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12.Feb.2003



News from Paul Burkey's "Sneech"
Paul Burkey writes on his Sneech-homepage: If you've been to this page before, you may have noticed the Sneech page has now been redesigned and brought into my current game development style. I've recently been working on various small scale game projects including two puzzle games called BoXiKoN and WordOMatic. These games marked a return to independent game development as well as a first entry to Windows and Pocket PC game development. I had hoped to be working on Sneech quite some time ago but the project has been pushed back so many times. I still don't have a clear timeline for Sneech development because I have so many other development commitments but I am able to clear up some details of a future for Sneech.

My first aim is to recreate the Classic Sneech game almost exactly as it was on the Amiga 10 years ago. There will of course be some obvious changes, the graphics will be redrawn in True Colour (16bit/32bit) and the resolution will be doubled to 640x480 (Modern Retro Size!). There will undoubtedly be other changes but I want to try and create a Sneech game that is as faithful to the original as possible. I will also be developing this game for Pocket PC and I expect mobile phone versions also, I'm particularly interested in SmartPhone and Symbian based phones. The aim of this project is to create the ultimate retro style Snake Game across many platforms. Sneech will be available for Microsoft Windows, Apple Macintosh, Microsoft Pocket PC and Linux and any other platforms I can get my hands on!

Sneech 2 is still planned and will include many changes to the original game including Network mode and (optional) 3D/OpenGL mode. Other changes will include: Variable size game arenas, New CPU players with advanced AI, Up to 16 Worms in each game, New objects such as bridges and tunnels, New bonus items and much more. Development of Sneech 2 will not start until the Sneech remake is completed so this is all way off at the moment. (nba) (Translation: nba)

[News message: 12. Feb. 2003, 15:17] [Comments: 3 - 14. Feb. 2003, 02:54]
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