22.Nov.1999
COOLbits
|
COOLbits News
Martin Strobl schreibt:
G3 PowerPC Karte
Nachdem auf der Home Electronics World von Metabox die AmiJoe G3
PowerPC Karten für den A1200 einem kleinen Kreis vorgestellt wurde,
habe ich bei bei Metabox angerufen und folgendes erfahren:
Die AmiJoe Karten für den A1200 sind fertig und gehen im Dezember in
Produktion. Der vorgesehene Auslieferungstermin ist Ende Januar.
Die anderen Karten für A2000/ 3000/4000 sollen ca. 1-2 Monate später
erscheinen.
Momentan laufen Verhandlungen mit Haage&Partner wegen der 68K
Emulation und der verwendeten PPC-Software. Ich hoffe, diese
Verhandlungen werden erfolgreich abgeschlossen, da ich noch eine
weiteres PPC-Treibersystem (neben WarpUp/PowerUp) für wenig hilfreich
halte.
(ps)
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22.Nov.1999
Dirk Wenk im ANF
|
Neuer Amiga Club im Raum Mönchengladbach
Für den Raum Mönchengladbach wurde ein neuer Amigaclub gegründet. Die
Mitgliedschaft ist kostenlos. Jetzt fehlen nur noch mehr Mitglieder.
Kontakt: Dirk Wenk.
(ps)
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22.Nov.1999
AmigaLand im ANF
|
HTMLEXT Preview 1
AMIGALAND stellt vor: Eine 1. Preview des HTMLEXT,
einer HTML Editor Extension zum bekannten GoldED.
(ps)
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22.Nov.1999
Jens Tröger im ANF
|
Neuer Installer (Beta)
Unter dem Titellink steht der neue InstallerNG zum
freien Download bereit. Der InstallerNG ist kompatibel zum Installer
des AmigaOS (auch 3.5), bietet jedoch wichtige Neuerungen wie
ein besseres GUI (wahlweise MUI), größere Fehlertoleranz zur
Laufzeit, bessere Skriptprüfung (was allerdings Fehler aufdeckt,
die der "alte" Installer nicht erkennen konnte), einige neue und
erweiterte Funktionen und vieles, vieles mehr. Momentan noch im
Beta-Status, ist der InstallerNG schon als jetzt vollständiger Ersatz
des originalen Installers verwendbar.
(ps)
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22.Nov.1999
Heise Newsticker und R. Benda im ANF
|
Weitere Transmeta-Geheimnisse gelüftet
Heise schreibt:
«Nicht nur auf ihrer Webpage, auch beim Prozessornamen Crusoe wird die
kalifornische Prozessorfirma Transmeta ihrem Ruf gerecht und spielt mit
versteckten Geheimnissen: Crusoe ist nämlich ein schönes Anagramm von
"source".
Versteckt hat Transmeta auch einige weitere Patente, die bislang nämlich
noch nicht als amerikanisches Patent auf dem Datenbank-Server des USPTO
zu finden sind, sondern als internationales PCT-Patent zuerteilt und
veröffentlicht worden sind.»
Ganzer Artikel siehe Titellink.
(ps)
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22.Nov.1999
Andreas Falkenhahn per eMail
|
Support-Area für "The Best of Airsoft Softwair" eingerichtet
Auf der Airsoft Softwair Homepage wurde jetzt eine Support-Area für
die CD-ROM "The Best of Airsoft Softwair" eingerichtet. Dort gibt
es alle möglichen Infos zur CD-ROM und für Besitzer der CD-ROM
gibt es dort auch bald Updates.
(ps)
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22.Nov.1999
Olaf Köbnik per eMail
|
Amiga Arena News
Lange Zeit gab es keine News der Amiga Arena und ich möchte mich dafür
erst einmal entschuldigen, dennoch werde ich jetzt wirklich langsam
nochmal alles geben um meine Seite wieder aktiv zu gestalten bzw.
sinnvoll für den Amiga-User zu machen! Der Anfang ist mit einem neuen
Layout bereits gemacht. Über Feedback würde ich mich freuen.
An dieser Stelle möchte ich mich
bei allen Amiga-Usern bedanken, die der Amiga Arena treu geblieben sind!
TaskForce Homepage Offline!
Leider ist die Entwicklung von TaskForce eingestellt worden!
Jens G., der Programmierer wird vorraussichtlich ein letztes Update heraus
bringen, was allerdings nicht mehr in der Amiga Arena erhältlich sein wird!
Ich werde versuchen, dennoch weitere interessante Amiga Freeware Spiele zu
unterstüzen!
(ps)
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22.Nov.1999
Felix Schwarz per eMail
|
fxPAINT Enhancement Kit #1 verfügbar
Mit dem Enhancement Kit #1 für fxPAINT wird fxPAINT um einige Features
erweitert und rundum verbessert. So wurde z.B. die Geschwindidkeit des
gesamten Programms gesteigert, interne Picasso96-Unterstützung und
Unterstützung für Längeneinheiten eingebaut sowie einige kleine Fehler
behoben. Das Update ist kostenlos von der Innovative-Homepage herunterladbar.
(ps)
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22.Nov.1999
Colin-Stewart Bridge Deady per eMail
|
KOSH Summary no. 28
From: "Colin-Stewart Bridge Deady" csbdeady@mythicz.u-net.com
Date: 21 Nov 99 20:15:46 +0000
Subject: [KOSH] Summary 28
To: kosh-general@iconimaging.net
Reply-To: kosh-general@iconimaging.net
Hi all
Enclosed is Summary no. 28 - at last. Apologies for the long wait.
I feel I may not have done justice to a couple of the concepts present
- if so please post a reply with suggested ammendments and I'll
incorporate them.
-Bridge
-----------------------------------------------------------
http://www.mythicz.u-net.com | DT-MUD:sunsite.auc.dk:4242
Amigan | Vegan | KOSHan - "across the crocodile pond with
nitroglycerine on a pogo stick" http://www.iconimaging.net/kosh/
===========================================================
2: ksum28.txt
-----------------------------------------------------------
KOSH [Kommunity Orientated Software Hardware]
Summary
Inclusive of Dates: 25th September 1999 to 20th November 1999
Number: 028
Mailing List: kosh-general@iconimaging.net
I'm happy to receive comments on this summary (and corrections if I have made
mistakes). Email me (Bridge) at kosh-scribe@mythicz.u-net.com
In the mailing list these last few weeks, the following items were discussed.
a)
Subject: Formalising past KOSH discussions
Summary of debate: It was discussed at length that there is a need to look over
past debates on items relevant to KOSH and to present these
in a more formal manner. One of the main reasons for this is
in order to prevent information relevant to KOSH from being
lost in historical records. Instead we would like to take
these ideas and cement them into positive feedback for the
KOSH project as a whole as an aid to providing further
direction for KOSH.
In order to accomplish this, it was suggested that voluntary
Working Groups be organised, each of which would present a
document on a selected topic - based mainly (but not
exclusively) on the summaries and other documents from the
various mailing lists.
Alternatively a more fluid approach could be used in which
each person who was interested in contributing to a document
on a particular subject would hold the document for a week
or two at a time, add their own ideas and correct the
previous holder's mistakes (changes being discussed and
agreed to by both parties), then pass it on to the next
person. When passed around a turn without getting any more
changes, the document would be trimmed, signed and posted on
the ML where a few additional changes could take place
before it is put on the website.
It was suggested that working groups can on occasion be
inefficient due to large numbers of people being involved.
Therefore perhaps 3-6 people should be the limit per topic.
A small group of KOSHans is looking into this.
b)
Subject: KOSH Introductory Website
Summary of debate: Marcus Petersson has written some material for an
introductory website to KoshOS (thanks Marcus) - if anyone
has any information which would be useful for this worthy
project please contact Marcus via the ML.
c)
Subject: Connection troubles resolved
Summary of debate: Between the last summary and this one there have been a
couple of instances when access to
kosh-general@iconimaging.net vanished. Thanks to Jason
Radford for putting the bits back in place. Certainly for
the last few weeks there have been no connection problems
(to my knowledge).
d)
Subject: GPL
Summary of debate: The idea of the Gnu Public Licence was discussed in
depth. It was suggested that KOSH should be put into GPL,
and this received a mixed response. It was stated that
distributing GPL items along with private items is OK as
long as clear notices are maintained in the appropriate
places.
It was further stated that any software programs
including or derived from GPL source must be covered by the
GPL itself. That doesn't mean that whole suites would become
GPL, but would mean that the relevant subsystem would.
It was felt by some that GPL could be contrary to the aims
of KOSH and therefore should be avoided.
However there is also the LGPL or Library Gnu Public Licence
which applies to libraries. This licence exist to guarantee
that the user still has the ability to modify the library
under LGPL but not the product using the library (although
the product can be GPL).
You can charge for distributing LGPL and GPL software
as long as this is limited to things like covering media and
postage costs for example.
See http://www.gnu.org for more information on Gnu.
This debate (as with many) is set to continue.
e)
Subject: KOSH Contacts database
Summary of debate: Suggested was a contacts database for KOSH that would
include all "known" KOSHans, others who have a slight
interest, developers, newspapers, magazines, etc.
This would be useful in two ways. Firstly (and obviously)
that it would enable easy dissemination of information
relevant to KOSH. Secondly it would be a tool to demonstrate
that KOSH is definitely alive and well.
Part of this information is available at
http://www.iconimaging.net/kosh/kommunity/developers.html
f)
Subject: K and C
Summary of debate: For those that may be wondering, "Kommunity" on the KOSH
website is now "Community" due to Babelfish translation
problems. KOSH is still KOSH and not COSH as a COSH involves
to clubbing people.
g)
Subject: "KOSH UK" meet.
Summary of debate: John Chandler and Greg Webb and I (Bridge Deady) seem to
have become "KOSH UK" in that we are all ahem in the UK,
are thinking of KOSH at World of Amiga 2000 in the UK and
we also recently took part in a KOSH Q&A session via IRC
hosted at the Cologne Fair in Germany.
If anyone else is in the UK (or abroad and is willing to
fly over) and is interested in a "get together" sometime
please let us know as this is something we are thinking of.
h)
Subject: User Interface Website
Summary of debate: See http://www.iarchitect.com/mshame.htm which covers
examples of good and bad user interface design.
i)
Subject: KOSH Virtual Credits and taxation
Summary of debate: A query was raised concerning tax laws in countries such as
the UK and the KOSH Virtual Credits scheme. In the UK
(amongst other countries presumably) virtual credits would
be liable for tax but that tax would have to paid in UK
pounds sterling.
It was discussed that if sales are made to EC countries
above a certain threshold (apr £70,000 p.a. for the UK) then
the seller must register for VAT in that country.
This is something to bare in mind but won't become an issue
for a while yet.
j)
Subject: KOSH web site updated
Summary of debate: The KOSH website at http://kosh.convergence.org and
http://www.iconimaging,net/kosh amongst others has been
updated a number of times since the last summary. Feel free
to have a quick browse.
k)
Subject: EROS goes GPL
Summary of debate: EROS have gone GPL. See:
http://www.eros-os.org/ and for a discussion on this,
http://slashdot.org/article.pl?sid=99/10/28/0151212&mode=nes
l)
Subject: Licencing parts of KOSH
Summary of debate: It was suggested that we could make a simple policy over
licensing of our software. Whenever any module is withdrawn
from our distribution it could be put on a countdown for a
fixed period. We have the duration of that period to reverse
the decision and put it back in under our own terms, but
once that period has expired, the source and binary are
released under a simple freeware licence.
A similar idea was previously discussed in that software
developed for KOSH could be given a particular licence that
stated the software would lapse into the public domain if
certain criteria had not been fulfilled.
At the very least the sources released would be of
educational use and would hopefully spark off further
development. This idea of software licencing received a
favourable response from those that commented on it.
It was further suggested that some sort of "auction" of old
code could take place to generate funds for KOSH (and the
author of the code) before it was placed into a free-ish
-ware state. This could however allow large corporations to
take over KOSH and therefore a limit on the size of bids
would be needed. Even so this could cause problems.
If an "auction" was implemented then to prevent corporations
from buying code and then leaving it dormant a clause in the
auction could be that if a new version of the code updated
from the original is not forthcoming after a specified time
then the code reverts to being the property of KOSH.
Overall the idea of code becoming freeware under a licence
as discussed initially received a more favourable response
than that of an "auction" based system. None of this is
supposed to remove the rights programmers have over their
own code.
It was then suggested that a version of the Mozilla Public
Licence may be appropriate. This allows retention of
copyright but opens up the potential for others to develop
the code.
m)
Subject: KAROS (KOSH hosted on AROS)
Summary of debate: A discussion on hosting KOSH on AROS was held. At least
two ideas were forthcoming:
1) AROS can either run standalone or on another OS such as
KOSH (once KOSH itself is running of course),
2) AROS could be used as a basic services provider for
KOSH allowing us to implement other things without having to
spend a large amount of time getting a filesystem, device
drivers, etc written first.
This is not to detract from the thoughts on hosting KOSH on
Linux, AmigaOS, MacOS, Win32, etc. but merely adds another
possibility.
AROS is available from: ftp://www.aros.org/pub/aros/
n)
Subject: Distribution format
Summary of debate: It was suggested that KOSH could be distributed on DVD
rather than CD which would then enable a program on the DVD
to create a hosted-KOSH CD for any given OS. This would
enable one DVD to contain versions of KOSH for a large
number of systems.
However it is hoped that KOSH will be compact enough not to
require a DVD for distribution! It was also mentioned that
DVD is still not commmonplace everywhere.
o)
Subject: Linux, GPL and KOSH
Summary of debate: It was queried as to whether an OS running hosted through
Linux automatically GPL'd? While the LGPL only covers the
module concerned, the GPL infects everything it touches.
p)
Subject: KOSH featured at the Cologne Fair.
Summary of debate: KOSH were kindly invited by Hendrik Hoener of Amiga UGN
Germany to take a slot in an IRC conference that they are
hosting during the Cologne fair. We were represented by Greg
Webb, John Chandler and myself (Bridge Deady). We were
slotted in directly after Petro Tyschtschenko of Amiga which
provided us with a prominent mid-afternoon position.
The log of the session, while being a little bit difficult
to follow in places (due to three people answering different
questions at the same time) can be found at
http://ugn.amiga.org/events/hew99.shtml - (Scribe's note: if
it becomes unavailable, email me and I'll send you a copy).
The main issue that came to light was that a lot of people
simply did not know what KOSH is. We fielded a lot of
questions to this effect. We gave plenty of references to
the website and this ML as well as providing both short and
lengthy descriptions.
Various other items of great relevance were discussed - and
it was mentioned to those online at the time that KOSH will
consider these. There will be a threaded summary of the
proceedings available from myself in the near future which
we can all digest.
q)
Subject: Formalising documentation of past discussions
Summary of debate: Greg Webb, John Chandler and Marcus Petersson have been
discussing a proposal for a system to make it easier for
more than one person to work on a document. If you would
like to be involved in this please contact one of the above
via the ML.
r)
Subject: KOSH IRC
Summary of debate: A KOSH IRC session in the nearish future was proposed. This
is under consideration.
s)
Subject: KOSH at World of Amiga 2000
Summary of debate: This has been suggested on numerous occasions and hopefully
we will have more news on this idea soon.
t)
Subject: Protecting systems with an "undo" feature
Summary of debate: It was suggested that
http://www.powerquest.com/en/secondchance/index.html and
http://www.go-back.co.uk/start.htm should interest people as
they do this. GoBack may be a better model to work from as
it uses it's own partition structure to store the data,
while SecondChance just uses ordinary files which need
clearing out and cannot be so easily overwritten if the user
needs the space. (ps)
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22.Nov.1999
Jens Schönfeld per eMail
|
Erste Fast-Z2 Karte für das Z4-Board
Jens Schönfeld schreibt:
Als erste Karte, die den Fast-Z2 Mode des neuen Z4-Boards unterstützt, gibt
es jetzt den "Buddha Flash Maxxelerate". Das einstellbare Timing ist
weggefallen, es werden also nur noch moderne Festplatten unterstützt.
Die Performance gegenüber einem "normalem" Buddha Flash ist ca. 80% höher.
Ein A1200 mit Apollo 68040-25 macht knapp 3,1 MB pro Sekunde, was in etwa
auch die Performance sein dürfte, die ein 060 oder PPC Board erreicht. Ich
erwarte mit einem 68030 bei 40Mhz knapp 5MB pro Sekunde, genauere Messwerte
gibt es im Laufe der Woche.
Wer seinen Buddha updaten lassen möchte, muss ihn einschicken.
Der Preis für das Update ist 35,- DM plus Versandkosten.
(ps)
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22.Nov.1999
Oliver Wagner per eMail
|
AmTelnet Version 2.2 veröffentlicht
Download: amtelnet_22.lzx
(ps)
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21.Nov.1999
Stefan Martens im ANF
|
Amiga User Liste Update
Stefan Martens schreibt:
Wiedermal ist ein neues Update von der Amiga User Liste fertig.
Leute aus Deutschland, Österreich oder Schweiz, die sich noch gerne
eintragen möchten, können dies auf der Homepage http://www.stefan1200.purespace.de
oder unter der E-Mail Adresse rkon@gmx.de tun.
Auf meiner Homepage kann die AUL natürlich auch runtergeladen werden.
(ps)
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21.Nov.1999
Steven Flowers per E-Mail
|
The Pulse Issue 9
Alive Mediasoft verschickt regelmäßig kostenlos das englischsprachige
Magazin The Pulse,
das auch gleichzeitig einen Katalog zum Bestellen der beworbenen Waren
darstellt.
Während sonst 2000 Kopien verschickt werden gibt es jetzt zu Weihnachten
5000, wobei 700 nicht von Alive Mediasoft's Datenbank abgedeckt
werden. Wer also an einer Ausgabe interessiert ist kann sie weltweit
kostenlos per E-Mail bei Alive Mediasoft über obigen Titellink bestellen.
Wer das Magazin schon bestellt hat möchte bitte auf eine weitere
Bestellung verzichten. Die Auslieferungen laufen und speziell nach
Übersee (USA, Australien...) können sie etwas länger dauern.
Inhalt: The Pulse Issue 9
REVIEWS....
- Heretic 2 (exclusive first review)
- Hell Squad (exclusive first review)
- Whales Voyage 2 (exclusive first review)
- Mikro Mortal Tennis (exclusive first review)
- Bertie's Animal Kingdom (exclusive first review)
CLASSIC REVEIWS.....
- Rise of the Robots
- Chaos Engine
BUYERS GUIDE....
(ps)
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21.Nov.1999
Thomas Lorenz per E-Mail
|
Fusion-PPC Status
Paul Lesurf (Blittersoft)
hatte ein längeres Gespräch mit Jim Drew zu Fusion-PPC. Der
aktuelle Status ist folgender:
- Wie bereits bekanntgegeben wurde Fusion-PPC für den Amiga nicht
wie geplant am 20. November veröffentlicht.
- Die Fusion-PPC Entwicklung für den Amiga wird normal
fortgesetzt werden.
- Jim Drew hat erklärt, daß das Projekt weit fortgeschritten ist
und fertiggestellt werden wird und das alles versucht wird, um
noch vor Weihnachten eine Version zu veröffentlichen.
- Wie im Vertrag über die Vorrauszahlung stehend kann jede Kundin
und jeder Kunde den Vertrag schriftlich bei Microcode-Solutions
kündigen. Die Rückzahlung erfolgt innerhalb von 30 Tagen
nach Eingang der Kündigung. Dieser Vorgang war deutlich auf
dem Webseiten vor dem Formular zur Online-Bestellung beschrieben
Paul Lesurf bittet alle darum ein wenig Geduld aufzubringen, bis
Fusion-PPC für den Amiga erschienen ist. Jim und Joe bemühen sich
darum ein exzellentes Paket für PPC-Amiga auszuliefern und es wird,
laut Paul Lesurf, die Wartezeit wert sein.
(ps)
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21.Nov.1999
AWD [News]
|
Ami@reek
Unter obigen Titellink gibt es aktuelle Amiga-Nachrichten in
griechisch.
(ps)
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21.Nov.1999
Czech Amiga News
|
AmiDog's Movie Player V1.30
Am 20. November ist die Version 1.30 des
Movie-Players erschienen.
Gegenüber der vorigen Version gibt es folgende Änderungen:
- Überarbeitete Shell-Benutzerschnittstelle.
- Der AmigaOS-Code wurde komplett neugeschrieben.
- MPEG: VLayer-Unterstützung.
- MPEG: Einige Optimierungen beim Dekoder.
- MPEG: Schnellere YUV->RGB Konvertierung.
- MPEG: Window mit Graustufendarstellung auf einer Workbench mit
15/16/32-Bit.
- MPEG: 2-Width HAM ist ca. 40% schneller.
- MPEG: Die Graustufendarstellung ist ca. 20% schneller.
- QT: Der Aufbau der Indices ist mehrere hundert mal schneller.
- QT/AVI: Der CVID-Dekoder war in der V1.26 defekt.
- QT/AVI: Der YUY2-Dekoder spielte die Filme auf dem Kopf
stehend ab.
- Bugfix: Eine Zeichenkette wurde in einen nicht reservierten
Speicherbereich kopiert.
Der QT-Parser kann noch nicht alle QTs fehlerfrei abspielen und
in dieser Version fehlt momentan noch die GUI. Wer diese möchte kann
auf die älteren Versionen 1.25/1.26 zurückgreifen.
Download: AMP130.lha (ps)
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21.Nov.1999
Czech Amiga News
|
MSD9 V1.5
MSD95 ist ein Dateisystem für Amiga-Rechner, das es erlaubt
IBM-PC-Partitionen und Disketten(letztere übers mfm.device) zu lesen.
Unterstützt werden FAT12, FAT16 und FAT32 mit oder ohne langen
Dateinamen.
Download: msd95v15.lha
(ps)
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20.Nov.1999
Fred Fish in gg-ML
|
Koordinator für AmigaOS GeekGadgets gesucht
Da Fred Fish seit längeren die Zeit und Motivation fehlt, sich
um die AmigaOS-Version von Geek Gadgets zu kümmern, wird für
die Amiga-Version ein/e neue/r Koordinator/in gesucht.
Wer Lust hat diesen Posten zu übernehmen, sollte über gute organisatorische
und kommunikative Fähigkeiten verfügen, ein aktives Mitglied der
Amiga-Community sein und genügend Zeit haben, um sich um alle
Aspekte von AmigaOS GG kümmern zu können.
Zusätzlich wird jemand gesucht, die/der regelmäßig einen neuen
Snapshot generieren kann. Hierfür sollte man über einen Amiga
mit 68060er verfügen, da ein 68040 mehrere Tage zum Compilieren
aller Sourcen benötigt und sich dadurch die Erstellung eines
Snapshots über mehrere Wochen hinziehen kann. Auch wenn man die
meiste Zeit über nicht aktiv in die Generierung eingreifen braucht.
(ps)
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20.Nov.1999
Czech Amiga News
|
MPEG+Sound-Modul-Projekt für CV64/3D
Die CyberVision64/3D besitzt einen S3-Scenic-Highway (LPB) Bus. Dieser
erlaubt das Hinzufügen von nützlichen Erweiterungen wie einen
MPEG-Dekoder u.ä. Während es die Hardware zu kaufen gibt, fehlt
die nötige Amiga-Software. Wer Interesse hat, diese Software zu
entwickeln, kann über den Titellink weitere Informationen zu diesem
Projekt finden und sich per E-Mail an
rob@vgr.com wenden.
(ps)
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20.Nov.1999
Fun Time World
|
fxPaint Test und MP3-Software Übersicht
Auf den Fun Time World-Seiten
sind ein Test zum Bildbearbeitungsprogramm
fxPaint
und eine MP3-Softwareübersicht
erschienen.
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20.Nov.1999
Dimitris a Gourlis in csag
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Cinemaware Webring
Dimitris a Gourlis hat einen Webring rund um die Spiele von Cinemaware
(It came from the desert, Defender of the Crown) eingerichtet.
Über den Titellink kann man sich in diesen Webring eintragen.
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20.Nov.1999
Amiga.org
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HEW'99-Report von Caghan Demirci
Der Artikel ist sehr ausführlich und enthält für den einen oder
anderen noch die eine oder andere neue Information.
Zum Beispiel könnte Epic "Simon the Sorcerer 2" Anfang nächsten
Jahres für den Amiga herausbringen, wenn mindestens 500 Vorbestellungen
eingehen.
Nachtrag (29.11.1999): lokale Kopie ergänzt.
HEW '99 REPORT
Author: Caghan Demirci
I dashingly rushed my way into the Home Electronics World at noon on Saturday, after a
steady march across the Rhein and the Koln fairgrounds, only to find that my vision was blocked
by a barrage of irrelevant "home electronics" stands, who would gladly sell you their PC
hardware and software ranging from the odd SCSI cable to the slick driving wheel for some
bargain price. Wrong floor? Indeed nay, as the Amiga stands were to be found gathered
together at the further half of the hall, with no clear separation between the two partitions. In the
very middle towered the Amiga Inc. stand in all ist grandeur, watching over the throbbing crowd
and the various Amiga dealers on its four sides. Allegedly the Amiga section is more shrunk
than in the previous years, but the aisles have been widened to make strolling easier; even so,
there was always a bunch before every stand, talking, commenting, arguing and finally
shopping. Annex, now down to three people, danced twice during the day on a small stage
placed suspiciously close to the entrance, enjoying keen attention from every HEW visitor, so
much so that many people watched the show while standing. In addition to "Keep the
Momentum Going," they also danced to the German premiere of "The Spirit," quite an
improvement on the former song, I might add. The elastic girls even cheered up the front row to
get up and swing their hips, and funnily all this got recorded on somebody's personal video
camera here and there. Applause was plenty, and after the show ended, smiling faces could be
overheard asking, "So will you be an Amiga-user again, Jon?", and grinning faces answering
"Not a user perhaps, but a spectator definitely."
Get lucky, and you might even buy some Amiga souvenirs off these eye-catching Annex chaps
at the central stand. Also catching the surprised eye of many an attentive visitor were the three
wackos strolling around with their Iwin T-Shirts which shouted "Rotten tomatoes onto here!"
These guys really don't take their sweet lives seriously. Bernhard, one of this jolly batch that is
responsible for the Iwin website, never did hesitate to draw his Iwin(TM) lighter upon the
oncoming mob, whose smart heads were more than anxious to run for their lives as they took it
to be a flame thrower running on flammable "vapour." No sir, Bernhard wouldn't listen to the
two Dutchmen warning him through clenched teeth of his imminent demise. "It is supposed to
be a big joke," chuckles Bernhard, who obviously had some bombastic fun making the Iwin site.
"I mailed Martin Steinbach about the Iwin company and asked 'You got T-Shirts?'. 'Yeah, we
do.' 'How much do they cost?' '28 DM. What's your address?' 'Here it is. Send me a batch, and
some lighters.' 'Here you go.' - finished!" He would also claim that from the beginning, the site
was nothing to be taken seriously, but having said that, it seemed to me Bernhard was
reproached more often than he had thought. He was ecstatic about the whole thing. Apparently
the reason why the community can't take a "joke" these days is that as an entity, we have become
rather irritable after the chain of recent disappointments and broken promises. It was then
natural that the majority of fans thought the Iwin lads had bad intentions.
Having the Iwin case cleared for all with a smile on everyone's lips, I was itching to browse the
crowded Amiga stands around the hall, various and sundry. Amiga Inc.'s stand was so dominant
that even if you thought you were walking in the same direction, you would soon end back up at
some unexpected node of the central stand. When he wasn't rushing to his office or to the
bathroom for a quick break, Petro T. could always be seen surrounded by Amigans from around
Europe. Look carefully, and on the faces of all his listeners you would see an uncertain plethora
of question marks, morphing and fidgeting as they asked and listened. As this is my first Amiga
fair, (gulp!) I gathered up the courage and finally went up and met him.
Wow! I just got to say the vice president is a really really nice man; the community must be
lucky to be headed by someone who loves and cares about the Amiga as he does. No one else
from Amiga Inc. had come along, as they believed they would be scorned and absorbed in
arguments without end, but Petro T.'s son and daughter were there, constantly working at the
stand to and fro. "I have to sell stuff and keep a business running," says Petro. "Business as
usual." As those of you who already know him would safely assume, the managing director was
cheering people up and injecting confidence all around, practically chatting with everyone who
came up to talk to him. Allegedly he wasn't as cheerful as in the previous fairs; as to how much
of the shaken and insecure mood of his listeners infected him, no one can know. What I have
picked up about Petro T.'s hopes of a more prosperous future, reproachful considerations
expressed by visitors, and the ambitious plans of Haage&Partner, I will convey at the very end.
I carefully browsed through each and every Amiga stand, primary objective being to get hold of
as many Amiga mice as I could and take them back to Turkey to the begging crowd, struggling
in oblivion with their callous serial port mice. (Some crooked bureaucracy will let you import
all sorts of joysticks, but will require you to be a store chain to import a single mouse.) A weird
stand had a real Atari SM124 on display, with its back-to-basics OS smiling from a black&white
screen. Surely those mice and joysticks work on the Amiga? Better not drool to long, arguably
it's a nice place to visit, but you don't want to live there. The next stand, belonging to
Shatztruhe, was grand enough with its various showcases to draw the public, and offered many
of the most modern Amiga software: Wipeout 2097, DOpus Magellan II, PFS3, Photogenics,
Superview, versions of Miami, Amiga Forever, and the Amiga Unix Compendium, each of them
a pathmaking jewel in its own right. The employees were very helpful though I bugged them
with never-ending questions, and finally sold me the Unix Compendium for a terrific bargain of
49 DM! It's a great feeling to know, before you even try it out, that you've bought the best
solution possible and will be pleased with the product, so thanks Schatztruhe, you know your
stuff!
Who received perhaps more attention than the DOpus T-Shirts and other novelty items at the
Shatztruhe stand was Urban Mueller advocating his Aminet CD's and CD-sets. One keeps
wondering when an Aminet CD that contains solely PowerPC software will be able to come
forth.
Buhler Electronic, who look as if they've been in the Amiga business since the beginning of
time and are now living their years of nostalgic retirement, were calmly selling all sorts of
peripherals like mice, cables, adapters, accelerator cards, and even an authentic Commodore 570
CD interface! Hey, GVP530 anyone?
Tranquil though it may seem, Epic Marketing was one of the two stands where you could
actually go and speak English to your heart's content. Were it not for my resolution to hang a
round and look interested in stuff, I would never have gotten wind of the well-known PC game
Epic are getting converted to the Amiga. Which one? But that's elementary, my dear Watson:
Think of a graphical adventure game that was planned to be released on the Amiga and the
CD32, but never saw light of day. Now think also that Epic are likely to have a British sense of
humour. You got it right, it's Simon the Sorcerer 2! After perhaps an eternal time of uncertainty
and speculation, one could actually inspect a solidly running version of Simon 2, that Chris
Barrie-dubbed bloke you've been itching to frolic with. But admittedly, you had to query about
it to be able to see it since the employees did not seem very anxious to show it off. From what I
could see, and considering that the developer had to code the game from scratch, perhaps by
reverse-engineering the PC version, a lot of steady work has already gone into Amiga Simon 2,
so allegedly when Epic can get the 500 preorders they need, development will get green light
and "the author can finish the game by the end of January." Somehow I know that for a game
like this, the more modest its system requirements are, the more it's going to sell.
Apart from Simon 2, Epic had a fine stand overall, with a large collection of old games, not
neglecting floppy ones with cute little boxes. They also boasted newer software such as
MakeCD and Foundation: Director's Cut, but I really can't make a merry estimation of how
much the latter has sold. A running demo of the new Foundation really wouldn't do any harm to
dispel the prejudice many people harbour against the original Foundation.
Roll on APC&TPC. The Amiga card game and the numerous game and scene CD's they had
for sale aside, the Phoenix demonstration by the game's author was amassing groups of people
around the clock. The jaw-dropping demo definitely got a few Lambda fans converted to the
Phoenix side of things. Well if you haven't seen it, you probably will not believe my description
of the engine right now. Slam the resolution up to 640x480, and smooth scrolling is your game.
Fly dangerously close to tremendous space bases, run rounds around alien spaceships, try your
nervous finger at the trigger, and you won't notice any visible slowdown; even changing the
view from your cockpit to behind your ship gives you a lagless zoom. The 3D objects, and
space itself, are very colourful, debris pixels whizz insanely by as you confide in your turbo
boost, and you even get rewarded by a lens flare if you manage the right angle. Markus
Pollmann, the author of Phoenix's engine, is not your everyday gamer who plays Colony Wars
all day on his Playstation and finally says, "Hey why don't we chalk up something like that for
the Amiga..?" He actually said "I don't know about any PC games," when I mentioned Colony
Wars. Contrary to public opinion, he has been "constantly working on the game till now," and
when asked about how one could find all these algorithms to bring Phoenix souped up to the
level of modern space simulations, his matter-of-fact reply was "You invent them." Unlike
many other games developers who haven't yet seen the light, Markus's game is programmed in a
very clean C++, with which he can "implement the graphical functions more easily," obviously
A Good Thing. As it had already been announced, there will not be Frontier-style trade in the
game, however we will definitely see a host of alien races with an enticing story to match.
Missions are not there yet, but a language for implementing them has already been realised,
according to the author. The demo was running on a BlizzardPPC with a BlizzardVisionPPC
chucked in for good measure, while the code utilized WarpOS and naturally Warp3D to access
the 3D functions of Permedia 2. As if a peak framerate of 70 (seventy!) and a sustainable
framerate of 60, never dropping below 40 fps, wasn't enough, you could hoist the resolution up
to 800x600 and Phoenix would still run with a peak rate of 65 (sixty-five!) and a sustainable rate
of 40, never dropping below 35 fps, even in the closest flights. Real-time enough for you guys?
In the completed game you'll be able to communicate with motherships, destroy space bases and
whatnot. As to how much there is to its completion, collision detection is already "working very
well," though it was shut down for the demo, and enemy AI is "OK, but will be better."
Beautiful game. For me, the market seems terribly hungry for a game of this nature; you don't
even need to perfect it to sell a good heap. So go and get Starfighter while you wait for this.
A non-ambitious AmigaPlus stand offered both developers' CD's and the German magazine
itself, which would supply you with an 880KB floppy packed to the brim if you asked kindly.
Same if you didn't.
Walk a little more to the door of a little cubicle and you would be smiling at a happy batch of
eager Amigans under the banner "Amiga Club im BTX&Internet." I must say I am still at a loss
as to what the divine purpose of this stand was supposed to be, but it was invariably crowded all
the same. Urban Mueller wouldn't miss the slightest chance to break from his solitude at
Schatztruhe to frequent this cubicle for the occasional refreshment of his nice girlfriend, so
cheers and happy luck to them both!
"The Luggage." Yes. Ahem, I'm really at a loss as to what to say here, but evidently The
Luggage, a device that openly defies comprehension, was the prominent display gear at Amiga
Club. Enthusiastically put together by a gifted Amiga fan called Volker, this flat black box b
ased around an A1200 could haughtily brag about its Blizzard 1260/50, its yadda yadda yadda,
and its modest LCD screen, while Volker was putting on quite a show as he was using it. Holy
cow, words defy me in my attempt to describe how much like a flat black box this luggage
looks. Another hand up for the case that Germans can develop wares that can do ingenious
things, but leave the design to some robingoodfellow who should creep into your workshop
while you are fast asleep and stir your creation to some usable shape. And when nevertheless
asked about when the box would be available, its Architect replied "I sell LCD screens. This
machine I souped up for myself only."
CoolBits constantly had a demo of Wipeout running. Bummer, if Eat the Whistle hadn't
intervened, Wipeout would be hailed as the first commercial PowerPC game, but nevertheless, it
is always a wonder to behold a 100% finished game on a BlizzardPPC. This race moves fast!
Even though Wipeout is not the sort of game that makes a lot of noise, there was always a small
commotion before the display, having second thoughts about spending their hard-earned Marks
somewhere else. Yet one always misses a good T-Zero demo with gigantic speakers around a
broad screen to irritate the crowd. Since Clickboom wasn't around, T-Zero was silently for sale
on the shelves of CoolBits, along with VirtualGP, Starfighter, and several more that could be
seen at almost every stand.
Titan Computer had also taken their stand with emphasis on the upcoming Heretic II, running
full screen in 320x200, surprising Amiga and PC users alike, but not with the most impressive
framerate I'm afraid. Obviously the same fluency of the QuakePPC engine, one can't expect
from the Quake 2 engine, upon which Heretic II is based, but to say the truth, an aggressively
souped up Amiga should be able to handle this Playstationish resolution with ease. Having said
that, Heretic II seems to run perfectly on a BlizzardPPC/233 with a BlizzardVisionPPC, and
because "it does not yet utilize the 3D acceleration," (Warp3D anyone?) it tends to jump frames
in the more complicated scenes. In any case, old Cybervision64 and PicassoIV owners are not
out in the cold just yet. Hence, although the code needs refining, Heretic II is almost real!
Preordering forms were plenty, not only for Heretic II, but for Evil's Doom SE, for which
insatiable FRP dudes have been drooling for some time now, and Shogo as well. Other than the
good old Amiga CD's on the shelves, some digital effects products that sounded sweet like
"Candy Effects for Casablanca" were up for grabs.
RBM Digitaltechnik would gladly sell you useful stuff like an IOBlix, a ScanExpress, and the
like, so it was just the time to shell out the cash if you needed the odd upgrade.
Even if you didn't get tractor-beamed by the beckoning Apollo prices, you would appreciate the
bipartite ACT stand and the range of hardware they had on offer. Apart from some finely
selected Playstation and Dreamcast thingummies, very handy Amiga gadgets were on sale, like
Zorro boards, Cybervisions, IDEfix interfaces and the new PC mouse adapter which just can't be
a bad buy. Even though 060/50 board prices still roamed high, ACT were offering their Apollo
040 boards for what could be called a steal, so if you still won't look down the PowerPC
boulevard, get these boards while you can!
And even if you didn't notice ACT, you would definitely notice Wolfgang Haupt, the funny
guy trying to blot people's eye out with his shiny Amiga Tools CD's from dusk till dawn during
the fair. "3 CD's for 10 Mark! 3 CD's for 10 Mark!" Did he sell any of them? I wonder.
On another note, a modest standlet was occupied by Individual Computers, who happily sold
innovations like Silver Surfer, Catweasel, and a new X-Surf for Zorro, though not with much
fuss. Interestingly enough, a new product called PPC680x0 which "could convert Amiga
assembler-source-codes straight to PowerPC source-codes" was advertised by an anxious bloke
wearing a dodgy hat.
Trace down some of the more obscene CD's, and you would be finding your way to a cubicle
with black battlements within a godforsaken bunker surrounded by a moat in the lowest floor of
a raven dungeon outside whose door it reads "Beware of the leopard." I could fervently testify
that they were also selling Quake and Tekken in there, but admittedly I was afraid to look. Very
German indeed.
Mice, mice, where are you? Thus I came to Haage&Partner, now of OS 3.5 fame, and
consequently star of the show. It turned out that they had a big, big stand, in fact the whole
block with its four sides. Jurgen Haage was bustling about trying to make money and talking
with curious chaps about the Amiga market situation, and one couldn't help noticing that on
Saturday, the AmigaOS 3.5 boxes at his stand were almost sold out! The other three sides were
taken up by promotions for many a fine software, with several computers running demos of
them. Amiga Developers' CD, Fusion, Genesis, NetConnect (version 3, apparently), STFax,
Pagestream, AmigaWriter, StormC, ImageFX, Tornado3D, Warp3D, StormMesa, and a
recurring demo of Wipeout would fairly sum up what there was on display. Seemingly
FusionPPC is due out on the 20th of November. Although non-AmigaOS excitement is now
primarily channeled into LinuxPPC, Fusion could definitely stir up some thrill into those poised
to brag about their Office 98 or VirtualPC or Connectix Virtual Game Station they will run on
their MacOS. Launch FusionPPC one year ago, and it would be a different story. Launch it two
years ago, and we could be at different places now. Same with OS 3.5.
The Amiga Inc. stand I've left till the very end, since this is where the whole show sums up.
Imagine a little bar where you can eat sausages, drink coke, and, well, eat sausages while you sit
around chatting the time away. Two of the walls lead to offices and little depots, and through
the other two you can enter and leave. This whole cube is surrounded by showcases and stands
facing outwards, and further toward the rim there are many display "nodes" suggesting a bigger
rectangle. So was the arrangement of Amiga Inc.'s Cologne stand. One of the nodes was
dedicated to ongoing IRC conferences at #hew99. Have you ever wondered who the guy was
that told you "Send me a '?' and I'll put you on the question queue?" For the first time in my life,
I've seen the administrator for real. True, this guy has to sit in front of his computer all day
typing his time away, but did you know he ate his breakfast, lunch and supper in front of the
monitor as well? Since he insists on question marks, one would think he has a script or
something that automatically inserts the sender into the question queue. No cigar, I'm afraid,
cause when he sees the question mark, he manually types in a queue command with the new
query order. Send him a sentence, and he will ask you for a question mark instead, so the
procession rolls on in a more divine manner.
There was also a second Amiga Internet node in fact, where anyone could try his hand out at
the new Voyager 3.0.37, or AmTelnet, et cetera. Right beside it was the AmigaOS 3.5
demonstration stand, receiving continuous attention from a host of people who seriously
considered leaving the fair with this wonder box under their arms, also for sale at the Amiga Inc.
stand. One couldn't help noticing that the stand employee was constantly very busy displaying
the secrets of the OS and advocating its future prospects. The very curious onlookers selected
multiple icons and dragged them over the screen, exclaiming "Echt cool!" when they beheld the
neat dragging effect. Anyway, at yet another node was Amiga Zentrum Thuringen showing off
TVPaint, and what drew particular attention there was Amiga LinuxPPC running on sundry
Amiga screens. APUS is one of Amiga's really tight grips on survival, and the fact that
LinuxPPC was being exhibited on almost the same level with OS 3.5 shows how much
significance Amiga Inc. grants to it. KDE ran superb, multitasking rather well with an x11amp
for good company, and on one other screen AfterStep was running its super-fast rounds around
the PowerPC CPU.
DCE and KATO Development had also taken their stand with their Twister 1200 and Melody
1200 Pro banging the speakers out of shape. With the help of a Winamp clone called AMPlifier,
I must say the boards sounded remarkably good. Eyetech Group Ltd. was also there, and had
what I take to be a Scala MM400 machine with multimedia stuff on display. EASys, a new
Workbench replacement or so it seems, was introduced to the public by a friendly guy who had
apparently spent such a long time talking and explaining that his throat was regrettably sick
when I came up to query him. "It is designed to make using Workbench easier," he told me
before he almost choked on me. "Excuse me, I need to take a break." It was really too much for
him. Sorry, my questions weren't intended to tumult you out of shape!
On this Amiga Inc. domain I've been describing, AmigaActive was arguably the second of the
two HEW stands where you could go and speak English as you would. The publisher was
grinning there, having sold out his magazines by Saturday afternoon, but an extra supply of
cover CD's saved the day for his stand, brought along by Neil Bothwick, one may presume. It's
pleasing to see the magazine getting the attention it deserves; AmigaActive is just one mag for
which one can honestly stand up and say, "Reading it is well worth the price." Again under the
flanks of Amiga Inc.'s roof was the German magazine AmigaOS. Though a nice lady was posed
at the stand promoting the last two issues for a cheap bargain, it never did receive as much
attention as AmigaActive, I'm afraid.
During all this stroll through the HEW, I have actually met notable people whom I had only
known through the Internet till now: Petro T., Jurgen Haage, Neil Bothwick, Simon Archer, Ben
Vost, etc. I still can't believe I'd been standing there conversing with fellow Amigans; just a few
weeks ago, this wasn't even remotely possible. Ben Vost was a real nice chap, who pointed me
in the right direction of the cool PC mouse adapter from ACT, just what is needed in Turkey.
"Not bad!" would he grin when asked about the new-fashioned rivalry who had shown up with a
stock of magazines at the fair. "I had a bunch of magazines, too, but I sold them all out before
noon. Well someone has to represent Amiga Format at the fair, does he not?" Agree he would
that "Petro isn't as happy," and as to my concerns about the future, Ben said that Amiga Format
would definitely go on in the foreseeable future, and informed me of the brisk rumours flying
around that Met@box's AmiJoe was actually running in an Amiga. Were it not for his nudge, I
would have never found out about the significance of that unsightly board beside Walker in the
Amiga museum. More about that later.
I also had the honour of acquainting Bob Scharp and his wife, producers of the Gateway
Computer Shows from Amigan-St. Louis, at the much-abused Amiga Inc. bar. It is amazing that
they've flown all the way from the United States to attend this union and reassure people of the
future. Cheers, and good fortune to this sweet couple!
Neil Bothwick could be seen trekking to and fro, now with a busted cassette recorder, now with
a minidisc recorder in his hand, speaking with dealers all around. Can't desist pressing CD's, can
you, Neil? Just try not to blot people's eye out with those. Apparently Neil is working for both
AmigaActive and Amiga Format, so long as his Javascript tutorial does not reach a conclusion,
that is. As to who among the ex-CU-Amiga and AmigaActive writers Neil, as a long-time
sojourner, thought had greatest writing talent, he was "not going to answer that," since they had
"very different writing styles." "It's not at all easy to get the magazine on the shelves," he
replied when I reproached him for the absence of AmigaActive in the rest of the world.
"Magazine distribution is a very complex exertion even in Great Britain itself! It's not enough
that you just send a shipment all the way across and expect them to be put on the shelves.
Mostly it is impossible to distribute the magazine unless newsstands from that country request it.
And how can someone request it, if they don't even know about it?" Hopefully this fair has
extensively helped wake the international public to the fact that a brand new Amiga mag had
ascended the soapbox.
Simon Archer was also present (wow, you never know who you can meet at an Amiga fair),
and though we babbled briefly about AmigaActive and the bitter Amiga situation, I couldn't
convince him to kick Jonathan Drain off the mailing list. Better luck next time.
As these guys occasionally sat at the Amiga Inc. bar, ate sausages, drank Bitburger and
discussed minidiscs and 3-wheelers, a constant hubbub was afoot right outside at the very center
of Amiga Inc.'s facade. All kinds of novelty items were up for grabs, with Amiga posters, pens,
matchboxes, cups, colas and stickers selling like candy. You could even buy Amiga socks and
boxer shorts if you desired, and spare me the jokes about the boing balls, I beg you. I bought
four white Amiga mice, an Amiga pen, and an AmiCola, with a free mousepad and stickers to
boot! This souvenir stuff is just great. What was more important though was that the most
passionate Amigan discussions were carried out here with many a fan.
It all got more silent after 16:00 on Saturday, yet no one was lonely enough to be able to sit
around twiddling their thumbs. Hang around the stand and you could awe at people walking
away with their new Amiga Magic packs picked up for a bargain. It is amazing to see how a
computer designed with vision 7 years ago can catch the imagination of the demanding populace
today.
The Amiga Inc. stand's highlight this year was the Amiga history exhibition which could be
observed in showcases on three sides of the central cube. Articles ranged from an ancient
Commodore PC to the wedge box and desktop Amigas, "Best computer of the year" awards, the
CDTV, the CD32 and finally the Walker. If you browsed carefully, you would definitely
stumble upon the A500 PPC card by DCE that never actually got realised. "Is that even
possible..?" you ask. An adapter kludge to bring the BlizzardPPC and the A500 motherboard
together, and you have your panting hot box. Try running Wipeout on that! Don't forget to call
your PC-owning friends home! Anyway, it really is a pity, but then, this is DCE.
Geez. I really can't stress enough how phenomenally astounding it feels to dwell in an Amiga
fair. There is no need for me to put in words which managing director gave me a free black
mouse when he saw how unhappy I was that they were not for sale, which journalist pointed a
shaky finger at me and scorned "Who the hell is this guy?", which magazine editor taught me
how to pronounce "DOpus" correctly, which vice president I had to remind to press the [Enter]
key after he had typed his answer to an IRC question (noticed the delayed answers?), which
software dealer offered me a drink when he learned it was my first fair, how the managing
director cheerfully took out his pen as he saw me approaching with a mousepad, or how I got
stood up for an hour in the Cologne cold when two journalists, one publisher, and two more
"friends" failed to show up where they said they would, ruining my day; the fair is all there to
experience and apperceive.
"Piracy!" barked one Amiga-lover at the Amiga Inc. stand. "They asked and longed for OS 3.5,
they said it would sell to all Amigans, and when at last OS 3.5 comes out, at a very cheap price
for an operating system, you can find MP3 sites all around with the pirated OS 3.5 free for
download. It's very very difficult to work in a market like this."
"Yeah, true," agreed another, "but you are forgetting that we Amigans have been kicked from
the back and fell on our noses so many times now that we don't know what or whom to trust.
We can't see the future!"
"But we must not expect everything from Amiga Inc..."
"I agree, but Amiga's owners haven't given us anything that we can believe in! We don't have a
direction or vision to strive for! Who can foresee what the future of AmigaOS will be?"
"The owners of Amiga aren't going to give us a present just because they feel like it. Don't just
sit and wait. From now on, anything that is good, it's going to come out of the community [or
congregation, one might say in this case]!"
"I have no problems, as a developer, to bring forth better products for the computer I love, but I
don't know what I should work on or what I should help with! If Amiga Inc. shows me a path, if
they give me a vision, saying 'This is the direction we are taking, and here are our assets; you
can trust us,' then I'm more than happy to develop in that direction. Amiga Inc. should use its
resources and assets to set a solid goal, and must constitute the primary engine that drives the
Amiga forward towards that design."
"[silence] It's about the money..."
"What?"
"It's about the money. There is no boundless treasure sack where Amiga Inc. can scoop up the
funds to research a new generation computer. The scheme you are suggesting is out of reach of
Amiga Inc.; it's not going to happen..."
"[silence] Then why didn't they tell us about it?? Why don't they just get up and say 'Money is
the problem. We have limited resources, sorry,' and have it settled? They could let us know that
we must toil more actively."
"[silence] [nod]"
"That's not something so awful. Until now, Amiga Inc. has encouraged and motivated us with
one promising design or other! First they say 'OK, we're going in this direction, this is the future
for Amiga,' and with all enthusiasm we start research and development towards that goal. And
when we have come a long way and go up to show Amiga Inc. our inspiring products, they smile
and say 'Well that's really neat, but it's not something we need; we have a brilliant vision and are
going in this other direction now.' And when we devotedly pool our time and efforts towards
that new promised future, Amiga Inc. says 'That is very nice, congratulations, but that direction
is invalid now; we are going down this other path.' Why are they declaring imaginary designs
and directions when they are not actually going to realise them? It is us that get misled."
"[silence] [silence]"
I've talked to many, even those who had spoken personally to Jim Collas after he had left, but
got nowhere; obviously the exact reasons for his departure are not meant to be public. The
predominant conjecture was that his plans had fallen in conflict with what Gateway wanted to do
with the Amiga, and the visionary wouldn't have it. As to what Gateway wants to do with the
Amiga, any powerful nose can smell out the foggy future through odoriferous sites like
Amiga.org.
Though some wouldn't admit it, every Amigan at HEW '99, even Petro T. himself, was tense
with the bitter acidity of unkept promises and missed opportunities. There is no denying the fact
that such an exquisite community never deserved such grief. "Right now, nobody's making any
money in the Amiga market," said one journalist. "They work for the Amiga for the love of it."
So even though there were no men in suits rushing in and out of cubicles, holding covert
business talks behind closed doors at this fair, Amigans themselves were there, with their ablaze
innovations and prescient consciousness.
Gone are the faint OS 3.1 screens in low resolution that embarrassed us in front of PC-owning
visitors. In practically every stand, OS 3.5 is installed and is dancing in full colour, high
resolution; the whole face of the fair has jumped years ahead. With such broad appeal,
AmigaOS 3.5 is likely to become the de facto standard for Amiga software. It was selling in
large quantities at the fair, that's true, but Haage&Partner need to sell more. As I conveyed my
wishes of success to Jurgen Haage, I noticed that despite his devotion to OS 3.5, he was rightly
concerned about piracy. To and fro he was explaining to everyone that Haage&Partner had
spent so much development effort on OS 3.5, and yet had maintained a price tag so cheap for an
operating system, that the instant availability of pirate copies could only be destructive and
hostile. One Amigan who had the undivided attention of a questioning group demanded "Do
you think that Microsoft earns money from home users to whom he sells Windows? Nothing
could be further from the truth. When Microsoft licenses its OS to a company with 500
employees, it gets paid the money for 500 licenses, and that's it! Amiga has no such opportunity,
because Amiga does not sell to companies. The sole income of the Amiga market stems from
one-to-one relationships with the home users themselves; when home users do not pirate but pay
for the software they use, then the market can stay alive."
At any rate, Jurgen Haage is seriously determined to realise OS 3.6 (where Miami might be
replaced with Genesis because of financial problems), and wants to go on beyond that till the
ulterior plan which every right-minded Amigan had in mind during the fair.
After the Walker in the Amiga museum came an opened-up tower containing a PowerPC
motherboard by IBM. Publication of the IBM PPC board specification to form a basis for the
common PPC platform (remember PReP?) obviously caused an excited stir among eminent
Amiga developers, since not only did it mean liberation from the CHRP swamp that had
suffocated the PPC, but it also implied that a PPC-based Amiga-compatible motherboard could
be produced with relative ease! That's right, an excellent scheme that had been proposed several
years ago but never realised, namely an Amiga motherboard running on the PowerPC chip, is
now at the very focus of Amiga Inc.'s plans! Of course, the operating system will have to be
converted to the new CPU, a dragging exercise which Haage&Partner is willing to undertake.
Jurgen Haage agreed with me that the untimely launch of the AmigaOS open source petition had
put a lot of impulse OS 3.5 buyers off the cause. Getting suspicious about even the sincerest
development effort is another consequence of our having become very irritable as a community.
After a few months of the OS release, the campaign could have done no harm, but when it got
launched right before the release, many people could have moodily convinced themselves that
Haage&Partner shouldn't have done in-house OS development in the first place! Nonetheless,
Jurgen Haage believes that AmigaOS can eventually go open source, but not in the way
petitioners suggest. When patent problems are out of the way, open source development should
be a strictly centralised and thoroughly guided effort, where everyone who is given access to the
source must describe exactly what he has done with it and turn it in. Petro T., too, is not very
interested in what the open source campaign can do. "My first priority now is to convert the OS
to the PowerPC," he says.
Obviously, the vice president is a little disappointed about the BoXeR; as he said on IRC, it is a
good idea but a never-ending-story. (Blittersoft with their promised BoXeR weren't evidently at
the fair.) Unfortunately, Amiga Inc. does not have the financial resources to sponsor any sort of
new motherboard design. Moreover, nobody outside the community is going to support Amiga
Inc. with the millions of dollars necessary to produce a groundbreaking AmigaNG prototype, let
alone a new architecture. That is why the IBM board was a very welcome gift to those with an
eye on the future. Even in its currently quite useless state designed as a server motherboard,
which does not address the niche Amiga wants to appeal to, the IBM machine is definitely a
non-vapour product, alleviating developers with most of the work done for them. Hence, after
legal considerations are sorted out, after AmigaOS 4 emerges for the PowerPC, and after some
tweaking of the IBM board to be able to fulfil the demands of the Amiga niche, we can well see
a whole new line of PowerAmigas rocking the assembly lines in their wake! This grand plan is
one of the most realistic we have been exposed to for a long time!
So Amigans like me, who had been asking with a raised brow, "Well the Iwin site is a big
prank... But what's the point? Why? What use does it have?" have been paid a blessed answer
by developments which turned Iwin guys into Amiga Nostradami. That was what I had in mind
when I mentioned "prescient consciousness." Iwin showed us a mirror onto ourselves,
disclosing our arcane desires and exactly what prevented us from achieving them. It revealed
that anything that is good, is going to come out of the community; when we believe in our own
momentum and work towards a common goal, even dreams will one day be realised.
Perhaps the most poignant moment of the whole fair was when an Amiga stand employee with
a flaming red face and moist eyes voiced, "I've sworn, SWORN, that if I win the lottery, I will
sponsor the development of the new Amiga computer architecture." So will the Cologne show
let you breathe among Amigans with the same passion and vehemence as you. Together you'll
get a glimpse of the foreseeable future, rejoice, and feel as if you've known each other for years.
So, as we say in Turkish, today's Amigans dwell with "sails down on the water," but, as we say
in Turkish, "the cur howls but the caravan walks," and, as we say in Turkish, "the visible ville
needeth no guide."
(C) Contents of this article are Copyright Caghan Demirci (ps)
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20.Nov.1999
Czech Amiga News
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JST V2.9
Vom Degrader "JST" ist die Version 2.9 erschienen. Er bietet nun
auch eine Emulation des CD³²-Joypads.
Download: jst.lha
(ps)
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20.Nov.1999
AWD [News]
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Eyelight - Millennium Amiga Umfrage
Vom 19. November bis zum 19. Dezember führt
Eyelight
die Millennium Amiga Umfrage
durch.
Sinn der Umfrage besteht darin, herauszufinden wieviele Amiga-UserInnen
es gibt, und wie ihre Wünsche aussehen. Um zusätzlich zur Teilnahme zu
ermutigen, hat Eyelight Preise im Wert von über 5000 US-Dollar
ausgesetzt.
Täglich wird ein PowerPack Volume I + Einkaufsschein, ein Tornado3D T-Shirt
+ Einkaufsschein und ein Einkaufsschein verlost. Wöchentlich gibt
es zusätzlich, ein Tornado3D SE Paket + Einkaufsschein zu gewinnen.
Das umfangreiche Formular ist über den Titellink aufrufbar.
(ps)
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20.Nov.1999
Czech Amiga News
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Atéo-Concepts News
Der serielle Treiber der AtéoSer/AtéoIO-Karte arbeitet nun korrekt.
Die Fehlerkorrektur nahm so viel Zeit in Anspruch, da es sich um
ein Soft- und Hardwareproblem handelte. Zur Lösung des Softwareproblems
wird es kommende Woche ein Update auf der
Atéo-Concepts Website
geben. Im Fall des Hardwareproblems ist eine kleine Modifikation des
AtéoBusses nötig. Diese kann man selbst druchführen - hierfür wird
eine Beschreibung im Web veröffentlicht werden, oder man kann das
Board Atéo-Concepts, nach Absprache (Tel. +33 (0)2.40.85.30.85),
zusenden.
Atéo hat eine beschränkte Zahl A4000er-Tastaturen im Angebot, die sich
u.a. direkt am Atéo-Tower anschließen lassen. Der Preis beträgt
242 Frs.
AtéoBus arbeitet problemlos mit OS 3.5 zusammen. Falls es Probleme
geben sollte, sind dies die üblichen Patches. Ansonsten soll man
es zusätzlich mit dem "COLD" Argument beim Aufruf des
'StartAteoBus'-Befehls versuchen.
Die Veröffentlichung des Scandoubler hat sich aufgrund der Probleme mit
AtéoSer und Verzögerungen beim Prototyp, der erst Anfang September statt
Ende Juli ankam, verzögert. Er soll jedoch noch vor Ende des Jahres
erhältlich sein.
Atéo-Concepts macht darauf aufmerksam, dass Picasso96 V2.0 aufgrund
eines Fehlers bei den Dateien nicht mit der Pixel64 läuft. Wenn
der Fehler behoben ist, wird es P96 in der
Downloadsektion
ein Update geben. Dafür unterstützt inzwischen CyberGfx auch die Pixel64.
Geplant ist die Entwicklung einer Audio-Karte mit DSP, MIDI,
MPEG-Kompression usw. Vorschläge und Ideen können an Atéo-Concepts
geschickt werden.
(ps)
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19.Nov.1999
Gerhard Bauer im AC-Forum
|
Amiga Plus
Gerhard Bauer, Chefredakteur der Amiga Plus hat sich im Amiga-Club-Forum
zur Situation der Amiga Plus geäußert. Wir haben seine Erlaubnis,
das Posting auch hier zu veröffentlichen.
++++
Hallo alle, da ich jetzt endlich mal so richtig schreiben kann, was ich will
(die Gong-Richtlinien erlauben nicht, dass man sich vom Anwalt ungeprüft
abseits des Heftes äussert), möchte ich das auch tun:
1. Ja, die Amiga Plus macht zu. Ich weiss nicht, wer etwas anderes
verbreitet, aber die letzte Ausgabe ist definitiv die 01/2000. Ehrlich.
Die wurde schon in die Druckerei geliefert und müsste jetzt gerade auf
Paletten gepackt werden.
Die Amiga Plus wird fusioniert mit der amigaOS.
Die Amiga Future wird einstweilen weiterlaufen.
Meines Wissens nach ebenfalls die CD-ROM.
Warum sie eingestellt wurde? Das hat einfach wirtschaftliche Gründe.
Wir machen ja seit April 97 die "Notebook, Organizer & Handy".
Und mit diesem Heft haben wir seit Mitte des Jahres die AP subventioniert,
weil sich die nicht mehr alleine trug. Und nachdem abzusehen war, dass das
ganze Geschwätz um einen neuen Amiga nur heiße Luft war, mussten wir -
um die Firma nicht noch weiter reinzureißen und um die damit verbundenen
Arbeitsplätze zu retten - die Amiga Plus abgeben. Es geht nicht,
dass sich in einem nicht mehr existenten Markt zwei Zeitschriften
bekriegen. Und weil die amigaOS weitermachen wollte und wir uns auf andere
Themen konzentrieren, haben wir unsere Plus zur amigaOS gegeben.
2. Messeort: Ich will hier nur mal die bei einigen Forumsteilnehmern
vorhandenen Ansichten etwas korrigieren. Die Messe hat den Veranstaltern
meiner Rechnung nach etwa 400.000 Miese gebracht.
Eine Messehalle zu mieten kostet inklusive Personal und Energie
(Energie alleine etwa 80-100 TDM) um die 750.000 Mark. Es dürfte also
die letzte gewesen sein. Leider.
Wir haben unseren Messeauftritt am Samstag abend abgebrochen, weil
im ganzen nur etwa 1000 Hefte verkauft wurden. Und da lohnt sich die
Hotelübernachtung nicht. Am Sonntag waren es nochmal 140 Hefte - und
das ist einfach nur lächerlich.
Ein Problem, das ein alternativer Messeveranstalter hätte: Die
Messegesellschaften lassen Leute nicht so einfach in ihre Hallen,
weil sie immer größte Angst vor einem Imageverlust durch eine
Tandler-Messe haben. Ich schätze, dass Köln keine solche Messe mehr
in ihren Hallen haben will und auch alle anderen Messsegebiete im
Ruhrgebiet werden nur lachen, wenn man anfragt. Und ausserhalb
des Ruhrgebiets gehts nicht, weil man an allen anderen Orten nicht
das nötige Publikum hat. Die Messe muss da sein, wo die meisten
Leute sind. Und das ist einfach Köln, Düsseldorf oder so.
3. Amiga auf der Comdex.
Amiga hat ja in diesem Jahr angekündigt, die neuen Information
Appliances auf der Comdex zu zeigen - war wohl nix. Ich bin jetzt
seit Montag 16 Uhr Ortszeit hier in Las Vegas und natürlich gibts
nix von Amiga. War ja klar. Gateway hat einen Stand, aber da gibts nix Neues.
Wie eingangs erwähnt, werde ich jetzt öfters hier sein - weil ich
jetzt darf. Wenn jemand Fragen hat, wie es bei einer Computerzeitschrift
zugeht, einfach raus damit. Ich schau etwa jeden zweiten Tag rein.
DANKE AN ALLE LESER, DIE UNS DIE STANGE GEHALTEN HABEN.
DANKE AN PETRO, DIE HAENDLER UND ENTWICKLER.
Viele Grüsse, Gerhard Bauer
++++
(ps)
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19.Nov.1999
Sid4Amiga
|
Sid4Amiga Version 3.24 veröffentlicht
Download: Sid4AmigaV3_24.lha
(ps)
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19.Nov.1999
|
HEW'99 Special now available also in english
Have fun :-) (ps)
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19.Nov.1999
Benjamin Dauhrer im ANF
|
PowerOS Mailingliste
Aufgrund vieler täglicher Emails mit Fragen rund um das PowerOS wurde
eine PowerOS Mailingliste eingerichtet. Mehr Informationen dazu finden
sie unter http://posinfo.listbot.com/.
(ps)
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19.Nov.1999
Thomas Lorenz im ANF
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FusionPPC - Anmerkung/Aufruf/Ermahnung/Drohung
Thomas Lorenz schreibt:
Unten stehender Artikel stammt aus der Fusion Mailing-Liste.
Da bisher nur 1/4 der Interessenten ihre Vorbestellung durch Bezahlung
bekräftigt haben (Folge dieses "Mangels" an Finanzkraft ist, dass der
komplette Code von Microcode-Solutions selbst geschrieben werden muss ->
verspätete Fertigstellung der Amiga-Version/Verzögerung der PC-Version),
sieht Jim Drew folgende vier Möglichkeiten für die Zukunft Amiga-Version:
- Rückzahlung der Vorausbezahlung, Abbruch des Projektes !! (Nein !!)
- Fortsetzung des Projektes, Fertigstellung bis Weihnachten.
ABER: Nur für diejenigen, die preordered (und bezahlt) haben,
(Kopier-Schutz durch Hardware-Dongle) (Wohl auch nicht so toll !)
- Preiserhöhung auf 299 $, (wohl auch bis Weihnachten) (Upps, teuer ..)
- Darauf hoffen, dass diejenigen, die Interesse an Fusion PPC zeigten,
doch noch ihre
Vorausbezahlung
leisten und das Projekt durch
externe Verstärkung zügig beendet werden kann.
Für weitere Vorschläge zum Vorgehen wäre Jim Drew
offen. Wegen dem großen bisher geleisteten Aufwand würde er das Projekt
ungern einstellen.
Ich kann nicht verstehen, warum so wenig User interesse an einer PPC-Mac Emulation zeigen.
Das Argument "mal warten bis es draußen und getestet ist" ist in einer sollchen Situation
nicht angebracht. Außerdem konnte man sich von der (recht) guten Quallität von
Fusion68k ja schon überzeugen. Betrachtet man den momentanen "Boom" auf dem MAC-Markt
und die damit verbundene große Menge an Software-Neuerscheinungen, müßte die
Aussicht auf eine günstinge PPC-MAC Emmulation (300 DM sind günstig) mehr als
"verlockend"/begeisternd sein. Außerdem bedenkt man den hohen Preis für die schon
gekaufte Amiga-PPC-Hardware und den bisherigen Mangel an brauchbarer AMIGA-PPC-Software
verglichen mi r Begeisterung für Fusion PPC aufkommen (Was nützt der PPC ohne
Software ?). Man hat den Eindruck die Amigianer wäre Lemminge, die fatalistisch auf den
Abgrung zulaufen, da der Rechner "ja sowieso" tot ist. Wenn das Verhalten so bleibt, kann man
nur sagen "selbst" schuld...
Was mich bisher auch erstaunt ist, daß es bisher keinen
"Werbe-/Promotionaufwand" vom deutschen Distributor Haage&Partner gegeben hat... Anscheinend
hat man dort nur Interesse "lohnenswertere" Eigen-Projekt zu "fördern". Für einige
Leute ist es bestimmt auch "abschreckend" im Ausland bestellen zu müssen. Ich würde
Fusion PPC jedoch auf jeden Fall als Bereicherung für das Amiga-Software-Angebot ansehen...
Oder warten alle auf eine Raubkopie des Programmes :)
Also -> Alle PPC-User BESTELLT FUSIONPPC bei HTTP://www.Blittersoft.com
Greetz
Thomas Lorenz
Hier noch der Artikel von Jim Drew:
Well, as the clock winds down, we realize that we are not going to meet the
deadline for the Amiga PPC release of FUSION. There are numerous reasons,
with the most significant reason being that we have received only a small
portion of the funds from the 500 that were require to pre-order. We were
to use this money for hiring outside sources for writing portions of the
code, which we have now been doing ourselves. This whole thing upsets us
very much, as if we had known that the pre-payments were never going to
arrive, we would have spent the time on the PC version and have it available
already (we will always re-coup expenses in the PC market). We are
disappointed that less than 1/4 of the people who pledged to pre-pay have not.
Because of this, we have only a few choices:
- Completely abandon the project and refund the money to those individuals
who did pre-pay.
- Continue the project with our normal staff and have the emulation available
by Christmas, only to those who pre-paid (no sales to those who did not
pre-pay... and use a hardware based dongle to eliminate piracy).
- Continue the project with our normal staff, and raise the price of the
emulation now to $299.95.
- Please with the public to pay if you pledged to pre-pay and hope that the
money comes in so that we can send out some of the work to expidite the
process.
We don't know what to do. We have a ton of work done, and we don't really
want to toss it away. Any suggestions?
Jim Drew, Microcode Solutions (ps)
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19.Nov.1999
Total Vision
|
Total Vision News
Zunächst gibt es auf ein Update zum Video-MPEG-Player Frogger Version 1.43 und
ein Update zu SoftCinema (Version 0.7) steht zum Download bereit.
(ps)
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