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Archiv 'New hardware and software products'


06.Apr.2023



Programming: TLS library Crypto Ancienne 2.2
Crypto Ancienne by Cameron Kaiser is a TLS library compatible with pre-C99 C compilers and "geriatric architectures", according to the author. With version 2.2, AmigaOS is now also supported; Crypto Ancienne was tested with ADE with the compiler GCC 2.95.3 as well as the ixemul.library and ixnet.library under AmigaOS 3.9. (snx)

[News message: 06. Apr. 2023, 10:16] [Comments: 0]
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06.Apr.2023
John Bintz (ANF)


AMOS Professional: BSD Socket Extension 1.0.1
With the BSD Socket Extension for AMOS Professional by John Bintz AMOS programs can easily access the internet. Originally the author had started his project already in 1998. In several videos he presents this extension in detail.

Download: BSDSocket-Extension.lha (32 KB) (snx)

[News message: 06. Apr. 2023, 10:16] [Comments: 0]
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05.Apr.2023



Preview video: Amiga port of Breakthru
After the release of the Wonderboy port (amiga-news.de reported), 'acidbottle' now turns its attention to the next Amiga port of a game: Breakthru was released in 1986 by Data East and is a horizontal shoot'em up in which the player controls an armed military vehicle, making his way through enemy forces - consisting of soldiers, flamethrowers, helicopters, tanks, jeeps etc. - to ultimately recover a stolen fighter plane. - to ultimately recover a stolen fighter plane.

The Amiga port will be available for OCS/ECS and AGA Amigas. Area 1 is almost finished, Area 2 and 3 are currently in progress. As the developer writes, "a couple of in game mechanics need refining and plenty bugs to iron out but is essentially fully functioning and playable." (dr)

[News message: 05. Apr. 2023, 19:17] [Comments: 0]
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03.Apr.2023



Platform game: Video tutorial and download for AMOS game "Hop to the Top!"
To mark the upcoming Easter, Robert Smith - we reported on his various projects such as DrawBridge - wanted to create a platform game in AMOS about rabbits and chocolate eggs that could be controlled with a joystick or keyboard.

In his video tutorial, Smith explains how he programmed or integrated the following steps for "Hop to the Top!":
  • Double Buffering / Screen Swap
  • Tile-Based Game Engine
  • Smooth Vertical Scrolling
  • Sprite Animation including AMAL (Amos Animation Language)
  • Joystick and Keyboard Input
  • Background Rainbow Effects (COPPER)
  • Sound Samples
  • Game Music
The game including source code can be downloaded free of charge via the video description. (dr)

[News message: 03. Apr. 2023, 06:20] [Comments: 0]
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