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01.Dec.2021 Kevin Saunders |
Tutorial: Techniques of graphics programm 'Brilliance II' Pretty much two years ago, graphics and game designer Kevin Saunders (including Boss Machine, RESHOOT PROXIMA 3 or Menace remake) on amigaworld.net announced a tutorial for the graphics program Brilliance II for 2020. Now he has published the first part of his tutorial as a YouTube video and PDF file linked there, mainly addressing the 'Rub Thru' tool that is exclusively available in Brilliance. According to the Brilliance II guide, 'Rub Thru' allows two buffers to be merged by combining the swap buffer with the current buffer. In October 1993, Obligement published an detailed review. It is possible that Kevin Saunders' project will result in a book. (dr) [News message: 01. Dec. 2021, 06:59] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | ||
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