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30.Aug.2005
MorphOS Development Team


MorphOS: SDK for TinyGL released (Update)
Registered developers can download the Software Development Kit (SDK) for TinyGL at the title link. The archive contains the documents and all needed includes and linker libraries for creating MorphOS-native 3D software.

Update: (09:36, 31.08.05, snx)
Among other stuff, the following functions have been implemented:
  • All basic stuff like blending, scissoring, alphatesting, culling, depthfunction, polygon offset, texture objects, texture env and param, etc.
  • Color and depth masking
  • Stencil (Radeons)
  • Evaluators (glEvalXXX functions)
  • Variable sized points/lines; smooth points
  • Texture coords generation (also NV extension for cubemaps)
  • Reading and writing (including setup via pixeltransfer) to/from framebuffer (also writing of bitmaps)
  • User clipping planes
  • Attribute stack (also for client attributes)
  • Selection buffer
  • Lighting
  • Vertex arrays
  • Multitexturing (with vertex arrays too)
  • Model/projection/texture matrix handling
  • Palette textures (also shared palette on hardware which has real palette textures)
  • Mipmapped textures
  • Cubemaps
  • Display lists
  • Some builtin GLU functions; rest in linker library
  • Builtin simple GLUT implementation; additional functions in linker library
(cr) (Translation: snx)

[News message: 30. Aug. 2005, 13:45] [Comments: 0]
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