22.Aug.2000
TFA
|
ASM-One V1.44 Rev. 443 verfügbar
Download: asmonev144.lha - 246 KB (ps)
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22.Aug.2000
Scalos
|
Scalos News
Dave McMinn hat die preferences.library aktualisiert und die "autodocs" erstellt.
Weitere Informationen finden Sie im Bereich "Developers".
Mike Carter hat das Execute_Command Modul auf Version 1.1 aktualisiert. Die Version
ist noch Beta und es können noch einige Bugs vorhanden sein. Bitte daher vor Installation
an ein Backup denken. (ps)
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22.Aug.2000
amiga.org
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Trogladite Software Umfrage
Trogladite Software wird bald einen Serverwechsel vornehmen und überlegt dabei, das Layout
und den Inhalt zu verbessern. Um besser auf die Userwünsche eingehen zu können, wurde eine
Umfrage gestartet, die Sie unter dem Titellink erreichen können. (ps)
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21.Aug.2000
Strandball im ANF
|
BoinGGGGG!
Hallo ihr Lieben! Hier springt der Strandball wieder! Das reguläre Update ist im Netz...
(ps)
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21.Aug.2000
Amiga RC5 Team Effort
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Amiga RC5 Team Effort feiert dritten Geburtstag
Herzlichen Glückwunsch! Drei Jahre nun rechnet das Amiga RC5 Team an diesem weltweiten
Wettbewerb mit, bei dem es gilt, einen 64-Bit-Schlüssel zu knacken. Dabei müssen
immerhin 18,4 Trillionen Möglichkeiten durchgerechnet werden! (ps)
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21.Aug.2000
CUCUG
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CUCUG Status Register #August 2000
Das Status Register ist der monatliche Newsletter der Champaign-Urbana Computer User Group.
Behandelt werden aktuelle und wichtige Themen rund um Amiga und Macintosh. (ps)
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21.Aug.2000
Jami Laakkonen
|
Lame Version Version 3.86 erschienen
Für Warp-OS Nutzer ist eine neue Version des MP3-Encoders Lame erschienen, welche auch
eine SecondSpin-kompatible Version enthält.
Download: lame.lha - 409 KB (ps)
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21.Aug.2000
Raymund im ANF
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C/C++-Kurs überarbeitet
Für alle Programmier und die, die es mal werden wollen: Unter dem Titellink gibt es eine
Neuauflage des Programmierkurses zu den Sprachen C und C++. Weiterhin ist ein Forum
vorhanden, in dem Interessenten Fragen stellen und beantworten können. Also wer Lust hat:
einfach mal vorbeischauen! (ps)
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21.Aug.2000
Alfred Sturm
|
Neue Aminet Uploads und Schmankerl der Woche
AMINET-Schmankerl der Woche:
'CloseWB ,
25KB ,
'readme
' von Stefano Reksten
und
'WarpWB ,
103KB ,
readme
' von Marcus Tobias
Autor: Alfred Sturm
Beim Teutates - was könnte es denn bloss für zureichende Gründe geben,
gleich zwei Proggys zu installieren, die alle beide nichts anderes im Sinn
haben als: offene Workbench-Fenster so schnell wie möglich wieder hermetisch
zuzuranzen??
Nun gut - ich selbst habe hier schon ein paarmal angedeutet, dass ich
regelrecht zwanghaft veranlagt bin was Compi-Fenster betrifft: ich atme erst
wieder auf, wenn sie alle ZU sind.
Mein Psychiater sagt, das sei nichts als reine Abwehr: gegen den (unbewussten)
Wunsch nämlich, mich durch offenstehende Workbench-Fenster klammheimlich aus
der realen Welt quasi davonzustehlen. Er meint, ich verfolge damit das
(unbewusste) Ziel, Bestandteil der Systemarchitektur des AMIGA zu werden.
Damit, so mein Psychiater, verknüpfe ich dann den eigentlichen (unbewussten)
Wunsch - der da wäre: endlich einmal nützlicher Bestandteil eines grösseren
Ganzen zu sein, ergo meinem Leben als transmutierter Insasse des AMIGA-Kernel
einen (reichlich verspäteten...) Sinn zu geben.
Damit ich dieser Versuchung also nicht erliege, müssen die Fenster sofort nach
Gebrauch wieder zugedonnert werden; sonst gerät mein seelisches Gleichgewicht
ins Schlingern.
Wenn dem nicht so sei (meint mein Psychiater), dann könne er überhaupt nicht
verstehen, weshalb ein normaler Mensch (also ein Neurotiker) sich mit so einem
altertümlichen und lahmarschigen Computersystem überhaupt noch abgibt.
Das klingt wahnsinnig einleuchtend, finde ich. Ich habe trotzdem eine noch
bessere, weil einfachere, plausiblere und realitätsgerechtere Erklärung:
SPIONE!!
Durch unachtsam offengelassene Workbench-Fenster (= WINDOWS!!) werden
unweigerlich Spitzel und Agenten in den User-Haushalt einzudringen versuchen,
die - im Interesse der Microsoft-Weltherrschaft - wichtige technische Details
der AMIGA Hard- und Software ausspionieren und direktemang an B.G.
weiterleiten; womöglich gar unter missbräuchlicher Benutzung von IBrowse2.2. -
Die Leser dieser Zeilen werden mir hoffentlich recht geben, dass mit den soeben
entfalteten, tiefsinnigen Erklärungen die Existenz von CloseWB und
WarpWB weit stichhaltiger legitimiert wird als mit den hanebüchenen
'Begründungen' ihrer Programmierer, welche sich lediglich auf das Einsparen
von ein paar erbärmlichen CHIP-RAM-Bytes kaprizieren:
"A small proggy that rids you of the Workbench screen. But why should I do
close the WB screen ? If you are in need of CHIP ram, or, like me, if you are
fed up with passing from CED to DM2 passing always thru' WB screen!"
(CloseWB.guide)
Wir sind hier - nicht zum ersten Mal! - mit dem Phänomen konfrontiert, dass
Programmierer sich oftmals über die ungeheuerlichen sozialen, politischen und
psychologischen Implikationen ihrer eigenen Schöpfungen nicht im Mindesten
klar sind. Da reden sie dann pragmatischen Sums daher, als ginge es in der
Welt immerfort nach dürren Regeln und Gesetzen ab. Dabei wissen wir doch
spätestens seit Foundation, dass man keine einzige erbärmliche
Bauernkate ohne Zuhilfenahme von Magie zusammenzimmern kann.
Aber genug davon; man kann natürlich CloseWB und WarpWB auch aus
solcherart trivialen Gründen benutzen: um Speicher zu sparen, oder weil einen
offenstehende Fenster einfach nerven.
Daher folgen für User mit dieser erz-naturalistischen Lebensphilosophie jetzt
noch die üblichen Erläuterungen zu den beiden Progs:
CloseWB und WarpWB sind beide Commodities; das macht sie
sympathisch-einfach zu handhaben.
Mit CloseWB kann man den WB-Screen, Fenster oder Shell-Windows mit
einem Knopfdruck schliessen; voreingestellter Hotkey ist die TAB-Taste.
Ausserdem ist es möglich, durch Anklicken von CloseWB das Memory zu
'flushen' und den Schreibschutz der WorkBench zu aktivieren; es ist also ein
richtiges kleines Multi-Tool.
Diese Voreinstellungen kann man entweder in den Tool-Types vornehmen, oder
über 'Exchange' (bzw. im GUI-Fenster, das sich beim wiederholten Anklicken
von CloseWB öffnet). Mehr ist nicht erforderlich.
Wenn man wie ich aus magischen Gründen mit Programmen geschlagen ist, die sich
in einem Pfad namens:
-DH0:System/DFü/Multiterm/Internet-Zusatz/Miami/Internet-
versteckt halten, dann ist es immer wieder faszinierend, wenn die Fensterflut
wie von Geisterhand (!!) kommandiert nach Antippen der unscheinbar
mausig-grauen TAB-Taste flups-flups-flups-flups-flups in sich zusammenklappt
und weg ist der ganze Schrott. -
Mit WarpWB (Shareware!) verhält es sich ein bisschen anders: Dieses
Proggy verhindert, dass so ein Müllhaufen von Fensterrahmen überhaupt erst
zustandekommt, indem es nämlich bei Niederhaltung des Hotkeys (voreingestellt:
CTRL) immer das jeweils vorige Fenster sofort schliesst, sobald ein neues
aufgemacht wird.
Wie das im einzelnen vor sich gehen soll (welche Fenster z.B. trotz Drücken
des Hotkeys offenbleiben sollen etc.) das lässt sich wie üblich via Tool-Types
oder im GUI-Fenster als 'Pattern' vor-definieren.
Ein deutscher Guide erleichtert zusätzlich das Vertrautwerden mit dem Proggy.
Kurioses zum Schluss: der Autor gibt als "Systemanforderung" MUI3.x an, aber
bei mir läuft das Ding anstandslos ohne. Wenn das nicht Magie ist !?
Fazit:
Dass der Letzte immer das Licht ausmachen muss ist schon schlimm genug. Wie
gut, dass der armen Sau dank CloseWB und WarpWB wenigstens
erspart bleibt, auch noch die Fenster dichtmachen zu mÜssen; sonst würde
doch niemand mehr in unserer Gesellschaft freiwillig der Letzte sein wollen.
So verhindern AMIGA-Proggys ein überhandnehmen der Konkurrenz in der
globalisierten Welt.
HIER NUN DIE NEUEN AMINET-UPLOADS:
VorwahlenGui.lha biz/dbase 163K+MUIGUI for german telefon codes
ultraacc.lha biz/misc 375K+UltraAccounts 5.1, home accounts made ea
AmIRC_ITA.lha comm/irc 15K+Italian catalog for AmIRC v3.5
DalHelper.lha comm/irc 37K+Interface to Dalnet Services: (Chan/Memo
Charon_Hun.lha comm/net 17K+Hungarian localization for Charon v1.2
samba_2.0.7.lha comm/tcp 6.3M+Port of the free SMB client and server
SMSMasterMUI.lha comm/tcp 201K+SMS via Amiga - International - *PREVIEW
MWI-MetatagLK.lha demo/aga 3.0M+"Metatag Lock K-231277" by Madwizards at
ASM-One_V1.44.lha dev/asm 240K+680x0/6888x/68851 Macro Assembler
blitzgtfix.lha dev/basic 13K+Blitz2 fix for many Gadtools problems
hookfunc.lha dev/basic 5K+[Blitz2] Working example of hooks
ImageDTInfo.lha dev/basic 71K+Image Datatype Info 1.51 tool
Amiga-C-Jul00.lha dev/c 71K+Postings to Amiga-C mailing list in July
ColorWheel.lha dev/gui 26K+Hi-/truecolor colorwheel.gadget (44.5)
Yagg_src.lha dev/src 495K+Blitz2 sourcecode for Yagg, Black Blade
ACDPlay_src.lha disk/cdrom 1.3M+Source of ACDPlay 1.5 and 1.6
CDCatAmiN01-38.lha disk/cdrom 2.0M+CDCat Index Of AmiNet 01-38
AmigaInfo.lha docs/hyper 276K+ITALIAN ONLY Amiga Mags Agosto 2000
AaktInt0800.lha docs/mags 313K+International infotainment magazine
AaktInt0800GFX.lha docs/mags 402K+International infotainment magazine (gra
WarpUp-Jul00.lha docs/misc 19K+Postings to the WarpUp mailing list in J
WormWars.lha game/misc 786K+WormWars 6.3a: Advanced snake game
PfPaint_ENG.lha gfx/edit 28K+English documentation for PerfectPaint V
PfPaint_FRA.lha gfx/edit 31K+French documentation for PerfectPaint V2
PfPaint_Upd.lha gfx/edit 38K+Update PerfectPaint V2.0 -> V2.1
PfPaint_V2.lha gfx/edit 910K+Paint,Anim from 1 to 24bits
RotateAnim.lha gfx/edit 6K+PPaint script for creating animations
ArteffectScrip.lha gfx/misc 1K+Load pictures into ArtEffect with this a
TV-Logo.lha gfx/misc 72K+Small but capable logotype display
SpaTra05.lha misc/misc 178K+Spanish Translations Pack 05 v0.80a
Korkenholz.lha mods/funk 482K+Funny and funky DBM by R.KAPP!
EP_2.02bfixed.lha mus/play 89K+Eagleplayer2.02b fixed for long filename
Imagination.jpg pix/trace 67K+Behind Imagination
SIL51GlowOpus5.jpg pix/wb 163K+Opus5 Screen grab with the famous OpusGI
CompTextsCED.lha text/edit 5K+Compares two testfiles with CygnusEd
1TouchMac25.lha util/boot 21K+Multi startup-sequence boot using mouse
arc2arc25.lha util/rexx 2K+Convert any archive format easily
FWCalendar.lha util/rexx 235K+THE calendar creator for FW & Pagestream
CyberClock_upd.lha util/time 7K+CyberClock update to v1.23 (ps)
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21.Aug.2000
John Zacharias
|
AmiWest'2000-Berichte von Rick Rudge und Brian Deneen
Rick Rudge's Bericht teilt sich in zwei Texten auf. Im
Artikel beschreibt er kurz seine Eindrücke
von der Messe. Im zweiten Text
gibt er den Inhalt der Rede wieder, die Bill McEwen auf dem AmiWest-Bankett hielt.
Brian Deneen hat uns einen ausführlichen englischen Bericht zur Verfügung gestellt, er beschreibt sowohl die Messe als auch das Bankett:
AmiWest'2000 Report
by Brian Deneen, President, Sacramento Amiga Computer Club
From the moment I walked into the room, I knew something good was happening. I
saw people that I knew (Roger Berry, Bill Clay and John Zacharias) being helped
by someone I didn't know (Rick Rudge) to get ready for AmiWest 2000.
Registration packets were being stuffed, AmiWest 2000 banquet tickets printed,
and special show edition Amigazettes being stapled. I joined that last activity
on Thursday before the show.
The reason I knew something good was happening was the evidence of smiles and the
cameraderie being shared. Many have commented, both inside and outside
Amigadom, about the spirit of the Amiga community. We are a very creative group
of people for whom no other computer platform will do. And that very
creativity, shared and enhanced, is what made that Thursday (and the rest of
the weekend) special during AmiWest 2000.
Those who are less creative, who need some sort of huge corporate presence to
hide behind, might think that "spirit" is amusing. If that's your style, you
are more than welcome to it. I, for one, have worked for the two largest
organizations in the entire world while they held that status (AT&T and the US
Army) and would rather be smaller and more creative than suffocate in corporate
gridlock. The current spectacle of the PC world is ample evidence of such
gridlock for any who want to observe. I'll take my opportunities with "leaner
and meaner" platforms and companies.
This creative spirit was evident in all of the vendors present. Hyperion
Entertainment was an example, with Hyperion Belgium represented in force along
with the US representative, James Sellman. (As an aside, James Sellman had
NEVER MET his boss from Belgium, Ben Hermans, until AmiWest this year, after 10
years of working with him long-distance!) They loaded up their software and had
it running during the show, a graphics and sound tour de force for the serious
gamer. Another example was ProStation Audio with Jim Sutcowicz and Floyd
Diebel, both members of our club. They have seen great development of their
software with their Italian partner and had what they deemed a successful show.
Another example is Kermit Woodall of Nova Design, who sold out and said he'll be
back next year. We met on Saturday night at the banquet in the buffet line,
having a nice conversation about music and musicians prompted by my wearing my
musicians' work clothes (a tuxedo) to the banquet. On Sunday, I sat down at his
booth and asked him to show me what his software does, explaining along the way
that I'm kind of the village idiot when it comes to image manipulation. Half an
hour later, I was writing a check for the latest version of Image FX, the first
absolutely brand new Amiga software that I have ever purchased. After I watched
his booth for a few minutes, we discussed ideas for AmiWest 2001. He had some
good things to say and we may be using some of his ideas in the future. For any
of you who have used his software or seen the results of those who do, I think
it safe to say that Kermit is one of our most creative community members. He
was begin ably aided by Darreck Lisle, present at previous AmiWests as a
Gateway Amiga representative.
Our own Jim Sutherland was also present, observing and helping us arrive at
prices for software and hardware that he donated to benefit the club. SACC
members like Jim make our club great and we a glad that Jim is with us. SACC as
a club is full of creative people who use the Amiga because nothing else will
do. Reliable, flexible, programmable and configurable, with an OS (1.3-3.1)
called by Byte magazine the most elegant available, the Amiga demonstrates staying
power like no other platform in the world.
Other vendors who did very well were Pagestream, who sold out of product even
while the company was moving to Wisconsin through an innovative rep arrangement;
CompuQuick, who did very well and commented that people buy more at AmiWest than
at other shows they had attended; and Eyetech, who had some amazing things to show
and sell (including a new developer machine that combined an Amiga 1200 and a
500 MHz PC in a DESKTOP case) and said they will be back next year - FROM
ENGLAND! FWD Computing was very friendly and gave an address of someone handling
hardware and software. Merlancia Industries was selling both Amiga Hardware and
Software and probably should get the "overflowing booth" prize for having the
most on hand. AmigaZone with Harv Laser, founder and SYSOP, was there signing
up new customers. G & G Publishing Enterprises, publisher of "The New Amigans"
magazine, also signed up new subscribers. NorthWest Amiga Group, Inc. (another
User Group selling Amiga memorabilia and T-shirts) made at least their second
appearance at AmiWest. Anti-Gravity Products of Boxer fame had Joe Torre as
their rep onsite. AmigaOnLine.NET (a nationwide just for Amiga Internet
Provider) was demonstrating the advantages of their service. Lostman Robert
Hamilton was selling his original design T-Shirts, shorts, and sweats. AEMail
was ably represented by programmer John Zacharias. The vendors were a healthy
representation of the major players in today's Amiga scene.
Then there was a significant list of 10 seminars given throughout the two days
of the show by very knowledgeable people, some of them (such as Kermit Woodall,
Joe Torre, and Floyd Diebel) developers of the software/hardware they were
demonstrating. We were priveleged to have such a crew of knowledgeable
presenters and look forward to having them back and expanding the list next
year. We also hope to see Bob and Diana Scharp, organisers of the Amiga shows
in St. Louis and producer of "Bounce Back Videos" (video taping the
show) back next year.
SACC's own Jack and Rita McCann headed up this year's raffle effort raising
money for AmiWest. They did a raffle every hour on the hour and provided a
sense of structure for the days of the show. The highlight of each raffle day
was the raffling of a new A1200 computer, donated to the show by Petro from
Germany. The raffle stage was also graced on Saturday morning by a group
singing a song about Jay Miner. Lots of enthusiasm and smiles were obvious all
around.
The Jay Miner Memorial Library was also exhibited for the first time. Bookcases
loaned by Michael Salcedo and Ray Washburn, both of SACC, housed the library for
its first exhibition ever. This software library was the personal software
library of Jay Miner, father of the Amiga 1000 computer. It contains many
original and one-of-a-kind items proudly displayed on the show stage.
User Group Network's new chair Bill Borsari gave a seminar, assisted by Robert
Hamilton, Joanne Calhoun, and others. This is a focus for our club, as the UGN
is serving as a quasi-official channel for information from Amiga Inc. While
Amiga Inc. also has their corporate user-group liason, UGN is also being
employed as an information channel. Bill Borsari called for a new look to the
UGN as a cooperative body, freely and creatively sharing information between
user groups. One function of this sharing might be the development of a
database of newsletter articles so that information could be quickly
disseminated through the UGN server. Moderation of this forum is an issue but
the idea is a good one.
One thing the UGN is helping with is the Amiga road tour, announced at AmiWest
by Amiga Inc. president Bill McEwen. The tour, to take place in October, will
highlight developments by Amiga Inc. using the larger user groups as
geographical centers. SACC was the first one on the map with our larger
membership and assignment to reach out to a 200-mile radius around Sacramento.
You will see more on this as we get more information.
Amiga Inc. was represented at AmiWest 2000 by President Bill McEwen, Randall
Hughes and Bob Cosby (the COZ). Bill, Randy and Bob were very cordial and
forthcoming, very knowledgeable veterans of the computer wars. Bob was joining
the company the evening of the banquet and I witnessed what he said was his
first meeting with Bill. Bob has done everything from hand-building industrial
hard-disk drives for Ampex somewhere in the dim, dark past to, most recently,
telecommuting from Walnut Creek for a software firm located in (if I remember
correctly) Pismo Beach. He is now in quality assurance at Amiga Inc. Randy
worked for QNX before signing on with Amiga Inc. 18 months ago and is travelling
with Bill to see things.
The Saturday night banquet was truly exciting. Access Sacramento was there with
multiple cameras and portable control booth to get a good video of the banquet.
One of the original Amiga beta testers, Annette Daniels, was running one
of those cameras. (Another member of the original Amiga team, Dale Luck, paid a
visit to AmiWest late on Sunday afternoon.) I was seated at the head table in
order to present our SACC Ken Barton memorial award. Others there included John
& Jan Zacharias and granddaughters, Bill McEwen (Amiga Inc. president), Bob
Cosby (the COZ, to those of you who know), and Randall Hughes (of Amiga Inc.).
John opened the banquet by inviting us all to line up at the buffet, a sumptuous
meal whose equal would be difficult to find at any but the finest restaurants.
(And yes, I am an experienced diner, having dined extensively on two
continents.) Good conversation was had by all while serving. Then we presented
the Ken Barton memorial award to John Zacharias, who received it with
appropriate ceremony.
Then, it was on to an Amiga television commercial featuring BB King and several
others who were using state-of-the-art Amigas (circa 1988) in a variety of
creative ways, from undersea exploration to flight simulation to graphics design
and production to music. Then the featured speaker took the podium.
Bill McEwen, of course, was our featured banquet speaker. I won't try to
summarize the speech for you, just highlight some of the things that stood out
to me.
- One of the things I was glad to hear was that Amiga Inc. does have a corporate
development group working on hardware configurations to run the new OS. In
other words, there will be a new Amiga computer, the Amiga One. Third party
manufacturers will build them specifically for the new OS software.
- Bill showed film clips of two interviews (one on CNN and the other on another
network) that he had done within that past two months. A news feature on that
other network was also shown. Bill has been busy promoting the product and
doing it well. And the tapes he was showing were, he mentioned, provided FREE
OF CHARGE for public presentation, something that just doesn't happen in the
media world (others are charged up to $10,000 per tape). Unless, of course,
you're Amiga!
- A New York Times reporter came to Washington state to interview Bill and see
the new corporate headquarters. The standard time frame for such visits is
about 30 minutes to an hour at most. She spent four and a half hours talking to
Bill, touring the building, etc. Probably found more creativity per square foot
there than most anywhere else on the planet!
- Discussions with Corel, Red Hat and many unnamed software producers are
progressing well; you can read about the agreements reached so far on the web
site at www.amiga.com.
- Another welcome development: the new OS will run classic Amiga software.
Bill said, in a passing comment, that "we have something better than emulation"
that will accomplish this.
- The OS software was actually demonstrated on two screens on either side of the
speaker's platform and covering most of the wall there (probably about 15 by 20
feet per screen). Complex images were loaded and performed flawlessly,
manipulated in real time at any speed desired. Bill kicked the OS up on Linux
and on Windows, then plugged in a diskette to load a program (the same program)
called "Tunnel" into BOTH systems. It loaded very quickly and flew along
without a hitch. Clearly, something revolutionary is happening here.
- The new company acknowledged their debt to the Amiga community. "If you
hadn't stuck it out there would have been nothing for us to buy" was, I believe,
the gist of Bill's very laudatory comments. By the way, Bill McEwen had never
even SEEN an Amiga computer until AmiWest '98 here in Sacramento. Now he heads
up the company. No gridlock here!
- The Amiga road show was announced for the end of October, designed to showcase
the current state-of-the-art of Amiga. More details as they become available.
- Bill also announced the new Amiga developer program. After highlighting the
huge sums of money other companies ask of their developers up front, before any
sales are made (from Sony at $250,000.00 to Microsoft at a cool $1,000,000.00),
Bill announced that Amiga Inc. is asking $1.50 per unit sold from its developers
to participate in its programs. Those programs are to include purchasing retail
space in computer stores (endcaps, etc.), using the official Amiga logo on
packaging, and having access to technical developer information. That $1.50
per unit is, of course, a minimum, but my information source (an Amiga
developer) has it that the MOST they are charging anyone is under $50,000.00 for
access to everything accessible, clearly miniscule compared to even $250,000.00.
Bill said they are doing this to include everyone who has been faithful during
the lean times; they don't want to leave anyone out. They intend to reward
those who have been in the community the whole time. Again, the creative
approach to software creation.
I'm sure that other things were said; these were my standouts. The banquet was
a very exciting evening. I'm glad that I was there and plan to attend next
year.
AmiWest 2000 was the place where substantial announcements were made, people got
acquainted and re-acquainted, and a good time was had by all. It was a lot of
work but, like anything worthwhile, the reward came in a job well done. Thanks
to all of you who participated. Come back next year and invite your friends and
business associates. As the T-shirts that Amiga Inc. handed out to everyone at
the banquet said, "It took them 15 years to catch up - now they never will." (sd)
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21.Aug.2000
Pär Boberg per E-Mail
|
Berühmte Amiga Einsätze V1.4
Pär Boberg hat seine Liste mit berühmten Amiga Einsätzen am 17. August 2000 aktualisiert.
Aus der Liste können Sie ersehen, bei welchen berühmten Anlässen, Leuten, Firmen und
Filmen der Amiga zum Einsatz kommt bzw. kam.
Neben der online Version liegt auch ein lha-Archiv zum Download bereit.
Download: FamousAmigaUses.lha
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21.Aug.2000
LinuxInfo.DE per E-Mail
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LinuxInfo.DE eröffnet Chat - Server
LinuxInfo.DE, der für seine deutschsprachigen
Dokumentationen und Informationen bekannt Webservice, eröffnet einen
Chat-Server.
Unter der URL http://chat.linux-info.de/ haben
Linuxfans, -freaks und -user ab sofort die Möglichkeit zur direkten Kommunikation.
LinuxInfo.DE will damit den Dialog der Anwender direkt unterstützen
und stellt eine entsprechende Plattform dazu im Internet bereit.
Der Service ist ab sofort 24 Stunden und 7 Tage die Woche erreichbar.
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21.Aug.2000
Fun Time World
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VBCC V0.7d für MorphOS
Am 20. August 2000 hat Frank Wille die Version 0.7d des ANSI-C Compilers
vbcc für MorphOS veröffentlicht. Diese Version kann 68K- und PPC-Binaries
erzeugen.
Der Compiler stammt von Volker Barthelmann und ist neben MorphOS für Amiga 68K,
PowerUp und WarpOS, inklusive Sourcecode, erhältlich.
Download: vbcc07d_MorphOS.lzx (1247K)
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20.Aug.2000
Bernd Gmeineder im ANF
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AMI Sector One mit neuen Features
Bernd Gmeineder schreibt:
AMI Sector One - die beliebte Seite für legale Amiga-Softwaredownloads ist zurück.
In den letzten drei Monaten, in denen AMI Sector One nicht aktualisiert wurde, arbeitete
unsere Crew an einem komplett neuen Layout sowie vielen neuen Features.
Die beeindruckendste Neuerung ist sicherlich der Bereich
"A-Compendiums", welcher eine
durchsuchbare Datenbank von derzeit ca. 1400 Amigaspielen enthält. Zu den einzelnen Spielen
werden neben Credits für die Softwarehäuser, Programmierer, Grafiker, Sound-, Musikkomponisten
auch weitere Informationen wie Erscheinungsjahr und Emulator Kompatibilität angezeigt. Die
Datenbank wird über die nächsten Monate auf ca. 5000 Spiele und 1500 Anwenderprogramme
anwachsen. Auch konnten wir uns viele Lizenzen von Softwarehäusern sichern: Einige davon sind
"Vulcan" und "UDS" (mehr werden bald bekanntgegeben). Daraus ergeben sich auch einige
Spiele-Neuzugänge wie "Valhalla", "Obsession Pinball", "Skate Tribe", "Serene 2" und andere.
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