21.Feb.2003
Thomas Steiding (E-Mail)
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e.p.i.c.: Knights & Merchants for MorphOS starts shipping
Today e.p.i.c. interactive started shipping the Empire Builder Knights &
Merchants, which is now the first commercially available game for MorphOS.
Knights&Merchants retails at EUR 49,95 and requires a Pegasos with 600 Mhz, 64
MByte RAM and MorphOS 1.0 or better. More information on this Real Time
Strategy game can be found in the projects section of our homepage (title
link).
Knights and Merchants can be described as a strategic economy simulation. In
the main, the economics play a major role in this real-time action game. The
player can manufacture different products, making use of numerous buildings
and producer goods of the Middle Ages period. He can use his serfs to
construct and maintain buildings and roads. The economical structuring is
very specific. You manufacture finished products using various raw materials
which go through your production processes. All these manufacturing systems
are highly detailed and visually understandable, enabling fast and
dependable control of your economy. One result of all your productive labors
is the manufacture of weapons and armor. But the logistics, too, are really
worth a mention. You decide where and how merchandise will be transported on
the network of streets which you yourself have planned and constructed.
Your
serfs transport all wares between buildings, so your town planning plays a
major role in production time per building, and, resulting from that, just
how efficient your economy as a whole is going to be. Transported goods are
displayed graphically. Each figure in the game has his/her own mission area
and carries out individual tasks independently. They don't depend on your
commands or actions. You, the player, only give indirect commands for the
construction of buildings, streets, corn fields, etc. However, you do have
complete control of the military units.
Dealers please contact GTI/Schatztruhe. (ps)
[News message: 21. Feb. 2003, 10:45] [Comments: 0]
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