17.Aug.2003
AmigaWorld (ANF)
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Fortnightly Q&A's mit Fleecy Moss - Runde 17
Das englischsprachige Online-Magazin AmigaWorld hat die Folge 17 der zweiwöchentlichen Fragen und Antworten an und von Fleecy Moss, CTO bei AMIGA, Inc., veröffentlicht (Update, 15.03.2012, cg: Meldung um das eigentliche Interview ergänzt, da das ursprüngliche Dokument nicht mehr verfügbar ist):
1) alx: You have mentioned that OS5 should include "Orthogonal Persistence". I roughly understand that this means that you don't need to explicitly "save" a file, but can you give us a rough idea of what it is, how it would appear to the user, and how it would impact AmigaOS in particular?
Fleecy: First of all, here is a decent definition of Orthogonal Persistence (OP) which I googled.
"In geometry, orthogonal means "involving right angles" (from Greek ortho, meaning right, and gon meaning angled). The term has been extended to general use, meaning the characteristic of being independent (relative to something else). It also can mean: non-redundant, non-overlapping, or irrelevant. In computer terminology, something - such as a programming language or a data object - is orthogonal if it can be used without consideration as to how its use will affect something else. In itself, a programming language is orthogonal if its features can be used without thinking about how that usage will affect other features. Pascal is sometimes considered to be an orthogonal language, while C++ is considered to be a non-orthogonal language.
Features of a program that is compatible with its own earlier versions - this is called backward compatible - have an orthogonal relationship with the features of the earlier version, because they are mutually independent; you don't have to worry about how the use of one version's features will cause an unintended effect because of an interaction with those of the other version. Both the features and the programs can be said to be mutually orthogonal.
The length of time data is kept in storage in a computer system is known as its persistence. Orthogonal persistence is the quality of a programming system that allows a programmer to treat data similarly without regard to the length of time the data is kept in storage. Data is stored for varying lengths of time; some is stored very briefly and some is stored relatively permanently. Frequently, a programmer must use different approaches and separate coding to access data depending on whether it is stored for a long time or a short time. Using a programming system with orthogonal data persistence allows the programmer to treat data the same way regardless of its persistence characteristic, saving programming time and making it easier to enforce referential integrity (a type of constraint applied to ensure correct data validity)."
To a user, as you say, the biggest difference is that there is no distinction between objects being used at a specific time and those that are stored on a disk and which have to be loaded and saved. An object just 'is' and you access it directly using just one method. This affects the whole model of data usage, whether for a user or for a developer. You just access the object and it is there.
For AG2, this will mean that the user doesn't consider the individual data object 'as is', but will make use of semantic organisation - embedding the object itself into multiple relationships which can use any sort of paradigm, from explicit sets (a set in which the user puts an object because they want it there) to implicit sets (the set of all png files, for example). Such a system can simply build a hierarchical container relationship, which would manifest itself as the existing file system model, but to only use it for this would be a profound waste.
It sounds very different but it is actually a far more natural activity that the system existing computers use, which is very closely tied to hardware restrictions. In fact you are already using a similar system almost everyday - the Internet. An HTML page is a container for all sorts of data objects and you click on them to access them. It is a limited and controlled environment and uses a very simplistic space model but it provides a good example.
2) Crumb: When will we have an updated datatype/codec system? The level of optimization of Action/Moovid is quite good... but making a codec system we would see Premiere-like aplications developed more easily.
Fleecy: The entire datatypes system is up for an AG2 review for AmigaOS4.1. There is no point in implementing the new system until the new graphics and audio services are in place anyway since we'd have to reimplement all the codecs to take advantage of the new services.
3) Crumb: What about DVD Write support? There's no software for writting DVDs yet :-/
Fleecy: That's probably the only thing we won't be fitting into AmigaOS4.0 but it is pencilled in for AmigaOS4.1.
4) CanGuy: Apple is apparently replacing AppleTalk with Rendezvous. Has Amiga looked into using Apple's Rendezvous (or similar technologies like the IETF's in-development Zeroconf technolgy or jrendezvous, an open-souce implementation of the Rendezvous protocol) as an alternative to Envoy?
Fleecy: The "Rendezvous" protocol is a set of procedures for finding local services (printing, file sharing, etc.) offered in the local network and for assigning IP addresses to hosts. It's just that and does not imply any sort of file sharing or printing protocol. The Zeroconf protocol(s) are still in flux, but Apple took the plunge to deploy (and to publish MacOS X sample source code for the implementation) a solution. Hardly anybody else seems to be using it so far. And it may be wise to wait a little longer for information to trickle in how well it works and for other implementations to become available and to mature (the Apple supplied code is rather MacOS X specific).
For the time being, the TCP/IP stack to ship with AmigaOS4 will support automatic address assignment using one of the protocols of the Zeroconf specification. But that's it so far.
5) Asemoon: What do you consider the AmigaDE's most promising selling point or addition compared to standard Intent2 technology?
Fleecy: The content centric elements. Intent2 is a product that is focused heavily on the feedback the Tao-Group have received from their customers. These are chiefly OEMs and IHVS who are after embedded solutions to drive their hardware products. AmigaDE is focused on supplying content above that layer, and so we have not only a highly flexible packing, distribution and deployment solution but also services for content developers which free them from having to do common tasks - a good example being Astorage and AmiDB.
6) Jose: Do you sitll have the rights to the tick (or checkmark, as somepeople call it) logo? And the Amiga word in italic as it's stamped on the case of our Classic Amigas?
Fleecy: I believe so but I haven't checked. It's not within my domain.
7) Morka: Will be in OS4 something like Windows update or Symantec LiveUpdate?
Fleecy: There is a fundamental issue when considering an automatic maintenance system, and that is how do we have both a 100% knowable system and also allow power users to tinker? An AMS needs to assume that it has complete control of the maintenance domain (or at least that there is a formal way of identifying all changes that may have been made to its last knowable image) otherwise it will base its maintenance on knowledge that may just be completely wrong. A good example of this is the Windows architecture. Changes made through formal mechanisms are reflected in the registry but users can still move into the actual filing system itself and make changes which may/may not be reflected in the registry.
We are already looking at such a system but it will initially be for closed solutions - auto updates for Smartphones, STBS, Games consoles and the like. We have to look at whether power users would accept such control or else implement some sort of transaction logging/journaling and lock down all possible points of change.
8) mjohnson: Is Amiga reaching out to digital camera developers and producers of film scanners (Canon, Nikon, Minolta, Fuji, Kodak, Olympus), to enable the availability of drivers and custom viewer/raw-file software for these products for the A1/OS4? (or will it come for OS5) Also, will (digital image)-card readers be usable through OS4 without too much fuss?
Fleecy: The answer here is the same as for any third party hardware that requires drivers. We have approached and been approached by many of the big players but their answer is almost always the same - we'll support you when you have a market base that makes commercial sense for us.
Luckily there are many standards in play, and with the new datatypes system, there will be a good foundation for third parties to step in and offer solutions. Once we can get the market base to an attractive size then we will revisit these companies.
9) alx: A while ago, Amiga published a timeplan on their website for what features will be in OS4.x and 5. Will there be a new one released to reflect, for instance, the features of OS4.2 that are now in OS4.0?
Fleecy: As with any project plan, things change so yes, we will release a new snapshot of where we are going but it won't be until after AmigaOS4.0 is released. Given the complexity and number of threads in the AmigaOS4.0 development, it is always the case that some take a shorter time, some take a longer time, and with that, some of the developers decided that they'll start work on things pencilled in for AmigaOS4.1, except that they are very quick and are finished before AmigaOS4.0 is ready.
We may just release the overall feature plan from AmigaOS4.0 to AmigaOS5.0 rather than trying to release individual products that may constantly change.
10) alx: I understand that in one of the later 4.x OSes, the current implementation of workbench, icons etc will be replaced. Few other desktop operating systems that I can think of have had this chance for a fresh start in a long time - what features will you be able to introduce that will make the Amiga's implementation superior to other OSes?
Fleecy: The interactive environment obviously sits on top of a variety of foundation services - graphics, audio, events, composition etc and so there is little point in changing large parts of the AG1 system when they will have to be reimplemented when the AG2 foundations services are implemented.
You are correct though that we have a chance to start from scratch with the entire interactive environment and we are deep into that process at the moment, concentrating on developing a much better workflow model. To be honest, this is far more important that 32 bit icons and skinnable frames - these things are just eye candy and relatively simple to implement, although they rarely make an environment better to use. There are many examples of gorgeous looking interfaces and applications, particularly games where the project managers have completely missed the point - an interface is for doing things with, not staring at. Looks are important but secondary and as always with Amiga, we are seeking to advance the total experience, not a specific (and most obvious) part of it.
We are intending to really push the boundaries here, and some of the concepts and models need to go through IP assessment before they are made publicly so don't be surprised if you don't hear about it for some time, and then it is suddenly upon you. I'm not trying to dodge the question but interface design has been stuck for the last decade and we think we have some ideas that could break through that deadlock.We aren't about to give them away.
(Copyright © 2003 Amigaworld.net. All rights reserved.
Originally available at http://amigaworld.net/modules/fleecymoss/index.php?cat_id=18
You may freely redistribute this article, providing that a URL is provided to the original source,
and the copyright notices remain intact) (nba)
[Meldung: 17. Aug. 2003, 23:46] [Kommentare: 0]
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17.Aug.2003
AWeb Mailingliste
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AWeb: Portierung von KHTML für den Amiga
Seit gestern arbeiten die Entwickler von AWeb, einem Webbrowser für den
Amiga auf Open-Source-Basis, mit den Entwicklern von KDE und KHTML
zusammen. Ziel der gemeinsamen Bemühungen ist die Portierung von
KHTML auf den Amiga und dessen Klon-Systeme. (nba)
[Meldung: 17. Aug. 2003, 23:44] [Kommentare: 0]
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16.Aug.2003
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Aminet Uploads bis 16.08.2003
Hier die seit unserer letzten Meldung neu hinzugekommenen Aminet Uploads:
bitlbee_amiga.lha comm/irc 620K+BitlBee: An IRC to other chat networks g
md_autocheck.lha comm/mail 13K+Fix for MD's missing mail autocheck.
BabelDoc.lha comm/tcp 37K+Translate docs or strings from one langu
antiSPAM.lha comm/thor 3K+AntiSPAM script/config/HOWTO for THOR
triangle.lha demo/aga 467K Shey-deed by try'n'gel. released at asm0
mwi-Excess09.lha demo/mag 2.4M+Polish scene magazine by Madwizards!
jrm-hata.lha demo/sound 328K+DA JoRMaS: H t (3rd at Assembly 2003 ol
SFSCheck.lha disk/misc 58K+Utility to check a SmartFileSystem devic
WipeDisk.lha disk/misc 7K+Quickly erase all data on a disk
Saga.lha game/board 326K+Saga 1.31: Conversion of TSR boardgame
FS_MultiPack02.lha game/data 46K+Descent: Freespace 1 MOD
FS_MultiPack03.lha game/data 57K+Descent: Freespace 1 MOD
FS_MultiPack04.lha game/data 54K+Descent: Freespace 1 MOD
FS_MultiPack05.lha game/data 64K+Descent: Freespace 1 MOD
FS_MultiPack06.lha game/data 45K+Descent: Freespace 1 MOD
FS_MultiPack07.lha game/data 57K+Descent: Freespace 1 MOD
FS_MultiPack08.lha game/data 109K+Descent: Freespace 1 MOD
ExodusSGm.lha game/hint 503K+Exodus Moroi Saved Games 1-20
WormWars.lha game/misc 538K+Worm Wars 7.54: Advanced snake game
damage.lha game/shoot 676K+A little killing game... Download IT!
dmg.lha game/shoot 346K+A little killing game... Download IT!
trilero68k.lha game/think 679K+Trilero Simulator
trileromos.lha game/think 735K+Trilero Simulator
watchNplay.lha game/wb 433K+Effects, games, and utilities. -V2.4-
Ham32k.lha gfx/conv 12K+Display 32000 colours with OCS/ECS chips
MicroPaint209.lha gfx/edit 492K+Paint program with effects / BMP support
DIYrekoIII.lha gfx/ifx 34K+Create REKO, Soliton and AS-... cardsets
jhead.lha gfx/misc 76K+Jhead - Digicam Jpeg exif header manipul
Mentat.lha misc/edu 234K+Mentat 0.7 english2english Longman dicti
MentatData_a-d.lha misc/edu 1.9M+Mentat 0.7 english2english Longman dicti
MentatData_e-l.lha misc/edu 1.9M+Mentat 0.7 english2english Longman dicti
MentatData_m-r.lha misc/edu 1.8M+Mentat 0.7 english2english Longman dicti
MentatData_s-z.lha misc/edu 1.9M+Mentat 0.7 english2english Longman dicti
MaguilaB2.lha misc/emu 12M+MAGUILA GUI for MorphOS MAME
SIM4004.lha misc/emu 135K+Intel 4004 processor simulator (1.0)
djnick-han.lha mods/8voic 522K+RaveTheBrain 8ch MED by djnick/d-tronic
djnick-mad.lha mods/8voic 495K+RaveTheBrain 8ch MED by djnick/d-tronic
djnick-ary.lha mods/hardc 391K+Rave the Brain album djnick/d-tronic
djnick-cyz.lha mods/hardc 191K+Old hc module by djnick/d-tronic
djnick-dza.lha mods/hardc 452K+Rave the Brain album by djnick/d-tronic
djnick-fan.lha mods/hardc 289K+Old 4ch techno mod by djnick/d-tronic
djnick-voi.lha mods/hardc 293K+Old hc rave by djnick/d-tronic
djnick-wel.lha mods/hardc 218K+From Teknoactive album by djnick/d-troni
101_maszynista.lha mods/ijont 777K+10ch psychedelic ;) DBM by Ijon Tichy
djnick-sko.lha mods/instr 344K+Rap med for VaNaMa by djnick/d-tronic
raunio.lha mods/jorma 195K+Raunio by Vesuri (from H t )
djnick-dan.lha mods/melod 243K+Dance song by djnick/d-tronic
djnick-fal.lha mods/piano 271K+Ballad song by djnick/d-tronic
djnick-she.lha mods/piano 127K+Old ballad song by djnick/d-tronic
djnick-bro.lha mods/slow 439K+Ballad song by djnick/d-tronic
djnick-int.lha mods/slow 399K+Old breakbeat by djnick/d-tronic
djnick-lor.lha mods/slow 128K+Old electro ballad by djnick/d-tronic
djnick-nme.lha mods/slow 574K+Old trip-hop mod by djnick/d-tronic
djnick-boo.lha mods/techn 372K+Old competition song by djnick/d-tronic
djnick-cap.lha mods/techn 164K+Module for a game by djnick/d-tronic
djnick-cyb.lha mods/techn 430K+Module for competition by djnick/d-troni
djnick-don.lha mods/techn 267K+Taken from Teknoactive album by djnick/d
djnick-fuc.lha mods/techn 190K+Teknoactive album by djnick/d-tronic
djnick-mak.lha mods/techn 352K+Old breakbeat by djnick/d-tronic
djnick-mal.lha mods/techn 285K+Old breakbeat mod by djnick/d-tronic
djnick-mar.lha mods/techn 238K+Techno dance mod by djnick/d-tronic
djnick-par.lha mods/techn 346K+Rave the Brain mod by djnick/d-tronic
djnick-rav.lha mods/techn 332K+Rave the Brain breakbeat by djnick/d-tro
djnick-red.lha mods/techn 192K+Dance rave rmx mod by djnick/d-tronic
djnick-und.lha mods/techn 221K+Teknoactive mod by djnick/d-tronic
djnick-wha.lha mods/techn 88K+Old techno mod by djnick/d-tronic
djnick-you.lha mods/techn 453K+Rave the Brain album djnick/d-tronic
djnick-eru.lha mods/tranc 352K+Old acid trance mod by djnick/d-tronic
SF_icons.lha pix/gicon 523K+Icons from Super Frog [by cYbo]
ZIP100-250_GI.lha pix/gicon 149K+By Raul Silva, the Best GlowIcons for Io
MrCarlitoWb-01.jpg pix/wb 222K+Screenshot of my Workbench 3.9
Tree17.lha util/cli 15K+Lists Directory content tree-like
WarpTIFFdt.lha util/dtype 310K+TIFF datatype V45.4 (68k,WarpOS,MorphOS)
froggui.lha util/misc 23K+GUI for FroggerNG
ReportPlus.lha util/misc 323K+Report+ 5.71: Multipurpose utility
(ps)
[Meldung: 16. Aug. 2003, 21:29] [Kommentare: 0]
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16.Aug.2003
amiga.org (Website)
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Premiere von Audio Evolution 4 auf der BeneluxAmigaShow 2003
Auf der vom 4. bis 5. Oktober in Rotterdam stattfindenden Benelux Amiga
Show / Benelux Pegasos Show 2003 wird erstmals in der Öffentlichkeit
der für AmigaOS 4 kommende Audio-Sequencer "Audio Evolution 4"
vorgestellt. Die Präsentation übernimmt der Entwickler Davy Wentzler. (nba)
[Meldung: 16. Aug. 2003, 15:21] [Kommentare: 0]
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16.Aug.2003
MorphZone.org (ANF)
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AMOS goes Open Source
Die Sourcen der Programmierumgebung AMOS wurden als Open Source
freigegeben, um eine Weiterentwicklung oder Portierung
auf andere Plattformen durch Drittentwickler zu ermöglichen. Der
Download der Sources ist aus dem Aminet möglich (Download: AMOS 1.3 Sources, AMOS Compiler Sources) (nba)
[Meldung: 16. Aug. 2003, 15:16] [Kommentare: 0]
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16.Aug.2003
Jürgen Sachs (ANF)
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Routerfernsteuerung: AImonc v0.24 erschienen
Jürgen Sachs hat die Version 0.24 von AIMonc auf seiner Homepage
veröffentlicht. Unter anderem wurden einige Bugfixes vorgenommen, die
zu einem Systemabsturz führen konnten. Bei AImonc handelt es sich um
einen Imonc-Client für den Amiga zur Fernsteuerung eines Fli4l-Routers.
Mit AImonc lassen sich die wichtigsten Funktionen, wie Online, Offline,
Circuitauswahl, Wahlmodus (Auto/Manuel), Reboot und System Halt steuern.
Zusätzlich werden einige Informationen über den Router angezeigt. (nba)
[Meldung: 16. Aug. 2003, 15:11] [Kommentare: 0]
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15.Aug.2003
Captain HIT (ANF)
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Wzonka-Lad-Source unter GPL veröffentlicht
Wzonka-Lad war einer der besten Gameboy-Emulatoren für den 68k-AGA-Amiga.
Seit langer Zeit gab es jedoch weder Updates noch Neuigkeiten. Nun hat
der Autor die Sources vom Emulator unter GPL freigegeben. So kann man nun
hoffen, dass es doch noch Updates geben kann, sollte sich ein
Programmierer finden, der Entwicklungen vorantreibt. (nba)
[Meldung: 15. Aug. 2003, 23:25] [Kommentare: 0]
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15.Aug.2003
Golem IT-News (Website)
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Golem: Games-Convention-Vorträge: Wie wird man Spieleentwickler?
Nicht wenige enthusiastische Spieler träumen davon, selber als
Entwickler in die Games-Branche einzusteigen. Nur wenige haben
allerdings wirklich eine Ahnung davon, welche Qualifikationen
hierfür benötigt werden und wie der typische Arbeitstag eines
Spieleentwicklers aussieht. Das Berliner Team SEK will auf der
Games Convention 2003 in Leipzig Aufklärungsarbeit hierzu betreiben.
Lesen Sie den kompletten Bericht zu diesem Thema bei Golem IT-News
unter dem Titellink. (nba)
[Meldung: 15. Aug. 2003, 17:08] [Kommentare: 0]
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15.Aug.2003
Horst Diebel (ANF)
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Amiga Society: Neues vom BBoAH und Schlachtfeld
Das Big Book of Amiga Hardware von Ian Chapman wurde erneut aktualisiert und wartet nun mit noch umfangreicheren Informationen auf.
Des Weiteren geht die Arbeit an Schlachtfeld weiter. Im Moment sind
vor allem Christian und Michael dabei, Vorbereitungen für die Betatests
durchzuführen. Hierzu wird gerade ein Portal aufgebaut, mit dem die
Tester ihre Ergebnisse über ein Formular an die Entwickler melden
können. Auch einige Umfragen zum Thema werden demnächst durchgeführt.
Derzeit sucht das Team noch Betatester und ggf. Programmierer für
MorphOS. Mit den Tests kann voraussichtlich Ende des Monats begonnen
werden. Wer sich daran beteiligen möchte, sollte einfach eine eMail
an Horst Diebel senden. (nba)
[Meldung: 15. Aug. 2003, 17:02] [Kommentare: 0]
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15.Aug.2003
Diverse
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Software-News in Kürze (15.08.2003)
Seit dem letzten Software-News-Update wurden mehrere Applikationen
weiterentwickelt. Über die Änderungen wollen wir im Folgenden
berichten:
Octamed Sound Studio
Gerd Frank hat in der kurzen Zeit seiner Projektmitarbeit ein kleines
Update für die Audio-Applikation Octamed Sound veröffentlicht. Download
TrileroMOS
TrileroMOS ist eine Version des klassischen Hütchenspiels "Trilero" für MorphOS. Eine erste öffentliche Alpha-Demoversion steht in der
morphzone.org bereit (Anmeldung erforderlich). Eine Version
für den Classic Amiga soll folgen.
BabelDoc
BabelDoc ist ein Programm, das die Übersetzung von Texten oder
Textauszügen von einer Sprache in eine andere durch den Zugriff auf den Übersetzungsservice von AltaVista erlaubt. Die neue Version 2.6 können
Sie von der Website von Programmierer Lorence Lombardo
herunterladen.
AmiDiction
AmiDiction ist ein Online-Wörterbuch, das auf dem Service von
www.dictionary.com basiert. Die neue Version 2.4 können
Sie von der Website von Programmierer Lorence Lombardo
herunterladen. (nba)
[Meldung: 15. Aug. 2003, 15:12] [Kommentare: 0]
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15.Aug.2003
AMIGAplus
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Neues aus Schweden: Amiga-Zeitschrift "Azine"
Für alle Amiganer, die der wunderschönen schwedischen Sprache mächtig
sind, hat die Amiga Computer Group (ACG) die ersten drei Ausgaben des
schwedischsprachigen Printmagazins "Azine" als PDF zum Download
bereitgestellt. Die aktuelle und kommende Ausgabe kann in Papierform beim
ACG unter dem Titellink bestellt werden.
Auszüge aus dem Inhalt der bisherigen Ausgaben::
Azine #1: AmiGBG Messebericht, Urkraft - Amiga und TV, Midwinter
2002 Report, Test von Payback.
Azine #2: AmigaOne in Göteborg, Prometheus PCI, Descent: Freespace Review.
Azine #3: AmigaOS 4, AROS, C-Programmierung Teil 3, Tower-Umbau-Workshop,
Retrogaming Teil 2, Quake 2 Rezension.
Azine #4 (aktuell, Sommer 2003): AmiGBG 2003 Report, Breakpoint Report,
BlizzardPPC-Upgrade, Linux-Workshop Teil 1, Test von Napalm.
Azine #5 (ab Herbst 2003): AmigaOS4 on Tour, ACGGbg in Schonen,
Linux-Workshop Teil 2, Test von Crossfire II. (nba)
[Meldung: 15. Aug. 2003, 14:54] [Kommentare: 0]
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14.Aug.2003
morphos-news.de (Website)
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Genesi: Gedanken zu den weiteren Entwicklungen (Update)
In einer Mitteilung im Online-Magazin morphos-news.de fassen Raquel
Velasco und Bill Buck von Genesi S.à.r.l. einige Gedanken und Ideen
zusammen, die Genesi selbst, die Pegasos-Produktserie und die
Computer-Entwicklung im Allgemeinen betreffen. Lesen Sie die komplette,
englischsprachige Mitteilung bei morphos-news.de unter dem Titellink.
Nachtrag (15.08.03, 20:27, nba): Eine von Martin Heine übersetzte
deutsche Fassung dieses "Executive Updates" lesen Sie auf pegasosppc.de: "Unsere Sicht der Dinge". (nba)
[Meldung: 14. Aug. 2003, 19:18] [Kommentare: 0]
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14.Aug.2003
Olaf Köbnik (E-Mail)
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Amiga Arena: Vollversion von "Teeny Weenys AGA"
Mit der Genehmigung von Malcolm Lavery liegt das Plattformspiel "Teeny
Weenys AGA" zum freien Download in der Amiga Arena bereit. Bei "Teeny
Weenys AGA" handelt es sich um ein Spiel in der Art von "Lemmings". Weitere
Spiele von Malcolm Lavery werden folgen.
Außerdem wurde der glückliche Gewinner des "amiga-news.de" T-Shirts
ermittelt. Ein großes Dankeschön an alle, die teilgenommen haben.
Weitere Verlosungen werden folgen. (nba)
[Meldung: 14. Aug. 2003, 19:12] [Kommentare: 0]
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14.Aug.2003
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Mai Logic: Informationen zum Articia P Chipset
Mai Logic hat Informationen zum Articia P Chipsatz bekannt gegeben, die
Sie im PDF-Dokument unter dem Titellink lesen können. Auszüge aus dem
Dokument:
Articia P's groundbreaking architecture enables five buses to run concurrently in one package. The five buses are CPU bus, memory bus, and three configurable peripheral buses-- 32-bit AGP4X for industry-strength multimedia performance, 64-bit 133/66MHz PCIX for high-bandwidth connectivity, and 32-bit 66/33MHz PCI for legacy, low-speed devices.
With its 166 MHz Front Side Bus, 333 MHz DDR memory controller, superb AGP4X core logic, dual 64-bit PCIXs, programmable Interrupt Controller, DMA controllers, integrated Clock Generator, and Global Timers, Articia P yields an unbeatable mix of power, performance, and value.
Articia P engineering samples are expected to be available in Q3, 2003.
For any inquiries, please email us at marketing@mai.com. (nba)
[Meldung: 14. Aug. 2003, 19:03] [Kommentare: 0]
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