17.Jan.2024
|
MorphOS: Version management "Git Desktop" v0.12.41
Rafał Zabdyr has released a third beta version of his graphical user interface for the version management Git for MorphOS (amiga-news.de reported). "Git Desktop" is written in C++ and based on MUI through his C++ wrapper. MorphOS 3.x and the Git component of the SDK are required. This release includes many fixes, UI/UX changes and improvements, the diff accuracy mode by 'word' and a application settings window have been added.
(dr)
[News message: 17. Jan. 2024, 22:36] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
17.Jan.2024
|
Creating Amiga Reaction GUIs: ReBuild 0.10.0 (beta version)
In mid-November, we introduced Darren 'dmcoles' Cole's "ReBuild" in detail, with which it should be possible to create graphical user interfaces for ReAction, the evolution of ClassAct. Changes of version 0.10.0:
- made some changes to the code generation function to add a window id enumeration
- changed window 'name' property to 'identifier' and added some validition
- added a user manual text file
The author asks you to test ReBuild extensively and report any bugs to him.
Download: rebuild0.10.0-beta.lha (160 KB)
(dr)
[News message: 17. Jan. 2024, 22:04] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
17.Jan.2024
|
Game development: IFF/ILBM exporter v1.4 for Aseprite
Recently We introduced a script written by Prismatic Realms for the image editor Aseprite that converts graphics into an IFF/ILBM file. With the current version 1.4, the script recalls the previous export path and file name, which makes the workflow a little more efficient.
(dr)
[News message: 17. Jan. 2024, 21:55] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
16.Jan.2024
|
Preview video: Platform game "Robot Jet Action 2"
Almost two years ago, Tomasz 'Carrion' Mielnik released the platformer "Robot Jet Action" for the C64. Now he is working on porting the game to the Amiga and has called it "Robot Jet Action 2". The author has listed the new features:
- Level screen scrolling in 4 directions
- Initial boss level implementation
- Initial implementation of the worldmap / level selection screen
- A lot of implementation and bug fixes
- what you see is going to be World #1 and Gfx for World #1 is almost done.
- Initial implementation of bigger enemies (wider that 16 pixels sprites)
(dr)
[News message: 16. Jan. 2024, 21:52] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
16.Jan.2024
|
Image and PDF converter: Image2PDF 2.5 for all Amiga systems
Bernd Assenmacher's Image2PDF is a tool for converting images to PDF and vice versa. Images can also be scaled or saved in a different format (amiga-news.de reported). Changes in version 2.5:
more ...
(dr)
[News message: 16. Jan. 2024, 21:43] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
16.Jan.2024
|
Module player: NostalgicPlayer 2.2.0 for Windows
NostalgicPlayer is a program for playing Amiga music modules under Windows, based on APlayer. The development of the player had been started by the author Thomas Neumann in 1993 on the Amiga, later continued on BeOS and now on Windows (amiga-news.de reported). Changes of version 2.2.0:
more ...
(dr)
[News message: 16. Jan. 2024, 21:17] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
16.Jan.2024
|
ACube Systems: Guides for Radeon driver and USB/SD boot on Sam4x0
Press release: Dear valued customers,
We have received numerous inquiries regarding the appropriate Radeon driver to use and how to go about it. We understand that using AmigaOS 4.1 can be a bit challenging in this regard, so we would like to provide you with some helpful information to make the process easier.
Please take a moment to read this PDF Radeon QuickGuide, which discusses the various versions of Radeon drivers and provides instructions on how to install them on AmigaOS 4.1 Final Edition. It is crucial to carefully go through the article to ensure a smooth installation.
Additionally, with the Make Bootable USB-SD QuickGuide we have prepared an article on utilizing an USB key or SD card that contains an AmigaOS 4.1 system, allowing for easy booting on Sam4x0 systems. We understand that working with an USB key / SD card may not be as straightforward as it should be, so we are here to assist all our customers and fellow Amigans in the Community.
We genuinely hope that you find these details invaluable and that they enable you to utilize AmigaOS 4.1 on Sam4x0 at its best.
(dr)
[News message: 16. Jan. 2024, 06:35] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
15.Jan.2024
|
Preview video: "The Deep" for Apollo Vampire V4
Sami Vehmaa's latest project will be an action adventure exclusively for the Apollo Vampire V4: as a diver you try to find the 50 loads of gold that a sunken ship once carried.
(dr)
[News message: 15. Jan. 2024, 22:15] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
15.Jan.2024
|
Apollo cards: File sharing tool "ApolloExplorer" v1.1.2
ApolloExplorer is a simple file exchange programme that can be used to transfer files from a PC to an Amiga running an Apollo card and vice versa over the network. A server software runs in the background on the Amiga and allows a client running on a PC with Windows, Linux or MacOS to connect to the Amiga and browse the local hard drives. Changes in version 1.1.2:
- Hopefully the Amiga server shouldn't crash anymore on any machines. Please let me know if it does for you.
- The annoying bug on MacOS where the folder contents (not the folder) were copied when dragging a folder is fixed. Finally!
- Fixes for the blinking drive icons
- The browser window should remember the user's selection of list or icon mode
(dr)
[News message: 15. Jan. 2024, 21:55] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
15.Jan.2024
|
Game Construction Kit: Video tutorials for the Scorpion Engine
The Scorpion Engine is not only intended for developers, but - as Erik 'earok' Hogan, author of the Game Construction Kit, emphasises - for anyone who wants to create a game for the Amiga. With the Scorpion Engine, he is trying to realise a project that strikes a balance between user-friendliness, performance and flexibility. We therefore asked the developer to what extent video tutorials are available.
Just recently Erik was a guest on AmigaBill. The recording of the live stream available on YouTube shows in great detail how a very simple game can be created from scratch using the Scorpion Engine. Coincidentally, it uses the same Terybleknight artpack that was used in a Redpill game.
The video series launched in April 2022 in collaboration with Michael Parent from BitBeamCannon (amiga-news.de reported) was also continued: Making Games with Scorpion Engine has six parts.
Finally, please refer to the video tutorial on creating a vertically scrolling demo, which we also mention in our update messages.
(dr)
[News message: 15. Jan. 2024, 11:27] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
14.Jan.2024
|
Tool: Mnemosyne V1.2.0
Mnemosyne is a tool for AmigaOS 3.x that shows how much space files and folders take up on the hard disk. It is supposed to help manage the space on the hard disk better. Mnemosyne is written in C and uses ReAction. ClassAct is required under AmigaOS 3.1 and 3.1.4.
Version 1.2.0 provides the following changes:
- Added ability for ToolType usage.
- Added feature for Rounding numbers.
- Added NOROUND ToolType to prevent Rounding if chosen.
- Added Menu Toggles for Tooltypes.
- Updated Images to represent new Version.
- Added Tooltypes information to Wiki and Guide.
- Making Tooltypes available for CLI Use as well.
- ReImplemented -g flag to GUI flag.
- Fixed Incorrect overflow handling.
You can get further information from the Wiki.
Direct download: Mnemosyne-1.2.0.lha (80 KB)
(dr)
[News message: 14. Jan. 2024, 21:37] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
14.Jan.2024
|
Amiga emulator: Amiberry 5.6.6
Amiberry is an Amiga emulator for ARM-based single-chip systems like the Raspberry Pi, the Odroid XU4 or the Tinkerboard from ASUS, which brings some newly developed features like a "WHDLoad-Booter" or support for controller configuration using RetroArch. For example it is used in the Workbench distribution AmiKit for the Raspberry Pi 4/400. Changes in version 5.6.6:
more ...
(dr)
[News message: 14. Jan. 2024, 17:15] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
14.Jan.2024
|
Blog: Mingo's Commodore Page" becomes "Mingo's Commodore Blog"
Domingo has been running his "Mingo's Commodore Page" for almost two decades and has published numerous instructions, information and tips there. Now he has moved to Google's blogger service at a new address and has already published a new tutorial for Amiga users on data exchange between Amiga and PC via the serial interface (German).
The move had become necessary due to permanently rising costs with the previous provider, the enormous amount of time required for maintenance (which is no longer necessary with the new provider) and the code of the old website, which had become increasingly complex over the years and therefore more difficult to manage.
As Domingo tells us, the old manuals will be revised and gradually republished in the new blog. The focus of the blog is on tutorials, but there will be "reviews" of Commodore hardware and software, such as the one about the Amiga 1200 (German).
Unfortunately, however, not everything can be transferred 1:1 from a website to a blog, so it remains to be seen whether and what else will be on the blog. In any case, the current plan is to post a new entry at least every 10 to 14 days.
(dr)
[News message: 14. Jan. 2024, 17:09] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
14.Jan.2024
|
Tool: identify-library 44.1
A week ago Richard Körber released version 44.0 of his identify.library. This update mainly is a bug fix release:
more ...
(dr)
[News message: 14. Jan. 2024, 13:50] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
14.Jan.2024
|
Aminet uploads until 13.01.2024
The following files have been added until 13.01.2024 to Aminet:
more ...
(snx)
[News message: 14. Jan. 2024, 08:15] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
14.Jan.2024
|
OS4Depot uploads until 13.01.2024
The following files have been added until 13.01.2024 to OS4Depot:
more ...
(snx)
[News message: 14. Jan. 2024, 08:15] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
14.Jan.2024
|
MorphOS-Storage uploads until 13.01.2024
The following files have been added until 13.01.2024 to MorphOS-Storage:
more ...
(snx)
[News message: 14. Jan. 2024, 08:15] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
14.Jan.2024
|
WHDLoad: New installers until 13.01.2024
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 13.01.2024:
more ...
(snx)
[News message: 14. Jan. 2024, 08:15] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
14.Jan.2024
Andreas Magerl (ANF)
|
Print magazine: Amiga Future, issue 166
The English and German issue 166 (January/February 2024) of the print magazine Amiga Future has been distributed. It can be ordered directly from its editorial office and from Amiga dealers that stock the magazine.
Content of the current issue includes, besides various reviews, show reports from Amiga-Meeting Nord and the a1k.org-Meeting in Finkenbach as well as an interview with Richard Löwenstein.
(snx)
[News message: 14. Jan. 2024, 08:15] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
14.Jan.2024
|
Sprite/Icon/Map editor: Raster Master V3.2 R99 for Windows 10/11
Raster Master (amiga-news.de reported) is a sprite/icon/map editor for Windows 10/11 which generates RayLib-, PutImagedata and Map code for gcc, AmigaBASIC, Amiga C, Amiga Pascal, QuickBasic, QB64, Quick C, Turbo Pascal, freepascal, Turbo C, Turbo Basic, Power Basic, FreeBASIC, GWBASIC, BASICA, and PC-BASIC (YouTube video).
more ...
(dr)
[News message: 14. Jan. 2024, 08:00] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
14.Jan.2024
Michal Schulz (Mail)
|
Motorola68k emulation: Emu68 v1.0 Release Candidate 3
Developer Michal Schulz has released Release Candidate 3 of version 1.0 of his Motorola68K emulation Emu68 for the ARM architecture, focusing on the PiStorm and PiStorm32lite (amiga-news.de reported). Emu68 1.0 Release Candidate 3 is the last release candidate before final version 1.0. It includes all fixes from RC1 and RC2. Additionally it contains several changes and fixes improving performance of old games and demos:
more ...
(dr)
[News message: 14. Jan. 2024, 07:10] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
13.Jan.2024
|
Video tutorial: Reading CSV files with AMOS
In another part of his series of short tutorials on AMOS Pro, retro and Amiga fan 'Yawning Angel' shows how he reads CSV (Comma Separated Values) data into a programme and separates the CSV values, both manually and using an automated method.
(dr)
[News message: 13. Jan. 2024, 22:02] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
12.Jan.2024
|
ADF tool for macOS: ADFMaster v2.2
'Matze1887' has updated his ADF tool "ADFMaster" for macOS to version 2.2, which he himself describes as experimental. The dark mode and errors in IFF/ILBM decoding have been fixed (wrong colours) and better handling of international file names has been implemented. The tool is available on itch.io from four Euros.
(dr)
[News message: 12. Jan. 2024, 21:47] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
12.Jan.2024
|
Datatype for WebP: WarpWebP.datatype 45.5
Oliver Roberts has updated his WarpWebP.datatype for viewing the WebP image format to version 45.5. The datatype is based on Google's libwebp 1.3.2. Versions for AmigaOS 3/4, WarpOS and MorphOS are available, a graphic card is not required. Changes:
- Updated with libwebp 1.3.2.
- Decoding of lossless images on 68k is now 30% faster.
- Various minor optimisations.
- Removed some redundant code.
(dr)
[News message: 12. Jan. 2024, 10:21] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
11.Jan.2024
|
Gotek firmware: FlashFloppy 3.42
FlashFloppy is an alternative, open source firmware for the floppy emulator Gotek. Its original firmware is not developed any further. Changes in version 3.42:
- HFEv3: Various read/write improvements
- WDATA: Merge short write pulses, and apply de-jitter/precomp
- IMG, EDSK: Stream large sector writes to flash
(dr)
[News message: 11. Jan. 2024, 21:34] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
11.Jan.2024
|
Preview video: Hyperborea (Resurrected) #3
Daniel 'Daytona675x' Müßener is in the process of continuing "Hyperborea", a project started four years ago and interrupted in the meantime (YouTube videos) (amiga-news.de reported). Technically, the game is as good as finished. Changes of the third preview video:
- fat laser shot: this is your secondary weapon. It's stronger than the spread-shot, but - guess what - doesn't spread. Also, your ship moves at half speed when this is fired. Very good to dodge dense bullet curtains.
A double-click toggles between the two weapon types. Don't worry: your gun will still continue firing when you shortly lift your thumb for this action.
- sprite priorities: in 2p mode the player / player-shot sprites' priorities are alternating each frame now. So in even frames all the stuff of player 1 is drawn on top of player 2 and in odd frames player 2 and its shots occlude player 1. This effectively results in both player-ships and -shots being visible all the time.
Before this change player 1 and its shots always overpainted all the 2nd player's stuff.
- a logo screen ;)
- main menu (not fully functional as of yet)
(dr)
[News message: 11. Jan. 2024, 21:26] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
11.Jan.2024
Commotron (ANF)
|
Wireless Gamepad: Turbo 2000 Super V2
The Turbo 2000 Super gamepad from Commotron is wireless and has a fourth fire button for jumping (amiga-news.de reported). Now the manufacturer is showing a revised and, with a recommended retail price of 29.90 euros, cheaper version 2 of the pad on Facebook, which is said to have already arrived at the first dealers and is also available in two additional designs: Commodore Cream and Sinclair Spectrum.
more ...
(snx)
[News message: 11. Jan. 2024, 17:42] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
11.Jan.2024
Lars Sobiraj (ANF)
|
Diskmag: Last issue of Jurassic Pack released
Lars Sobiraj wrote: Today, after almost two years, the 20th and probably last issue of the Jurassic Pack was published (amiga-news.de reported). This demoscene discmag looks back on a long history. The pre-issue appeared 18.5 years ago at a French demo party called Gasp.
A few highlights: Interview with Peter Baustaedter, a scene graphic designer who managed to go from Austria to Hollywood with Arnold Schwarzenegger's help. He was involved in the creation of the films "Avatar", "Jumper", "The Fifth Element" and many more.
Interview with Amiga graphic artist Danny Geurtsen, who is also successful in the games and film industry. Geurtsen has worked on "Charlie and the Chocolate Factory", "Passengers", "The Martian", "Maleficent", "Gravity", "Harry Potter and the Chamber of Secrets", "Underworld", "Space Odyssey" and "The Avengers", to name but a few.
Alexander Scheel transported the popular demo Odyssey from Alcatraz from 1991 into the present with the help of the ray tracing tool Blender.
However, there are numerous other items to discover in the Amiga version.
Direct download: jp20_final.lha (1,4 MB)
(dr)
[News message: 11. Jan. 2024, 09:13] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
11.Jan.2024
|
Do it yourself: 3D case printing templates for the Amiga 1200
Dennis Busch has made various 3D case printing templates for the Amiga 1200 available on his itch.io page:
(dr)
[News message: 11. Jan. 2024, 08:54] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
11.Jan.2024
|
Flappy Bird clone: Amiga Flappy Ace v1.02 (update)
After Amiga conversions of the game Flappy Bird using RedPill (Happy Bat), the Scorpion Engine (Flighty Fox) and AmiBlitz3 (Börd), Jose has now written "Amiga Flappy Ace" using the Amiga C Engine (ACE), which should also run quickly on an A500. The game serves the developer as a tech demo for a planned, larger project. The source code is available on GitHub.
Update: (12.01.2024, 21:49, dr)
Version 1.02 is now available, which fixes a memory leak and the menu text bug.
(dr)
[News message: 11. Jan. 2024, 06:22] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|
| |
| |