01.May.2017
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Game Construction Kit: RedPill 0.5.2 (alpha)
RedPill is a Game Construction Kit written in AmiBlitz2, which can help developing games of diverse genres - published videos show versions of Pacman and Pang. RedPill is compatible to AGA and ECS, the "player" requires 1 MB Chip as well as some Fast RAM.
For the program currently there is only a closed Facebook group, but the authors also can be contacted via eMail. The latest alpha version can be downloaded using Google Drive.
Changes in version 0.5.2:
- In Animation Menu offset of each frame can now be changed by dragging the image with the mouse
- In game setup you can select if you want enemies to collide against other enemies to avoid them using the same space
- Edit Level has been renamed to edit map, map now only refers to the level tilemap
- Background image in map edit screen can now be removed using the new Remove button
- Load map and Save map features have been added
- Added a condition trigger to check tiles with a comparison. Old one is keep for compatibility
- Added condition trigger to check if tile is solid. Parameters are the offset in X or Y to check adjacent tiles
- Added condition trigger to check if tile is not solid. Parameters are the offset in X or Y to check adjacent tiles
- Added action trigger to go to the next level (this sounded epic)
- Added action trigger to reload trigger. Right now it does the same as restart level, but in the future reload will reset the tile status of the map
- Added action trigger to change Display Offset of the object
- Added action trigger to change Size of the object collision box. Use it with caution
- Animation player in animation screen now takes into consideration the target frame rate of the game
- Tile border parameter for the tilesets is working again
- Fix for the issue causing past keys to be written when clicking on an edit gadget
- Fixed a graphic glitch when changing levels both in the editor and the player
- Fixed an issue with condition parameters not being edited correctly
- Fixed an issue causing a crash when using a background image for the level without tileset
- Fixed a glitch when going from animation screen to the main screen
(cg) (Translation: dr)
[News message: 01. May. 2017, 23:50] [Comments: 0]
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