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Archiv 'New hardware and software products'


12.Mar.2023



Text adventure: Memory Lane
The developer 'ComSha' has released a classic text adventure called "Memory Lane" in which you can explore a city and discover mysterious places. You have to collect various objects and interact with other citizens. The catch: they don't seem to be able to remember you.

Depending on the player's actions, six different endings to the game are possible. The developer created his text adventure during an internship, which he updated again on a larger scale a year later. (dr)

[News message: 12. Mar. 2023, 07:07] [Comments: 0]
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11.Mar.2023



Adventure: Geo's Quest "In Search of Queen Lorraine"
Paul Golian started writing his graphic adventure Geo's Quest "In Search of Queen Lorraine" in 2000, interrupted work on it in 2002 and was only able to continue it last year in retirement. The game is created in hand-drawn Low Res-32 colours and is intended to be a 9-chapter parody of the Commodore story, of which this game forms the first three.

It contains over 100 hand-drawn rooms and close-ups (numerous examples under the title link), dozens of animations, samples & mods (some by the author, some from the Amos PD Library). Included in the zip archive is a game manual that provides important information about the game and memory management. Required is an Amiga with 2 MB chip RAM, recommended is an Amiga with 68020 or faster processor. (dr)

[News message: 11. Mar. 2023, 06:47] [Comments: 0]
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09.Mar.2023



MorphOS: Real-time strategy game Vanilla Conquer V1.0 (TinyGL-Version)
After Bruno "BeWorld" Peloille's SDL implementation of the first part of the real-time strategy series Command & Conquer: Tiberian Dawn, which has the open-source name "Vanilla Conquer" and is based on Artur Jarosik's release for AmigaOS 3 (amiga-news.de reported), Mark 'bigfoot' Olsen has now ported the second part, the prequel Command & Conquer: Red Alert to MorphOS.

Upon our request, the developer kindly explains to us that "the biggest part of this port is fixing the many, many big endian issues in the original project. Artur Jarosik opted to release his port using SDL and OpenAL. My port of Vanilla Conquer to MorphOS does not use SDL or OpenAL, but instead adds native support for MorphOS via TinyGL, CGX and AHI. It also contains an installer that lets you install game data either from original media, if you happen to own that, or via internet download.

The original game ran at a resolution of 640x400 on a 4:3 display and thus did not have square pixels. The TinyGL renderer will open a screen that matches your Ambient screen in resolution and use the GPU to stretch the image to fullscreen, while preserving the aspect ratio of the original game, giving you an experience that is as close to the original as possible. The fallback renderer has no stretching capability, so to play in fullscreen with a proper aspect ratio, you need to create a 640x400 8bpp display mode in MorphOS, and either use a 4:3 monitor or configure your monitor to stretch the image to 4:3, if it has that option.

The MorphOS port has a few additions that the original version of Vanilla Conquer does not have. When you're in a game, in the options menu, under visual settings, you can change the game to run in windowed mode, and if using the TinyGL renderer, you can switch between using a 15bpp screen or a 24bpp screen/texture. The 15bpp mode might sacrifice some palette resolution in some cases, but runs a lot faster than the 24bpp mode." (dr)

[News message: 09. Mar. 2023, 08:50] [Comments: 0]
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