18.Apr.2013
amigafuture.de (Webseite)
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Amiga-Emulator: FS-UAE 2.2.2 (Update)
Frode Solheims FS-UAE für Windows, OS X, Linux und BSD basiert auf WinUAE und ist komplett per Joypad bedienbar. Die Änderungen in Version 2.2.1:
- Show on-screen warning if OpenAL device cannot be opened, log OpenAL error code.
- New option save_state_compression can be used to disable save statecompression.
- New option “log” which can be used to enable misc types of debug logging.
- Queued input events are processed in hsync handler.
- Use CD32 + FMV quickstart for CD32 model, update cd.device in cartridge ROM fixes problem with Pirates Gold intro.
- Removed a couple of left-over / unnecesary log statements.
- Support language option to override GUI language.
- New translations: tr [Decypher].
- (Launcher) Fixed bug when specifying window_width / window_height in custom settings.
- (Launcher) Warn when using A1200 model with < 2 MB chip RAM.
- (Launcher) Fixed a bug where 0-byte screenshot / covers files could be stored if a network error occurs while downloading.
- (Launcher) Better support for A3000 and A4000 with the game database.
- (Launcher) Support hiding variants from the database based on _status.
- (Launcher) Cycle-exact can be disabled from database if abs. necessary.
- (Launcher) Support language option to override GUI language.
- (Launcher) New translations: tr [Decypher].
Update: (20.04.2013, 17:30, cg)
Inzwischen steht Version 2.2.2 des Emulators zur Verfügung:
- With video_sync = auto, allow some slack when deciding to enable full sync or not (accept host refresh rate 49 instead of just 50, ..).
- New option: assume_refresh_rate (int) to manually specify host refresh rate when refresh rate detection fails. This option in combination with video_sync = auto effectively replaces video_sync = full.
- video_sync = full is now an alias for video_sync = auto.
- Fixed bug causing FS-UAE to hang when pausing with video_sync = off.
- New model CD32/FMV (includes FMV ROM), CD32 model reverted to original.
- Fixed compatibility issues in scanline GLSL shaders.
(cg)
[Meldung: 18. Apr. 2013, 17:32] [Kommentare: 2 - 20. Apr. 2013, 17:23]
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