25.Mär.1999
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KOSH summary Nr. 12
KOSH [Kommunity Orientated Software Hardware]
Weekly Summary
Week Commencing: 13th March 1999
Number: 012
Mailing List: kosh-general
In the mailing list this week, the following items were discussed. Please do
not email the scribe regarding any of these topics, it is not his job to answer
these questions but merely to report the topics of conversation. If you have
any queries about this summary, please email ben@kosh.net, stating the Summary
Number, and Mailing List Name, and he will try to answer your queries.
a)
Subject: Alternative filesystem mechanics
Summary of debate: Part of the feature set for the filesystem "SFS" is that it
supports a "run-time defragmenter" that defragments the
drive when the user isn't accessing it. Still in development
but take a look at the following if interested:
http://www.xs4all.nl/~hjohn/SFS/features.htm
There is a similar tool under development for PFS2
b)
Subject: File locations
Summary of debate: If the end user wants to be able to keep their files in
locations not originally designed for, eg: applications in
the applications area then they should be able to do so.
c)
Subject: Sets
Summary of debate: A collection of files/objects could be termed a set. Sets
can contain subsets. Two sets can also contain common
objects without one being a subset of another. Folders and
drawers as terms lack this ability of multiplicity.
Soft sets would contain only references to objects. Hard
sets would contain the objects themselves.
d)
Subject: Moving around a GUI
Summary of debate: At the moment most GUI's are designed so that you move
around them vertically and then horizontally (or vice
versa). As a result moving windows, text, pictures etc. in a
fluid and accurate diagonal manner can be haphazard at best.
For example: resizing windows in 2 plains at once is OK, but
after that you are left with a vertical and a horizontal
scroll bar and nothing that combines both (except the new
track wheel mice - but these have their problems).
Therefore it would be nice if KOSH could have diagonal
movement built in as standard in an intuitive way.
e)
Subject: New keys on keyboards
Summary of debate: It would be nice if KOSHkeyboards had cut, copy and paste
keys in intuitive positions. However you should be able to
define your own clipboard keys so adding these three may not
be necessary. If we did add these keys they would need to be
placed in the main area of the keyboard and not off to one
side (eg: near the keypad) as accessing them becomes slower.
f)
Subject: Abstraction and Backing up data
Summary of debate: Scribe's note: this is a subject that I have summarised in
depth as it is central to a number of concerns that people
have expressed about the object sea.
KOSH will fully abstract physical and logical devices in a
comprehensive and easy-to-live-with manner. Therefore it
will be possible to locate all animations, text objects,
application objects, etc individually (eg: .jpg) or by
group (eg: all picture types etc) that are present on the
system irrespective of where they are located.
There is no relationship between the layout of the
filesystem as presented to the user and the physical
location of the files on a disk.
However there should still be a way to find all data
relating to a particular object or objects. This could be
one of the many entries in the object "database". Therefore
an option to display the system as per the conventional
currently used directory tree system should also be included
as this could be of use when wanting to do things like data
backups.
However the user should not need to see this. The backup
tool perhaps does but it can present the information to you
in whatever way you like.
Backup tools would probably take a frozen object and
compress it (if not already) and store it on the chosen
backup media, and note the pertinent information in some
index object it maintains of the backup.
Backup tools don't need to work directly with the storage
system on the drive, just with the objects themselves. It is
unlikely that people would often want to perform a
block-by-block backup of their files.
With an object sea, you throw your work into the sea. To
enable you to find it again, it has one or several strings
attached to it. When you need it you can just pull in the
right string until your creation comes up to the surface. A
natural worry that this creates is that the descriptive
strings could get broken and objects could therefore be
theoretically lost in the sea.
Therefore objects in the object sea will not float in an
arbitrary way. The objects will be ordered, even if they can
have links all over the place.
When sending an object to another KOSH machine the class
object and associated binding would be understood. however
when passing this same object (eg: a JPEG file) to a Linux
or Windows machine, they don't know KOSH object structures or
class bindings. Further, "JPEG" has a fairly precise
definition as a byte-stream. When sending this out to other
systems, just that JPEG stream would be wanted. Likewise
when importing: a JPEG (again as an example) from another
system should be inserted into a JPEG object.
Having the ability to add compression, cryptification or other
services to the objectsystem is a very good idea.
g)
Subject: Java Serialization
Summary of debate: See: http://www.javasoft.com - In Java there is something
called serialization which provides an easy way to implement
loads and saves of data in an ArrayList (from the Java API).
This could be the same with the Object Sea except that load
and save are replaced with freeze/unfreeze.
h)
Subject: Engineering Jobs at Amiga (in San Jose)
Summary of debate: See: http://www.amiga.de or the post forwarded to the ML by
Paul May dated 13/03/99, title as per the above subject
for information about positions with Amiga.
i)
Subject: Status of AROS
Summary of debate: Paul May has also forwarded a statement on AROS and where it
is currently at to the ML, dated 13/03/99, title: [TA] AROS
Statement (fwd).
j)
Subject: Icons (continued)
Summary of debate: Do we want fixed size icons which must occupy a specific
square or do we go for the Amiga approach which is more
flexible but potentially untidier and harder to handle?
k)
Subject: Force feedback input devices
Summary of debate: The idea to have force feedback devices such as a mouse was
suggested. This could (for example) let the user feel
scrollbars as channels, resizing windows as pulling elastic
and selecting icons becoming heavier the more you picked up.
l)
Subject: Mouse-Responsive Speech in a GUI
Summary of debate: As the mouse (or other control device) moves around the
desktop a voice could quietly tell the user the name
associated with each icon that is passed over, or some other
sound, word, or phrase specific to it. This then provides
aural confirmation of selection for those who may benefit
from such a feature. The same type of aural presentation
could equally as an option be implemented for menus and
controls within an application. The same applies to context
menus in web browsers.
m)
Subject: Heat dissipation in KOSHboxes (continuing "Waterproofing KOSH")
Summary of debate: Two links recommended regarding cooling chips are:
http://www.kryotech.com/ and
http://www.totalpc.net/hardware/renegade/
Kryotech manufactures cooling cases for PCs that use a
refrigerating base that runs through a heatsink that you can
then affix to your CPU in place of a standard heatsink.
The best solution to overheating would be to use low power
components and some sensible power management system that
can power down unused parts of the system.
As for radio interference as previously mentioned, the way
to solve this is with shielding which converts radiation
back into heat which can then be dissipated via some inbuilt
system.
The orientation of cards to allow for unfanned convective
currents to be optimised could be important. Orientating
cards on a vertical plane would not hinder heat
dissipation.
We must ensure that any KOSHbox that is produced can compete
in the general marketplace and therefore special cases and
heat dissipation units may increase the cost and reduce
sales potential when put next to an average PC. Therefore
apart from passive design points (eg: orientating cards
vertically) there may be little we can do initially to
improve designs.
n)
Subject: Virtual memory in newer NetBSD systems
Summary of debate: See: http://www.ccrc.wustl.edu/pub/chuck/tech/uvm/ for some
technical documents on the above.
o)
Subject: Compiling for the Object Sea
Summary of debate: How far would existing compilers need to be rewritten to
take account of the new object system when taking into
account the fact that programs tend to save data as
separate files?
A set of functions in the OO filesystem would allow existing
applications to be directed to use the new system and not
rely on traditional methods of saving. A method would be
needed to map the old style files onto the OO filespace.
It was stated that this would have nothing to do with
compilers as most languages have I/O as some kind of library
routine. Allowing for some functions being rewritten there
should be no problem.
p)
Subject: RAM disks
Summary of debate: Implementing a RAM: disk aka Amiga-style but designed to
work with virtual memory so that the data would be held on
disk but not placed in memory. This could be a better way to
handle things than temporary files in Windows.
Perhaps if everything is conceptually in RAM (including
contents of physical disks). Some systems use this and it
would building an OO system with persistent objects.
There could actually be a (small?) application which does
about the same thing as a RAM: disk.
q)
Subject: Task masking
Summary of debate: Could we set up a system where, via a quick option, certain
running tasks are suspended and hidden according to user
settings and (optionally) another one that's been frozen in
the background gets re-activated and set as the current
running application?
Hotkeys could accommodate this.
r)
Subject: Use of computers by those with disabilities
Summary of debate: See:
http://www.newsunlimited.co.uk/The_Paper/Weekly/Story/0,3605,30692,00.html
which is relevant to the above subject particularly as KOSH
aims to enable accessibility for all.
s)
Subject: Speed and thousands of files
Summary of debate: In a traditional filesystem organising several thousand
files into several directories with several subdirectories
allows for a relatively fast search and locate for an
individual file. With the Object Sea references to objects
will similarly allow fast access - most likely faster
if a directory class optimised for large numbers of files
was created.
t)
Subject: Printing of objects
Summary of debate: Objects could be made to include the details to be able to
print themselves if text (or show themselves if pictures -
or both if either etc). This would remove concerns about
having the correct viewer/whatever to be able to use the
object. Could Amiga-style datatypes be used for this?
u)
Subject: Computer knit-wear
Summary of debate: See: http://wearables.stanford.edu/ for (what one scribe-e
describes as) a "combined pocket computer and hand warmer".
v)
Subject: Userinterface Working Group
Summary of debate: Timo Suoranta wants to work on user interfaces. For this he
would like a mailing list and a working group set up. Timo
details that this would be started by making one version of
the user interface with a limited C++ object model. Then when
the KOSH object model is available this can be rewritten or
translated. The first version would run on top of X.
Timo will look at some existing user interfaces which have
free source code and see if this can be utilised. See:
http://www.fsai.fh-trier.de/~schmitzj/Xclasses/ which could
be relevant.
It turns out that Xclasses had some building trouble, but
another promising toolkit could be: http://fltk.easysw.com
which Timo built on his NetBSD system.
w)
Subject: Disadvantages of the Windows interface (again)
Summary of debate: Greg says the URL quoted last time should have been:
http://www.iarchitect.com/msoft.htm - that little "l" makes
all the difference:)
(ps)
[Meldung: 25. Mär. 1999, 08:00] [Kommentare: 0]
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