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Archive 01/2006

Heinz-Raphael Reinke (ANF)

Development Environment: AmiDevCpp 0.9 "Monster Pack"
The development environment AmiDevCpp is now available in version 0.9. With the IDE, programs can now be produced for following systems:
  • MS Windows (x86)
  • AmigaOS (68k)
  • AmigaOS 4 (PPC)
  • MorphOS (PPC)
  • AROS (x86)
However, AmigaOS 4 developers must additionally obtain an up-to-date SDK, since that is not freely available yet.

For downloading over 100 files, or rather, 90 MB, DSL users should download the Internet setup program (67 KB). Users of a slower Internet connection still have the possibility to download the files individually.

Since the new server does not seem to work correctly yet, it can happen that individual files are not completely downloaded. These files can be found very easily, in that you view the downloaded files sorted by size, and then manually download those that are too small.

On usage: In the Help menu, a "First Steps" tutorial can be found now. The various compilers can be selected in the "Project->Project options->Compiler" menu. The standard compiler is for MS Windows. Keep in mind to change this to "m68k-AmigaOS", particularly in Amiga projects that are already created. (snx) (Translation: (cad)

[News message: 08. Jan. 2006, 18:17] [Comments: 0]
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Andreas Falkenhahn (ANF)

Multimedia Application Layer: Hollywood 2.0 available
Press release:Airsoft Softwair is proud to announce that the biggest update in Hollywood history is now available. Hollywood 2.0 is a massive update with endless new features. The program and its documentation have almost doubled in size. Here is a brief overview of the major new features of Hollywood 2.0 but there are tons more:
  • Programming language: Hollywood has a completely new, state-of-the-art 64-bit script language which is dynamically typed and thus, extremely flexible
  • Sprites: Hollywood now offers a fully featured sprite library that is implemented completely in software. Hence, there are no limitations in sprite size, frames, colors and so on. With sprites, a lot of cool things are possible
  • Music library: The new music library allows playback of MP3 files and Protracker modules. Ptahiplay.library is no longer required!
  • AROS support: Hollywood is now available for the i386 version of the Amiga Research Operating System AROS. On AROS native, Hollywood 2.0 gives a stunning performance on modern PCs. Additionally, AROS support means that you can compile x86 native AROS executables also from MorphOS, AmigaOS 3.x or AmigaOS 4 now
  • Antialias: Antialiasing is now fully implemented for TrueType fonts on all systems. Drawing routines are very fast even on 68k because of highly-optimized code
  • Powerful scheduler: Hollywood's new, powerful scheduler allows you to create exactly timed scripts which run at the same speed on every system
  • Alpha channel support: Hollywood supports graphics with an alpha channel now. Thus, it supports graphics with up to 32-bits per pixel now. Highly optimized drawing routines give excellent results even on 68k systems
  • Clip regions: Hollywood provides powerful clipping functions now that allow you to clip your graphics even to custom shaped regions (like circles, rectangles with round edges and so on)
  • Collision detection: Fast pixel-exact collision detection is now offered. Even alpha channel information is taken into account by the collision detection!
  • New off-screen rendering functions: All graphics calls can be used now to render to brush masks and alpha channels, too. Paves the way for unique special effects!
  • New GUI: The GUI has been completely rewritten and is much more functional now. It has a showcase that lists all the examples that come with Hollywood and also has screenshots and information about them
  • New examples: Hollywood 2.0 comes with over 15 cool new examples that demonstrate the new features. Hollywood has now over 45 examples in total
  • Dramatic speed improvements: The image processing functions are up to 10 times faster now on WarpOS because the PPC is used now for everything! The drawing library is also much faster now
  • Layer improvements: When removing layers, Hollywood will now use special undo effects which work just the other way round. Furthermore, layers can be given names now. This makes it much easier to work with them because the names do not change like the ids! Finally, anim layers are possible now
  • DOS functions: Hollywood 2.0 brings many new DOS functions including a powerful CopyFile() function which can copy whole directories and is customizable through a callback function
  • New button library: A much more flexible button library has superseded the old one. The new button library calls functions instead of labels and has more features!
  • Sample library: The PlaySample() command offers many more options now and can trigger OnSampleEnd and OnSampleLoop events for perfect script timing!
  • Doublebuffer: Hollywood 2.0 has functions for setting up a double buffered display. Double buffer scaling is fully implemented
  • Drawing library: All commands of the draw library can draw alpha-blended graphics now, too. Additionally, there are some new functions like Arc() which draws a partial ellipse, and FloodFill() which fills a bordered region with a color
  • Compiler: The Hollywood compiler has been completely rewritten and is more configurable now. You can embed version strings and more information in your executables. It is also possible to fix the settings of your compiled scripts; for instance, you can create an executable that will only run in full screen mode
  • New fillstyles: All drawing functions can use additional fill styles. Hollywood supports the fill styles 'gradient' and 'texture' now
  • Image export: You can now save your brushes to files and also save snapshots of your script from within Hollywood!
  • Independence: Hollywood does no longer require the guigfx.library, render.library, and ptahiplay.library
  • Full 1.x compatibility: Although the kernel has been completely exchanged, Hollywood 2.0 is fully compatible with the previous versions. All your scripts should run fine with Hollywood 2.0, and Hollywood Designer and Malibu do not need any updates, either
Starting with Hollywood 2.0, the program does no longer work on systems without a graphics board. A hi/true color screenmode is now required.

Hollywood comes on a CD-ROM that contains versions for all supported platforms: There are native versions of the program for AmigaOS 3.x, WarpOS, MorphOS, AmigaOS 4 and for the first time AROS (i386). A download version is also offered. If you order the download version, you will have to download an ISO image which you need to burn on CD-R then. If you already own Hollywood 1.x, you can buy a discounted upgrade version.

Hollywood 2.0 is Airsoft Softwair's definite Multimedia experience (Code name: Vision.1) and was given 10 of 10 points throughout by all of its beta testers. On top of all those features, Hollywood also has a cross-compiler which allows you to save executables for any platform that Hollywood supports.

For example, AROS users can save AmigaOS 4 executables with Hollywood. Or MorphOS users can save WarpOS executables and so on. Hollywood is the ultimate bridge between all those different AmigaOS compatible platforms! With Hollywood, you can support them all. If you want to learn more about Hollywood, please visit the Hollywood product information which also contains a full feature list of Hollywood. (snx)

[News message: 08. Jan. 2006, 14:39] [Comments: 0]
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Murakami (ANF)

aMiGa=PoWeR: Issue 33 of the french magazine available
Issue 33 of the french print-magazine aMiGa=PoWeR is available. Among other stuff it contains articles about Alchimie 5, Amiga's 20th anniversary and AROS, reviews of AmigaOS 4 Update #3 (8 pages), TuneNet, Wet and Beats Of Rage, tutorials for SQLite and BitTorrent as well as many other articles about Desert Racing Of Bardos, Crossfire II for AmigaOS 4 and the annopunced Power Vixxen LT board.

aMiGa=PoWeR is a French newspaper issued by AFLE (French association). Created in 1998, A=P became thanks to the experience of AFLE (created in 1994) the 1st French-speaking Amiga newspaper. Entirely laser printed, aMiGa=PoWeR is distributed in the whole world. (snx)

[News message: 08. Jan. 2006, 14:24] [Comments: 0]
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08.Jan.2006 (Web page)

Pegasos: AmigaOS and CD32 loader
Marcel 'Frostwork' Unbehaun has compiled an AmigaOS and CD32 loader, by means of which the Pegasos II can boot into the respective Amiga environment. By default, an inserted CD32 CD is booted directly.

The Amiga emulation is based on E-UAE and requires appropriate Kickstart files (from the CD32 by default). In addition, you need a Torrent client in order to download. You can obtain details on the range of functions and the installation under the title link. (snx) (Translation: (cad)

[News message: 08. Jan. 2006, 13:16] [Comments: 0]
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Jochen Terstiege (ANF)

Java version of BattleDuel completed / Update to the Amiga version
The freeware artillery game BattleDuel (screenshot) now exists as a Java version as well. This port conforms to a one-to-one conversion of the Amiga original, so that network games are possible between both systems.

At the same time, an update for the Amiga version was developed, which ensures compatibility to the Java version and corrects small errors. (snx) (Translation: (cad)

[News message: 08. Jan. 2006, 13:04] [Comments: 0]
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08.Jan.2006 (Web page)

AmigaOS 4: Mixer 1.17 and Envy24HT 5.6
Before long, updates to the mixer as well as to the Envy24HT sound card driver by Davy Wentzler will be available in OS4Depot. The latter, in version 5.6, now supports the Terratec card Aureon 7.1 Space as well.

In addition, the Mixer 1.17 can now operate the AC97 codec on this sound card as well as on the Aureon Sky, so that CD, Aux, Mic and Line-In can be mixed. Moreover, support for several sound cards was improved. (snx) (Translation: (cad)

[News message: 08. Jan. 2006, 08:17] [Comments: 0]
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08.Jan.2006 (Web page)

MorphOS: UnRAR 3.5.4
The MorphOS port of UnRAR is now available in version 3.5.4.

Download: unrar.lha (275 KB) (cg) (Translation: (cad)

[News message: 08. Jan. 2006, 02:09] [Comments: 0]
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08.Jan.2006 Preview function in the Forums
Thanks to Philippe "PAB" Bourdin, the Forums have a preview function in the meantime: Whoever prepares a new contribution, can first display a preview, before the comment is actually posted.

Whoever has change requests or suggestions for improvement for the Forums, is sincerely invited to communicate these to us in the corresponding thread. (cg) (Translation: (cad)

[News message: 08. Jan. 2006, 01:56] [Comments: 0]
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Bernd Roesch (ANF)

AROS: AfA 3.91.1
AROS for AmigaOS (AfA), a project for enhancing the AmigaOS 3.x by porting back newer AROS- functions, was updated to version 3.91.1.

  • Bug fixes:
    • exec.library: obtainsemaphorelist now works also when the same task already locked the semaphore (fixed in AROS, too)
    • diskfont.library: crash because of buffer overflow with some colour fonts (fixed by Georg Steger; fixed in AROS, too)
  • New:
    • stack increased for every program to avoid a buffer overflow when using many additional patches; this feature is implemented in the file afa_system_lib.exe and works without the exec.library
    • Stack size of 4500 bytes as standard (AmigaOS: 4000); when a program itself demkands additional stack does AfA increase it by 260 Byte
    • AfA logo integrated into the AfA preferences; the logo was made by FishX and is available in to sizes in the directory "logo"
Here now some notes for developers:

When a program is developed on AfA it could crash running on AmigaOS because of the lower standard stack size. Therefore , this should be increased by default.

For developers being interested in a graphical skins system for AROS and therefore in AfA created Georg Steger a frameI class as an example that is available in the Intuition directory of AfA and that can be started via double clicking as often as it is wanted.

The intuition.library of AROS in AfA is now that far that all related elements are used by AROS. The source code is uptodate - but there's no binary file as it looks exactly as the one for AmigaOS. (snx) (Translation: (wk)

[News message: 07. Jan. 2006, 19:55] [Comments: 0]
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Neo (ANF) new portal for AmigaOS 4.0 interested
Since some weeks now, there's a new homepage online that is mainly offering news about AmigaOS 4 and its hardware. In addition there'S a forum for help, tips&tricks and much more as well as a links collection containing companies and projects that are actively developing in the Amiga area.

We don't want to be a competition with current news sites like AmigaFuture, AmigaWorld or AmigaNews, we just want to offer a second contact point for AmigaOS 4 users. We are are not interested in making money with the homepage, either.

We are conscoius that the homepage isn't looking quite well using current Amiga browsers but questioning the current acive users of our site showed that the majority doesn't see a rework as a necessity. Constructive criticism and suggestions for improvement are very welcome ;-)

Your team (cg) (Translation: (wk)

[News message: 07. Jan. 2006, 18:20] [Comments: 0]
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AROS-Exec (website)

AROS: cross compiler for i686 Linux and i686 Cygwin updated
Jocke 'Zerohero' Birging released under the title link updates for the x86 GCC cross compilers for AROS. Next to the version 3.3.1 for i686 Linux and i686 Cygwin with C++ now working there's a cross compiler in version 4.0.0 for both systems available. (snx) (Translation: (wk)

[News message: 07. Jan. 2006, 15:21] [Comments: 0]
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AROS-Exec (forum)

Guide: How to compile AROS for AmigaOS (English)
Heinz-Raphael Reinke made a short PDF guide available explaining in English how to compile AROS for AmigaOS (AfA).

Download: HOWTO_Compile_AfA.pdf (49 KB) (snx) (Translation: (wk)

[News message: 07. Jan. 2006, 11:18] [Comments: 0]
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AROS-Exec (Webseite)

AROS: PCnet32 network card driver - also for VMWare and QEmu
Nick Andrews has converted the first version of a network card driver for the PCnet32-family to the subversion management system of AROS.

This driver does not only work with the real AMD-chips but also with AROS under VMWare or the latest CVS version of QEmu. (snx) (Translation: (dr)

[News message: 06. Jan. 2006, 19:54] [Comments: 0]
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