22.Mai.2020
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Game Construction Kit: RedPill 0.7.14
RedPill ist ein in AmiBlitz2 geschriebenes Game Construction Kit, das die Entwicklung von Spielen aus diversen Genres ermöglichen soll (s. Kurztests zweier Redpill-Spiele). RedPill ist kompatibel mit AGA und ECS, der "Player" zum Abspielen der fertigen Kreationen benötigt 1 MB Chip- sowie etwas Fast-RAM.
Änderungen in Version 0.7.14:
- New action trigger Play Anim 8 to play an animation based in the direction of
the object.
- Play Anim 8 uses 8 anims, starting with the Up/North Animation, and in
clock-wise order. It uses 8 animations.
- New action trigger Play Anim 4 to play an animation based in the direction of
the object.
- Play Anim 4 uses 4 anims, starting with the Up/North Animation, and in
click/wise order. It uses 4 animations.
- In a level, when a background image is used without any tiles placed, the
palette from the image will be used.
- For HUD bar elements, now it is possible to adjust the height of the bar.
- Extra check in Auto Slice to avoid slicing a big image by mistake.
- Level editor map now shows all available area instead of the camera limits
area.
- FIX: Tile properties display fixed when using tiles with border.
- FIX: Fix in export game routines.
- FIX: moving a livel object leaved some trash in the screen.
- FIX: Level editor now can scroll to the bottom of the level.
- FIX: Fix in edit trigger up/down controls, now last trigger is reachable.
(dr)
[Meldung: 22. Mai. 2020, 10:40] [Kommentare: 0]
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