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17.Nov.1999 Apex Designs |
Payback Status Report #4 In part due to the soundtrack, in part to make the game as good as possible, the scheduled release date of Payback has been moved from December '99 to end of February 2000. Because of this, there will be more extras etc. in the game. No matter what, development is making constant progress. The code for sound mixing is now available in assembler, and has no impact on the game's framerate. A special feature of the sound engine is that it can mix up to 100 sounds together to fit the 12 available channels by playing the loudest ones. This makes it possible to add sounds to virtually every object (fire, phones, walking people etc.). The special scripting language has been expanded by commands allowing non-linear paths of action. Now, all the levels have to be created. Four additional screenshots are available. (ps) [News message: 17. Nov. 1999, 08:00] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | ||
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