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08.Okt.2014
amigafuture.de (Webseite)


Emulator: Ausblick auf WinUAE 2.9.0
Wie üblich geben die Entwickler des bekannten Amiga-Emulators WinUAE wieder einen kurzen Ausblick auf die für die nächste Version geplanten Änderungen. WinUAE 2.9.0 soll im Dezember 2014 erscheinen und folgende Neuerungen mitbringen:

Neuerungen:
  • CyberStorm PPC and Blizzard PPC board emulation, uses QEMU PPC CPU emulator
  • CD32 Full Motion Video cartridge emulation. (For example Cannon Fodder CD32 intro movie and standard VCDs are supported)
  • Popular accelerator boards emulated (Blizzards, CyberStorms, Warp Engine, TekMagic, A2630), including on-board SCSI if available
  • More SCSI expansion boards emulated (Fastlane, Oktagon, Blizzard Kit IV)
  • Multiple SCSI controllers can be active simultaneously
  • A590 XT hard drive emulation
  • Show on screen message when disk or CD is inserted or ejected or input device is autoswitched
  • Added null serial port mode that connects two WinUAE instances running on same PC
  • Fastest possible CPU speed mode is now available with cycle-exact mode
  • Immediate blitter is available in cycle-exact modes
  • 68040/060 with more compatible emulates instruction cache, MMU supported
  • 68000/68010 + 32-bit address space is supported
  • Optionally game controllers can be kept active when WinUAE does not have focus
  • Implemented secondary Z2 RAM board, for example 6M Z2 RAM + 2M Z2 RTG board combination is now possible
  • Added "history" menu to filesystem, hardfile and tape path selection
Updates:
  • Programmed chipset display modes accurate improved
  • Uncompressed CHD harddrive image write support
  • Implemented previously unavailable small Z2 RAM board sizes (64k to 512k)
  • Z3 boards automatically use original address space if JIT direct is not enabled or with JIT direct if host has enough address space (64-bit Windows)
Beseitigte Fehler:
  • 68060 with "Unimplemented CPU emu" checkbox ticked: 68060 only unimplemented instructions were not emulated normally
  • Screenshot with D3D shader filter enabled always took filtered screenshot
  • SCSI CD READ CD command only worked with audio tracks if track was number 1
  • Hard reset didn't reset map rom loaded KS ROM data
  • AGA sprites in borders were clipped incorrectly in some situations (2.8.0)
  • Autofire always on mode crashed
(cg)

[Meldung: 08. Okt. 2014, 15:12] [Kommentare: 7 - 14. Okt. 2014, 19:45]
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