21.Apr.2002
Amiga Flame
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AmigaDE: Pang style game and network-enabled games
Amiga Flame briefly
reports about
the development of a new platform game for AmigaDE and Kaliko's plan regarding
the development of network-enabled games.
Nexus
Development works on a Pang style game for AmigaDE.
In this platform game there will be enemies such as UFOs and
monsters, and you will have to avoid bombs and hazards such as acid, nails,
and beams.
An editor will be included with the game to allow gamers to create
their own levels. The developers are currently seeking musicians and
beta-testers to help out.
In an
interview
with GetBoinged Kaliko revealed that
they are working on network-enabled games. As they are still in the early
stages of development there's no further information right now.
In addition Kaliko also indicated a desire to create two player games
for handhelds using infra-red connections as a means of communication.
However, only if Amiga Inc decides to include support in AmigaDE for IR
(or Bluetooth) will such titles appear.
Amiga Flame calls on everybody in a second
textto encourage
Virtual Programming to implement
'Kick Off 2002' for AmigaDE.
Virtual Programming already ports Payback onto AmigaDE as well as
'Kick Off 2002' onto Macinthosh.
(sd) (Translation: sr)
[News message: 21. Apr. 2002, 17:19] [Comments: 0]
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