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17.Oct.2023



Video: Procedurally generated levels in AMOS
The procedural generation of levels is a technique for creating game worlds in which one does not create each individual level by hand, but uses algorithms to construct the levels programmatically. This allows for almost unlimited variation and can shorten development time (see the explanatory article on the example of Unity).
In his latest video, Rob Smith explains this technique using the example of a future AMOS game for which he has to generate a large number of levels. He also shows how to speed up the algorithm and finally create a simple maze. (dr)

[News message: 17. Oct. 2023, 06:29] [Comments: 0]
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