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Archive 05/2023


10.May.2023



Skill game: "Kalle Kloakk" released
In mid-February we reported that Kåre 'Docster' Johansen was porting one of his old C64 games, "Kalle Kloakk", to the Amiga. Today he has released the finished game, which consists of eight levels.

Docster' has been a member of the C64 demo group Megastyle since 2017. The name of the game also refers to a corresponding production by the group from 1990. The C64 game was submitted as an entry to the "Reset C64 Craptastic 4KB Game Competition" in 2018, where it took seventh place.

The aim of the game is quite simple: to collect toilet paper. To do this, however, you first have to create a suitable stepping surface from quickly moving up and down floor segments, from which you have to reach both the toilet paper rolls and the exit. In the eight levels, you have a total of three opportunities to reset a level if you get into a hopeless situation. The first level is intended for "warming up": there are no toilet paper rolls and you can prove your skill in laying on the floor.


Once you have completed all eight levels, you have collected so much toilet paper that Kalle Kloakk can build a tower under his bathroom window and leave the bathroom. The music by musician, DJ and developer 'Hoffman' (among others, the Amiga port of Knightmare) is actually simple, but totally catchy and fits the game perfectly.

The game is a perfect pastime for in between and is great fun. Actually, there are only two things to criticise: the meagre number of eight levels and - after you have reached the end after a few futile attempts - the ending. But maybe there will be an update with a worthy finale...? (dr)

[News message: 10. May. 2023, 22:01] [Comments: 0]
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10.May.2023
Amigaworld.net (website)


GUI: Hollywood Compile 1.1
Yannick 'papiosaur' Buchy has recently published various graphical user interfaces he created with Hollywood at the title link. One of them is "Hollywood Compile". As the name already tells, it is a program for AmigaOS, AmigaOS 4, MorphOS and AROS, which creates executables for the mentioned platforms after loading a Hollywood script or drawing it onto the window by drag'n'drop.

Download:
HollywoodCompile-OS3.lha (1 MB)
HollywoodCompile-OS4.lha (2 MB)
HollywoodCompile-MOS.lha (2 MB)
HollywoodCompile-AROS.lha (2 MB) (snx)

[News message: 10. May. 2023, 09:09] [Comments: 0]
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10.May.2023
MorphZone (forum)


MorphOS: RNORadio 1.4
RNORadio is a GUI-based Internet radio program for MP3 streams (video) developed with Hollywood. New features of version 1.4 include the ability to turn hardware compositing on/off and improved background rendering of GUI elements.

Changes:
  • Fixed transparency issues that were introduced in the previous version
  • Fixed compositing support detection (for hardware accelerated transparency)
  • Added an option to force the hardware compositing On/Off manually
  • Improved background rendering on GUI elements
  • Removed wget dependency
  • Minor tweaking
Download: RNORadio.lha (3 MB) (snx)

[News message: 10. May. 2023, 09:00] [Comments: 0]
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09.May.2023



Programming: Web based m68k assembler editor v2.9.0
Under the title link you can find a webapp to write, run and learn M68K assembly code based on the framework SvelteKit and the programming language Rust (amiga-news.de reported).

Changes since our last news item:

Improved documentation
  • Added side menu to all documentation pages
  • Added more explanations to documentation for condition codes
  • Added individual condition code dependent instructions
  • Improved UI of documentation pages
Negative numbers in register viewer
  • Added negative numbers conversion in register viewer
  • Bug fix of interpreter for directive name clash
(dr)

[News message: 09. May. 2023, 21:26] [Comments: 0]
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09.May.2023



ReAction GUI for XAD: Avalanche 2.2 for AmigaOS 3 and 4
Chris Young's Avalanche is a ReAction-based graphical user interface for the unarchiving system XAD, which also supports the xfdmaster.library and can search for viruses using the xvs.library. Since version 2.1, simple editing of LhA/Zip archives also is possible (Zip requires zip.library - only under AmigaOS 4). The developer has written his tool explicitly for AmigaOS 3.2.1, but has also tested it under AmigaOS 4. Changes:
  • Visual improvements
  • Added ability to use AISS images (on OS4)
  • Added option to check for updates
  • Fix the display of current settings in the prefs window
  • Fix snapshot position and add a warning
  • Fixed some Enforcer hits
Download: avalanche.lha (109 KB) (dr)

[News message: 09. May. 2023, 19:45] [Comments: 0]
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09.May.2023



Preview video: "Sword & Sorcerer"
'PixelPlop' - Capacitor's Revenge among others - is developing the game "Sword & Sorcerer" for the AmiGameJam 2022 and has now published a first, early preview video for it. The Amiga C/C++ Visual Studio Code Extension and his Amiga/PC compatible game library, which is still in development, are used for the creation. (dr)

[News message: 09. May. 2023, 05:52] [Comments: 0]
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09.May.2023



Preview video: Platformer "SUPERMiniJu"
Yoz Montana has published a preview video of a new platform game developed with the Game Construction Kit RedPill: The goal is to cut grass and flowers to collect bonus points and free the rabbit sitting in a cage in each level. (dr)

[News message: 09. May. 2023, 05:38] [Comments: 0]
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08.May.2023
itch.io


Platformer: Tech Demo "Space Cavern Blaster" v0.12 (update)
As entry to the Retro Platform Jam #6, 'dotmos' has released a cross-system platformer for Amiga 500, Atari ST, C64, DOS and Sega Megadrive as a proof of concept (YouTube video).

On the technical implementation, the author wrotes: Game mechanics and boilerplate code is programmed in C and is the same codebase for all platforms. Each platform has custom implementations for rendering/drawing, music, sound, input, asset loading and gametime. The codebase is then cross compiled using VBCC (Amiga, Atari ST, C64), DJGPP (DOS) or SGDK (Megadrive).

Update: (09.05.2022, 05:22, dr)

Meanwhile, version 0.12 is available, in which the author fixed some bugs and added two new enemy types as well as three new levels. In total, the game now has 12 levels. (dr)

[News message: 08. May. 2023, 21:06] [Comments: 0]
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08.May.2023
MorphZone (Forum)


PDF magazine: AMI Tech Gazette by Eric Schwartz
Eric Schwartz, known for his drawings and animations and equipped with his own Aminet category, has started publishing his own PDF magazine together with Michael Barclay at the beginning of this year. In the meantime, the third issue of AMI Tech Gazette has been published already at the title link.

The magazine is written in a personal style and thematically so broad that besides AmigaOS, AROS and MorphOS even an Atari game is reviewed in the current issue ("Combat"). The AMI Tech Gazette #2 is no longer linked on the website, but still readable via Archive.org. (snx)

[News message: 08. May. 2023, 17:13] [Comments: 0]
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08.May.2023



Game Construction Kit: RedPill 0.9.19
RedPill, developed by Carlos Peris, is a game construction kit written in Amiblitz 3.9, which allows the development of games from various genres (see short tests of two Redpill games). RedPill is compatible with AGA and ECS, the "player" for playing the finished creations requires a total of 1.5 MB RAM. Jens 'Farbfinsternis' Henschel has written a tutorial.

The new version 0.9.19 provides the following changes:
  • Added trigger Tile on Border that checks the tiles in the border of the screen.
  • 020 build of the editor has been restored by popular demand.
  • A small button allows condition and action order to be changed inside a trigger.
  • Tile on Screen now has a second parameter to define an area outside the screen to check.
  • Advanced parameters for objects are now in Objects advanced, FX and other settings are done there.
  • FX and FX Comp object types have been removed.
  • Shot-em up project has been updated.
  • Sprite background speed in editor now is the same as in runtime.
  • Render queues have been optimized.
  • Preventing a possible crash when too many tiles are changed in the same frame.
  • Added sanity check when saving levels, some ghost objects will be removed.
  • Fix in Stamp trigger.
  • Fix in Change Tile trigger.
  • Fix and optimizations in Repeat Every trigger.
  • Fix for some sprite layers not showing the right palette.
  • Fix in Inv Speed X trigger failing in final game in some cases.
  • Small memory optimization.
  • Small optimizations in some loops.
  • Small reduction on the size of the data files.
  • Some other small optimizations.
  • AmigaGuide doc updated.
(dr)

[News message: 08. May. 2023, 10:21] [Comments: 0]
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08.May.2023



Demoparty: Results of the "68k Inside"
Last weekend, the "68k Inside" demoparty took place in Finland. Among other things, a competition was also held there in the following categories: "Low end demo", "Combined intro", "256 byte intro", "Combined Music" and "Combined Graphics". The organisers have now published both the results and a live recording of the competition.

Amiga productions also made it to the top places: In the category "Low-end demo", HAMazing (YouTube video) by Desire took first place, and Fortocalypse (YouTube video) by The Electronic Knights came in second.

In the "Combined intro" category, Smooth Flowing (YouTube video) by Dekadence took first place and Calling For Cracktros (YouTube video) by Nah-Kolor came in second. (dr)

[News message: 08. May. 2023, 09:41] [Comments: 0]
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08.May.2023



Dock: QDockLE v1.31
Sami Vehmaa's start bar "QDock" works with semi-transparent backgrounds and animated icons, which requires increased memory and CPU consumption and is therefore primarily intended for emulated Amigas (YouTube video). With QDockLE, he has now also released a version for less powerful Amigas: graphics card, 2 MB RAM and a 68030 processor are required. (dr)

[News message: 08. May. 2023, 06:59] [Comments: 0]
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08.May.2023



Image editor: PyDPainter 1.0.10 for Windows, Linux and macOS
The image editor PyDPainter (YouTube video) is inspired by DPaint and according to its author Mark Riale an attempt to create a usable pixel art program in Python using PyGame that can handle low resolutions and limited colour palettes and which can be as easy to use as possible. Changes since our last news item:
  • Make CTRL key slow down airbrush by a factor of 5
  • Implement ellipse rotating
  • turn off clipping for fill from center and vertical contour
  • Fix outline to preserve brush BG color
  • Made right-click on Area Tool bring up Fill Requestor
  • Fix brush handles for built-in brushes
  • Add quick reference card with keyboard shortcuts
  • Fix cycle mode with airbrush for color ranges of length 5
  • Fix crash while drawing lines in rare cases
  • Fix palette copy to refresh sliders
  • Fix cycle mode on filled shape tools
  • Rubber tools now leave traces when CTRL pressed
  • Add file drag and drop loading
  • Fix brush BG color on shear and bend
  • Add fill from center mode
  • Make file requestors remember the last path
  • Add 500ms delay for busy mouse pointer
  • Add keyboard mouse emulation
  • Added support for IFF PBM files from PC version
  • Fix Screen Format requestor crash in Extra Halfbright mode
  • Added Prefs/Force 1:1 Pixels
  • Cycle Mode with Airbrush should change color in place
  • Current Mode forgotten, goes back to Color if any brush selected
  • Added new tutorial
  • Prefs/Save Config - Saves current settings. These settings will be reloaded on startup.
  • Fixed Brush Restore functionality
  • Added relative coords when dragging in tools
  • Added Prefs/Flip Coords to make origin in upper left instead of lower left (I did this because it always bugged me)
  • Added Redo hotkey ctrl-shift-Z
  • Changed levels of undo from 5 to 20
  • Added Prefs/Hide Menus to turn off menus on hover
  • fix path crash in file requestors
  • Change keyboard shortcuts to work with non-US keyboards
  • Make area tool able to draw single pixels and horizontal lines
  • When loading non-IFF images, guess screen mode if resolution is exact match
  • Load brushes from non-IFF files
(dr)

[News message: 08. May. 2023, 06:04] [Comments: 0]
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