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21.Apr.2003
Das NetBSD-Team (ANF)


NetBSD 1.6.1 veröffentlicht
Das NetBSD-Projekt freut sich, die Verfügbarkeit der Version 1.6.1 des NetBSD-Betriebssystems bekannt geben zu dürfen. Weiterlesen ... (ps)

[Meldung: 21. Apr. 2003, 21:18] [Kommentare: 5 - 22. Apr. 2003, 16:14]
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21.Apr.2003
Amig@lien (ANF)


Descent: Freespace: MultiplayerPack 08 erschienen
Für das Spiel Decent: Freespace ist das MultiplayerPack 08 erschienen. (ps)

[Meldung: 21. Apr. 2003, 21:13] [Kommentare: 1 - 22. Apr. 2003, 00:46]
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21.Apr.2003



Aminet Uploads 21.04.2003
Hier die seit unserer letzten Meldung neu hinzugekommenen Aminet Uploads: Weiterlesen ... (ps)

[Meldung: 21. Apr. 2003, 17:41] [Kommentare: 1 - 23. Apr. 2003, 10:56]
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21.Apr.2003
Richard Körber (ANF)


Tool: Identify 37.1- Inoffizielle Veröffentlichung
Richard Körber schreibt:
Die Identify-Library dient dazu, Zorro-Karten zu identifizieren und weitere Systemmerkmale zu liefern. Ich habe das Projekt unter LGPL auf Sourceforge veröffentlicht. Weiterlesen ... (ps)

[Meldung: 21. Apr. 2003, 12:58] [Kommentare: 13 - 23. Apr. 2003, 13:10]
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21.Apr.2003
Golem - IT News


Golem: Fortune: Steve Jobs ist rücksichtslosester CEO
»"12 Piggy Offenders" gekührt, darunter auch drei weitere IT-CEOs
Das Wirtschaftsmagazin Fortune hat kürzlich die 12 rücksichtslosesten CEOs gekürt, deren Bezüge trotz schwacher Ergebnisse im Jahr 2002 über 22 Millionen US-Dollar betrugen. An Platz Nummer 1 steht dabei Apple-Chef Steve Jobs, der 78,1 Millionen US-Dollar verdiente, während die Apple-Aktionäre 34,6 Prozent weniger ausgeschüttet bekamen.«
Lesen Sie den kompletten Golem-Artikel unter dem Titellink. (ps)

[Meldung: 21. Apr. 2003, 12:09] [Kommentare: 9 - 23. Apr. 2003, 08:05]
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21.Apr.2003
heise Newsticker


heise: Forschungsfreiheit von "Super-DMCA" bedroht
Der amerikanische Bundesstaat Michigan und sechs weitere Bundesstaaten haben einer Erweiterung des Digital Millenium Copyright Act (DMCA) beschlossen. In dem Ergänzungsparagraphen 3 wird jegliche Literatur verboten, die dazu dienen könnte, ungesetzliche Kommunikationsgeräte zum Verschlüsseln, Entschlüsseln oder Verzerren bauen zu können. Weiterlesen ... (ps)

[Meldung: 21. Apr. 2003, 12:08] [Kommentare: 13 - 23. Apr. 2003, 00:50]
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21.Apr.2003
Andreas Weyrauch (A.W.Design) (ANF)


Einige Screenshots vom AmigaOneXE und Linux/Mac
Auf der Webseite von pointdesign aus Österreich sind einige Screenshots zu sehen, die LinuxPPC und MacOnLinux auf dem AmigaONE G4 XE zeigen. (ps)

[Meldung: 21. Apr. 2003, 11:28] [Kommentare: 45 - 25. Apr. 2003, 14:35]
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21.Apr.2003
AmigaWorld (ANF)


Weekly Q&A's mit Fleecy Moss - Runde 6
Das englischsprachige Online-Magazin AmigaWorld hat die Folge 6 der wöchentlichen Fragen und Antworten an und von Fleecy Moss, CTO bei AMIGA, Inc., veröffentlicht (Update, 17.03.2012, cg: Meldung um das eigentliche Interview ergänzt, da das ursprüngliche Dokument nicht mehr verfügbar ist):

1) realize: How do you intend to get people to develop native OS4 apps? ( This is what will make you sink or swim)

Fleecy: By offering direct support to them, a variety of incentives and most importantly, a succesful new platform that both allows them to do what they can't do on other platforms and which allows them to make money and enjoy themselves.

2) Desmon: Why hasn't Amiga.inc stepped into the Amithlon/Umilator argument and taken on the distribution themselves?

Fleecy: It is a very complicated situation in which multiple parties have taken positions that have made it difficult for any solution that is acceptable to all to develop. We are as interested in seeing a resolution as everyone else but a lot needs to happen to achieve this.

3) Dave_P: Why do you still bother? I am serious. With all the mud that is thrown day in day out, the small Amiga userbase, the innuendo and flack. Why exactly do you bother to get out of bed and not take an IT job in the mainstream industry but continue persist with the Amiga against such odds?

Fleecy: We have a firm view of the future that many people find exciting and, despite the volume of noise, most of it is from a relatively small group of people who have a varied set of reasons for making that noise. That is not to say we don't deserve it - we are the first to admit that mistakes have been made but there have also been other circumstances that have made our progress difficult. Luckily, the majority of Amigans have stayed Amigans because they are committed to having the best digital platform on the market and, as with us, we are in it for that target, not for the sight seeing on the way.

4) ssolie: Amiga Inc. has been accused of spreading FUD (fear, uncertainty and doubt) do to its past announcements and delays in shipping product. Does Amiga Inc. have a policy regarding FUD and if so, what is that policy?

Fleecy: We have made mistakes in our PR and communications strategies. As I have said previously, we are caught between those who want lots of information and those who only want information about shipping products or what they call 'tangible news'. We have been rightly criticised for saying too much about some developments that have not worked and wrongly criticised for others, as in the case of the Nokia Media Terminal and Sendo, both signed deals that fell apart after announcement not because of us but because the products were then pulled by their parent companies.

Our current policy is to make PRs only about things that can be proved. In this way we hope to win back the trust of those who believe we have misled them, although it will annoy those who want more information.

5) Doobrey: With regards to all the FUD and mud slinging, what is your opinion of the legality of MorphOS ?

Fleecy: As an officer of the company, my opinion is that of Amiga Inc. As CTO I concentrate on technical issues and our legal department concentrates on issues of legality.

6) z5: how many people are working at Amiga Inc?

Fleecy: That is internal information and I don't have exact numbers but we operate with a small group of employees and a larger distributed number of contractors.

7) SlimJim: AInc often refer to "internal developers" when talking about what is being done behind the scenes. In contrast to the people working on AOS4, very little is known about AInc's "own" development muscle. Can you give some more information about these famed "internal developers"?

Fleecy: No. Last time we did that, a few of them got mail bombed.

8) Dandy: I can remember of an official AInc-Announcement of July 14th, 2001, stating that "StormC" of Haage & Partner had been chosen by AInc as official developing environment for the next generation Amiga platform. Is this statement still valid?

Fleecy: No. We haven't heard from H&P for over a year now and the last thing I heard was that they were threatening to give up on Amiga and move to other platforms. We are investigating doing our own development environment.

9) alx: In Week 3 Q4, you mentioned how ExecSG was now capable of running OS3.9. Can you confirm that integration of emulation (the main setback) is now finalised?

Fleecy: The test suites for OS3.9 and OS4.0 on the CSPPC are progressing rapidly and despite a few glitches caused by the CSPPC itself, we have found very few problems. The test suites are not complete yet so I can't say it is finalised but we have been very pleased with the performance, stability and compatability so far.

10) jumpship: Is AmigaINC planning on comissioning a standard case for the AmgiaONE? Maybe not for this release, but for the future?

Fleecy: We have discussed it in terms of a marketing identity but there are no firm plans yet.

(Copyright © 2003 Amigaworld.net. All rights reserved.
Originally available at http://amigaworld.net/modules/fleecymoss/index.php?cat_id=7
You may freely redistribute this article, providing that a URL is provided to the original source,
and the copyright notices remain intact)
(ps)

[Meldung: 21. Apr. 2003, 01:12] [Kommentare: 43 - 24. Apr. 2003, 12:04]
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