15.Nov.2020
|
Game Construction Kit: RedPill 0.82
RedPill, entwickelt von Carlos Peris, ist ein in AmiBlitz2 geschriebenes Game Construction Kit, das die Entwicklung von Spielen aus diversen Genres ermöglichen soll (s. Kurztests zweier Redpill-Spiele). RedPill ist kompatibel mit AGA und ECS, der "Player" zum Abspielen der fertigen Kreationen benötigt 2 MB Fast-RAM.
Änderungen seit Version 0.8:
- In settings screen now you can select if you want to use a custom screen or the workbench for file requesters.
- Added action Repeat Every to execute actions every certain time.
- In Animation screen the animation number can be selected using an input field.
- In Animation screen you can modify the frame offset using the cursor keys.
- In Objects screen, Display Offset X and Y can be set using an input field.
- Bigger limit for sprite size when using the Auto Slice option.
- Extra checks and optimization for Auto Slice option.
- In Screen menu, a color other than 0 can be overwritten, from 0(background) to 127.
- BG Color and BG Rainbow action triggers are now named Overwrite Color and Overwrite Gradient.
- Physics: Speed on col behavior reviewed.
- Performance: Improved performance of math routines.
- FIX: CD32 play CD routines fixed to allow more than one track being played.
- FIX: After moving to another level sometimes there was a glitch in the scroll.
- FIX: When re-adding objects in the level, sometimes they were not added.
- FIX: Screen width was not reset when loading a new game.
(dr)
[Meldung: 15. Nov. 2020, 07:27] [Kommentare: 0]
[Per E-Mail versenden] [Druck-Version] [ASCII-Version]
|