26.Jan.2016
AROS-Exec (Forum)
|
AROS: Wöchentliche Fortschritte (ab 28.12.2015)
Allwöchentlich fasst Krzysztof 'Deadwood' Śmiechowicz die jüngsten Fortschritte der AROS-Programmierer zusammen. In den letzten Wochen wurde beispielsweise die Arbeit am animation.datatype begonnen (amiga-news.de berichtete). Auch steht nun GCC 5.3.0 als Cross-Compiler zur Verfügung, zudem wurden die Autodocs auf aros.org aktualisiert. Als weitere ARM-Plattform wurde außerdem die Portierung auf das STM32F7-Discovery-Board begonnen.
Week of December 28th:
- Startup code on AROS 68k has been made compatible with programs expecting seglist in A3 (twilen)
- Handling of palettes and operations on HAM8 images in ilbm.datatype has been improved (neil)
- Initialization of Scalos preferences.library is fixed to be done only once (wawa)
Week of January 4th:
- Dispatchers in Scalos Boopsi classes are now working correctly on AROS 68k (wawa)
- Dispatchers in Scalos MUI classes are now working correctly on AROS 68k (wawa)
- Definitions of structures used by animation.datatype are now binary compatible (Kalamatee)
- A fix has been implemented in calling hooks in realtime.library (Kalamatee)
Week of January 11th:
- Work started on porting AROS to STM32F7 DISCOVERY board (DizzyOfCRN)
- Window size has been fixed in MultiView (polluks)
- Static C library has been extended with a number of math functions (Kalamatee)
- Fix for buttons being stuck after mouse button is released has been implemented in Area MUI class (neil)
- Ability to use GCC 5.3.0 as a cross compilers has been added (DizzyOfCRN)
- Version of used datatypes is used visible in MultiView about window (Kalamatee)
- Development started on animation.datatype (Kalamatee)
- Initial versions of anim.datatype and gifanim.datatype have been introduced (Kalamatee)
- Initial version of mpegvideo.datatype has been introduced (Kalamatee)
- DOS's FindSegment function has been fixed to be compatible with original (neil)
- Animation.datatype is now available in nightly builds (Kalamatee)
- Work started on tapedeck.gadget (Kalamatee)
- Unpacker for anim-j format has been added to anim.datatype (Kalamatee)
- Tapedeck.gadget now handler input and changes color based on mouse input (Kalamatee)
- Tapedeck.gadget is integrated with animation.datatype (Kamalatee)
- Listtree.mcc no longer causes memory trashing by freeing freed memory (deadwood)
- Tapedeck.gadget now correctly handles state based on input (Kalamatee)
Week of January 18th:
- Animation.datatype player is paused when handling gadget input (Kalamatee)
- Animations can now be started and paused via the UI (Kalamatee)
- Tapedeck.gadget mentains a fixed height (Kalamatee)
- Animation.datatype now creates a player that does not interfeer with other players (Kalamatee)
- Fix for leaving semaphore in a locked state has been implemented in anim.datatype (Kalamatee)
- Datatype for ANIM has the file type detection improved (Kalamatee)
- Frame handling in animation.datatype has been improved (Kalamatee)
- Autodocs available at www.aros.org has been refreshed (mazze)
- List MUI class has been fixed not to have images overlap text (neil)
- Datatypes.library now supports code embedded in datatype for type detection (Kalamatee)
- Anim.datatype now supports anim-4 format (Kalamatee)
- Pen allocation in EHB mode has been fixed in animation.datatype (Kalamatee)
- Access to pen array in animation.datatype is now thread-safe (Kalamatee)
- Work on support for playing embedded sounds data in anim.datatype has started (Kalamatee)
- BWins custom MUI class now works on AROS 68k (wawa)
- Improve rendering of animation.datatype to high/true color screen (Kalamatee)
- Tapedeck.gadget no longer flickers when rendering (Kalamatee)
- ANIM-5 format now correctly renders (Kalamatee)
(snx)
[Meldung: 26. Jan. 2016, 08:38] [Kommentare: 20 - 31. Jan. 2016, 21:43]
[Per E-Mail versenden] [Druck-Version] [ASCII-Version]
|