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25.Feb.2013 |
Prototype: Minimig-case in A1000-style In mid-January, Thomas 'Tommes' Koch had presented his designs for a Minimig-case which is similar to the design of an Amiga 1000. Now Koch has a first prototype produced and presents photos of it (is still not varnished) for the first time: Koch is satisfied with quality and accuracy of fit but is going to change some minor details. The price has not been yet fixed ("between 110 and 180 Euro"). If a low volume production was started, it might be possible to varnish the case directly at the producer. (cg) (Translation: dr) [News message: 25. Feb. 2013, 22:00] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||||||||||
25.Feb.2013 Amiga Future (Webseite) |
ACube Systems: onchipmem.resource for Sam460ex-boards With the onchipmem.resource, under AmigaOS 4.1 ACube Systems provides developers access to the buffer memory of the APM460Ex-SoC. This is much faster than the main memory, nearly as fast as the level-2-cache of the processor. The buffer is meant to handle application data or to faster exchange data with the video memory. The archive includes a description as well as example source code. (snx) (Translation: dr) [News message: 25. Feb. 2013, 19:05] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||||||||||
20.Feb.2013 viddi (ANF) |
Action roleplay game: Tales of Gorluth (preview video) In cooperation with the graphic designer Javier Alcaniz, Patrick "viddi" Nevian (Agent Lux) is developing another game with the game vreator Backbone: "Tales of Gorluth" is an action roleplay game which is played from bird's-eye view (Youtube-Video). At the moment there are 15 levels which are about one hour to play. The game is about 7 MB and therefore can be only played from harddrive. Additionally at least the ECS-chipset as well as 2 MB ChipRAM are required. In order to play and enjoy Tales of Gorluth with the proper performance a 68030 is required - if you have a less powerful processor then you have to make smaller the field of view. (cg) (Translation: dr) [News message: 20. Feb. 2013, 18:19] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||||||||||
19.Feb.2013 Carsten Siegner (ANF) |
MorphOS: MagicSVG 1.0 Carsten Siegner's MagicSVG is a viewer for vector graphics which was written in C and which uses the libsvg-cairo. Download: MagicSVG_1.0.lha (217 KB) (snx) (Translation: dr) [News message: 19. Feb. 2013, 20:40] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
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