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08.Jul.2022 |
Amiga emulator for MacOS: vAmiga 2.1b4 By releasing version 2.0 (amiga-news.de reported), developer Dirk Hoffmann has started the beta phase of version 2.1 of his Amiga emulator vAmiga for MacOS and yesterday released the fourth beta version. Changes:
[News message: 08. Jul. 2022, 22:23] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||
08.Jul.2022 Erik Hogan |
Game Construction Kit: Scorpion Engine V2022.5 The "Scorpion Engine" developed by Erik 'earok' Hogan allows you to develop games. The engine itself is closed source, all demos and example games are open source. The editor runs under Windows. Graphics are imported as PNG files, levels created by using the editor Tiled eingesetzt. For importing and creating sounds, music and animations the Amiga formats (mod, 8svx, anim5) are used. A few moments ago he has relesaed version 2022.5. Among others it includes expanded control of sound tones, a new parallax demo, editor improvements for easier development, the ability to swap level backgrounds on the fly, bug fixes and more. You can support the developer on his Patreon website. (dr) [News message: 08. Jul. 2022, 13:16] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||
08.Jul.2022 Gunnar von Boehn |
Apollo Space Invaders: Eighth developer version of the remake Arne von Boehn is writing a Space Invaders remake in 68K assembler on a Vampire4 standalone (amiga-news.de reported). Besides a new preview video there is also a new developer version for testing. As Gunnar explains, the game is playable, but not yet finished. Arne has now added the 2-player mode, which still needs to be refined. Likewise, work continues on the UFOs: if they were hit, extras will be dropped in the future, such as alien freeze, extra life, quick shot, quick reload, repair bunker, shield, etc. All graphics are made by Kevin Saunders. In addition, the bunker damage will be improved and drawn in more detail, as well as the sound effects refined. The game uses true colors and runs at 60 frames per second. The Super-AGA chipset and the AMMX instruction set are required. In the end, the game should run on both the Vampire V2 and V4. Download: ARNEINVADER8.exe (52 MB) (dr) [News message: 08. Jul. 2022, 07:00] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||
08.Jul.2022 |
Programming language: AmiBlitz 3.9.4 At the end of March the new major version 3.9.0 of the programming language AmiBlitz was released. Yesterday a fourth update with bug fixes was released with version 3.9.4. Changes:
[News message: 08. Jul. 2022, 05:53] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||
07.Jul.2022 |
Game Construction Kit: RedPill 0.9.11 RedPill, developed by Carlos Peris, is a game construction kit written in Amiblitz 3.9, which allows the development of games from various genres (see short tests of two Redpill games). RedPill is compatible with AGA and ECS, the "player" for playing the finished creations requires a total of 1.5 MB RAM. Jens 'Farbfinsternis' Henschel has written a tutorial which he recently updated. Changes of version 0.9.11:
[News message: 07. Jul. 2022, 17:48] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||
07.Jul.2022 |
Preview video: Kung Fu action 'Devil's Temple' Devil's Temple features 10 stages of intense arcade kung fu action based on the classic Irem games Kung Fu Master and Vigilante. Over 300 frames of animation were packed into the game and every cycle of performance was used on the Amiga A500. The game will adapt to upgrades, so additional chip ram will result in better music, AGA will provide additional colors and a greater variety of enemies in the game. Yesterday, a new preview video was released for the game in development, allowing a brief look at each of the bonus levels in Devil's Temple. These are obtained after defeating the level 3, 6 and 9 bosses and are meant to break up the action a bit. The game is already available for pre-order as a boxed edition. Likewise, a demo version of the first stage is available on itch.io. (dr) [News message: 07. Jul. 2022, 13:17] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||
07.Jul.2022 |
Blog review: Sound card Maestro Professional The blog 'shred.zone' presents in a detailed article the internal sound card Maestro Professional, which was distributed by the German company MacroSystem in the early 1990s. Besides the presentation of the design, the development of a corresponding driver maestix.library is also highlighted, since MacroSystem itself never released the required Amiga software. (dr) [News message: 07. Jul. 2022, 11:48] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||
07.Jul.2022 |
Game: 'Hunting Frogs' At the Swedish demo party Gubbdata!, which took place this year from July 1 to 3, the Swedish demo group Software Of Sweden presented version 1.0 of their game 'Hunting Frogs': with a frog you try to catch and eat insects here (YouTube-Video). The game is based on a 28-year-old code, can be played by up to four players and was uploaded to Aminet yesterday. (dr) [News message: 07. Jul. 2022, 07:37] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||
07.Jul.2022 |
Verschlüsselungsprotokoll: AmiSSL 5.3 (AmigaOS 3/4) Only about 14 days ago version 5.2 of the open source encryption protocol AmiSSL was released, which has now been updated to version 5.3. It is now based on OpenSSL 3.0.5, which was released just two days ago. (dr) [News message: 07. Jul. 2022, 07:17] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||
06.Jul.2022 |
Video: Creating games graphics Graphic artist Simone Bernacchia, who has designed graphics for numerous Amiga games, explains some of his designs in this talk recorded at the Commodore Los Angeles Super Show 2022. (dr) [News message: 06. Jul. 2022, 07:15] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||
06.Jul.2022 |
MorphOS: MouseTracker 1.3 The team of #amigazeux has released version 1.3 of its commodity MouseTracker, which records mouse movements and clicks and can display them as realtime overlay. Changes:
[News message: 06. Jul. 2022, 06:16] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||
06.Jul.2022 |
Flashback: Australian Amiga Gazette (update) The Australian Amiga Gazette (AAG) was founded in 1996 to keep the Amiga computer alive here in Australia. The first issue was published in December 1996, the last in October 1998, making 23 issues. AAG was created entirely on an Amiga 4000 using Amiga's Page Stream Publishing software and printed on a second-hand press. The magazine had 40 black and white printed pages and contained articles, product reviews and advertising. 20 issues are available for download in PDF format at the title link. Two have yet to be scanned, one issue was never printed. Update: (25.07.2022, 16:47, dr) According to Michael Burak in the English-language comment section, he has redone the scans in 600 dpi and re-uploaded them. (dr) [News message: 06. Jul. 2022, 06:07] [Comments: 10 - 25. Jul. 2022, 18:53] [Send via e-mail] [Print version] [ASCII version] |
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