the small gadget marked 'S' can now be used to
toggle selection of all enties in all requesters where multiple
entries can be selected from a list (eg. To Name/Address when sending
mail, joining groups, etc).
 
 - Added FilterThor to the external menu. FilterThor is a new MUI
based tool to configure sortmail triggers.
 
 - Added conferences field in the attachment listview in the
pack/purge window.

+ many bug fixes and improvements

 QUESTIONS?
 ~~~~~~~~~~
 There is a newsgroup for Thor with the name of alt.sys.amiga.thor. If
the group is not available at your newsserver, ask for it by sending a
mail to your system admin.
 
Mailing Lists:

 The old THOR mailing list has be resurrected. To subscribe to this
list, send a mail to majordomo@thule.no with "subscribe thor-ml <email
address>" in the body.

 There is a mailing list for developers of programs and ARexx scripts
related to THOR. To subscribe to this list, send a mail to
majordomo@thule.no with "subscribe thor-dev <email address>" in the
body. If you have no interest in making scripts or programs related to
THOR, you do not need to join this mailing list.

--
    Petter Nilsen

    EMail THOR Team: thor@thule.no
    WWW site:        http://www.thule.no/
    EMail:           pettern@thule.no
    IRC:             Mitchman
----------------------------------------------------------------------

        W I L D F I R E   7   F R O M   N O V A   D E S I G N 

17 Mar 1999 

Wildfire 7 - Animation Sequencing and 3D Effects

 Nova Design, Inc., producers of the award winning ImageFX package and
the highly received Aladdin 4D package, are proud to announce that
they have arranged to be the exclusive distributors of the Wildfire 3D
effects package for North America -- now in version 7!
 
 Wildfire is an exciting new animation sequencing, 3D effects,
transitions, and animation package by Andreas Maschke published in
Germany by Oberland Computer. It can be compared to SGI Flint or Flame
systems and it is capable of creating amazing 3D effects by mapping
video sequences into Wildfire's intuitive storyboard animation
sequencing system.
 
 Wildfire is perfect for the animation hobbyist, Toaster/Flyer
professional, Movieshop/Draco editor and all others who use their
Amigas for animation and video.
 
 Highlights of Wildfire
 
 Wildfire is a professional animation sequencer that allows you to
create and process animations in several formats, to generate
time-dependant 3D special-effects and design large projects containing
several animations and frame-synchronized sound-effects. Wildfire's
animation sequencing allows you to combine animations on a timeline
and output the results as a YAFA animation with synchronized sound.
 
 Wildfire is able to perform basic non-linear editing of animation
sequences and can import or export frame sequences, Amiga ANIMs,
YAFAs, MPEGs, Windows AVI, and Macintosh Quicktime formats!
 
 The 3D effects included in Wildfire include height-field deforms,
cubes that automatically unfold and fold again, Lightwave object
support, 3D magnet effects, 3D transitional morphing, unlimited
mathematical deformations, twists, sphere mapping, twirling, water
transitions, perspective transforms and more!
 
o Full CyberGraphX Support 
o Font Sensitive GUI
o Full PowerPC Support 
o Storyboard editor Interface 
o Convert using MPEG, AVI and Quicktime movie formats 
o Timecodes Editor 
o Envelope Controls for Effects 
o Filmstrip Interfaces 
o Real-time Feedback 
o Transition Maker
o Preview for almost any Operation 
o Animation with Sound 
o Post Processing Tools 
o Color correction Tools 
o 24-bit Animation Player with Sound

 Wildfire is an open development platform, like Nova Design, Inc.'s
own products, with a complete plug-in development system and a full
Arexx interface (with over 400 commands) is included.
 
Ordering Wildfire

 Wildfire works on your standard Amiga 68k models as well as the
PowerPC and it is only $199.95. You'll find it's available at your
favorite Amiga dealer or mail order firm.
 
 Wildfire comes on CDROM and requires an Amiga 68k series or PowerPC
system.
----------------------------------------------------------------------
Amiga Update on the net:
 All back issues available at:
    http://www.globaldialog.com/AdventureCentral/AU/index.html
Stop by and check out our archive! 
----------------------------------------------------------------------
Copyright 1999 by Brad Webb.    Freely distributable, if not modified.
======================================================================
                 _    __      _     <>_   __      _      
   A M I G A    /\\    |\    /||    ||   /  `    /\\      A M I G A   
  U P D A T E  /__\\   | \  / ||    ||  || ___  /__\\    U P D A T E 
              /    \\_ |  \/  ||_  _||_  \__// /    \\_  
                    amigaupdate@globaldialog.com      
======================================================================
(ps)

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29.Mär.1999
Martina Jacobs per eMail


Verein deutscher Online-Nutzer fordert Gebührensenkung
Zur besseren Interessenvertretung gegenüber den Telekommunikationsgesellschaften ist der Verein deutscher Online- Nutzer (VdON) gegründet worden. Hauptziele sind niedrigere Gebühren und technische Erleichterungen beim Online-Zugang. Der Verein ist aus dem Internet-Streik im November 1998 entstanden, und er rechnet mit einem regen Zulauf. Der Verein tritt auch für einen Schutz vor staatlicher Überregulierung, etwa beim Verbot von Verschlüsselungen, sowie für die Förderung von Selbstkontrolle und Rechtsbewußtsein im Internet ein. Strikt wendet sich der Verein gegen Überlegungen der EU, im eMail-Verkehr das Versenden von unerbetener Werbung in die elektronischen Briefkästen zuzulassen. Der Verein, unterstützt auch die Aktion "Netz gegen Kinderporno". (ps)

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28.Mär.1999
Falk Lücke per eMail


News: PowerOS
Mit dem PowerOS kommt vom Entwicklerteam um Claus Herrmann die erste PowerPC-native AmigaOS-Portierung. Seit fast 2 Jahren in Planung sind nun erste Programmteile in Arbeit, ein Interview zum PowerOS führte die Amiga Fever in der Ausgabe 4/99, die zudem auch ein Interview mit clickBOOM enthält. (ps)

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28.Mär.1999
ANN


Amiga Hired Guns Level Editor
HGMapEditor.lha (ps)

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28.Mär.1999
Amiga Extreme


The Gathering 99
Ostern findet in Norwegen die größte Computerparty statt. Mehr Informationen finden Sie auf der Gathering-Website. (ps)

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28.Mär.1999
Peter's Amiga Home Page


Neuer Druckertreiber
Neuer Epson 600 Druckertreiber, Version 1.9, GFX-Routinen aktualisiert, außerdem finden Sie neue Installskripte für HP Deskjet 670/870 Treiber. Epson_600.lha. (ps)

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28.Mär.1999
Chris Seward per eMail


AIO-Interview mit Petro Tyschtschenko
Da das Interview auf der Website von AIO immer noch nicht zur Verfügung steht, hier der Aminet-Link zum Amiga Informer Online Magazin, Ausgabe 22, in welchem das Interview enthalten ist. AIO22.lha. Für ganz eilige habe ich das AIO-Interview (s.u.) ausgekoppelt.
Nachtrag vom 30.03.1999: Hier noch der Link zum Original-Interview von AIO: http://www.amiga1.demon.co.uk/aio/PETRO.HTM.

Petro Tyschtschenko interview
Article by Chris Seward, Mark Tierno & members of Just-Amiga ML

Yes we have it, an interview with Petro Tyschtschenko himself. AIO has scooped the others and brought you some answers to the questions you've all been asking. Please understand that Petro is not able to talk about all situations. Now, on with the interview.

AIO: What products will you have to sell at Amiga99?
PETRO: You mean the St. Louis show in March? Our existing Product range. We will show the new icons of the OS 3.5 as demonstration.

AIO: What will the emulation possibilities of the new machine be like? Full emulation of Classic Amiga, PC, Mac? if the chip is supposed to be better than that of the best PC will we see PC emulators at good speed?
PETRO: I think this question is too early in this stage. I recommand that you should contact our VP Development Dr. Allan Havemose in San Jose, and I am sure that he can answering a little bit more.

AIO: Will software/hardware producers be getting the pre-amiga machine? Top companies like Capcom, Rare, Team 17, etc, all big games companies need to be able to produce things for the new machine and not just current Amiga companies?
PETRO: Yes, that is the plan.

AIO: Will any old hardware plug into the NG: Amiga? Many users have spent hundreds upgrading the classic Amigas, will any current hardware be able to be used?
PETRO: You also should contact for this answer our Development department in USA.

AIO: What data storage medias will be available? DVD, CD, Disk?
PETRO: My understanding is all three mediums.

AIO: Will the CPU be faster than the current G3`s Ie the 700Mhz one.
PETRO: No comment so far at this moment. Please understand.

AIO: Do you have a rough price range for the NG: Amiga?
PETRO: It is also a little to early for an answer.

AIO: As far as you can tell will there be any chance of a new machine before Christmas this year?
PETRO: The new SW will be available before Christmas, that is the plan for sure.

AIO: Will the CPU chip be easily updatable IE lift out and slot in. This may be very important if all of us buy the first machine - say 400mhz version only to find a 700mhz version a month later?
PETRO: Please, contact our developing department.

AIO: Could you please clarify the role of Amiga, Int. and Amiga, Inc.? Is it a subsidiary of Amiga, Inc, or one of Gateway? What sense does it make to have marketing company in Germany and Development in the States? (With Bill McEwen as "head of marketing" in the US, btw)?
PETRO: Please see our last Press release. We will smelt together as one company, with one website and one President. Which makes the things much more easier and transparent. In the future our company structure will change complete to perform our future plans.

AIO: The other big country on the Amiga front is the UK, will we see any Amiga office open here any time soon?
PETRO: At the moment we have no plans to open a subsidiary in the UK. But of course when our business is growing with the NG we will start to think about this seriously.

AIO: What is the current release date for O.S3.5, how far til it is complete?
PETRO: We will show some demos already in St.Louis USA on 12 - 14 March 99. The OS 3.5 will be available for sales in June 1999

AIO: Have Amiga on a whole started talking to printer etc companies to produce drivers for various hardware add-ons for the new machine?
PETRO: As soon as we have established our new organisation in San Diego and San Jose, we will start activities....

AIO: Will we actually see TV/Magazine advertisements when the new Amiga is released?
PETRO: Of course, because we have to do a lot of PR work and advertisement to establish the NG in the market.

AIO: What is being done to support current Amiga companies to stay afloat?
PETRO: We will improve the communication line and support developers.

AIO: If the Amiga is released and takes over the current PC market will Gateway turn completely Amiga related or are their plans just to run the Amiga as a small side computer for minimal financial gains?
PETRO: If we have a change to play a big role, and I am quite optimistic, than of course I am sure that Gateway is interested to participate.

Thank-you Petro for your time. We all look forward to the brightening future of the Amiga.

In the next few issues we will try to secure an interview with Dr. Allan Havemose, hoping that he will beable to shed some more light on the questions that Petro could not help with.

Who would you like to see interviewed? email us, amiga@thefree.net (ps)

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28.Mär.1999
Aminet [New Uploads]


Scalos Version 1.2
Scalos.lha (ps)

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28.Mär.1999
Michael Rogger per eMail


AUGS-Meeting 99
Die Firma Haage & Partner wird am AUGS-Meeting mit ca. vier Mitarbeitern anwesend sein und das neue AmigaOS 3.5 vorstellen. Sicher wird auch Sam Jordan (der Programmierer von WarpUP, Warp3D, 68k-Emulation, usw.) mit dabei sein. Das wird also die Gelegenheit mit den Leuten zu sprechen die am OS 3.5 arbeiten.
     Für Linux-Interessierte wichtig - Die LUGS (Linux User Group Switzerland) wird ebenfalls am AUGS-Meeting dabei sein. (ps)

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28.Mär.1999
ANN


Ambermoon veröffentlicht
Die bisher unveröffentlichte offizielle englische Version von Ambermoon wurde gefunden und steht nun bei Thalion zum Download bereit. Selbstverständlich darf man diese Version nur nutzen, wenn man das Original besitzt. Auf der Website stehen noch andere Spiele von Thalion zum Download bereit. (ps)

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28.Mär.1999
Andreas Kleinert per eMail


Offener Brief an phase5, Metabox und Escena
Date:    28 Mar 99 14:47:46 +0100
Subject: Offener Brief
To:      "Mag: Amiga News (Petra Struck)" <petra.struck@online-club.de>
From:    Andreas_Kleinert@t-online.de (Andreas R. Kleinert)

Hallo Petra,

 folgenden "offenen Brief" habe ich an phase5,
 Metabox und Escena geschickt.

 ***************************************************************

Hallo,

 nachdem man nach Einbau einer G3/G4-Karte den alten
 A3/4000 ohnehin nur noch als "Gehaeuse" weiterverwenden
 wuerde...

 Mir geht eine andere Idee durch den Kopf:

 Warum nicht eine G3/G4 PCI-Karte fuer x86-PCs entwerfen ?

 Gleiches versuchen doch auch Siamese mit ihrer 68060-Karte,
 allerdings faende ich es sinnvoller, einen Rechner einzusparen
 UND PowerPC-Support zu behalten.

 Bei einem offenen PCI-Design mit Flashrom koennte man
 dann diese Karte auch im neuen AmigaNG (von mir aus
 als 68k/PPC-Emulationsoption unter "AmigaSoft 5.0")
 weiterverwenden. Der Kompatibilitaetslevel wuerde in
 etwa dem Draco bzw. einem Amiga unter CyberGraphX
 entsprechen.

 Im Detail:

 Nachdem WinUAE/AROS und AmigaNG als Emulations-
 kombination in greifbare Naehe ruecken - warum
 nicht eine PPC-Karte als PCI-Addon fuer den
 neuen Amiga bereitstellen ? Diese koennte den
 68k emulieren UND Kompatibilitaet zu PPC-Anwendungen
 und Amiga OS 3.5 (3.6, 3.7 ?) sicherstellen und
 den neuen Amiga-Prozessor entlasten...

 Daneben waere es denkbar, WinUAE und die Karte
 zusammen in einem normalen x86-PC laufen zu
 lassen.

 Was halten Sie davon ?


 P.S.: Diese eMail ging zeitgleich an phase5, Metabox und Escena.

--
Andreas_Kleinert@t-online.de  or via @gmx.de | ARK@News.wwbnet.de
Or try good, old: FidoNet 2:2457/350.18 --- *SuperView* development
PerSuaSiVe SoftWorX - Software Engineering Amiga/Wintel and more
Visit http://wdo.de/ark/ for information, free downloads, registration
(ps)

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27.Mär.1999



Logowettbewerb bei amiga-news.de
Hier stelle ich Euch die bis jetzt eingesandten Logos und Banner vor. Inzwischen haben mir mehrere Leute erklärt, daß der Einsendeschluß viel zu kurzfristig sei, aus diesem Grund habe ich ihn bis zum 30.04.1999 verlängert. Ich hoffe, daß bis dahin noch viele schöne Logos hier eintreffen :-). Vielleicht auch welche mit Boingball?

Logos von Mirko Patzenbein

Logo 200 x 80
200 x 80
Logo 400 x 40
400 x 40
Logo 400 x 40
400 x 40
Logo 87 x 30
87 x 30
Logo 87 x 40
87 x 40


Logos von Jochen Abitz

Logo 200 x 80
200 x 80
Logo 400 x 40
400 x 40
Logo 87 x 30
87 x 30
Logo 87 x 40
87 x 40
Logo 92 x 92
92 x 92


Logos von NightRAM

Logo 200 x 80
200 x 80
Logo 400 x 40
400 x 40
Logo 400 x 40
400 x 40
Logo 87 x 30
87 x 30
Logo 87 x 40
87 x 40
Logo 92 x 92
92 x 92


Logos Set 2 von NightRAM

Logo 200 x 80
200 x 80
Logo 400 x 40
400 x 40
Logo 400 x 40
400 x 40
Logo 87 x 30
87 x 30
Logo 87 x 40
87 x 40
Logo 92 x 92
92 x 92 (ps)

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27.Mär.1999
the·newt


Neuer Artikel von the·newt: What3D?
Neuer Artikel von the·newt: What3D? (ps)

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27.Mär.1999
Stuart Walker per eMail


IRC-Meeting zu Space Station 3000
Am 28.03.1999 findet um 20:00 h GMT auf ARCNet (uk3.arcnet.vapor.com) ein ICR-Meeting zum Thema Space Station 3000 statt. Der Kanal wird #redwall heißen. Stuart Walker und andere Leute von Digital Images werden Ihnen Rede und Antwort stehen. (ps)

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27.Mär.1999
Amiga.org


Trogladite Software Umfrage
Wählen Sie Ihre bevorzugte Amiga-Firma. Die Resultate der letzten Umfrage können Sie hier lesen. Dabei wurde Napalm als bestes Spiel und DirOpus Magellan II als beste Software gewählt. (ps)

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27.Mär.1999
SEAL


SEAL-Interview mit Andrew Korn (von CU-Amiga)
SEAL hat ein Interview mit Andrew Korn (von CU-Amiga) geführt. (ps)

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27.Mär.1999
Amiga RC5 Team Effort


Team-Statistik funktioniert wieder
Die Team-Statistik des Amiga RC5 Team Effort funktioniert wieder. (ps)

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27.Mär.1999
Aminet [New Uploads]


PowerView PPC nun mit CGX-Support 0.4 Beta
PowerView.lha (ps)

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27.Mär.1999
AmiSITE


Wolfenstein3D Version 0.15
Wolfenstein3D Version 0.15. (ps)

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27.Mär.1999
AmiSITE


Helfen Sie, RexxPlus zum "open source" zu machen
Mit dieser eMail von Donald Dalley wird nach Usern gesucht, die bereit sind, einen kleinen Betrag zu spenden, damit ICOA (Amigas offizielle Entwickler Organisation) dem Autor von RexxPlus die Rechte abkaufen kann. Es werden insgesamt 1500 US-Dollar benötigt. (ps)

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27.Mär.1999
Amiga Extreme


Interview von Amiga Extreme mit dem Lambda-Team
Amiga Extreme hat das Team des Weltraumspiels Lambda interviewt. (ps)

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27.Mär.1999
Amiga Radio News


Neue Amiga Radio News
Wieder können Sie sich die neuesten Nachrichten per Audiofile anhören. (ps)

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27.Mär.1999
Amiga.org


UGN hat neuen Vertreter für Asien
Henry Chung ist der neue Vertreter für Asien. Hier finden Sie eine Liste aller internationalen UGN-Vertreter. (ps)

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27.Mär.1999
Amiga Flame


Amiga Flame News
Amiga Musik - Immortal
Amiga Musik - Q-Lab
Änderungen bei The Holy Trinity (ps)

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27.Mär.1999
Amiga.org


Amiga Survivor Magazin kommt wieder
Nach einigen Monaten Unterbrechung ist das Amiga Survivor Magazin wieder da. Die erste Online-Ausgabe steht bereit. (ps)

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27.Mär.1999
Andreas Kleinert per eMail


Amiga/REBOL
Andreas schreibt:
Im Dr. Dobb's Journal 2/99 (Februar 99) habe ich einen interessanten Artikel von Michael Swaine unter dem Titel "I Join the Rebol Alliance" gefunden (S. 107ff).
     Neben einem allgemein recht positiven Bericht über Carl Sassenraths REBOL-Skriptsprache findet sich auch eine recht lange Passage ueber den Amiga. Hier Auszüege:
"Amiga is definitely not dead. [...]
The Amiga Empire Strikes Back
One of the platforms Rebol runs on is, not surprisingly, the Amiga. The Amiga computer is not even a little bit dead. One estimate of the installed base of Amiga users is 100.000. Amiga is still popular in Hollywood, for example, it was used in the production of the movies Jurassic Parc and Titanic, and it's used on Babylon V to animate all external views of the space ships. It's still popular among scientists and engineers; an evolving network of Amigas has been in use by NASA since 1987, and is likely to continue in use there for several years. There's a steady stream of new or updated software coming out for the platform [...]
     The Amiga 1000, as you may or may not recall, was introduced in 1985 [...]. The first Amiga OS featured preemptive multitasking, 32 bit structure, and a color GUI. [...]
     Last November it was announced that QNX would provide the real-time kernel for the next version of the Amiga OS. [...] And although the new Amiga will be a radical redesign, it will probably run existing [...] applications. [...]"
     Interessant ist, daß somit ein entsprechender Artikel in einem der renommiertesten Programmier-Fachmagazine auftaucht.
     Ein weiterer Artikel über REBOL - in dem der Amiga immerhin als Zielplattform genannt wird, und darauf hingewiesen wird, daß Carl Sassenrath der "Vater des AmigaOS" sei - findet sich im deutschsprachigen Magazin "iX" 4/99 (S. 74ff). Es handelt sich ebenfalls um ein renommiertes Fachmagazin (Schwesterzeitschrift der c't) und Thomas Herchenroeder schliesst, nach etwas Detail- kritik, mit dem positiven Fazit "Mit seiner klaren und einfachen Syntax und einigen seiner hoeheren Sprachkonzepte kann Rebol trotz allem Gefallen finden [...]".
     Auch die c't und andere Magazine berichteten bereits ueber REBOL - allerdings nicht unbedingt immer mit den entsprechenden Bezügen und Verweisen auf Amiga, AmigaOS und AmigaNG.
Links:
[1] http://www.rebol.com [ REBOL ]
[2] http://www.heise.de [ iX ]
[3] Michael Swaine [ DDJ ] (ps)

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27.Mär.1999
Olaf Köbnik per eMail


Amiga Arena News
Im Monat April gibt es die Programme Easys und Greatkartei zum Sonderpreis in der AmigaArena! Das Gewinnspiel läuft weiter. Zu gewinnen gibt es Keyfiles für das Weltraum Spiel Imperium Terranum II! Weitere Infos dazu in der Amiga Arena. (ps)

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27.Mär.1999
joeCARD


JoeCard G3 goes Amiga!
Da bin ich mal 24 Std. nicht online, weil ich auf einer Modenschau gemodelt habe, und schon verpasse ich die heißeste News :-)
     Lesen Sie den kompletten Artikel über AmiJOE, die dritte G3-Karte von Met@box (ehemals Pios). AmiJOE wird die erste ausschließlich auf dem PowerPC beruhende Prozessorlösung für die Amiga-Plattform sein. Die bekannte G3-Prozessorarchitektur wird den Amiga erstmals in die Lage versetzen, die Leistung vieler gängiger PC-Systeme zu übertreffen.
     Das Entwicklerteam der met@box AG hat sich entschlossen, die AmiJOE nicht nur den Besitzern der High-End-Amiga's A 2000 /A 3000/ A 4000 zur Verfügung zu stellen. Auch die vielen Amiga-Fans, die ihrem A 1200 treu geblieben sind, finden nun eine Chance zum Aufstieg in die G3- Klasse.
     Einige grundlegende Spezifikationen der AmiJOE sind: PowerPC750 (Lonestar) G3 Processor, 333 bzw. 400 MHz, 1.024Kbyte Backside Cache, 66 MHz Local Bus Speed (A 1200), 100 MHz Local Bus Speed (A 2000/ A 3000/ A 4000), UniversalSerial Bus (USB), RealtimeClock (RTC) (A 1200), PCI compatible Connector für zukünftige Erweiterungen (A 2000/ A3000/ A 4000), Sockel für SDRAM Module und FlashROM für einfaches Software Upgrade.
     Als empfohlenen Verkaufspreis für eine AmiJOE 333 Mhz (A 1200) nennt met@box 599 EUR, während die AmiJOE 400 Mhz (für A 2000/ A 3000/ A 4000) zum Preis von 899 EUR angeboten wird. Alle Preise verstehen sich, sofern vorgeschrieben, zuzüglich gesetzlicher Mehrwertsteuer. (ps)

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26.Mär.1999
Heise Newsticker


Aktion "Stimm gegen Spam" läuft weiter
Die Frist zur Unterzeichnung der Petition "Stimm gegen Spam!" endet nicht, wie zunächst vorgesehen, am Mittwoch, 24. März, sondern läuft zunächst weiter. Während bisher erwartet wurde, daß der Wirtschaftsausschuß des Europäischen Parlaments bereits am 29. März eine Vorentscheidung über künftige gesetzliche Regelungen zum Versand von Email-Werbung treffen würde, hat der Rücktritt der EU-Kommission einen Aufschub von noch unbestimmter Dauer bewirkt.
     Die Initiatoren der ersten europaweiten Online-Petition im Internet, politik-digital und c't, erneuern deshalb ihren Aufruf zur Teilnahme an der Aktion, die sich gegen eine gesetzliche Freigabe unerwünschter Email-Werbesendungen wendet. Bisher haben knapp 20.000 Bürger aus allen EU-Ländern die Petition digital unterzeichnet, die weitaus meisten aus Deutschland und Österreich (siehe Unterzeichnerliste). In diesen Ländern hatte auch die Tagespresse über die Petition berichtet. Dagegen verbreitet sich der Aufruf in anderen europäischen Ländern, in denen es bisher nur ein sehr schwaches oder gar kein Presseecho gab, nur sehr langsam, zumal die Initiatoren dazu aufgerufen haben, im Sinne der Aktion die Verbreitung in Internet-Newsgroups zu unterlassen. (ps)

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26.Mär.1999
Aminet [New Uploads]


Neues im Aminet
STFax3038Upd.lha Update von 3.0 auf 3.8
STFax38Upd.lha Update von 3.7 auf 3.8
(ps)

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26.Mär.1999
Czech Amiga News


TVPaint Manuals als Textdateien von Kimme Utsi
TVPStart.txt
TVPUserGuide.txt
(ps)

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26.Mär.1999
Amiga.org


Corel wird AmigaNG supporten
Leider noch nicht bestätigt, aber Gerüchten zufolge wird Corel (bekannt durch WordPerfect und andere gute Programme) AmigaNG supporten. (ps)

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26.Mär.1999
Amiga Nutta


Spiele News von Amiga Nutta
Review von Napalm
Preisausschreiben: Gewinnen Sie Napalm
FUBAR braucht Hilfe von 2D und 3D-Artisten
Tales From Haeven - endgültige Demo fertig
(ps)

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26.Mär.1999
Michael David per eMail


Zukunft von BattleDuel
Die Autoren von BattleDuel haben beschlossen, das Projekt "BattleDuel" und dessen Weiterentwicklung in die Hände interessierter Amiga-User abzugeben. Die Auswahl der User für das neue BattleDuel-Entwicklungsteam trifft das alte Team. Bewerbungen sollten per e-mail an die Autoren battleduel@gmx.net geschickt werden. Mehr Informationen zum Weiterentwicklungskonzept finden Sie auf der komplett überarbeiteten BattleDuel-Website unter http://mysp.com/p/battleduel/index.html. (ps)

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25.Mär.1999
AWD [News]


Midwest Amiga Exposition wird dieses Jahr nicht stattfinden
AmiCon MAE hat sich entschieden, dieses Jahr keine Midwest Amiga Exposition Show auszurichten, da sie im Gegensatz zu den Vorjahren, wo viele andere Shows nicht stattfanden, nun keinen Bedarf mehr sehen. (ps)

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25.Mär.1999
Czech Amiga News


Czech Amiga News kurz vor dem 100.000sten Besucher
Die erfolgreiche tschechische Amiga News Website wartet auf den 100.000sten Besucher. Er wird ein Geschenk erhalten, wenn er ein Screengrab einsendet, aus dem hervorgeht, daß er der 100.000ste Besucher ist, außerdem muß die Adresse angegeben werden und ein Foto geschickt werden. (ps)

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25.Mär.1999
Haage & Partner


Warp3D für Permedia
Endlich liegt die lange erwartete Version von Warp3D für den Permedia-Chip der CVision/BVisionPPC-Grafikkarten vor. Einzelheiten finden Sie hier. Download unter: ftp://ftp.haage-partner.com/3DWorld/Warp3D/. (ps)

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25.Mär.1999
C.S. Bridge Deady per eMail


KOSH summary Nr. 12
KOSH [Kommunity Orientated Software Hardware]

Weekly Summary

Week Commencing: 13th March 1999

Number: 012

Mailing List: kosh-general

In the mailing list this week, the following items were discussed. Please do
not email the scribe regarding any of these topics, it is not his job to answer
these questions but merely to report  the topics of conversation. If you have
any queries about this summary, please email ben@kosh.net, stating the Summary
Number, and Mailing List Name, and he will try to answer your queries.

a)

Subject: Alternative filesystem mechanics

Summary of debate: Part of the feature set for the filesystem "SFS" is that it
                   supports a "run-time defragmenter" that defragments the
                   drive when the user isn't accessing it. Still in development
                   but take a look at the following if interested:
                   http://www.xs4all.nl/~hjohn/SFS/features.htm

                   There is a similar tool under development for PFS2


b)

Subject: File locations

Summary of debate: If the end user wants to be able to keep their files in
                   locations not originally designed for, eg: applications in
                   the applications area then they should be able to do so.


c)

Subject: Sets

Summary of debate: A collection of files/objects could be termed a set. Sets
                   can contain subsets. Two sets can also contain common
                   objects without one being a subset of another. Folders and
                   drawers as terms lack this ability of multiplicity.

                   Soft sets would contain only references to objects. Hard
                   sets would contain the objects themselves.


d)

Subject: Moving around a GUI

Summary of debate: At the moment most GUI's are designed so that you move
                   around them vertically and then horizontally (or vice
                   versa). As a result moving windows, text, pictures etc. in a
                   fluid and accurate diagonal manner can be haphazard at best.
                   For example: resizing windows in 2 plains at once is OK, but
                   after that you are left with a vertical and a horizontal
                   scroll bar and nothing that combines both (except the new
                   track wheel mice - but these have their problems).

                   Therefore it would be nice if KOSH could have diagonal
                   movement built in as standard in an intuitive way.


e)

Subject: New keys on keyboards

Summary of debate: It would be nice if KOSHkeyboards had cut, copy and paste
                   keys in intuitive positions. However you should be able to
                   define your own clipboard keys so adding these three may not
                   be necessary. If we did add these keys they would need to be
                   placed in the main area of the keyboard and not off to one
                   side (eg: near the keypad) as accessing them becomes slower.

f)

Subject: Abstraction and Backing up data

Summary of debate: Scribe's note: this is a subject that I have summarised in
                   depth as it is central to a number of concerns that people
                   have expressed about the object sea.

                   KOSH will fully abstract physical and logical devices in a
                   comprehensive and easy-to-live-with manner. Therefore it
                   will be possible to locate all animations, text objects,
                   application objects, etc individually (eg: .jpg) or by
                   group (eg: all picture types etc) that are present on the
                   system irrespective of where they are located.

                   There is no relationship between the layout of the
                   filesystem as presented to the user and the physical
                   location of the files on a disk.

                   However there should still be a way to find all data
                   relating to a particular object or objects. This could be
                   one of the many entries in the object "database". Therefore
                   an option to display the system as per the conventional
                   currently used directory tree system should also be included
                   as this could be of use when wanting to do things like data
                   backups.

                   However the user should not need to see this. The backup
                   tool perhaps does but it can present the information to you
                   in whatever way you like.

                   Backup tools would probably take a frozen object and
                   compress it (if not already) and store it on the chosen
                   backup media, and note the pertinent information in some
                   index object it maintains of the backup.

                   Backup tools don't need to work directly with the storage
                   system on the drive, just with the objects themselves. It is
                   unlikely that people would often want to perform a
                   block-by-block backup of their files.

                   With an object sea, you throw your work into the sea. To
                   enable you to find it again, it has one or several strings
                   attached to it. When you need it you can just pull in the
                   right string until your creation comes up to the surface. A
                   natural worry that this creates is that the descriptive
                   strings could get broken and objects could therefore be
                   theoretically lost in the sea.

                   Therefore objects in the object sea will not float in an
                   arbitrary way. The objects will be ordered, even if they can
                   have links all over the place.

                   When sending an object to another KOSH machine the class
                   object and associated binding would be understood. however
                   when passing this same object (eg: a JPEG file) to a Linux
                   or Windows machine, they don't know KOSH object structures or
                   class bindings. Further, "JPEG" has a fairly precise
                   definition as a byte-stream. When sending this out to other
                   systems, just that JPEG stream would be wanted. Likewise
                   when importing: a JPEG (again as an example) from another
                   system should be inserted into a JPEG object.

                   Having the ability to add compression, cryptification or other
                   services to the objectsystem is a very good idea.

g)

Subject: Java Serialization

Summary of debate: See: http://www.javasoft.com - In Java there is something
                   called serialization which provides an easy way to implement
                   loads and saves of data in an ArrayList (from the Java API).
                   This could be the same with the Object Sea except that load
                   and save are replaced with freeze/unfreeze.


h)

Subject: Engineering Jobs at Amiga (in San Jose)

Summary of debate: See: http://www.amiga.de or the post forwarded to the ML by
                   Paul May dated 13/03/99, title as per the above subject
                   for information about positions with Amiga.


i)

Subject: Status of AROS

Summary of debate: Paul May has also forwarded a statement on AROS and where it
                   is currently at to the ML, dated 13/03/99, title: [TA] AROS
                   Statement (fwd).


j)

Subject: Icons (continued)

Summary of debate: Do we want fixed size icons which must occupy a specific
                   square or do we go for the Amiga approach which is more
                   flexible but potentially untidier and harder to handle?


k)

Subject: Force feedback input devices

Summary of debate: The idea to have force feedback devices such as a mouse was
                   suggested. This could (for example) let the user feel
                   scrollbars as channels, resizing windows as pulling elastic
                   and selecting icons becoming heavier the more you picked up.


l)

Subject: Mouse-Responsive Speech in a GUI

Summary of debate: As the mouse (or other control device) moves around the
                   desktop a voice could quietly tell the user the name
                   associated with each icon that is passed over, or some other
                   sound, word, or phrase specific to it. This then provides
                   aural confirmation of selection for those who may benefit
                   from such a feature. The same type of aural presentation
                   could equally as an option be implemented for menus and
                   controls within an application. The same applies to context
                   menus in web browsers.


m)

Subject: Heat dissipation in KOSHboxes (continuing "Waterproofing KOSH")

Summary of debate: Two links recommended regarding cooling chips are:
                   http://www.kryotech.com/ and
                   http://www.totalpc.net/hardware/renegade/
                   Kryotech manufactures cooling cases for PCs that use a
                   refrigerating base that runs through a heatsink that you can
                   then affix to your CPU in place of a standard heatsink.

                   The best solution to overheating would be to use low power
                   components and some sensible power management system that
                   can power down unused parts of the system.

                   As for radio interference as previously mentioned, the way
                   to solve this is with shielding which converts radiation
                   back into heat which can then be dissipated via some inbuilt
                   system.

                   The orientation of cards to allow for unfanned convective
                   currents to be optimised could be important. Orientating
                   cards on a vertical plane would not hinder heat
                   dissipation.

                   We must ensure that any KOSHbox that is produced can compete
                   in the general marketplace and therefore special cases and
                   heat dissipation units may increase the cost and reduce
                   sales potential when put next to an average PC. Therefore
                   apart from passive design points (eg: orientating cards
                   vertically) there may be little we can do initially to
                   improve designs.



n)

Subject: Virtual memory in newer NetBSD systems

Summary of debate: See: http://www.ccrc.wustl.edu/pub/chuck/tech/uvm/ for some
                   technical documents on the above.


o)

Subject: Compiling for the Object Sea

Summary of debate: How far would existing compilers need to be rewritten to
                   take account of the new object system when taking into
                   account the fact that programs tend to save data as
                   separate files?

                   A set of functions in the OO filesystem would allow existing
                   applications to be directed to use the new system and not
                   rely on traditional methods of saving. A method would be
                   needed to map the old style files onto the OO filespace.

                   It was stated that this would have nothing to do with
                   compilers as most languages have I/O as some kind of library
                   routine. Allowing for some functions being rewritten there
                   should be no problem.


p)

Subject: RAM disks

Summary of debate: Implementing a RAM: disk aka Amiga-style but designed to
                   work with virtual memory so that the data would be held on
                   disk but not placed in memory. This could be a better way to
                   handle things than temporary files in Windows.

                   Perhaps if everything is conceptually in RAM (including
                   contents of physical disks). Some systems use this and it
                   would building an OO system with persistent objects.

                   There could actually be a (small?) application which does
                   about the same thing as a RAM: disk.


q)

Subject: Task masking

Summary of debate: Could we set up a system where, via a quick option, certain
                   running tasks are suspended and hidden according to user
                   settings and (optionally) another one that's been frozen in
                   the background gets re-activated and set as the current
                   running application?

                   Hotkeys could accommodate this.


r)

Subject: Use of computers by those with disabilities

Summary of debate: See:
     http://www.newsunlimited.co.uk/The_Paper/Weekly/Story/0,3605,30692,00.html
                   which is relevant to the above subject particularly as KOSH
                   aims to enable accessibility for all.


s)

Subject: Speed and thousands of files

Summary of debate: In a traditional filesystem organising several thousand
                   files into several directories with several subdirectories
                   allows for a relatively fast search and locate for an
                   individual file. With the Object Sea references to objects
                   will similarly allow fast access - most likely faster
                   if a directory class optimised for large numbers of files
                   was created.


t)

Subject: Printing of objects

Summary of debate: Objects could be made to include the details to be able to
                   print themselves if text (or show themselves if pictures -
                   or both if either etc). This would remove concerns about
                   having the correct viewer/whatever to be able to use the
                   object. Could Amiga-style datatypes be used for this?


u)

Subject: Computer knit-wear

Summary of debate: See: http://wearables.stanford.edu/ for (what one scribe-e
                   describes as) a "combined pocket computer and hand warmer".


v)

Subject: Userinterface Working Group

Summary of debate: Timo Suoranta wants to work on user interfaces. For this he
                   would like a mailing list and a working group set up. Timo
                   details that this would be started by making one version of
                   the user interface with a limited C++ object model. Then when
                   the KOSH object model is available this can be rewritten or
                   translated. The first version would run on top of X.

                   Timo will look at some existing user interfaces which have
                   free source code and see if this can be utilised. See:
                   http://www.fsai.fh-trier.de/~schmitzj/Xclasses/ which could
                   be relevant.

                   It turns out that Xclasses had some building trouble, but
                   another promising toolkit could be: http://fltk.easysw.com
                   which Timo built on his NetBSD system.


w)

Subject: Disadvantages of the Windows interface (again)

Summary of debate: Greg says the URL quoted last time should have been:
                   http://www.iarchitect.com/msoft.htm - that little "l" makes
                   all the difference:)
(ps)

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24.Mär.1999
Active Technologies


MicroDotII V1.3 NetConnect Upgrade
Für User von NetConnect V2.3 steht bei Active Technologies ein Update von MicroDotII zum Download bereit. md13.lha. Dieses Update funktioniert aufgrund der neuen netconnect.library nur mit NetConnect V2.3. (ps)

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24.Mär.1999
AC-Forum [Joachim Vollmer]


Neue Flashupdates von Phase5 vom 24.03.1999 online
FlashUpdates-240399.lha, lesen Sie auch das entsprechende readme. Die "c"-Taste arbeitete nicht korrekt. Außerdem stehen auch neue 68060/ppc Libraries zum Download bereit 68060-230999.lha, 68060-230399.readme. (ps)

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24.Mär.1999
AmigaPlus


Amiga Plus sucht "Die beste Homepage"
Immer mehr Amiga-Anwender sind mit einer eigenen Homepage im Internet vertreten. Rund 150 haben sich in die Linkliste der AMIGA PLUS eintragen lassen. Jetzt starten wir einen Wettbewerb: Es gilt, die besten Seiten hinsichtlich Optik, Inhalt und Nutzen zu finden. Ausführliche Infos liefert die Mai-Ausgabe der AMIGA PLUS. Abgestimmt werden kann bereits jetzt - und zwar hier.
Meine Website hat die Nummer 08 *unverschämtgrins* :-) (ps)

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24.Mär.1999
Oliver Schuler


Feuerwerk auf Amiga
Mit dem Programm Pyro kann man sich sein eigenes Feuerwerk simulieren. Neben anderen Betriebssystemversionen kann man seit heute auch eine Amiga-Binary Zusammenstellung (von Oliver Schuler) auf der obigen Homepage downloaden.
     Die Amigaversion benötigt: mindestens StormMesa installiert, mindestens einen 68040/FPU Prozessor. Besser WarpUP, Warp3D und entsprechende PPC- und 3D-Beschleuniger Hardware. (ps)

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24.Mär.1999
AmiSITE


Neue Dry Ice Website
Bei Dry Ice handelt es sich um einen weiteren WWW-Browser, der sich in Entwicklung für Amiga befindet. Er wird HTML 4.0 und JavaSkript 1.3 unterstützen. Neben Java soll der Browser auch REBOL unterstützen. Bis jetzt sind 1943 Zeilen geschrieben. (ps)

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24.Mär.1999
Amiga.org


Amiga99 Report von RMAU mit Bildern
Sehr guter Report über die Amiga99 Show in St. Louis mit vielen Bildern, die die gute Stimmung dokumentieren. (ps)

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24.Mär.1999
In eigener Sache


Neue Linkliste bei amiga-news.de
Nachtrag 08.03.2000: Diese Linkliste ist außer Funktion
Wurde durch das neue Amiga Link Directory ersetzt


Da die alte externe Linkliste zum Selbsteintragen nicht sehr zuverlässig arbeitete und immer wieder nicht erreichbar war, habe ich jetzt eine eigene Linkliste eingerichtet. Leider konnte ich die alten Einträge nicht übernehmen, da nun mehr Kategorien zur Verfügung stehen. Bitte tragen Sie Ihre Homepage neu ein. (ps)

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24.Mär.1999
Czech Amiga News


MakeCD 3.2b ist fertig
MakeCD32b.lha. Die deutsche Dokumentation und die aktualisierte FAQ werden nächste Woche eingespielt, warscheinlich zusammen mit einem FlashROM-Tool, welches dann auch Yamaha Drives und Plextor PX-820C unterstützt. (ps)

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23.Mär.1999
per eMail von Salva


Neue Flashupdates von Phase5 vom 23.03.1999 online
FlashUpdates-230399.lha, lesen Sie auch das entsprechende readme. (ps)

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23.Mär.1999
Michael Rogger per eMail


AUGS-Meeting 99
Zum 14. Mal richtet die Amiga User Group Switzerland (AUGS) am 17. und 18. April 99 im Bildungszentrum BZZ in Zofingen bei freiem Eintritt ein Meeting aus, bei dem Sie Ihren Rechner mitbringen können. Auch dieses Jahr werden Neuigkeiten rund um den Amiga vorgestellt. Es werden viele interessante Workshops angeboten, u.a. Internet-Einführung, Suchen und Finden im Internet, Linux und Amiga, KDE Desktop Environment unter Linux. Neben dem Amiga sind auch andere Computer willkommen.
     Den Blick über den Tellerrand, z.B. auf Linux, wird auf diversen Plattformen wie Silicon Graphics Workstations und anderen Systemen, ermöglicht. Auf der Occasionsbörse kann gebrauchte Hard- und Software verkauft und Langgesuchtes gefunden werden. Ein weiterer Höhepunkt ist das traditionelle Harddisk-Weitwerfen und CD-Diskus-Schleudern am Sonntagnachmittag. Weitere Einzelheiten unter: http://www.augs.ch. (ps)

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23.Mär.1999
Andreas Kleinert


Neue akDatatypes vom V44.30 vom 23.03.99
akPNG-dt.lha und akTIFF-dt.lha sowie akJFIF-dt.lha (ps)

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23.Mär.1999
AmiSITE


TWFmultiLED V12.5 verfügbar
Diese MUI LED custom class wird z.B. in StrICQ und StartPanel benutzt. Download: MCC_TWFmultiLED.lzx. (ps)

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23.Mär.1999
AmiSITE


GTK wird für Amiga portiert
Laut Ben Rothwell wird GTK (GUI-System von Linux) auf den Amiga portiert. Damit wäre auch The GIMP (GNU Image Manipulation Program) nutzbar. (ps)

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23.Mär.1999
Olaf Köbnik per eMail


Amiga Arena News
Auf der TaskForce-Seite können Sie einen neuen Screenshot sehen und ein Preview der TaskForce Mission Operation: Babysitter Online! lesen. (ps)

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23.Mär.1999
Phase5


Cyberstorm G3/G4 Projekt Update
Dieses Update umfaßt im Wesentlichen die Punkte, die Wolf Dietrich bereits in den Newsgroups angesprochen hat (siehe hier). Das Update wird auch noch in Deutsch folgen. (ps)

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23.Mär.1999
StarGate


BetterPath V 1.00
Auf Amigas mit OS 2.04 und 2.1 ärgert man sich oft herum, daß das System Libraries grundsätzlich im Libs-Ordner der Workbench-Partition haben will. BetterPath soll diesem Ärgernis ein Ende setzen. Es patcht die OpenLibrary()-Funktion der exec.lib in solch einer Weise, daß sie fortan in drei verschiedenen Verzeichnissen nach der gewünschten Library sucht: In "SYS:Libs/", in "PROGDIR:" und in "PROGDIR:libs/".
     Wichtig: Das Programm ist für Besitzer des AmigaOS 3.0 und 3.1 nutzlos, da das System in diesen Versionen das das genannte Feature ohnehin besitzt! (ps)

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23.Mär.1999
Czech Amiga News


AmigaAMP News
Steffen Häuser hat für AmigaAMP unter WarpUP die erste "external decoding engine" kompiliert.
Neues PlugIn: NeonBars11.lha (ps)

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23.Mär.1999
Czech Amiga News


Fast ATA2/EIDE Software Update V3.9
Downloadseite (ps)

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23.Mär.1999
Schatztruhe


OS Bundle
Schatztruhe bietet Ihnen drei alternative Betriebssysteme für Ihren Amiga zu einem Preis: Das inoffizielle RedHat Linux5.1, NetBSD (gateway! Vol.3) und p.OS (prerelease) ab sofort als Bundle lieferbar für DM 59,- (Gesamtpreis Einzel-CD's DM 107,90). (ps)

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23.Mär.1999
VaporWare


MicroDotII Version 1.3
md2_13.lzx (441 kb) oder md2_13.lha (490 kb) (ps)

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22.Mär.1999
Amiga.org


TV Paint 3.59 Docs
Wer TVPaint gesaugt hat, wird festgestellt haben, daß das Handbuch im nicht gerade amigafreundlichen PDF-Format vorliegt. NW Amiga Group wird eine Guide- und eine HTML-Version erstellen. Wer ein gedrucktes Handbuch haben möchte, melde sich bei Customer_service@newtek.com. Die Kosten für das gedruckte Handbuch werden möglichst gering gehalten. Nähere Infos demnächst auf der Website von NW Amiga Group. (ps)

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22.Mär.1999
Amiga Nutta


Amiga Nutta Spielenews
The Prophet - Demo Download (1.7 MB) unter: prophetdemo.lha oder prophetdemo.lha. (ps)

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22.Mär.1999
Amiga.org


OSCounter
Diese Website will wissen, wer in der Welt mit welchem Rechnersystem online ist. Zur Zeit ist AmigaOS nach BeOS in Deutschland auf dem zweiten Platz. Das können wir doch ändern, oder? :-). In der internationalen Statistik befindet sich AmigaOS nach BeOS und Linux auf dem dritten Platz.
Nachtrag vom 23.03.1999: Na, wer sagts denn, in Deutschland sind wir jetzt schon auf Platz 1, international zwar immer noch auf Platz 3, aber wir rücken näher. (ps)

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22.Mär.1999
Screens


Screens Hintergrundbild
Immer wieder erhält das Team von Screens (PowerPC und MC68040+ OS für Amiga) Anfragen von Usern, die gerne das Hintergrundbild des veröffentlichten Screenshots haben möchten. Darum wird das Bild landscape.jpg zum Download (329 kb) freigegeben. Es ist 1024x768x16 Pixel groß, zeigt eine phantastische Berglandschaft und sieht als Workbench-Hintergrund wirklich super aus. (ps)

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22.Mär.1999
AWD


Status Register 03/99
Lesen Sie CUCOG monatlichen Newsletter. Ältere Status Register finden Sie unter http://www.cucug.org/sr.html. (ps)

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22.Mär.1999
Manfred Tremmel


MT-Rechnung III Update 1.06
MTRechIII_1_06.lzx (ps)

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22.Mär.1999
Pascal Gisin


TextloaderTNG Update 1.12
TLNG112.lha (ps)

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22.Mär.1999
epic marketing


Superfrog wieder da!
Bei epic marketing können Sie das neuaufgelegte Superfrog von Islona Entertainment für £14.99 kaufen. (ps)

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22.Mär.1999
Techno


TTime-Deluxe Update V3.11
TTimeDeluxe311upd.lha, das vorliegende Update-Archiv setzt TTime-Deluxe Version 3.10 voraus. Der Autor Jürgen Reinert empfiehlt zum Installieren sein Installer-Skript zu verwenden. Das Update enthält eine neue Version von T-Calc, TTime-Deluxe und eine leicht veränderte/erweiterte Sondertarif-Tabelle. (ps)

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22.Mär.1999
dspach


VVA (VirtualNetworkingComputing auf Amiga) Update V0.2.1
vva021.lha (ps)

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22.Mär.1999
de comp sys amiga misc


Cyberstorm G3/G4 Zusatzinfos von Wolf Dietrich
Weitere Informationen von Wolf Dietrich über Cyberstorm G3/G4 PPC-Karten (deutsch/engl.):

Cyberstorm G3/G4 Zusatzinfos
Author: Wolf Dietrich
Date: 1999/03/21
Forum: de.comp.sys.amiga.misc

In den ersten zwei Tagen nach der Ankündigung unseres Cyberstorm
G3/G4-Projekts haben wir bereits eine recht positive Resonanz erhalten.
Allen denen, die bereits jetzt dieses Projekt durch ein Vorbestellung
unterstützen, möchte ich daher schon einmal herzlich danken. Da
allerdings auch einige Fragen gestellt wurden, und in ersten Kommentaren
in dieser Newsgroup einige Dinge gesagt wurde, die m.E. der Ergänzung
bedürfen, möchte ich diese hier kurz ansprechen.

1. Leistungsdaten
Das Cyberstorm G3/G4 ist eine reine PowerPC-Lösung, die als erste
PPC-Karte für Amiga keinen 68k-Prozessor benötigt. Sie wird mit
G3-Prozessoren mit mindestens 400MHz oder G4/Altivec-CPUs geliefert
werden (auf  Interposer ZIF- Prozessormodulen). Es wird immer mindestens
1 MB Cache vorhanden sein. Über das PCI-Interface lassen sich beliebige
PCI-Karten betreiben (wir werden uns über mechanischen Anforderungen mit
den Tower-Herstellern unterhalten); hier bietet sich für alle Entwickler
die Möglichkeit, Karten mit PCI-Chips zu bauen oder z.B. PC-Karten mit
Amiga-Treibern zu versehen und anzubieten. Erweiterungen von unserer
Seite sind derzeit nicht vorgesehen; wir werden aufgrund von Nachfragen
allerdings prüfen, ob wir einen Slot für vorhandene
CyberVisionPPC-Karten vorsehen kann.

Zusätzliche on-board Features sind auch nicht vorgesehen; ggfs. könnte
allerdings noch ein FireWire-IF integriert werden, das werden wir in den
nächsten Wochen prüfen. Theoretisch (und praktisch) könnten wir auch
zwei Prozessorsockel (und die dazugehörige MP-Logik) auf dem Board
unterbringen, allerdings wäre für MP-Betrieb die Softwareunterstützung
völlig offen; hier sind andere als wir gefragt...


2. Preis
Die Prozessormodule für Apple PowerMacs mit 400MHz/1MB Backside-Cache
kosten derzeit rund DM 1.700 inkl. MwSt. auf dem deutschen Markt. Wer
also zum aktuellen Vorbestellungspreis von DM 2.030,-- eine Cyberstorm
G3/G4 mit 400MHz G3 ordert, auf der genau ein solches G3 ZIF-Modul wie
in den PowerMacs eingesetzt wird, kauft, erhält das "Cyberstorm
Baseboard" mit dem A4000-Interface, dem SDRAM-Memory Controller bis zu
1GB, sowie dem PCI 2.1 Interface für DM 330,-- Mehrpreis. Dies ist wohl
alles andere als teuer.

Außerdem sollte man berücksichtigen, daß man ggfs. durch den Verkauf
einer vorhandenen Prozessorkarte die Kosten noch etwas reduzieren kann -
und wenn es nur ein paar hundert Mark sind. Bei einem anderen Ansatz ,
z.B. einer Z3-Karte, ist dies eher problematisch, da ein G3 im
Zorro-III-Slot weiterhin den 68k benötigt - zumindest als
Interrupt-Server (was eigentlich auch keinen "100% native PPC kernel"
erlauben dürfte).


3. Vorkasse
Wie (ab Montag abend auch in Deutsch) aus unserer Ankündigung
hervorgeht, verlangen wir - sobald nach Eingang von 1000 Bestellungen
das Projekt gestartet wird - eine Vorkasse von DM 250. Diese wird auf
ein notarielles Anderkonto geleistet, und uns nur dann zur Verfügung
gestellt, wenn wir  innerhalb einer festgelegten Frist die Boards an die
Kunden liefern (Einzelheiten hierzu werden den Vorbestellern zusammen
mit einer Proforma-Rechnung bei Projektstart zugehen). Erfüllen wir die
zugesagte Leistung nicht, erhalten die Kunden ihr Geld zurück. Bei einer
Storno seitens des Kunden besteht allerdings kein Erstattungsanspruch.

Da wir heute nicht einschätzen können, ob sich die sechsstelligen
Investitionen, die für Entwicklung, Prototypisierung, Test und
Produktionsstart notwendig sind, rechnen werden, sehen wir diesen
Mechanismus als einzig sinnvolle Möglichkeit an, das Projekt zu
realisieren. Wir denken, daß man dies als eine Art Partnerschaft
zwischen den Kunden, die Interesse am Erscheinen und Kauf dieses
Produkts haben, und uns, die wir das Produkt bei ausreichender und
gesicherter Nachfrage gerne realisieren möchten, sehen kann. Nebenbei
kann eine über diesen Vorbestellungs-Mechanismus abgesicherte
Entwicklung auch zeitlich gestrafft durchgeführt werden, da eine
gesonderte Finanzierung möglich ist.


4. Lohnt sich ein Upgrade überhaupt noch oder Warum baut man nicht
gleich einen neuen Rechner?

Dies muß natürlich jeder für sich selbst entscheiden. Wer z.B. sieht,
daß ein neuer 300 MHz PC im April 98 DM 2.800 kostet und das gleiche
Produkt im November des gleichen Jahres für DM 1.350 erhältlich ist, muß
sich die Frage stellen, ob er sich überhaupt einen Computer oder
irgendein Zubehör kaufen sollte...

Man muß daher wohl eher den Wert und Nutzen der Leistung, die man zu
einem bestimmten Zeitpunkt einkauft, absolut bewerten. Hier steht eine
400MHz G3-Karte (mit Speichererweiterung und PCI-Interface) für rund
2000 Mark sicherlich recht gut da. Da man über PCI beliebige aktuelle
Hardwareprodukte anschließen kann, wird für eine Erweiterung mit
günstigem Zubehör nur noch die Treiberentwicklung benötigt - und
zumindest für SCSI, Grafik und einiges andere besteht hierfür immer noch
ausreichend Entwicklerpotential. Daran, daß man als Gehäuse und für's
I/O noch die alte A4000-Hardware weiterverwendet (um's mal so überspitzt
zu sagen), gibt es ja eigentlich auch nichts einzuwenden. Wenn man dabei
Erweiterungen, die man schon hat, weiterbenutzen kann, umso besser.

Ein neuer Rechner für AmigaOS wäre natürlich noch besser, aber dies läßt
sich nur dann realisieren, wenn es dazu ein klares (unterstützendes)
Statement und entsprechende Aktivitäten von AI gibt. Die G3/G4
Generation wäre nach unserer Meinung weiterhin der sinnvolle Weg in die
Zukunft, auch mit neuen OS-Versionen. Aber leider beteiligen wir uns
derzeit nicht an Visionen, sondern bauen eben ganz bodenständig nur ein
Stück Hardware...


Wir werden in der Zukunft weitere Infos zu diesem Projekt
veröffentlichen, und auch auf typische Fragen eingehen. Ich bitte, von
Fragen direkt an mich per email abzusehen, ich werde sie (aus zeitlichen
Gründen) mit an Sicherheit grenzender Wahrscheinlichkeit nicht
beantworten können

Ich hoffe, daß wir dieses neue Projekt erfolgreich durchführen können,
und daß es weiterhin genug Unterstützung der Anwender für den Amiga
gibt, und auch das Interesse, mit diesem System ins neue Jahrtausend zu
gehen.

---------------------------------------------------------
Wolf Dietrich, GM phase 5 digital products
wd@gf.phase5.de   http://www.phase5.de


In the first two days after the announcement of our Cyberstorm G3/G4-Projekts we already
received a quite positive resonance. Those, which support this project already now by
vorbestellung, I would like to thank all already once cordially therefore. Since however also some
questions were asked, and in first comments into this newsgroup was said some things, which
require m.E. the supplement, would like I these briefly here to address.

1. Performance data the Cyberstorm G3/G4 is a pure power PC solution, which does not need
68k-Prozessor as the first PPC card for Amiga. It will be supplied with G3-Prozessoren with at
least 400MHz or G4/Altivec-CPUs (on Interposer ZIF processor modules). It will be available
always at least 1 MB Cache. Over the PCI INTERFACE any PCI cards can be operated (we will
us over mechanical request maintained with the Tower manufacturers); here is offered the
possibility, cards with for all developers PCI chip

Additional on board feature are not intended also; if necessary however still another FireWire IF
could be integrated, which we become in the next weeks to check. Theoretically (and practically)
we could accommodate also two processor bases (and the pertinent MP logic) on the board,
however the software support would be completely open for MP operation; here others than we in
demand are...

2. DM 1,700 cost price the processor modules for Apple PowerMacs with 400MHz/1MB Backside
Cache at present approximately inclusive MwSt. on the German market. Who thus at the current
priceprice price of DM 2,030, - - a Cyberstorm G3/G4 with 400MHz G3 orders, on which exactly
such G3 ZIF module is inserted as into the PowerMacs, buys, receives the " Cyberstorm cousin
board " with the A4000-Interface, the SDRAM MEMORY CONTROLLER up to 1GB, as well as the
PCI 2,1 INTERFACES for DM 330, - - additional price. This is probably everything else as
expensive.

Additionally one should consider that one can if necessary reduce the costs by the sales of an
available processor card still somewhat - and if there only a few hundred Marks is. With another
beginning, e.g. a Z3-Karte, this is rather problematic, since a G3 in the Zorro III Slot needs further
the 68k - at least as INTERRUPT server (which actually also no " 100% native PPC might permit
kernel ").

3. Vorkasse as (starting from Monday evening also into German) from our announcement follows,
requires we - as soon as after receipt by 1000 orders the project is started - a vorkasse of DM
250. This is carried out on a notarial Anderkonto one, and made available us only if we supply the
boards within a determined period to the customers (details for this will happen to the
Vorbestellern as well as a pro forma calculation with project start). If we do not fulfill the assured
performance, the customers receive their cash back. With cancellation on the part of the
customer however no claim to reimbursement exists.

Since we cannot estimate today whether the six-digit investments, which are necessary for
development, Prototypisierung, test and production start will count themselves, regard we this
mechanism as only meaningful possibility of implementing the project. We think that one can see
this as a type partnership between the customers, who have interest in the appearance and
purchase of this product and us, whom we would like to implement the product with sufficient and
secured demand gladly. Besides a development secured by this mechanism can be executed also
temporally tightened, since a separate financing is possible.

4. Is a Upgrade worthwhile itself at all still or why builds one not directly a new computer?
This must naturally decide everyone for itself. Who sees e.g. that new 300 mc/s PC in April it
costs 98 DM 2,800 and the same product in the November of the same yearly for DM 1,350 is
available, the question to place itself whether he should buy at all a computer or any
accessories...

One must evaluate therefore probably rather the value and use of the performance, which one
buys at a certain point in time, absolutely. Here is a 400MHz G3-Karte (with memory expansion
and PCI INTERFACE) for approximately 2000 Marks surely quite well there. Since one can attach
any current hardware products over PCI, for an extension with favorable accessories the driver
development is only needed - and at least for SCSI, diagram and some different one for this still
sufficiently developer potential exists. To the fact that one gives I/O still the old A4000-Hardware
as housing and fuer's re-used (um's exaggerates times in such a way to say), it also nothing to
actually object. If one can retain thereby extensions, which one has already, the better.

A new computer for Amiga OS would be naturally still better, but this can be implemented only if
there are in addition a clear (supporting) statement and appropriate activities of AI. The G3/G4
generation would be according to our opinion further the meaningful way into the future, also with
new OS versions. But we unfortunately take part at present not in visions, but build ourselves
evenly quite natively only one piece hardware...

We will publish further information in the future to this project, and will deal also with typical
questions. I please to refrain I her (for temporal reasons) also at security of bordering probability
to answer will not be able from questions directly to me by email

I hope that we can successfully execute this new project, and that there is further enough support
of the users for the Amiga, and also the interest to go with this system in the new millenium.

---------------------------------------------------------
Wolf Dietrich, GM phase 5 digital products
wd@gf.phase5.de   http://www.phase5.de
(ps)

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22.Mär.1999
WarpSNES


WarpSNES 3.5 mit Sound
WarpSNES.lzx Update 3.5 (170 kb) oder WarpSNES.lha 3.5 (400 kb) ganzes Archiv. (ps)

[Meldung: 22. Mär. 1999, 08:00] [Kommentare: 0]
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22.Mär.1999
ICQ Support


StrICQ Version 0.1290
STRICQ_1290.lha (ps)

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21.Mär.1999
AmigaOS.com


Neue Hintergrundbilder bei AmigaOS.com
Eine wirklich gute Sammlung von schönen Workbench Hintergrundbildern finden Sie bei AmigaOS.com. (ps)

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21.Mär.1999
Amiga Nutta


Amiga Nutta Spiele News
Tales From Haeven - endgültige Demo veröffentlicht
The Prophet - Statement vom Autor
Phoenix Fighters - Demo veröffentlicht
World Foundry - Update (ps)

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21.Mär.1999
Stuart Walker per eMail


Space Station 3000 kommt erst im April
Stuart Walker schreibt:
Das versprochen DEMO von Space Station 3000 ist noch nicht veröffentlicht, weil wir es erst noch perfektionieren wollen. Die Intro-Animation ist fertig, es ist 2 Minuten und 20 Sekunden lang und wurde mit Lightwave gerendert. Wir hoffen, SS3000 im April veröffentlichen zu können. (ps)

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21.Mär.1999
Andreas Kleinert


Neue akDatatypes vom V44.28 vom 21.03.99
akPNG-dt.lha und akTIFF-dt.lha sowie akJFIF-dt.lha (ps)

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21.Mär.1999
Czech Amiga News


UGN kündigt Amiga Radio News an
Hören Sie sich die neuesten Amiga News per "Radio" an. Downloadbare Files können widerum per PlayADPCM, welches sich in Ihrem C-Verzeichnis befinden muß, angehört werden. (ps)

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21.Mär.1999
Amiga.org


Jim Collas Rede in Audiofiles
Immerhin 28 MB müssen Sie downloaden, um die Rede hören zu können. Um diese Files abspielen zu können, müssen Sie PlayADPCM in Ihr C-Verzeichnis kopieren. (ps)

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21.Mär.1999
AWD


Amiga99 - Video
Amazing Computing/Amiga Magazine hat nur zwei Tage nach der Show zwei Videobänder über die Amiga99-Show fertig, welche u.a. die Rede von Jim Collas, dem neuen Präsidenten von AMIGA enthälten. (ps)

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21.Mär.1999
AWD


AmiComSys sucht neuen Server
AmiComSys ist ein ICQ-Programm für Amiga. Der Autor Håkan Parting sucht einen neuen Server (einen Amiga, der Tag und Nacht online ist und auf dem AMarquee, das Basisprogramm installiert werden kann). (ps)

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20.Mär.1999
FD Support


Foundation Update 1.23c
FoundationUpd23c.lzx
Nachtrag vom 21.03.1999: Ich habe dieses Update ausprobiert. Der Gegner ist stärker und intelligenter geworden, was Foundation wesentlich interessanter macht und den Spieler zwingt, seine Strategie genau zu durchdenken. Das Update sollten Sie unbedingt downloaden :-). Wer noch mit einer Version unter 1.20 spielt, muß das Spiel von CD komplett neu installieren, aber es lohnt sich. (ps)

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20.Mär.1999
Amiga.org


UGN Meeting mit Jim Collas
Am Samstag auf der Amiga99 Show hatten Repräsentanten verschiedener Usergruppen aus aller Welt Gelegenheit, mit den neuen Präsidenten Jim Collas von "Angesicht zu Angesicht" zu diskutieren.
Lesen Sie die deutsche Zusammenfassung von Martin Baute.
Der wichtigste Punkt dieser Zusammenfassung ist, daß das UGN alle Usergruppen darum bittet, Informationen für ihre zentrale Datenbank zur Verfügung zu stellen. Besuchen Sie www.amiga.org für Details. (ps)

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20.Mär.1999



AMIGA Update Newsletter von Brad Webb #990319
======================================================================
   _    __      _     <>_   __      _    ||
  /\\    |\    /||    ||   /  `    /\\   ||  A M I G A   U P D A T E 
 /__\\   | \  / ||    ||  || ___  /__\\  ||     -News and Rumors-
/    \\_ |  \/  ||_  _||_  \__// /    \\_||   (An Occasional e-mail
         KEEP THE MOMENTUM GOING         ||       Newsmagazine)
======================================================================
        AMIGA and the Amiga logo are trademarks of Amiga, Inc.      
----------------------------------------------------------------------
990319

     A M I G A   ' 9 9   -   A   W A T E R S H E D   S H O W 

           A M I G A   O S   3 . 5   D E S C R I B E D

               A M I G A   A N D   U G N   M E E T 

        D E A T H   R O B S   A M I G A   C O M M U N I T Y 

                L E T T E R   F R O M   P E T R O 

       E - M A I L   F R O M   H A V E M O S E   O N   M M C 

              F R E E   J A V A   F O R   A M I G A ! 

 S P E C I A L   F O R   A M I G A ' S   1 4 T H   B I R T H D A Y - 

    - A N D   1 5 T H   B I R T H D A Y   C E L E B R A T I O N 

                C T M A   S H O W   I N   I N D I A  

          P H O T O G E N I C S   4 . 0   L A U N C H E D

   F O N T   W I T H   E U R O   S Y M B O L   A V A I L A B L E 

          A M I G A   T V   P A I N T   N O W   F R E E ! 

     B A S I L I S K   I I   F R E E   M A C   E M U L A T O R 

          A U D I O   E N H A N C E M E N T   D E V I C E

         T O R N A D O   3 D   3 . 0   D U E   I N   M A Y

            S T A R G A T E   1 . 1   A N N O U N C E D 

         A R T   E F F E C T   3   N O W   S H I P P I N G 

Editor's Thoughts and Introduction:

 This newsletter is already almost too long, so I'm not going to say
much right here. Most of my thoughts this time will be found below, in
comments on the just completed Amiga 99 show. We actually held this
issue a day or two, hoping to hear more reaction from the show. The
community has been almost eerily silent about the show. My thoughts on
that are in the article.
 There's an amazing amount of Amiga news right now, and that in part
is because many people make announcements at show time. Several of
these are significant, and we think you'll find the stories very
interesting. We'll have to hold one or two for the next issue.
 Last issue announced the beginning of a new regime at Amiga, one that
has much promise for the future. With this issue, we start chronicling
how they're doing. Stay with us, we'll keep you informed.
 Brad Webb,
 Editor
----------------------------------------------------------------------
E-mail to the E-ditor:


15 Mar 1999 

Hello Brad.

I know you are gonna have one heck of a crammed issue of Amiga Update coming
out soon.

But if you have got room, can you mention the announcement that NewIcons 4.5
is now available.
(assuming you haven't got that already)

- I love newicons - better than that mwb.

Regards
Mikey C
------
Mikey C,
 Good news for NewIcons users. We may have a story in the next issue.
 Brad

~~~~~~
16 Mar 1999 

Dear Sir,

 I have an Amiga 500 C with about a bushel basket full of soft ware. I
had to stop using it because I couldn't get a print driver that works
well with an HP 690 Ink Jet printer. I love using the machine -- it is
old, like me -- but still runs well. Can you offer any information on
how to keep my old machine fairly close to up to date?

Sincerely,

Dudley 
------
Dudley,
 I wish I had an answer for you. If any of our readers knows of a
driver for the HP 690, please let us know and we'll run the
information in the next issue.
 Brad

~~~~~~
27 Feb 99 

 In the Dec 19, 1998 newsletter, you listed BlackIRC as being
available. Excuse me if you have already addressed my question in a
late issue, but I didn't see an address or web page for more info or
purchasing.
 
 Love the newsletter. You are doing a great job, keep it up.

Thanks so much.

Alan 
------
Alan,
 You can find BlackIRC at any Aminet site.
 We're pleased you like "Amiga Update"; thanks for saying so!
 Brad
----------------------------------------------------------------------

    A M I G A   ' 9 9   -   A   W A T E R S H E D   S H O W 

By Brad Webb

 What to make of the Amiga 99 show just concluded in Saint Louis, USA?
Circumstances we couldn't control prevented "Amiga Update" from having
a representative at the show. However, there are always many good show
reports available after an Amiga show, so we went looking for the best
to bring you. This time, there has been almost nothing. The best we've
seen so far is by CUCUG's Kevin Hisle on their web site. Check it out
for a list of those who had booths, and many good photos. But even
Kevin's report says virtually nothing about the "big" events -
speeches by the new President of Amiga, Jim Collas, and others,
concerning the new corporate structure, the move to San Diego, the
development plans and so on.
 
 In part, this is probably due to the fact that the new regime and its
newly announced fast track development plans had been in place only a
short time when the show started. In part, it may be due to the few
postings we have seen being marked as not for reposting. That doesn't
explain why more folks haven't given their impressions of events,
however.
 
 From what we can learn, it's still too early to be certain how the
Amiga community views the new order. We think that's why there's been
so much silence. Mr. Collas is saying all the right things. That's
good, but Amigans have heard that before. The plan sounds good, but
Amigan's have had plans described before without results. Our reading,
based on letters from readers who attended and poking around the
community a bit, is that most people are hopeful but wary. They
appreciated what they heard at the show, but will only be convinced
the world is improving when it happens. The good news is people still
believe a future can be built, and they are willing to contribute if
they can. The bad news is they're not prepared to be excited to talk
about it much. It's up to Amiga to make them excited, by following
through. Our guess? We think Amiga will follow through this time, and
there will be some excitement down the road.
 
 We've seen reports that the biggest group of doubters are the
developers. It's hard to judge how accurate that is, but they've
certainly lost the most with the direction Amiga Incorporated has
limped in up till now. We have reports of a deep divide between Amiga
Inc. and the developers being detected at the show. As these are
subjective reactions, we can only hope things aren't as bad as the
impressions some folks received. We did receive other reports that the
developers were more excited by the new directions Amiga Inc. is
talking about than the user community is. This somewhat schizophrenic
reaction to recent news isn't surprising - it will take some time to
see where we're really going. One thing to keep in mind is that
developers are business people, and must have a love of the Amiga or
they wouldn't be in that business. Help create a market they can
thrive in, and they'll be there for you.
 
 There were several important announcements at the show from the
companies involved. We have stories on many of them below. Our vote
for the top news would have two stories tied - the "Daytona" Java
Virtual Machine from top Amiga developer Holger Kruse, and the news
about the "Classic" Amiga OS from Amiga itself. The pages put up at
Amiga International's web site at the time of the show indicate that
not only is 3.5 alive and well, there may even be further upgrades
beyond that. This is a genuine shock, and if it's indicative of the
new thinking going on within Amiga, then we find it very encouraging.
Of course, part of the reason for more than one upcoming revision of
Classic OS is that Amiga is too far behind to put everything in the
next release and get it out any time soon.
 
 According to those who listened to Mr. Collas's speech, he had many
encouraging points to make. First among them was that Amiga now has
the full support of Gateway, who have placed seasoned senior
management in the division and given it a meaningful budget. As if to
underscore this, Amiga has posted several job openings.
 
 Mr. Collas also announced the first version of the new Amiga
operating environment, to be called AmigaSoft 4.0, will be released in
September for developer use. We're not sure why the term is operating
environment rather than operating system. We'll be watching to see if
there's significance to the choice of words. In any event, the final
version is due later in the year. AmigaSoft will apparently support
multiple processors, an unexpected and welcome development. AmigaSoft
5.0 will follow in 2000.
 
 Apparently Mr. Collas has high goals for the Amiga. He mentioned as
many as 30 million sales being targeted, but added that would require
the proper strategies to accomplish. He also promised more involvement
in the Amiga community, with better communications and support
programs for developers, magazines, dealers, shows and distributors.
 
 All this sounds very good, and must have raised the hopes of
most listeners. One thing we've all learned in recent years, though -
we'll listen, we'll hope, but we'll only believe when we see it. If we
do see it, Mr. Collas and the rest of Amiga can count on support and
praise from the community well beyond the standing ovation he received
in Saint Louis.
-----------------------------------------------------------------------------

              A M I G A   O S   3 . 5   D E S C R I B E D

BENEFITS OF THE AMIGAOS 3.5 UPDATE

        Easy Internet Access
        Support for Hard disks > 4GB
        Modern Graphical User Interface (GUI)
        Extensive CD-ROM Support
        Support for current Printers
        PowerPC Support
        HTML Online Documentation
        Bug Fixes



     EASY INTERNET ACCESS

 TCP/IP Stack
 o Easy to setup the connection to your provider within minutes
 o Multi user support
 o Multi interface support (Internet and Ethernet)
 o Latest Socks v4/5 client module for firewalls
 o Enhanced SANA II support for fast transfer rates
 
 WWW Browser with Offline/Online Support
 o Browsing the OS 3.5 docs and the Internet
 
 New Cross-Application E-mail Library
 o General API for sending and receiving of E-mails
 
 New EMail Client
 o Based on the E-mail library
 
 

     SUPPORT FOR HARD DISKS > 4GB

 NSDPatch
 o New standard for 64 Bit Devices
 o Updated Info, Format, Diskcopy and FastFileSystem
 
 New HDToolBox
 o The low-level library processes the following tasks
 o Scanning the SCSI bus
 o Read the physical information of the hard disk
 o Read/write the logical information (RDB)
 o Create Mount files
 o Read special Mount entries to restore the RDB
 o HDToolBox applicatsion that uses the low-level library
 o New GUI style



     MODERN GRAPHICAL USER INTERFACE (GUI)

 New Icon Set (Glow Icons)
 o New complete icon set for all system tools
 o New icons for most applications

 New Icon Library
 o Icons with up to 256 colors
 o Automatic color adaptation
 o NewIcon compatible
 o Compatible to OS 3.1 icons

 New BOOPSI Library
 o New complete set of powerful BOOPSI gadgets
 o Very fast, modular and scalable
 o AmigaOS compatible implementation
 o Compatible to existing BOOPSI classes
 
 New Resource Library
 o Loads and manages all GUI resources
 o Change the GUI without recompilation of the application
 o Can be used with any programming language
 
 New GUI Editor for Developers
 o WYSIWYG GUI editor
 o Creates resource files that are used by the new resource library
 o Automatic localization of the application



     EXTENSIVE CD-ROM SUPPORT

 CacheCDFS
 o ISO9660, RockRidge, Joliet (Win 95/98) and MAC HFS compatible
 o Supports Amiga protection bit and file comments
 o MultiSession CD-ROM support
 
 New PlayCD
 o (programmable) Audio player for SCSI and ATAPI CD-ROM drives
 o Low memory consumption
 
 New CDFSPrefs
 o CacheCDFS preferences for 'on the fly' configuration



     FULL PRINTER SUPPORT

 New Printer Device
 o Drivers for all common printers
 o PowerPC support
 o New functions to print all kinds of bitmaps
 o New API to define page size and page break correctly
 o Support for 24 bit Picasso96 DumpRastPort command
 o TurboPrint compatible functions to print 8 Bit chunky and 16/24 bit
 bitmaps

 New Printer Preferences
 o Updated for new GUI style
 
 
 
     POWERPC SUPPORT

 New WarpUP PowerPC Support
 o AmigaOS compatible integration
 o Extensive functionality
 o Hardware independent driver system, easy to extend
 
 New Preferences
 o Updated for new GUI style
 


     HTML DOCUMENTATION

 New Comprehensive Instructions
 o Reworked documentation for Workbench, DOS, ARexx and Harddisk
 o Completion of all the new featues of AmigaOS 3.5
 o Extensive Illustrations
 o Bilingual English/German



     BUG FIXES

 o Corrections and Extensions
 o Accelerated and reworked Workbench
 o Extened and reworked ASL library
 o Reworked Bullet library
 o Reworked Diskfont library
 o New datatypes for JPG, GIF, AIFF
 o New SCSI Mount tool
 o Reworked A2024 monitor driver
 o Reworked CLI command (Join, Status, Type)



     THE FUTURE (PLANS AND OPTIONS)

 3.6, 3.7, ....
 o Further Releases or AddOn Packages
 
 
 4.0 - A New Release for the Classic Amiga
 o New reworked and extended Kickstart
 o Extended PowerPC Support
 o New 68K Emulator for PPC-only systems
 o Many new System Libraries ( Graphics.Library, Layers.library, etc)
 as PPC-native


Amiga OS 3.5 System Requirements

 In order to upgrade your Amiga system to OS 3.5, it must be equipped
 with the following hardware:
 
 o CD-ROM drive
 o Hard drive
 o 68020 or higher processor
 o Amiga 3.1 ROMs
 o 4 MB Fast RAM
 
 For better performance, Amiga Inc. recommends:
 
 o 68030 or higher processor
 o 8 MB Fast RAM
 o Graphics accelerator and/or scandoubler
 o Modem
 
 To take full advantage of OS 3.5 we also recommend you add the
 following:
 
 o 68060 processor with PowerPC accellerator card
 o 16-bit sound card
 o 32 MB Fast RAM
 o I/O Accelerator
 

Amiga OS 3.5 Frequently Asked Questions

 Q. When will 3.5 be completed?
 A. 3.5 is scheduled for release the first half of 1999. 3.5 is still
    on schedule.
 
 Q. How much will it cost?
 A. 3.5 has a targeted list price for USD$49.95
 
 Q. Where are the RTG and RTA support?
 A. These are features that are no longer part of the core of 3.5. We
    are evaluating these features.
 
 Q. Will there be PPC support?
 A. Yes. 3.5 will have PPC co-processor support.
 
 Q. Will it run on a Macintosh?
 A. No.
 
 Q. Will 3.5 support MUI?
 A. As 3.1 does currently.
 
 Q. Will 3.5 have new icon support?
 A. Yes. More specifics will follow.
 
 Q. Do you plan on to bundle the 3.1 ROM with the 3.5 upgrade?
 A. This will be up to the reseller. We are not intending to offer a
 3.1/3.5 bundle.
 
 Q. Is this the last upgrade for the Amiga Classic?
 A. There are plans for further Updates as well as AddOn packages for
    OS 3.5
 
 Q. Is QNX playing some role in 3.5?
 A. No. QNX is only working with Amiga on the NG Amiga.
 
----------------------------------------------------------------------

                A M I G A   A N D   U G N   M E E T 

FOR IMMEDIATE RELEASE

UGN Representatives meet with Amiga

17 March, 1999

Wayne Hunt
Executive Director
User Group Network
http://ugn.amiga.org
User Group Network Mailing List

 {This is from the UGN's mailing list, covering the metting between
Amiga's management team and the User Group Network. Amiga President
Jim Collas, Jeff Schindler, Bill McEwen, Jim VonHolle and Darreck
Lisle were all in attendance. Below is the story as posted. Brad}

 To elaborate, or at least help Steven with the points he had, I was
asked at the last minute to assemble no more than 12 people to meet
face-to-face with Jim Collas "sometime Saturday afternoon" to
represent the User Groups (and users) out there. This occurred at
roughly 10:00pm Friday night.
 
 8:00 Saturday morning, we had the UGN representative breakfast which
lasted until about 9:30 or so, then found out from our liason, Darreck
Lisle, that it was to happen at 11am that morning. I made the
invitation to the attendees there, then literally RAN around the hall
and show floor searching out each and every user group president and
UGN representative I could find to attend the meeting. If anyone
wasn't included, it was not for lack of trying, it's simply the fact
that I didn't run across you before I had found 12 other people. As
for the rest, here's what happened.

 After hauling our own chairs from the King James conference room, we
all squeezed into Mr. Collas' suite to be greeted by Mr. Collas with
"do you have any questions for us?" Oh boy was that ever an
understatement! What followed was almost one and a half hours
(overlapping the UGN luncheon) of feedback and discussion on several
relevant subjects to include;

- the community
----

 The Amiga staff there pointed out to us that they really would like
to involve themselves fully in the existing community and in fact,
become a part of it rather than simply "the company". JimC (who did
most of the talking) pointed out to us that he's aware that Gateway
has been "screwing up" and underestimating the Amiga community and
they want to make amends by becoming not only the company, but "part
of the community as well".
 
 It was pointed out to the Amiga management that the public needs more
news of every kind to come from the company. Not just "these are the
specs and dates" type news, but all of it. It was suggested that;
 
 1. they look into the production of a biweekly or monthly mailing to
all of the User Groups which would contain giveaway trinkets and news
updates. (similar to Gateway's "Prairie News" newsletter)
 
 2. if they really want to start participating in the community, they
might consider actively participating (when possible) in things like
the UGN Mailing list.
 
 3. let us know the personality details of the crew to make them a
part of the community. Let us know who's hired and their background,
etc.
 
 4. include as news when AI goes out and talks to major third party
 companies
 
 5. it was suggested by several representatives (not me) that Amiga
needs to really get on the ball as far as website updates and that
they:
 o make the .com a suitable, professional site
 o use the .net site for network services such as free web services to
 UG's and free e-mail to all (ala gateway.net)
 o use the UGN's .org site for all outgoing news to users and groups
 which didn't fit on the .com site.
 
 6. Mr. Collas stressed that they (Gateway) had underestimated the
need to support the current machines and market and he firmly pledged
that "the classic machines aren't going away for at least another two
or three years". Now, he didn't offer specifics other than the fact
that they would continue (or in the minds of some attendees, start)
supporting and developing for the "Classic Amiga line" even after the
newmachines were introduced. Editor's note: Combined with the
announcement from H&P that there would be a 3.6, 3.7, etc, the
lifeline of the Amiga "Classic" machines seems ensured.
 
 7. We (the UGN) need to get our contact information verified and
updated in the database so that each User Group could be contacted
directly from Amiga with pertinent mailings, etc. It was also
recommended that EACH user group update their own records and include
the address information of each user, past and present for a private
database which Amiga would use to let people know that "something
wonderful is happening" and to keep an eye on the Amiga.
 
- developers and dealers
 
 We discussed several points of relevance where keeping developers
involved was concerned. Jim Collas said they would (or were) consider
a "sponsored development" (for lack of better terms) program whereby
Amiga could be petitioned by established developers for financial
assistance to complete a project or upgrade in return for some
percentage.
 
 There were also various pointers about keeping dealers involved and
perhaps Amiga organizing discounts on products for Amiga User Groups
through every available, relevant dealer (not just Amiga dealers, but
major players such as Yamaha {speakers}, 3Com {modems and network
cards}, and others.)

 Overall, most every point was designed to help every other part of
the community (Amiga, user groups, developers, and vendors) bring in
both memberships and interest. It is also designed to stop the slow
decline of interest in User Groups and the Amiga in general.
 
 For the first time, as many there will attest, we really felt like
Amiga was actually listening and very, VERY interested in what we had
to say. During the meeting, we got the distinct impression that we
were hearing Jim Collas thinking out loud and that a lot of the
feedback we provided came as a profound surprise to them. A lot of "we
should do this" and such. Later Sunday, I was approached by a
management member who stated that he was told to "be sure this stuff
happens" so I am actually psyched and waiting for stuff to happen.
 
 ***** Current status (just got off the phone)***** is that we (the
UGN and Amiga.org) are working towards reaching a formal agreement
with Amiga to handle and be recognized as the central location for
Amiga Organizations as per number 5 above (the ICOA voted to move
their website to Amiga.org Friday at the show). The mailings (#1
above) aren't expected to actually start until mid April, which will
give the UGN time to get it's ducks in a row.
 
 We need to start assembling and submitting user information to them
ASAP.
 
 Amiga is also in the midst of moving their offices from South Dakota
to San Diego which has all the staff tied up at the moment with
logistics. Once the Agreement is reached to use Amiga.org for
organizations, changes will start occurring and we will start seeing a
lot more news items flowing from Amiga as they've designated a staff
member specifically to disseminating news to the community.

Feedback is welcomed,

Wayne Hunt
Executive Director
User Group Network
http://ugn.amiga.org

"Users Helping Users"
----------------------------------------------------------------------

         D E A T H   R O B S   A M I G A   C O M M U N I T Y 

FOR IMMEDIATE RELEASE

The Amiga loses a Champion

3 March, 1999

Hello,

 Mr. Hardware Computers has some sad news to bring you. *Joe Rothman*
(Mr. Hardware) died this morning March 3, 1999. He died suddenly of
apparent Heart failure. Pam, his wife found him dead early this
morning. Joe was a main pillar in the *Amiga* community since the
beginning. Pam's picture even appeared on one of the Amiga 500 boxes.
The future of Mr. Hardware will be announced. If you have any
questions please direct them to me, Russ Norrby (516)821-2364 or
nvp@northeast.net. Pam will not be answering the phone for the next
week or so.
 
 The funeral will be this Friday 10-11am for visitation Moloney
Funeral Hall in Central Islip, NY (516)234-6000 Please do not bring
flowers but , if you would like to make a dontation for his wife Pam.
Make all checks out to Pam Rothman and send to 38 Pearl Rd. Rocky
Point, NY 11778.

Amiga Forever!!!

Sincerely, Russ Norrby

Field Rep for Mr. Hardware & LICA, Treasurer
----------------------------------------------------------------------

                L E T T E R   F R O M   P E T R O 

2 Mar 99 13:08:19 -0600
                       Open letter to the Amiga Community

 February 8, 1999 - a historical day.

 This day reminded me of the spirit of 1985, when Amiga was presented
to the world public in New York.
 
 This time a vision is born: Making computers a natural part of
everyday life.
 
 It is almost 2 years ago, since the take over by Gateway. Many people
know me as an impatient man and you may anticipate how difficult the
period from March 97 to February 8, 1999 was. A time of low
communication with the Amiga community, low public relations and low
information about visions, missions and goals.
 
 But my dear Amigans, I can reassure you the ray of hope will become a
bright sun within the next 6 month. The Amiga will be lead to the
future under the technical experienced management of an absolute
professional. Jim Collas, Senior Vice President Product Development &
Management of Gateway, Inc. has decided to modify his position and to
work for Amiga only. To reach all our goals, I will work on his side
and support him with all my energy.
 
 Our mission is:
 
 To create a revolutionary and compelling systems architecture and
operating environment for multimedia computers and digital information
appliances which can easily be imbedded into consumer computing
devices and enables innovative Internet services.
 
 Without talk big, I can tell you that in the middle of November 99 we
will launch the new Amiga systems architecture and operation
environment.
 
 For this purpose we will organise press conferences to inform the
public about our goals and directions. Besides the new and
revolutionary Amiga Operating System we are working on our existing
platform to present the upgrade 3.5 as soon as possible
 
 First detailed information will be presented in St. Louis, USA (March
12. - 14.). We hope to be in the position to sell the first Operating
System upgrades 3.5 in summer 99. The German company Haage & Partner
and myself will take care about this project.
 
 AMIGA International, Inc. and Amiga, Inc. will conquer as one team
the computer world; under the management of Jim Collas - and you my
dear Amigans, will be a part of it.
 
 Help us performing our goals. Jim Collas will inform you within the
next days about the organisation, plans and goals of our company.
 
 A very exciting time is coming and it is for me and my staff a honour
to be a part of a new computer generation as pioneer and to pave the
way for the future just like it was at Commodore.
 
 Long live our beloved Amiga and our community

Yours
Petro Tyschtschenko
March 1999
----------------------------------------------------------------------

      E - M A I L   F R O M   H A V E M O S E   O N   M M C 

12 Mar 1999 

{The following note from Amiga's Dr. Allan Havemose was discovered on
the Net. The MMC, for those new to the term, is the "Magical Mystery
Chip", or the mysterious processor which will be at the heart of the
next generation of Amigas. Brad}

>The MMC-maker (which one ever - as Allan told us at Cologne there are
>several MMC-like chips in development) would be crazy to tie himself
>too much to a startup-company like AI, who knows if they'll have
>success. And AI doesn't look like they want to tie themselves again
>too much to one architecture (although they need of course one to
>start with).

 We probably made a mistake by not making it completely clear that our
target specs were being met by several MMC at the time of the
announcement (WOA London last year). And with technology moving very
rapidly, who would want to be tied down with just one partner ?

I know that the MMC speculation has been fun, but there unfortunately
isn't much to speculate about. We just have not had to make a decision
yet, so we haven't !

It's really that simple :)

Allan

--
Allan Havemose, Ph.D.
Amiga Vice President, Engineering
email:havemose@amiga.com (W)
email:havemose@ix.netcom.com (H)
----------------------------------------------------------------------

              F R E E   J A V A   F O R   A M I G A ! 

 Nordic Global made a surprise announcement at Amiga99--Java for the
Amiga! And best of all, the runtime package and developer package will
be FREE!

----
Daytona(tm)
Java(tm) for AmigaOS

 Daytona is a complete Java 2 runtime system for AmigaOS, based on the
"Java 2 Platform" by Sun Microsystems, Inc. Among other things it
contains support for
 
 o The complete Java 2 API and class set, directly derived from Sun's
 reference implementation, and therefore 100% compatible with the
 official Java specifications and releases (unlike some other Java
 runtime engines for Amiga OS).

 o Multithreading, using a native Amiga implementation. No Unix
 emulation code or libraries required.
 
 o File and socket I/O (multithreaded) including multicasting,
 URLhandling and Internet protocol engines.
 
 o AWT (Abstract Windows Toolkit): The basic Daytona package contains
 AWT runtime classes, but no native bindings AWT bindings for native
 AmigaOS displays are available as part of the Dayton~LUS package.
 
 o JFC (Java Foundation Classes): Swing, Java 2D.
 
 o CORBA.

Daytona is available FREE of charge.

----
DaytonaDEV(tm)

 DaytonaDEV is an add-on to Daytona. It is intended for developers who
want to write their own Java programs, and compile them into Java byte
code. DaytonaDEV contains the following items:
 
 o Java byte-code compiler: launcher and all required runtime classes.
 
 o Various tools (bytecode disassembler, documentation generator,
   archive management tools etc.)

DaytonaDEV is available FREE of charge.

----

 Daytona PLUS(tm) DaytonaPLUS is an independently developed add-on to
Daytona that provides additional Amiga-specific features. DaytonaPLUS
contains:
 
 o AWT bindings for native AmigaOS displays. Includes support for
 CyberGraphX and Picasso96 high/truecolor screens.

 o BOOPSI "look-and-feel" for Swing.

 o Applet API and runtime system with a stand-alone Applet viewer and
 a documented Applet API library, allowing Daytona to be used to add
 Java Applet support to AmigaOS web browsers.

 o PowerPC support for PowerUP

 o JIT (Just-In-Time) compilers for 68K and PPC.

 o Support for precompiled native (68K and PPC) versions of all
 standard Java runtime classes. Daytona and DaytonaDEV come with
 complete sets of 68K/PPC-precompiled runtime classes for use with
 DaytonaPLUS.
 
 DaytonaPLUS is distributed as shareware and requires registration.
Registration fee: to be announced. For more information please contact
Holger Kruse at Nordic Global Inc. (kruse@nordicglobal . corn,
http://www.nordicglobal.com/). Projected release date of first public
beta versions: summer 1999. Features are subject to change.

----

 Daytona, DaytonaDEV and DaytonaPLUS are trademarks of Nordic Global
Inc. Java and all Java-based marks are trademarks or registered
trademarks of Sun Microsystems, Inc. in the United States and other
collutnea. Nordic Global Inc., Daytona, DaytonaDEV and DaytonaPLUS are
independent of Sun Microsystems, Inc.
----------------------------------------------------------------------

 S P E C I A L   F O R   A M I G A ' S   1 4 T H   B I R T H D A Y - 


Amiga Is 14 This Year
----

 We at Trogladite Software, and World Of Amiga, decided that we wanted
to do more for the Amiga's 14th birthday than just slap a 'Special
Edition' title on Issue 4 and have done with it. So, we are going to
release Issue 4 on May 20th (instead of June, when it should be
released), and then release WOA Special Issue 1 on June 15th June.
 
 Since this is happening, we need input from you, the readers. Games,
articles, utils, pictures, animations, whatever. Just send it to the
address at the bottom of this page. We've already got loads of
exciting things lined up, including articles from famous Amiga
shareware developers (and a special guest appearance from a well known
man at Amiga Inc... you'll have to wait and see who).
 
 The address to send stuff to is woa14@trogsoft.freeserve.co.uk
----------------------------------------------------------------------

    - A N D   1 5 T H   B I R T H D A Y   C E L E B R A T I O N 

FOR IMMEDIATE RELEASE
March 16th, 1999

Amiga 15th Anniversary Celebration in Atlanta (Amiga:2000)

 Class of '85 Reunion: On July 21st, 2000, we are celebrating the 15th
anniversary of a machine that started a revolution that is still felt
today. The Amiga spawned a cult religion of unbelievable proportion
and magnitude, which keeps the spirit alive in spite of tremendous
adversity.
 
 Come celebrate as we commemorate the life of the Amiga. Join Carl
Sassenrath, Ron Nicholson, Dave Haynie, Matt Dillon, and many many
more Amiga luminaries for presentations on Friday, Saturday and
Sunday. Topping things off will be a banquet awards dinner on Saturday
night honoring those in the Amiga community, and remembering those who
are no longer with us.
 
 You can sign up for a yearbook that spans from the early days of the
Lorraine right up to the show, complete with development notes from
the designers, pictures, and stories from the original Amiga, Inc, and
Commodore-Amiga teams. Also, tidbits from developers and trade shows
will round out the yearbook. There will also be a Boing class ring, as
well as a limited edition event T-shirt autographed by VIPs at the
show.

and.. much... much... more.

Contacts:
William Coldwell, A2K coordinator (billc@warped.com)
Lamar Morgan, A2K coordinator (lamar@mindspring.com)


Mailing List:
Send "subscribe a2k" to listserv@amiga2000.org


Web page:
http://www.amiga2000.org
----------------------------------------------------------------------

                  C T M A   S H O W   I N   I N D I A  

              Cable TV Show '99 in Calcutta, India (CTMA)

 (From the Amiga Web site.) From February 23 - 25, 1999, the third big
exhibition for cable TV in India took place in Calcutta, India. AMIGA
International, Inc. attended the exhibition with an own booth,
represented by our distributor Raja Electronics from Delhi. The show
was a complete success for AMIGA. A lot of people from the cable TV
industry came over from nearby Bangladesh to stock up with A1200's.
 
 AMIGA's booth was a one of the most visited booths of the exhibition.
Also, Mrs. Newel from famous German Radio Station "Deutsche Welle",
(another exhibitor) visited AMIGA's booth (picture 3). AMIGA
International, Inc. is now represented in Calcutta by both a dealer
and a service center.
 
 During the exhibition (three days), 60 A1200's were sold at the booth
and additional orders have been placed. Employees of several cable TV
companies got familiar with the AMIGA system using "Scala" during
seminars held in Lindbay hotel. AMIGA is known in India's cable TV
industry as one of the most popular and irreplaceable computer
systems.
----------------------------------------------------------------------

         P H O T O G E N I C S   4 . 0   L A U N C H E D

9th March 1999

 Paul Nolan is proud to announce Photogenics 4.0, a complete rewrite
of the original Photogenics, and the culmination of over four years of
development.
 
 Photogenics is a graphics/art package. It allows you to create
stunning images, either from scratch or by modifying existing images.
It can be used for a multitude of purposes, from simple file
conversion, to advanced photo manipulation and re-touching. It also
offers extremely realistic and easy to use media such as pencils,
chalk and watercolours to create stunning masterpieces in minutes.
 
 Photogenics is based on innovation. At its core, it works on images
unlike any other product. Nothing you draw is permanent, it can be
rubbed out as easily as it was drawn, and tweaked to perfection. This
freedom allows you to experiment to a level never before seen.
 
 Photogenics 4.0 features:
 
 o Unparalleled levels of creativity from being able to modify the
colour, transparency, image processing mode, and even the position of
what you have drawn, all in real time!

 o Realistic Media tools such as Airbrush, Chalk, Pencil, Sponge,
Watercolour, Smudge and Smear.

 o Designed to look and feel good using just a standard mouse.

 o Paint-on Image Processing allows the user to apply effects simply
by drawing with any of the media tools. Being able to just airbrush
everything on (and off!) allows instant touch ups without the need for
tedious masking. Paint modes available include AddColour, Adjust
(Brightness/Contrast/Red/Green/Blue), Bas Relief, BiColour, Blur,Burn,
BurnThru, Clone, ColourToGrey, Convolve, Darken, DifferenceRGB,
DisplaceMap, Dodge, EdgeDetect, Emboss, FlipX, FlipY, Hardlight,
Lighten, Min, Max, MotionBlur, Multiply, Negative, Overlay, Paint,
PanBlur, Pixelize, Posterize, RadialBlur, Roll, RubPaint, RubThru,
Screen, Fire, Solarize, Softlight, SubtractColour, and Tint.

 o Exclusive Paint Layer technology allows mistakes to be rubbed out
without having to redo the good parts, simply by fading out with the
right mouse button.

 o Undo/Redo system allows you to go back as far as you specify, so
that you have the power of both undo styles.
 
 o Unlimited number of easy to use layers allows fast image
composition and amazing possibilities.
 
 o Stunning Paint-On Pyrotechnics such as lens-flares, fire, and
explosions. Combine with smear to produce supernovas, waves of fire,
and even sunsets and waterfalls.
 
 o Innovative clutter free user interface (font sensitive and user
scaleable). GUI components can be docked/undocked, and positioned
wherever you please.

 o Fully multi-threaded - you'll never be kept waiting as Photogenics
responds instantly to your requests even while operations are in
progress.
 
 o Advanced yet still easy to use Alpha channel support. Use any open
image as a mask, or simply paint one straight on to the image. Updates
to the Alpha channel such as brush strokes are reflected on the main
image in real time.
 
 o 24bit Alpha channels. Only Photogenics lets you use colour Alpha
channels, which enable you to independently mask each of the red green
and blue channels. Paint on the Alpha with red, and this lets the red
component show through, paint on with yellow, and both the red and
green channels are updated. Painting with shades of grey produce
masking as normal. Create awesome effects by loading in a 24bit Alpha
channel and using it to mask image-processing effects.
 
 o Text Tool - finally you can just drag a box where you want the
text, and type it straight onto any paint layer. Supports bitmapped
and scalable fonts, with antialiasing.
 
 o Multiple Views - allows you to have as many views of an image as
you like, each with its own magnification.
 
 o Impressive colour selection facilities, with five colour choosers,
RGB and HSV sliders, and support for 256 colour swatches. You can also
pick colours from Images, with changes updating in real time.
 
 o Extensive file format support. Current list includes loading and
saving IFF-ILBM, IFF-DEEP, JPEG, Targa, TIFF, BMP, PNG, with more to
follow. Photogenics also supports loading with 24bit DataTypes.
 
 o 24bit Printing support via StudioPrint.

 o Open Architecture - Photogenics is effectively just one big
collection of plug-ins that blends seamlessly to form one program.
Third party developers can have access to the same API as Photogenics
does, allowing developers to extend the core software to an amazing
degree.

Minimum Requirements:

68020, 8Mb RAM, Amiga OS 3.0,CD ROM drive.

Recommended Requirements:

68060, 16 or 24bit display, 16Mb RAM, Amiga OS 3.0, CD ROM drive.

Pricing details to follow shortly.

Paul Nolan
----------------------------------------------------------------------

    F O N T   W I T H   E U R O   S Y M B O L   A V A I L A B L E 

1 Mar 1999

 I've made probably the first Amiga font with the new Euro currency
sign incorporated instead of the "general" currency sign. FlodisEuro
is available for downloading from the Internet address
http://www.geocities.com/Hollywood/Hills/7937/fl-euro.html 
/JohanBjörnson, Malmö, SWEDEN
----------------------------------------------------------------------

          A M I G A   T V   P A I N  T   N O W   F R E E ! 

March 12, 1999

 NewTek To Release Amiga TVPaint!

 NewTek surprised a lot of people at the Amiga 99 Gateway Computer
Show where it announced that it was going to release Amiga TVPaint,
which inspired the PC Aura, for free! NewTek had three representatives
at the Amiga 99 show, where it was showing off TVPaint 3.59, the Video
Toaster, and the Video Toaster Flyer. Beginning the 17th, for a
limited time, NewTek will have TVPaint 3.59 downloadable from its Web
site . Once a short survey is filled out, people will be allowed to
download the full working version of TVPaint 3.59 for free. A CyberGFX
compatible graphics card capable of displaying at least 256 colors is
required to run the program as is Amiga O/S 3.0 or higher

 TVPaint is a three layer paint and compositing program that runs on
the Amiga platform. It includes tools like Pen, Airbrush, Chalk,
Pencil, Crayon, and cutout Brushes along with an easy to use scripting
language for multiple task operations. There are over 2400 drawing and
image processing combinations available. In addition, it includes the
ability to do bump maps, smears, perspectives, blur, grain, and chroma
key.
----------------------------------------------------------------------

     B A S I L I S K   I I   F R E E   M A C   E M U L A T O R 


	Basilisk II, Version 0.3
	A free, portable Mac II emulator

	Copyright (C) 1997-1999 Christian Bauer et al.
	Freely distributable


License
-------

 Basilisk II is available under the terms of the GNU General Public
License. See the file "COPYING" that is included in this archive for
details.


Overview
--------

 Basilisk II is an attempt at creating a free, portable 68k Mac
emulator. It requires a copy of a 512K or 1MB Mac ROM and a copy of
MacOS 7.x or 8.x to run. Basilisk II is freeware and distributed under
the GNU General Public License.
 
Basilisk II has currently been ported to the following systems:
  - BeOS R4
  - Unix (tested under Linux)
  - AmigaOS 3.x

Some features of Basilisk II:
  - Runs MacOS 7.x and 8.x (7.0 not recommended)
  - Color video
  - Floppy disk driver (only 1.44MB disks supported)
  - Driver for HFS partitions and hardfiles
  - CD-ROM driver with basic audio functions
  - Serial drivers
  - SCSI Manager (old-style) emulation
  - Emulates extended ADB keyboard and 3-button mouse
  - Uses UAE 68k emulation or (under AmigaOS) real 68k processor

 The emulator is far from being complete. See the file "TODO" for a
list of unimplemented stuff.


Installation
------------

AmigaOS:

 The archive contains a precompiled AmigaOS binary (unless it's a
"src" archive). You need at least a 68020 and AmigaOS 3.0. You must
also have the "PrepareEmul" utility installed that comes with
ShapeShifter (or any equivalent PrepareEmul substitute, see the
ShapeShifter docs).
 
 Basilisk II needs a 512K or 1MB 32-bit clean Macintosh ROM image. For
copyright reasons this is not included in the archive. No, I don't
know where you can download it. No, I won't send you one. The ROM file
has to be named "ROM" and put in the same directory as the Basilisk II
executable.


Configuration
-------------

Basilisk II is configured via a text file.

AmigaOS:
  ENV:BasiliskII_prefs

 If no preferences file is present, Basilisk II will create one with
the default settings upon startup.
 
 The preferences file is a text file editable with any text editor.
Each line in this file has the format "keyword value" and describes
one preferences item. For each keyword, the meaning of the "value"
string may vary across platforms. The following keywords exist:
 
disk <volume description>

  AmigaOS:

 Partitions/drives are specified in the following format:
 /dev/<device name>/<unit>/<open flags>/<start byte>/<size>/<block
size> "start byte", "size" and "block size" are given in bytes.

floppy <floppy drive description>

 This item describes one floppy drive to be used by Basilisk II. There
 can be multiple "floppy" lines in the preferences file. If no
"floppy" line is given, Basilisk II will try to automatically detect
and use installed floppy drives. The format of the "floppy drive
description" is the same as that of "disk" lines.

cdrom <CD-ROM drive description>

 This item describes one CD-ROM drive to be used by Basilisk II. There
 can be multiple "cdrom" lines in the preferences file. If no "cdrom"
 line is given, Basilisk II will try to automatically detect and use
 installed CD-ROM drives. The format of the "CD-ROM drive description"
 is the same as that of "disk" lines.

scsi0 <SCSI target> ... scsi6 <SCSI target>

 These items describe the SCSI target to be used for a given Mac SCSI
 ID by Basilisk II. Basilisk II emulates the old SCSI Manager and
allows
 to assign a different SCSI target (they don't even have to be on the
 same SCSI bus) for each SCSI ID (0..6) as seen by the MacOS. "scsi0"
 describes the target for ID 0, "scsi1" the target for ID 1 etc.
 The format of the "SCSI target" is platform specific.

  AmigaOS:
    The "SCSI target" has the format "<device name>/<unit>" (e.g.
    "scsi.device/2").

screen <video mode>

 This item describes the type of video display to be used by Basilisk
II. The format of the "video mode" is platform specific.

  AmigaOS:
    The "video mode" is one of the following:

      win/<width>/<height>

 Black-and-white display in a window of the given size on the
 Workbench screen. This is the default and will also be used when
 one of the other options (PIP/screen) fails to open.

      pip/<width>/<height>

 15-bit truecolor display in a Picasso96 PIP. This requires
 Picasso96 as well as a PIP-capable graphics card (e.g. Picasso IV).
      
      scr/<hexadecimal mode ID>

 8/15/24-bit fullscreen display on a Picasso96 screen with the given
 mode ID. This requires Picasso96. For 15 and 24 bit, the frame buffer
 format must be QuickDraw-compatible (big-endian, xRGB 1:5:5:5 or
 xRGB 8:8:8:8). The screen size will be the default size for that
 mode ID.

seriala <serial port description>

 This item describes the serial port to be used as Port A (Modem Port)
 by Basilisk II. If no "seriala" line is given, Basilisk II will try
to automatically detect and use installed serial ports. The "serial
port description" is a platform-dependant description of a serial
port.

  AmigaOS:
    <not yet implemented>

serialb <serial port description>

 This item describes the serial port to be used as Port B (Printer
Port) by Basilisk II. If no "serialb" line is given, Basilisk II will
try to automatically detect and use installed serial ports. The format
of the "serial port description" is the same as that of the "seriala"
option.

bootdrive <drive number>

 Specify MacOS drive number of boot volume. "0" (the default) means
 "boot from first bootable volume".

bootdriver <driver number>

 Specify MacOS driver number of boot volume. "0" (the default) means
 "boot from first bootable volume". Use "-62" to boot from CD-ROM.

ramsize <bytes>

 Allocate "bytes" bytes of RAM for MacOS system and application
memory.
 The value given should be a multiple of 4096. The default is 8MB.

frameskip <frames to skip>

 For refreshed graphics modes (usually window modes), this specifies
 how many frames to skip after drawing one frame. Higher values make
 the video display more responsive but require more processing power.
 The default is "8".

modelid <MacOS model ID>

 Specifies the Model ID that Basilisk II should report to MacOS.
 The default is "5" which corresponds to a Mac IIci. If you want to
 run MacOS 8, you have to set this to "14" (Quadra 700). Other values
 are not officially supported and may result in crashed.

nocdrom <"true" or "false">

 Set this to "true" to disable Basilisk's built-in CD-ROM driver.
 The only reason to do this is if you want to use a third-party CD-ROM
 driver that uses the SCSI Manager. The default is "false".

nogui <"true" or "false">

 Set this to "true" to disable the GUI preferences editor and GUI
 error alerts. All errors will then be reported to stdout. The default
 is "false".

For additional information, consult prefs.cpp, prefs.h, sys_*.cpp,
serial_*.cpp, scsi_*.cpp and video_*.cpp.


Usage
-----

Quitting:

 The right way to quit Basilisk II is to select the "Shut Down" menu
item from the Finder's "Special" menu. You should not kill it from the
shell unless it hangs.

Floppy:

 Basilisk II can only handle 1.44MB MFM floppies. Depending on your
platform, flopy disk changes might not be detected automatically.


MacOS versions supported
------------------------

 Basilisk II has been tested (i.e. it booted) with MacOS System 7.1,
7.5 and 8.0. Your Mileage May Vary. Booting from floppy may take
several minutes, so be patient.


Technical Documentation
-----------------------

 Please see the included file "TECH" for a technical overview of the
emulator.


Acknowledgements
----------------

Contributions by:

 - Bernd Schmidt <crux@pool.informatik.rwth-aachen.de>: UAE 68k
emulation
 - Mac Hellwig <hellwig@iphcip1.physik.uni-mainz.de>: Some BeOS video
code
 - Bill Huey <billh@mag.ucsd.edu>: 15/16 bit DGA and 15/16/32 bit X11
 window support
 
Special thanks to:

 - Bernd Schmidt for letting me use his UAE 68k emulation
 - Daniel Bobbert who printed dozens of pages from the THINK Reference
for me years ago
 - All ShapeShifter users and beta testers
 - Apple Computer Inc., who made writing a Macintosh emulator a
child's play


Author
------

 You can contact me at <cbauer@iphcip1.physik.uni-mainz.de>. Because
of the very preliminary state of this software, I will accept neither
feature requests nor bug reports at this time. Bug fixes are welcome,
as are ports to other platforms. Please contact me before you intend
to make major changes to the source. You might be working on something
that I have already done or I may have different ideas about the Right
Way to do it.

There are two things I will NOT do:
 1. Send you Mac ROM files
 2. Explain to you how to use a Macintosh, install printer drivers
etc.


Support
-------

The official Basilisk II home page can be found at
  http://www.uni-mainz.de/~bauec002/B2Main.html


History
-------

Please consult the file "CHANGES" for the release history.


Christian Bauer
<cbauer@iphcip1.physik.uni-mainz.de>
----------------------------------------------------------------------

          A U D I O   E N H A N C E M E N T   D E V I C E

Contraption Industries Announces The Audio Enhancement Device (AED)

February 24, 1999
For Immediate Release:

 Contraption Industries announces that having affordable audio on your
Amiga that sounds great is now a reality.
 
 Frequencies that are normally rolled off by the Amiga's audio
circuitry are added, enhanced, and lightly amplified to produce
amazing dynamic range. The high frequencies are not only brought out
but are smoother and cleaner while the bass is rich, deep, and more
defined.
 
 The AED connects to the audio out of the Amiga and gets it's power
from a pass-thru on the serial port. It is compatible with all of the
Amiga models except for the A1000 and CD32. For online ordering or
more information, visit our web site.

--
Rick Hunter
Contraption Industries

Web: http://www.emagin.com/aed/index.htm
Email: cindus@emagin.com
----------------------------------------------------------------------

        T O R N A D O   3 D   3 . 0   D U E   I N   M A Y


March 1st, 1999

 ROME, ITALY (March 1st, 1999) Eyelight is proud to announce that
Tornado3D V3.0 is in advanced state of development and will be
released in May 1999. This significant update to the popular rendering
package will sport a redesigned user interface and many high end
features never before available on the Amiga. A partial feature list
can be found on http://www.tornado3d.com/
 
 After the phenomenal success of 1998's special offer that allowed
Tornado3D 1.x users to get V2.0 for free saving over 50%, Eyelight
introduced a new special offer: "Buy Tornado3D 2.1 and get V3.0 for
FREE". The offer is good until May, 31st, 1999 for any copy of V2.0,
regardless of where it has been purchased. Registered users of V2.x
will be able to download V3.0 for FREE.
 
 In addition to the FREE 3.0 offer, an extra 10% discount is available
for customers that buy Tornado3D V2.1 direct from Eyelight using the
online order form before March, 31st 1999.
 
 Tornado3D is the flagship product of Eyelight, a 3D Graphics and
animation firm located in Rome, Italy. It has full support for
PowerPC, Permedia2 and the most advanced feature set available on any
Amiga software. Tornado3D 2.1 now ships with its new, 300+ pages long,
manual.
 
 Eyelight is also pleased to announce that its web presence has
expanded with the opening of http://www.eyelight-it.com/, that focus
on Eyelight's products and services, and http://www.mage3d.com
devoted/ to 'Mage. the revolutionary 3D package for Amiga, Macintosh
and Silicon Graphics that will be unveiled at the end of March, 1999.

Eyelight
Via del Serafico, 64
00142 Rome
Italy
voice: +39-06-51965486/7
fax: +39-06-51965488
e-mail: info@tornado3d.com
----------------------------------------------------------------------

            S T A R G A T E   1 . 1   A N N O U N C E D 

3 Mar 1999 

 Toysoft Development Inc. is pleased to announce the release of
StarGate v1.1 e-mail client for the Amiga computers.
 
 StarGate includes many basic email features such as message
attachment and message decoding. StarGate comes with a very extensive
and detailed address book that supports multiple email accounts,
personal and business addresses.

StarGate 1.1 Features
---------------------

 - Multiple mailboxes. (Inbox, Draft, Outbox, Sentbox, Trashcan)
 
 -Unlimited user folders. Can file message from folder to folder.
 
 - File messages to other Folders for archiving.
 
 
 - Mail sorting. (7 different sorts)
 
 - Custom formating for mailbox and folder columns.
 
 - Supports multiple E-mail accounts. Accounts can be turned off at
anytime.
 
 - Detailed address book with multiple email acccount support.
 
 - When sending email you can address users by their first or last
name.
 
 - Auto preview of messages even in Mail Peek!!
 
 - Multiple signatures. Up to 255 characters long.
 
 - Unlimited tags. Tags can be upto 255 characters long.
 
 - Forms in colors and with sounds.
 
 - Filters for spam mail. You can Delete, File or Notify with multiple
level filters.
 
 - Multiple mail notification methods. (Sound, dialog box and filter
report)
 
 - Peek mail. Preview your mail on the mail server before downloading.
 
 - Support PowerPC for MIME decoding and encoding of files.
 
 - Direct http links to your web browser.
 
 - Easy file attachments using UU or MIME methods.
 
 - Helper files to support MIME messages.
 
 -Check mail on StartUp or on Quit.
 
 - Button, Large or Small 256 color icon interface.
 
 - And many more...


 Click http://www.toysoft-dev.com/stargate.html for a preview. To
learn more about Toysoft Development Inc. please visit
http://www.toysoft-dev.com or call 1-403-680-1656
----------------------------------------------------------------------

        A R T   E F F E C T   3   N O W   S H I P P I N G 

 The new version of ArtEffect from Haage and Partner offers a lot of
new functions an most parts have been reworked. The most conspicuous
features are: heavily improved layers, indexed colors, improved color
ranges, new filters and many optimizations


Here is a complete list of the new features:

   
 o Enhanced memory management
 
 o pictures now take up to 3 times less memory
 
 o smart undo technology saves lots of memory and time especially when
 working with layers or invertable operations like flip, rotate or
 invert selection
 
 o layers needs much less memory
 
 o Layer functionality has been strongly enhanced
 
 o there is no limit to the number of layers (of course the number is
 still limited by memory and a bit by processor speed, although ten
 layers a still quite fast)
 
 o layers can cast an adjustable shadow which is calculated on the fly
 
 o layers can be moved around
 
 o several layers can be flattened at once
 
 o layers can be duplicated
 
 o Support for grayscale and indexed color pictures
 
 o floyd steinberg dithering and reduction to any number of colors
from
 2 to 256
 
 o execute simple operations (like flip, scale, rotate) on grayscale
or
 indexed color pictures
 
 o most tools can be used with grayscale or indexed color pictures,
 although they act very limited. (no different paint modes anymore)
 
 o Graduates have been vastly improved
 
 o there are new types of graduates like: square, symmetric and
asymmetric conical
 
 o new graduate dialog allows you to specify any number of colors with
their position in the graduate; they can be simply moved around
 
 o you can specify the transparency for the graduate separately; this
is great to create halos or lensflare effects, when used in
conjunction with the radial fill
 
 o database for the graduates, so you know longer have to setup up
them each time you need them; a simple click will be enough, if they
once have been created
 
 o the graduate database is stored in an ASCII file, making it easy to
join different databases or create graduates with simple programs
 
 o Enhanced brush creator dialog
 
 o brushes (even image brushes) can now vary in size (depending on
pressure or randomly)
 
 o brushes have now a displacement setting, making it easy to create
clouds (in conjunction with the new sizing feature) or simulate the
old paint airbrush behavior
 
 o I/O modules have been improved
 
 o GIF can now save 1-8 bit/color pictures
 
 o GIF pictures can also have transparency
 
 o IFF/PNG can now save 8 bit colors pictures
 
 o JPEG can now create progressive Jpeg
 
 o New intelligent refresh technique
 
 o can speed up drawing (depending on your machine)
 
 o allows you to scroll or zoom the picture, before the refresh is
completely finished
 
 o you can even draw onto the picture, although the refresh isn't
finished yet
 
 o calculations are done on the fly (this is the main reason for the
lower memory consumption); this has the disadvantage that the
refresh time is mainly limited to your processor power
 
 o New/enhanced plugins
 
 o deinterlace filter
 
 o caricature filter is now 30% faster and has some new options
 
 o new gaussian, it's much faster and supports a size up to 100 pixels
in 1/10 pixel steps
 
 o polar coordinate filter
 
 o edgefind has been optimized and a lineart mode has been added
 
 o minor enhancements, optimizations and bug fixes
 
 o cloner now behaves like in Photoshop lalt click selects the source
the next click selects destination
----------------------------------------------------------------------
Amiga Update on the net:
 All back issues available at:
    http://www.globaldialog.com/AdventureCentral/AU/index.html
Stop by and check out our archive! 
----------------------------------------------------------------------
Copyright 1999 by Brad Webb.    Freely distributable, if not modified.
======================================================================
                 _    __      _     <>_   __      _      
   A M I G A    /\\    |\    /||    ||   /  `    /\\      A M I G A   
  U P D A T E  /__\\   | \  / ||    ||  || ___  /__\\    U P D A T E 
              /    \\_ |  \/  ||_  _||_  \__// /    \\_  
                    amigaupdate@globaldialog.com      
======================================================================
(ps)

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20.Mär.1999
Phase5


Phase5 kündigt G3/G4-Board an, bittet um Vorbestellungen
phase 5 digital products plant ein G3/G4 Beschleunigerboard für den A4000 CPU-Slot, mit SDRAM und PCI 2.1-Slot. Allerdings können sie dieses Projekt nur realisieren, wenn sie 1.000 Vorbestellungen von Leuten erhalten, die bereit sind, 250,- DM im Voraus zu zahlen.
Lesen Sie die komplette deutsche Übersetzung von Martin Baute.
Nachtrag vom 22.03.1999: Seit heute steht die Ankündigung auch bei Phase5 in deutsch zur Verfügung. (ps)

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19.Mär.1999
AC Forum+


FlushUpdate von Phase5
Aufgrund einer fehlerhaften Version für die Blizzard PPC mit 040er LC (und nur LC-Version!) wurde das neue FlushUpdate kurzfristig vom FTP-Server von Phase5 entfernt. In Kürze wird ein Update erscheinen. Wer diese Karte hat und das Update benutzt hat, findet in der obigen Message eine Lösung, um das Problem zu beheben. (ps)

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19.Mär.1999
Heise


BeOS zum Nulltarif: Fujitsu zieht mit
Dem Chef des Betriebssystemherstellers Be Incorporated, Jean-Louis Gassee, ist ein dicker Fisch ins Netz gegangen. Computerhersteller Fujtsu will ab Mai Rechner der Silverline-Serie in Europa mit zwei vorinstallierten Betriebssystemen ausliefern. Eine spezielle Funktion soll Anwendern erlauben, den Computer wahlweise mit Windows oder BeOS zu booten. (ps)

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19.Mär.1999
FD Support


Foundation Update 1.23b
FoundationUpd23b.lzx (ps)

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19.Mär.1999



Logowettbewerb bei amiga-news.de: Neuer Preis gestiftet
Gerade hat sich die Firma Airbush Design Tingler spontan bereit erklärt, einen weiteren Preis für die Logos zu stiften, die letztendlich die Amiga News Seiten zieren werden. Gestiftet wird eine Handy-Oberschale Nokia (wahlweise Typ 2110, 3110, 5110, 5130, 6110 oder 6130) mit Amiga-Airbrush-Design. Bei anderen Handy-Typen kann die Oberschale eingeschickt werden und wird dann gebrusht. Falls der Gewinner kein Handy besitzt, kann er alternativ auch ein A1200-Gehäuse mit Airbrush aussuchen.
Ich bin begeistert :-). Herzlichen Dank. (ps)

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19.Mär.1999



Logowettbewerb bei amiga-news.de
An alle Grafik-Künstler und kreativen Amiga-User:
Die Amiga News Seite soll grafisch attraktiver werden :-). Da ich auf diesem Sektor aber nicht gerade vor Kreativität sprudele, rufe ich hiermit zu einem Logo-Wettbewerb auf. Die Logos bitte per eMail an petra.struck@online-club.de schicken. Einsendeschluß: 31.03.1999 (da zu kurzfristig, verschoben auf 30.04.1999). Ich freue mich schon jetzt auf Eure Ideen :-).

Wie bei jedem Wettbewerb, gibt es auch etwas zu gewinnen.
  1. Preis: 1 CD Directory Opus 5 Magellan II, 1 CD DOpus PLUS
  2. Preis: 1 CD Studio Professional V2.2
  3. Preis: 1 ANNEX-CD "Back for the Future"

Ich werde alle Einsendungen veröffentlichen und am 01.04.1999 (verschoben auf 01.05.1999) eine Umfrage starten. Nach Auswertung dieser Umfrage werden die Preise verteilt (auch wenn ich mich vielleicht für andere Logos entscheide).

Welche Logos werden gebraucht:
  • 1 Logo (ca. 200 x 80)
  • 1 Banner 400 x 40
  • 1 Button 92 x 92
  • 1 Button 87 x 30
  • 1 Button 87 x 40

Vorgaben: amiga-news.de sollte drin vorkommen, Animation nur im Banner. Das Logo, das Banner und die Buttons sollen vom Charakter her zueinander passen, also den gleichen Stil haben. (ps)

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19.Mär.1999
Mr. Fusion


Mr. Fusion wieder online
Wer Hilfe zu Fusion braucht, ist bei Mr. Fusion richtig. Die Website wurde überarbeitet und nun ist auch ein Forum integriert, in welchem User ihre Fragen zu Fusion stellen können. (ps)

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19.Mär.1999
Norman Thiel per eMail


VNC VirtualNetworkingComputing auf Amiga?
Mit dem VNC Viewer vva020.lha ist es z.B. möglich, WindowsNT Maschinen mit dem Amiga über das Internet zu fernzusteuern. Mehr zu VNC finden Sie unter http://www.uk.research.att.com/vnc/. (ps)

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19.Mär.1999
IrseeSoft


Ghostscript 5.10 für TP7 für alle Prozessoren verfügbar
IrseeSoft stellt Ghostscript 5.10 für TP7 für alle Prozessoren zur Verfügung. (ps)

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19.Mär.1999
Duff's HP


HTML view.mcc Update vom 15.03.99
HTML view.mcc Update vom 15.03.99. (ps)

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19.Mär.1999
Stefan Robl


Update PowerPC JPEG Viewer PPCjpeg V1.22
PPCjpeg.lha (ps)

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19.Mär.1999
Czech Amiga News


AOL Instant Messenger für Amiga
Mit diesem Client kann man an dem ICQ-ähnlichen Chat bei AOL teilnehmen. (ps)

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19.Mär.1999
Czech Amiga News


Wolfenstein3D
Das erste 3D-Ballerspiel von ID Software Wolfenstein3D wurde auf Amiga portiert. Download: wolf3d.lha. (ps)

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19.Mär.1999
Czech Amiga News


Auktionen
ClickBooms Amiga-Auktionen (An- und Verkauf) sind nun für jedermann geöffnet (nicht nur für Portal-Mitglieder). (ps)

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19.Mär.1999
Czech Amiga News


Tornado3D News
25 freie Tornado3D Online-Tutorials für V2.1b, die Manuals stehen auch zum Download bereit: ManTutorials.lha. Zusammen mit dem Update V2.1b werden registrierte User ein zusätzliches Archiv bekommen. Zusammen mit den Online-Archiv hat man dann ein komplettes 2.1 Handbuch. (ps)

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18.Mär.1999
AWD


Gewinner: Steffen König
Steffen König ist der Gewinner der "Still Graphic" des "Graphic and programming Contest" der Amiga99 Show. Herzlichen Glückwunsch! (ps)

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18.Mär.1999
AMIGA


Bilder von der Amiga99 Show in St. Louis
Amiga hat Bilder von der Amiga99 Show in St. Louis veröffentlicht. (ps)

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18.Mär.1999
CGX


CGX-Report aktualisiert
CGXReport41e.lha.
Hinweis zu CGX 4.1: Warp3D arbeitet z.Zt. nicht mit 4.1. Der Warp3D Treiber prüft die CVisionPPC, aber nicht für BlizzardVisionPPC. Möglicherweise wird es nach einem Update von Warp3D laufen. Lesen Sie dazu auch die CGX V4-FAQ. (ps)

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18.Mär.1999
Amiga.org


News von Nova Design
Wildfire 7 wird in Nordamerika exclusiv von Nova Design vertrieben.
ImageFX PowerStation mit PPC Modulen für ImageFX 3.x. (ps)

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18.Mär.1999
wARPgATe nEWS


WarpSNES Update kommt bald
Der Code ist geschrieben und wird bald veröffentlicht.
vbcc Source ist veröffentlicht. Das Archiv vbccwossrc.lha steht im Aminet zu Download bereit und enthält die Sources für den Amiga PPC/WarpOS spezifischen Teil von vbcc wie z.B. C-library von Volker Barthelmann. vbcc ist ein ANSI C-Compiler (frei portierbar und "retargetable"). (ps)

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18.Mär.1999
CCC


CCCebit 99
Natürlich ist der CCC (Chaos Computer Club) auch in diesem Jahr wieder auf der CeBIT: dieses Mal allerdings nicht mehr mit einem eigenen Stand, sondern nur im Untergrund :-). Am Chaosdienstag (23.3.99) findet wieder der große Chaostreff auf der CeBIT statt. Nachdem wir letztes Jahr einen Ausflug zum Monopolisten aus Redmond gemacht haben, werden wir dieses Jahr aus gegebenem Anlaß wieder zur Tante T zurückkehren. Der CCC trifft sich am Chaosdienstag um 16 Uhr in Halle 28 (!), Stand A01 bei der Telekom. (ps)

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18.Mär.1999
Heise Newsticker


Office-Patch gegen versteckte ID-Nummern
Microsoft hat mittlerweile die ersten Patches zur Beseitigung versteckter ID-Nummern bereitgestellt. Der Microsoft Office 97 Unique Identifier Patch (direkter Download) sorgt dafür, daß die Office-97-Applikationen keine GUIDs mehr versteckt in Anwender-Dokumenten anbringen. Der Patch setzt das Service Release 2 voraus. Mit dem Microsoft Office 97 Unique Identifier Removal Tool (direkter Download) können Anwender die ID-Nummern aus ihren Dokumenten entfernen. (ps)

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18.Mär.1999
Heise Newsticker


Politiker reagieren auf Anti-Spam-Petition
Noch während die Unterschriftensammlung zur Online-Petition Stimm gegen Spam gegen unerwünschte Werbe-EMails (Spam) läuft, haben die ersten EU-Parlamentarier bereits darauf reagiert. Erika Mann, Internet-Expertin im Straßburger Europaparlament und am Entwurf der Richtlinie beteiligt, hat angekündigt: "Ich werde gemeinsam mit der Kommission zu einem Gespräch einladen. Ihre Petition und das Thema Spamming wird mit Sicherheit auf der Tagesordnung stehen." (ps)

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18.Mär.1999
Fun Time World


Interview mit Petro Tyschtschenko
Funtime World hat ein Interview mit Petro Tyschtschenko geführt. (ps)

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17.Mär.1999
Amiga Extreme


Preview von Tales from Heaven
Preview von Tales from Heaven. (ps)

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17.Mär.1999
Amiga.org


Warp3D-Update V2
Warp3D-Update V2. (ps)

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17.Mär.1999
AMIGA


Webseiten-"Identität"
Wieder ein positives Signal der "Wiedervereinigung" :-). Die Webseiten der amiga.com und amiga.de haben nun das gleiche Layout und signalisieren damit den Usern eindeutig: Wir gehen von nun an einen gemeinsamen Weg. (ps)

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17.Mär.1999
Michael Schulz per eMail


Einladung zu "The Real Session"
Der AmigaComputerClub Key96 lädt Euch herzlich zum Computertreffen: The Real Session ein. Die "Real Session" ist eine systemoffene Computerparty. Sie findet, am 15./16.05.1999, im Jugenamt am Trockendock, Am Trockendock 3, 15890 Eisenhüttenstadt statt. Die Session hat ihre Tore von Sonnabend 11 Uhr bis Sonntag 14 Uhr geöffnet. Geboten werden: Vorträge, Workshops, Competitions, und Erfahrungsaustausch mit anderen Usern. Es können eigene Rechner mitgebracht werden. Weitere Infos: http://trs.tsx.org, oder MichaelSchulz@bigfoot.de. (ps)

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17.Mär.1999
Amiga.org


Interview mit Dave Haynie
Sharon Cleary interviewte per eMail Dave Haynie. Dieses Interview war auch Basis des Artikels im Wallstreet Journal.
Nachtrag 30.03.1999: Martin Baute hat das Interview ins Deutsche übersetzt. (ps)

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17.Mär.1999
Amiga.org


UGN Meeting mit Jim Collas
Am Samstag auf der Amiga99 Show hatten Repräsentanten verschiedener Usergruppen aus aller Welt Gelegenheit, mit den neuen Präsidenten Jim Collas von "Angesicht zu Angesicht" zu diskutieren. Unter obigem Link finden Sie eine Zusammenfassung der Diskussion von UGN.

Nachtrag: 20.03.1999:
Lesen Sie die deutsche Zusammenfassung von Martin Baute. (ps)

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17.Mär.1999
NewTek [TekTicker]


TVPaint 3.59 als Freeware
Hier der Weg, um das Programm laden zu können: Zunächst müssen Sie folgende URL aufrufen, von dort geht es dann weiter zu einem Registrierungsformular, das Sie komplett ausfüllen. Auf der Antwortseite zu diesem Formular finden Sie dann die Möglichkeit die nötigen Files und die Registriernummer. Viel Spaß. (ps)

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17.Mär.1999
Amiga News & Stories


ZDNet: Amiga-Unterstützer mißtrauisch gegenüber Comeback-Plänen
Lesen die deutsche Zusammenfassung des Artikels von Martin Baute. (ps)

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17.Mär.1999
Foundation Support


Foundation Update 1.23
Download unter: FoundationUpd23.lzx oder FoundationUpd23.lzx. (ps)

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16.Mär.1999
Czech Amiga News


WHDL Update V 9.2
Ein Update für WHDLoad. (ps)

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16.Mär.1999
Amiga-Club Forum+ [Urban Müller]


Aminet-Probleme
Viele werden es schon bemerkt haben, im Aminet gibt es momentan Probleme. Urban Müller erklärt im Amiga-Club Forum warum:

Auf Aminet werden im Moment keine neuen Files einsortiert, da auf dem Hauptrechner das Filesystem korrupt ist. Wir ziehen höchstwahrscheinlich nach Paderborn um, aber für mindestens eine Woche sind keine neuen Uploads zu erwarten. Downloads gehen überall, außer auf wuarchive. (ps)

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16.Mär.1999
Amiga-Club Forum [Neodyn]


Neue Upgrades von Phase 5 von heute
Phase 5 hat die Upgrades für die Cyberstorm und BlizzardPPC-Karten heute nochmals verbessert: 68060-160399.lha und FlashUpdates-160399.lha.

Nachtrag vom 19.03.1999:
Das FlashUpdate wurde wieder vom Phase5 FTP-Server genommen, da es einen kleinen Bug hat (siehe Info vom 19.03.1999). Ein Update wird in Kürze erfolgen. (ps)

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16.Mär.1999
Finale Development


Update ClassAct
Current_Classes.lha, es handelt sich um ein freies ClassAct User-Archiv. (ps)

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16.Mär.1999
NordicGlobal


Daytona-Seite von NordicGlobal online
Daytona ist ein komplettes Java 2 runtime System für AmigaOS, basierend auf der "Java 2 Platform" von Sun Microsystems, Inc. Mehr Informationen können Sie auf der Featureseite nachlesen. (ps)

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16.Mär.1999
CyberGraphX


CyberGraphX 4.1 Update ist raus
Sie benötigen Ihre CGX CD-ROM als Basis, um auf 4.1 zu updaten. Das Update enthält eine neue cgx3drave.lib zur Unterstützung von DraCoAltais GFX-Karte und BVsisionPPC. Auf der V4 History-Seite können Sie die Änderungen nachlesen. BITMAPCACHE wird nun für die meisten Karten unterstützt (mehr Infos auf der ENV und Tooltype-Seite). Das Update finden Sie auf der V4-Seite finden.

Bitten senden Sie Ihre Registrierungskarte für CGX V4 ab, denn ohne Registrierung kein Support!

Die Rave3D-Seite wurde aktualisiert. (ps)

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Amiga.org [Dev-News]


Upgrades von Phase 5
Phase 5 hat folgende Upgrades für die Cyberstorm und BlizzardPPC-Karten herausgebracht: 68060-150399.lha und FlashUpdates-150399.lha. (ps)

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16.Mär.1999
Amiga Emulators Central


CoolNESs 0.75 ist verfügbar
Fredrik Olsson hat die neue Version 0.75 CoolNESs.lha mit folgenden Änderungen herausgebracht:
  • Added sprite priorities (spr/spr and spr/bgr)
  • Changed some things in the CPU-core (speed)
  • Small fix to the triangle channel
  • Added mapper#79 (Krazy Kreatures)
  • Better support for the VS-system (still no dip-switches)
  • Gzip support (need z.library)
  • Fix to the Megadrive-pad reading
(ps)

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Haage & Partner


Starbirds - kostenloses Ballerspiel bei H&P
Bei H&P gibt es ein kostenloses Ballerspiel: Starbirds. (ps)

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16.Mär.1999
Amiga International


AmigaOS 3.5 - Seiten nun auch in Deutsch
Unter "Preview" können Sie die ersten Bilder von einzelnen Elementen sehen, z.B. die Vorversion des Farbeinstellers (Palette), des Eingabe-Einstellers (Input) und der Ländereinstellung (Locale).

Unter "Funktionen" ist zu lesen, daß neben der Version 3.5 in Zukunft auch weitere Updates zu 3.6, 3.7 ... erwartet werden dürfen. Sogar eine Version 4.0 für den Amiga-Classic wird angeküdigt: neues komplett überarbeitetes Kickstart, erweiterter PowerPC-Support, neuer 68K-Emulator für reine PPC-Systeme, viele System-Bibliotheken (graphics.library, layers.library ...) als PPC-Version.

Unter "Voraussetzungen" können Sie nachlesen, welches System mindestens vorausgesetzt wird, um AmigaOS 3.5 einsetzen zu können. Ein 68030 Prozessor sollte es schon sein (obwohl auch ein 68020 gerade noch geht), auch Grafikkarte oder Scandoubler wird für bessere Geschwindigkeit empfohlen, ist aber widerum nicht unbedingt erforderlich. Ein optimales System hat, wer einen 68060 Prozessor mit PowerPC Erweiterungskarte, 16-Bit Soundkarte, 32 MB FastRAM und I/O Beschleuniger sein eigen nennt. (ps)

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16.Mär.1999
C.S. Bridge Deady per eMail


KOSH summary Nr. 11
KOSH [Kommunity Orientated Software Hardware]

Weekly Summary

Week Commencing: 6th March 1999

Number: 011

Mailing List: kosh-general

In the mailing list this week, the following items were discussed. Please do
not email the scribe regarding any of these topics, it is not his job to answer
these questions but merely to report  the topics of conversation. If you have
any queries about this summary, please email ben@kosh.net, stating the Summary
Number, and Mailing List Name, and he will try to answer your queries.

a)

Subject: Virtual Memory

Summary of debate: For decent virtual memory support in KOSH processors will
                   probably need some form of Memory Management Unit. This
                   could cause problems if running KOSH on EC versions of 68k
                   chips. VM could still be implemented without an MMU but
                   would be unable to trap page faults which could cause
                   problems. Amiga programs such as Photogenics often have
                   their own VM implementation that may not require an MMU -
                   raw images are stored on disk and only the bits that are
                   being processed are loaded into physical memory.

                   A good scheduler could allow certain idle processes to be
                   swapped to disk until needed.

                   An alternative would be to run a machine directly from the
                   HDD but via a big memory cache so you would not have to wait
                   for it to catch up all of the time.


b)

Subject: Memory protection

Summary of debate: Memory protection is essential in full-blown KOSH - however
                   some hosted versions may not be able to support this.


c)

Subject: Database systems

Summary of debate: KOSH should feature a good base services for database
                   systems. This could include both RPG and OOP.


d)

Subject: Icons

Summary of debate: A number of people like the idea of having the icon
                   information for a particular file in a separate .info file
                   (aka Amiga-style) as previously mentioned. However when
                   copying or moving a file the appropriate icon file should
                   automatically be copied/moved as well (unless OFC the user
                   selects otherwise).

                   However it was suggested that to the end-user icons should
                   exist as a representation of the file and not be a separate
                   object themselves. It should still be easy to manipulate the
                   icons if the user desires to do so.

                   Perhaps animated or active icons could be used. When you
                   move the cursor over them the icon animates, or it plays a
                   tune or gives a brief snippet of its contents, etc. If you
                   don't like this feature you could just turn it off of limit
                   its effects (eg: audio limited to 5 seconds of play).

                   Icons could be set to "pointer mode". This would allow it to
                   be set up so that one user saw one set of icons but another
                   user could see a completely different set.

                   The image pointer for each file could instead of pointing to
                   an individual icon point instead to a big database which
                   contains all of the possible icons.


e)

Subject: Group locating objects

Summary of debate: Should we have all related objects in the same place, eg:
                   all applications in applications/ etc?



f)

Subject: Object Synchronisation

Summary of debate: By being able to synchronize two or more duplicates of the
                   same object at different locations this would allow
                   trans-internet games (and presumably any other type of
                   application) to handle everything in-system (not at a server)
                   and simply synchronize a world object between each player.


g)

Subject: Application-Objects as drawers

Summary of debate: If we setup application-objects to be a form of drawer,
                   executing it would run the application, but right-click (or
                   alternate key press) on the app-object would actually open
                   it up so that the component objects were visible.

                   On the subject of drawers how about defining a drawer as a
                   physical directory with a folder being a grouping of
                   files/documents (eg: files composing a project) treated as
                   one discrete entity? Or just stick with Objects and object
                   groups.



h)

Subject: Cloning output

Summary of debate: If a window's output could be shown on another user's
                   machine by using a form of object cloning there could be
                   immediate benefits for training and network management by
                   allowing you to use the tools of your choice on network
                   whiteboards.

                   QNX Photon GUI has a concept doing this.
                   The KOSH booklist (scribe's note: thanks again John and yes
                   you can have another free plug) at:
                   http://www.snowcrash.u-net.com/kosh/booklist.html contains
                   references to the QNX system book which covers the above.

                   Perhaps synchronisation (as mentioned above) would be more
                   use as this would allow constant communication from source
                   to destination as opposed to cloning which is more to do
                   with a one-shot duplication of an object, its state and
                   data.


i)

Subject: Settings Working Group

Summary of debate: Marcus Peterson has suggested that it may be time to form a
                   Settings WG to define such things as visual design,
                   functional design, bindings between objects, containers and
                   settings, and hot to deal with import/export and multi-user.


j)

Subject: Accessing the OS

Summary of debate: As individual people each have individual preferences as to
                   how to access and use the OS (eg: desktop workspace, file
                   manager, DOS, etc) we should have an object manager and an
                   application manager as a minimum. We could then begin to
                   allow for any desired way of accessing and controlling the
                   OS.


k)

Subject: Studying systems as a whole

Summary of debate: See: http://pespmc1.vub.ac.be/ASC/Cybernetics.html re
                   studying systems as a whole in relation to cybernetics.


l)

Subject: ANDF Url

Summary of debate: A company that makes ANDF stuff can be found at:
                   http://www.ddci.dk/news/brief_andf.html
                   and at:
                   http://www.npac.syr.edu/projects/hpsin/hpandf.html


m)

Subject: Supporting formats
Summary of debate: With an object based system supporting any particular type
                   of format (image, sound, text, etc) could be achieved by
                   coding the relevant object for it and inserting this into
                   the relevant part of the Object Sea.

                   The OS could provide a configuration utility for this that
                   allows programs and classes to only have a "form" for the
                   utility to fill out which could include things like image
                   and sound formats.


n)

Subject: Root object & filesystems

Summary of debate: A "root" object in the file system would be the thing that
                   exports methods for allocating and freeing data blocks and
                   perhaps dealing on a very basic level with navigation. A few
                   basic classes (such as "entity" (eg: a disk), "name", "date)
                   would be manipulated by the roots file system.

                   A "foreign" file system could be supported by creating a
                   filesystem object to represent and interact with it.

o)

Subject: Avatars and KOSH

Summary of debate: An Avatar/personality system was suggested and debated that
                   would represent the defaults setup in a system. A hierarchy
                   could serve well here.

                   A media preferences editor would set these things up as a
                   standard chart object. A program wishing to ask you would
                   query the object sea for a list of media types of the
                   specified class, but one wishing to simply write the default
                   would query the media defaults chart for this. Chart objects
                   are nothing more than a standardized way to create class
                   interections with caching (eg, you ask the chart for a
                   specific class pointer by token, not by fully specified path
                   name/URL).

p)

Subject: Novice users and system settings

Summary of debate: For the system to "know" you're a novice, would imply some
                   some intelligence in the recognition. This could break down.

                   Could a series of sets of settings starting at basic and
                   expanding up to advanced with progressively more detail where
                   you could explicitly request that the next time the settings
                   opens it does so at the level previously selected.

                   However KOSH needs to go beyond improving the range of
                   features or grouping them into fixed expertise levels to
                   allow a greater and more accurate degree of response to user
                   ability and desires.

                   The worst case would be what is generally apparent in systems
                   at the moment with every user being presented with the same
                   identical set of options to deal with, and the path that the
                   person must traverse to use these options is rigidly fixed at
                   the software factory

                   KOSH needs to be able to learn to present the user at the
                   very first request those options which the user is most
                   likely to need. This is really the only question the user
                   ever has. "How do I get the machine to do what I want it to
                   do?" A good set of defaults and thoughtful design is helpful,
                   but only as a starting point.

                   Directory requesters usually come up with the system default
                   path or an app-specific pre-configured path, but a few
                   programs are intelligent enough to remember what path the
                   user picked when performing a save (for example), and give
                   that as the first option the next time that function is
                   requested

                   We might want to consider an AI lister that, by use of some
                   artificial neural network for instance, tries to predict what
                   path the user's trying to reach. Eh, well, that would be nice
                   anyway.

                   Inherent within decent file requestors we should have an
                   intelligent form of word completion. As with all such things
                   it should aid usage of the computer and not hinder the user
                   by making unfounded assumptions.

                   User-defined menu structures are something else we should
                   implement.

                   The little personal AI that each Koshan will be growing,
                   training and nurturing (or leaving dormant) should be able to
                   recognise potentially interesting objects and organisms that
                   exist in the wider sea and bring them to the attention of
                   their owner.


q)

Subject: Standardised configuration

Summary of debate: The OS could provide a global configuration utility. With this
                   programs or classes shouldn't have to bother with their own
                   configuration, but just provide a "form" for a standard
                   configuration utility to fill out.


r)

Subject: More on KOSH helpers

Summary of debate: A KOSH helper will have to remember a number of things to be
                   successful in KOSH: Smart Dirs requestors, Version tracking,
                   smart menus, macro building and semi-automated software
                   updates,  Data-KnowledgeBase updates, an option to revert to
                   previous Configuration settings, tracking of software
                   failures and semi-auto bug reporting etc.

                   By standardizing formats (instead of the current system with
                   each application type having its own formats), the helper
                   could then use the prefs and habits of any application the
                   user uses to form its own particular knowledge-base.

                   Even without AI this sort of standardisation would simplify
                   user control over the whole range of options involved.

                   However helpers/AIs/etc have -always- in the past ended up
                   annoying people because they "learn" and make assumptions
                   about what we want to do.


s)

Subject: KOSH hotkeys

Summary of debate: When you have set a hotkey locally lots of times in different
                   applications there could be an option to make it apply
                   globally. At this point a settings editor could pop up and
                   ask you which applications should explicitly keep the chosen
                   hotkey and which should make it the same as the global one
                   which presumably would update automatically.


t)

Subject: Waterproof KOSH boxes

Summary of debate: Suggested that we make KOSH boxes waterproof to avoid damage
                   from spills of coffee that are unfortunately all too common.

                   However a waterproof box may have problems with a fan based
                   cooling system. Solutions could be to pass the internal air
                   current to the edge of the case away from the hot chips, or
                   better still make a fanless system that uses good case
                   design and materials to dissipate heat as it is generated.
                   This could be coupled with using chips that naturally do not
                   get too hot.

                   Heat dissipation to the case would have to be spread out
                   evenly and the temperature regulated to prevent the case
                   from becoming too hot.

                   Could Peltier elements be used to directly transfer heat
                   from one area to another with no moving parts? However they
                   use power and therefore generate heat themselves. An
                   alternative would be heat pipes. They are just a normal hose
                   with a cooling medium and fluff on the inside. It carries
                   heat better than for example a metal bar but can still be
                   bent and curved.

                   How would all this affect radio interference?


u)

Subject: 1999 USENIX Annual Technical Conference

Summary of debate: To be held on June 6th to 11th 1999 at Monterey Convention
                   Center & DoubleTree Hotel, Monterey California. Registration
                   by May 3rd. See the program at:
                   http://www.usenix.org/events/


v)

Subject: Paper on Task Migration

Summary of debate: Greg Webb and Clash Bowley (and possibly others by the time
                   you read this) have volunteered to produce the paper on Task
                   Migration that your humble scribe asked for.
                   (Scribe's note: Thankyou!!)


w)

Subject: disk space and scheduling

Summary of debate: With KOSH we presumably will release some form of disk
                   tools. With a defragmenter could a small area of disk space
                   be kept free so that scheduled tasks (eg: RC5 clients) could
                   run unimpeded. Could it be dynamic as the task was being
                   performed? Could the system tools pause such scheduled tasks
                   if needed and let them continue when possible?

                   With a filesystem that is well constructed to minimise the
                   need to defragment and have the ability to defragment
                   automatically as and when needed with little/no interrupts
                   (configurable by the user as usual) this problem would be
                   minimised.

                   In the object-based file system idea for KOSH, the
                   root object for any file system includes methods for
                   allocating and freeing blocks, which can be optimised
                   independently of the higher level file system objects. This
                   should make it fairly simple to incrementally de-frag.


x)

Subject: Accessing the system

Summary of debate: Rather than the standard downwards (or sideways) accessing
                   of menus we could use a pie system moving out from a central
                   point. As the pointer moves away from the center, the
                   "target" to select increases. In essence you are allowing
                   the user control over the size of the pop-up menu at each
                   instance.

                   Other alternatives could include using a hexagonal system
                   either emanating from a central point or providing a more
                   fluent way to pick sub-menus with more choice available at
                   each step. However this may not be easily accepted by people
                   who have been trained to expect 2D groupings in a
                   rectangular grid of some sort. Therefore for unfamiliar
                   users how intuitive would this system be?

                   A graffiti painting mode could provide an interesting option
                   for those that would like this. However painting can often
                   be frustrating to replicate with a mouse so this would have
                   to be kept simple.

                   If we implemented pressure sensitivity in the input device
                   we could perhaps remove the need for mouse buttons when
                   accessing the system in this GUI based manner (unless
                   someone preferred mouse buttons or keyboard shortcuts of
                   course).

                   A further suggestion is that the pointer could appear
                   somewhere other than at the top of a menu, perhaps
                   determined by the last or most frequent selection.


y)

Subject: Disadvantages of the Windows interface.

Summary of debate: See: http://www.iarchitect.com/msoft.html (NB: this was from
                   Greg's memory so it may not be quite this URL - ask him if
                   you get stuck) for a detailed analysis of the problems with
                   the Windows 95+ interface.
(ps)

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AEC


SNES S9XPlay(PPC) Version 0.91(0.90b) Audioplayer für 68060 und PPC Amigas
Wer sich gleich ein paar Stücke anhören möchte, sollte sich auf dieser Homepage umschauen.

WarpSNES von Steffen Häuser wird evtl. auch Sound unterstützen. Bei WarpSNES Port Version 1.18e gibt es massive Probleme mit einem Bug in der CPU-Emulation. (ps)

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15.Mär.1999
Mario Cattaneo per eMail


MagicMenu 2.25 beta ist verfügbar
Neu in der auf der Auf der Downloadseite zur Verfügung stehenden Version MagicMenu 2.25 beta sind zwei mögliche Enforcer-Hits, die gefixt wurden. (ps)

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15.Mär.1999
Amiga.org


ZDNet: Amiga-Unterstützer mißtrauisch gegenüber Comeback-Plänen
Hoffentlich haben nicht viele Leute meine erste Übersetzung gelesen ;-). Soviel zu meinen überaus praktischen English-Kenntnissen. Danke Martin :-)

Nachtrag vom 17.03.1999:
Lesen die deutsche Zusammenfassung des Artikels von Martin Baute. (ps)

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15.Mär.1999
Amiga International


AmigaOS 3.5 Seiten bei Amiga International
FunTime hat die wichtigstens Passagen zusammengefaßt. (ps)

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15.Mär.1999



In eigener Sache
Sicher hat es der eine oder andere schon bemerkt, ich bin heute in eine eigene "Domain" umgezogen. Die neue URL lautet http://www.amiga-news.de/. Bitte ändern Sie Ihre Bookmarks und evtl. gesetzte Links. Die neue Seite ist gleichzeitig in amiga-news.de umgetauft worden. (ps)

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15.Mär.1999
Czech Amiga News


MIU
MIU ist ein neues Interface für AmigaOS 1.3+, welches es z.B. erlaubt, das Aussehen der Fenster komplett zu konfigurieren, Fenster aus den Screen zu ziehen und Datatypes als Image-Loader für custom images zu benutzen. (ps)

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15.Mär.1999
Czech Amiga News


BasiliskII
Bei BasiliskII handelt es sich um einen freien 68k MAC-Emulator für BeOS, Unix und AmigaOS. BasiliskII befindet sich noch im Alpha-Stadium und ist noch noch komplett fertig. Der Emulator läft unter MacOS 7.x und 8.x, wobei 7.x nicht empfohlen wird. (ps)

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15.Mär.1999
Martin Endres per eMail


Camouflage News
Der MIDI/Audio-Sequencer "Camouflage" benutzt wahlweise ab Version 2.81 auch das timer.device. Somit sollte es auch Draco-Usern möglich sein, die MIDI-Funktionen zu benutzen. (ps)

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14.Mär.1999
Amiga International


Amiga International hat die "Mitarbeiter"-Seite aktualisiert
Bis jetzt stehen die Seiten erst in englisch zur Verfügung, aber wie ich den Webmaster Matthias Grohmann kenne, wird sich das demnächst sicher noch ändern :-). (ps)

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14.Mär.1999
Amiga Central News


Amiga Musik: QLab mit neuer Website
Amiga Musik: QLab mit neuer Website. (ps)

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14.Mär.1999
AmigaAMP


AmigaAMP 2.5 public beta
Die neue Version AmigaAMP 2.5 public beta steht zum Download bereit. AmigaAMP25beta.lha. (ps)

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14.Mär.1999
Amiga.org


UGN IRC-Logs
Auf dieser Seite können Sie die ersten Logs der IRC-Konferenzen von UGN abrufen. (ps)

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14.Mär.1999
Amiga.org


ESCENA News
Ursprünglich bestand das Design aus einem zentralen Kontrollerchip, der auf der einen Seite die Kontrolle über das Prozessor/Speichersystem übernahm und auf der anderen Seite ein direktes ZorroIII-Interface vorsah. Die Spezifikationen auf der Seite des Prozessor/Speichersystem haben sich nicht geändert. Auf der Interface-Seite dagegen wurde das ZorroIII-Interface nun gegen ein vollständiges Master/Slave(Target) PCI-Interface ersetzt. Die Funktion dieses Bausteins ist somit nun mit einer 'North Bridge' eines PC-Chipsatzes vergleichbar, natürlich angepaßt auf PowerPC/Amiga Verhältnisse.

Das Zorro-Interface befindet sich nun in einem zusätzlichem Baustein, der PCI-Zorro-Bridge. Auch diese Interface ist voll Master/Slave-fä,hig. Da es sich bei PCI um ein Bussystem mit niedriger Latenz handelt, sind hier keine wesentliche Performance-Abstriche (gegenüber einem direkten ZorroIII-Interface) zu erwarten. Unterstützt wird dies durch den Einsatz chipinterner Puffer. Damit läßt sich die über den 32-bit, 33MHz PCI-Bus zu erwartende maximale Bandbreite aus dem Design mit etwa 96 MB/s abschätzen. Weitere Infos auf der Website von ESCENA. (ps)

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14.Mär.1999
AWD News


CUCUG's Amiga99 Show Report
In diesem übersichtlichen Report der Amiga99 Show hat Kevin Hisel alle wichtigen Ereignisse der Show zusammengefaßt und mit kleinen Fotos dokumentiert. (ps)

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14.Mär.1999
AmigaClassic


amiga-classic.de
Erik Zühlke hat sich das Ziel gesetzt, auf diesen Seiten einen umfassenden Überblick über Webseiten von Amiga-Anwendern zu geben. Das Projekt wird über eine "Infoliste" realisiert, in der die Daten, die die User in ein Formular eingeben, geordnet dargestellt werden. Natürlich funktioniert so ein Projekt nur, wenn möglichst viele Amiga-User ihre Websites eintragen, also tragt Eure Seiten ein :-). (ps)

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14.Mär.1999
Stefan Martens per eMail


Aus "Amiga Cheat-Box" wird "Amiga Game Guide"
Version 1.3 der Cheatsammlung Amiga Cheat-Box steht nun in der Downloadarea in einer HTML- und AmigaGuide-Version zum Download bereit. Die Amiga Cheat-Box umfaßt aktuell nicht nur Cheats, Hints und Komplettlösungen zu 1267 Amigaspielen, sondern enthält auch interessante Informationen wie z.B. Hersteller, Genre und Tests. Screenshots können optional angezeigt werden. Aus diesem Grund haben wir uns entschlossen, den Namen ab der nächsten Version in "Amiga Game Guide" zu ändern. (ps)

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14.Mär.1999
AWD News


Einzelheiten über Daytona von Nordic Global
Einzelheiten über Daytona von Nordic Global. (ps)

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Honorable Mention


Artikel über die Amiga Computer Show in St. Louis
Der Artikel von Virginia Baldwin Hick beschreibt die Amiga99 in St. Louis von diesem Wochenende. (ps)

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14.Mär.1999
Heise Newsticker


T-Online verliert vor Gericht gegen AOL
Auszug aus dem Artikel:
T-Online hat gegen seinen Hauptkonkurrenten AOL vor Gericht eine Schlappe erlitten. Der Online-Dienst der Telekom muß seinen neuen Bündeltarif von sechs Pfennig pro Minute in die Kosten für Telefonverbindung und Online-Dienst aufspalten. Das hat am Freitag das Hamburger Landgericht entschieden. Das Gericht folgte damit dem Antrag von AOL.

Telekom-Sprecher Stephan Althoff sagte gegenüber dpa, es sei eine gute Nachricht für die T-Online-Kunden, daß das Gericht den Tarif von sechs Pfennig pro Minute in der Summe nicht angetastet habe. (ps)

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14.Mär.1999
Eyelight


Tornado3D Mailingliste
Die Tornado3D Mailingliste ist öffentlich und frei und soll ein Treffpunkt für Tornado3D-User sein, um über 3D Computergrafiken - erstellt mit Tornado3D - zu diskutieren, und um Tips und Erfahrungen auszutauschen. Wer sich eintragen möchte, sende eine eMail an list-request@eyelight-it.com. Im Textfeld (nicht im Betreff) muß folgendes eingetragen werden: SUBSCRIBE t3d-list. (ps)

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14.Mär.1999
Czech Amiga News


AmigaOS3.5 IRC-Log
AmigaOS3.5 IRC-Log. (ps)

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14.Mär.1999
Amiga World Russia


Neuer Permedia2 Framebuffer Treiber für Linux
Download: pm2fb-990312-2.tar.gz.
Außerdem wird interessierten Linux-Usern noch folgende Seite empfohlen: LinuxPPC Stuff. (ps)

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14.Mär.1999
AmigArt


Civilization III: Call To Power für Linux
Civilization III: Call To Power für Linux. (ps)

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13.Mär.1999
Allan Havemose per eMail


Amiga Inc. hat Stellen zu vergeben
(Stellenbeschreibung als Webdokument)

From:       "Allan Havemose" <havemose@ix.netcom.com>
Subject:    Engineering Jobs at Amiga (in San Jose)
Date:       13 Mar 1999 00:41:58 GMT
Newsgroups: comp.sys.amiga.misc

Below is our latest Engineering job openings in San Jose. If you're
interested and think you may be qualified, please follow the directions
at the end of the message.

Most of the formatting got lost when I pasted it into this news message.
Visit www.amiga.de, select the english language tab, and look for
engineering jobs on the left hand side. Should be easier to read this
way.

As you can see, we're redoing both our web sites. The job openings will
be on www.amiga.com as soon as we finish the work.

NOTE: We have a problem with our mail server. Do NOT send email to
hr@amiga.com for the next few days. Follow the directions as the end of
this message.

I'm looking forward to speaking to qualified candidates !

Allan

*****
ASCII version: Visit www.amiga.de for the HTML version
*****
Job Descriptions for Amiga Engineering in San Jose

General

Amiga is a highly entrepreneurial start-up company. We are headquartered
in San Diego and have our development group in San Jose. All of the
following openings are based in our San Jose offices. Our San Jose
offices are located on North First Street between Trimble and the
Airport.

At Amiga we are designing next generation Internet-ready,
consumer-oriented digital appliances. The Amiga name is associated the
world over with user-friendly, low cost, powerful computing. We are
taking this philosophy into the next generation, enabling products from
hand held Internet appliances to high-end graphics computers that help
the user rather than frustrate them. See www.amiga.com or www.amiga.de
for more details on Amiga, our history and the community.

The successful candidate will have a proven track record in the computer
industry. While each opening has special requirements the general
expectations are:
* Proven industry track record
* Demonstrable ability to deliver robust, top-quality software on time
* Committed to success and willing to "do what it takes" to deliver
industry leading product
* BS/MS/Ph.D. in computer science or electronic engineering
* Strong proven technical skills in C++

Job Descriptions

Principal Engineer/Manager Positions

User Interface Group:
* More than 10 years of commercial experience in generating compelling
user-interfaces
* Strong technical skills with a good understanding of C++ and Java
technologies
* Experience with real-time, multimedia operating systems
* Experience with Client/Server graphical user interfaces
* Experience with QNX, UNIX, Linux, WindowsNT, AmigaOS or similar modern
OS
* Understanding of system architecture and design of operating systems
* Ability to lead, manage and mentor a group of software and
human-factors engineers


Networking and e-commerce Group:
* More than 10 years of commercial experience in networking, e-commerce
and transaction processing.
* Strong technical skills with a good understanding of C++ and Java
technologies
* Experience with real-time, multimedia operating systems
* Experience with Client/Server transaction/e-commerce systems
* Experience with QNX, UNIX, Linux, WindowsNT, AmigaOS or similar modern
OS
* Understanding of system architecture and design of operating systems
* Ability to lead, manage and mentor a group of software engineers


 Sr. Software Engineer/Software Engineer Positions:

Graphics/Video/OpenGL/Audio/Gaming (multiple positions)
* More than 5 years of commercial experience in one or more of the
following
* 2D/3D graphics engines
* OpenGL application programming
* Applications using Digital video algorithms (MPEG, codec's)
* Applications using Digital audio algorithms (AC-3, positional audio,
mp3)
* Gaming technologies
* Strong technical skills with a good understanding of C++ and Java
technologies
* Experience with real-time, multimedia operating systems
* Experience with QNX, UNIX, Linux, WindowsNT, AmigaOS or similar modern
OS
* Experience with embedded programming.
* Ability to write specifications

User Interface (multiple positions)
* More than 5 years of commercial experience in one or more of the
following
* Consumer user interfaces
* Desktop user interfaces
* Use of multimedia (video, graphics, animation and audio) in user
interfaces
* Preferences and Configuration
* Strong technical skills with a good understanding of C++ and Java
technologies
* Experience with real-time, multimedia operating systems
* Experience with QNX, UNIX, Linux, WindowsNT, AmigaOS or similar modern
OS
* Experience with embedded programming.
* Ability to write specifications


Human Factors (multiple positions)
* More than 5 years of commercial experience in one or more of the
following
* Design of consumer user interfaces
* Design of desktop user interfaces
* Usability studies
* Proven creative background with a strong sense for good "user
experiences"
* Working knowledge of today's leading operating systems: Windows, Mac,
UNIX, QNX and AmigaOS
* Ability to clearly articulate user interface designs

Networking/e-commerce/transactions (multiple positions)
* More than 5 years of commercial experience in one or more of the
following
* Basic networking technologies (TCP/IP, SMTP, POP3 etc.)
* Browsers and their implementation
* E-commerce standards
* Encryption and Authentication
* Cable interfaces
* Billing & Logging
* Strong technical skills with a good understanding of C++ and Java
technologies
* Experience with real-time, multimedia operating systems
* Experience with QNX, UNIX, Linux, WindowsNT, AmigaOS or similar modern
OS
* Experience with embedded programming.
* Ability to write specifications

Build manager
* More than 3 years of experience managing the build process of a larger
software development group
* Revision control, release management, Documentation control
* Ability to write smaller tools and utilities to assist the development
process
* Good technical skills with an understanding of C++ and Java
technologies
* Experience with QNX, UNIX, Linux, WindowsNT, AmigaOS or similar modern
OS
* Ability to work well with engineering staff and management

Quality Assurance & Test
* More than 3 years of industry experience in the field of software test
and quality assurance:
* Write test-suites and run them
* Tenacity to identify and isolate bugs and inconsistent behavior
* Work as a member of a software development team.
* Strong technical skills with a good understanding of C++ and Java
technologies
* Experience with QNX, UNIX, Linux, WindowsNT, AmigaOS or similar modern
OS
* Experience with embedded programming.
* Ability to write test-plan


How to Apply

If you would like to apply for one of the openings please forward a copy
of your resume to one of the following addresses. Be sure to clearly
indicate the position you are applying for.

Email:
Email: andrew.mccartney@gateway.com
Make sure you to include the word Amiga in the subject line

Fax:
Fax:   (619) 799-3949
Attn: Andrew McCartney, Amiga Human Resources

Mail:
 4545 Towne Centre Crt
 San Diego, CA 92121
 Attn: Andrew McCartney, Amiga Human Resources



Amiga is an equal opportunity/affirmative action employer. Amiga does
not discriminate in employment on the basis of race, color, religion,
gender, national origin, age, disability, Vietnam Era veteran or special
disabled veteran status, sexual orientation, or any other protected
status as provided by law.





--
Allan Havemose, Ph.D.
Amiga Vice President, Engineering
email:havemose@amiga.com (W)
email:havemose@ix.netcom.com (H)
(ps)

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13.Mär.1999
Carsten Schröder per eMail


Amiga aktuell News vom 13.03.1999
AMIGA-aktuell-Special +++ AMIGA-aktuell-Special +++ AMIGA-aktuell-Special

Neues von der Amiga 99 (13.03.99)
---------------------------------

Wie in AMIGA aktuell 3/99 berichtet, findet in diesen Tagen in den USA die
Messe Amiga 99 statt. An einer IRC-Konferenz, die kuerzlich abgehalten
wurde, nahmen auch Amiga-Praesident Jim Collas und der Leiter der
Amiga-Produktentwicklung Jeff Schindler teil. Nachfolgend die wichtigsten
Details zum Amiga der naechsten Generation, die genannt worden sind:

- Das erste AmigaNG-Produkt werde das Entwicklersystem sein.

- Amiga erwaege, fuer das Entwicklersystem optional eine Erweiterungskarte
anzubieten, die Multimedia-Features und -Leistung zur Verfuegung stellt,
die nicht jeder PC bieten koenne.

- Das zweite AmigaNG-Produkt werde ein Multimedia-Computer sein.

- Amiga will einen Computer zum Preis von etwa 500 US-Dollar mit der
Leistung eines 3000US-Dollar-PCs ermoeglichen.

- Amiga wolle selbst neue Hardware vorstellen, jedoch solle der AmigaNG
eine offene Architektur besitzen, so dass die Technologie in vielerlei
Produkten verwendbar sei.

- Letztendlich peile man eine Gesamtstueckzahl von 20-30 Millionen
Geraeten an.

- Das neue Amiga-Betriebssystem werde Multiprocessing unterstuetzen.

- Weitere Details zur Architektur sollen auf Entwicklerkonferenzen im
Sommer und Herbst bekanntgegeben werden. An anderer Stelle wurden die
Monate Juli/August (moeglicherweise frueher) genannt.

- Amiga verhandele mit verschiedenen grossen Softwareunternehmen ueber
AmigaNG-Unterstuetzung, von denen bislang keine ausdruecklich "nein"
gesagt habe.

- Der AmigaNG soll ueber das bestehende Haendlernetz verkauft werden.

- Amiga werde als weltweite Firma gefuehrt, der Schwerpunkt liege auf den
Laendern, in denen der Amiga am weitesten verbreitet ist, also
Deutschland,
UK und USA.

- Der erste grosse Auftritt von Amiga soll auf der Comdex im Herbst
stattfinden.

- Noch in diesem Jahr soll eine bedeutende Menge an Geld fuer
Marketingmassnahmen bereitgestellt werden.


In einer Rede gab Jim Collas weitere Details bekannt:

- Das neue Amiga-Betriebssystem werde den Namen "AmigaSoft" tragen. Die
erste Version, AmigaSoft 4.0 alpha (fuer Entwickler), werde im September
erscheinen, die endgueltige Version soll Ende des Jahres auf den Markt
kommen.

- Eine Betaversion von AmigaSoft 5.0 soll Ende des Jahres erscheinen, die
endgueltige Version soll im zweiten Quartal des Jahres 2000 fertig sein.

- AmigaSoft soll eine "revolutionaere" Software-Architektur und eine
vollstaendige Entwicklungsumgebung bereitstellen.

- Jim Collas versprach eine bessere Kommunikation zwischen Amiga und der
Amiga-Gemeinde.

- Amiga haette nun die volle Unterstuetzung durch den Mutterkonzern
Gateway.
How to Apply

Amiga sucht Entwickler (13.03.99)
---------------------------------

Parallel zur Amiga 99 startete Dr. Allan Havemose, der Leiter der
Amiga-Softwareentwicklung, eine Aktion, die die Einstellung von
Mitarbeitern zum Ziel hat:


»Below is our latest Engineering job openings in San Jose. If you're
interested and think you may be qualified, please follow the directions
at the end of the message.

Most of the formatting got lost when I pasted it into this news message.
Visit www.amiga.de, select the english language tab, and look for
engineering jobs on the left hand side. Should be easier to read this
way.

As you can see, we're redoing both our web sites. The job openings will
be on www.amiga.com as soon as we finish the work.

NOTE: We have a problem with our mail server. Do NOT send email to
hr@amiga.com for the next few days. Follow the directions as the end of
this message.

I'm looking forward to speaking to qualified candidates !

Allan

*****
ASCII version: Visit www.amiga.de for the HTML version
*****
Job Descriptions for Amiga Engineering in San Jose

General

Amiga is a highly entrepreneurial start-up company. We are headquartered
in San Diego and have our development group in San Jose. All of the
following openings are based in our San Jose offices. Our San Jose
offices are located on North First Street between Trimble and the
Airport.

At Amiga we are designing next generation Internet-ready,
consumer-oriented digital appliances. The Amiga name is associated the
world over with user-friendly, low cost, powerful computing. We are
taking this philosophy into the next generation, enabling products from
hand held Internet appliances to high-end graphics computers that help
the user rather than frustrate them. See www.amiga.com or www.amiga.de
for more details on Amiga, our history and the community.

The successful candidate will have a proven track record in the computer
industry. While each opening has special requirements the general
expectations are:
* Proven industry track record
* Demonstrable ability to deliver robust, top-quality software on time
* Committed to success and willing to  do what it takes  to deliver
industry leading product
* BS/MS/Ph.D. in computer science or electronic engineering
* Strong proven technical skills in C++

Job Descriptions

Principal Engineer/Manager Positions

User Interface Group:
* More than 10 years of commercial experience in generating compelling
user-interfaces
* Strong technical skills with a good understanding of C++ and Java
technologies
* Experience with real-time, multimedia operating systems
* Experience with Client/Server graphical user interfaces
* Experience with QNX, UNIX, Linux, WindowsNT, AmigaOS or similar modern
OS
* Understanding of system architecture and design of operating systems
* Ability to lead, manage and mentor a group of software and
human-factors engineers


Networking and e-commerce Group:
* More than 10 years of commercial experience in networking, e-commerce
and transaction processing.
* Strong technical skills with a good understanding of C++ and Java
technologies
* Experience with real-time, multimedia operating systems
* Experience with Client/Server transaction/e-commerce systems
* Experience with QNX, UNIX, Linux, WindowsNT, AmigaOS or similar modern
OS
* Understanding of system architecture and design of operating systems
* Ability to lead, manage and mentor a group of software engineers


 Sr. Software Engineer/Software Engineer Positions:

Graphics/Video/OpenGL/Audio/Gaming (multiple positions)
* More than 5 years of commercial experience in one or more of the
following
* 2D/3D graphics engines
* OpenGL application programming
* Applications using Digital video algorithms (MPEG, codec s)
* Applications using Digital audio algorithms (AC-3, positional audio,
mp3)
* Gaming technologies
* Strong technical skills with a good understanding of C++ and Java
technologies
* Experience with real-time, multimedia operating systems
* Experience with QNX, UNIX, Linux, WindowsNT, AmigaOS or similar modern
OS
* Experience with embedded programming.
* Ability to write specifications

User Interface (multiple positions)
* More than 5 years of commercial experience in one or more of the
following
* Consumer user interfaces
* Desktop user interfaces
* Use of multimedia (video, graphics, animation and audio) in user
interfaces
* Preferences and Configuration
* Strong technical skills with a good understanding of C++ and Java
technologies
* Experience with real-time, multimedia operating systems
* Experience with QNX, UNIX, Linux, WindowsNT, AmigaOS or similar modern
OS
* Experience with embedded programming.
* Ability to write specifications


Human Factors (multiple positions)
* More than 5 years of commercial experience in one or more of the
following
* Design of consumer user interfaces
* Design of desktop user interfaces
* Usability studies
* Proven creative background with a strong sense for good  user
experiences
* Working knowledge of today s leading operating systems: Windows, Mac,
UNIX, QNX and AmigaOS
* Ability to clearly articulate user interface designs

Networking/e-commerce/transactions (multiple positions)
* More than 5 years of commercial experience in one or more of the
following
* Basic networking technologies (TCP/IP, SMTP, POP3 etc.)
* Browsers and their implementation
* E-commerce standards
* Encryption and Authentication
* Cable interfaces
* Billing & Logging
* Strong technical skills with a good understanding of C++ and Java
technologies
* Experience with real-time, multimedia operating systems
* Experience with QNX, UNIX, Linux, WindowsNT, AmigaOS or similar modern
OS
* Experience with embedded programming.
* Ability to write specifications




Build manager
* More than 3 years of experience managing the build process of a larger
software development group
* Revision control, release management, Documentation control
* Ability to write smaller tools and utilities to assist the development
process
* Good technical skills with an understanding of C++ and Java
technologies
* Experience with QNX, UNIX, Linux, WindowsNT, AmigaOS or similar modern
OS
* Ability to work well with engineering staff and management

Quality Assurance & Test
* More than 3 years of industry experience in the field of software test
and quality assurance:
* Write test-suites and run them
* Tenacity to identify and isolate bugs and inconsistent behavior
* Work as a member of a software development team.
* Strong technical skills with a good understanding of C++ and Java
technologies
* Experience with QNX, UNIX, Linux, WindowsNT, AmigaOS or similar modern
OS
* Experience with embedded programming.
* Ability to write test-plan




If you would like to apply for one of the openings please forward a copy
of your resume to one of the following addresses. Be sure to clearly
indicate the position you are applying for.

Email:
Email: andrew.mccartney@gateway.com
Make sure you to include the word Amiga in the subject line

Fax:
Fax:   (619) 799-3949
Attn: Andrew McCartney, Amiga Human Resources

Mail:
 4545 Towne Centre Crt
 San Diego, CA 92121
 Attn: Andrew McCartney, Amiga Human Resources



Amiga is an equal opportunity/affirmative action employer. Amiga does
not discriminate in employment on the basis of race, color, religion,
gender, national origin, age, disability, Vietnam Era veteran or special
disabled veteran status, sexual orientation, or any other protected
status as provided by law.


--
Allan Havemose, Ph.D.
Amiga Vice President, Engineering
email:havemose@amiga.com (W)
email:havemose@ix.netcom.com (H)«


--

Und noch zwei Kurzmeldungen:

* Bei dem Programm 'Daytona', das Nordic Global fuer den Sommer
angekuendigt hat, handelt es sich um eine Java Virtual Machine.

* YAM ist in der Version 2.0 Preview 7 erschienen und kann auf
http://www.yam.ch heruntergeladen werden.

--

E-Mail-Abos von AMIGA aktuell koennen unter Angabe der gewuenschten
Version (1. AMIGAGuide oder HTML; 2. mit oder ohne Grafiken) kostenlos auf
den WWW-Sites http://www.mediaspace.net/amigaaktuell und
http://www.vmc.de/aakt bzw. per E-Mail (aakt@gmx.de) eingerichtet werden.

© 1999 Carsten Schroeder - Der Inhalt dieser Mail darf nur vollstaendig
und ohne Aenderungen weiterverbreitet werden.

AMIGA-aktuell-Special +++ AMIGA-aktuell-Special +++ AMIGA-aktuell-Special
(ps)

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13.Mär.1999
ANN


Daytona von Nordic Global: Java VM für Amiga
Daytona von Nordic Global: Java VM für Amiga. (ps)

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13.Mär.1999
AmigaAMP


AmigaAMP mit ID3v2 Support
Die neue Version AmigaAMP 2.5 wird in der Lage sein, ID3v2 Tags darzustellen und zu lesen. Mehr Infos unter www.id3.org. Support für variable Bitrate Streams wurde verbessert. (ps)

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13.Mär.1999
AWD [News]


Amiga Präsident Jim Collas spricht auf der Amiga99
Hier eine kurze Zusammenfassung des Orginalartikels vom Amiga Web Directory. Eine vollständige Übersetzung wurde vom AWD verboten.

Bei einer Rede auf der Amiga '99 legt Jim Collas, neuer Präsident von Amiga Inc., die Zukunftspläne etwas genauer dar. Das neue "Amiga operating enviroment" wird AmigaSoft heißen. Die erste Version (4.0 alpha für Entwickler) wird im September veröffentlicht, die endgülte Version 4.0 wird spät dieses Jahr folgen. Collas spricht von einer revolutionären Software-Architektur mit Multiprozessor-Unterstützung und einer vollständigen Entwicklerumgebung. AmigaSoft 5.0 beta wird ebenfalls spät im Jahr vorgestellt, und im zweiten Quartal 2000 veröffentlicht werden.

Collas erwähnte unter anderem angepeilte Verkaufszahlen von 20 bis 30 Millionen Einheiten, gestand aber ein, daß man sich auf die richtigen Strategien konzentrieren müsse, um dieses Ziel zu erreichen.

Weiterhin versprach Collas eine auf vielen Gebieten verbesserte Kommunikation mit der Amiga-Gemeinschaft. Die Unterstützung durch Gateway sei verstärkt worden. Es sei eine neue Computerrevolution in der Entstehung, und der Amiga könne diese Revolution anführen und erneut Geschichte schreiben.

Collas' Präsentation wurde von den Anwesenden mit stehenden Ovationen quittiert. (ps)

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13.Mär.1999
AWD [News]


Jim Collas und Jeff Schindler beantworteten Fragen im IRC-Chat
Anläßlich der gerade in St.Louis stattfindenden Amiga99 Show veranstaltet die UGN wieder diverse IRC-Chats. Hier standen Jim Collas und Jeff Schindler den Amiga-Usern Rede und Antwort. Lesen Sie die Übersetzung ins Deutsche von Martin Baute. UGN wird weitere Logs veröffentlichen. (ps)

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13.Mär.1999
UGN [News]


Unoffizielle Boxer-Support Website
Darron Cox bietet auf seiner Website viele Informationen rund um den Boxer an. Er hofft, daß aus dieser Seite eine offizielle Boxer-Support-Seite werden kann. (ps)

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13.Mär.1999
Czech Amiga News


E Source verfügbar
Wouter van Oortmerssen stellt auf seiner Website den Sourcecode für seinen Amiga EC V3.3a zur Verfügung. Es handelt sich um ein "AddOn" für den Freeware Kompiler E. (ps)

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13.Mär.1999
Marcel Beck per eMail


YAM 2.0 Preview 7
YAM20P6.lha (ps)

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13.Mär.1999
Czech Amiga News


Nullser.device V 1.0
Nullser10.lha
Auf der Fusion-Mailingliste gab Fred Wright bekannt, daß nun das Nullser.device V 1.0 verfügbar ist. Es simuliert Paare von Serial-Ports, die per Nullmodem-Kabel verbunden sind. Es kann zum Testen von "Comm"-Programmen oder Netzwerk- Software benutzt werden. Die eigentliche Motivation war, Netz-Software auf emulierten Computern (z.B. MAC über Fusion oder Shapshifter) benutzen zu können. (ps)

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13.Mär.1999
NewTek [TekTicker]


Erste Neuigkeit von der Amiga99-Show
NewTek wird Amiga TVPaint 3.59 ab nächsten Mittwoch als Freeware zum Download bereitstellen. Eine CyberGFX-kompatible Grafikkarte und AmigaOS 3.x ist Voraussetzung für das Programm: (ps)

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12.Mär.1999
MacGadget


Iomega ruft Netzteile bestimmter Jaz-Laufwerke zurück
Anwender, die nach dem 1. September 1998 ein Jaz-Laufwerk von Iomega erwarben, können unter Umständen ein defektes Netzteil erhalten haben. Betroffen sind sowohl Geräte mit einer als auch mit zwei GByte Speicherkapazität. Iomega hat aus diesem Grund eine Rückrufaktion gestartet. Zwar seien bislang keine Reklamationen bekanntgeworden, dennoch sollen alle betroffenen Kunden innerhalb von zwei Wochen einen kostenlosen Ersatz zugeschickt bekommen. Betroffen sind nach Angaben von Iomega mehr als 60.000 Jaz-Laufwerke. Detaillierte Informationen hat der Hersteller auf seinem Internet-Angebot veröffentlicht. Dort erfahren Jaz-Besitzer, wie sie anhand der Seriennummer feststellen können, ob ihr Netzteil betroffen ist. (ps)

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12.Mär.1999
Warp9


Interview von Warp9 (Ramboy) mit Sam Jordan
Auf der Website von Warp9 finden Sie außerdem viele interessante Informationen zum Thema WarpOS und Warp3D. Diese Warp-Info-Seite ist erst ein paar Tage online. (ps)

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12.Mär.1999
Czech Amiga News


Ateo News
Ateo Concepts ist dabei, eine neue Version der Pixel64 zu entwickeln. Sie wird Pixel64 ZIII heißen. Diese neue Karte wird auf einem ZorroIII-Slot im A3000 oder A4000 nutzbar sein. Außerdem wird an einer 3D-Erweiterung für die Pixel64 gearbeitet. Diese Erweiterung basiert auf dem Vodoo-Chip (Version 2 oder 3). Die 3D-Erweiterung wird für alle Pixel64 Versionen verfügbar sein.

AteoSer, AteoPar und AteoIO: Neue Versionen des ateoser.device und des atepar.device stehen zum Download bereit.

Folgende Ateo Ethernet-Karten für den Ateo-Bus sind nun verfügbar: AteoNet 1, AteoNet 1+, AteoNet 3, AteoNet 3+. (ps)

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12.Mär.1999
NewIcons


NewIcons 4.5 fertig!
Wir haben lange gewartet, aber nun sind NewIcons 4.5 fertig und stehen zum Download bereit. NewIcons45.lha. Eine bittere Pille gibt es aber: Eric Sauvageau hat das NewIcons-Team verlassen, da er sich einen PC gekauft hat. Trotzdem hat er noch mitgeholfen, die Version 4.5 zu optimieren. Das ist aber nicht das Ende von NewIcons. Lesen Sie mehr Informationen auf der NewIcons Website unter "What's New". (ps)

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12.Mär.1999
Oliver Blumert


GlobalTrash V1.4 - beta 1
GlobalTrash, der laufwerksübergreifende Mülleimer für AmigaOS®. Neu in Version 1.4 - beta 1 vom 11.03.99 ist: Beim Verschieben/Löschen von Dateien wird das Icon als letztes behandelt (Workaround für Scalos). Drastisch verbesserte Löschgeschwindigkeit bei Anwahl des 'Mülleimer leeren'-Gadgets. Außerdem wurden einige Bugs gefixt. Download der ersten öffentlichen Beta-Version (Benutzung auf eigene Gefahr!): GlobalTrash_1.4b1.lha. (ps)

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12.Mär.1999
AROS


AROS bittet um Hilfe
Das Amiga Research OS macht große Fortschritte, braucht aber Hilfe, um erfolgreich zu sein. Lesen Sie die ausführliche AROS-Zusammenfassung von Aaron "Optimizer" Digulla (übersetzt ins Deutsche von Martin Baute). Was ist AROS? - Die Ziele von AROS - Der aktuelle Status - AROS und Amiga Inc. (ps)

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12.Mär.1999
Amiga.org


Brief von Siamese Systems ltd. an die Amiga-Comunity
Lesen Sie die komplette Übersetzung von Martin Baute. (ps)

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12.Mär.1999
Red Herring


Red Herring Transmeta-Artikel erwähnt Amiga
In einem Artikel über den Transmeta wird der Amiga gerüchteweise als potentieller Kunde gehandelt, aber Bill McEwen behauptet, er wüßte nichts darüber. Auszugsweise hat Martin Baute den obigen Artikel von Owen Thomas ins Deutsche übersetzt. (ps)

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12.Mär.1999
Czech Amiga News


Neuer Permedia2 Framebuffer Treiber für Linux
Download: pm2fb-990311.tar.gz. (ps)

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12.Mär.1999
Czech Amiga News


MakeCD 3.2b public beta 6
Download unter: http://makecd.core.de/beta/. (ps)

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11.Mär.1999
Dieter Schneider per eMail


iCab - Internet Browser für MacOS 68k
iCab ist ein neuer Web-Browser für den Macintosh. Die Systemvoraussetzungen und Fähigkeiten können Sie hier nachlesen. Die Entwicklung von iCab ist noch nicht abgeschlossen, es fehlen noch einige Funktionen zur endgültigen ersten Version. Aber dennoch ist iCab inzwischen soweit fortgeschritten, daß die Möglichkeit besteht, einen ersten Blick darauf zu werfen. Auf der Download-Seite finden Sie eine Preview zum herunterladen. (ps)

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11.Mär.1999
Micronik


Micronik News
Preissenkung des infinitiv A1500 Ti und A1500 Ti +, Überarbeitung der 'Zubehör-Page' Amiga und neue Sonder-Aktion KW 11/12. (ps)

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11.Mär.1999
Honorable Mention


Amiga.info Volume 6 Issue 7
Amiga.info Volume 6 Issue 7. (ps)

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11.Mär.1999
Amiga.org


NewTek wird Video Toaster Flyer Source-Code zur Verfügung stellen
NewTek hat bestätigt, daß in den nächsten Wochen große Teile des Sourcecodes von Video Toaster Flyer öffentlich gemacht werden, damit Third-Party Entwickler ihre Produkte besser anpassen können. Die LightWave 3D Portierung auf Video Toaster Flyer wird allerdings nicht darin enthalten sein. (ps)

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11.Mär.1999
Amiga.org


Haage & Partner wird AmigaOS 3.5 auf der Amiga99 vorstellen
Wie auf der Website der Amiga99 Show zu lesen ist, werden Jürgen Haage und Jochen Becher (Projekt-Manager AmigaOS) erste Teile des OS vorstellen. Außerdem werden sie auf der Amiga99 Show Seminare für Entwickler und Besucher abhalten. (ps)

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11.Mär.1999
Amiga International


Cable TV Show '99 in Kalkutta, Indien (CTMA)
In der Zeit vom 23. bis 25. Februar 1999 fand die 3. Mega Messe für Kabelfernsehen in Kalkutta statt. AMIGA International, Inc. war auf dieser Messe mit einem AMIGA-Stand, der durch unseren Distributor Raja Electronics aus Delhi betrieben wurde, vertreten. Es war ein voller Erfolg für AMIGA. Viele Besucher aus dem nahegelegenen Bangladesch kamen, um sich mit A1200 Geräten für die Kabelindustrie einzudecken. (ps)

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11.Mär.1999
Thomas Neidhardt per eMail


EASys!
Da ich vom MARInA-Nachfolger "EASys!" keine aktuelle Demoversion anbieten kann (MARInA-Demo im Aminet erhältlich) habe ich mich nach Rücksprache mit Anwendern entschlossen, die komplette EASys! Anleitung (echt lesbar!) ins Aminet zu stellen: EASysX_Guide.lha. Dort kann nun jeder MARInA-Tester nachlesen, was in EASys! geboten wird sowie auch jeder Test-scheue ganz einfach mal schmackhafte Infos zu diesem leistungsfähigen Wizard-System schmökern. (ps)

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11.Mär.1999
Czech Amiga News


GoldED Service-Paket 5.1.5
sp515.lha (ps)

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10.Mär.1999
Heise Newsticker


AOL fordert Internet ohne Gebührenzähler
Der Online-Dienst AOL dringt auf einen monatlichen Pauschaltarif für Ortsgespräche und Internet-Zugänge. Im Vorfeld einer Klage gegen die Telekom-Tochter T-Online, die am Freitag vorm Landgericht Hamburg verhandelt wird, forderte heute der Chef von AOL Europe, Andreas Schmidt, die Deutsche Telekom zum Umdenken auf. Der Zugang zum Internet müsse für jedermann ohne ständig laufende Gebührenzähler möglich sein. Derzeit wolle sich das ehemalige Staatsunternehmen am Internet bereichern und rechne "jede Minute Internet-Nutzung wie bei einer Peep-Show ab". Die Pauschale, so Schmidt weiter, solle "etwa 30 Mark betragen, so wie in den USA schon lange üblich".

Schön wäre das ja, allerdings frage ich mich, ob AOL dann als Provider weiter fleißig pro Stunde ordentlich abkassiert. Vielleicht könnte ja auch AOL als Provider anfangen, Internet billiger zu machen, anstatt gegen T-Online zu klagen ;-). (ps)

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10.Mär.1999
AmigaWorld Russia


XF68_FBDev-michel-pm2-glibc-2.1-990308.gz
Eine neue Version des X-Servers für LinuxPPC (APUS) für C/BvisionPPC Videokarten. Klicken Sie den obigen Link, um die neue Version zu laden. (ps)

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10.Mär.1999
ANN


OpenBSD 2.5 Beta auch als Amiga-Version verfügbar
Nachtrag 11.03.1999: Hier noch ein interessanter Link zu OpenBSD/Amiga. (ps)

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10.Mär.1999
Amiga.org


UGN Live Web Cam und IRC-Konferenzen
UGN wird auf der Amiga99 eine Live Web Cam installieren und IRC-Konferenzen organisieren. Die WebCam wird irgendwann am Freitag, den 13.03.99 eingeschaltet. Unter UGN log files können Sie die geplanten IRC-Konferenzen finden, die später als Logfile zur Verfügung stehen werden. (ps)

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10.Mär.1999
Amiga.org


Nova Design auch bei der Amiga99-Show
Nova Design wird auch auf der Amiga99-Show vom 12.-13. März in St. Louis ausstellen. Neben speziellen Messe-Angeboten werden Lehrgänge für ImageFX, Aladdin 4D und Wildfire angeboten. Auch werden spezielle Überraschungen angekündigt. (ps)

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10.Mär.1999
Amiga.org


Daytona
Daytona ist ein neues Programm von Nordic Global Inc. Es ist noch nicht bekannt, welche Applikation Daytona ist, aber auf der Amiga99-Show wird es vorgestellt. Amiga.org schreibt: Wenn es so gut ist wie Miami, dann können wir große Dinge davon erwarten. (ps)

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10.Mär.1999
Amiga.org


Amiga bei der NASA - ein multi-tasking multi-spacecraft Computer
Es ist ja schon bekannt, daß bei der NASA im Hanger AE Amigas eingesetzt werden. Bob Castro läßt uns einen flüchtigen Blick in die Welt von Amiga und Spacetravel werfen. (Nur für den Fall, daß Sie es nicht wissen: QNX ist bei der NASA ebenfalls ein erprobtes OS.) (ps)

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10.Mär.1999
Amiga Extreme


Digital Images hat leider nicht die Lizenz zum Umsetzen von Half Life bekommen
Stuart Walker von DI schreibt:
Es tut mir leid, daß ich Ihnen mitteilen muß daß Sierra uns die Lizenz zum Portieren von Half Life auf den Amiga nicht gegeben hat. Wir werden jedenfalls alles tun, um ein anderes gutes Quake-ähnliches Spiel umzusetzen. (ps)

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10.Mär.1999
Studio16


Neue Supportseite für Studio 16 Software und AD516/AD1012 Soundkarten
Neue Supportseite für Studio 16 Software und AD516/AD1012 Soundkarten. (ps)

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10.Mär.1999
Czech Amiga News


SoundFX Update Version 3.80
SoundFX Update Version 3.80. (ps)

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10.Mär.1999
Czech Amiga News


Turboprint Update Version 7.03
Der Patch auf Version 7.03 TP703.LHA (160KB) behebt folgende Probleme:
  • "Drucker nicht bereit" Fehlermeldungen kommen zu früh
  • Grafikpublisher: Inverser Text wird am Bildschirm falsch dargestellt

betrifft nur V7.00 und V7.01:
  • HP DeskJet 8xx druckt Text bei FinalWriter oder Wordworth manchmal mit zuviel Farbe
  • Canon BJ Treiber kann mit Fehler 80000005 abstürzen

betrifft nur V7.00 von der Computer '98:
  • Epson Stylus Color 300 druckt im Farbmodus die Farben versetzt
  • Bei Hardcopies von 16/24-Bit Bildschirmen wird schwarz durch weiß ersetzt
  • Die druckerspezifischen Einstellungen werden zwar verwendet, aber nicht abgespeichert
  • Epson StylusColor 600 und StylusPhoto 700 drucken im 1440dpi-Modus zu hell
(ps)

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10.Mär.1999
Czech Amiga News


Blittersoft wird Tornado 3D V3.0 und Mage von Eyelight vertreiben
Blittersoft wird Tornado 3D V3.0 und Mage von Eyelight vertreiben. (ps)

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09.Mär.1999
Camouflage


Aktuelle Infos zum Camouflage-Projekt (08.03.99)
Falls 50 Vorbestellungen für Camouflage 3.0 (mit Notendruck) zusammenkommen, wird es eine Score-Version geben - Einführungspreis: 219,- DM (ps)

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09.Mär.1999
AmigaAMP


VisFS PlugIn für AmigaAMP Update Version 1.1
Auf der PlugIn-Seite können Sie das neue VisFS11.lha downloaden. (ps)

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09.Mär.1999
Heise Newsticker


Microsoft hat Kunden heimlich numeriert
Datenschutz scheint in Redmond nach wie vor nicht die allererste Priorität zu haben

Nachtrag 10.03.1999: Demo zeigt die versteckten Microsoft-ID-Nummern Unter Window98 RegWiz gibt es eine Testseite. (ps)

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09.Mär.1999
Czech Amiga News


Photogenics 4.0 von Paul Nolan
Photogenics 4.0 wird in St. Louis auf der Amiga99 Show veröffentlicht. Die Gewinner der "Aktion neuer Name für Photogenics" ist "Luke" mit dem Namen Photogenics 4.0. Er gewinnt eine freie Version. Eine Featureliste und weitere Infos finden Sie auf der Homepage von Paul Nolan.
Nachtrag: Siehe auch Pressemitteilung zu Photogenics 4.0 mit Einzelheiten von AWD. (ps)

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09.Mär.1999
Amiga ICQ


StrICQ Update Version 0.1278
STRICQ_1278.lha (ps)

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09.Mär.1999
Andreas Kleinert


Neue akDatatypes vom V44.27 vom 08.03.99
akPNG-dt.lha und akTIFF-dt.lha sowie akJFIF-dt.lha (ps)

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08.Mär.1999
Czech Amiga News


Neuer freier Win95 FS Handler für Amiga (FAT16/FAT32)
Bei ClickBoom T-zer0 vorbestellen, jedes weitere Spiel zum halben Preis (ps)

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08.Mär.1999
MacGadget


Siedler II für MacOS wird neu aufgelegt
In Kürze wieder im Handel zu haben. Ein Jahr nach dem Rückzug steigt Blue Byte wieder in den Macintosh-Markt ein. Wie MacGadget bereits meldete, wurde mit Logicware ein Abkommen geschlossen, daß die Portierung des in der Windows-Welt äußerst erfolgreichen und netzwerkfähigen Siedler III für das MacOS-Betriebssystem vorsieht. Um die Zeit bis dahin zu verkürzen, wurde der Vorgänger - Siedler II - neu aufgelegt. Er soll bereits in Kürze wieder in den Fachhandel kommen und rund 100 DM kosten. Noch unklar ist, ob die Gold-Edition von Siedler II ebenfalls für den Mac umgesetzt wird. Diese erweiterte Version enthält zusätzliche Missionen sowie mehr als 130 neue Levels. (ps)

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08.Mär.1999
Amiga News & Stories


BAUD übernimmt zwei AmigaWorld-Dienste
Die Dienste "Amiga Version Watch" und "Amiga News & Stories" entstanden ursprünglich auf der AmigaWorld; Martin Baute unterhielt diese Dienste seit 1996 (Version Watch) bzw. 1998 (News & Stories).
AmigaWorld hatte mehrfach Schwierigkeiten in Erreichbarkeit und Konfiguration. Der SysOp reklamierte den unerwarteten Absprung von Projektpartnern, und daß er alleine nicht alles bearbeiten könne; allerdings blieben mehrfache Hilfsangebote von BAUD unbeantwortet.
Da die aktuellsten Probleme ein Update der Amiga News & Stories auf www.amigaworld.com unmöglich machen, und der SysOp auch nach drei Wochen noch nicht reagiert hat, entschied Martin sich, beide Dienste endgültig auf die Club-Website von BAUD zu übertragen. Sollte sich die Situation bei www.amigaworld.com zukünftig verbessern, wird es vielleicht dort einen Mirror geben. Bis dahin haben beide Dienste bei BAUD ein neues Zuhause gefunden. (ps)

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08.Mär.1999
Amiga Emulators Central


SNES9X 1.18e Amiga Port ist verfügbar!
Jesper Svennevid versorgt uns mit der neuesten Version von SNES9X für PPC PowerUp und 68k Systeme. SNES9X-Homepage. (ps)

[Meldung: 08. Mär. 1999, 08:00] [Kommentare: 0]
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08.Mär.1999
H&P


Weitere News von Haage & Partner
ArtEffect 3.0 lieferbar!
Seit letzter Woche wird ArtEffect 3.0 ausgeliefert. Durch die vielen Vorbestellungen kann es jedoch noch einige Tage dauern, bis alles ausgeliefert ist. Featureliste

Farbseparator für ArtEffect
Der AE.ColorSeparator ermöglicht es erstmals, Grafiken direkt für den Vierfarbdruck (CMYK) vorzubereiten. Info

Gesucht wird der 333.333ste
Das nächste Ereignis steht bald an, der 333.333. Besucher wird unsere Homepage besuchen. Wer sich als erster mit einem Beweis-Screenshot, der genaue Uhrzeit des Besuchs und einem Foto bei uns meldet, erhält ein Überraschungsgeschenk... webmaster@haage-partner.com (ps)

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08.Mär.1999
Amiga International und H&P


Erste OS3.5 Live-Demonstration bei AMIGA International, Inc. in Langen
(s. auch AmigaOS 3.5 im Sommer 99)

Amiga International schreibt:
Dank des bärenstarken Einsatzes von Haage & Partner und deren Subunternehmen ist es am 5. März 1999 erstmals gelungen, das neue OS 3.5 in Teilen lauffähig zu demonstrieren. Zeuge dieser Demonstration war Thomas Raukamp von der AMIGA OS. Das Fachmagazin wird in der April-Ausgabe ausführlich darüber berichten.

Haage & Partner schreibt:
Nun ist es offiziell, H&P entwickelt im Auftrag von Amiga Inc. das AmigaOS 3.5. In Kürze wird es dazu weitere Details auf der Homepage von AI geben. Auf der Gateway Computer Show - Amiga 99 wird H&P erstmals Teile des neuen AmigaOS 3.5 vorführen. Die Show beginnt am Freitag, den 12. März in St. Louis Missouri, USA.

Das sind doch mal richtig klasse Nachrichten, die Bilder sehen vielversprechend aus und GlowIcons scheinen auch integriert zu sein. Das alte RAM-Disk Icon wird sicher auch noch angepaßt :-). (ps)

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08.Mär.1999
Matthias Klaus per eMail


Bundesweiter Pauschalzugang 6 Pf/Min. von regionalem ISP
Pressemitteilung: Klaus Datentechnik wurde 1989 gegründet und ist seit dieser Zeit als Systemhaus in Wuppertal tätig. Derzeit werden 35 festangestellte Mitarbeiter beschäftigt. Seit Mitte 1996 ist Klaus Datentechnik auch als regionaler Internet-Serviceprovider aktiv, betreibt u.a. in Wuppertal, Mülheim/Ruhr, Düsseldorf und Frankfurt Einwahlknoten mit insgesamt 750 Leitungen, über die derzeit fast 10 Millionen Onlineminuten monatlich abgewickelt werden. (ps)

[Meldung: 08. Mär. 1999, 08:00] [Kommentare: 0]
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08.Mär.1999
Jan Andersen per eMail


Neue xvs.library V33.18
xvs33_18.lha
Name : xvs.library v33.18
Archivname : xvs33_18.lha
Archivgröße : 49.953 bytes
Datum: 8 März 1999
Programmierer : Georg Hoermann
System : OS 2,0 oder höher
Nutzbar mit: VirusZ II & III, VirusChecker II,
     VirusExecutor, VirusSlayer, Fungiside.

Neu in v33.18:
 - Fixed bug in recognition code for Elbereth 1 - 4
   and Disnomia linkviruses. Some copies have not been
   detected correctly. Thanks to Dran/Chew-Z for the
   report and the testfiles.
 - Added additional verification code for  pseudo-
   executables like 'Scalos.key' starting with $3f3
   even if they are datafiles. Thanks to Ramon for
   the report.
(ps)

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08.Mär.1999
Czech Amiga News


Fleecy wieder online
Aufgrund technischer Probleme war Fleecy fast zwei Monate offline und meldet sich mit dieser Message wieder zurück. (ps)

[Meldung: 08. Mär. 1999, 08:00] [Kommentare: 0]
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07.Mär.1999
AmiSITE


Screenshots von aMozillaX alpha
Dank Aaron Colton und Ben Rothwell können wir diese Bilder sehen:

(ps)

[Meldung: 07. Mär. 1999, 08:00] [Kommentare: 0]
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07.Mär.1999
Amiga Flame


Reaktionen von der Amiga Comunity
Lesen Sie einige Reaktionen auf die Ankündigung von Amiga Inc., daß Jim Collas nun Präsident ist. (ps)

[Meldung: 07. Mär. 1999, 08:00] [Kommentare: 0]
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07.Mär.1999
Marc Albrecht per eMail


Interview
Marc schreibt:
Das Interview der Italiener wurde Dezember 98 / Januar 99 geführt, viele Dinge haben sich seitdem geändert. Unter anderem hat sich QNX als potentiell starker Partner für zukünftige Projekte herausgestellt (jedoch nicht das von Amiga Inc. lizensierte Neutrino sondern vielmehr das ,,echte`` QNX System).

Ich habe die verantwortlichen Redakteure bereits gebeten, zukünftig bei einer solch immensen Verzögerung zwischen Interview-Zeitpunkt und Veröffentlichung ein OK vom Interviewpartner einzuholen. Mit der veröffentlichten Version bin ich nicht 100%ig einverstanden. (ps)

[Meldung: 07. Mär. 1999, 08:00] [Kommentare: 0]
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07.Mär.1999
Andreas Neumann per eMail


AmigaGadget 39 online
Wer die sog. "ClickBoom-Story" verfolgt hat, findet auf folgenden Seiten eine Zusammenfassung und Interviews, die die Geschichte von allen Seiten beleuchten:
Mysteriös - clickBOOMs Vietnam? Kurzinterview: Johan Rönnblom Kurzinterview: Juice Team (ps)

[Meldung: 07. Mär. 1999, 08:00] [Kommentare: 0]
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07.Mär.1999
Czech Amiga News


Soundprobe Update
Update Soundprobe 2.11 auf Version 2.12 spupdate.lha. Wenn Sie SP 2.11 nicht haben, kontaktieren Sie bitte HiSoft für ein Update. ARexx-Handler sprexx.lha und das gefixte Studio16 stu16.lha sind ebenfalls neu. (ps)

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07.Mär.1999
Czech Amiga News


ClickBoom-Portal
Jeder reguläre User von "The Portal" darf bis zu drei Freunde einladen, die für eine Woche vollen Zugang bekommen. (ps)

[Meldung: 07. Mär. 1999, 08:00] [Kommentare: 0]
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07.Mär.1999
CGX


Udate-Info zu CyberGraphX V4.1
Das für Febr. 99 versprochene Update wird zwischen dem 37. und 45. Februar 99 erscheinen :-). (ps)

[Meldung: 07. Mär. 1999, 08:00] [Kommentare: 0]
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