15.Jul.2007
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Emulator: PSPUAE 0.63 BE
PSPUAE is a conversion of the well-known Amiga emulator E-UAE for Sony's portable game console, PSP. Changes in version 0.63 BE:
- Removed alot of un-needed code, to gain usable memory (GnoStiC and cmf)
- Optimized code to gain speed (GnoStiC)
- Added alot of defines to gain speed (FOL and GnoStiC)
- Added define to allow 10.5MB of memory, not limited to 6MB anymore (FOL and cmf)
- Changed the delay and latency on sound to gain speed (FOL)
- Changed PSPUAE cpu cycle unit to 1, gave stable speed increase (FOL)
- Removed 0 from Auto Frame Skip, pointless as it slows emu down when hitting 0 (FOL)
- Removed Interpol code as it was broken since 0.60, removing this gave speed increase (GnoStiC)
- Fixed memory selection, now only valid amiga memory configs are selectable (cmf)
- Fixed Crash, where if no Backdrop was present PSPUAE would crash PSP (FOL and cmf)
- Fixed Interrupts setting in sound, as it was still produing sound (FOL and GnoStiC)
- Added AutoZoom check to PSPUAE reset command, so each reset will turn off AutoZoom. This stops the crash with certain configs, when AutoZoom was on. Simply Press and hold L & R Trigger and SELECT after reset to turn it back on (FOL)
- Removed support for E / X-Loader and Tiff exploits as it was causing crash in Custom Firmware's. A seperate E / X-loader tiff version is released seperately (FOL)
(cg) (Translation: cad)
[News message: 15. Jul. 2007, 17:28] [Comments: 0]
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