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15.Aug.2016



Jump'n Run: Super Robin
The Jump'n Run game "Super Robin" (Video) written by Chris Clarke was created with the Reality Game Engine. In each of the 32 levels you have to collect all fruit and then to get to the exit.

Additional to teleporter doors and switches (push up on your joystick and then press fire), there are also bonus levels, which can be accessed at the end pf a level.

The author used the Reality Game Engine because compared to e.g. Backbone it has some benefits. Obviously it has also some flaws and limitations which he mentioned:
  • Occasionally some graphic glitch on the enemy sprites in the training mode
  • The main sprite will not be changed. Reality does include a hotspot editor but there are no instructions available on how to use or implement this.
  • Only one in game music tune can be used throughout the game.
  • The disk version the game would sometimes crash after a particular level.
Super Robin requires any Amiga with at least 2 MB RAM. A version for CD32 is also offered.

Downloads:

Robin_adf.zip (1 MB)
Super Robin CD32.zip (2 MB) (cg) (Translation: dr)

[News message: 15. Aug. 2016, 22:06] [Comments: 0]
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